Translate the status abbreviations shown outside battle

src/ui/SummaryMenu.lua:148 and src/ui/PartyMenu.lua:824 drew mon.status
(PSN/PAR/BRN/FRZ/SLP) as a bare literal, bypassing translation. Unlike
plain text, a mod translates status labels through the statuses content
registry (mod.content.statuses:patch(id, { label = value }), the same
registry src/battle/BattleState.lua:statusLabel already reads in battle.
Route both screens through the same lookup, extracted as
Status.hudLabelFor(statuses, id) and shared with BattleState:statusLabel
so the hudLabel-or-label fallback rule lives in one place, with the raw
status id kept as the fallback when no record overrides it.

Found along the way: Status.RECORDS' five vanilla entries duplicated
hudLabel = label ("FRZ", hudLabel = "FRZ", ...) for no functional
reason. Since hudLabelFor reads hudLabel before label, and
Registry:patch only overrides fields a mod actually passes, a
translation mod's label-only patch (the natural shape for a status
catalog carrying one string per id, with no separate hudLabel data to
patch) was silently shadowed by the untouched vanilla hudLabel -- the
translation was stored but never displayed, in or out of battle. This
affected BattleState:statusLabel too, before this change and
independently of it. Dropped the redundant hudLabel field from all
five vanilla records: it's declared optional in the schema, and
nothing in this codebase ever gives it a value different from label --
setting it here only recreated the shadowing trap for no observed
benefit. Left a comment above Status.RECORDS warning against
re-adding it.
This commit is contained in:
thibautbus
2026-08-18 17:59:34 +02:00
parent 580449b8df
commit 9984958193
4 changed files with 25 additions and 12 deletions
+1 -5
View File
@@ -2527,11 +2527,7 @@ end
-- the HUD label drawn in place of the level for a statused mon
function BattleState:statusLabel(mon)
local record = Status.recordFor(self.data.statuses, mon.status)
if record then
return record.hudLabel or record.label or mon.status
end
return mon.status
return Status.hudLabelFor(self.data.statuses, mon.status)
end
-- the one accuracy roll (MoveHitTest), hooked as battle.accuracy
+20 -5
View File
@@ -54,6 +54,13 @@ end
-- freeze the English. They are already translatable through the
-- statuses registry (mod.content.statuses:patch(id, { label = ... })).
--
-- Do not add a matching hudLabel = "..." below: Status.hudLabelFor reads
-- hudLabel before label, and Registry:patch only overrides the fields a
-- mod actually passes, so a label-only translation patch would be
-- shadowed by this hudLabel forever. Nothing in this codebase gives
-- hudLabel a value different from label -- setting it here only recreates
-- that trap for no observed benefit.
--
-- The five persistent conditions as records: the beforeMove gauntlet, the
-- residual sweep, the inflict text/immunities (StatusRegistry.inflict),
-- the catch/wobble bonuses (Catching.attempt), the HUD label, and the
@@ -61,7 +68,7 @@ end
-- read these fields, so a mod's sixth status plugs into every consumer.
Status.RECORDS = {
SLP = {
id = "SLP", label = "SLP", hudLabel = "SLP",
id = "SLP", label = "SLP",
catchBonus = 25, shakeBonus = 10,
beforeMovePriority = 40,
beforeMove = function(battler, _, battle)
@@ -82,7 +89,7 @@ Status.RECORDS = {
end,
},
FRZ = {
id = "FRZ", label = "FRZ", hudLabel = "FRZ",
id = "FRZ", label = "FRZ",
catchBonus = 25, shakeBonus = 10,
beforeMovePriority = 30,
beforeMove = function(battler, _, battle)
@@ -96,7 +103,7 @@ Status.RECORDS = {
end,
},
PSN = {
id = "PSN", label = "PSN", hudLabel = "PSN",
id = "PSN", label = "PSN",
catchBonus = 12, shakeBonus = 5,
residual = damageOverTime("_HurtByPoisonText",
Strings.source("%s's\nhurt by poison!")),
@@ -112,7 +119,7 @@ Status.RECORDS = {
end,
},
BRN = {
id = "BRN", label = "BRN", hudLabel = "BRN",
id = "BRN", label = "BRN",
catchBonus = 12, shakeBonus = 5,
statPenalty = { stat = "attack", div = 2 },
residual = damageOverTime("_HurtByBurnText",
@@ -124,7 +131,7 @@ Status.RECORDS = {
end,
},
PAR = {
id = "PAR", label = "PAR", hudLabel = "PAR",
id = "PAR", label = "PAR",
catchBonus = 12, shakeBonus = 5,
statPenalty = { stat = "speed", div = 4 },
beforeMovePriority = 10,
@@ -160,6 +167,14 @@ function Status.recordFor(statuses, id)
return (statuses or Status.RECORDS)[id]
end
-- the HUD label for a status id: a mod's patched hudLabel/label if the
-- merged registry has one, the raw id otherwise (BattleState.statusLabel,
-- SummaryMenu.draw and PartyMenu.draw all read this the same way)
function Status.hudLabelFor(statuses, id)
local record = Status.recordFor(statuses, id)
return record and (record.hudLabel or record.label) or id
end
local function battleStatuses(battle)
return battle and battle.data and battle.data.statuses
end
+2 -1
View File
@@ -18,6 +18,7 @@ local Theme = require("src.ui.Theme")
local FieldDefaults = require("src.world.FieldDefaults")
local Map = require("src.world.Map")
local Strings = require("src.core.Strings")
local Status = require("src.battle.Status")
local PartyMenu = {}
PartyMenu.__index = PartyMenu
@@ -821,7 +822,7 @@ function PartyMenu:draw()
if mon.hp <= 0 then
Font.draw(Strings("FNT"), 136, y)
elseif mon.status then
Font.draw(mon.status, 136, y)
Font.draw(Status.hudLabelFor(self.game.data.statuses, mon.status), 136, y)
end
-- the tile HP bar (DrawHP2 + SetPartyMenuHPBarColor). grayFill:
-- tinting the fill AND running it through the row's zone
+2 -1
View File
@@ -14,6 +14,7 @@ local Font = require("src.render.Font")
local TypeChart = require("src.battle.TypeChart")
local Strings = require("src.core.Strings")
local Stats = require("src.pokemon.Stats")
local Status = require("src.battle.Status")
local SummaryMenu = {}
SummaryMenu.__index = SummaryMenu
@@ -145,7 +146,7 @@ function SummaryMenu:draw()
HudTiles.drawHPBar(data, 11, 3, mon, 1, barZoned) -- wHPBarType 1
Font.draw(("%3d/%3d"):format(mon.hp, mon.stats.hp), 96, 32)
Font.draw(Strings("STATUS/"), 72, 48)
Font.draw(mon.status or "OK", 128, 48)
Font.draw(Status.hudLabelFor(data.statuses, mon.status) or "OK", 128, 48)
-- stats box (0,8) 10x10: names rows 9/11/13/15, values indented
Font.drawBox(0, 8, 10, 10)