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fix(gen2): refresh caches missing trainer HUD balls
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@@ -136,6 +136,9 @@ local VERSION_REQUIRED_FILES_OVERRIDE = {
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-- costs nothing on a current cache and is the difference between every
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-- trainer battle opening with a picture and opening with none.
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"assets/generated/battle/trainers/falkner.png",
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-- BattleStart_TrainerHuds cannot draw its party rows from a cache made
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-- before the four ball tiles were extracted (#1502).
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"assets/generated/battle/hud/balls.png",
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"assets/generated/audio/programs.bin",
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},
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}
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@@ -26,5 +26,7 @@ check(helperStart ~= nil, "requiredFilesFor helper exists")
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local helper = src:sub(helperStart, start)
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check(helper:find("VERSION_REQUIRED_FILES_OVERRIDE", 1, true) ~= nil,
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"requiredFilesFor consults VERSION_REQUIRED_FILES_OVERRIDE")
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check(src:find('"assets/generated/battle/hud/balls.png"', 1, true) ~= nil,
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"Gold caches require the trainer HUD ball sheet")
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T.finish()
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