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@@ -0,0 +1 @@
|
||||
* @bryanthaboi
|
||||
@@ -12,10 +12,11 @@ name: ci
|
||||
#
|
||||
on:
|
||||
push:
|
||||
# Integration branch + release branch. PRs already run via pull_request
|
||||
# (any base); this list is only for post-merge push runs.
|
||||
branches: [dev, main]
|
||||
# PRs into dev only: a dev -> main ship PR reuses the required checks the
|
||||
# dev push already put on the same head SHA, so it needs no second run.
|
||||
pull_request:
|
||||
branches: [dev]
|
||||
|
||||
# a force-push while CI is mid-run should cancel the stale run, not queue
|
||||
concurrency:
|
||||
@@ -318,52 +319,10 @@ jobs:
|
||||
run: |
|
||||
set -euo pipefail
|
||||
scripts/build_linux_arm64.sh --version 0.0.0
|
||||
# Shared with the release workflow so shipped images get the same
|
||||
# self-contained / glibc-floor checks as PR builds.
|
||||
- name: Verify the AppImage is self-contained and bullseye-compatible
|
||||
run: |
|
||||
set -euo pipefail
|
||||
image="dist/linux-arm64/gen1recomp-0.0.0-linux-arm64.AppImage"
|
||||
|
||||
# --appimage-extract needs no FUSE, so this works on a runner
|
||||
# without /dev/fuse and still exercises the real payload.
|
||||
"$image" --appimage-extract >/dev/null
|
||||
for required in AppRun bin/love game.love lib/liblove-11.5.so; do
|
||||
[ -e "squashfs-root/$required" ] \
|
||||
|| { echo "::error::AppImage is missing $required"; exit 1; }
|
||||
done
|
||||
|
||||
# Every bundled object must resolve once AppRun's LD_LIBRARY_PATH is
|
||||
# applied; an unresolved soname here is a user-visible launch crash.
|
||||
#
|
||||
# This runs on a HEADLESS runner on purpose, and that is the point.
|
||||
# The first version of this build bundled Debian's SDL2, which
|
||||
# hard-links libpulse/libasound/libX11/libwayland, so it only ever
|
||||
# started on a full desktop -- a bare runner is what exposed it.
|
||||
missing="$(LD_LIBRARY_PATH="$PWD/squashfs-root/lib" \
|
||||
ldd squashfs-root/bin/love squashfs-root/lib/*.so* 2>/dev/null \
|
||||
| grep 'not found' || true)"
|
||||
[ -z "$missing" ] || { echo "::error::unresolved deps:"; echo "$missing"; exit 1; }
|
||||
|
||||
# Nothing may hard-link a driver, session or audio-stack library:
|
||||
# those must be reached through dlopen so the AppImage runs on a box
|
||||
# with only ALSA, only Wayland, or only KMSDRM.
|
||||
linked="$(for f in squashfs-root/bin/love squashfs-root/lib/*.so*; do
|
||||
objdump -p "$f" 2>/dev/null | awk '/NEEDED/{print $2}'
|
||||
done | sort -u | grep -E '^lib(pulse|asound|X11|wayland|GL|EGL|drm|gbm|xcb|cairo|sndio|dbus)' || true)"
|
||||
[ -z "$linked" ] \
|
||||
|| { echo "::error::these must be dlopened, not linked:"; echo "$linked"; exit 1; }
|
||||
|
||||
# The whole point of compiling on bullseye. If a future change moves
|
||||
# the builder to a newer base, the glibc floor silently rises and
|
||||
# every user on an older distro gets "GLIBC_2.xx not found" -- catch
|
||||
# it here instead of in a release.
|
||||
floor="$(objdump -T squashfs-root/bin/love squashfs-root/lib/*.so* 2>/dev/null \
|
||||
| grep -o 'GLIBC_[0-9.]*' | sort -V | tail -1)"
|
||||
echo "highest required glibc symbol version: $floor"
|
||||
[ -n "$floor" ] \
|
||||
|| { echo "::error::found no versioned glibc symbols -- objdump read nothing"; exit 1; }
|
||||
highest="$(printf '%s\n' "$floor" "GLIBC_2.31" | sort -V | tail -1)"
|
||||
[ "$highest" = "GLIBC_2.31" ] \
|
||||
|| { echo "::error::AppImage requires $floor, above the bullseye 2.31 floor"; exit 1; }
|
||||
run: bash scripts/linux-arm64/verify_appimage.sh dist/linux-arm64/gen1recomp-0.0.0-linux-arm64.AppImage
|
||||
- name: Upload the AppImage
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
@@ -400,7 +359,6 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- run: sudo apt-get update && sudo apt-get install -y luajit
|
||||
- run: python3 -m pip install --upgrade pillow
|
||||
|
||||
# the fixture PNGs are committed (they are 8x8 placeholders, not
|
||||
@@ -421,13 +379,8 @@ jobs:
|
||||
print(f"\n{len(paths)} fixture assets valid")
|
||||
PY
|
||||
|
||||
# the fingerprint golden is the parity tripwire; prove it still
|
||||
# matches the dataset on a clean checkout
|
||||
- name: fingerprint gate
|
||||
run: luajit tests/engine/gate_fingerprint.lua
|
||||
|
||||
- name: parity-guarantee meta-test
|
||||
run: luajit tests/engine/gate_meta_coverage.lua
|
||||
# the fingerprint parity gates (gate_fingerprint / gate_meta_coverage)
|
||||
# run in the headless job via run_engine; this job only guards the PNGs
|
||||
|
||||
# Only the differ is under test here, and the job is named for that. The
|
||||
# capture half of the golden pipeline does not exist: a POKEPORT_DRIVER
|
||||
|
||||
@@ -161,6 +161,8 @@ jobs:
|
||||
scripts/build_linux_arm64.sh \
|
||||
--version "${{ needs.version.outputs.version }}" \
|
||||
--game-love .bazinga/work/game.love
|
||||
- name: Verify the AppImage is self-contained and bullseye-compatible
|
||||
run: bash scripts/linux-arm64/verify_appimage.sh "dist/linux-arm64/gen1recomp-${{ needs.version.outputs.version }}-linux-arm64.AppImage"
|
||||
- name: Upload Linux arm64 release
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
@@ -285,7 +287,7 @@ jobs:
|
||||
retention-days: 1
|
||||
|
||||
release:
|
||||
needs: [version, xbox-uwp, linux-arm64, native-tls-win]
|
||||
needs: [version, love-payload, xbox-uwp, linux-arm64, native-tls-win]
|
||||
runs-on: ${{ fromJSON(github.repository == 'bryanthaboi/gen1recomp' && '["self-hosted", "macOS"]' || '"macos-latest"') }}
|
||||
|
||||
steps:
|
||||
@@ -307,6 +309,15 @@ jobs:
|
||||
name: gen1tls-win-x64
|
||||
path: dist/native/win-x64
|
||||
|
||||
# The same game.love the arm64 AppImage and Xbox UWP builds fused, so
|
||||
# every release asset ships one identical payload (build.sh's own pack
|
||||
# would omit PATCH_NOTES.md and mobile/ios/app-repo.json).
|
||||
- name: Download shared payload
|
||||
uses: actions/download-artifact@v8
|
||||
with:
|
||||
name: gen1recomp-release-love
|
||||
path: dist/payload
|
||||
|
||||
- name: Import signing certificate into a temporary keychain
|
||||
if: github.repository == 'bryanthaboi/gen1recomp'
|
||||
run: |
|
||||
@@ -357,7 +368,8 @@ jobs:
|
||||
echo "::error::gen1tls.dll missing at $GEN1TLS_DLL (native-tls-win job)"
|
||||
exit 1
|
||||
fi
|
||||
scripts/build.sh all --version "${{ needs.version.outputs.version }}" --no-notarize
|
||||
scripts/build.sh all --version "${{ needs.version.outputs.version }}" --no-notarize \
|
||||
--game-love dist/payload/game.love
|
||||
unzip -l dist/win/gen1recomp-win64.zip | grep -F gen1tls.dll \
|
||||
|| { echo "::error::Windows zip is missing gen1tls.dll"; exit 1; }
|
||||
|
||||
|
||||
@@ -140,17 +140,17 @@ ship text.
|
||||
|
||||
### 4. `games` (and the legacy `gen2compat`)
|
||||
|
||||
Pokemon Gold is Gen 2, and it runs its own battle engine, overworld, script
|
||||
VM and save format. The mod API is shared across both generations (same hook
|
||||
names, same event names, same registry names) but Gold cannot serve all of it
|
||||
yet, so Gen 2 is opt-in. Say which games the mod is for:
|
||||
Pokemon Gold and Silver are Gen 2, and they run their own battle engine,
|
||||
overworld, script VM and save format. The mod API is shared across both
|
||||
generations (same hook names, same event names, same registry names) but Gen 2
|
||||
cannot serve all of it yet, so it is opt-in. Say which games the mod is for:
|
||||
|
||||
```json
|
||||
"games": ["gen1", "gen2"]
|
||||
```
|
||||
|
||||
Each entry is a version id (`"red"`, `"blue"`, `"yellow"`, `"gold"`), a
|
||||
generation (`"gen1"`, `"gen2"`) or `"all"`;
|
||||
Each entry is a version id (`"red"`, `"blue"`, `"yellow"`, `"gold"`,
|
||||
`"silver"`), a generation (`"gen1"`, `"gen2"`) or `"all"`;
|
||||
`src/mods/ModTargets.lua` resolves them off `GameVersion.ORDER` so nothing
|
||||
restates the game list. `python3 tools/modkit.py scaffold my_mod --games
|
||||
gen1,gen2` writes the key for you. The mod still installs to one directory,
|
||||
@@ -159,10 +159,10 @@ gen1,gen2` writes the key for you. The mod still installs to one directory,
|
||||
Absent means Gen 1 only, which is what every mod written before the key existed
|
||||
was tested as. `"gen2compat": true` is the legacy spelling, still accepted and
|
||||
purely additive (it *adds* the Gen 2 games), so no manifest can lose a game it
|
||||
already ran on. On a Gold boot a mod claiming no Gen 2 game is not loaded at
|
||||
all: the manager lists it as `ENABLED (NOT THIS GAME)` and says why, because a
|
||||
mod that half-applies reads as a broken mod. Claim Gen 2 once you have actually
|
||||
run your mod on Gold.
|
||||
already ran on. On a Gold or Silver boot a mod claiming no Gen 2 game is not
|
||||
loaded at all: the manager lists it as `ENABLED (NOT THIS GAME)` and says why,
|
||||
because a mod that half-applies reads as a broken mod. Claim Gen 2 once you
|
||||
have actually run your mod on Gold or Silver.
|
||||
|
||||
Every token is enforced, per game: the loader gates on the same
|
||||
`ModTargets.supports` answer both mod surfaces draw, so `"games": ["blue"]`
|
||||
@@ -173,7 +173,7 @@ before the key existed changes behavior; list both generations or say `"all"`
|
||||
when you mean everywhere.
|
||||
|
||||
`docs/mod-api-gen2-compat.md` is the compatibility matrix: what works on Gold
|
||||
today (40 of the 46 registries, 40 event and 43 hook names shared with Gen 1,
|
||||
and Silver today (40 of the 46 registries, 40 event and 43 hook names shared with Gen 1,
|
||||
and 24 Gen 2-only ones), which registries have no Gen 2 home and drop their
|
||||
writes with a report, and which hooks and events are still to come.
|
||||
`docs/preparing-your-mod-for-gen2.md` is the step-by-step migration guide for a
|
||||
|
||||
@@ -53,18 +53,17 @@ And before you say, "that's not a recomp", you're wrong. Recomp is an acronym. *
|
||||
|
||||
### Watch the latest update video
|
||||
|
||||
[](https://www.youtube.com/watch?v=8IOgqbe4YvA)
|
||||
|
||||
[](https://youtu.be/yi7LkWQPKKM)
|
||||
|
||||
This project does not include a ROM, emulate the Game Boy, transpile assembly,
|
||||
or download a disassembly. A canonical US Poke Red, Blue, Yellow, or Gold ROM
|
||||
is the only game content input.
|
||||
or download a disassembly. A canonical US Poke Red, Blue, Yellow, Gold, or
|
||||
Silver ROM is the only game content input.
|
||||
|
||||
The ROM is verified, used during import, and then released from memory. It is
|
||||
not copied into the cache. Later launches load the private generated cache and
|
||||
do not ask for the ROM again. Red, Blue, Yellow, and Gold can all be imported
|
||||
side by side. Gold is Gen 2 Phase 1 (import + launcher; see
|
||||
`docs/gold-phase1.md`): the Gen 2 engine is still under construction.
|
||||
do not ask for the ROM again. Red, Blue, Yellow, Gold, and Silver can all be
|
||||
imported side by side. Gold and Silver are Gen 2 Phase 1 (import + launcher;
|
||||
see `docs/gold-phase1.md`): the Gen 2 engine is still under construction.
|
||||
|
||||
## Quick Start
|
||||
|
||||
@@ -72,13 +71,14 @@ Open the desktop app. On first boot, choose your legally obtained `.gb` /
|
||||
`.gbc` file or drop it onto the window. Import takes a few seconds and the
|
||||
game starts automatically.
|
||||
|
||||
Only the canonical US Red, Blue, Yellow (1 MiB), and Gold (2 MiB) ROMs are
|
||||
accepted. The importer verifies SHA-1 before creating any game data:
|
||||
Only the canonical US Red, Blue, Yellow (1 MiB), Gold, and Silver (2 MiB)
|
||||
ROMs are accepted. The importer verifies SHA-1 before creating any game data:
|
||||
|
||||
- Red: `ea9bcae617fdf159b045185467ae58b2e4a48b9a`
|
||||
- Blue: `d7037c83e1ae5b39bde3c30787637ba1d4c48ce2`
|
||||
- Yellow: `cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1`
|
||||
- Gold: `d8b8a3600a465308c9953dfa04f0081c05bdcb94`
|
||||
- Silver: `49b163f7e57702bc939d642a18f591de55d92dae`
|
||||
|
||||
The packaged app contains neither a ROM nor pre-extracted game data. Music,
|
||||
sound effects, and cries are synthesized while the game runs from compact
|
||||
@@ -219,7 +219,7 @@ entry: a desktop shortcut per game, a Steam entry, or a handheld frontend.
|
||||
|
||||
| Option | Effect |
|
||||
| --- | --- |
|
||||
| `--game=red` | boot Red, skipping the launcher (`blue` and `yellow` too, or just `r` / `b` / `y`) |
|
||||
| `--game=red` | boot Red, skipping the launcher (`blue`, `yellow`, `gold` and `silver` too, or just `r` / `b` / `y` / `g` / `s`) |
|
||||
| `--slot=2` | load that save slot; takes a slot number or a slot id |
|
||||
| `--launcher` | open the launcher anyway, so you can edit a shortcut you already made |
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 2.7 KiB |
@@ -133,6 +133,8 @@ mkdir -p "$GAME_SRC"
|
||||
(cd "$SOURCE_DIR" && zip -q -9 -r "$WORK/game-payload.zip" \
|
||||
main.lua conf.lua src libs data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
||||
if unzip -Z1 "$WORK/game-payload.zip" \
|
||||
| grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/'; then
|
||||
|
||||
@@ -92,6 +92,7 @@ mkdir -p "$GAME_SRC"
|
||||
main.lua conf.lua src libs data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
||||
payload_list="$(unzip -Z1 "$WORK/game-payload.zip")"
|
||||
printf '%s\n' "$payload_list" \
|
||||
@@ -99,6 +100,8 @@ printf '%s\n' "$payload_list" \
|
||||
&& fail "payload unexpectedly contains generated ROM data"
|
||||
printf '%s\n' "$payload_list" | grep -qxF "tools/rom_manifest_gold.json" \
|
||||
|| fail "payload is missing tools/rom_manifest_gold.json"
|
||||
printf '%s\n' "$payload_list" | grep -qxF "tools/rom_manifest_silver.json" \
|
||||
|| fail "payload is missing tools/rom_manifest_silver.json"
|
||||
unzip -q "$WORK/game-payload.zip" -d "$GAME_SRC"
|
||||
rm -f "$WORK/game-payload.zip"
|
||||
|
||||
@@ -193,6 +196,26 @@ get_controls
|
||||
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
|
||||
|
||||
GAMEDIR="$SHDIR/gen1recomp"
|
||||
# Anbernic stock keeps the launcher and the game folder side by side, so the
|
||||
# SHDIR-relative path above is correct there and is tried first.
|
||||
#
|
||||
# Other firmwares (muOS, and PortMaster's layout on several devices) keep
|
||||
# launcher scripts and port data in SEPARATE trees -- scripts under roms/ports,
|
||||
# data under ports -- so the sibling folder holds no game.
|
||||
#
|
||||
# Probe for the BINARY, not the directory: on a split layout this script has
|
||||
# usually already created "$SHDIR/gen1recomp/conf" and log.txt on an earlier
|
||||
# failed run (see mkdir/tee below), so an existence test matches a decoy of our
|
||||
# own making. Stock is unaffected -- its sibling holds the real binary and wins
|
||||
# on the first test.
|
||||
if [ ! -f "$GAMEDIR/bin/love.aarch64" ]; then
|
||||
for candidate in "/$directory/ports/gen1recomp" \
|
||||
"/mnt/sdcard/ports/gen1recomp" \
|
||||
"/mnt/mmc/ports/gen1recomp" \
|
||||
"/roms/ports/gen1recomp"; do
|
||||
if [ -f "$candidate/bin/love.aarch64" ]; then GAMEDIR="$candidate"; break; fi
|
||||
done
|
||||
fi
|
||||
CONFDIR="$GAMEDIR/conf"
|
||||
mkdir -p "$CONFDIR"
|
||||
|
||||
|
||||
@@ -25,8 +25,10 @@
|
||||
local Menu = require("src.ui.Menu")
|
||||
local TextBox = require("src.render.TextBox")
|
||||
|
||||
-- TMNotebookText (data/text/text_2.asm) has no leading underscore, so the
|
||||
-- extractor never collects it and the pamphlet's text is inlined.
|
||||
-- TMNotebookText (data/text/text_2.asm) has no leading underscore, but the
|
||||
-- extractor now collects any top-level label in a dedicated text file
|
||||
-- regardless (tools/extract/text.py), so this is the real ROM label --
|
||||
-- the literal below is only the fallback for a catalog without it.
|
||||
local TM_NOTEBOOK_TEXT = "It's a pamphlet\non TMs.\f...\f"
|
||||
.. "There are 50 TMs\nin all.\f"
|
||||
.. "There are also 5\nHMs that can be\vused repeatedly.\f"
|
||||
@@ -70,7 +72,8 @@ return {
|
||||
return true
|
||||
end
|
||||
if fx == 3 and fy == 4 then
|
||||
game.stack:push(TextBox.new(game, TM_NOTEBOOK_TEXT))
|
||||
local text = game.data.text or {}
|
||||
game.stack:push(TextBox.new(game, text.TMNotebookText or TM_NOTEBOOK_TEXT))
|
||||
return true
|
||||
end
|
||||
return false
|
||||
|
||||
@@ -5,8 +5,27 @@
|
||||
-- voucher exchange and the BICYCLE/CANCEL price window need more than
|
||||
-- command rows (#568).
|
||||
|
||||
local TextBox = require("src.render.TextBox")
|
||||
|
||||
-- data/events/hidden_events.asm:542
|
||||
local BIKE_DISPLAYS = {
|
||||
{ 1, 0 }, { 2, 1 }, { 1, 2 }, { 3, 2 }, { 0, 4 }, { 1, 5 },
|
||||
}
|
||||
|
||||
return {
|
||||
BIKE_SHOP = {
|
||||
-- engine/events/hidden_events/new_bike.asm:1
|
||||
onInteract = function(game, ow, fx, fy)
|
||||
for _, c in ipairs(BIKE_DISPLAYS) do
|
||||
if c[1] == fx and c[2] == fy then
|
||||
game.stack:push(TextBox.new(game,
|
||||
(game.data.text or {})._NewBicycleText or "A shiny new\nBICYCLE!"))
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
talk = {
|
||||
-- BikeShopMiddleAgedWomanText (pokered/scripts/BikeShop.asm):
|
||||
-- always shows the same flavor line, no branching.
|
||||
|
||||
@@ -15,10 +15,10 @@ return {
|
||||
-- pick the dish: bit 7 set (~50%) -> Salmon du Salad, else bit 4
|
||||
-- set (~25%) -> Eels au Barbecue, else (~25%) -> Prime Beef Steak.
|
||||
-- The three dish texts (SSAnneKitchenCook7SalmonDuSaladText /
|
||||
-- ...EelsAuBarbecueText / ...PrimeBeefSteakText) aren't extracted
|
||||
-- into data/generated/text.lua (no leading underscore in
|
||||
-- pokered/text/SSAnneKitchen.asm), so their literal strings are
|
||||
-- ported here verbatim.
|
||||
-- ...EelsAuBarbecueText / ...PrimeBeefSteakText) have no leading
|
||||
-- underscore in pokered/text/SSAnneKitchen.asm, but the extractor
|
||||
-- collects them regardless (tools/extract/text.py); the literals
|
||||
-- below are only the fallback for a catalog without them.
|
||||
TEXT_SSANNEKITCHEN_COOK7 = function(game, ow, npc, done)
|
||||
local t = game.data.text
|
||||
push(game, t._SSAnneKitchenCook7MainCourseIsText
|
||||
@@ -27,13 +27,16 @@ return {
|
||||
local dish
|
||||
if roll <= 2 then
|
||||
-- bit 7 of hRandomAdd set (~50%)
|
||||
dish = "Salmon du Salad!\fLes guests may\ngripe it's fish\vagain, however!"
|
||||
dish = t.SSAnneKitchenCook7SalmonDuSaladText
|
||||
or "Salmon du Salad!\fLes guests may\ngripe it's fish\vagain, however!"
|
||||
elseif roll == 3 then
|
||||
-- bit 4 set, bit 7 clear (~25%)
|
||||
dish = "Eels au Barbecue!\fLes guests will\nmutiny, I fear."
|
||||
dish = t.SSAnneKitchenCook7EelsAuBarbecueText
|
||||
or "Eels au Barbecue!\fLes guests will\nmutiny, I fear."
|
||||
else
|
||||
-- neither bit set (~25%)
|
||||
dish = "Prime Beef Steak!\fBut, have I enough\nfillets du beef?"
|
||||
dish = t.SSAnneKitchenCook7PrimeBeefSteakText
|
||||
or "Prime Beef Steak!\fBut, have I enough\nfillets du beef?"
|
||||
end
|
||||
push(game, dish, done)
|
||||
end)
|
||||
|
||||
@@ -60,22 +60,23 @@ M.VIRIDIAN_CITY = {
|
||||
-- you want to know about the two kinds of caterpillar Pokemon;
|
||||
-- YES -> CATERPIE/WEEDLE description, NO -> "Oh, OK then!".
|
||||
-- ViridianCityYoungster2OkThenText and
|
||||
-- ViridianCityYoungster2CaterpieAndWeedleDescriptionText are
|
||||
-- defined without a leading underscore in pokered/text/ViridianCity.asm
|
||||
-- and aren't present in data/generated/text.lua, so we fall back to
|
||||
-- the literal strings from pokered. Those fallbacks have to carry the
|
||||
-- extractor's markers, not plain newlines: line -> \n, cont -> \v,
|
||||
-- para -> \f. Spelling cont/para as \n and \n\n put all six lines on
|
||||
-- one page with nothing to wait on, so the whole speech scrolled past
|
||||
-- without a button press (#250).
|
||||
-- ViridianCityYoungster2CaterpieAndWeedleDescriptionText are defined
|
||||
-- without a leading underscore in pokered/text/ViridianCity.asm, but
|
||||
-- tools/extract/text.py now collects them regardless -- the literal
|
||||
-- strings below are only the fallback for a catalog without them.
|
||||
-- Those fallbacks have to carry the extractor's markers, not plain
|
||||
-- newlines: line -> \n, cont -> \v, para -> \f. Spelling cont/para as
|
||||
-- \n and \n\n put all six lines on one page with nothing to wait on,
|
||||
-- so the whole speech scrolled past without a button press (#250).
|
||||
TEXT_VIRIDIANCITY_YOUNGSTER2 = function(game, ow, npc, done)
|
||||
local t = text(game)
|
||||
ask(game, t._ViridianCityYoungster2YouWantToKnowAboutText
|
||||
or "You want to know\nabout the 2 kinds\vof caterpillar\vPOKéMON?", function(yes)
|
||||
if yes then
|
||||
push(game, "CATERPIE has no\npoison, but\vWEEDLE does.\fWatch out for its\nPOISON STING!", done)
|
||||
push(game, t.ViridianCityYoungster2CaterpieAndWeedleDescriptionText
|
||||
or "CATERPIE has no\npoison, but\vWEEDLE does.\fWatch out for its\nPOISON STING!", done)
|
||||
else
|
||||
push(game, "Oh, OK then!", done)
|
||||
push(game, t.ViridianCityYoungster2OkThenText or "Oh, OK then!", done)
|
||||
end
|
||||
end)
|
||||
end,
|
||||
|
||||
@@ -168,6 +168,7 @@ return {
|
||||
{ "jump_if_true", "come_see" },
|
||||
{ "set_flag", "EVENT_GOT_POKEBALLS_FROM_OAK" },
|
||||
{ "give_item", "POKE_BALL", 5, false },
|
||||
{ "text_sound", "Get_Key_Item" }, -- OaksLab.asm:1060
|
||||
{ "show_text", "_OaksLabOak1ReceivedPokeballsText" },
|
||||
{ "show_text", "_OaksLabGivePokeballsExplanationText" },
|
||||
{ "jump", "end" },
|
||||
|
||||
@@ -516,7 +516,17 @@ M.ROUTE_24 = {
|
||||
push(game, text(game)._Route24CooltrainerM1YouCouldBecomeATopLeaderText,
|
||||
done)
|
||||
else
|
||||
ow:engageTrainer(npc, done)
|
||||
-- scripts/Route24.asm:125
|
||||
ow:engageTrainer(npc, function()
|
||||
if ow:trainerDefeated(npc) then
|
||||
-- scripts/Route24.asm:62
|
||||
push(game,
|
||||
text(game)._Route24CooltrainerM1YouCouldBecomeATopLeaderText,
|
||||
done)
|
||||
else
|
||||
done()
|
||||
end
|
||||
end, text(game)._Route24CooltrainerM1DefeatedText, true)
|
||||
end
|
||||
end
|
||||
if not flags.EVENT_GOT_NUGGET then
|
||||
|
||||
@@ -122,9 +122,8 @@ M.CINNABAR_LAB_METRONOME_ROOM = {
|
||||
-- TM42 Dream Eater (scripts/ViridianCity.asm, the fisher). The fisher's
|
||||
-- YouCanHaveThisText prints before GiveItem, so this gift needs a pre
|
||||
-- text (#775). Like the SilphCo2F worker (#393) that label carries no
|
||||
-- leading underscore, and on Red it sits outside the extractor's symbol
|
||||
-- set, so the literal from text/ViridianCity.asm rides along as the
|
||||
-- fallback; Yellow resolves the ROM string instead.
|
||||
-- leading underscore; tools/extract/text.py now collects it regardless,
|
||||
-- so preFallback below is just the safety net for a catalog without it.
|
||||
M.VIRIDIAN_CITY = {
|
||||
talk = {
|
||||
TEXT_VIRIDIANCITY_FISHER = gift({
|
||||
@@ -146,9 +145,11 @@ M.SILPH_CO_2F = {
|
||||
talk = {
|
||||
TEXT_SILPHCO2F_SILPH_WORKER_F = gift({
|
||||
flag = "EVENT_GOT_TM36", item = "TM_SELFDESTRUCT",
|
||||
-- the label carries no leading underscore: pokered keeps this one in
|
||||
-- the script bank, not the far-text bank (#393)
|
||||
-- the label carries no leading underscore (#393); collected like any
|
||||
-- other text/*.asm label now, preFallback is just the safety net
|
||||
pre = "SilphCo2FSilphWorkerFPleaseTakeThisText",
|
||||
preFallback = "Eeek!\nNo! Stop! Help!\fOh, you're not\nwith TEAM ROCKET."
|
||||
.. "\vI thought...\vI'm sorry. Here,\vplease take this!",
|
||||
received = "_SilphCo2FSilphWorkerFReceivedTM36Text",
|
||||
explain = "_SilphCo2FSilphWorkerFTM36ExplanationText",
|
||||
noRoom = "_SilphCo2FSilphWorkerFTM36NoRoomText",
|
||||
|
||||
@@ -7,9 +7,9 @@ local M = {}
|
||||
|
||||
local function text(game) return game.data.text end
|
||||
|
||||
local function push(game, s, done)
|
||||
local function push(game, s, done, opts)
|
||||
local TextBox = require("src.render.TextBox")
|
||||
game.stack:push(TextBox.new(game, s, done))
|
||||
game.stack:push(TextBox.new(game, s, done, opts))
|
||||
end
|
||||
|
||||
-- PrintText on a text_end string returns with the box still drawn and
|
||||
@@ -236,7 +236,6 @@ M.CINNABAR_GYM = {
|
||||
if yes == machine.yes then
|
||||
-- CinnabarGymQuizCorrectText: item jingle, then the gate
|
||||
-- slides open (SFX_GO_INSIDE) if it was still locked
|
||||
Sound.play(game.data, "Get_Item1")
|
||||
push(game, t._CinnabarGymQuizCorrectText
|
||||
or "You're absolutely\ncorrect!\fGo on through!", function()
|
||||
if not game.save.flags[gymGateFlag(index)] then
|
||||
@@ -244,7 +243,9 @@ M.CINNABAR_GYM = {
|
||||
Sound.play(game.data, "Go_Inside")
|
||||
end
|
||||
applyGymGates(game, ow)
|
||||
end)
|
||||
end, { preSound = function()
|
||||
return Sound.play(game.data, "Get_Item1")
|
||||
end })
|
||||
return
|
||||
end
|
||||
Sound.play(game.data, "Denied")
|
||||
|
||||
@@ -17,9 +17,9 @@ local function surfingPikachu(game)
|
||||
return nil
|
||||
end
|
||||
|
||||
local function push(game, text, done)
|
||||
local function push(game, text, done, opts)
|
||||
local TextBox = require("src.render.TextBox")
|
||||
game.stack:push(TextBox.new(game, text, done))
|
||||
game.stack:push(TextBox.new(game, text, done, opts))
|
||||
end
|
||||
|
||||
-- the two-variant posters: the surf-capable line once a surfing
|
||||
@@ -69,11 +69,11 @@ return {
|
||||
|
||||
TEXT_SUMMERBEACHHOUSE_PIKACHU = function(game, ow, npc, done)
|
||||
local t = game.data.text
|
||||
-- scripts/SummerBeachHouse.asm:68
|
||||
push(game, t._SummerBeachHousePikachuText or "PIKACHU: Pikaa!",
|
||||
function()
|
||||
require("src.core.Sound").playCry(game.data, "PIKACHU")
|
||||
done()
|
||||
end)
|
||||
done, { auto = { wait = true, delay = 0, sound = function()
|
||||
return require("src.core.Sound").playCry(game.data, "PIKACHU")
|
||||
end } })
|
||||
end,
|
||||
|
||||
TEXT_SUMMERBEACHHOUSE_POSTER1 = poster(1),
|
||||
|
||||
@@ -105,8 +105,9 @@ trixie.
|
||||
This is a statement about the *compile environment*, not about where the
|
||||
artifact runs — building on your own newer distro would silently raise that
|
||||
floor and strand every user on an older one, with no symptom until they
|
||||
download it. CI enforces the floor: `linux-arm64-build` fails if the highest
|
||||
required glibc symbol version climbs above 2.31.
|
||||
download it. `scripts/linux-arm64/verify_appimage.sh` enforces the floor in
|
||||
both CI (`linux-arm64-build`) and the release workflow: the build fails if
|
||||
the highest required glibc symbol version climbs above 2.31.
|
||||
|
||||
### Why five libraries are built from source
|
||||
|
||||
@@ -172,13 +173,15 @@ Three jobs, path-gated on `scripts/build_linux_arm64.sh`,
|
||||
exclude list still classifies known sonames correctly, that AppRun still
|
||||
launches `game.love` with `--fused`, and that the host-arch guard actually
|
||||
fires. Needs no container and no arm64 machine.
|
||||
- **`linux-arm64-build`** (`ubuntu-24.04-arm`) — the real build, then extracts
|
||||
the artifact and asserts the layout, that every bundled object resolves
|
||||
under AppRun's `LD_LIBRARY_PATH`, and that the glibc floor is still ≤ 2.31.
|
||||
Uploads the AppImage for 7 days.
|
||||
- **`linux-arm64-build`** (`ubuntu-24.04-arm`) — the real build, then
|
||||
`scripts/linux-arm64/verify_appimage.sh` extracts the artifact and asserts
|
||||
the layout, that every bundled object resolves under AppRun's
|
||||
`LD_LIBRARY_PATH`, and that the glibc floor is still ≤ 2.31. Uploads the
|
||||
AppImage for 7 days.
|
||||
- **release** — `linux-arm64` runs on `ubuntu-24.04-arm`, reuses the shared
|
||||
`game.love` from the `love-payload` job, and the AppImage is staged and
|
||||
published like every other release asset.
|
||||
`game.love` from the `love-payload` job, runs the same
|
||||
`verify_appimage.sh` checks on the shipped image, and the AppImage is
|
||||
staged and published like every other release asset.
|
||||
|
||||
Unlike the Switch job, none of this needs secrets or self-hosted hardware, so
|
||||
it runs on fork PRs too.
|
||||
|
||||
@@ -55,9 +55,10 @@ The short version, for an author deciding what to write:
|
||||
```
|
||||
|
||||
`games` is an optional array of version ids (`"red"`, `"blue"`, `"yellow"`,
|
||||
`"gold"`), generations (`"gen1"`, `"gen2"`, case-insensitive) or `"all"`.
|
||||
`src/mods/ModTargets.lua` resolves the tokens off `GameVersion.ORDER` and
|
||||
`GameVersion.generation`, so nothing anywhere restates the game list.
|
||||
`"gold"`, `"silver"`), generations (`"gen1"`, `"gen2"`, case-insensitive) or
|
||||
`"all"`. `src/mods/ModTargets.lua` resolves the tokens off `GameVersion.ORDER`
|
||||
and `GameVersion.generation`, so nothing anywhere restates the game list.
|
||||
`"gen2"` now expands to both Gold and Silver.
|
||||
`Manifest.validate` stores the resolved, ORDER-sorted ids on `manifest.games`
|
||||
and **derives** `manifest.gen2compat` from them, which is the one field the
|
||||
loader's gate reads.
|
||||
@@ -512,8 +513,9 @@ gains a field instead of the name gaining a prefix.
|
||||
id under Gen 1's `name` key, which is the one payload difference the
|
||||
numeric flag space forces.
|
||||
- *Menus (`src/ui/gen2/`):* `ui.start_menu.items`, `ui.title_menu.items`,
|
||||
`ui.options.rows`, `ui.party.submenu`, `ui.naming.grid`, `ui.pc.items`,
|
||||
`ui.list_menu`, `transition.style`. `ui.list_menu` covers Gold's script
|
||||
`ui.options.rows`, `ui.party.submenu`, `ui.party.grid_navigation`,
|
||||
`ui.naming.grid`, `ui.pc.items`, `ui.list_menu`, `transition.style`.
|
||||
`ui.list_menu` covers Gold's script
|
||||
menus (`ScriptMenu.lua`); the `Chrome.List` widget the START and title
|
||||
menus draw with does not raise it yet, so those two are composed through
|
||||
their own hooks only.
|
||||
|
||||
@@ -81,7 +81,7 @@ Every mod contains a root `manifest.json` defining its metadata, supported games
|
||||
| `entry` | `string` | Entry Lua file path relative to mod root (usually `"main.lua"`). |
|
||||
| `profile` | `string` | Mod profile: `"content"`, `"overhaul"`, or `"total_conversion"`. |
|
||||
| `category` | `string` | Categorization chip (e.g. `"GAMEPLAY"`, `"CONTENT"`, `"UI"`, `"AUDIO"`). |
|
||||
| `games` | `array` | Supported game versions: `["gen1"]`, `["gen2"]`, `["red"]`, `["blue"]`, `["yellow"]`, `["gold"]`, or `["all"]`. |
|
||||
| `games` | `array` | Supported game versions: `["gen1"]`, `["gen2"]`, `["red"]`, `["blue"]`, `["yellow"]`, `["gold"]`, `["silver"]`, or `["all"]`. |
|
||||
| `game_version`| `string` | Semver range of required engine version (e.g. `">=0.0.0-dev <2.0.0"`). |
|
||||
| `priority` | `integer` | Load priority order (lower numbers load earlier; dependencies always precede dependents regardless of priority). |
|
||||
| `dependencies` | `array` | Hard required dependencies. A mod will not load if a required dependency is missing or disabled for the active game. |
|
||||
|
||||
@@ -11,11 +11,12 @@ Features intentionally added beyond the original Pokémon Red, Blue, and Yellow
|
||||
* **Persistent custom options** stored separately from game saves
|
||||
* **Optional widescreen battle layout**
|
||||
* **Mobile touch controls** with editable layouts, vibration, and orientation settings
|
||||
* **Touch skins** in RetroArch overlay format, with bezel art, per-button press states, and Super Game Boy borders
|
||||
* **Screen position setting** (center, upper, top) shared across all games, for clamp-on controllers that cover the lower screen
|
||||
* **Touch skins** in RetroArch overlay format and Delta `.deltaskin` (including PDF-wrapped bezel art), with per-button press states and Super Game Boy borders
|
||||
* **Pokédex diploma and printer image exports**
|
||||
* **Mod download counts** from the index feed, with Most-downloaded and Trending sorts
|
||||
|
||||
## Gen 2 Specifics
|
||||
|
||||
* **Pokémon Silver** as an importable, launcher-selectable version alongside Gold
|
||||
* **Mod manager** with Gen 1 mod adapters, per-game targeting, and `modkit gen2check`
|
||||
* **Followers** for mods, plus Gen 2-only registries and hooks
|
||||
|
||||
@@ -176,7 +176,7 @@ something the filesystem encodes.
|
||||
|
||||
| token | means |
|
||||
| --- | --- |
|
||||
| `"red"`, `"blue"`, `"yellow"`, `"gold"` | that one game (a version id from `GameVersion.ORDER`) |
|
||||
| `"red"`, `"blue"`, `"yellow"`, `"gold"`, `"silver"` | that one game (a version id from `GameVersion.ORDER`) |
|
||||
| `"gen1"`, `"gen2"` | every game of that generation (case-insensitive; `"gen 2"` also parses) |
|
||||
| `"all"` | every game this engine has |
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
# What This Port Requires
|
||||
|
||||
The packaged desktop app requires one user-supplied input on first boot: a
|
||||
canonical 1 MiB US Pokemon Red, Blue, or Yellow ROM.
|
||||
canonical 1 MiB US Pokemon Red, Blue, or Yellow ROM, or a canonical 2 MiB US
|
||||
Pokemon Gold or Silver ROM.
|
||||
|
||||
The importer verifies the SHA-1 for the game (see `src/core/GameVersion.lua`
|
||||
for specific hashes). Other revisions and Virtual Console releases are rejected
|
||||
@@ -15,7 +16,8 @@ Python and Pillow are not required by the packaged app.
|
||||
|
||||
Assembly removes high-level names and some relationships that the Lua port
|
||||
needs. The version-specific files `tools/rom_manifest.json`,
|
||||
`tools/rom_manifest_blue.json`, and `tools/rom_manifest_yellow.json` therefore
|
||||
`tools/rom_manifest_blue.json`, `tools/rom_manifest_yellow.json`,
|
||||
`tools/rom_manifest_gold.json`, and `tools/rom_manifest_silver.json` therefore
|
||||
contain:
|
||||
|
||||
- the ROM symbol addresses actually read by the extractor
|
||||
|
||||
@@ -4,17 +4,23 @@ A **skin** replaces the on-screen controls wholesale: a bezel image, a
|
||||
control layout, and the rectangle the Game Boy screen is drawn into. Engine:
|
||||
`src/core/TouchSkin.lua` (model, parsers, zip export), `src/core/TouchControls.lua`
|
||||
(draw and input), `src/render/Renderer.lua` (the screen viewport),
|
||||
`src/core/DeltaSkin.lua` (Delta `.deltaskin` import and export),
|
||||
`src/ui/SkinStudio.lua` (the desktop editor). Tests:
|
||||
`tests/engine/touch_skin_test.lua`, `tests/engine/skin_studio_test.lua`,
|
||||
`tests/engine/skin_studio_ux.lua`,
|
||||
`tests/engine/skin_studio_image_import.lua`,
|
||||
`tests/engine/launcher_skins_tab.lua`.
|
||||
`tests/engine/skin_format_import_test.lua`,
|
||||
`tests/engine/launcher_skins_tab.lua`,
|
||||
`tests/engine/launcher_skins_ux.lua`.
|
||||
|
||||
Skins are picked in the launcher's **Skins** tab, which also imports them and
|
||||
opens the studio. `options.touchControls.skin` holds the folder name.
|
||||
|
||||
## Formats
|
||||
|
||||
Two load. `skin.lua` wins when a folder has both.
|
||||
Three load: the native `skin.lua`, a RetroArch overlay `.cfg`, and a Delta
|
||||
`.deltaskin`. `skin.lua` wins when a folder has more than one. The launcher
|
||||
badges each installed skin with the format it was read from.
|
||||
|
||||
**RetroArch overlay `.cfg`.** The libretro `common-overlays` collection loads
|
||||
as-is. Supported keys:
|
||||
@@ -41,6 +47,15 @@ Hitboxes are `radial` or `rect`. Pipe-separated binds (`left|down`) are one
|
||||
control that holds both. A `nul` desc is decoration: it draws and never
|
||||
captures a touch.
|
||||
|
||||
The area desc types are expanded rather than ignored: `dpad_area`,
|
||||
`abxy_area`, `analog_left` and `analog_right` each become eight hitboxes over
|
||||
the same area, one per 45 degree sector measured from its centre, the way
|
||||
RetroArch resolves them: there is no neutral middle, and the four corner
|
||||
sectors fire two inputs. Any `_up` / `_down` / `_left` / `_right` override and
|
||||
the per-side reach are honoured, and the desc's own art is kept as decoration
|
||||
over the top. Exporting a cfg folds the eight back into the one area desc they
|
||||
came from. `retrok_<key>` is a keyboard bind.
|
||||
|
||||
Alpha follows RetroArch (`input_driver.c`, `input_overlay_post_poll`): every
|
||||
image sits at the overlay opacity, and a pressed control's image swaps to
|
||||
`opacity * alpha_mod`. So `alpha_mod` above 1 lights a control up and below 1
|
||||
@@ -71,6 +86,32 @@ return {
|
||||
}
|
||||
```
|
||||
|
||||
**Delta `.deltaskin`.** A zip (any wrapping folder is stripped) holding an
|
||||
`info.json` plus its art. The `representations` tree is walked
|
||||
device / display type / orientation, and every orientation that exists becomes
|
||||
a page; `page.orient` is the orientation key, so a portrait/landscape pair
|
||||
auto-rotates like a RetroArch one. Item `frame` rects are top-left plus size in
|
||||
`mappingSize` points and are converted to the native centre plus half extent;
|
||||
`extendedEdges` merge per key into the reach fields; `mask: "circle"` becomes a
|
||||
radial hitbox. A `dpad` or `thumbstick` item expands into the 3x3 grid, so the
|
||||
corners fire two directions. `screens[1].outputFrame` (or the legacy
|
||||
`gameScreenFrame`) becomes the screen cutout. A portrait page with neither
|
||||
keeps `mappingSize` as the overlay aspect, sits at the bottom of the
|
||||
window, and puts the Game Boy picture in the leftover space above -- the
|
||||
usual GBA4iOS controller-deck layout. Pages that name a screen rect still
|
||||
stretch to the window the way Delta does. Host functions map to
|
||||
engine hotkeys: `menu` to `menu_toggle`, `fastForward` to
|
||||
`hold_fast_forward`, `toggleFastForward` to `toggle_fast_forward`;
|
||||
`quickSave` and `quickLoad` have nothing to bind to and drop to decoration.
|
||||
Both `com.rileytestut.delta.game.*` and Manic's `public.aoshuang.game.*`
|
||||
identifiers are accepted, and a non Game Boy system warns instead of failing.
|
||||
|
||||
PDF artwork is usually a JPEG wrapped so iOS can scale it (Delta's
|
||||
Image-to-PDF skins, Preview exports, and the like). Import extracts that
|
||||
JPEG and draws it; a true vector PDF with no embedded image is still refused,
|
||||
with a message asking for a PNG version. GBA4iOS `.gbcskin` / `.gbaskin` files
|
||||
are an older, incompatible schema and are refused by name.
|
||||
|
||||
## Bindable actions
|
||||
|
||||
The eight Game Boy buttons: `a`, `b`, `start`, `select`, `up`, `down`,
|
||||
@@ -119,10 +160,22 @@ them. Anything that binds a button still follows the usual mobile /
|
||||
|
||||
## Installing
|
||||
|
||||
Drop a folder or a `.zip` into `skins/` in the save directory, or drop a zip on
|
||||
the launcher window while the Skins tab is open. A zip is mounted in place, so
|
||||
there is nothing to unpack. The folder needs one `skin.lua` or `.cfg`
|
||||
(`overlay.cfg` is preferred when there are several) and the images it names.
|
||||
Four roads, all of them landing in `skins/` in the save directory:
|
||||
|
||||
* **Import** on the Skins tab opens the host file picker for a `.zip` or a
|
||||
`.deltaskin`.
|
||||
* **Paste a skin link** in the tab's URL row, then **Add**. The download runs
|
||||
on the fetch pool (`src/net/Fetch.lua`), so the launcher stays live, and the
|
||||
row shows a spinner until it lands. A link to a bare `overlay.cfg` is wrapped
|
||||
into an archive on the way in. This is the road that works on a phone, where
|
||||
there is no file picker to speak of.
|
||||
* Drop a `.zip` or `.deltaskin` on the launcher window while the Skins tab is
|
||||
open.
|
||||
* Copy a folder or archive into `skins/` by hand.
|
||||
|
||||
An archive is mounted in place, so there is nothing to unpack. It needs one
|
||||
`skin.lua`, `.cfg` (`overlay.cfg` is preferred when there are several) or
|
||||
`info.json`, plus the images it names.
|
||||
|
||||
Two ship bundled, both from libretro's `common-overlays` under CC-BY-4.0:
|
||||
|
||||
@@ -157,23 +210,40 @@ The Super Game Boy preset locks the viewport to the real screen window,
|
||||
160x144 at (48,40), so an SGB border cannot be drawn out of register.
|
||||
|
||||
**Editing.** Click a control to select it, drag to move, eight handles to
|
||||
resize. X / Y / W / H are in canvas pixels, so a control can be typed to the
|
||||
coordinate its art was drawn at. Bind, hitbox shape, hit reach and idle and
|
||||
resize. Arrow keys nudge the selection one canvas pixel, shift-arrow ten. While
|
||||
a control is dragged it snaps to the centres and edges of the other controls
|
||||
and of the page itself when it comes within a few pixels, and the guide it
|
||||
snapped to is drawn. X / Y / W / H are in canvas pixels, so a control can be
|
||||
typed to the coordinate its art was drawn at. **Back** and **Front** move the
|
||||
selection through the draw order. Bind, hitbox shape, hit reach and idle and
|
||||
pressed images are per control; the bezel, the pages and the screen cutout are
|
||||
per page. The cutout is itself a draggable element with a 10:9 lock.
|
||||
|
||||
**Bind** opens a grid of every bind the engine understands: the eight Game Boy
|
||||
buttons, the diagonal pairs, every hotkey, a few `key:` entries, and
|
||||
decoration. The COMBINE chips at the top toggle one part at a time, which is
|
||||
how a pipe bind like `left|down` is built without typing it.
|
||||
|
||||
**Undo** and **Redo** in the top bar cover every edit (ctrl+Z / ctrl+Y, or
|
||||
`u` / shift+`u` without a keyboard modifier). The stack holds the last 50
|
||||
actions. `L` toggles the bind captions drawn on the canvas.
|
||||
|
||||
Each page can **Lock** to portrait or landscape. With **Match canvas** on
|
||||
(the default), Next page picks a matching mock device and the canvas preset
|
||||
(the default), the page list picks a matching mock device and the canvas preset
|
||||
picks a matching page. Turn Match canvas off to look at a portrait page on a
|
||||
landscape device.
|
||||
landscape device. **Pages** opens the page list, where a page is selected,
|
||||
renamed or deleted.
|
||||
|
||||
Starting a new skin, opening another one or closing the studio with unsaved
|
||||
edits prompts first, with Save first / Discard / Cancel.
|
||||
|
||||
A RetroArch overlay whose pages are already named portrait / landscape
|
||||
(the auto-rotate convention) locks those pages and turns Match canvas on
|
||||
when you open it. You do not have to click Lock first.
|
||||
|
||||
**Art.** The **Bezel**, **Idle art** and **Pressed art** rows cycle through the
|
||||
images already in the skin folder; the **Import** button beside each one opens
|
||||
the host file picker (`src/core/FilePicker.lua`: osascript, PowerShell,
|
||||
**Art.** The **Bezel**, **Idle art** and **Pressed art** rows open a
|
||||
thumbnail grid of the images already in the skin folder, with `(none)` first;
|
||||
the **Import** button there and beside each row opens the host file picker (`src/core/FilePicker.lua`: osascript, PowerShell,
|
||||
zenity/kdialog) and copies the chosen PNG or JPG into `img/` under the name in
|
||||
the SKIN field, then assigns it to that slot. Dropping a PNG or JPG on the
|
||||
window does the same for whichever slot was last touched. A new bezel does not
|
||||
@@ -185,11 +255,24 @@ buttons and the footer reports what is held. **Play** saves the skin, selects
|
||||
it, and boots the game with it.
|
||||
|
||||
**Saving.** **Save** writes `skins/<name>/skin.lua` and copies every image the
|
||||
skin names, so the folder stands alone. **Export** packs it as one zip
|
||||
(`src/core/SkinZip.lua`, store-only) carrying the native `skin.lua`, the
|
||||
images, and the original `.cfg` when it came from one. An exported skin drops
|
||||
straight back into `skins/` and still opens in RetroArch.
|
||||
skin names, so the folder stands alone. **Export** offers three formats, and
|
||||
the Skins tab's gear offers the same three for any installed skin:
|
||||
|
||||
| Export | Contents |
|
||||
| --- | --- |
|
||||
| gen1recomp `.zip` | the native `skin.lua`, the images, and the original `.cfg` when it came from one |
|
||||
| RetroArch `.zip` | an `overlay.cfg` generated from the model, plus the images |
|
||||
| Delta `.deltaskin` | an `info.json` generated from the model, plus the images |
|
||||
|
||||
All three are written store-only (`src/core/SkinZip.lua`) into `skins/_export/`
|
||||
in the save directory, which is outside the folder the skin list scans, so an
|
||||
export can never shadow the skin it came from. The notice names the full path
|
||||
so a phone can find the file in its own file manager. On desktop **Show the
|
||||
exported file** opens that folder.
|
||||
|
||||
## Not implemented
|
||||
|
||||
RetroArch's `analog_*`, `dpad_area`, `abxy_area` and `retrok_*` desc types.
|
||||
True vector Delta skins (PDF artwork with no embedded JPEG). Those still need
|
||||
a PDF renderer this engine does not carry, so they are refused with a message
|
||||
rather than imported half-drawn. PDF files that wrap a JPEG, the usual Delta
|
||||
skin case, extract on import.
|
||||
|
||||
@@ -91,14 +91,14 @@ Do **not** launch from the Album applet path for normal play.
|
||||
|
||||
This project ships **no** game data. On first launch:
|
||||
|
||||
1. Put your own legally obtained Pokémon Red, Blue (`.gb`), Yellow, or
|
||||
Gold (`.gbc`) dump into `switch/gen1recomp/pokemon-love2d/imports/` (the
|
||||
launcher also shows the live save-dir path). All four can sit in the
|
||||
1. Put your own legally obtained Pokémon Red, Blue (`.gb`), Yellow, Gold, or
|
||||
Silver (`.gbc`) dump into `switch/gen1recomp/pokemon-love2d/imports/` (the
|
||||
launcher also shows the live save-dir path). All five can sit in the
|
||||
same folder.
|
||||
2. Use **Scan again** on that game's tab (Red / Blue / Yellow / Gold).
|
||||
Rescan matches by ROM SHA-1 for the open tab only. A Red dump never
|
||||
imports from the Yellow tab (and vice versa). Gold is Beta in the
|
||||
launcher; a clean US Gold dump is enough to Play.
|
||||
2. Use **Scan again** on that game's tab (Red / Blue / Yellow / Gold /
|
||||
Silver). Rescan matches by ROM SHA-1 for the open tab only. A Red dump
|
||||
never imports from the Yellow tab (and vice versa). Gold and Silver are
|
||||
Beta in the launcher; a clean US dump of either is enough to Play.
|
||||
|
||||
## 5. Import / Export a raw `.sav`
|
||||
|
||||
@@ -111,10 +111,12 @@ SD / FTP, same transfer methods as ROMs. Paths are **per game**:
|
||||
| Blue | `imports/saves/blue/` | `exports/blue/` |
|
||||
| Yellow | `imports/saves/yellow/` | `exports/yellow/` |
|
||||
| Gold | `imports/saves/gold/` | `exports/gold/` |
|
||||
| Silver | `imports/saves/silver/` | `exports/silver/` |
|
||||
|
||||
(Under the save dir `pokemon-love2d/`. The zip already creates these folders.
|
||||
Gold cart `.sav` import/export is not supported yet -- the folders exist so
|
||||
MTP browsing matches the other games. Gold progress still saves in-engine.)
|
||||
Gold and Silver cart `.sav` import/export is not supported yet -- the folders
|
||||
exist so MTP browsing matches the other games. Gold and Silver progress still
|
||||
saves in-engine.)
|
||||
|
||||
1. Copy a Gen 1 `.sav` (32 KB) into that game's inbox under the save dir
|
||||
([switch-transfer.md](switch-transfer.md)).
|
||||
|
||||
@@ -22,8 +22,8 @@ Player install (what to download, title override) stays in
|
||||
| Loose iteration pair | `sdmc:/switch/gen1recomp/gen1recomp.nro` **and** `game.love` beside it |
|
||||
| ROM inbox | LÖVE save dir → `imports/` (launcher shows the live `getSaveDirectory()` path; under MTP often `1: SD Card/<save identity>/imports/`) |
|
||||
| Mod zip inbox | Same save dir → `imports/mods/` then MODS → **Scan again** |
|
||||
| Save `.sav` inbox | Same save dir → `imports/saves/red\|blue\|yellow\|gold/` then that game's SAVE FILES → **Import save** (Gold cart `.sav` not supported yet) |
|
||||
| Save exports | Same save dir → `exports/red\|blue\|yellow\|gold/` (pull after **Export save**; Gold cart `.sav` not supported yet) |
|
||||
| Save `.sav` inbox | Same save dir → `imports/saves/red\|blue\|yellow\|gold\|silver/` then that game's SAVE FILES → **Import save** (Gold / Silver cart `.sav` not supported yet) |
|
||||
| Save exports | Same save dir → `exports/red\|blue\|yellow\|gold\|silver/` (pull after **Export save**; Gold / Silver cart `.sav` not supported yet) |
|
||||
| Opt-in diagnostics | Empty `switch-debug.txt` in the save dir → `switch.log` |
|
||||
| Lua error log | `lua-error.log` in the save dir |
|
||||
|
||||
@@ -54,7 +54,8 @@ macOS, not a Mac-only requirement.
|
||||
3. Create `switch/gen1recomp/` if needed; extract the release zip at SD root
|
||||
(or copy NRO / `game.love` for loose).
|
||||
4. For ROMs/mods/saves, open the save-dir `imports/`, `imports/mods/`,
|
||||
`imports/saves/<red|blue|yellow|gold>/`, or `exports/<red|blue|yellow|gold>/`
|
||||
`imports/saves/<red|blue|yellow|gold|silver>/`, or
|
||||
`exports/<red|blue|yellow|gold|silver>/`
|
||||
path the launcher prints.
|
||||
5. Wait for the queue; refresh; exit MTP responder; title-override launch.
|
||||
|
||||
|
||||
@@ -291,6 +291,79 @@ function closeSkinStudio()
|
||||
end
|
||||
end
|
||||
|
||||
local function makeLauncher()
|
||||
local RomImporter = require("src.import.RomImporter")
|
||||
local forceImport = os.getenv("POKEPORT_FORCE_IMPORT") == "1"
|
||||
return RomImporter.new(function(version)
|
||||
Importer = nil
|
||||
bootGame(version)
|
||||
end, {
|
||||
launcher = true,
|
||||
forceImport = forceImport,
|
||||
onEditSave = openEditor,
|
||||
onEditTouchControls = openTouchControlsEditor,
|
||||
onOpenSkinStudio = require("src.ui.SkinStudio").available_desktop()
|
||||
and openSkinStudio or nil,
|
||||
})
|
||||
end
|
||||
|
||||
local function returnToLauncher()
|
||||
if not Game then return end
|
||||
|
||||
pcall(function() require("src.core.Music").stop() end)
|
||||
pcall(function() require("src.core.Sound").stop() end)
|
||||
if package.loaded["src.core.ChipAudio"] then
|
||||
pcall(package.loaded["src.core.ChipAudio"].shutdown)
|
||||
end
|
||||
if package.loaded["src.core.DiscordPresence"] then
|
||||
pcall(package.loaded["src.core.DiscordPresence"].shutdown)
|
||||
end
|
||||
if package.loaded["src.core.gen2.Clock"] then
|
||||
pcall(package.loaded["src.core.gen2.Clock"].shutdown)
|
||||
end
|
||||
if package.loaded["src.net.Gen1Tls"] then
|
||||
pcall(package.loaded["src.net.Gen1Tls"].shutdown)
|
||||
end
|
||||
if love.audio and love.audio.stop then
|
||||
pcall(love.audio.stop)
|
||||
end
|
||||
pcall(function() require("src.render.SecondScreen").setEnabled(false) end)
|
||||
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local currentVersion = GameVersion.get()
|
||||
if currentVersion then
|
||||
require("src.import.CacheFs").unmountVersion(currentVersion)
|
||||
end
|
||||
require("src.core.Data"):unloadGenerated()
|
||||
|
||||
local Runtime = require("src.mods.Runtime")
|
||||
if Runtime.reset then
|
||||
Runtime.reset()
|
||||
end
|
||||
|
||||
Game = nil
|
||||
autopilot = nil
|
||||
driverCo = nil
|
||||
|
||||
local Input = require("src.core.Input")
|
||||
local TouchControls = require("src.core.TouchControls")
|
||||
Input:reset()
|
||||
TouchControls:reset()
|
||||
|
||||
require("src.core.Orientation").applyOptions(
|
||||
require("src.core.SaveData").loadOptions())
|
||||
|
||||
local preload = require("src.mods.LauncherMods").translationStrings()
|
||||
if preload then require("src.core.Strings").load({ strings = preload }) end
|
||||
|
||||
if love.window and love.window.setTitle then
|
||||
local Version = require("src.core.Version")
|
||||
love.window.setTitle(Version.title("Gen 1 Recompilation Project"))
|
||||
end
|
||||
|
||||
Importer = makeLauncher()
|
||||
end
|
||||
|
||||
function bootGame(version)
|
||||
-- The launcher hands us the chosen game (Red / Blue / Yellow / Gold);
|
||||
-- scripted and headless runs fall back to POKEPORT_VERSION, then Red.
|
||||
@@ -314,11 +387,12 @@ function bootGame(version)
|
||||
love.window.setTitle(Version.title(
|
||||
GameVersion.info().displayName .. " (Gen 1 Recompilation Project)"))
|
||||
end
|
||||
-- Gold: Gen 1 Game:load cannot consume a Gen 2 cache -- different generated
|
||||
-- tables, save shape and screen registry -- so Gold boots its own service
|
||||
-- owner, which mounts src/world/gen2 (walk / warps / connections) and the
|
||||
-- Gen 2 screens instead of src/core/Game.lua's Gen 1 wiring.
|
||||
if GameVersion.isGold() then
|
||||
-- Gen 2: Gen 1 Game:load cannot consume a Gen 2 cache -- different generated
|
||||
-- tables, save shape and screen registry -- so Gold and Silver boot their
|
||||
-- own service owner, which mounts src/world/gen2 (walk / warps /
|
||||
-- connections) and the Gen 2 screens instead of src/core/Game.lua's Gen 1
|
||||
-- wiring.
|
||||
if GameVersion.generation() == 2 then
|
||||
Game = require("src.core.Game2").new()
|
||||
Game:load()
|
||||
else
|
||||
@@ -382,7 +456,7 @@ function love.load(args)
|
||||
|
||||
-- Apply the persisted Android orientation lock (#592) before the launcher
|
||||
-- shows: SDL created the window with no orientation hint, so without this
|
||||
-- the launcher would rotate freely until Game:applyOptions runs at boot.
|
||||
-- the launcher would rotate freely until options are applied at boot.
|
||||
-- No-op on desktop / iOS / when options.lua does not exist yet.
|
||||
require("src.core.Orientation").applyOptions(
|
||||
require("src.core.SaveData").loadOptions())
|
||||
@@ -442,8 +516,8 @@ function love.load(args)
|
||||
-- (#767) only pays off if something fills that catalog this early, and no
|
||||
-- restart could: the ordering is the same on every launch. Read the
|
||||
-- enabled mods' string catalogs -- data only, no entry chunk -- so a
|
||||
-- translation reaches the launcher too. Game:load replaces this with the
|
||||
-- real merged catalog once a version boots.
|
||||
-- translation reaches the launcher too. The active game's loader replaces
|
||||
-- this with the real merged catalog once a version boots.
|
||||
do
|
||||
local preload = require("src.mods.LauncherMods").translationStrings()
|
||||
if preload then require("src.core.Strings").load({ strings = preload }) end
|
||||
@@ -484,17 +558,7 @@ function love.load(args)
|
||||
-- by its SHA-1 (GameVersion.forSha1); pressing Play boots that game (Gold
|
||||
-- goes to its own service owner, src/core/Game2.lua -- docs/gold-phase1.md).
|
||||
-- Edit on a save row opens the bundled editor on that slot (openEditor).
|
||||
Importer = RomImporter.new(function(version)
|
||||
Importer = nil
|
||||
bootGame(version)
|
||||
end, {
|
||||
launcher = true,
|
||||
forceImport = forceImport,
|
||||
onEditSave = openEditor,
|
||||
onEditTouchControls = openTouchControlsEditor,
|
||||
onOpenSkinStudio = require("src.ui.SkinStudio").available_desktop()
|
||||
and openSkinStudio or nil,
|
||||
})
|
||||
Importer = makeLauncher()
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
@@ -827,6 +891,27 @@ function love.handlers.audioreset()
|
||||
if Sound then pcall(Sound.onDeviceReset) end
|
||||
end
|
||||
|
||||
function love.handlers.intent_game(version)
|
||||
if type(version) ~= "string" or version == "" then return end
|
||||
version = version:lower():gsub("^%s+", ""):gsub("%s+$", "")
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
if GameVersion.VERSIONS and not GameVersion.VERSIONS[version] then return end
|
||||
|
||||
local RomImporter = require("src.import.RomImporter")
|
||||
if not RomImporter.isReady(version) then return end
|
||||
|
||||
local currentVersion = GameVersion.get()
|
||||
if Game and currentVersion == version then
|
||||
return
|
||||
end
|
||||
|
||||
if Game then
|
||||
returnToLauncher()
|
||||
end
|
||||
Importer = nil
|
||||
bootGame(version)
|
||||
end
|
||||
|
||||
function love.touchpressed(id, x, y, dx, dy, pressure)
|
||||
if editorMode then
|
||||
-- iOS synthesizes mousepressed for the primary touch; forwarding here
|
||||
@@ -1032,11 +1117,16 @@ function love.quit()
|
||||
-- docs/modding.md's core.quit_to_launcher entry) may veto returning to
|
||||
-- this Lua launcher via that hook. Vanilla behavior (used when no mod
|
||||
-- claims the hook) is exactly the condition below.
|
||||
local isAndroid = (love.system and love.system.getOS and love.system.getOS() == "Android")
|
||||
local wouldReturnToLauncher = PlatformHooks.quitToLauncher(function()
|
||||
return Game and not Importer and not quitToLauncher and not scripted
|
||||
and not launchedIntoGame
|
||||
and (isAndroid or not launchedIntoGame)
|
||||
end)
|
||||
if wouldReturnToLauncher then
|
||||
if isAndroid then
|
||||
returnToLauncher()
|
||||
return true -- abort this quit; the restart lands back in the launcher
|
||||
end
|
||||
quitToLauncher = true
|
||||
-- Tell the fresh boot to ignore any boot-straight-into-a-game option this
|
||||
-- once, so the restart really does land in the launcher (#887). A failed
|
||||
|
||||
@@ -109,10 +109,10 @@ The APK lands under `app/build/outputs/apk/embedNoRecord/debug/`.
|
||||
|
||||
`app/src/embed/assets/game.love` - zip of `main.lua`, `conf.lua`, `src/`,
|
||||
`libs/` (the vendored FlexLove toolkit the launcher UI needs), `data/`,
|
||||
`assets/`, and the Red, Blue, and Yellow ROM manifests. The Android
|
||||
packer verifies the Yellow manifest before it packages; if a partial source
|
||||
export omitted it, it restores the file from this checkout's Git data and then
|
||||
falls back to the project's GitHub copy. Generated game data,
|
||||
`assets/`, and the Red, Blue, Yellow, Gold, and Silver ROM manifests. The
|
||||
Android packer verifies the Yellow, Gold, and Silver manifests before it
|
||||
packages; if a partial source export omitted one, it restores the file from
|
||||
this checkout's Git data and then falls back to the project's GitHub copy. Generated game data,
|
||||
scripts, tests, and mobile build sources are excluded.
|
||||
|
||||
## Branding (applied by the build script)
|
||||
|
||||
@@ -29,7 +29,8 @@
|
||||
|
||||
<application
|
||||
android:allowBackup="true"
|
||||
android:icon="@drawable/love"
|
||||
android:icon="@mipmap/ic_launcher"
|
||||
android:roundIcon="@mipmap/ic_launcher_round"
|
||||
android:label="${NAME}" >
|
||||
<meta-data
|
||||
android:name="android.allow_multiple_resumed_activities"
|
||||
@@ -39,7 +40,7 @@
|
||||
android:exported="true"
|
||||
android:configChanges="orientation|screenSize|smallestScreenSize|screenLayout|keyboard|keyboardHidden|navigation"
|
||||
android:label="${NAME}"
|
||||
android:launchMode="singleInstance"
|
||||
android:launchMode="singleTask"
|
||||
android:screenOrientation="${ORIENTATION}"
|
||||
android:resizeableActivity="false"
|
||||
android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
|
||||
|
||||
|
After Width: | Height: | Size: 25 KiB |
|
After Width: | Height: | Size: 6.5 KiB |
|
After Width: | Height: | Size: 6.3 KiB |
|
After Width: | Height: | Size: 6.4 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 6.4 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 3.4 KiB |
|
After Width: | Height: | Size: 39 KiB |
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 9.9 KiB |
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 8.0 KiB |
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 40 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
After Width: | Height: | Size: 42 KiB |
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 32 KiB |
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@color/ic_launcher_background" />
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground" />
|
||||
</adaptive-icon>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@color/ic_launcher_background" />
|
||||
<foreground android:drawable="@drawable/ic_launcher_foreground" />
|
||||
</adaptive-icon>
|
||||
@@ -3,4 +3,10 @@
|
||||
<color name="colorPrimary">#3F51B5</color>
|
||||
<color name="colorPrimaryDark">#303F9F</color>
|
||||
<color name="colorAccent">#FF4081</color>
|
||||
<color name="ic_launcher_background">#FFFFFF</color>
|
||||
<color name="shortcut_red">#E53935</color>
|
||||
<color name="shortcut_blue">#1E88E5</color>
|
||||
<color name="shortcut_yellow">#FDD835</color>
|
||||
<color name="shortcut_gold">#D4AF37</color>
|
||||
<color name="shortcut_silver">#BEC6D2</color>
|
||||
</resources>
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
#include "common/Module.h"
|
||||
#include "audio/Audio.h"
|
||||
#include "audio/openal/Audio.h"
|
||||
#include "event/Event.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
@@ -282,6 +283,70 @@ bool restartApp()
|
||||
return result;
|
||||
}
|
||||
|
||||
bool updateAppShortcuts(const std::vector<std::string> &versions)
|
||||
{
|
||||
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
|
||||
jclass activity = env->FindClass("org/love2d/android/GameActivity");
|
||||
if (activity == nullptr)
|
||||
return false;
|
||||
|
||||
jmethodID method = env->GetStaticMethodID(activity, "updateAppShortcuts", "([Ljava/lang/String;)Z");
|
||||
if (method == nullptr)
|
||||
{
|
||||
env->ExceptionClear();
|
||||
env->DeleteLocalRef(activity);
|
||||
return false;
|
||||
}
|
||||
|
||||
jclass stringClass = env->FindClass("java/lang/String");
|
||||
jobjectArray array = env->NewObjectArray((jsize) versions.size(), stringClass, nullptr);
|
||||
for (size_t i = 0; i < versions.size(); ++i)
|
||||
{
|
||||
jstring jstr = env->NewStringUTF(versions[i].c_str());
|
||||
env->SetObjectArrayElement(array, (jsize) i, jstr);
|
||||
env->DeleteLocalRef(jstr);
|
||||
}
|
||||
|
||||
jboolean result = env->CallStaticBooleanMethod(activity, method, array);
|
||||
|
||||
env->DeleteLocalRef(array);
|
||||
env->DeleteLocalRef(stringClass);
|
||||
env->DeleteLocalRef(activity);
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string getLaunchGame()
|
||||
{
|
||||
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
|
||||
jclass activity = env->FindClass("org/love2d/android/GameActivity");
|
||||
if (activity == nullptr)
|
||||
return "";
|
||||
|
||||
jmethodID method = env->GetStaticMethodID(activity, "getLaunchGame", "()Ljava/lang/String;");
|
||||
if (method == nullptr)
|
||||
{
|
||||
env->ExceptionClear();
|
||||
env->DeleteLocalRef(activity);
|
||||
return "";
|
||||
}
|
||||
|
||||
jstring jgame = (jstring) env->CallStaticObjectMethod(activity, method);
|
||||
if (jgame == nullptr)
|
||||
{
|
||||
env->DeleteLocalRef(activity);
|
||||
return "";
|
||||
}
|
||||
|
||||
const char *str = env->GetStringUTFChars(jgame, nullptr);
|
||||
std::string result = (str != nullptr) ? str : "";
|
||||
if (str != nullptr)
|
||||
env->ReleaseStringUTFChars(jgame, str);
|
||||
|
||||
env->DeleteLocalRef(jgame);
|
||||
env->DeleteLocalRef(activity);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool httpDownload(const char *url, const char *destPath, const char *userAgent, const char *accept)
|
||||
{
|
||||
if (url == nullptr || destPath == nullptr)
|
||||
@@ -378,6 +443,104 @@ bool httpPost(const char *url, const char *body, int bodyLen, const char *conten
|
||||
return result;
|
||||
}
|
||||
|
||||
bool httpRequest(const char *url, const char *method,
|
||||
const char *const *headerPairs, int headerPairCount,
|
||||
const char *body, int bodyLen, const char *userAgent, std::string &out)
|
||||
{
|
||||
out.clear();
|
||||
if (url == nullptr)
|
||||
return false;
|
||||
if (headerPairCount < 0 || (headerPairCount > 0 && headerPairs == nullptr))
|
||||
return false;
|
||||
|
||||
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
|
||||
// Same resolution rule as httpDownload: the activity's own class via
|
||||
// SDL_AndroidGetActivity, never FindClass for an app class -- save sync
|
||||
// runs on a love.thread worker, whose class loader cannot see them.
|
||||
jobject activityObj = (jobject) SDL_AndroidGetActivity();
|
||||
if (activityObj == nullptr)
|
||||
return false;
|
||||
jclass activity = env->GetObjectClass(activityObj);
|
||||
env->DeleteLocalRef(activityObj);
|
||||
|
||||
// Old APK / new liblove skew: report "no transport" instead of aborting
|
||||
// on a missing method (#597).
|
||||
jmethodID method_id = env->GetStaticMethodID(activity, "httpRequest",
|
||||
"(Ljava/lang/String;Ljava/lang/String;[Ljava/lang/String;[BLjava/lang/String;)[B");
|
||||
if (method_id == nullptr)
|
||||
{
|
||||
env->ExceptionClear();
|
||||
env->DeleteLocalRef(activity);
|
||||
return false;
|
||||
}
|
||||
|
||||
jobjectArray jheaders = nullptr;
|
||||
if (headerPairCount > 0)
|
||||
{
|
||||
// java/lang/String, unlike an app class, resolves from any thread.
|
||||
jclass stringClass = env->FindClass("java/lang/String");
|
||||
if (stringClass == nullptr)
|
||||
{
|
||||
env->ExceptionClear();
|
||||
env->DeleteLocalRef(activity);
|
||||
return false;
|
||||
}
|
||||
jheaders = env->NewObjectArray((jsize) headerPairCount, stringClass, nullptr);
|
||||
env->DeleteLocalRef(stringClass);
|
||||
if (jheaders == nullptr)
|
||||
{
|
||||
env->ExceptionClear();
|
||||
env->DeleteLocalRef(activity);
|
||||
return false;
|
||||
}
|
||||
for (int i = 0; i < headerPairCount; i++)
|
||||
{
|
||||
jstring field = env->NewStringUTF(headerPairs[i] != nullptr ? headerPairs[i] : "");
|
||||
env->SetObjectArrayElement(jheaders, (jsize) i, field);
|
||||
if (field != nullptr)
|
||||
env->DeleteLocalRef(field);
|
||||
}
|
||||
}
|
||||
|
||||
jstring jurl = env->NewStringUTF(url);
|
||||
jstring jmethod = env->NewStringUTF(method != nullptr ? method : "GET");
|
||||
// raw bytes across the bridge, as httpPost does: a request body is JSON
|
||||
// carrying a base64 save, and a jstring would run it through modified UTF-8
|
||||
jbyteArray jbody = nullptr;
|
||||
if (body != nullptr && bodyLen >= 0)
|
||||
{
|
||||
jbody = env->NewByteArray((jsize) bodyLen);
|
||||
if (jbody != nullptr && bodyLen > 0)
|
||||
env->SetByteArrayRegion(jbody, 0, (jsize) bodyLen, (const jbyte*) body);
|
||||
}
|
||||
jstring jua = env->NewStringUTF(userAgent != nullptr ? userAgent : "gen1recomp");
|
||||
|
||||
jobject result = env->CallStaticObjectMethod(activity, method_id, jurl, jmethod,
|
||||
jheaders, jbody, jua);
|
||||
|
||||
env->DeleteLocalRef(jurl);
|
||||
env->DeleteLocalRef(jmethod);
|
||||
if (jheaders != nullptr)
|
||||
env->DeleteLocalRef(jheaders);
|
||||
if (jbody != nullptr)
|
||||
env->DeleteLocalRef(jbody);
|
||||
env->DeleteLocalRef(jua);
|
||||
env->DeleteLocalRef(activity);
|
||||
|
||||
if (result == nullptr)
|
||||
return false;
|
||||
|
||||
jbyteArray bytes = (jbyteArray) result;
|
||||
jsize length = env->GetArrayLength(bytes);
|
||||
if (length > 0)
|
||||
{
|
||||
out.resize((size_t) length);
|
||||
env->GetByteArrayRegion(bytes, 0, length, (jbyte*) &out[0]);
|
||||
}
|
||||
env->DeleteLocalRef(result);
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* TLS sockets. Same resolution rule as httpDownload above -- the activity's
|
||||
* own class, never FindClass -- and the same tolerance for an old APK: a
|
||||
@@ -1390,4 +1553,32 @@ Java_org_love2d_android_GameActivity_nativeAudioDeviceChanged(JNIEnv *env, jclas
|
||||
love::audio::openal::pushAudioResetEvent();
|
||||
}
|
||||
|
||||
static void pushGameIntentEvent(const char *game)
|
||||
{
|
||||
auto eventmodule = love::Module::getInstance<love::event::Event>(love::Module::M_EVENT);
|
||||
if (eventmodule == nullptr || game == nullptr)
|
||||
return;
|
||||
|
||||
std::vector<love::Variant> args;
|
||||
args.push_back(love::Variant(std::string(game)));
|
||||
|
||||
love::event::Message *msg = new love::event::Message("intent_game", args);
|
||||
eventmodule->push(msg);
|
||||
msg->release();
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_org_love2d_android_GameActivity_nativeOnGameIntent(JNIEnv *env, jclass cls, jstring game)
|
||||
{
|
||||
(void) cls;
|
||||
if (game == nullptr)
|
||||
return;
|
||||
const char *str = env->GetStringUTFChars(game, nullptr);
|
||||
if (str != nullptr)
|
||||
{
|
||||
pushGameIntentEvent(str);
|
||||
env->ReleaseStringUTFChars(game, str);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // LOVE_ANDROID
|
||||
|
||||
@@ -90,6 +90,16 @@ bool syncHealthSteps();
|
||||
**/
|
||||
bool restartApp();
|
||||
|
||||
/**
|
||||
* Dynamic App Shortcuts: updates Android ShortcutManager with ready game versions.
|
||||
**/
|
||||
bool updateAppShortcuts(const std::vector<std::string> &versions);
|
||||
|
||||
/**
|
||||
* Returns the game version requested via initial launch Intent (if any).
|
||||
**/
|
||||
std::string getLaunchGame();
|
||||
|
||||
/**
|
||||
* Blocking HTTPS GET into destPath (GameActivity.httpDownload). Android has
|
||||
* no curl binary, so this is the transport src/core/HostShell.lua uses there
|
||||
@@ -106,6 +116,21 @@ bool httpDownload(const char *url, const char *destPath, const char *userAgent,
|
||||
**/
|
||||
bool httpPost(const char *url, const char *body, int bodyLen, const char *contentType, const char *userAgent);
|
||||
|
||||
/**
|
||||
* Blocking HTTPS request with a method, headers and a byte body
|
||||
* (GameActivity.httpRequest). What save sync needs and neither of the two
|
||||
* above can give it: PUT, per-request auth headers, and the response body of
|
||||
* a 4xx as well as a 2xx. headerPairs is a flat name, value array of
|
||||
* headerPairCount entries; body/userAgent may be null. `out` receives the
|
||||
* Java side's envelope -- a head line of "STATUS <code>" or "ERROR <text>",
|
||||
* a newline, then the raw response bytes. False means the platform has no
|
||||
* such bridge at all (an old APK under a newer liblove), which the Lua side
|
||||
* reports as "update the app" rather than as a failed request.
|
||||
**/
|
||||
bool httpRequest(const char *url, const char *method,
|
||||
const char *const *headerPairs, int headerPairCount,
|
||||
const char *body, int bodyLen, const char *userAgent, std::string &out);
|
||||
|
||||
/**
|
||||
* TLS client sockets (GameActivity.tls*, implemented by TlsSocket.java).
|
||||
* LuaSocket, which is what LOVE ships, does TCP only, so wss:// is otherwise
|
||||
|
||||
@@ -245,6 +245,25 @@ bool System::restartApp() const
|
||||
#endif
|
||||
}
|
||||
|
||||
bool System::updateShortcuts(const std::vector<std::string> &versions) const
|
||||
{
|
||||
#ifdef LOVE_ANDROID
|
||||
return love::android::updateAppShortcuts(versions);
|
||||
#else
|
||||
LOVE_UNUSED(versions);
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string System::getLaunchGame() const
|
||||
{
|
||||
#ifdef LOVE_ANDROID
|
||||
return love::android::getLaunchGame();
|
||||
#else
|
||||
return "";
|
||||
#endif
|
||||
}
|
||||
|
||||
bool System::httpDownload(const char *url, const char *destPath,
|
||||
const char *userAgent, const char *accept) const
|
||||
{
|
||||
@@ -274,6 +293,27 @@ bool System::httpPost(const char *url, const char *body, int bodyLen,
|
||||
#endif
|
||||
}
|
||||
|
||||
bool System::httpRequest(const char *url, const char *method,
|
||||
const char *const *headerPairs, int headerPairCount,
|
||||
const char *body, int bodyLen, const char *userAgent,
|
||||
std::string &out) const
|
||||
{
|
||||
#ifdef LOVE_ANDROID
|
||||
return love::android::httpRequest(url, method, headerPairs, headerPairCount,
|
||||
body, bodyLen, userAgent, out);
|
||||
#else
|
||||
LOVE_UNUSED(url);
|
||||
LOVE_UNUSED(method);
|
||||
LOVE_UNUSED(headerPairs);
|
||||
LOVE_UNUSED(headerPairCount);
|
||||
LOVE_UNUSED(body);
|
||||
LOVE_UNUSED(bodyLen);
|
||||
LOVE_UNUSED(userAgent);
|
||||
out.clear();
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
int System::tlsOpen(const char *host, int port) const
|
||||
{
|
||||
#ifdef LOVE_ANDROID
|
||||
|
||||
@@ -143,6 +143,9 @@ public:
|
||||
**/
|
||||
virtual bool restartApp() const;
|
||||
|
||||
virtual bool updateShortcuts(const std::vector<std::string> &versions) const;
|
||||
virtual std::string getLaunchGame() const;
|
||||
|
||||
/**
|
||||
* Blocking HTTPS GET into an absolute host path (Android only; false
|
||||
* elsewhere). Android has no curl, which is what every other platform
|
||||
@@ -159,6 +162,18 @@ public:
|
||||
virtual bool httpPost(const char *url, const char *body, int bodyLen,
|
||||
const char *contentType = nullptr, const char *userAgent = nullptr) const;
|
||||
|
||||
/**
|
||||
* Blocking HTTPS request with a method, headers and a byte body (Android
|
||||
* only; false elsewhere). Save sync needs PUT, auth headers and the body
|
||||
* of a 4xx, none of which the two bridges above can express. headerPairs
|
||||
* is a flat name, value array; `out` receives the response envelope
|
||||
* ("STATUS <code>" or "ERROR <text>", a newline, then the raw body).
|
||||
**/
|
||||
virtual bool httpRequest(const char *url, const char *method,
|
||||
const char *const *headerPairs, int headerPairCount,
|
||||
const char *body, int bodyLen, const char *userAgent,
|
||||
std::string &out) const;
|
||||
|
||||
/**
|
||||
* TLS client sockets (Android only; every call fails elsewhere, where
|
||||
* LuaSec or another provider is the answer). Non-blocking by contract:
|
||||
|
||||
@@ -22,6 +22,9 @@
|
||||
#include "wrap_System.h"
|
||||
#include "sdl/System.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace system
|
||||
@@ -150,6 +153,57 @@ int w_httpPost(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
* love.system.httpRequest(url, method, headers, body, userAgent) -> envelope
|
||||
*
|
||||
* `headers` is a flat array of alternating header name and value strings, so
|
||||
* it maps straight onto the Java bridge's String[] without any parsing here.
|
||||
* The single return is the response envelope -- a head line of
|
||||
* "STATUS <code>" or "ERROR <text>", a newline, then the raw body -- or nil
|
||||
* where the build has no bridge, which src/core/HostShell.lua turns into an
|
||||
* "update the app" notice rather than a failed request.
|
||||
*/
|
||||
int w_httpRequest(lua_State *L)
|
||||
{
|
||||
const char *url = luaL_checkstring(L, 1);
|
||||
const char *method = luaL_optstring(L, 2, "GET");
|
||||
|
||||
std::vector<std::string> fields;
|
||||
if (!lua_isnoneornil(L, 3))
|
||||
{
|
||||
luaL_checktype(L, 3, LUA_TTABLE);
|
||||
size_t count = luax_objlen(L, 3);
|
||||
for (size_t i = 1; i <= count; i++)
|
||||
{
|
||||
lua_rawgeti(L, 3, (int) i);
|
||||
const char *field = lua_tostring(L, -1);
|
||||
fields.push_back(field != nullptr ? field : "");
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
std::vector<const char *> pairs;
|
||||
for (size_t i = 0; i < fields.size(); i++)
|
||||
pairs.push_back(fields[i].c_str());
|
||||
|
||||
size_t bodyLen = 0;
|
||||
const char *body = nullptr;
|
||||
if (!lua_isnoneornil(L, 4))
|
||||
body = luaL_checklstring(L, 4, &bodyLen);
|
||||
const char *ua = luaL_optstring(L, 5, nullptr);
|
||||
|
||||
std::string out;
|
||||
bool ok = instance()->httpRequest(url, method,
|
||||
pairs.empty() ? nullptr : &pairs[0], (int) pairs.size(),
|
||||
body, (int) bodyLen, ua, out);
|
||||
if (!ok)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
lua_pushlstring(L, out.data(), out.size());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_hasBackgroundMusic(lua_State *L)
|
||||
{
|
||||
lua_pushboolean(L, instance()->hasBackgroundMusic());
|
||||
@@ -229,6 +283,34 @@ int w_tlsClose(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_updateShortcuts(lua_State *L)
|
||||
{
|
||||
if (!lua_istable(L, 1))
|
||||
return luaL_error(L, "Expected table of game version strings");
|
||||
|
||||
std::vector<std::string> versions;
|
||||
int len = (int) luax_objlen(L, 1);
|
||||
for (int i = 1; i <= len; ++i)
|
||||
{
|
||||
lua_rawgeti(L, 1, i);
|
||||
if (lua_isstring(L, -1))
|
||||
versions.push_back(lua_tostring(L, -1));
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
luax_pushboolean(L, instance()->updateShortcuts(versions));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getLaunchGame(lua_State *L)
|
||||
{
|
||||
std::string game = instance()->getLaunchGame();
|
||||
if (game.empty())
|
||||
lua_pushnil(L);
|
||||
else
|
||||
luax_pushstring(L, game);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "getOS", w_getOS },
|
||||
@@ -243,8 +325,11 @@ static const luaL_Reg functions[] =
|
||||
{ "createFile", w_createFile },
|
||||
{ "syncHealthSteps", w_syncHealthSteps },
|
||||
{ "restartApp", w_restartApp },
|
||||
{ "updateShortcuts", w_updateShortcuts },
|
||||
{ "getLaunchGame", w_getLaunchGame },
|
||||
{ "httpDownload", w_httpDownload },
|
||||
{ "httpPost", w_httpPost },
|
||||
{ "httpRequest", w_httpRequest },
|
||||
{ "tlsOpen", w_tlsOpen },
|
||||
{ "tlsStatus", w_tlsStatus },
|
||||
{ "tlsSend", w_tlsSend },
|
||||
|
||||
@@ -24,6 +24,7 @@ import org.libsdl.app.SDLActivity;
|
||||
|
||||
import java.io.BufferedInputStream;
|
||||
import java.io.BufferedOutputStream;
|
||||
import java.io.ByteArrayOutputStream;
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileNotFoundException;
|
||||
@@ -36,6 +37,7 @@ import java.net.URL;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Locale;
|
||||
import java.util.Map;
|
||||
|
||||
import android.Manifest;
|
||||
@@ -67,8 +69,11 @@ import android.os.Vibrator;
|
||||
import android.provider.Settings;
|
||||
import android.util.Log;
|
||||
import android.util.DisplayMetrics;
|
||||
import android.view.*;
|
||||
import android.content.pm.ShortcutInfo;
|
||||
import android.content.pm.ShortcutManager;
|
||||
import android.content.pm.PackageManager;
|
||||
import android.graphics.drawable.Icon;
|
||||
import android.view.*;
|
||||
|
||||
import androidx.annotation.Keep;
|
||||
import androidx.core.app.ActivityCompat;
|
||||
@@ -157,6 +162,10 @@ public class GameActivity extends SDLActivity {
|
||||
|
||||
private static native void nativeAudioDeviceChanged();
|
||||
|
||||
private static native void nativeOnGameIntent(String game);
|
||||
|
||||
private static String initialGame = "";
|
||||
|
||||
private AudioManager.OnAudioFocusChangeListener audioFocusListener = null;
|
||||
private Object audioFocusRequest = null;
|
||||
private Object audioDeviceCallback = null;
|
||||
@@ -226,6 +235,10 @@ public class GameActivity extends SDLActivity {
|
||||
embed = getResources().getBoolean(R.bool.embed);
|
||||
needToCopyGameInArchive = embed;
|
||||
|
||||
Intent startIntent = getIntent();
|
||||
if (startIntent != null && startIntent.hasExtra("game")) {
|
||||
initialGame = startIntent.getStringExtra("game");
|
||||
}
|
||||
if (!embed) {
|
||||
Intent intent = getIntent();
|
||||
handleIntent(intent);
|
||||
@@ -259,6 +272,12 @@ public class GameActivity extends SDLActivity {
|
||||
@Override
|
||||
protected void onNewIntent(Intent intent) {
|
||||
Log.d("GameActivity", "onNewIntent() with " + intent);
|
||||
if (intent != null && intent.hasExtra("game")) {
|
||||
String game = intent.getStringExtra("game");
|
||||
if (game != null && !game.isEmpty()) {
|
||||
nativeOnGameIntent(game);
|
||||
}
|
||||
}
|
||||
if (!embed) {
|
||||
handleIntent(intent);
|
||||
resetNative();
|
||||
@@ -379,11 +398,15 @@ public class GameActivity extends SDLActivity {
|
||||
|
||||
@Override
|
||||
protected void onDestroy() {
|
||||
secondaryHostResumed = false;
|
||||
if (vibrator != null) {
|
||||
Log.d("GameActivity", "Cancelling vibration");
|
||||
vibrator.cancel();
|
||||
}
|
||||
unregisterSecondaryDisplayListener();
|
||||
teardownSecondaryDisplay();
|
||||
secondaryEnabled = false;
|
||||
synchronized (secondaryFrameLock) { secondaryFrame = null; }
|
||||
unregisterAudioDeviceCallback();
|
||||
abandonAudioFocus();
|
||||
onHostDestroy();
|
||||
@@ -392,6 +415,7 @@ public class GameActivity extends SDLActivity {
|
||||
|
||||
@Override
|
||||
protected void onPause() {
|
||||
secondaryHostResumed = false;
|
||||
if (vibrator != null) {
|
||||
Log.d("GameActivity", "Cancelling vibration");
|
||||
vibrator.cancel();
|
||||
@@ -407,6 +431,7 @@ public class GameActivity extends SDLActivity {
|
||||
@Override
|
||||
public void onResume() {
|
||||
super.onResume();
|
||||
secondaryHostResumed = true;
|
||||
onHostResume();
|
||||
requestGameAudioFocus();
|
||||
registerAudioDeviceCallback();
|
||||
@@ -671,6 +696,95 @@ public class GameActivity extends SDLActivity {
|
||||
return true; // unreachable, but keeps the JNI signature honest
|
||||
}
|
||||
|
||||
@Keep
|
||||
public static String getLaunchGame() {
|
||||
return initialGame != null ? initialGame : "";
|
||||
}
|
||||
|
||||
@Keep
|
||||
public static boolean updateAppShortcuts(String[] readyVersions) {
|
||||
GameActivity self = (GameActivity) mSingleton;
|
||||
if (self == null) return false;
|
||||
if (android.os.Build.VERSION.SDK_INT < 25) return false;
|
||||
try {
|
||||
Context context = self.getApplicationContext();
|
||||
ShortcutManager shortcutManager = context.getSystemService(ShortcutManager.class);
|
||||
if (shortcutManager == null) return false;
|
||||
|
||||
if (readyVersions == null || readyVersions.length == 0) {
|
||||
shortcutManager.removeAllDynamicShortcuts();
|
||||
return true;
|
||||
}
|
||||
|
||||
List<ShortcutInfo> shortcuts = new ArrayList<>();
|
||||
int maxShortcuts = Math.min(readyVersions.length, 4);
|
||||
|
||||
for (int i = 0; i < maxShortcuts; i++) {
|
||||
String ver = readyVersions[i];
|
||||
if (ver == null || ver.isEmpty()) continue;
|
||||
String lower = ver.toLowerCase();
|
||||
String shortLabel;
|
||||
String longLabel;
|
||||
int iconResId;
|
||||
|
||||
switch (lower) {
|
||||
case "red":
|
||||
shortLabel = "Play Red";
|
||||
longLabel = "Play Red";
|
||||
iconResId = context.getResources().getIdentifier("ic_shortcut_red", "drawable", context.getPackageName());
|
||||
break;
|
||||
case "blue":
|
||||
shortLabel = "Play Blue";
|
||||
longLabel = "Play Blue";
|
||||
iconResId = context.getResources().getIdentifier("ic_shortcut_blue", "drawable", context.getPackageName());
|
||||
break;
|
||||
case "yellow":
|
||||
shortLabel = "Play Yellow";
|
||||
longLabel = "Play Yellow";
|
||||
iconResId = context.getResources().getIdentifier("ic_shortcut_yellow", "drawable", context.getPackageName());
|
||||
break;
|
||||
case "gold":
|
||||
shortLabel = "Play Gold";
|
||||
longLabel = "Play Gold";
|
||||
iconResId = context.getResources().getIdentifier("ic_shortcut_gold", "drawable", context.getPackageName());
|
||||
break;
|
||||
default:
|
||||
String capitalized = lower.substring(0, 1).toUpperCase() + lower.substring(1);
|
||||
shortLabel = "Play " + capitalized;
|
||||
longLabel = "Play " + capitalized;
|
||||
iconResId = context.getResources().getIdentifier("ic_shortcut_" + lower, "drawable", context.getPackageName());
|
||||
break;
|
||||
}
|
||||
|
||||
if (iconResId == 0) {
|
||||
iconResId = context.getResources().getIdentifier("ic_launcher_foreground", "drawable", context.getPackageName());
|
||||
}
|
||||
|
||||
Intent intent = new Intent(context, GameActivity.class);
|
||||
intent.setAction(Intent.ACTION_VIEW);
|
||||
intent.putExtra("game", lower);
|
||||
intent.addFlags(Intent.FLAG_ACTIVITY_SINGLE_TOP);
|
||||
|
||||
ShortcutInfo.Builder builder = new ShortcutInfo.Builder(context, "shortcut_" + lower)
|
||||
.setShortLabel(shortLabel)
|
||||
.setLongLabel(longLabel)
|
||||
.setIntent(intent);
|
||||
|
||||
if (iconResId != 0) {
|
||||
builder.setIcon(Icon.createWithResource(context, iconResId));
|
||||
}
|
||||
|
||||
shortcuts.add(builder.build());
|
||||
}
|
||||
|
||||
shortcutManager.setDynamicShortcuts(shortcuts);
|
||||
return true;
|
||||
} catch (Exception e) {
|
||||
Log.d("GameActivity", "could not update shortcuts: " + e.getMessage());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Blocking HTTPS GET into destPath, exposed as love.system.httpDownload
|
||||
* and used by src/core/HostShell.lua. Android ships no curl binary, so
|
||||
@@ -847,6 +961,149 @@ public class GameActivity extends SDLActivity {
|
||||
}
|
||||
}
|
||||
|
||||
/** Response ceiling for httpRequest; anything larger is refused, not buffered. */
|
||||
private static final int HTTP_REQUEST_MAX_RESPONSE = 4 * 1024 * 1024;
|
||||
|
||||
/** Builds an httpRequest envelope: one head line, a newline, then the body. */
|
||||
private static byte[] httpEnvelope(String head, byte[] payload) {
|
||||
byte[] prefix;
|
||||
try {
|
||||
prefix = (head + "\n").getBytes("UTF-8");
|
||||
} catch (Exception e) {
|
||||
prefix = (head + "\n").getBytes();
|
||||
}
|
||||
if (payload == null || payload.length == 0) return prefix;
|
||||
byte[] out = new byte[prefix.length + payload.length];
|
||||
System.arraycopy(prefix, 0, out, 0, prefix.length);
|
||||
System.arraycopy(payload, 0, out, prefix.length, payload.length);
|
||||
return out;
|
||||
}
|
||||
|
||||
/** One-line, CR/LF-free failure text, so an envelope head stays one line. */
|
||||
private static String httpErrorText(Exception e) {
|
||||
String text = e.getMessage();
|
||||
if (text == null || text.length() == 0) text = e.getClass().getSimpleName();
|
||||
text = text.replace('\r', ' ').replace('\n', ' ');
|
||||
if (text.length() > 160) text = text.substring(0, 160);
|
||||
return text;
|
||||
}
|
||||
|
||||
/**
|
||||
* Blocking HTTPS request with a chosen method, headers and byte body,
|
||||
* exposed as love.system.httpRequest and used by src/core/HostShell.lua
|
||||
* for save sync. Sync needs PUT, per-request auth headers and the response
|
||||
* body of a 4xx as well as a 2xx (a conflict answers 409 with the save
|
||||
* that won), none of which httpDownload or httpPost above can express.
|
||||
*
|
||||
* Same rules as those two: https only, redirects followed by hand
|
||||
* (re-sending method and body on each hop), 15s connect / 60s read, and
|
||||
* blocking on the Lua/worker thread -- never the UI thread. Headers arrive
|
||||
* as a flat name, value array; a field carrying CR or LF is refused rather
|
||||
* than sent, so a header value can never inject a second header.
|
||||
*
|
||||
* The reply is an envelope: a head line of "STATUS <code>" or
|
||||
* "ERROR <text>", a newline, then the raw response bytes.
|
||||
*/
|
||||
@Keep
|
||||
public static byte[] httpRequest(String url, String method, String[] headerPairs,
|
||||
byte[] body, String userAgent) {
|
||||
if (url == null) return httpEnvelope("ERROR missing url", null);
|
||||
String verb = method == null ? "GET" : method.toUpperCase(Locale.US);
|
||||
if (!"GET".equals(verb) && !"POST".equals(verb)
|
||||
&& !"PUT".equals(verb) && !"DELETE".equals(verb)) {
|
||||
return httpEnvelope("ERROR unsupported request method", null);
|
||||
}
|
||||
if (headerPairs != null) {
|
||||
if ((headerPairs.length % 2) != 0) {
|
||||
return httpEnvelope("ERROR bad request header", null);
|
||||
}
|
||||
for (int i = 0; i < headerPairs.length; i++) {
|
||||
String field = headerPairs[i];
|
||||
if (field == null) return httpEnvelope("ERROR bad request header", null);
|
||||
if (field.indexOf('\r') >= 0 || field.indexOf('\n') >= 0) {
|
||||
return httpEnvelope("ERROR bad request header", null);
|
||||
}
|
||||
if ((i % 2) == 0 && field.length() == 0) {
|
||||
return httpEnvelope("ERROR bad request header", null);
|
||||
}
|
||||
}
|
||||
}
|
||||
HttpURLConnection conn = null;
|
||||
try {
|
||||
String current = url;
|
||||
for (int hop = 0; hop < 5; hop++) {
|
||||
URL parsed = new URL(current);
|
||||
if (!"https".equalsIgnoreCase(parsed.getProtocol())) {
|
||||
return httpEnvelope("ERROR https only", null);
|
||||
}
|
||||
conn = (HttpURLConnection) parsed.openConnection();
|
||||
conn.setInstanceFollowRedirects(false);
|
||||
conn.setConnectTimeout(15000);
|
||||
conn.setReadTimeout(60000);
|
||||
conn.setRequestMethod(verb);
|
||||
conn.setRequestProperty("User-Agent",
|
||||
userAgent == null ? "gen1recomp" : userAgent);
|
||||
if (headerPairs != null) {
|
||||
for (int i = 0; i + 1 < headerPairs.length; i += 2) {
|
||||
conn.setRequestProperty(headerPairs[i], headerPairs[i + 1]);
|
||||
}
|
||||
}
|
||||
if (body != null && !"GET".equals(verb)) {
|
||||
conn.setDoOutput(true);
|
||||
conn.setFixedLengthStreamingMode(body.length);
|
||||
OutputStream out = new BufferedOutputStream(conn.getOutputStream());
|
||||
try {
|
||||
out.write(body);
|
||||
} finally {
|
||||
try { out.close(); } catch (IOException ignored) {}
|
||||
}
|
||||
}
|
||||
int code = conn.getResponseCode();
|
||||
if (code == 301 || code == 302 || code == 303 || code == 307 || code == 308) {
|
||||
String next = conn.getHeaderField("Location");
|
||||
conn.disconnect();
|
||||
conn = null;
|
||||
if (next == null) {
|
||||
return httpEnvelope("ERROR redirect without a location", null);
|
||||
}
|
||||
current = new URL(parsed, next).toString();
|
||||
continue;
|
||||
}
|
||||
// A rejection's body is the diagnosis the caller wants, so 4xx
|
||||
// and 5xx are read through getErrorStream rather than dropped.
|
||||
InputStream in;
|
||||
try {
|
||||
in = conn.getInputStream();
|
||||
} catch (IOException e) {
|
||||
in = conn.getErrorStream();
|
||||
}
|
||||
ByteArrayOutputStream sink = new ByteArrayOutputStream();
|
||||
if (in != null) {
|
||||
InputStream reader = new BufferedInputStream(in);
|
||||
try {
|
||||
byte[] buf = new byte[16384];
|
||||
int n;
|
||||
while ((n = reader.read(buf)) > 0) {
|
||||
if (sink.size() + n > HTTP_REQUEST_MAX_RESPONSE) {
|
||||
return httpEnvelope("ERROR the reply was too large", null);
|
||||
}
|
||||
sink.write(buf, 0, n);
|
||||
}
|
||||
} finally {
|
||||
try { reader.close(); } catch (IOException ignored) {}
|
||||
}
|
||||
}
|
||||
return httpEnvelope("STATUS " + code, sink.toByteArray());
|
||||
}
|
||||
return httpEnvelope("ERROR too many redirects", null);
|
||||
} catch (Exception e) {
|
||||
Log.d("GameActivity", "httpRequest failed: " + e.getMessage());
|
||||
return httpEnvelope("ERROR " + httpErrorText(e), null);
|
||||
} finally {
|
||||
if (conn != null) conn.disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows ACTION_CREATE_DOCUMENT so the player can save a staged export
|
||||
* (pending_export.sav in the app save identity) to Downloads / Drive /
|
||||
@@ -1682,6 +1939,7 @@ public class GameActivity extends SDLActivity {
|
||||
private static volatile int secondaryActivityTarget = Display.INVALID_DISPLAY;
|
||||
private static volatile long secondaryRetryAfter;
|
||||
private static volatile boolean secondaryEnabled = false;
|
||||
private static volatile boolean secondaryHostResumed = false;
|
||||
private static volatile int secondaryTarget = SECONDARY_TARGET_AUTO;
|
||||
private static volatile int dualScreenDisplayMode = -1;
|
||||
private static volatile byte[] secondaryFrame;
|
||||
@@ -1712,7 +1970,7 @@ public class GameActivity extends SDLActivity {
|
||||
if (self == null) return;
|
||||
self.runOnUiThread(new Runnable() {
|
||||
@Override public void run() {
|
||||
if (on) {
|
||||
if (on && secondaryHostResumed) {
|
||||
self.refreshDualScreenDisplayMode();
|
||||
self.registerSecondaryDisplayListener();
|
||||
rebindSecondaryDisplay();
|
||||
@@ -1784,9 +2042,11 @@ public class GameActivity extends SDLActivity {
|
||||
|
||||
private static void rebindSecondaryDisplay() {
|
||||
GameActivity self = (GameActivity) mSingleton;
|
||||
if (self == null || !secondaryEnabled || secondaryOutputIsPreferred(self)) return;
|
||||
if (self == null || !secondaryHostResumed || !secondaryEnabled
|
||||
|| secondaryOutputIsPreferred(self)) return;
|
||||
self.runOnUiThread(() -> {
|
||||
if (!secondaryEnabled || secondaryOutputIsPreferred(self)) return;
|
||||
if (!secondaryHostResumed || !secondaryEnabled
|
||||
|| secondaryOutputIsPreferred(self)) return;
|
||||
teardownSecondaryDisplay();
|
||||
setupSecondaryDisplay();
|
||||
});
|
||||
@@ -1794,7 +2054,8 @@ public class GameActivity extends SDLActivity {
|
||||
|
||||
private static void setupSecondaryDisplay() {
|
||||
GameActivity self = (GameActivity) mSingleton;
|
||||
if (self == null || !secondaryEnabled || secondaryPresentation != null
|
||||
if (self == null || !secondaryHostResumed || !secondaryEnabled
|
||||
|| secondaryPresentation != null
|
||||
|| secondaryActivity != null || secondaryActivityPending
|
||||
|| android.os.SystemClock.elapsedRealtime() < secondaryRetryAfter) return;
|
||||
try {
|
||||
|
||||
@@ -12,6 +12,48 @@
|
||||
"tintColor": "3b5ca8",
|
||||
"category": "games",
|
||||
"versions": [
|
||||
{
|
||||
"version": "0.2.12",
|
||||
"date": "2026-08-20",
|
||||
"size": 13737259,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.12/gen1recomp++-0.2.12-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #1582 Sync not working between steamdeck and windows\n- #1583 Can’t sync between iOS and windows\n\n## Contributors\n\n- @AverageConsumer\n- @bryanthaboi\n- @thibautbus"
|
||||
},
|
||||
{
|
||||
"version": "0.2.11",
|
||||
"date": "2026-08-20",
|
||||
"size": 13735190,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.11/gen1recomp++-0.2.11-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #393 silph co. npc missing some dialogue\n- #1600 allow my uncle's neighbor to sit at the big kids table\n- #1603 pocket taco - type option \"screen position\"\n\n## Contributors\n\n- @1Jamie\n- @bryanthaboi\n- @dburton95\n- @mleo2003\n- @thibautbus"
|
||||
},
|
||||
{
|
||||
"version": "0.2.10",
|
||||
"date": "2026-08-19",
|
||||
"size": 13662645,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.10/gen1recomp++-0.2.10-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #998 Jingles not finishing before game proceeds\n- #1472 Message for sending out Pokemon not closing automatically\n- #1526 No screen shake when getting poisoned\n- #1529 Messages missing when interacting with PC\n- #1530 No message for interacting with bikes in the bike shop\n- #1532 Thrash animation incomplete\n- #1534 Dialogue missing when switching out Pokemon\n- #1547 Save states can be used to bypass certain NPCs\n- #1549 Menu Cartridge 3D model has visual issues\n- #1550 Nugget Bridge Rocket repeating dialogue\n- #1551 No scripted dialogue after beating Nugget Bridge Rocket\n\n## Contributors\n\n- @bryanthaboi\n- @castdrian"
|
||||
},
|
||||
{
|
||||
"version": "0.2.9",
|
||||
"date": "2026-08-19",
|
||||
"size": 13656293,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.9/gen1recomp++-0.2.9-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Contributors\n\n- @bryanthaboi"
|
||||
},
|
||||
{
|
||||
"version": "0.2.8",
|
||||
"date": "2026-08-19",
|
||||
"size": 13653911,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.8/gen1recomp++-0.2.8-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #1502 Gold doesn't show trainer balls\n- #1533 Retroarch Skin Problem 2 (#1503)\n\n## Contributors\n\n- @1Jamie\n- @AverageConsumer\n- @bryanthaboi\n- @castdrian\n- @thibautbus"
|
||||
},
|
||||
{
|
||||
"version": "0.2.7",
|
||||
"date": "2026-08-18",
|
||||
"size": 13597177,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.7/gen1recomp++-0.2.7-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #1005 (Android) Screen record mutes the game\n- #1291 Audio Crash\n- #1310 Incoming call crashes G1R\n- #1471 [Gold] #1117 still not fixed\n- #1528 Surfing Minigame doesn't play as intended\n- #1537 Shellder and Corsola missing from Rod encounter tables\n\n## Contributors\n\n- @1Jamie\n- @bryanthaboi\n- @castdrian"
|
||||
},
|
||||
{
|
||||
"version": "0.2.6",
|
||||
"date": "2026-08-18",
|
||||
|
||||
@@ -6,6 +6,27 @@
|
||||
// Registered from a constructor so no LÖVE/SDL source needs to know about it.
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import <sys/utsname.h>
|
||||
|
||||
@interface GRDeviceBridge : NSObject
|
||||
+ (NSString *)deviceModel;
|
||||
@end
|
||||
|
||||
@implementation GRDeviceBridge
|
||||
+ (NSString *)deviceModel
|
||||
{
|
||||
#if TARGET_OS_SIMULATOR
|
||||
NSString *simulatorModel = NSProcessInfo.processInfo.environment[@"SIMULATOR_MODEL_IDENTIFIER"];
|
||||
if (simulatorModel.length > 0) return simulatorModel;
|
||||
#endif
|
||||
struct utsname systemInfo;
|
||||
if (uname(&systemInfo) == 0) {
|
||||
NSString *model = [NSString stringWithUTF8String:systemInfo.machine];
|
||||
if (model.length > 0) return model;
|
||||
}
|
||||
return @"";
|
||||
}
|
||||
@end
|
||||
|
||||
__attribute__((constructor))
|
||||
static void GRBootstrapInstall(void)
|
||||
|
||||
@@ -67,6 +67,124 @@ public final class GRPickerBridge: NSObject {
|
||||
return succeeded
|
||||
}
|
||||
|
||||
// MARK: - General HTTP request (love.system.httpRequest)
|
||||
|
||||
private static let httpMaxResponse = 4 * 1024 * 1024
|
||||
|
||||
// URLSession turns a 301/302/303 POST into a GET on its own. Save sync
|
||||
// signs a method and a body, so every hop re-sends the original request
|
||||
// against the new URL instead, and only over https.
|
||||
private final class GRRedirectKeeper: NSObject, URLSessionTaskDelegate {
|
||||
func urlSession(_ session: URLSession, task: URLSessionTask,
|
||||
willPerformHTTPRedirection response: HTTPURLResponse,
|
||||
newRequest request: URLRequest,
|
||||
completionHandler: @escaping (URLRequest?) -> Void) {
|
||||
guard let original = task.originalRequest,
|
||||
let target = request.url,
|
||||
target.scheme?.lowercased() == "https" else {
|
||||
completionHandler(nil)
|
||||
return
|
||||
}
|
||||
var next = original
|
||||
next.url = target
|
||||
completionHandler(next)
|
||||
}
|
||||
}
|
||||
|
||||
private static let httpSession = URLSession(configuration: .ephemeral,
|
||||
delegate: GRRedirectKeeper(),
|
||||
delegateQueue: nil)
|
||||
|
||||
private static func httpEnvelope(_ head: String, _ payload: Data?) -> NSData {
|
||||
var out = Data((head + "\n").utf8)
|
||||
if let payload { out.append(payload) }
|
||||
return out as NSData
|
||||
}
|
||||
|
||||
private static func httpErrorText(_ error: Error) -> String {
|
||||
var text = error.localizedDescription
|
||||
.replacingOccurrences(of: "\r", with: " ")
|
||||
.replacingOccurrences(of: "\n", with: " ")
|
||||
if text.isEmpty { text = "the request failed" }
|
||||
if text.count > 160 { text = String(text.prefix(160)) }
|
||||
return text
|
||||
}
|
||||
|
||||
/// Blocking HTTPS request with a chosen method, headers and byte body, the
|
||||
/// iOS half of love.system.httpRequest (see the Android GameActivity one).
|
||||
/// Headers arrive as "name: value" lines joined by newlines. The reply is
|
||||
/// an envelope: a head line of "STATUS <code>" or "ERROR <text>", a
|
||||
/// newline, then the raw response bytes -- read for 4xx and 5xx as well,
|
||||
/// because a sync conflict answers 409 with the save that won.
|
||||
@objc(httpRequestWithUrl:method:headers:body:bodyLength:userAgent:)
|
||||
public static func httpRequest(url: UnsafePointer<CChar>?,
|
||||
method: UnsafePointer<CChar>?,
|
||||
headers: UnsafePointer<CChar>?,
|
||||
body: UnsafePointer<UInt8>?,
|
||||
bodyLength: Int32,
|
||||
userAgent: UnsafePointer<CChar>?) -> NSData? {
|
||||
guard let url, let requestURL = URL(string: String(cString: url)) else {
|
||||
return httpEnvelope("ERROR missing url", nil)
|
||||
}
|
||||
guard requestURL.scheme?.lowercased() == "https" else {
|
||||
return httpEnvelope("ERROR https only", nil)
|
||||
}
|
||||
let verb = (method.map { String(cString: $0) } ?? "GET").uppercased()
|
||||
guard ["GET", "POST", "PUT", "DELETE"].contains(verb) else {
|
||||
return httpEnvelope("ERROR unsupported request method", nil)
|
||||
}
|
||||
|
||||
var request = URLRequest(url: requestURL)
|
||||
request.httpMethod = verb
|
||||
request.timeoutInterval = 60
|
||||
request.setValue(userAgent.map { String(cString: $0) } ?? "gen1recomp",
|
||||
forHTTPHeaderField: "User-Agent")
|
||||
if let headers, headers.pointee != 0 {
|
||||
for line in String(cString: headers).split(separator: "\n") {
|
||||
guard let colon = line.firstIndex(of: ":") else {
|
||||
return httpEnvelope("ERROR bad request header", nil)
|
||||
}
|
||||
let name = line[line.startIndex..<colon]
|
||||
.trimmingCharacters(in: .whitespaces)
|
||||
let value = line[line.index(after: colon)...]
|
||||
.trimmingCharacters(in: .whitespaces)
|
||||
if name.isEmpty {
|
||||
return httpEnvelope("ERROR bad request header", nil)
|
||||
}
|
||||
request.setValue(value, forHTTPHeaderField: name)
|
||||
}
|
||||
}
|
||||
if verb != "GET", let body, bodyLength > 0 {
|
||||
request.httpBody = Data(bytes: body, count: Int(bodyLength))
|
||||
}
|
||||
|
||||
let semaphore = DispatchSemaphore(value: 0)
|
||||
var envelope = httpEnvelope("ERROR no response", nil)
|
||||
let task = httpSession.dataTask(with: request) { data, response, error in
|
||||
defer { semaphore.signal() }
|
||||
if let error {
|
||||
envelope = httpEnvelope("ERROR " + httpErrorText(error), nil)
|
||||
return
|
||||
}
|
||||
guard let http = response as? HTTPURLResponse else {
|
||||
envelope = httpEnvelope("ERROR no response", nil)
|
||||
return
|
||||
}
|
||||
let payload = data ?? Data()
|
||||
if payload.count > httpMaxResponse {
|
||||
envelope = httpEnvelope("ERROR the reply was too large", nil)
|
||||
return
|
||||
}
|
||||
envelope = httpEnvelope("STATUS \(http.statusCode)", payload)
|
||||
}
|
||||
task.resume()
|
||||
guard semaphore.wait(timeout: .now() + 65) == .success else {
|
||||
task.cancel()
|
||||
return httpEnvelope("ERROR the request timed out", nil)
|
||||
}
|
||||
return envelope
|
||||
}
|
||||
|
||||
// MARK: - Entry points called from liblove (C strings on purpose)
|
||||
|
||||
@objc(presentPickerWithKind:saveDir:)
|
||||
|
||||
@@ -9,7 +9,8 @@ What it does:
|
||||
1. Copies mobile/ios/native/ (GRPickerBridge.swift, GRHealthBridge.swift,
|
||||
GRBootstrap.m) and the HealthKit entitlements into the LÖVE tree.
|
||||
2. Patches liblove's wrap_System.cpp to expose love.system.pickFile,
|
||||
love.system.createFile, and love.system.syncHealthSteps on iOS (each
|
||||
love.system.createFile, love.system.syncHealthSteps,
|
||||
love.system.httpDownload and love.system.httpRequest on iOS (each
|
||||
calls a GR*Bridge Swift class through the Objective-C runtime, so
|
||||
liblove never links against Swift directly).
|
||||
3. Patches love.xcodeproj so the love-ios app target compiles the native
|
||||
@@ -50,6 +51,7 @@ WRAP_INCLUDES = """
|
||||
#include <objc/runtime.h>
|
||||
#include <objc/message.h>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "filesystem/Filesystem.h"
|
||||
#endif
|
||||
""" % MARKER
|
||||
@@ -154,11 +156,13 @@ int w_syncHealthSteps(lua_State *L)
|
||||
""" % MARKER
|
||||
|
||||
WRAP_REGISTRATION = """#ifdef LOVE_IOS
|
||||
{ "getDeviceModel", w_getDeviceModel },
|
||||
{ "pickFile", w_pickFile },
|
||||
{ "pickFileKinds", w_pickFileKinds },
|
||||
{ "createFile", w_createFile },
|
||||
{ "syncHealthSteps", w_syncHealthSteps },
|
||||
{ "httpDownload", w_httpDownload },
|
||||
{ "httpRequest", w_httpRequest },
|
||||
#endif
|
||||
"""
|
||||
|
||||
@@ -199,13 +203,42 @@ int w_syncHealthSteps(lua_State *L)
|
||||
"""
|
||||
|
||||
WRAP_SYNC_REGISTRATION = """#ifdef LOVE_IOS
|
||||
{ "getDeviceModel", w_getDeviceModel },
|
||||
{ "syncHealthSteps", w_syncHealthSteps },
|
||||
{ "httpDownload", w_httpDownload },
|
||||
{ "httpRequest", w_httpRequest },
|
||||
#endif
|
||||
"""
|
||||
|
||||
BRIDGE_EXTRA_FUNCS = """
|
||||
#ifdef LOVE_IOS
|
||||
int w_getDeviceModel(lua_State *L)
|
||||
{
|
||||
Class cls = objc_getClass("GRDeviceBridge");
|
||||
if (cls == nullptr)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
typedef id (*GRObj)(Class, SEL);
|
||||
id value = ((GRObj)objc_msgSend)(cls, sel_registerName("deviceModel"));
|
||||
if (value == nullptr)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
typedef const char *(*GRUTF8)(id, SEL);
|
||||
const char *bytes = ((GRUTF8)objc_msgSend)(value,
|
||||
sel_registerName("UTF8String"));
|
||||
if (bytes == nullptr || bytes[0] == '\\0')
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
lua_pushstring(L, bytes);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_httpDownload(lua_State *L)
|
||||
{
|
||||
const char *url = luaL_checkstring(L, 1);
|
||||
@@ -226,6 +259,80 @@ int w_httpDownload(lua_State *L)
|
||||
lua_pushboolean(L, ok != 0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// love.system.httpRequest(url, method, headers, body, userAgent) -> envelope
|
||||
//
|
||||
// The transport save sync needs: a chosen method, per-request auth headers,
|
||||
// and the response body of a 4xx as well as a 2xx. `headers` is a flat array
|
||||
// of alternating name and value strings, joined into "name: value" lines here
|
||||
// because the Swift bridge takes C strings and no Foundation type may be
|
||||
// NAMED in this translation unit (see w_pickFileKinds above).
|
||||
//
|
||||
// The single return is the response envelope -- a head line of
|
||||
// "STATUS <code>" or "ERROR <text>", a newline, then the raw body -- or nil
|
||||
// where the build carries no bridge at all, which src/core/HostShell.lua
|
||||
// turns into an "update the app" notice rather than a failed request.
|
||||
int w_httpRequest(lua_State *L)
|
||||
{
|
||||
const char *url = luaL_checkstring(L, 1);
|
||||
const char *method = luaL_optstring(L, 2, "GET");
|
||||
|
||||
std::string headerBlob;
|
||||
if (!lua_isnoneornil(L, 3))
|
||||
{
|
||||
luaL_checktype(L, 3, LUA_TTABLE);
|
||||
std::vector<std::string> fields;
|
||||
size_t count = luax_objlen(L, 3);
|
||||
for (size_t i = 1; i <= count; i++)
|
||||
{
|
||||
lua_rawgeti(L, 3, (int) i);
|
||||
const char *field = lua_tostring(L, -1);
|
||||
fields.push_back(field != nullptr ? field : "");
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
for (size_t i = 0; i + 1 < fields.size(); i += 2)
|
||||
headerBlob += fields[i] + ": " + fields[i + 1] + "\\n";
|
||||
}
|
||||
|
||||
size_t bodyLen = 0;
|
||||
const char *body = nullptr;
|
||||
if (!lua_isnoneornil(L, 4))
|
||||
body = luaL_checklstring(L, 4, &bodyLen);
|
||||
const char *ua = luaL_optstring(L, 5, "gen1recomp");
|
||||
|
||||
Class cls = objc_getClass("GRPickerBridge");
|
||||
if (cls == nullptr)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
typedef id (*GRRequest)(Class, SEL, const char *, const char *,
|
||||
const char *, const unsigned char *, int,
|
||||
const char *);
|
||||
id reply = ((GRRequest)objc_msgSend)(
|
||||
cls,
|
||||
sel_registerName("httpRequestWithUrl:method:headers:body:bodyLength:userAgent:"),
|
||||
url, method, headerBlob.c_str(), (const unsigned char *) body,
|
||||
(int) bodyLen, ua);
|
||||
if (reply == nullptr)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
// NSData read through the runtime, for the same reason as above: the
|
||||
// bytes are copied out immediately, before any autorelease pool drains.
|
||||
typedef const void *(*GRBytes)(id, SEL);
|
||||
typedef unsigned long (*GRLength)(id, SEL);
|
||||
const void *bytes = ((GRBytes)objc_msgSend)(reply, sel_registerName("bytes"));
|
||||
unsigned long length = ((GRLength)objc_msgSend)(reply, sel_registerName("length"));
|
||||
if (bytes == nullptr || length == 0)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
lua_pushlstring(L, (const char *) bytes, (size_t) length);
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
"""
|
||||
|
||||
@@ -308,7 +415,7 @@ def patch_wrap_system():
|
||||
text = text.replace(reg_anchor, reg_anchor + registration, 1)
|
||||
WRAP_SYSTEM.write_text(text)
|
||||
print("patch_love_src: wrap_System.cpp patched "
|
||||
"(pickFile/createFile/syncHealthSteps/httpDownload)")
|
||||
"(pickFile/createFile/syncHealthSteps/httpDownload/httpRequest)")
|
||||
|
||||
|
||||
def patch_public_documents():
|
||||
|
||||
|
Before Width: | Height: | Size: 318 B After Width: | Height: | Size: 318 B |
|
Before Width: | Height: | Size: 687 B After Width: | Height: | Size: 687 B |
@@ -0,0 +1,12 @@
|
||||
# Changelog
|
||||
|
||||
Format: [keep a changelog](https://keepachangelog.com/en/1.1.0/).
|
||||
Version headings match `manifest.json`'s `version`.
|
||||
|
||||
## 1.0.0
|
||||
|
||||
### Added
|
||||
|
||||
- `intro.oak_speech.build` wrap that injects toast / MEW / snack / rival-trust / pineapple beats.
|
||||
- Answers written to `mod.save` via `intro.oak_speech.answered`.
|
||||
- Custom `toast_kid.png` sprite shown mid-speech.
|
||||
@@ -0,0 +1,43 @@
|
||||
# Silly Oak Intro Example
|
||||
|
||||
Hooks Oak's NEW GAME speech: extra questions, sprite swaps (Oak, rival,
|
||||
player, MEW, and a custom Toast Kid pic), and answers stored in `mod.save`.
|
||||
|
||||
## Try it (play through yourself)
|
||||
|
||||
```sh
|
||||
rm -rf mods/example_silly_oak
|
||||
cp -r mods/examples/example_silly_oak mods/
|
||||
love .
|
||||
```
|
||||
|
||||
Then **NEW GAME** and mash A / pick the menus. Disable or delete
|
||||
`mods/example_silly_oak` when you're done so vanilla boots clean.
|
||||
|
||||
## Headless check
|
||||
|
||||
```sh
|
||||
luajit mods/examples/example_silly_oak/tests/example_silly_oak_test.lua
|
||||
```
|
||||
|
||||
## Auto driver (screenshots + save asserts)
|
||||
|
||||
```sh
|
||||
rm -rf mods/example_silly_oak
|
||||
cp -r mods/examples/example_silly_oak mods/
|
||||
SHOT_DIR=/tmp/silly_oak POKEPORT_IDENTITY=silly_oak_driver_test \
|
||||
POKEPORT_DRIVER=tests/drivers/silly_oak_intro_test.lua POKEPORT_SPEED=8 love .
|
||||
```
|
||||
|
||||
`POKEPORT_IDENTITY` keeps this run's save out of your normal slot.
|
||||
|
||||
## What it demonstrates
|
||||
|
||||
| Seam | Where |
|
||||
|---|---|
|
||||
| `hooks:wrap("intro.oak_speech.build")` | `main.lua` -- reshape the step list |
|
||||
| `mod.ui.insertStepAfter` / `insertStepBefore` | `main.lua` -- anchored on vanilla step ids |
|
||||
| step kinds `say` / `yesno` / `choice` | `main.lua` |
|
||||
| pics: `"oak"`, `"rival"`, `"player"`, pokemon, custom image | `main.lua` |
|
||||
| `events:on("intro.oak_speech.answered")` | `main.lua` → `mod.save` |
|
||||
| `events:on("intro.oak_speech.finished")` | `main.lua` |
|
||||
|
After Width: | Height: | Size: 245 B |
@@ -0,0 +1,107 @@
|
||||
-- Gallery entry: reshape Oak's intro speech with extra questions, sprite
|
||||
-- swaps (oak / rival / player / pokemon / a custom image), and answers
|
||||
-- that land in mod.save.
|
||||
--
|
||||
-- Uses hooks:wrap("intro.oak_speech.build") plus intro.oak_speech.answered.
|
||||
|
||||
return function(mod)
|
||||
local toastPic = mod.path .. "/assets/toast_kid.png"
|
||||
|
||||
mod.hooks:wrap("intro.oak_speech.build", function(next, steps, speech)
|
||||
steps = next(steps, speech)
|
||||
|
||||
-- after oak says hello, immediately derail
|
||||
mod.ui.insertStepAfter(steps, "oak_welcome", {
|
||||
id = "silly_quiz_intro",
|
||||
kind = "say",
|
||||
pic = "oak",
|
||||
text = "Before we start,\nI have a few\vquestions.\fImportant ones.\nScientific ones.",
|
||||
})
|
||||
|
||||
mod.ui.insertStepAfter(steps, "silly_quiz_intro", {
|
||||
id = "silly_toast",
|
||||
kind = "yesno",
|
||||
pic = "oak",
|
||||
saveKey = "likes_toast",
|
||||
text = "Do you like\ntoast?",
|
||||
})
|
||||
|
||||
-- brand new sprite mid-speech
|
||||
mod.ui.insertStepAfter(steps, "silly_toast", {
|
||||
id = "silly_toast_kid",
|
||||
kind = "say",
|
||||
pic = { type = "image", path = toastPic },
|
||||
reveal = "fade",
|
||||
saveKey = nil,
|
||||
text = "This is Toast Kid.\nHe is not a\vPOKéMON.\fHe just showed up\none day.\fAnyway.",
|
||||
})
|
||||
|
||||
-- existing mon with a wipe + cry, parked after the real demo mon
|
||||
mod.ui.insertStepAfter(steps, "demo_mon", {
|
||||
id = "silly_mew",
|
||||
kind = "say",
|
||||
pic = { type = "pokemon", id = "MEW" },
|
||||
reveal = "wipe",
|
||||
cry = "MEW",
|
||||
text = "This is MEW.\nPlease do not\vtell anyone\vI showed you.",
|
||||
})
|
||||
|
||||
mod.ui.insertStepAfter(steps, "silly_mew", {
|
||||
id = "silly_snack",
|
||||
kind = "choice",
|
||||
pic = "oak",
|
||||
saveKey = "snack",
|
||||
text = "Pick a snack.\nThis goes on\vyour permanent\vrecord.",
|
||||
choices = { "BERRIES", "LEFTOVERS", "OLD ROD" },
|
||||
})
|
||||
|
||||
-- swap to rival pic for a loaded question before naming him
|
||||
mod.ui.insertStepBefore(steps, "ask_rival_name", {
|
||||
id = "silly_trust",
|
||||
kind = "choice",
|
||||
pic = "rival",
|
||||
reveal = "fade",
|
||||
saveKey = "trusts_rival",
|
||||
text = "Look at this kid.\nTrustworthy?",
|
||||
choices = { "SURE", "NO" },
|
||||
values = { true, false },
|
||||
})
|
||||
|
||||
-- player pic for one last bit after both names are set
|
||||
mod.ui.insertStepAfter(steps, "name_rival", {
|
||||
id = "silly_pineapple",
|
||||
kind = "yesno",
|
||||
pic = "player",
|
||||
saveKey = "pineapple_on_pizza",
|
||||
text = "{PLAYER}. Be honest.\nPineapple on\vpizza?",
|
||||
})
|
||||
|
||||
mod.ui.insertStepAfter(steps, "silly_pineapple", {
|
||||
id = "silly_closing",
|
||||
kind = "say",
|
||||
pic = "oak",
|
||||
text = "Great. Terrible.\nI have notes.\fLet's pretend this\nwas normal.",
|
||||
})
|
||||
|
||||
return steps
|
||||
end)
|
||||
|
||||
-- every answered step with a saveKey lands in mod.save (and therefore
|
||||
-- save.modData[mod.id] once the slot is written)
|
||||
mod.events:on("intro.oak_speech.answered", function(ev)
|
||||
if not ev.saveKey then return end
|
||||
mod.save:set(ev.saveKey, ev.value)
|
||||
mod.log:info("intro answer %s = %s", tostring(ev.saveKey), tostring(ev.value))
|
||||
end)
|
||||
|
||||
mod.events:on("intro.oak_speech.finished", function(ev)
|
||||
local answers = ev.answers or {}
|
||||
for key, value in pairs(answers) do
|
||||
if mod.save:get(key) == nil then
|
||||
mod.save:set(key, value)
|
||||
end
|
||||
end
|
||||
mod.save:set("quiz_done", true)
|
||||
mod.log:info("silly oak quiz done")
|
||||
end)
|
||||
end
|
||||
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"id": "example_silly_oak",
|
||||
"name": "Silly Oak Intro Example",
|
||||
"version": "1.0.0",
|
||||
"api": 2,
|
||||
"entry": "main.lua",
|
||||
"profile": "content",
|
||||
"category": "UI",
|
||||
"game_version": ">=0.0.0-0 <2.0.0",
|
||||
"priority": 100,
|
||||
"dependencies": [],
|
||||
"optional_dependencies": [],
|
||||
"conflicts": [],
|
||||
"description": "Reshapes Oak's intro speech with extra questions, sprite swaps, and answers saved to mod.save."
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
-- Sharing metadata for the manager detail pane.
|
||||
return {
|
||||
summary = "Oak asks dumb questions during the intro and remembers your answers.",
|
||||
author = "Pokemon Gen 1 Recompilation Project",
|
||||
contact = "https://github.com/bryanthaboi/gen1recomp",
|
||||
tags = { "intro", "ui", "oak", "hooks" },
|
||||
differences = {
|
||||
changed = {
|
||||
"Oak's NEW GAME speech gains extra questions and sprite beats",
|
||||
},
|
||||
added = {
|
||||
"mod.save keys: likes_toast, snack, trusts_rival, pineapple_on_pizza, quiz_done",
|
||||
"Custom Toast Kid pic mid-intro",
|
||||
},
|
||||
known = { "vanilla naming and the shrink-away still run" },
|
||||
},
|
||||
credits = {
|
||||
{ who = "Pokemon Gen 1 Recompilation Project", for_ = "the intro.oak_speech hooks" },
|
||||
},
|
||||
compat = { engine = ">=0.0.0 <2.0.0", modApi = 2 },
|
||||
}
|
||||
@@ -0,0 +1,159 @@
|
||||
-- Standalone: luajit mods/examples/example_silly_oak/tests/example_silly_oak_test.lua
|
||||
-- Covers the intro.oak_speech build hook, step helpers, sprite descriptors,
|
||||
-- and answers landing in mod.save.
|
||||
--
|
||||
-- Needs an imported ROM dataset (data/generated/). Headless CI and a
|
||||
-- fresh checkout without a ROM skip cleanly -- the gallery is also
|
||||
-- covered by tests/mod_examples_tests.lua when generated data is present.
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
|
||||
local function hasGenerated()
|
||||
local handle = io.open("data/generated/constants.lua", "r")
|
||||
if handle then handle:close() return true end
|
||||
return false
|
||||
end
|
||||
if not hasGenerated() then
|
||||
print("example_silly_oak_test skipped (needs data/generated/)")
|
||||
os.exit(0)
|
||||
end
|
||||
|
||||
local T = require("tests.modkit")
|
||||
local Runtime = require("src.mods.Runtime")
|
||||
local OakSpeech = require("src.ui.OakSpeech")
|
||||
local Data = require("src.core.Data")
|
||||
Data:load()
|
||||
|
||||
local run = T.sdk.loadMod("mods/examples/example_silly_oak", { data = Data })
|
||||
T.eq(#run.errors, 0, "loads clean (" .. tostring(run.errors[1]) .. ")")
|
||||
|
||||
local mod = run.mod
|
||||
T.check(mod ~= nil and mod.state == "loaded", "mod reached the loaded state")
|
||||
local ModUI = require("src.ui.ModUI")
|
||||
local bucket = function()
|
||||
return run.loader.modSave.example_silly_oak or {}
|
||||
end
|
||||
local toastPath = (mod.path or "mods/examples/example_silly_oak")
|
||||
.. "/assets/toast_kid.png"
|
||||
|
||||
-- ------- build hook injects every silly beat around vanilla anchors
|
||||
|
||||
local speech = OakSpeech.new({
|
||||
data = Data,
|
||||
save = { player = { name = "RED", rival = "BLUE" } },
|
||||
stack = { push = function() end, pop = function() end },
|
||||
}, nil)
|
||||
local steps = speech:buildSteps()
|
||||
|
||||
local ids = {}
|
||||
for _, step in ipairs(steps) do ids[#ids + 1] = step.id end
|
||||
local function has(id)
|
||||
for _, x in ipairs(ids) do if x == id then return true end end
|
||||
return false
|
||||
end
|
||||
|
||||
T.check(has("oak_welcome") and has("name_player") and has("shrink"),
|
||||
"vanilla anchors still present")
|
||||
T.check(has("silly_quiz_intro") and has("silly_toast") and has("silly_toast_kid"),
|
||||
"toast quiz beats injected")
|
||||
T.check(has("silly_mew") and has("silly_snack"),
|
||||
"MEW reveal and snack choice injected")
|
||||
T.check(has("silly_trust") and has("silly_pineapple") and has("silly_closing"),
|
||||
"rival trust + pineapple beats injected")
|
||||
|
||||
-- order: toast kid before demo_mon, mew after demo_mon, trust before rival ask
|
||||
local function indexOf(id)
|
||||
for i, x in ipairs(ids) do if x == id then return i end end
|
||||
return 0
|
||||
end
|
||||
T.check(indexOf("silly_toast_kid") < indexOf("demo_mon"),
|
||||
"Toast Kid shows before the demo mon")
|
||||
T.check(indexOf("demo_mon") < indexOf("silly_mew"),
|
||||
"MEW shows after the demo mon")
|
||||
T.check(indexOf("silly_trust") < indexOf("ask_rival_name"),
|
||||
"trust question is before rival naming")
|
||||
T.check(indexOf("name_rival") < indexOf("silly_pineapple")
|
||||
and indexOf("silly_pineapple") < indexOf("legend"),
|
||||
"pineapple lands between rival name and the legend beat")
|
||||
|
||||
-- ------- step shapes cover choice / yesno / custom image / pokemon
|
||||
|
||||
local byId = {}
|
||||
for _, step in ipairs(steps) do byId[step.id] = step end
|
||||
|
||||
T.eq(byId.silly_toast.kind, "yesno", "toast is a yes/no")
|
||||
T.eq(byId.silly_toast.saveKey, "likes_toast", "toast writes likes_toast")
|
||||
T.eq(byId.silly_snack.kind, "choice", "snack is a multi choice")
|
||||
T.eq(#byId.silly_snack.choices, 3, "snack has three options")
|
||||
T.check(byId.silly_toast_kid.pic and byId.silly_toast_kid.pic.type == "image",
|
||||
"Toast Kid uses a custom image pic")
|
||||
T.check(byId.silly_mew.pic and byId.silly_mew.pic.type == "pokemon"
|
||||
and byId.silly_mew.pic.id == "MEW" and byId.silly_mew.cry == "MEW",
|
||||
"MEW beat uses pokemon pic + cry")
|
||||
T.eq(byId.silly_trust.pic, "rival", "trust question shows the rival pic")
|
||||
|
||||
-- ------- resolvePic covers trainer / pokemon / player / image shorthand
|
||||
|
||||
local oakImg = OakSpeech.resolvePic({ data = Data }, "oak", speech)
|
||||
local rivalImg = OakSpeech.resolvePic({ data = Data }, "rival", speech)
|
||||
local playerImg = OakSpeech.resolvePic({ data = Data }, "player", speech)
|
||||
local mewImg, mewFlip = OakSpeech.resolvePic({ data = Data },
|
||||
{ type = "pokemon", id = "MEW", flip = true }, speech)
|
||||
local customImg = OakSpeech.resolvePic({ data = Data },
|
||||
{ type = "image", path = toastPath }, speech)
|
||||
-- headless love stub may return nil images; the call itself must not throw
|
||||
T.check(oakImg == speech.oakPic or oakImg == nil or type(oakImg) == "userdata"
|
||||
or type(oakImg) == "table",
|
||||
"oak shorthand resolves without error")
|
||||
T.check(rivalImg == speech.rivalPic or rivalImg == nil or type(rivalImg) == "userdata"
|
||||
or type(rivalImg) == "table",
|
||||
"rival shorthand resolves without error")
|
||||
T.check(playerImg == speech.playerPic or playerImg == nil
|
||||
or type(playerImg) == "userdata" or type(playerImg) == "table",
|
||||
"player shorthand resolves without error")
|
||||
T.check(mewFlip == true, "pokemon flip flag is honored")
|
||||
T.check(customImg ~= nil or true, "custom image path is accepted")
|
||||
|
||||
-- ------- answered event writes mod.save (loader.modSave bucket)
|
||||
|
||||
Runtime.emit("intro.oak_speech.answered", {
|
||||
saveKey = "likes_toast", value = true, label = "YES", index = 1,
|
||||
step = byId.silly_toast, speech = speech,
|
||||
})
|
||||
Runtime.emit("intro.oak_speech.answered", {
|
||||
saveKey = "snack", value = "OLD ROD", label = "OLD ROD", index = 3,
|
||||
step = byId.silly_snack, speech = speech,
|
||||
})
|
||||
Runtime.emit("intro.oak_speech.answered", {
|
||||
saveKey = "trusts_rival", value = false, label = "NO", index = 2,
|
||||
step = byId.silly_trust, speech = speech,
|
||||
})
|
||||
Runtime.emit("intro.oak_speech.answered", {
|
||||
saveKey = "pineapple_on_pizza", value = true, label = "YES", index = 1,
|
||||
step = byId.silly_pineapple, speech = speech,
|
||||
})
|
||||
Runtime.emit("intro.oak_speech.finished", {
|
||||
speech = speech, answers = speech.answers,
|
||||
})
|
||||
|
||||
local saved = bucket()
|
||||
T.eq(saved.likes_toast, true, "likes_toast saved")
|
||||
T.eq(saved.snack, "OLD ROD", "snack saved")
|
||||
T.eq(saved.trusts_rival, false, "trusts_rival saved")
|
||||
T.eq(saved.pineapple_on_pizza, true, "pineapple_on_pizza saved")
|
||||
T.eq(saved.quiz_done, true, "quiz_done stamped on finish")
|
||||
|
||||
-- ------- ModUI step helpers (public surface)
|
||||
|
||||
local tiny = {
|
||||
{ id = "a", kind = "say" },
|
||||
{ id = "b", kind = "say" },
|
||||
}
|
||||
ModUI.insertStepAfter(tiny, "a", { id = "mid", kind = "choice" })
|
||||
T.eq(tiny[2].id, "mid", "insertStepAfter lands behind the anchor")
|
||||
ModUI.insertStepBefore(tiny, "b", { id = "pre_b", kind = "yesno" })
|
||||
T.eq(tiny[3].id, "pre_b", "insertStepBefore lands ahead of the anchor")
|
||||
ModUI.removeStep(tiny, "mid")
|
||||
T.check(tiny[2].id ~= "mid", "removeStep drops by id")
|
||||
|
||||
run.release()
|
||||
T.finish("example_silly_oak")
|
||||
@@ -6,6 +6,7 @@
|
||||
#
|
||||
# Usage: scripts/build.sh [mac|win|linux|android|ios|all] [--version X.Y.Z] [--identity "Developer ID Application: ..."]
|
||||
# [--notary-profile NAME] [--no-notarize]
|
||||
# [--game-love PATH] # fuse a prebuilt payload (scripts/pack_love.sh) instead of packing one
|
||||
# [--release] # ios only: release config instead of debug
|
||||
#
|
||||
# Output: dist/mac/gen1recomp-macos.zip
|
||||
@@ -36,6 +37,7 @@ NOTARY_PROFILE="notary-profile"
|
||||
NOTARIZE=true
|
||||
IOS_RELEASE=false
|
||||
IOS_IPA=false
|
||||
GAME_LOVE_IN=""
|
||||
|
||||
say() { printf '\033[1;32m==>\033[0m %s\n' "$*"; }
|
||||
warn() { printf '\033[1;33mwarn:\033[0m %s\n' "$*" >&2; }
|
||||
@@ -48,6 +50,7 @@ while [ $# -gt 0 ]; do
|
||||
--identity) IDENTITY="$2"; shift ;;
|
||||
--notary-profile) NOTARY_PROFILE="$2"; shift ;;
|
||||
--no-notarize) NOTARIZE=false ;;
|
||||
--game-love) GAME_LOVE_IN="${2:?--game-love needs a path}"; shift ;;
|
||||
--release) IOS_RELEASE=true ;;
|
||||
--ipa) IOS_IPA=true ;;
|
||||
*) fail "unknown argument: $1" ;;
|
||||
@@ -62,16 +65,23 @@ mkdir -p "$CACHE" "$WORK" "$DIST/mac" "$DIST/win" "$DIST/linux"
|
||||
# launcher's Edit button on a save row opens it in-process (main.lua), and
|
||||
# `--editor` / POKEPORT_EDITOR=1 opens it standalone. It is required through
|
||||
# love.filesystem's require path, so it has to live inside the archive.
|
||||
say "packing game.love"
|
||||
LOVE_FILE="$WORK/game.love"
|
||||
rm -f "$LOVE_FILE"
|
||||
if [ -n "$GAME_LOVE_IN" ]; then
|
||||
[ -f "$GAME_LOVE_IN" ] || fail "--game-love: no such file: $GAME_LOVE_IN"
|
||||
say "using prebuilt payload: $GAME_LOVE_IN"
|
||||
cp "$GAME_LOVE_IN" "$LOVE_FILE"
|
||||
else
|
||||
say "packing game.love"
|
||||
# The launcher UI kit lives at src/ui/kit (inside src/, packed wholesale);
|
||||
# the vendored libs/flexlove tree it replaced is gone.
|
||||
(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
|
||||
main.lua conf.lua src data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
||||
fi
|
||||
# Materialize the listing once and grep the file: piping unzip straight into
|
||||
# grep -q under `set -o pipefail` SIGPIPEs unzip when grep exits early on a
|
||||
# match, and the pipeline's failure reads as "missing <file>" for whichever
|
||||
@@ -90,7 +100,8 @@ for required in tools/save-editor/App.lua tools/save-editor/Kit.lua \
|
||||
tools/save-editor/panels/Party.lua \
|
||||
src/ui/kit/Kit.lua \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json; do
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json; do
|
||||
grep -qxF "$required" "$LOVE_LISTING" \
|
||||
|| fail "game.love is missing $required"
|
||||
done
|
||||
@@ -105,6 +116,13 @@ say "game.love: $(du -h "$LOVE_FILE" | cut -f1)"
|
||||
# mistaken for a release. The stamp is then read back out of the archive and the
|
||||
# build fails if it did not take.
|
||||
if printf '%s' "$VERSION" | grep -Eq '^[0-9]+\.[0-9]+\.[0-9]+$'; then
|
||||
if [ -n "$GAME_LOVE_IN" ]; then
|
||||
version_re="$(printf '%s' "$VERSION" | sed 's/\./\\./g')"
|
||||
unzip -p "$LOVE_FILE" src/core/Version.lua \
|
||||
| grep -Eq "engine[[:space:]]*=[[:space:]]*\"$version_re\"" \
|
||||
|| fail "prebuilt payload does not report engine $VERSION (pack it with pack_love.sh --version $VERSION)"
|
||||
say "prebuilt payload already stamped: $VERSION"
|
||||
else
|
||||
say "stamping engine version $VERSION into game.love"
|
||||
stamp_dir="$WORK/stamp"
|
||||
rm -rf "$stamp_dir"
|
||||
@@ -117,6 +135,7 @@ if printf '%s' "$VERSION" | grep -Eq '^[0-9]+\.[0-9]+\.[0-9]+$'; then
|
||||
| grep -Eq "engine[[:space:]]*=[[:space:]]*\"$version_re\"" \
|
||||
|| fail "version stamp failed: game.love does not report engine $VERSION"
|
||||
say "stamped engine version: $VERSION"
|
||||
fi
|
||||
else
|
||||
say "version '$VERSION' is not X.Y.Z, shipping default engine (no stamp)"
|
||||
fi
|
||||
|
||||
@@ -30,6 +30,8 @@ YELLOW_MANIFEST_RELATIVE="tools/rom_manifest_yellow.json"
|
||||
YELLOW_MANIFEST_URL="${YELLOW_MANIFEST_URL:-https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main/tools/rom_manifest_yellow.json}"
|
||||
GOLD_MANIFEST_RELATIVE="tools/rom_manifest_gold.json"
|
||||
GOLD_MANIFEST_URL="${GOLD_MANIFEST_URL:-https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main/tools/rom_manifest_gold.json}"
|
||||
SILVER_MANIFEST_RELATIVE="tools/rom_manifest_silver.json"
|
||||
SILVER_MANIFEST_URL="${SILVER_MANIFEST_URL:-https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main/tools/rom_manifest_silver.json}"
|
||||
|
||||
VERSION=""
|
||||
PACKAGE_ONLY=false
|
||||
@@ -177,6 +179,54 @@ ensure_gold_manifest() {
|
||||
fail "Gold import manifest is unavailable. Git recovery failed and could not download $GOLD_MANIFEST_URL"
|
||||
}
|
||||
|
||||
silver_manifest_is_valid() {
|
||||
local path="$1"
|
||||
python3 - "$path" <<'PY'
|
||||
import json, pathlib, sys
|
||||
|
||||
try:
|
||||
manifest = json.loads(pathlib.Path(sys.argv[1]).read_text())
|
||||
except (OSError, ValueError):
|
||||
raise SystemExit(1)
|
||||
|
||||
raise SystemExit(0 if manifest.get("romSha1") ==
|
||||
"49b163f7e57702bc939d642a18f591de55d92dae" else 1)
|
||||
PY
|
||||
}
|
||||
|
||||
ensure_silver_manifest() {
|
||||
local manifest="$ROOT/$SILVER_MANIFEST_RELATIVE"
|
||||
local staged
|
||||
staged="$(mktemp)"
|
||||
|
||||
if silver_manifest_is_valid "$manifest"; then
|
||||
rm -f "$staged"
|
||||
return
|
||||
fi
|
||||
|
||||
warn "Silver import manifest is missing or invalid; recovering it before packaging"
|
||||
if git -C "$ROOT" show "HEAD:$SILVER_MANIFEST_RELATIVE" > "$staged" 2>/dev/null \
|
||||
&& silver_manifest_is_valid "$staged"; then
|
||||
mkdir -p "$(dirname "$manifest")"
|
||||
mv "$staged" "$manifest"
|
||||
say "restored Silver import manifest from this checkout's Git data"
|
||||
return
|
||||
fi
|
||||
|
||||
if command -v curl >/dev/null 2>&1 \
|
||||
&& curl --fail --location --retry 2 --connect-timeout 15 \
|
||||
--output "$staged" "$SILVER_MANIFEST_URL" \
|
||||
&& silver_manifest_is_valid "$staged"; then
|
||||
mkdir -p "$(dirname "$manifest")"
|
||||
mv "$staged" "$manifest"
|
||||
say "downloaded Silver import manifest from the project repository"
|
||||
return
|
||||
fi
|
||||
|
||||
rm -f "$staged"
|
||||
fail "Silver import manifest is unavailable. Git recovery failed and could not download $SILVER_MANIFEST_URL"
|
||||
}
|
||||
|
||||
# --------------------------------------------------------------- branding
|
||||
# love-android 11.5+ reads app id / name / orientation from gradle.properties.
|
||||
# Manifest still gets permission trims. Re-applied every build so refreshing
|
||||
@@ -242,6 +292,7 @@ pack_game_love() {
|
||||
say "packing game.love for love-android embed flavor"
|
||||
ensure_yellow_manifest
|
||||
ensure_gold_manifest
|
||||
ensure_silver_manifest
|
||||
mkdir -p "$EMBED_ASSETS"
|
||||
rm -f "$LOVE_FILE"
|
||||
# tools/save-editor ships with the app: the launcher's Edit button on a save
|
||||
@@ -256,6 +307,7 @@ pack_game_love() {
|
||||
main.lua conf.lua src data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
-x '*.DS_Store' -x '*/.git/*' -x '*/.DS_Store' \
|
||||
-x 'data/generated/*' -x 'assets/generated/*')
|
||||
# List once and match against the captured text: piping unzip straight into
|
||||
@@ -277,6 +329,8 @@ pack_game_love() {
|
||||
|| fail "game.love is missing the Yellow ROM import manifest"
|
||||
grep -qx 'tools/rom_manifest_gold.json' <<< "$archive_entries" \
|
||||
|| fail "game.love is missing the Gold ROM import manifest"
|
||||
grep -qx 'tools/rom_manifest_silver.json' <<< "$archive_entries" \
|
||||
|| fail "game.love is missing the Silver ROM import manifest"
|
||||
# This gate exists because the launcher's UI toolkit once lived outside
|
||||
# src/ (libs/flexlove) and was added to scripts/build.sh's payload and to
|
||||
# no other packager, so Android and iOS built an APK/IPA whose launcher
|
||||
|
||||
@@ -366,6 +366,8 @@ cp "$IN/game.love" "$APPDIR/game.love"
|
||||
unzip -Z1 "$APPDIR/game.love" > "$WORK/love-listing.txt"
|
||||
grep -qxF "tools/rom_manifest_gold.json" "$WORK/love-listing.txt" \
|
||||
|| fail "game.love is missing tools/rom_manifest_gold.json"
|
||||
grep -qxF "tools/rom_manifest_silver.json" "$WORK/love-listing.txt" \
|
||||
|| fail "game.love is missing tools/rom_manifest_silver.json"
|
||||
# The .desktop's Icon= resolves against the AppDir root by basename, and
|
||||
# .DirIcon is what appimaged and file-manager thumbnailers read.
|
||||
cp "$IN/icon.png" "$APPDIR/$APP_NAME.png"
|
||||
|
||||
@@ -169,5 +169,7 @@ unzip -p "$temp_dir/game.love" src/core/Version.lua \
|
||||
|| fail "shared payload version was not stamped"
|
||||
grep -qxF "tools/rom_manifest_gold.json" "$temp_dir/love-listing.txt" \
|
||||
|| fail "shared payload is missing tools/rom_manifest_gold.json"
|
||||
grep -qxF "tools/rom_manifest_silver.json" "$temp_dir/love-listing.txt" \
|
||||
|| fail "shared payload is missing tools/rom_manifest_silver.json"
|
||||
|
||||
say "Linux arm64 self-test passed"
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
#!/usr/bin/env bash
|
||||
# Verifies a built arm64 AppImage is self-contained and bullseye-compatible.
|
||||
# Usage: scripts/linux-arm64/verify_appimage.sh <AppImage>
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
image="${1:?usage: verify_appimage.sh <AppImage>}"
|
||||
[ -f "$image" ] || { echo "::error::no such AppImage: $image"; exit 1; }
|
||||
image="$(cd "$(dirname "$image")" && pwd)/$(basename "$image")"
|
||||
|
||||
workdir="$(mktemp -d)"
|
||||
trap 'rm -rf "$workdir"' EXIT
|
||||
cd "$workdir"
|
||||
|
||||
# --appimage-extract needs no FUSE, so this works on a runner
|
||||
# without /dev/fuse and still exercises the real payload.
|
||||
"$image" --appimage-extract >/dev/null
|
||||
for required in AppRun bin/love game.love lib/liblove-11.5.so; do
|
||||
[ -e "squashfs-root/$required" ] \
|
||||
|| { echo "::error::AppImage is missing $required"; exit 1; }
|
||||
done
|
||||
|
||||
# Every bundled object must resolve once AppRun's LD_LIBRARY_PATH is
|
||||
# applied; an unresolved soname here is a user-visible launch crash.
|
||||
#
|
||||
# This runs on a HEADLESS runner on purpose, and that is the point.
|
||||
# The first version of this build bundled Debian's SDL2, which
|
||||
# hard-links libpulse/libasound/libX11/libwayland, so it only ever
|
||||
# started on a full desktop -- a bare runner is what exposed it.
|
||||
missing="$(LD_LIBRARY_PATH="$PWD/squashfs-root/lib" \
|
||||
ldd squashfs-root/bin/love squashfs-root/lib/*.so* 2>/dev/null \
|
||||
| grep 'not found' || true)"
|
||||
[ -z "$missing" ] || { echo "::error::unresolved deps:"; echo "$missing"; exit 1; }
|
||||
|
||||
# Nothing may hard-link a driver, session or audio-stack library:
|
||||
# those must be reached through dlopen so the AppImage runs on a box
|
||||
# with only ALSA, only Wayland, or only KMSDRM.
|
||||
linked="$(for f in squashfs-root/bin/love squashfs-root/lib/*.so*; do
|
||||
objdump -p "$f" 2>/dev/null | awk '/NEEDED/{print $2}'
|
||||
done | sort -u | grep -E '^lib(pulse|asound|X11|wayland|GL|EGL|drm|gbm|xcb|cairo|sndio|dbus)' || true)"
|
||||
[ -z "$linked" ] \
|
||||
|| { echo "::error::these must be dlopened, not linked:"; echo "$linked"; exit 1; }
|
||||
|
||||
# The whole point of compiling on bullseye. If a future change moves
|
||||
# the builder to a newer base, the glibc floor silently rises and
|
||||
# every user on an older distro gets "GLIBC_2.xx not found" -- catch
|
||||
# it here instead of in a release.
|
||||
floor="$(objdump -T squashfs-root/bin/love squashfs-root/lib/*.so* 2>/dev/null \
|
||||
| grep -o 'GLIBC_[0-9.]*' | sort -V | tail -1)"
|
||||
echo "highest required glibc symbol version: $floor"
|
||||
[ -n "$floor" ] \
|
||||
|| { echo "::error::found no versioned glibc symbols -- objdump read nothing"; exit 1; }
|
||||
highest="$(printf '%s\n' "$floor" "GLIBC_2.31" | sort -V | tail -1)"
|
||||
[ "$highest" = "GLIBC_2.31" ] \
|
||||
|| { echo "::error::AppImage requires $floor, above the bullseye 2.31 floor"; exit 1; }
|
||||
|
||||
echo "AppImage verified: $image"
|
||||
@@ -50,6 +50,7 @@ rm -f "$OUTPUT"
|
||||
main.lua conf.lua src data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
||||
if [ -f "$ROOT/PATCH_NOTES.md" ]; then
|
||||
(cd "$ROOT" && zip -q "$OUTPUT" PATCH_NOTES.md)
|
||||
@@ -94,6 +95,7 @@ for required in tools/save-editor/App.lua tools/save-editor/Kit.lua \
|
||||
tools/save-editor/panels/Party.lua \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
src/ui/kit/Kit.lua \
|
||||
src/import/LauncherView.lua; do
|
||||
grep -qxF "$required" "$LISTING" \
|
||||
|
||||
@@ -17,7 +17,9 @@ fail() { printf '\033[1;31merror:\033[0m %s\n' "$*" >&2; exit 1; }
|
||||
|
||||
if [ ! -f "$ROOT/data/generated/maps.lua" ] \
|
||||
&& [ ! -f "$ROOT/blue/data/generated/maps.lua" ] \
|
||||
&& [ ! -f "$ROOT/yellow/data/generated/maps.lua" ]; then
|
||||
&& [ ! -f "$ROOT/yellow/data/generated/maps.lua" ] \
|
||||
&& [ ! -f "$ROOT/gold/data/generated/maps.lua" ] \
|
||||
&& [ ! -f "$ROOT/silver/data/generated/maps.lua" ]; then
|
||||
fail "generated data missing, run scripts/setup.sh first"
|
||||
fi
|
||||
|
||||
|
||||
@@ -71,15 +71,15 @@ First install or update (same steps):
|
||||
your saves, imported ROMs, mods, and options. Re-extracting only
|
||||
replaces the NRO(s) and these help files.
|
||||
3. Launch with title override (hold R on HOME, open any title → hbmenu).
|
||||
4. Copy a legal Pokemon Red/Blue .gb or Yellow/Gold .gbc into:
|
||||
4. Copy a legal Pokemon Red/Blue .gb or Yellow/Gold/Silver .gbc into:
|
||||
switch/gen1recomp/pokemon-love2d/imports/
|
||||
then use Scan again in the launcher if needed.
|
||||
|
||||
Inboxes (drop files here via MTP / SD / FTP):
|
||||
imports/ — ROM .gb / .gbc
|
||||
imports/mods/ — community mod .zip
|
||||
imports/saves/red|blue|yellow|gold/ — raw .sav import (Gold cart .sav not yet)
|
||||
exports/red|blue|yellow|gold/ — pull after Export save (Gold not yet)
|
||||
imports/saves/red|blue|yellow|gold|silver/ — raw .sav import (Gold/Silver cart .sav not yet)
|
||||
exports/red|blue|yellow|gold|silver/ — pull after Export save (Gold/Silver not yet)
|
||||
|
||||
Full guide: https://github.com/bryanthaboi/gen1recomp/blob/main/docs/switch-install.md
|
||||
EOF
|
||||
@@ -92,7 +92,7 @@ write_readme() {
|
||||
}
|
||||
|
||||
write_readme "$SAVE_ROOT/imports/README.txt" \
|
||||
"Put a legal Pokemon Red/Blue .gb or Yellow/Gold .gbc here, then Scan again in the launcher."
|
||||
"Put a legal Pokemon Red/Blue .gb or Yellow/Gold/Silver .gbc here, then Scan again in the launcher."
|
||||
write_readme "$SAVE_ROOT/imports/mods/README.txt" \
|
||||
"Put community mod .zip files here, then MODS → Scan again."
|
||||
write_readme "$SAVE_ROOT/imports/saves/red/README.txt" \
|
||||
@@ -103,6 +103,8 @@ write_readme "$SAVE_ROOT/imports/saves/yellow/README.txt" \
|
||||
"Put a Yellow .sav (32 KB) here, then Yellow tab → SAVE FILES → Import save."
|
||||
write_readme "$SAVE_ROOT/imports/saves/gold/README.txt" \
|
||||
"Gold cart .sav import is not supported yet. Folder reserved so MTP matches the other games."
|
||||
write_readme "$SAVE_ROOT/imports/saves/silver/README.txt" \
|
||||
"Silver cart .sav import is not supported yet. Folder reserved so MTP matches the other games."
|
||||
write_readme "$SAVE_ROOT/exports/red/README.txt" \
|
||||
"After Export save (Red), copy the .sav out of this folder via MTP / SD / FTP."
|
||||
write_readme "$SAVE_ROOT/exports/blue/README.txt" \
|
||||
@@ -111,6 +113,8 @@ write_readme "$SAVE_ROOT/exports/yellow/README.txt" \
|
||||
"After Export save (Yellow), copy the .sav out of this folder via MTP / SD / FTP."
|
||||
write_readme "$SAVE_ROOT/exports/gold/README.txt" \
|
||||
"Gold cart .sav export is not supported yet. Folder reserved so MTP matches the other games."
|
||||
write_readme "$SAVE_ROOT/exports/silver/README.txt" \
|
||||
"Silver cart .sav export is not supported yet. Folder reserved so MTP matches the other games."
|
||||
|
||||
rm -f "$OUT_ZIP"
|
||||
(
|
||||
@@ -140,10 +144,12 @@ REQUIRED=(
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/blue/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/yellow/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/gold/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/silver/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/red/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/blue/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/yellow/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/gold/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/silver/README.txt"
|
||||
)
|
||||
for rel in "${REQUIRED[@]}"; do
|
||||
printf '%s\n' "$LISTING" | grep -Fq "$rel" || fail "zip missing $rel"
|
||||
|
||||
@@ -271,10 +271,12 @@ for rel in \
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/blue/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/yellow/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/gold/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/silver/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/red/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/blue/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/yellow/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/gold/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/gold/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/silver/README.txt"
|
||||
do
|
||||
printf '%s\n' "$ZIP_LIST" | grep -Fq "$rel" || PACK_MISSING="${PACK_MISSING} ${rel}"
|
||||
done
|
||||
|
||||
@@ -67,6 +67,7 @@ run_tier() {
|
||||
# ------- ROM-free tiers: these are what CI runs
|
||||
|
||||
run_tier "T0 ROM builder version routing" python3 tests/build_rom_data_cli_test.py
|
||||
run_tier "T0 ROM manifest generator pin/overrides" python3 tests/rom_manifest_generator_test.py
|
||||
run_tier "T0 switch CI workflow content gate" "$LUA" tests/switch_ci_workflows_test.lua
|
||||
run_tier "T0 switch transfer docs gate" "$LUA" tests/switch_transfer_docs_test.lua
|
||||
# NX Blue/Yellow asset overlay: ROM-free, must run on every checkout so a
|
||||
|
||||
@@ -1008,9 +1008,23 @@ end
|
||||
-- flickers the OBJ palette, DoBallTossSpecialEffects)
|
||||
function BattleState:animNext(name, isPlayer, shakes, ball)
|
||||
self.nextInsert = (self.nextInsert or 0) + 1
|
||||
table.insert(self.queue, self.nextInsert,
|
||||
{ anim = name, attackerIsPlayer = isPlayer, shakes = shakes,
|
||||
ball = ball })
|
||||
local row = { anim = name, attackerIsPlayer = isPlayer, shakes = shakes,
|
||||
ball = ball }
|
||||
table.insert(self.queue, self.nextInsert, row)
|
||||
return row
|
||||
end
|
||||
|
||||
-- an animation row ahead of the move's own, with PlayBattleAnimation2's
|
||||
-- applying-animation shake (engine/battle/effects.asm:1461-1471)
|
||||
function BattleState:animBeforeMove(name, isPlayer)
|
||||
local at
|
||||
for i, item in ipairs(self.queue) do
|
||||
if item == self.moveAnimRow then at = i break end
|
||||
end
|
||||
self.nextInsert = (self.nextInsert or 0) + 1
|
||||
table.insert(self.queue, at or self.nextInsert,
|
||||
{ anim = name, attackerIsPlayer = isPlayer, animDelayed = true,
|
||||
hit = { animType = isPlayer and 6 or 3 } })
|
||||
end
|
||||
|
||||
-- insert an act right after the current queue item
|
||||
@@ -1554,15 +1568,41 @@ end
|
||||
function BattleState:sendOutText(name)
|
||||
local e = self.enemy and self.enemy.mon
|
||||
local pct = 100
|
||||
if e and e.hp > 0 and math.floor(e.stats.hp / 4) > 0 then
|
||||
if e and e.hp > 0 then
|
||||
-- the same routine stamps wLastSwitchInEnemyMonHP
|
||||
-- (engine/battle/common_text.asm:105-110)
|
||||
self.lastSwitchInEnemyHP = e.hp
|
||||
if math.floor(e.stats.hp / 4) > 0 then
|
||||
pct = math.floor(e.hp * 25 / math.floor(e.stats.hp / 4))
|
||||
end
|
||||
end
|
||||
if pct >= 70 then return Strings("Go! %s!", name) end
|
||||
if pct >= 40 then return Strings("Do it! %s!", name) end
|
||||
if pct >= 10 then return Strings("Get'm! %s!", name) end
|
||||
return self:romText("_EnemysWeakText", "The enemy's weak!\nGet'm! %s!", name)
|
||||
end
|
||||
|
||||
-- RetreatMon / PlayerMon2Text (engine/battle/common_text.asm:167-243): the
|
||||
-- adjective reads the enemy HP lost since this mon switched in
|
||||
function BattleState:withdrawText(name)
|
||||
local e = self.enemy and self.enemy.mon
|
||||
local drop = 0
|
||||
if e and self.lastSwitchInEnemyHP and math.floor(e.stats.hp / 4) > 0 then
|
||||
drop = math.floor((self.lastSwitchInEnemyHP - e.hp) * 25
|
||||
/ math.floor(e.stats.hp / 4))
|
||||
end
|
||||
local word = ""
|
||||
if drop <= 0 then
|
||||
word = self:romText("_EnoughText", "enough!")
|
||||
elseif drop >= 70 then
|
||||
word = self:romText("_GoodText", "good!")
|
||||
elseif drop >= 30 then
|
||||
word = self:romText("_OKExclamationText", "OK!")
|
||||
end
|
||||
return self:romText("_PlayerMon2Text", "%s ", name) .. word
|
||||
.. self:romText("_ComeBackText", "\nCome back!")
|
||||
end
|
||||
|
||||
-- The cry a mon makes as it takes the field. Yellow does not run its
|
||||
-- starter Pikachu through PlayCry at all: SendOutMon branches to
|
||||
-- .starterPikachu (engine/battle/core.asm:1807-1817) and voices PCM
|
||||
@@ -1678,9 +1718,14 @@ function BattleState:enter()
|
||||
-- _PlayerBlackedOutText2 (data/text/text_2.asm:896): the two paragraphs
|
||||
-- playerMonFainted queues on the battle screen; there is no battle
|
||||
-- screen to queue them on here, so they print over the map.
|
||||
-- _PlayerBlackedOutText (no "2") extracts to the identical wording from
|
||||
-- a different ROM address and is unused anywhere in this engine -- not
|
||||
-- a fallback for this one, just pokered printing the same paragraph
|
||||
-- from a second call site elsewhere.
|
||||
self.game.stack:push(require("src.render.TextBox").new(self.game,
|
||||
Strings("%s is out of\nuseable POKéMON!", name) .. "\f"
|
||||
.. Strings("%s blacked\nout!", name), blackedOut))
|
||||
self:romText("_PlayerBlackedOutText2",
|
||||
"%s is out of\nuseable POKéMON!\f%s blacked\nout!", name, name),
|
||||
blackedOut))
|
||||
return
|
||||
end
|
||||
self.musicKind = self:computeMusicKind()
|
||||
@@ -1816,7 +1861,9 @@ function BattleState:enter()
|
||||
self.enemySendingOut = true
|
||||
self:slidePic("foe")
|
||||
end)
|
||||
self:say(Strings("%s sent\nout %s!", foeName, self.enemy.name))
|
||||
-- _TrainerSentOutText ends `done`, not `prompt` (data/text/text_2.asm:923)
|
||||
self:sayAuto(self:romText("_TrainerSentOutText", "%s sent\nout %s!",
|
||||
foeName, self.enemy.name))
|
||||
self:act(function()
|
||||
-- EnemySendOutFirstMon (core.asm:1421-1434): after the text the
|
||||
-- pic grows out of the ball (AnimateSendingOutMon), then the cry
|
||||
@@ -1845,7 +1892,8 @@ function BattleState:enter()
|
||||
self.sendingOut = true
|
||||
self:slidePic("back")
|
||||
end)
|
||||
self:say(self:sendOutText(self.player.name))
|
||||
-- _GoText.._PlayerMon1Text carry no prompt (data/text/text_2.asm:1274-1294)
|
||||
self:sayAuto(self:sendOutText(self.player.name))
|
||||
-- then the POOF plays and the mon appears with its cry
|
||||
-- (SendOutMon: message -> AnimateSendingOutMon -> PlayCry)
|
||||
self:queueSendOutAnim(true)
|
||||
@@ -2527,11 +2575,7 @@ end
|
||||
|
||||
-- the HUD label drawn in place of the level for a statused mon
|
||||
function BattleState:statusLabel(mon)
|
||||
local record = Status.recordFor(self.data.statuses, mon.status)
|
||||
if record then
|
||||
return record.hudLabel or record.label or mon.status
|
||||
end
|
||||
return mon.status
|
||||
return Status.hudLabelFor(self.data.statuses, mon.status)
|
||||
end
|
||||
|
||||
-- the one accuracy roll (MoveHitTest), hooked as battle.accuracy
|
||||
@@ -2663,6 +2707,11 @@ function BattleState:resolveSwitch(newMon)
|
||||
self.phase = "messages"
|
||||
self.afterQueue = "menu"
|
||||
self:act(function()
|
||||
-- SwitchPlayerMon (core.asm:2419-2423): RetreatMon prints over the
|
||||
-- outgoing pic and holds 50 frames before the mon is recalled
|
||||
self:sayNextAuto(self:withdrawText(self.player.name),
|
||||
Timing.SWITCH_PLAYER_MON)
|
||||
self:actNext(function()
|
||||
self:restoreMimicked(self.player) -- the battle copy leaves with it
|
||||
local previous = self.player
|
||||
self.player = makeBattler(self.data, newMon, true, self.game.save)
|
||||
@@ -2677,9 +2726,10 @@ function BattleState:resolveSwitch(newMon)
|
||||
self:markParticipant()
|
||||
sendOutMonCursors(self)
|
||||
self.sendingOut = true
|
||||
self:sayNext(self:sendOutText(self.player.name))
|
||||
self:sayNextAuto(self:sendOutText(self.player.name))
|
||||
self:queueSendOutAnim(false)
|
||||
end)
|
||||
end)
|
||||
self:act(function()
|
||||
self:executeAction(self.enemy, self.player, self:enemyAction())
|
||||
end)
|
||||
@@ -2707,7 +2757,12 @@ function BattleState:residualFor(b, opp)
|
||||
if b.residualDone then return end
|
||||
b.residualDone = true
|
||||
local msgs = Status.residual(b, opp, self)
|
||||
local rec = Status.recordFor(self.data and self.data.statuses, b.mon.status)
|
||||
for _, m in ipairs(msgs) do self:sayNext(prefixEnemy(m, b)) end
|
||||
-- engine/battle/core.asm:490-493
|
||||
if rec and rec.residual then
|
||||
self:animNext("BURN_PSN_ANIM", b.isPlayer)
|
||||
end
|
||||
if b.leechSeeded and b.mon.hp > 0 then
|
||||
-- the drain plays the ABSORB animation from the healing side
|
||||
-- (core.asm:506-517 flips hWhoseTurn before PlayMoveAnimation)
|
||||
@@ -3589,9 +3644,20 @@ function BattleState:executeAction(user, target, action)
|
||||
})
|
||||
self.aiUses = self:aiUsesFor()
|
||||
markSeen(self.game, self.enemy.mon.species)
|
||||
-- _AIBattleWithdrawText: "X with-/drew Y!"
|
||||
self:sayNext(Strings("%s with-\ndrew %s!", self.trainer.name, oldName))
|
||||
self:sayNext(Strings("%s sent\nout %s!", self.trainer.name, self.enemy.name))
|
||||
self:sayNext(self:romText("_AIBattleWithdrawText", "%s with-\ndrew %s!",
|
||||
self.trainer.name, oldName))
|
||||
-- EnemySendOut falls into EnemySendOutFirstMon: TrainerSentOutText,
|
||||
-- then AnimateSendingOutMon and PlayCry (core.asm:1276-1434)
|
||||
self.enemySendingOut = true
|
||||
self:sayNextAuto(self:romText("_TrainerSentOutText", "%s sent\nout %s!",
|
||||
self.trainer.name, self.enemy.name))
|
||||
self:actNext(function()
|
||||
self.enemySendingOut = false
|
||||
self:startGrowIn(self.enemy)
|
||||
self:actNext(function()
|
||||
self:waitSfxNext(self:playEntranceCry(self.enemy))
|
||||
end)
|
||||
end)
|
||||
return
|
||||
end
|
||||
|
||||
@@ -4083,8 +4149,12 @@ function BattleState:onFaint(battler)
|
||||
-- acknowledged core.asm:797-798 bug.)
|
||||
self:actNext(function() self:playVictoryMusic() end)
|
||||
end
|
||||
-- _EnemyMonFaintedText "Enemy X fainted!" / _PlayerMonFaintedText
|
||||
self:sayNext(Strings("%s\nfainted!", displayName(battler)))
|
||||
-- _EnemyMonFaintedText already carries its own "Enemy" wording, so this
|
||||
-- passes the raw name -- displayName's separate Strings("Enemy %s", ...)
|
||||
-- would double it up
|
||||
self:sayNext(battler.isPlayer
|
||||
and self:romText("_PlayerMonFaintedText", "%s\nfainted!", battler.name)
|
||||
or self:romText("_EnemyMonFaintedText", "Enemy %s\nfainted!", battler.name))
|
||||
if battler.isPlayer then
|
||||
self:act(function() self:playerMonFainted() end)
|
||||
else
|
||||
@@ -4260,6 +4330,13 @@ function BattleState:enemyMonFainted()
|
||||
-- "X is" off so "about to use" stays above the name, instead of the
|
||||
-- page ending on a bare nick (#565). Then para "Will PLAYER" /
|
||||
-- "change POKéMON?" with YES/NO.
|
||||
--
|
||||
-- _TrainerAboutToUseText combines both \f-paged, but unlike
|
||||
-- _ItemUseBallText00's say()+say() merge above, this is say()+
|
||||
-- sayChoice(): tried merging into one romText/sayChoice call and
|
||||
-- confirmed via tests/engine/trainer_shift_prompt_bug565.lua that
|
||||
-- the battle queue's own \f handling (not TextBox.lua's) does not
|
||||
-- page a sayChoice string the same way -- left as two calls.
|
||||
self:say(Strings("%s is\nabout to use\v%s!", self.trainer.name, nextName))
|
||||
self:sayChoice(
|
||||
Strings("Will %s\nchange POKéMON?", self.game.save.player.name),
|
||||
@@ -4281,6 +4358,9 @@ function BattleState:enemyMonFainted()
|
||||
self:act(function()
|
||||
local previous = self.enemy
|
||||
self.enemy = makeBattler(self.data, self.enemyParty[self.enemyIndex], false)
|
||||
-- EnemySendOutFirstMon (core.asm:1359-1363): the fresh foe's HP is the
|
||||
-- new wLastSwitchInEnemyMonHP baseline RetreatMon measures from
|
||||
self.lastSwitchInEnemyHP = self.enemy.mon.hp
|
||||
-- EnemySendOutFirstMon (core.asm:1314-1315): clears player's trap
|
||||
clearTrapping(self.player)
|
||||
self:syncSides()
|
||||
@@ -4300,7 +4380,8 @@ function BattleState:enemyMonFainted()
|
||||
-- (AnimateSendingOutMon) with the cry; no POOF -- that animation
|
||||
-- belongs to the player-side SendOutMon (core.asm:1757-1762)
|
||||
self.enemySendingOut = true
|
||||
self:sayNext(Strings("%s sent\nout %s!", self.trainer.name, self.enemy.name))
|
||||
self:sayNextAuto(self:romText("_TrainerSentOutText", "%s sent\nout %s!",
|
||||
self.trainer.name, self.enemy.name))
|
||||
self:actNext(function()
|
||||
self.enemySendingOut = false
|
||||
self:startGrowIn(self.enemy)
|
||||
@@ -4313,6 +4394,12 @@ function BattleState:enemyMonFainted()
|
||||
self:act(function()
|
||||
local mon = shiftSwitchMon
|
||||
if not mon then return end
|
||||
-- SwitchPlayerMon (core.asm:2419-2423): RetreatMon, the 50-frame
|
||||
-- hold, then the recall and the send-out
|
||||
self.nextInsert = 0
|
||||
self:sayNextAuto(self:withdrawText(self.player.name),
|
||||
Timing.SWITCH_PLAYER_MON)
|
||||
self:actNext(function()
|
||||
local previous = self.player
|
||||
self.player = makeBattler(self.data, mon, true, self.game.save)
|
||||
clearTrapping(self.enemy)
|
||||
@@ -4339,9 +4426,10 @@ function BattleState:enemyMonFainted()
|
||||
self.nextInsert = 0
|
||||
sendOutMonCursors(self)
|
||||
self.sendingOut = true
|
||||
self:sayNext(self:sendOutText(self.player.name))
|
||||
self:sayNextAuto(self:sendOutText(self.player.name))
|
||||
self:queueSendOutAnim(false)
|
||||
end)
|
||||
end)
|
||||
return
|
||||
end
|
||||
local prize = (self.trainer.baseMoney or 0) * self.enemy.mon.level
|
||||
@@ -4530,7 +4618,7 @@ function BattleState:openReplacementMenu()
|
||||
self.nextInsert = 0
|
||||
sendOutMonCursors(self)
|
||||
self.sendingOut = true
|
||||
self:sayNext(self:sendOutText(self.player.name))
|
||||
self:sayNextAuto(self:sendOutText(self.player.name))
|
||||
self:queueSendOutAnim(false)
|
||||
end,
|
||||
})
|
||||
@@ -4809,7 +4897,8 @@ function BattleState:storeCaughtMon()
|
||||
-- text_promptbutton (item_effects.asm:624-629), so the fanfare follows
|
||||
-- the box rather than firing when the dex bit is set
|
||||
self:sayNextWaitSfx(
|
||||
Strings("New POKéDEX data\nwill be added for\n%s!", self.enemy.name),
|
||||
self:romText("_ItemUseBallText06",
|
||||
"New POKéDEX data\nwill be added for\n%s!", self.enemy.name),
|
||||
function() return require("src.core.Sound").play(self.data, "Dex_Page_Added") end)
|
||||
self:uiNext(function()
|
||||
return self:buildScreen("DexEntryMenu", species)
|
||||
@@ -4830,9 +4919,12 @@ function BattleState:storeCaughtMon()
|
||||
if boxNum then
|
||||
askCaughtNickname()
|
||||
-- _ItemUseBallText07/08 keyed on EVENT_MET_BILL
|
||||
local pc = (game.save.flags and game.save.flags.EVENT_MET_BILL)
|
||||
and "BILL's PC" or Strings("someone's PC")
|
||||
self:sayNext(Strings("%s was\ntransferred to\n%s!", self.enemy.name, pc))
|
||||
local metBill = game.save.flags and game.save.flags.EVENT_MET_BILL
|
||||
self:sayNext(self:romText(
|
||||
metBill and "_ItemUseBallText07" or "_ItemUseBallText08",
|
||||
metBill and "%s was\ntransferred to\nBILL's PC!"
|
||||
or "%s was\ntransferred to\nsomeone's PC!",
|
||||
self.enemy.name))
|
||||
else
|
||||
self:sayNext(Strings("But every BOX\nis full!"))
|
||||
end
|
||||
@@ -4938,8 +5030,18 @@ function BattleState:throwBall(ball)
|
||||
-- RESTLESS SOUL dodges balls even once the scope has revealed it,
|
||||
-- so it is not a ghost battle any more (#444)
|
||||
self:animNext(self:tossAnimFor(ball), true, nil, ball)
|
||||
self:sayNext(Strings("It dodged the\nthrown BALL!"))
|
||||
self:sayNext(Strings("This POKéMON\ncan't be caught!"))
|
||||
-- _ItemUseBallText00 is one label for both lines, \f-paged. Unlike
|
||||
-- TextBox.new() (which splits \f itself), the battle queue's own
|
||||
-- startMessage() only splits on \n/\v -- confirmed live: the \f
|
||||
-- landed mid-line and the second sentence overflowed off the box
|
||||
-- instead of starting a fresh page. Resolve the label once, then
|
||||
-- split it the same way TextBox.lua does and queue one sayNext per
|
||||
-- page, so the two ROM sentences still render as two pages.
|
||||
local dodgeText = self:romText("_ItemUseBallText00",
|
||||
"It dodged the\nthrown BALL!\fThis POKéMON\ncan't be caught!")
|
||||
for page in (dodgeText .. "\f"):gmatch("(.-)\f") do
|
||||
self:sayNext(page)
|
||||
end
|
||||
self:act(function()
|
||||
self:executeAction(self.enemy, self.player, self:enemyAction())
|
||||
end)
|
||||
|
||||
@@ -92,6 +92,20 @@ local function hitCount(ctx, record)
|
||||
return dist[r + 1]
|
||||
end
|
||||
|
||||
-- engine/battle/effects.asm:119-151 (poison), :194-255 (burn/freeze/paralyze)
|
||||
local FBP_SIDE_STATUS = { BRN = true, FRZ = true, PAR = true }
|
||||
|
||||
local function secondaryStatusFx(battle, user, status)
|
||||
if status == "PSN" then
|
||||
local row = battle:animNext(user.isPlayer and "ENEMY_HUD_SHAKE_ANIM"
|
||||
or "SHAKE_SCREEN_ANIM", user.isPlayer)
|
||||
row.animDelayed = true
|
||||
row.hit = { animType = user.isPlayer and 6 or 3 }
|
||||
elseif FBP_SIDE_STATUS[status] and user.isPlayer then
|
||||
battle:animNext("ENEMY_HUD_SHAKE_ANIM", true).animDelayed = true
|
||||
end
|
||||
end
|
||||
|
||||
-- The damaging pipeline, extracted from the performMove monolith: every
|
||||
-- stage keeps the original's exact check order and rng consumption
|
||||
-- (invulnerability -> gate -> hit count -> pre-accuracy -> accuracy ->
|
||||
@@ -318,7 +332,12 @@ function EffectRegistry.runDamaging(battle, ctx, record)
|
||||
-- secondary side effects (blocked by fainting)
|
||||
if record and record.run and record.kind ~= "primary"
|
||||
and target.mon.hp > 0 and totalDealt > 0 then
|
||||
for _, m in ipairs(record.run(ctx)) do
|
||||
local hadStatus = target.mon.status
|
||||
local msgs = record.run(ctx)
|
||||
if target.mon.status and target.mon.status ~= hadStatus then
|
||||
secondaryStatusFx(battle, user, target.mon.status)
|
||||
end
|
||||
for _, m in ipairs(msgs) do
|
||||
battle:sayNext(m)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -581,6 +581,15 @@ MoveEffects.full = {
|
||||
end,
|
||||
},
|
||||
THRASH_PETAL_DANCE_EFFECT = {
|
||||
-- ThrashPetalDanceEffect (effects.asm:791-808) runs before damage
|
||||
-- (data/battle/special_effects.asm:22) and animates the setup turn
|
||||
beforeAccuracy = function(ctx)
|
||||
local user = ctx.user
|
||||
if not user.thrashTurns then
|
||||
ctx.battle:animBeforeMove(
|
||||
user.isPlayer and "SHRINKING_SQUARE_ANIM" or "ANIM_B1", user.isPlayer)
|
||||
end
|
||||
end,
|
||||
afterDamage = function(ctx)
|
||||
local user = ctx.user
|
||||
if not user.thrashTurns then
|
||||
|
||||
@@ -54,6 +54,13 @@ end
|
||||
-- freeze the English. They are already translatable through the
|
||||
-- statuses registry (mod.content.statuses:patch(id, { label = ... })).
|
||||
--
|
||||
-- Do not add a matching hudLabel = "..." below: Status.hudLabelFor reads
|
||||
-- hudLabel before label, and Registry:patch only overrides the fields a
|
||||
-- mod actually passes, so a label-only translation patch would be
|
||||
-- shadowed by this hudLabel forever. Nothing in this codebase gives
|
||||
-- hudLabel a value different from label -- setting it here only recreates
|
||||
-- that trap for no observed benefit.
|
||||
--
|
||||
-- The five persistent conditions as records: the beforeMove gauntlet, the
|
||||
-- residual sweep, the inflict text/immunities (StatusRegistry.inflict),
|
||||
-- the catch/wobble bonuses (Catching.attempt), the HUD label, and the
|
||||
@@ -61,7 +68,7 @@ end
|
||||
-- read these fields, so a mod's sixth status plugs into every consumer.
|
||||
Status.RECORDS = {
|
||||
SLP = {
|
||||
id = "SLP", label = "SLP", hudLabel = "SLP",
|
||||
id = "SLP", label = "SLP",
|
||||
catchBonus = 25, shakeBonus = 10,
|
||||
beforeMovePriority = 40,
|
||||
beforeMove = function(battler, _, battle)
|
||||
@@ -82,7 +89,7 @@ Status.RECORDS = {
|
||||
end,
|
||||
},
|
||||
FRZ = {
|
||||
id = "FRZ", label = "FRZ", hudLabel = "FRZ",
|
||||
id = "FRZ", label = "FRZ",
|
||||
catchBonus = 25, shakeBonus = 10,
|
||||
beforeMovePriority = 30,
|
||||
beforeMove = function(battler, _, battle)
|
||||
@@ -96,7 +103,7 @@ Status.RECORDS = {
|
||||
end,
|
||||
},
|
||||
PSN = {
|
||||
id = "PSN", label = "PSN", hudLabel = "PSN",
|
||||
id = "PSN", label = "PSN",
|
||||
catchBonus = 12, shakeBonus = 5,
|
||||
residual = damageOverTime("_HurtByPoisonText",
|
||||
Strings.source("%s's\nhurt by poison!")),
|
||||
@@ -112,7 +119,7 @@ Status.RECORDS = {
|
||||
end,
|
||||
},
|
||||
BRN = {
|
||||
id = "BRN", label = "BRN", hudLabel = "BRN",
|
||||
id = "BRN", label = "BRN",
|
||||
catchBonus = 12, shakeBonus = 5,
|
||||
statPenalty = { stat = "attack", div = 2 },
|
||||
residual = damageOverTime("_HurtByBurnText",
|
||||
@@ -124,7 +131,7 @@ Status.RECORDS = {
|
||||
end,
|
||||
},
|
||||
PAR = {
|
||||
id = "PAR", label = "PAR", hudLabel = "PAR",
|
||||
id = "PAR", label = "PAR",
|
||||
catchBonus = 12, shakeBonus = 5,
|
||||
statPenalty = { stat = "speed", div = 4 },
|
||||
beforeMovePriority = 10,
|
||||
@@ -160,6 +167,14 @@ function Status.recordFor(statuses, id)
|
||||
return (statuses or Status.RECORDS)[id]
|
||||
end
|
||||
|
||||
-- the HUD label for a status id: a mod's patched hudLabel/label if the
|
||||
-- merged registry has one, the raw id otherwise (BattleState.statusLabel,
|
||||
-- SummaryMenu.draw and PartyMenu.draw all read this the same way)
|
||||
function Status.hudLabelFor(statuses, id)
|
||||
local record = Status.recordFor(statuses, id)
|
||||
return record and (record.hudLabel or record.label) or id
|
||||
end
|
||||
|
||||
local function battleStatuses(battle)
|
||||
return battle and battle.data and battle.data.statuses
|
||||
end
|
||||
|
||||
@@ -0,0 +1,538 @@
|
||||
local Json = require("src.link.Json")
|
||||
local TouchSkin = require("src.core.TouchSkin")
|
||||
|
||||
local DeltaSkin = {}
|
||||
|
||||
DeltaSkin.INFO_NAME = "info.json"
|
||||
DeltaSkin.MAX_INFO_BYTES = 4 * 1024 * 1024
|
||||
|
||||
DeltaSkin.GAME_TYPE_PREFIXES = {
|
||||
"com.rileytestut.delta.game.",
|
||||
"public.aoshuang.game.",
|
||||
}
|
||||
|
||||
DeltaSkin.SYSTEMS = { gb = true, gbc = true }
|
||||
|
||||
DeltaSkin.LEGACY_EXTS = { gbcskin = true, gbaskin = true, gbskin = true }
|
||||
|
||||
DeltaSkin.DEVICE_ORDER = { "iphone", "ipad", "tv" }
|
||||
DeltaSkin.DISPLAY_ORDER = { "edgeToEdge", "standard", "splitView" }
|
||||
DeltaSkin.ORIENTATIONS = { "portrait", "landscape" }
|
||||
DeltaSkin.SIDES = { "up", "down", "left", "right" }
|
||||
|
||||
DeltaSkin.ASSET_LADDER = { "small", "medium", "large" }
|
||||
DeltaSkin.ASSET_WIDTHS = { small = 640, medium = 750, large = 1080 }
|
||||
DeltaSkin.DEFAULT_TARGET_WIDTH = 1080
|
||||
|
||||
DeltaSkin.INPUTS = {
|
||||
a = "a", b = "b", start = "start", select = "select",
|
||||
up = "up", down = "down", left = "left", right = "right",
|
||||
menu = "menu_toggle",
|
||||
fastforward = "hold_fast_forward",
|
||||
togglefastforward = "toggle_fast_forward",
|
||||
}
|
||||
|
||||
DeltaSkin.OUTPUT_HOTKEYS = {
|
||||
menu = "menu",
|
||||
fast_forward_hold = "fastForward",
|
||||
fast_forward_toggle = "toggleFastForward",
|
||||
}
|
||||
|
||||
DeltaSkin.MAPPING = {
|
||||
portrait = { width = 1080, height = 1920 },
|
||||
landscape = { width = 1920, height = 1080 },
|
||||
}
|
||||
|
||||
DeltaSkin.SCREEN_WIDTH = 160
|
||||
DeltaSkin.SCREEN_HEIGHT = 144
|
||||
|
||||
local function pick(t, key)
|
||||
if type(t) ~= "table" then return nil end
|
||||
local direct = t[key]
|
||||
if direct ~= nil then return direct end
|
||||
local want = tostring(key):lower()
|
||||
for k, v in pairs(t) do
|
||||
if tostring(k):lower() == want then return v end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function numOr(v, fallback)
|
||||
local n = tonumber(v)
|
||||
if not n or n ~= n then return fallback end
|
||||
return n
|
||||
end
|
||||
|
||||
local function round(n)
|
||||
return math.floor(numOr(n, 0) + 0.5)
|
||||
end
|
||||
|
||||
local function isArray(t)
|
||||
return type(t) == "table" and t[1] ~= nil
|
||||
end
|
||||
|
||||
local function addWarning(list, text)
|
||||
if type(list) ~= "table" then return end
|
||||
for _, existing in ipairs(list) do
|
||||
if existing == text then return end
|
||||
end
|
||||
list[#list + 1] = text
|
||||
end
|
||||
|
||||
function DeltaSkin.findInfo(root)
|
||||
local direct = root .. "/" .. DeltaSkin.INFO_NAME
|
||||
if TouchSkin.readFile(direct) then return direct, "" end
|
||||
local items = TouchSkin.listDir(root)
|
||||
for _, name in ipairs(items) do
|
||||
if tostring(name):lower() == DeltaSkin.INFO_NAME then
|
||||
return root .. "/" .. name, ""
|
||||
end
|
||||
end
|
||||
table.sort(items)
|
||||
for _, name in ipairs(items) do
|
||||
local nested = root .. "/" .. name .. "/" .. DeltaSkin.INFO_NAME
|
||||
if TouchSkin.readFile(nested) then return nested, name .. "/" end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function DeltaSkin.resolveName(name, opts)
|
||||
name = tostring(name or ""):gsub("\\", "/"):gsub("^%./", "")
|
||||
if name == "" then return nil end
|
||||
local names = opts and opts.names
|
||||
if type(names) == "table" then
|
||||
local want = name:lower()
|
||||
for _, entry in ipairs(names) do
|
||||
if tostring(entry):lower() == want then
|
||||
name = tostring(entry)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return ((opts and opts.prefix) or "") .. name
|
||||
end
|
||||
|
||||
function DeltaSkin.pickAsset(assets, opts, pdfFiles)
|
||||
if type(assets) ~= "table" then return nil end
|
||||
pdfFiles = pdfFiles or {}
|
||||
local raster = {}
|
||||
local pdfName
|
||||
for _, key in ipairs(DeltaSkin.ASSET_LADDER) do
|
||||
local name = pick(assets, key)
|
||||
if key == "medium" and type(name) ~= "string" then name = pick(assets, "normal") end
|
||||
if type(name) == "string" and name ~= "" then
|
||||
if name:lower():match("%.pdf$") then
|
||||
pdfName = name
|
||||
pdfFiles[#pdfFiles + 1] = name
|
||||
else
|
||||
raster[#raster + 1] = { key = key, name = name }
|
||||
end
|
||||
end
|
||||
end
|
||||
local resizable = pick(assets, "resizable")
|
||||
if type(resizable) == "string" and resizable ~= "" then
|
||||
if resizable:lower():match("%.pdf$") then
|
||||
pdfName = resizable
|
||||
pdfFiles[#pdfFiles + 1] = resizable
|
||||
else
|
||||
raster[#raster + 1] = { key = "large", name = resizable }
|
||||
end
|
||||
end
|
||||
local pdfPath = pdfName and DeltaSkin.resolveName(pdfName, opts) or nil
|
||||
if #raster == 0 then return nil, pdfPath end
|
||||
|
||||
local target = numOr(opts and opts.targetWidth, DeltaSkin.DEFAULT_TARGET_WIDTH)
|
||||
local chosen
|
||||
for _, cand in ipairs(raster) do
|
||||
if not chosen and (DeltaSkin.ASSET_WIDTHS[cand.key] or 0) >= target then
|
||||
chosen = cand.name
|
||||
end
|
||||
end
|
||||
if not chosen then chosen = raster[#raster].name end
|
||||
return DeltaSkin.resolveName(chosen, opts), nil
|
||||
end
|
||||
|
||||
function DeltaSkin.mergeEdges(base, item)
|
||||
local out = { top = 0, bottom = 0, left = 0, right = 0 }
|
||||
for _, side in ipairs({ "top", "bottom", "left", "right" }) do
|
||||
local v = pick(item, side)
|
||||
if v == nil then v = pick(base, side) end
|
||||
out[side] = numOr(v, 0)
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
function DeltaSkin.representation(reps, orient)
|
||||
for _, device in ipairs(DeltaSkin.DEVICE_ORDER) do
|
||||
local dev = pick(reps, device)
|
||||
if type(dev) == "table" then
|
||||
for _, display in ipairs(DeltaSkin.DISPLAY_ORDER) do
|
||||
local shown = pick(dev, display)
|
||||
if type(shown) == "table" then
|
||||
local obj = pick(shown, orient)
|
||||
if type(obj) == "table" then return obj, device, display end
|
||||
end
|
||||
end
|
||||
local flat = pick(dev, orient)
|
||||
if type(flat) == "table" and (pick(flat, "items") or pick(flat, "mappingSize")) then
|
||||
return flat, device, nil
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function DeltaSkin.directionalInputs(inputs)
|
||||
if type(inputs) ~= "table" or isArray(inputs) then return nil end
|
||||
local out, found = {}, 0
|
||||
for _, side in ipairs(DeltaSkin.SIDES) do
|
||||
local v = pick(inputs, side)
|
||||
if type(v) == "string" then
|
||||
local lower = v:lower()
|
||||
local mapped = DeltaSkin.INPUTS[lower]
|
||||
if not mapped and lower:find(side, 1, true) then mapped = side end
|
||||
if mapped then
|
||||
out[side] = mapped
|
||||
found = found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if found >= 2 then return out end
|
||||
return nil
|
||||
end
|
||||
|
||||
function DeltaSkin.specFor(inputs)
|
||||
local parts = {}
|
||||
local function add(v)
|
||||
if type(v) ~= "string" then return end
|
||||
local mapped = DeltaSkin.INPUTS[v:lower()]
|
||||
if mapped then parts[#parts + 1] = mapped end
|
||||
end
|
||||
if type(inputs) == "string" then
|
||||
add(inputs)
|
||||
elseif type(inputs) == "table" then
|
||||
if isArray(inputs) then
|
||||
for _, v in ipairs(inputs) do add(v) end
|
||||
else
|
||||
local keys = {}
|
||||
for k in pairs(inputs) do keys[#keys + 1] = tostring(k) end
|
||||
table.sort(keys)
|
||||
for _, k in ipairs(keys) do add(inputs[k]) end
|
||||
end
|
||||
end
|
||||
if #parts == 0 then return "nul" end
|
||||
return table.concat(parts, "|")
|
||||
end
|
||||
|
||||
function DeltaSkin.screenRect(obj, mapW, mapH)
|
||||
local frame
|
||||
local screens = pick(obj, "screens")
|
||||
if type(screens) == "table" and type(screens[1]) == "table" then
|
||||
frame = pick(screens[1], "outputFrame")
|
||||
end
|
||||
if type(frame) ~= "table" then frame = pick(obj, "gameScreenFrame") end
|
||||
if type(frame) ~= "table" then return nil end
|
||||
local w = numOr(pick(frame, "width"), 0)
|
||||
local h = numOr(pick(frame, "height"), 0)
|
||||
if w <= 0 or h <= 0 then return nil end
|
||||
return {
|
||||
x = numOr(pick(frame, "x"), 0) / mapW,
|
||||
y = numOr(pick(frame, "y"), 0) / mapH,
|
||||
w = w / mapW, h = h / mapH,
|
||||
}
|
||||
end
|
||||
|
||||
function DeltaSkin.addItem(page, item, baseEdges, mapW, mapH)
|
||||
if type(item) ~= "table" then return end
|
||||
local frame = pick(item, "frame")
|
||||
if type(frame) ~= "table" then return end
|
||||
local fw = numOr(pick(frame, "width"), 0)
|
||||
local fh = numOr(pick(frame, "height"), 0)
|
||||
if fw <= 0 or fh <= 0 then return end
|
||||
local fx = numOr(pick(frame, "x"), 0)
|
||||
local fy = numOr(pick(frame, "y"), 0)
|
||||
|
||||
local edges = DeltaSkin.mergeEdges(baseEdges, pick(item, "extendedEdges"))
|
||||
local cx, cy = (fx + fw * 0.5) / mapW, (fy + fh * 0.5) / mapH
|
||||
local w, h = fw / mapW, fh / mapH
|
||||
local reachLeft = 1 + edges.left / (fw * 0.5)
|
||||
local reachRight = 1 + edges.right / (fw * 0.5)
|
||||
local reachUp = 1 + edges.top / (fh * 0.5)
|
||||
local reachDown = 1 + edges.bottom / (fh * 0.5)
|
||||
|
||||
local inputs = pick(item, "inputs")
|
||||
local dirs = DeltaSkin.directionalInputs(inputs)
|
||||
if dirs then
|
||||
local base = {
|
||||
x = cx, y = cy, rangeX = w * 0.5, rangeY = h * 0.5,
|
||||
rangeMod = 1, alphaMod = page.alphaMod, shape = "rect",
|
||||
reachLeft = reachLeft, reachRight = reachRight,
|
||||
reachUp = reachUp, reachDown = reachDown,
|
||||
}
|
||||
for _, ctl in ipairs(TouchSkin.expandDirectional(base, dirs)) do
|
||||
page.controls[#page.controls + 1] = ctl
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local shape = tostring(pick(item, "mask") or ""):lower() == "circle" and "radial" or "rect"
|
||||
local ctl = TouchSkin.newControl(DeltaSkin.specFor(inputs), cx, cy, w, h, shape)
|
||||
ctl.alphaMod = page.alphaMod
|
||||
ctl.reachLeft, ctl.reachRight = reachLeft, reachRight
|
||||
ctl.reachUp, ctl.reachDown = reachUp, reachDown
|
||||
page.controls[#page.controls + 1] = ctl
|
||||
end
|
||||
|
||||
function DeltaSkin.buildPage(obj, orient, opts, warnings, pdfFiles)
|
||||
local mapping = pick(obj, "mappingSize")
|
||||
local mapW = numOr(pick(mapping, "width"), 0)
|
||||
local mapH = numOr(pick(mapping, "height"), 0)
|
||||
if mapW <= 0 or mapH <= 0 then
|
||||
mapW, mapH = 320, 240
|
||||
addWarning(warnings, orient .. " has no mappingSize; assuming 320x240")
|
||||
end
|
||||
|
||||
local imagePath, pdfPath = DeltaSkin.pickAsset(pick(obj, "assets"), opts, pdfFiles)
|
||||
local page = {
|
||||
name = orient,
|
||||
orient = orient,
|
||||
imagePath = imagePath,
|
||||
pdfPath = pdfPath,
|
||||
fullScreen = true,
|
||||
normalized = true,
|
||||
pixelCoords = false,
|
||||
rangeMod = 1,
|
||||
alphaMod = pick(obj, "translucent") == true and 0.7 or 1,
|
||||
aspect = mapW / mapH,
|
||||
aspectFromCfg = false,
|
||||
rect = { x = 0, y = 0, w = 1, h = 1 },
|
||||
mappingWidth = mapW,
|
||||
mappingHeight = mapH,
|
||||
controls = {},
|
||||
}
|
||||
|
||||
local screen = DeltaSkin.screenRect(obj, mapW, mapH)
|
||||
if screen then
|
||||
page.viewport = screen
|
||||
page.viewportFill = false
|
||||
else
|
||||
-- mappingSize is the overlay, not the device. Portrait controller
|
||||
-- skins (GBA4iOS-era 320x240 decks, this Pikachu skin, etc.) keep
|
||||
-- that aspect, sit at the bottom, and leave the leftover for the
|
||||
-- Game Boy picture. A screens/gameScreenFrame rect still fills.
|
||||
page.aspectFromCfg = true
|
||||
page.screenFit = "remainder"
|
||||
if orient == "portrait" then page.anchor = "bottom" end
|
||||
end
|
||||
|
||||
local baseEdges = pick(obj, "extendedEdges")
|
||||
local items = pick(obj, "items")
|
||||
if type(items) == "table" then
|
||||
for _, item in ipairs(items) do
|
||||
DeltaSkin.addItem(page, item, baseEdges, mapW, mapH)
|
||||
end
|
||||
end
|
||||
return page
|
||||
end
|
||||
|
||||
function DeltaSkin.systemOf(gameType)
|
||||
if type(gameType) ~= "string" or gameType == "" then return nil end
|
||||
for _, prefix in ipairs(DeltaSkin.GAME_TYPE_PREFIXES) do
|
||||
if gameType:sub(1, #prefix) == prefix then
|
||||
return gameType:sub(#prefix + 1):lower()
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function DeltaSkin.parse(text, opts)
|
||||
opts = opts or {}
|
||||
local info, err = Json.decode(tostring(text or ""), DeltaSkin.MAX_INFO_BYTES)
|
||||
if type(info) ~= "table" then
|
||||
return nil, "info.json does not parse: " .. tostring(err)
|
||||
end
|
||||
|
||||
local gameType = info.gameTypeIdentifier
|
||||
if type(gameType) ~= "string" or gameType == "" then
|
||||
return nil, "old GBA4iOS skin, not supported: info.json has no gameTypeIdentifier"
|
||||
end
|
||||
if gameType:lower():find("gba4ios", 1, true) then
|
||||
return nil, "old GBA4iOS skin, not supported"
|
||||
end
|
||||
local system = DeltaSkin.systemOf(gameType)
|
||||
if not system then
|
||||
return nil, "not a Delta skin: unknown gameTypeIdentifier " .. gameType
|
||||
end
|
||||
|
||||
local warnings = {}
|
||||
if not DeltaSkin.SYSTEMS[system] then
|
||||
addWarning(warnings, "this skin is for " .. system .. ", not Game Boy")
|
||||
end
|
||||
|
||||
local reps = info.representations
|
||||
if type(reps) ~= "table" then return nil, "info.json has no representations" end
|
||||
|
||||
local pdfFiles, pages = {}, {}
|
||||
for _, orient in ipairs(DeltaSkin.ORIENTATIONS) do
|
||||
local obj = DeltaSkin.representation(reps, orient)
|
||||
if obj then
|
||||
local page = DeltaSkin.buildPage(obj, orient, opts, warnings, pdfFiles)
|
||||
page.index = #pages + 1
|
||||
pages[#pages + 1] = page
|
||||
end
|
||||
end
|
||||
if #pages == 0 then return nil, "info.json has no usable representation" end
|
||||
|
||||
return {
|
||||
pages = pages,
|
||||
name = info.name,
|
||||
author = info.author,
|
||||
notes = info.notes,
|
||||
format = "delta",
|
||||
system = system,
|
||||
identifier = info.identifier,
|
||||
warnings = warnings,
|
||||
pdfFiles = pdfFiles,
|
||||
}
|
||||
end
|
||||
|
||||
function DeltaSkin.needsConversion(skin)
|
||||
if type(skin) ~= "table" then return nil end
|
||||
local files = skin.pdfFiles
|
||||
if type(files) ~= "table" or #files == 0 then return nil end
|
||||
for _, page in ipairs(skin.pages or {}) do
|
||||
-- A raster asset, or a JPEG recovered from the PDF at load, means the
|
||||
-- skin can draw. Parse-only callers still see pdfOnly because they
|
||||
-- have not run extract yet.
|
||||
if page.rasterData then return nil end
|
||||
if page.imagePath then return nil end
|
||||
end
|
||||
return { pdfOnly = true, files = files }
|
||||
end
|
||||
|
||||
function DeltaSkin.outputInputs(ctl)
|
||||
local out = {}
|
||||
for _, b in ipairs(ctl.buttons or {}) do out[#out + 1] = b end
|
||||
for _, h in ipairs(ctl.hotkeys or {}) do
|
||||
local mapped = DeltaSkin.OUTPUT_HOTKEYS[h]
|
||||
if mapped then out[#out + 1] = mapped end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
function DeltaSkin.buildRepresentation(page, orient, warnings)
|
||||
local map = DeltaSkin.MAPPING[orient] or DeltaSkin.MAPPING.portrait
|
||||
local mapW, mapH = map.width, map.height
|
||||
local items, files = {}, {}
|
||||
|
||||
for _, ctl in ipairs(page.controls or {}) do
|
||||
local names = DeltaSkin.outputInputs(ctl)
|
||||
if ctl.sector and ctl.sector ~= 1 then
|
||||
names = {}
|
||||
elseif ctl.sector and ctl.areaNames then
|
||||
local TouchSkin = require("src.core.TouchSkin")
|
||||
local dirs = {}
|
||||
for _, side in ipairs({ "up", "down", "left", "right" }) do
|
||||
local mapped = TouchSkin.GB_BUTTONS[tostring(ctl.areaNames[side]):lower()]
|
||||
if mapped then dirs[side] = mapped end
|
||||
end
|
||||
names = next(dirs) and dirs or {}
|
||||
end
|
||||
if names.up or names.down or names.left or names.right or #names > 0 then
|
||||
local item = {
|
||||
inputs = names,
|
||||
frame = {
|
||||
x = round((ctl.x - ctl.rangeX) * mapW),
|
||||
y = round((ctl.y - ctl.rangeY) * mapH),
|
||||
width = round(ctl.rangeX * 2 * mapW),
|
||||
height = round(ctl.rangeY * 2 * mapH),
|
||||
},
|
||||
}
|
||||
if ctl.shape == "radial" then item.mask = "circle" end
|
||||
local edges, any = {}, false
|
||||
local pairsList = {
|
||||
{ key = "left", reach = ctl.reachLeft, half = ctl.rangeX * mapW },
|
||||
{ key = "right", reach = ctl.reachRight, half = ctl.rangeX * mapW },
|
||||
{ key = "top", reach = ctl.reachUp, half = ctl.rangeY * mapH },
|
||||
{ key = "bottom", reach = ctl.reachDown, half = ctl.rangeY * mapH },
|
||||
}
|
||||
for _, side in ipairs(pairsList) do
|
||||
local reach = numOr(side.reach, 1)
|
||||
if reach ~= 1 then
|
||||
edges[side.key] = round((reach - 1) * side.half)
|
||||
any = true
|
||||
end
|
||||
end
|
||||
if any then item.extendedEdges = edges end
|
||||
items[#items + 1] = item
|
||||
elseif ctl.imagePath then
|
||||
addWarning(warnings, "per-button art is dropped: Delta keeps all art in one image")
|
||||
end
|
||||
end
|
||||
|
||||
local obj = {
|
||||
items = items,
|
||||
mappingSize = { width = mapW, height = mapH },
|
||||
extendedEdges = { top = 0, bottom = 0, left = 0, right = 0 },
|
||||
translucent = false,
|
||||
}
|
||||
if page.imagePath then
|
||||
obj.assets = {
|
||||
small = page.imagePath, medium = page.imagePath, large = page.imagePath,
|
||||
}
|
||||
files[#files + 1] = page.imagePath
|
||||
end
|
||||
if page.viewport then
|
||||
obj.screens = { {
|
||||
inputFrame = { x = 0, y = 0,
|
||||
width = DeltaSkin.SCREEN_WIDTH, height = DeltaSkin.SCREEN_HEIGHT },
|
||||
outputFrame = {
|
||||
x = round(page.viewport.x * mapW), y = round(page.viewport.y * mapH),
|
||||
width = round(page.viewport.w * mapW), height = round(page.viewport.h * mapH),
|
||||
},
|
||||
} }
|
||||
end
|
||||
return obj, files
|
||||
end
|
||||
|
||||
function DeltaSkin.build(skin, opts)
|
||||
if type(skin) ~= "table" or not skin.pages or not skin.pages[1] then
|
||||
return nil, "skin has no pages"
|
||||
end
|
||||
opts = opts or {}
|
||||
local standard, edgeToEdge = {}, {}
|
||||
local assets, warnings, used = {}, {}, {}
|
||||
|
||||
for _, page in ipairs(skin.pages) do
|
||||
local orient = TouchSkin.pageOrient(page)
|
||||
if orient ~= "portrait" and orient ~= "landscape" then
|
||||
orient = (numOr(page.aspect, 1) < 1) and "portrait" or "landscape"
|
||||
end
|
||||
if not used[orient] then
|
||||
used[orient] = true
|
||||
local obj, files = DeltaSkin.buildRepresentation(page, orient, warnings)
|
||||
standard[orient] = obj
|
||||
edgeToEdge[orient] = obj
|
||||
for _, rel in ipairs(files) do assets[#assets + 1] = rel end
|
||||
end
|
||||
end
|
||||
|
||||
local system = tostring(opts.system or "gbc")
|
||||
local info = {
|
||||
name = skin.name or skin.id or "skin",
|
||||
identifier = opts.identifier
|
||||
or ("com.gen1recomp.skin." .. tostring(skin.id or "skin")),
|
||||
gameTypeIdentifier = DeltaSkin.GAME_TYPE_PREFIXES[1] .. system,
|
||||
debug = false,
|
||||
representations = { iphone = { standard = standard, edgeToEdge = edgeToEdge } },
|
||||
}
|
||||
return info, assets, warnings
|
||||
end
|
||||
|
||||
function DeltaSkin.encodeInfo(skin, opts)
|
||||
local info, assets, warnings = DeltaSkin.build(skin, opts)
|
||||
if not info then return nil, assets end
|
||||
return Json.encode(info), assets, warnings
|
||||
end
|
||||
|
||||
return DeltaSkin
|
||||