Merge pull request #1527 from thibautbus/fix/status-abbreviation-translation

Translate the status abbreviations shown outside battle
This commit is contained in:
bryanthaboi
2026-08-19 06:01:14 -04:00
committed by GitHub
5 changed files with 191 additions and 12 deletions
+1 -5
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@@ -2527,11 +2527,7 @@ end
-- the HUD label drawn in place of the level for a statused mon
function BattleState:statusLabel(mon)
local record = Status.recordFor(self.data.statuses, mon.status)
if record then
return record.hudLabel or record.label or mon.status
end
return mon.status
return Status.hudLabelFor(self.data.statuses, mon.status)
end
-- the one accuracy roll (MoveHitTest), hooked as battle.accuracy
+20 -5
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@@ -54,6 +54,13 @@ end
-- freeze the English. They are already translatable through the
-- statuses registry (mod.content.statuses:patch(id, { label = ... })).
--
-- Do not add a matching hudLabel = "..." below: Status.hudLabelFor reads
-- hudLabel before label, and Registry:patch only overrides the fields a
-- mod actually passes, so a label-only translation patch would be
-- shadowed by this hudLabel forever. Nothing in this codebase gives
-- hudLabel a value different from label -- setting it here only recreates
-- that trap for no observed benefit.
--
-- The five persistent conditions as records: the beforeMove gauntlet, the
-- residual sweep, the inflict text/immunities (StatusRegistry.inflict),
-- the catch/wobble bonuses (Catching.attempt), the HUD label, and the
@@ -61,7 +68,7 @@ end
-- read these fields, so a mod's sixth status plugs into every consumer.
Status.RECORDS = {
SLP = {
id = "SLP", label = "SLP", hudLabel = "SLP",
id = "SLP", label = "SLP",
catchBonus = 25, shakeBonus = 10,
beforeMovePriority = 40,
beforeMove = function(battler, _, battle)
@@ -82,7 +89,7 @@ Status.RECORDS = {
end,
},
FRZ = {
id = "FRZ", label = "FRZ", hudLabel = "FRZ",
id = "FRZ", label = "FRZ",
catchBonus = 25, shakeBonus = 10,
beforeMovePriority = 30,
beforeMove = function(battler, _, battle)
@@ -96,7 +103,7 @@ Status.RECORDS = {
end,
},
PSN = {
id = "PSN", label = "PSN", hudLabel = "PSN",
id = "PSN", label = "PSN",
catchBonus = 12, shakeBonus = 5,
residual = damageOverTime("_HurtByPoisonText",
Strings.source("%s's\nhurt by poison!")),
@@ -112,7 +119,7 @@ Status.RECORDS = {
end,
},
BRN = {
id = "BRN", label = "BRN", hudLabel = "BRN",
id = "BRN", label = "BRN",
catchBonus = 12, shakeBonus = 5,
statPenalty = { stat = "attack", div = 2 },
residual = damageOverTime("_HurtByBurnText",
@@ -124,7 +131,7 @@ Status.RECORDS = {
end,
},
PAR = {
id = "PAR", label = "PAR", hudLabel = "PAR",
id = "PAR", label = "PAR",
catchBonus = 12, shakeBonus = 5,
statPenalty = { stat = "speed", div = 4 },
beforeMovePriority = 10,
@@ -160,6 +167,14 @@ function Status.recordFor(statuses, id)
return (statuses or Status.RECORDS)[id]
end
-- the HUD label for a status id: a mod's patched hudLabel/label if the
-- merged registry has one, the raw id otherwise (BattleState.statusLabel,
-- SummaryMenu.draw and PartyMenu.draw all read this the same way)
function Status.hudLabelFor(statuses, id)
local record = Status.recordFor(statuses, id)
return record and (record.hudLabel or record.label) or id
end
local function battleStatuses(battle)
return battle and battle.data and battle.data.statuses
end
+2 -1
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@@ -18,6 +18,7 @@ local Theme = require("src.ui.Theme")
local FieldDefaults = require("src.world.FieldDefaults")
local Map = require("src.world.Map")
local Strings = require("src.core.Strings")
local Status = require("src.battle.Status")
local PartyMenu = {}
PartyMenu.__index = PartyMenu
@@ -821,7 +822,7 @@ function PartyMenu:draw()
if mon.hp <= 0 then
Font.draw(Strings("FNT"), 136, y)
elseif mon.status then
Font.draw(mon.status, 136, y)
Font.draw(Status.hudLabelFor(self.game.data.statuses, mon.status), 136, y)
end
-- the tile HP bar (DrawHP2 + SetPartyMenuHPBarColor). grayFill:
-- tinting the fill AND running it through the row's zone
+2 -1
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@@ -14,6 +14,7 @@ local Font = require("src.render.Font")
local TypeChart = require("src.battle.TypeChart")
local Strings = require("src.core.Strings")
local Stats = require("src.pokemon.Stats")
local Status = require("src.battle.Status")
local SummaryMenu = {}
SummaryMenu.__index = SummaryMenu
@@ -145,7 +146,7 @@ function SummaryMenu:draw()
HudTiles.drawHPBar(data, 11, 3, mon, 1, barZoned) -- wHPBarType 1
Font.draw(("%3d/%3d"):format(mon.hp, mon.stats.hp), 96, 32)
Font.draw(Strings("STATUS/"), 72, 48)
Font.draw(mon.status or "OK", 128, 48)
Font.draw(Status.hudLabelFor(data.statuses, mon.status) or "OK", 128, 48)
-- stats box (0,8) 10x10: names rows 9/11/13/15, values indented
Font.drawBox(0, 8, 10, 10)
@@ -0,0 +1,166 @@
-- SummaryMenu.lua:148 and PartyMenu.lua:824 used to draw mon.status as a
-- bare literal ("PSN", "PAR", "BRN", "FRZ", "SLP"), invisible to any
-- translation a mod supplies. Unlike the strings catalog, a mod translates
-- status abbreviations through the statuses content registry
-- (mod.content.statuses:patch(id, { label = value }), label only), the
-- same registry src/battle/BattleState.lua:statusLabel already reads in
-- battle. This test drives both screens' status draw with a mod-patched
-- registry and checks the patched label reaches Font.draw, not the raw
-- status id.
--
-- It also guards a second bug found alongside the first: Status.RECORDS'
-- five vanilla entries used to set hudLabel to the same literal as label
-- ("FRZ", hudLabel = "FRZ", ...). Since Status.hudLabelFor (and
-- BattleState:statusLabel before it) reads "hudLabel or label", and
-- Registry:patch only overrides the fields a mod actually passes, a
-- real label-only patch left the untouched vanilla hudLabel shadowing it
-- forever -- the translation was stored but never displayed anywhere,
-- in or out of battle.
package.path = "./?.lua;./?/init.lua;" .. package.path
local T = require("tests.harness")
love = love or {}
love.graphics = {
setColor = function() end,
rectangle = function() end,
draw = function() end,
push = function() end, pop = function() end,
translate = function() end, scale = function() end,
}
package.loaded["src.render.Font"] = {
draw = function() end,
drawCode = function() end,
drawBox = function() end,
}
package.loaded["src.render.HudTiles"] = {
statusTile = function() end,
tile = function() end,
drawHPBar = function() end,
}
package.loaded["src.render.PaletteFX"] = {
shader = function() return nil end,
pal = function() return nil end,
markTrueColor = function() end,
}
package.loaded["src.ui.Theme"] = { cursor = 0, cursorHollow = 0 }
package.loaded["src.render.Assets"] = {}
package.loaded["src.world.FieldDefaults"] = {}
package.loaded["src.world.Map"] = {}
package.loaded["src.mods.Runtime"] = { wantsHook = function() return false end }
package.loaded["src.ui.Screens"] = {}
package.loaded["src.core.Logger"] = { warn = function() end }
local Status = require("src.battle.Status")
-- a mod's registered status translation, same shape mod.content.statuses:
-- patch(id, { label = ..., hudLabel = ... }) merges into Data.statuses
local function moddedStatuses()
local statuses = {}
for id, record in pairs(Status.RECORDS) do statuses[id] = record end
statuses.PSN = { id = "PSN", label = "PSN", hudLabel = "TOX" }
return statuses
end
local Font = package.loaded["src.render.Font"]
local drawn
local origDraw = Font.draw
Font.draw = function(text, x, y)
drawn[#drawn + 1] = { text = text, x = x, y = y }
return origDraw(text, x, y)
end
local function mkDef()
return { name = "BULBASAUR", dex = 1, types = { "GRASS" } }
end
local function mkMon(status)
return {
nickname = "SAUR", species = "BULBASAUR", level = 5,
hp = 10, stats = { hp = 10, attack = 5, defense = 5, speed = 5, special = 5 },
status = status,
}
end
-- ---- SummaryMenu: page 1's STATUS/ line (~line 148-151) ----
do
local SummaryMenu = assert(loadfile("src/ui/SummaryMenu.lua"))()
local game = {
data = { pokemon = { BULBASAUR = mkDef() }, statuses = moddedStatuses() },
save = { player = { id = 1, name = "RED" } },
}
local menu = setmetatable(
{ game = game, mon = mkMon("PSN"), page = 1 }, SummaryMenu)
drawn = {}
menu:draw()
local statusDraw
for _, d in ipairs(drawn) do
if d.x == 128 and d.y == 48 then statusDraw = d end
end
T.check(statusDraw ~= nil, "SummaryMenu draws a status label at (128,48)")
T.eq(statusDraw.text, "TOX",
"SummaryMenu draws the mod-patched hudLabel, not the raw status id")
end
-- vanilla (no mod): falls back to the plain id, same as before the fix
do
local SummaryMenu = assert(loadfile("src/ui/SummaryMenu.lua"))()
local game = {
data = { pokemon = { BULBASAUR = mkDef() }, statuses = nil },
save = { player = { id = 1, name = "RED" } },
}
local menu = setmetatable(
{ game = game, mon = mkMon("PSN"), page = 1 }, SummaryMenu)
drawn = {}
menu:draw()
local statusDraw
for _, d in ipairs(drawn) do
if d.x == 128 and d.y == 48 then statusDraw = d end
end
T.eq(statusDraw.text, "PSN",
"SummaryMenu still shows the vanilla PSN label with no mod loaded")
end
-- ---- PartyMenu: the roster row's status column (~line 824-827) ----
do
local PartyMenu = assert(loadfile("src/ui/PartyMenu.lua"))()
PartyMenu.drawIcon = function() end
local game = {
data = { pokemon = { BULBASAUR = mkDef() }, statuses = moddedStatuses(),
text = {} },
save = { party = { mkMon("PSN") } },
}
local list = setmetatable({ game = game, index = 1 }, PartyMenu)
drawn = {}
list:draw()
local statusDraw
for _, d in ipairs(drawn) do
if d.x == 136 then statusDraw = d end
end
T.check(statusDraw ~= nil, "PartyMenu draws a status label at x=136")
T.eq(statusDraw.text, "TOX",
"PartyMenu draws the mod-patched hudLabel, not the raw status id")
end
-- ---- real Registry:patch, not a hand-built table: a label-only patch (the
-- shape a translation mod would send for every one of the 5 vanilla
-- statuses) must reach the HUD despite the vanilla record already
-- defining hudLabel ----
do
local Registry = require("src.mods.Registry")
local reg = Registry.new("statuses", { semantics = "record", target = "statuses" })
reg.base = function() return Status.RECORDS end
local LABEL_ONLY_PATCH = { SLP = "SOM", FRZ = "GEL", PSN = "PSN", BRN = "BRU", PAR = "PAR" }
for id, translated in pairs(LABEL_ONLY_PATCH) do
reg:patch(id, { label = translated }, "mod")
end
local merged = {}
for id in pairs(Status.RECORDS) do merged[id] = reg:get(id) end
for id, translated in pairs(LABEL_ONLY_PATCH) do
T.eq(Status.hudLabelFor(merged, id), translated,
"a label-only mod patch on " .. id .. " reaches the HUD label")
end
end
T.finish("status_abbreviation_translation_test")