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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-19 12:15:31 +02:00
fix(gen2): honor battle party grid navigation
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@@ -512,8 +512,9 @@ gains a field instead of the name gaining a prefix.
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id under Gen 1's `name` key, which is the one payload difference the
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numeric flag space forces.
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- *Menus (`src/ui/gen2/`):* `ui.start_menu.items`, `ui.title_menu.items`,
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`ui.options.rows`, `ui.party.submenu`, `ui.naming.grid`, `ui.pc.items`,
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`ui.list_menu`, `transition.style`. `ui.list_menu` covers Gold's script
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`ui.options.rows`, `ui.party.submenu`, `ui.party.grid_navigation`,
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`ui.naming.grid`, `ui.pc.items`, `ui.list_menu`, `transition.style`.
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`ui.list_menu` covers Gold's script
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menus (`ScriptMenu.lua`); the `Chrome.List` widget the START and title
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menus draw with does not raise it yet, so those two are composed through
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their own hooks only.
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@@ -2290,6 +2290,7 @@ function BattleState:openParty(forced)
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-- :2702; engine/pokemon/party_menu.asm:660-679). Only the voluntary list
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-- carries BattleMonMenu; PickPartyMonInBattle has no submenu.
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prompt = forced and "which" or "choose",
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battle = true,
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battleSubmenu = not forced,
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onCancel = function()
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stack:pop()
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@@ -2762,6 +2763,7 @@ function BattleState:openShiftParty()
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self.phase = "submenu"
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Screens.push(self.game, "Gen2PartyMenu", {
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prompt = "which",
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battle = true,
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onCancel = function()
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stack:pop()
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self.phase = "resolving"
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@@ -3135,6 +3137,7 @@ function BattleState:useOnPartyMon(itemId, action)
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self.phase = "submenu"
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Screens.push(self.game, "Gen2PartyMenu", {
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prompt = "useItem",
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battle = true,
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party = self.battle.party or (self.save and self.save.party),
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onCancel = function()
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stack:pop()
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@@ -76,6 +76,23 @@ local BATTLE_SUBMENU_LEFT, BATTLE_SUBMENU_TOP = 11, 11
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-- HP bar is 6 tiles wide (48px) in the party list.
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local function gridIndex(index, count, direction)
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if count < 1 then return nil end
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local row, col = math.floor((index - 1) / 2), (index - 1) % 2
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if direction == "left" or direction == "right" then
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local other = row * 2 + (1 - col) + 1
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return other <= count and other or index
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end
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local step = direction == "up" and -1 or direction == "down" and 1
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if not step then return nil end
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local rows = math.ceil(count / 2)
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for offset = 1, rows do
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local other = ((row + step * offset) % rows) * 2 + col + 1
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if other <= count then return other end
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end
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return index
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end
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function PartyMenu:wantsFillScale() return true end
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function PartyMenu:drawsWidescreen() return true end
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@@ -114,6 +131,7 @@ function PartyMenu.new(game, opts)
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self.wantsSubmenu = opts.submenu == true
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-- BattleMenu_PKMN's `callfar BattleMonMenu` (engine/battle/core.asm:4810).
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self.wantsBattleSubmenu = opts.battleSubmenu == true
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self.battle = opts.battle == true
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self.submenu = nil
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-- The held slot while SwitchPartyMons' second pick is open; nil otherwise.
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self.switchFrom = nil
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@@ -146,6 +164,13 @@ function PartyMenu:isCancel()
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return self.index > #self.party
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end
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function PartyMenu:gridNavigation()
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if not self.battle
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or not Runtime.wantsHook("ui.party.grid_navigation") then return false end
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return Runtime.call("ui.party.grid_navigation", function() return false end,
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self) == true
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end
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-- ------------------------------------------------------------- mon submenu
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-- GetMonSubmenuItems, in its own order: every field move the mon knows first,
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@@ -477,7 +502,18 @@ function PartyMenu:update(_dt)
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return
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end
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local total = self:count()
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if input:wasPressed("up") then
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local grid
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if self:gridNavigation() then
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local direction = input:wasPressed("left") and "left"
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or input:wasPressed("right") and "right"
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or input:wasPressed("up") and "up"
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or input:wasPressed("down") and "down"
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grid = gridIndex(self.index, #self.party, direction)
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end
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if grid then
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self.index = grid
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self:storeCursor()
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elseif input:wasPressed("up") then
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self.index = self.index > 1 and self.index - 1 or total
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elseif input:wasPressed("down") then
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self.index = self.index < total and self.index + 1 or 1
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@@ -397,7 +397,8 @@ local GEN2_HOOKS = {
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"world.tod", "map.palette", "fieldmove.eligibility",
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-- menus and the battle intro
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"ui.start_menu.items", "ui.title_menu.items", "ui.options.rows",
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"ui.party.submenu", "ui.naming.grid", "ui.pc.items", "ui.list_menu",
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"ui.party.submenu", "ui.party.grid_navigation", "ui.naming.grid",
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"ui.pc.items", "ui.list_menu",
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"transition.style",
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-- battle
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"battle.damage", "battle.crit", "battle.accuracy", "battle.turn_order",
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@@ -14,6 +14,7 @@ local NamingScreen = require("src.ui.NamingScreen")
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local TextBox = require("src.render.TextBox")
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local ChoiceBox = require("src.ui.ChoiceBox")
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local PartyMenu = require("src.ui.PartyMenu")
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local Gen2PartyMenu = require("src.ui.gen2.PartyMenu")
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local Player = require("src.world.Player")
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local Music = require("src.core.Music")
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@@ -295,6 +296,16 @@ do
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menu:update(0)
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check(menu.index == 4,
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"removing the hook restores native list navigation immediately")
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local gold = Gen2PartyMenu.new(game, { battle = true })
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unsub = wrap("ui.party.grid_navigation", function() return true end)
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gold:update(0)
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check(gold.index == 3,
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"a Gold battle party can follow the same companion grid")
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unsub()
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gold:update(0)
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check(gold.index == 4,
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"Gold restores native party list navigation without the hook")
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end
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-- ------- music.volume (distance / indoor muffling)
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