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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-20 20:50:21 +02:00
Update LauncherView.lua
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+40
-15
@@ -409,13 +409,13 @@ end
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local function cartPill(project, x, y, w, h, z, color, alpha)
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local points, radius = {}, h / 2
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for i = 0, 10 do
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local a = math.pi + math.pi * i / 10
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points[#points + 1] = { project(x + radius + math.cos(a) * radius,
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local a = -math.pi / 2 + math.pi * i / 10
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points[#points + 1] = { project(x + w - radius + math.cos(a) * radius,
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y + radius + math.sin(a) * radius, z) }
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end
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for i = 0, 10 do
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local a = math.pi * i / 10
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points[#points + 1] = { project(x + w - radius + math.cos(a) * radius,
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local a = math.pi / 2 + math.pi * i / 10
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points[#points + 1] = { project(x + radius + math.cos(a) * radius,
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y + radius + math.sin(a) * radius, z) }
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end
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cartPolygon(points, color, alpha)
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@@ -678,18 +678,43 @@ local function cartridgeButton(imp, x, y, w, h, key, version, gameName, action)
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if frontFacing then
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local faceZ = depth + 0.8
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for i = 0, 4 do
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local ry = mainTop + 7 + i * h * 0.025
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cartPolygon(cartQuad(project, -halfW + 2, ry, w * 0.13, 2, faceZ), side, 0.7)
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cartPolygon(cartQuad(project, halfW - w * 0.13 - 2, ry, w * 0.13, 2, faceZ), side, 0.7)
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-- The shell's grip grooves: a stack beside the label recess on the left,
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-- and one below the top-right corner notch, like the DMG cart.
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local grooveW = w * 0.115
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local grooveH = math.max(1, h * 0.009)
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for i = 0, 5 do
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local ry = mainTop + h * 0.014 + i * h * 0.021
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cartPolygon(cartQuad(project, -halfW + w * 0.02, ry,
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grooveW, grooveH, faceZ), side, 0.7)
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cartPolygon(cartQuad(project, halfW - grooveW - w * 0.02, ry,
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grooveW, grooveH, faceZ), side, 0.7)
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end
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local recessX, recessY = -w * 0.32, mainTop + h * 0.023
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local recessW, recessH = w * 0.64, h * 0.24
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cartPolygon(cartQuad(project, recessX, recessY, recessW, recessH, faceZ), shell, 0.88)
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cartPill(project, recessX + w * 0.025, recessY + h * 0.025,
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recessW - w * 0.05, h * 0.12, faceZ + 0.5, shell, 0.7)
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cartPill(project, recessX + w * 0.045, recessY + h * 0.043,
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recessW - w * 0.09, h * 0.083, faceZ + 0.8, side, 0.42)
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-- The thin diagonal mold ridge cut into each long side a little below
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-- the grip grooves, mirrored left/right.
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local function diagonal(x0, y0, x1, y1)
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local dx, dy = x1 - x0, y1 - y0
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local len = math.sqrt(dx * dx + dy * dy)
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local nx, ny = -dy / len, dx / len
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local t = math.max(0.6, h * 0.004)
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cartPolygon({
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{ project(x0 + nx * t, y0 + ny * t, faceZ) },
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{ project(x0 - nx * t, y0 - ny * t, faceZ) },
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{ project(x1 - nx * t, y1 - ny * t, faceZ) },
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{ project(x1 + nx * t, y1 + ny * t, faceZ) },
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}, side, 0.7)
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end
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local dgY = mainTop + h * 0.20
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diagonal(-halfW + w * 0.006, dgY, -halfW + w * 0.085, dgY + h * 0.038)
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diagonal(halfW - w * 0.006, dgY, halfW - w * 0.085, dgY + h * 0.038)
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-- The Nintendo GAME BOY recess: one stadium pill sunk into the shell.
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local pillX, pillW = -halfW + w * 0.17, w * 0.62
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local pillY, pillH = mainTop + h * 0.024, h * 0.115
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cartPill(project, pillX, pillY, pillW, pillH, faceZ + 0.5, side, 0.55)
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local inX, inY = w * 0.008, h * 0.008
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cartPill(project, pillX + inX, pillY + inY,
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pillW - 2 * inX, pillH - 2 * inY, faceZ + 0.8,
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{ math.floor(shell[1] * 0.92), math.floor(shell[2] * 0.92),
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math.floor(shell[3] * 0.92) }, 1)
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local labelX, labelY = -w * 0.33, -h * 0.20
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local labelW, labelH = w * 0.66, h * 0.55
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