Route OverworldController's field messages through their real ROM text

Four message families in OverworldController.lua were plain Lua
literals instead of their already-extracted, already-translated ROM
text labels:

- applyFieldPoison()'s faint message: the third of three collapsed
  "%s\nfainted!" ROM strings (the other two, in BattleState.lua, are
  fixed in the previous commit) -- routed through _PokemonFaintedText.
- useSoftboiledFieldMove()'s two outcome messages: _ItemUseNoEffectText
  and _PotionText, the exact labels ItemEffects.lua's real potion
  message already uses, including _PotionText's second slot (the
  actual amount healed) the old literal never showed at all.
- tryHiddenObject()'s two hidden-item finds: _FoundHiddenItemText.
- The normal item-ball pickup path's two finds (one Yellow-only
  bag-full variant): a comment already named _FoundItemText
  ("FoundItemText: text_far, sound_get_item_1, text_end").

Both found-item labels lead with a {PLAYER} token that romText
auto-fills from a 2-arg call (player name, item name) in the same
order the literal already used. The fallback text for both is plain
"%s found\n%s!", matching the original literal's shape exactly --
an earlier version of this fix used a "{PLAYER} found\n%s!" fallback
that relied on TextBox.new's later TextBox.substitute pass to resolve
{PLAYER}, which works but needlessly made the fallback path depend on
a downstream call instead of being self-contained.
This commit is contained in:
thibautbus
2026-08-19 14:31:09 +02:00
parent 354a8b476d
commit bff40a5d90
+16 -8
View File
@@ -846,15 +846,20 @@ function OverworldState:useSoftboiledFieldMove(user, target)
if not user or not user.stats or not target or not target.stats
or target == user or target.hp <= 0
or target.hp >= target.stats.hp or user.hp <= heal then
Game.stack:push(TextBox.new(Game, Strings("It won't have\nany effect.")))
Game.stack:push(TextBox.new(Game,
romText(Game.data, "_ItemUseNoEffectText", "It won't have\nany effect.")))
return false
end
local before = target.hp
user.hp = user.hp - heal
target.hp = math.min(target.stats.hp, target.hp + heal)
require("src.core.Sound").play(Game.data, "Heal_HP")
local def = Game.data.pokemon[target.species]
-- _PotionText's second slot is the recovered amount, same as
-- ItemEffects.lua's potion message -- the engine fallback never shows it
Game.stack:push(TextBox.new(Game,
Strings("%s's HP\nwas restored!", target.nickname or def.name)))
romText(Game.data, "_PotionText", "%s's HP\nwas restored!",
target.nickname or def.name, target.hp - before)))
return true
end
@@ -2126,7 +2131,8 @@ function OverworldState:tryHiddenObject(fx, fy)
-- leaves the spot unfound; _CantCarryMoreText is the Toss line (#872)
local name = Game.data.items[h.item] and Game.data.items[h.item].name or h.item
Game.stack:push(TextBox.new(Game,
Strings("%s found\n%s!", save.player.name, name) .. "\f"
romText(Game.data, "_FoundHiddenItemText", "%s found\n%s!",
save.player.name, name) .. "\f"
.. romText(Game.data, "_HiddenItemBagFullText",
"But, {PLAYER} has\nno more room for\vother items!")))
return true
@@ -2137,7 +2143,8 @@ function OverworldState:tryHiddenObject(fx, fy)
-- text_asm tail runs it as PlaySoundWaitForCurrent +
-- WaitForSoundToFinish once the box has printed (hidden_items.asm)
Game.stack:push(TextBox.new(Game,
Strings("%s found\n%s!", save.player.name, name),
romText(Game.data, "_FoundHiddenItemText", "%s found\n%s!",
save.player.name, name),
nil, TextBox.soundOpts(Game, "Get_Item2")))
return true
end
@@ -2795,8 +2802,8 @@ function OverworldState:talkTo(npc)
"No more room for\nitems!")
if GameVersion.isYellow() then
local name = Game.data.items[d.item] and Game.data.items[d.item].name or d.item
noRoom = Strings("%s found\n%s!", Game.save.player.name, name)
.. "\f" .. noRoom
noRoom = romText(Game.data, "_FoundItemText", "%s found\n%s!",
Game.save.player.name, name) .. "\f" .. noRoom
end
Game.stack:push(TextBox.new(Game, noRoom))
return
@@ -2813,7 +2820,8 @@ function OverworldState:talkTo(npc)
local ddef = Game.data.items[d.item]
-- FoundItemText: text_far, sound_get_item_1, text_end (pick_up_item.asm)
Game.stack:push(TextBox.new(Game,
Strings("%s found\n%s!", Game.save.player.name, name), nil,
romText(Game.data, "_FoundItemText", "%s found\n%s!",
Game.save.player.name, name), nil,
TextBox.soundOpts(Game,
(ddef and ddef.keyItem) and "Get_Key_Item" or "Get_Item1")))
return
@@ -3745,7 +3753,7 @@ function OverworldState:applyFieldPoison()
local queue = {}
for _, mon in ipairs(fainted) do
local name = mon.nickname or Game.data.pokemon[mon.species].name
table.insert(queue, Strings("%s\nfainted!", name))
table.insert(queue, romText(Game.data, "_PokemonFaintedText", "%s\nfainted!", name))
end
local alive = false
for _, mon in ipairs(save.party) do