Merge pull request #1601 from bryanthaboi/dev
bug fixes and uncles neighbor
@@ -12,10 +12,11 @@ name: ci
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#
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on:
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push:
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# Integration branch + release branch. PRs already run via pull_request
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# (any base); this list is only for post-merge push runs.
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branches: [dev, main]
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# PRs into dev only: a dev -> main ship PR reuses the required checks the
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# dev push already put on the same head SHA, so it needs no second run.
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pull_request:
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branches: [dev]
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# a force-push while CI is mid-run should cancel the stale run, not queue
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concurrency:
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@@ -318,52 +319,10 @@ jobs:
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run: |
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set -euo pipefail
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scripts/build_linux_arm64.sh --version 0.0.0
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# Shared with the release workflow so shipped images get the same
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# self-contained / glibc-floor checks as PR builds.
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- name: Verify the AppImage is self-contained and bullseye-compatible
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run: |
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set -euo pipefail
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image="dist/linux-arm64/gen1recomp-0.0.0-linux-arm64.AppImage"
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# --appimage-extract needs no FUSE, so this works on a runner
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# without /dev/fuse and still exercises the real payload.
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"$image" --appimage-extract >/dev/null
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for required in AppRun bin/love game.love lib/liblove-11.5.so; do
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[ -e "squashfs-root/$required" ] \
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|| { echo "::error::AppImage is missing $required"; exit 1; }
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done
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# Every bundled object must resolve once AppRun's LD_LIBRARY_PATH is
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# applied; an unresolved soname here is a user-visible launch crash.
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#
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# This runs on a HEADLESS runner on purpose, and that is the point.
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# The first version of this build bundled Debian's SDL2, which
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# hard-links libpulse/libasound/libX11/libwayland, so it only ever
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# started on a full desktop -- a bare runner is what exposed it.
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missing="$(LD_LIBRARY_PATH="$PWD/squashfs-root/lib" \
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ldd squashfs-root/bin/love squashfs-root/lib/*.so* 2>/dev/null \
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| grep 'not found' || true)"
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[ -z "$missing" ] || { echo "::error::unresolved deps:"; echo "$missing"; exit 1; }
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# Nothing may hard-link a driver, session or audio-stack library:
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# those must be reached through dlopen so the AppImage runs on a box
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# with only ALSA, only Wayland, or only KMSDRM.
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linked="$(for f in squashfs-root/bin/love squashfs-root/lib/*.so*; do
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objdump -p "$f" 2>/dev/null | awk '/NEEDED/{print $2}'
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done | sort -u | grep -E '^lib(pulse|asound|X11|wayland|GL|EGL|drm|gbm|xcb|cairo|sndio|dbus)' || true)"
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[ -z "$linked" ] \
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|| { echo "::error::these must be dlopened, not linked:"; echo "$linked"; exit 1; }
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# The whole point of compiling on bullseye. If a future change moves
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# the builder to a newer base, the glibc floor silently rises and
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# every user on an older distro gets "GLIBC_2.xx not found" -- catch
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# it here instead of in a release.
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floor="$(objdump -T squashfs-root/bin/love squashfs-root/lib/*.so* 2>/dev/null \
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| grep -o 'GLIBC_[0-9.]*' | sort -V | tail -1)"
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echo "highest required glibc symbol version: $floor"
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[ -n "$floor" ] \
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|| { echo "::error::found no versioned glibc symbols -- objdump read nothing"; exit 1; }
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highest="$(printf '%s\n' "$floor" "GLIBC_2.31" | sort -V | tail -1)"
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[ "$highest" = "GLIBC_2.31" ] \
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|| { echo "::error::AppImage requires $floor, above the bullseye 2.31 floor"; exit 1; }
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run: bash scripts/linux-arm64/verify_appimage.sh dist/linux-arm64/gen1recomp-0.0.0-linux-arm64.AppImage
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- name: Upload the AppImage
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uses: actions/upload-artifact@v7
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with:
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@@ -400,7 +359,6 @@ jobs:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v7
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- run: sudo apt-get update && sudo apt-get install -y luajit
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- run: python3 -m pip install --upgrade pillow
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# the fixture PNGs are committed (they are 8x8 placeholders, not
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@@ -421,13 +379,8 @@ jobs:
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print(f"\n{len(paths)} fixture assets valid")
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PY
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# the fingerprint golden is the parity tripwire; prove it still
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# matches the dataset on a clean checkout
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- name: fingerprint gate
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run: luajit tests/engine/gate_fingerprint.lua
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- name: parity-guarantee meta-test
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run: luajit tests/engine/gate_meta_coverage.lua
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# the fingerprint parity gates (gate_fingerprint / gate_meta_coverage)
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# run in the headless job via run_engine; this job only guards the PNGs
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# Only the differ is under test here, and the job is named for that. The
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# capture half of the golden pipeline does not exist: a POKEPORT_DRIVER
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@@ -161,6 +161,8 @@ jobs:
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scripts/build_linux_arm64.sh \
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--version "${{ needs.version.outputs.version }}" \
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--game-love .bazinga/work/game.love
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- name: Verify the AppImage is self-contained and bullseye-compatible
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run: bash scripts/linux-arm64/verify_appimage.sh "dist/linux-arm64/gen1recomp-${{ needs.version.outputs.version }}-linux-arm64.AppImage"
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- name: Upload Linux arm64 release
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uses: actions/upload-artifact@v7
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with:
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@@ -285,7 +287,7 @@ jobs:
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retention-days: 1
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release:
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needs: [version, xbox-uwp, linux-arm64, native-tls-win]
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needs: [version, love-payload, xbox-uwp, linux-arm64, native-tls-win]
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runs-on: ${{ fromJSON(github.repository == 'bryanthaboi/gen1recomp' && '["self-hosted", "macOS"]' || '"macos-latest"') }}
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steps:
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@@ -307,6 +309,15 @@ jobs:
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name: gen1tls-win-x64
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path: dist/native/win-x64
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# The same game.love the arm64 AppImage and Xbox UWP builds fused, so
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# every release asset ships one identical payload (build.sh's own pack
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# would omit PATCH_NOTES.md and mobile/ios/app-repo.json).
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- name: Download shared payload
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uses: actions/download-artifact@v8
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with:
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name: gen1recomp-release-love
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path: dist/payload
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- name: Import signing certificate into a temporary keychain
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if: github.repository == 'bryanthaboi/gen1recomp'
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run: |
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@@ -357,7 +368,8 @@ jobs:
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echo "::error::gen1tls.dll missing at $GEN1TLS_DLL (native-tls-win job)"
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exit 1
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fi
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scripts/build.sh all --version "${{ needs.version.outputs.version }}" --no-notarize
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scripts/build.sh all --version "${{ needs.version.outputs.version }}" --no-notarize \
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--game-love dist/payload/game.love
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unzip -l dist/win/gen1recomp-win64.zip | grep -F gen1tls.dll \
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|| { echo "::error::Windows zip is missing gen1tls.dll"; exit 1; }
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@@ -140,17 +140,17 @@ ship text.
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### 4. `games` (and the legacy `gen2compat`)
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Pokemon Gold is Gen 2, and it runs its own battle engine, overworld, script
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VM and save format. The mod API is shared across both generations (same hook
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names, same event names, same registry names) but Gold cannot serve all of it
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yet, so Gen 2 is opt-in. Say which games the mod is for:
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Pokemon Gold and Silver are Gen 2, and they run their own battle engine,
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overworld, script VM and save format. The mod API is shared across both
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generations (same hook names, same event names, same registry names) but Gen 2
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cannot serve all of it yet, so it is opt-in. Say which games the mod is for:
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```json
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"games": ["gen1", "gen2"]
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```
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Each entry is a version id (`"red"`, `"blue"`, `"yellow"`, `"gold"`), a
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generation (`"gen1"`, `"gen2"`) or `"all"`;
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Each entry is a version id (`"red"`, `"blue"`, `"yellow"`, `"gold"`,
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`"silver"`), a generation (`"gen1"`, `"gen2"`) or `"all"`;
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`src/mods/ModTargets.lua` resolves them off `GameVersion.ORDER` so nothing
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restates the game list. `python3 tools/modkit.py scaffold my_mod --games
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gen1,gen2` writes the key for you. The mod still installs to one directory,
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@@ -159,10 +159,10 @@ gen1,gen2` writes the key for you. The mod still installs to one directory,
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Absent means Gen 1 only, which is what every mod written before the key existed
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was tested as. `"gen2compat": true` is the legacy spelling, still accepted and
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purely additive (it *adds* the Gen 2 games), so no manifest can lose a game it
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already ran on. On a Gold boot a mod claiming no Gen 2 game is not loaded at
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all: the manager lists it as `ENABLED (NOT THIS GAME)` and says why, because a
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mod that half-applies reads as a broken mod. Claim Gen 2 once you have actually
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run your mod on Gold.
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already ran on. On a Gold or Silver boot a mod claiming no Gen 2 game is not
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loaded at all: the manager lists it as `ENABLED (NOT THIS GAME)` and says why,
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because a mod that half-applies reads as a broken mod. Claim Gen 2 once you
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have actually run your mod on Gold or Silver.
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Every token is enforced, per game: the loader gates on the same
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`ModTargets.supports` answer both mod surfaces draw, so `"games": ["blue"]`
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@@ -173,7 +173,7 @@ before the key existed changes behavior; list both generations or say `"all"`
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when you mean everywhere.
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`docs/mod-api-gen2-compat.md` is the compatibility matrix: what works on Gold
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today (40 of the 46 registries, 40 event and 43 hook names shared with Gen 1,
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and Silver today (40 of the 46 registries, 40 event and 43 hook names shared with Gen 1,
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and 24 Gen 2-only ones), which registries have no Gen 2 home and drop their
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writes with a report, and which hooks and events are still to come.
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`docs/preparing-your-mod-for-gen2.md` is the step-by-step migration guide for a
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@@ -55,16 +55,15 @@ And before you say, "that's not a recomp", you're wrong. Recomp is an acronym. *
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[](https://youtu.be/yi7LkWQPKKM)
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This project does not include a ROM, emulate the Game Boy, transpile assembly,
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or download a disassembly. A canonical US Poke Red, Blue, Yellow, or Gold ROM
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is the only game content input.
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or download a disassembly. A canonical US Poke Red, Blue, Yellow, Gold, or
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Silver ROM is the only game content input.
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The ROM is verified, used during import, and then released from memory. It is
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not copied into the cache. Later launches load the private generated cache and
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do not ask for the ROM again. Red, Blue, Yellow, and Gold can all be imported
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side by side. Gold is Gen 2 Phase 1 (import + launcher; see
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`docs/gold-phase1.md`): the Gen 2 engine is still under construction.
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do not ask for the ROM again. Red, Blue, Yellow, Gold, and Silver can all be
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imported side by side. Gold and Silver are Gen 2 Phase 1 (import + launcher;
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see `docs/gold-phase1.md`): the Gen 2 engine is still under construction.
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## Quick Start
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@@ -72,13 +71,14 @@ Open the desktop app. On first boot, choose your legally obtained `.gb` /
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`.gbc` file or drop it onto the window. Import takes a few seconds and the
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game starts automatically.
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Only the canonical US Red, Blue, Yellow (1 MiB), and Gold (2 MiB) ROMs are
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accepted. The importer verifies SHA-1 before creating any game data:
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Only the canonical US Red, Blue, Yellow (1 MiB), Gold, and Silver (2 MiB)
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ROMs are accepted. The importer verifies SHA-1 before creating any game data:
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- Red: `ea9bcae617fdf159b045185467ae58b2e4a48b9a`
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- Blue: `d7037c83e1ae5b39bde3c30787637ba1d4c48ce2`
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- Yellow: `cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1`
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- Gold: `d8b8a3600a465308c9953dfa04f0081c05bdcb94`
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- Silver: `49b163f7e57702bc939d642a18f591de55d92dae`
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The packaged app contains neither a ROM nor pre-extracted game data. Music,
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sound effects, and cries are synthesized while the game runs from compact
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@@ -219,7 +219,7 @@ entry: a desktop shortcut per game, a Steam entry, or a handheld frontend.
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| Option | Effect |
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| --- | --- |
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| `--game=red` | boot Red, skipping the launcher (`blue` and `yellow` too, or just `r` / `b` / `y`) |
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| `--game=red` | boot Red, skipping the launcher (`blue`, `yellow`, `gold` and `silver` too, or just `r` / `b` / `y` / `g` / `s`) |
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| `--slot=2` | load that save slot; takes a slot number or a slot id |
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| `--launcher` | open the launcher anyway, so you can edit a shortcut you already made |
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|
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 2.7 KiB |
@@ -133,6 +133,8 @@ mkdir -p "$GAME_SRC"
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(cd "$SOURCE_DIR" && zip -q -9 -r "$WORK/game-payload.zip" \
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main.lua conf.lua src libs data assets tools/save-editor \
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tools/rom_manifest.json tools/rom_manifest_blue.json \
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tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
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tools/rom_manifest_silver.json \
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-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
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if unzip -Z1 "$WORK/game-payload.zip" \
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| grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/'; then
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@@ -92,6 +92,7 @@ mkdir -p "$GAME_SRC"
|
||||
main.lua conf.lua src libs data assets tools/save-editor \
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||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
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||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
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tools/rom_manifest_silver.json \
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-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
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payload_list="$(unzip -Z1 "$WORK/game-payload.zip")"
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||||
printf '%s\n' "$payload_list" \
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@@ -99,6 +100,8 @@ printf '%s\n' "$payload_list" \
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&& fail "payload unexpectedly contains generated ROM data"
|
||||
printf '%s\n' "$payload_list" | grep -qxF "tools/rom_manifest_gold.json" \
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|| fail "payload is missing tools/rom_manifest_gold.json"
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printf '%s\n' "$payload_list" | grep -qxF "tools/rom_manifest_silver.json" \
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|| fail "payload is missing tools/rom_manifest_silver.json"
|
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unzip -q "$WORK/game-payload.zip" -d "$GAME_SRC"
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||||
rm -f "$WORK/game-payload.zip"
|
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|
||||
@@ -193,6 +196,26 @@ get_controls
|
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[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
|
||||
|
||||
GAMEDIR="$SHDIR/gen1recomp"
|
||||
# Anbernic stock keeps the launcher and the game folder side by side, so the
|
||||
# SHDIR-relative path above is correct there and is tried first.
|
||||
#
|
||||
# Other firmwares (muOS, and PortMaster's layout on several devices) keep
|
||||
# launcher scripts and port data in SEPARATE trees -- scripts under roms/ports,
|
||||
# data under ports -- so the sibling folder holds no game.
|
||||
#
|
||||
# Probe for the BINARY, not the directory: on a split layout this script has
|
||||
# usually already created "$SHDIR/gen1recomp/conf" and log.txt on an earlier
|
||||
# failed run (see mkdir/tee below), so an existence test matches a decoy of our
|
||||
# own making. Stock is unaffected -- its sibling holds the real binary and wins
|
||||
# on the first test.
|
||||
if [ ! -f "$GAMEDIR/bin/love.aarch64" ]; then
|
||||
for candidate in "/$directory/ports/gen1recomp" \
|
||||
"/mnt/sdcard/ports/gen1recomp" \
|
||||
"/mnt/mmc/ports/gen1recomp" \
|
||||
"/roms/ports/gen1recomp"; do
|
||||
if [ -f "$candidate/bin/love.aarch64" ]; then GAMEDIR="$candidate"; break; fi
|
||||
done
|
||||
fi
|
||||
CONFDIR="$GAMEDIR/conf"
|
||||
mkdir -p "$CONFDIR"
|
||||
|
||||
|
||||
@@ -25,8 +25,10 @@
|
||||
local Menu = require("src.ui.Menu")
|
||||
local TextBox = require("src.render.TextBox")
|
||||
|
||||
-- TMNotebookText (data/text/text_2.asm) has no leading underscore, so the
|
||||
-- extractor never collects it and the pamphlet's text is inlined.
|
||||
-- TMNotebookText (data/text/text_2.asm) has no leading underscore, but the
|
||||
-- extractor now collects any top-level label in a dedicated text file
|
||||
-- regardless (tools/extract/text.py), so this is the real ROM label --
|
||||
-- the literal below is only the fallback for a catalog without it.
|
||||
local TM_NOTEBOOK_TEXT = "It's a pamphlet\non TMs.\f...\f"
|
||||
.. "There are 50 TMs\nin all.\f"
|
||||
.. "There are also 5\nHMs that can be\vused repeatedly.\f"
|
||||
@@ -70,7 +72,8 @@ return {
|
||||
return true
|
||||
end
|
||||
if fx == 3 and fy == 4 then
|
||||
game.stack:push(TextBox.new(game, TM_NOTEBOOK_TEXT))
|
||||
local text = game.data.text or {}
|
||||
game.stack:push(TextBox.new(game, text.TMNotebookText or TM_NOTEBOOK_TEXT))
|
||||
return true
|
||||
end
|
||||
return false
|
||||
|
||||
@@ -15,10 +15,10 @@ return {
|
||||
-- pick the dish: bit 7 set (~50%) -> Salmon du Salad, else bit 4
|
||||
-- set (~25%) -> Eels au Barbecue, else (~25%) -> Prime Beef Steak.
|
||||
-- The three dish texts (SSAnneKitchenCook7SalmonDuSaladText /
|
||||
-- ...EelsAuBarbecueText / ...PrimeBeefSteakText) aren't extracted
|
||||
-- into data/generated/text.lua (no leading underscore in
|
||||
-- pokered/text/SSAnneKitchen.asm), so their literal strings are
|
||||
-- ported here verbatim.
|
||||
-- ...EelsAuBarbecueText / ...PrimeBeefSteakText) have no leading
|
||||
-- underscore in pokered/text/SSAnneKitchen.asm, but the extractor
|
||||
-- collects them regardless (tools/extract/text.py); the literals
|
||||
-- below are only the fallback for a catalog without them.
|
||||
TEXT_SSANNEKITCHEN_COOK7 = function(game, ow, npc, done)
|
||||
local t = game.data.text
|
||||
push(game, t._SSAnneKitchenCook7MainCourseIsText
|
||||
@@ -27,13 +27,16 @@ return {
|
||||
local dish
|
||||
if roll <= 2 then
|
||||
-- bit 7 of hRandomAdd set (~50%)
|
||||
dish = "Salmon du Salad!\fLes guests may\ngripe it's fish\vagain, however!"
|
||||
dish = t.SSAnneKitchenCook7SalmonDuSaladText
|
||||
or "Salmon du Salad!\fLes guests may\ngripe it's fish\vagain, however!"
|
||||
elseif roll == 3 then
|
||||
-- bit 4 set, bit 7 clear (~25%)
|
||||
dish = "Eels au Barbecue!\fLes guests will\nmutiny, I fear."
|
||||
dish = t.SSAnneKitchenCook7EelsAuBarbecueText
|
||||
or "Eels au Barbecue!\fLes guests will\nmutiny, I fear."
|
||||
else
|
||||
-- neither bit set (~25%)
|
||||
dish = "Prime Beef Steak!\fBut, have I enough\nfillets du beef?"
|
||||
dish = t.SSAnneKitchenCook7PrimeBeefSteakText
|
||||
or "Prime Beef Steak!\fBut, have I enough\nfillets du beef?"
|
||||
end
|
||||
push(game, dish, done)
|
||||
end)
|
||||
|
||||
@@ -60,22 +60,23 @@ M.VIRIDIAN_CITY = {
|
||||
-- you want to know about the two kinds of caterpillar Pokemon;
|
||||
-- YES -> CATERPIE/WEEDLE description, NO -> "Oh, OK then!".
|
||||
-- ViridianCityYoungster2OkThenText and
|
||||
-- ViridianCityYoungster2CaterpieAndWeedleDescriptionText are
|
||||
-- defined without a leading underscore in pokered/text/ViridianCity.asm
|
||||
-- and aren't present in data/generated/text.lua, so we fall back to
|
||||
-- the literal strings from pokered. Those fallbacks have to carry the
|
||||
-- extractor's markers, not plain newlines: line -> \n, cont -> \v,
|
||||
-- para -> \f. Spelling cont/para as \n and \n\n put all six lines on
|
||||
-- one page with nothing to wait on, so the whole speech scrolled past
|
||||
-- without a button press (#250).
|
||||
-- ViridianCityYoungster2CaterpieAndWeedleDescriptionText are defined
|
||||
-- without a leading underscore in pokered/text/ViridianCity.asm, but
|
||||
-- tools/extract/text.py now collects them regardless -- the literal
|
||||
-- strings below are only the fallback for a catalog without them.
|
||||
-- Those fallbacks have to carry the extractor's markers, not plain
|
||||
-- newlines: line -> \n, cont -> \v, para -> \f. Spelling cont/para as
|
||||
-- \n and \n\n put all six lines on one page with nothing to wait on,
|
||||
-- so the whole speech scrolled past without a button press (#250).
|
||||
TEXT_VIRIDIANCITY_YOUNGSTER2 = function(game, ow, npc, done)
|
||||
local t = text(game)
|
||||
ask(game, t._ViridianCityYoungster2YouWantToKnowAboutText
|
||||
or "You want to know\nabout the 2 kinds\vof caterpillar\vPOKéMON?", function(yes)
|
||||
if yes then
|
||||
push(game, "CATERPIE has no\npoison, but\vWEEDLE does.\fWatch out for its\nPOISON STING!", done)
|
||||
push(game, t.ViridianCityYoungster2CaterpieAndWeedleDescriptionText
|
||||
or "CATERPIE has no\npoison, but\vWEEDLE does.\fWatch out for its\nPOISON STING!", done)
|
||||
else
|
||||
push(game, "Oh, OK then!", done)
|
||||
push(game, t.ViridianCityYoungster2OkThenText or "Oh, OK then!", done)
|
||||
end
|
||||
end)
|
||||
end,
|
||||
|
||||
@@ -122,9 +122,8 @@ M.CINNABAR_LAB_METRONOME_ROOM = {
|
||||
-- TM42 Dream Eater (scripts/ViridianCity.asm, the fisher). The fisher's
|
||||
-- YouCanHaveThisText prints before GiveItem, so this gift needs a pre
|
||||
-- text (#775). Like the SilphCo2F worker (#393) that label carries no
|
||||
-- leading underscore, and on Red it sits outside the extractor's symbol
|
||||
-- set, so the literal from text/ViridianCity.asm rides along as the
|
||||
-- fallback; Yellow resolves the ROM string instead.
|
||||
-- leading underscore; tools/extract/text.py now collects it regardless,
|
||||
-- so preFallback below is just the safety net for a catalog without it.
|
||||
M.VIRIDIAN_CITY = {
|
||||
talk = {
|
||||
TEXT_VIRIDIANCITY_FISHER = gift({
|
||||
@@ -146,9 +145,11 @@ M.SILPH_CO_2F = {
|
||||
talk = {
|
||||
TEXT_SILPHCO2F_SILPH_WORKER_F = gift({
|
||||
flag = "EVENT_GOT_TM36", item = "TM_SELFDESTRUCT",
|
||||
-- the label carries no leading underscore: pokered keeps this one in
|
||||
-- the script bank, not the far-text bank (#393)
|
||||
-- the label carries no leading underscore (#393); collected like any
|
||||
-- other text/*.asm label now, preFallback is just the safety net
|
||||
pre = "SilphCo2FSilphWorkerFPleaseTakeThisText",
|
||||
preFallback = "Eeek!\nNo! Stop! Help!\fOh, you're not\nwith TEAM ROCKET."
|
||||
.. "\vI thought...\vI'm sorry. Here,\vplease take this!",
|
||||
received = "_SilphCo2FSilphWorkerFReceivedTM36Text",
|
||||
explain = "_SilphCo2FSilphWorkerFTM36ExplanationText",
|
||||
noRoom = "_SilphCo2FSilphWorkerFTM36NoRoomText",
|
||||
|
||||
@@ -105,8 +105,9 @@ trixie.
|
||||
This is a statement about the *compile environment*, not about where the
|
||||
artifact runs — building on your own newer distro would silently raise that
|
||||
floor and strand every user on an older one, with no symptom until they
|
||||
download it. CI enforces the floor: `linux-arm64-build` fails if the highest
|
||||
required glibc symbol version climbs above 2.31.
|
||||
download it. `scripts/linux-arm64/verify_appimage.sh` enforces the floor in
|
||||
both CI (`linux-arm64-build`) and the release workflow: the build fails if
|
||||
the highest required glibc symbol version climbs above 2.31.
|
||||
|
||||
### Why five libraries are built from source
|
||||
|
||||
@@ -172,13 +173,15 @@ Three jobs, path-gated on `scripts/build_linux_arm64.sh`,
|
||||
exclude list still classifies known sonames correctly, that AppRun still
|
||||
launches `game.love` with `--fused`, and that the host-arch guard actually
|
||||
fires. Needs no container and no arm64 machine.
|
||||
- **`linux-arm64-build`** (`ubuntu-24.04-arm`) — the real build, then extracts
|
||||
the artifact and asserts the layout, that every bundled object resolves
|
||||
under AppRun's `LD_LIBRARY_PATH`, and that the glibc floor is still ≤ 2.31.
|
||||
Uploads the AppImage for 7 days.
|
||||
- **`linux-arm64-build`** (`ubuntu-24.04-arm`) — the real build, then
|
||||
`scripts/linux-arm64/verify_appimage.sh` extracts the artifact and asserts
|
||||
the layout, that every bundled object resolves under AppRun's
|
||||
`LD_LIBRARY_PATH`, and that the glibc floor is still ≤ 2.31. Uploads the
|
||||
AppImage for 7 days.
|
||||
- **release** — `linux-arm64` runs on `ubuntu-24.04-arm`, reuses the shared
|
||||
`game.love` from the `love-payload` job, and the AppImage is staged and
|
||||
published like every other release asset.
|
||||
`game.love` from the `love-payload` job, runs the same
|
||||
`verify_appimage.sh` checks on the shipped image, and the AppImage is
|
||||
staged and published like every other release asset.
|
||||
|
||||
Unlike the Switch job, none of this needs secrets or self-hosted hardware, so
|
||||
it runs on fork PRs too.
|
||||
|
||||
@@ -55,9 +55,10 @@ The short version, for an author deciding what to write:
|
||||
```
|
||||
|
||||
`games` is an optional array of version ids (`"red"`, `"blue"`, `"yellow"`,
|
||||
`"gold"`), generations (`"gen1"`, `"gen2"`, case-insensitive) or `"all"`.
|
||||
`src/mods/ModTargets.lua` resolves the tokens off `GameVersion.ORDER` and
|
||||
`GameVersion.generation`, so nothing anywhere restates the game list.
|
||||
`"gold"`, `"silver"`), generations (`"gen1"`, `"gen2"`, case-insensitive) or
|
||||
`"all"`. `src/mods/ModTargets.lua` resolves the tokens off `GameVersion.ORDER`
|
||||
and `GameVersion.generation`, so nothing anywhere restates the game list.
|
||||
`"gen2"` now expands to both Gold and Silver.
|
||||
`Manifest.validate` stores the resolved, ORDER-sorted ids on `manifest.games`
|
||||
and **derives** `manifest.gen2compat` from them, which is the one field the
|
||||
loader's gate reads.
|
||||
|
||||
@@ -81,7 +81,7 @@ Every mod contains a root `manifest.json` defining its metadata, supported games
|
||||
| `entry` | `string` | Entry Lua file path relative to mod root (usually `"main.lua"`). |
|
||||
| `profile` | `string` | Mod profile: `"content"`, `"overhaul"`, or `"total_conversion"`. |
|
||||
| `category` | `string` | Categorization chip (e.g. `"GAMEPLAY"`, `"CONTENT"`, `"UI"`, `"AUDIO"`). |
|
||||
| `games` | `array` | Supported game versions: `["gen1"]`, `["gen2"]`, `["red"]`, `["blue"]`, `["yellow"]`, `["gold"]`, or `["all"]`. |
|
||||
| `games` | `array` | Supported game versions: `["gen1"]`, `["gen2"]`, `["red"]`, `["blue"]`, `["yellow"]`, `["gold"]`, `["silver"]`, or `["all"]`. |
|
||||
| `game_version`| `string` | Semver range of required engine version (e.g. `">=0.0.0-dev <2.0.0"`). |
|
||||
| `priority` | `integer` | Load priority order (lower numbers load earlier; dependencies always precede dependents regardless of priority). |
|
||||
| `dependencies` | `array` | Hard required dependencies. A mod will not load if a required dependency is missing or disabled for the active game. |
|
||||
|
||||
@@ -11,10 +11,12 @@ Features intentionally added beyond the original Pokémon Red, Blue, and Yellow
|
||||
* **Persistent custom options** stored separately from game saves
|
||||
* **Optional widescreen battle layout**
|
||||
* **Mobile touch controls** with editable layouts, vibration, and orientation settings
|
||||
* **Screen position setting** (center, upper, top) shared across all games, for clamp-on controllers that cover the lower screen
|
||||
* **Touch skins** in RetroArch overlay format and Delta `.deltaskin` (including PDF-wrapped bezel art), with per-button press states and Super Game Boy borders
|
||||
* **Pokédex diploma and printer image exports**
|
||||
|
||||
## Gen 2 Specifics
|
||||
|
||||
* **Pokémon Silver** as an importable, launcher-selectable version alongside Gold
|
||||
* **Mod manager** with Gen 1 mod adapters, per-game targeting, and `modkit gen2check`
|
||||
* **Followers** for mods, plus Gen 2-only registries and hooks
|
||||
|
||||
@@ -176,7 +176,7 @@ something the filesystem encodes.
|
||||
|
||||
| token | means |
|
||||
| --- | --- |
|
||||
| `"red"`, `"blue"`, `"yellow"`, `"gold"` | that one game (a version id from `GameVersion.ORDER`) |
|
||||
| `"red"`, `"blue"`, `"yellow"`, `"gold"`, `"silver"` | that one game (a version id from `GameVersion.ORDER`) |
|
||||
| `"gen1"`, `"gen2"` | every game of that generation (case-insensitive; `"gen 2"` also parses) |
|
||||
| `"all"` | every game this engine has |
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
# What This Port Requires
|
||||
|
||||
The packaged desktop app requires one user-supplied input on first boot: a
|
||||
canonical 1 MiB US Pokemon Red, Blue, or Yellow ROM.
|
||||
canonical 1 MiB US Pokemon Red, Blue, or Yellow ROM, or a canonical 2 MiB US
|
||||
Pokemon Gold or Silver ROM.
|
||||
|
||||
The importer verifies the SHA-1 for the game (see `src/core/GameVersion.lua`
|
||||
for specific hashes). Other revisions and Virtual Console releases are rejected
|
||||
@@ -15,7 +16,8 @@ Python and Pillow are not required by the packaged app.
|
||||
|
||||
Assembly removes high-level names and some relationships that the Lua port
|
||||
needs. The version-specific files `tools/rom_manifest.json`,
|
||||
`tools/rom_manifest_blue.json`, and `tools/rom_manifest_yellow.json` therefore
|
||||
`tools/rom_manifest_blue.json`, `tools/rom_manifest_yellow.json`,
|
||||
`tools/rom_manifest_gold.json`, and `tools/rom_manifest_silver.json` therefore
|
||||
contain:
|
||||
|
||||
- the ROM symbol addresses actually read by the extractor
|
||||
|
||||
@@ -91,14 +91,14 @@ Do **not** launch from the Album applet path for normal play.
|
||||
|
||||
This project ships **no** game data. On first launch:
|
||||
|
||||
1. Put your own legally obtained Pokémon Red, Blue (`.gb`), Yellow, or
|
||||
Gold (`.gbc`) dump into `switch/gen1recomp/pokemon-love2d/imports/` (the
|
||||
launcher also shows the live save-dir path). All four can sit in the
|
||||
1. Put your own legally obtained Pokémon Red, Blue (`.gb`), Yellow, Gold, or
|
||||
Silver (`.gbc`) dump into `switch/gen1recomp/pokemon-love2d/imports/` (the
|
||||
launcher also shows the live save-dir path). All five can sit in the
|
||||
same folder.
|
||||
2. Use **Scan again** on that game's tab (Red / Blue / Yellow / Gold).
|
||||
Rescan matches by ROM SHA-1 for the open tab only. A Red dump never
|
||||
imports from the Yellow tab (and vice versa). Gold is Beta in the
|
||||
launcher; a clean US Gold dump is enough to Play.
|
||||
2. Use **Scan again** on that game's tab (Red / Blue / Yellow / Gold /
|
||||
Silver). Rescan matches by ROM SHA-1 for the open tab only. A Red dump
|
||||
never imports from the Yellow tab (and vice versa). Gold and Silver are
|
||||
Beta in the launcher; a clean US dump of either is enough to Play.
|
||||
|
||||
## 5. Import / Export a raw `.sav`
|
||||
|
||||
@@ -111,10 +111,12 @@ SD / FTP, same transfer methods as ROMs. Paths are **per game**:
|
||||
| Blue | `imports/saves/blue/` | `exports/blue/` |
|
||||
| Yellow | `imports/saves/yellow/` | `exports/yellow/` |
|
||||
| Gold | `imports/saves/gold/` | `exports/gold/` |
|
||||
| Silver | `imports/saves/silver/` | `exports/silver/` |
|
||||
|
||||
(Under the save dir `pokemon-love2d/`. The zip already creates these folders.
|
||||
Gold cart `.sav` import/export is not supported yet -- the folders exist so
|
||||
MTP browsing matches the other games. Gold progress still saves in-engine.)
|
||||
Gold and Silver cart `.sav` import/export is not supported yet -- the folders
|
||||
exist so MTP browsing matches the other games. Gold and Silver progress still
|
||||
saves in-engine.)
|
||||
|
||||
1. Copy a Gen 1 `.sav` (32 KB) into that game's inbox under the save dir
|
||||
([switch-transfer.md](switch-transfer.md)).
|
||||
|
||||
@@ -22,8 +22,8 @@ Player install (what to download, title override) stays in
|
||||
| Loose iteration pair | `sdmc:/switch/gen1recomp/gen1recomp.nro` **and** `game.love` beside it |
|
||||
| ROM inbox | LÖVE save dir → `imports/` (launcher shows the live `getSaveDirectory()` path; under MTP often `1: SD Card/<save identity>/imports/`) |
|
||||
| Mod zip inbox | Same save dir → `imports/mods/` then MODS → **Scan again** |
|
||||
| Save `.sav` inbox | Same save dir → `imports/saves/red\|blue\|yellow\|gold/` then that game's SAVE FILES → **Import save** (Gold cart `.sav` not supported yet) |
|
||||
| Save exports | Same save dir → `exports/red\|blue\|yellow\|gold/` (pull after **Export save**; Gold cart `.sav` not supported yet) |
|
||||
| Save `.sav` inbox | Same save dir → `imports/saves/red\|blue\|yellow\|gold\|silver/` then that game's SAVE FILES → **Import save** (Gold / Silver cart `.sav` not supported yet) |
|
||||
| Save exports | Same save dir → `exports/red\|blue\|yellow\|gold\|silver/` (pull after **Export save**; Gold / Silver cart `.sav` not supported yet) |
|
||||
| Opt-in diagnostics | Empty `switch-debug.txt` in the save dir → `switch.log` |
|
||||
| Lua error log | `lua-error.log` in the save dir |
|
||||
|
||||
@@ -54,7 +54,8 @@ macOS, not a Mac-only requirement.
|
||||
3. Create `switch/gen1recomp/` if needed; extract the release zip at SD root
|
||||
(or copy NRO / `game.love` for loose).
|
||||
4. For ROMs/mods/saves, open the save-dir `imports/`, `imports/mods/`,
|
||||
`imports/saves/<red|blue|yellow|gold>/`, or `exports/<red|blue|yellow|gold>/`
|
||||
`imports/saves/<red|blue|yellow|gold|silver>/`, or
|
||||
`exports/<red|blue|yellow|gold|silver>/`
|
||||
path the launcher prints.
|
||||
5. Wait for the queue; refresh; exit MTP responder; title-override launch.
|
||||
|
||||
|
||||
@@ -386,11 +386,12 @@ function bootGame(version)
|
||||
love.window.setTitle(Version.title(
|
||||
GameVersion.info().displayName .. " (Gen 1 Recompilation Project)"))
|
||||
end
|
||||
-- Gold: Gen 1 Game:load cannot consume a Gen 2 cache -- different generated
|
||||
-- tables, save shape and screen registry -- so Gold boots its own service
|
||||
-- owner, which mounts src/world/gen2 (walk / warps / connections) and the
|
||||
-- Gen 2 screens instead of src/core/Game.lua's Gen 1 wiring.
|
||||
if GameVersion.isGold() then
|
||||
-- Gen 2: Gen 1 Game:load cannot consume a Gen 2 cache -- different generated
|
||||
-- tables, save shape and screen registry -- so Gold and Silver boot their
|
||||
-- own service owner, which mounts src/world/gen2 (walk / warps /
|
||||
-- connections) and the Gen 2 screens instead of src/core/Game.lua's Gen 1
|
||||
-- wiring.
|
||||
if GameVersion.generation() == 2 then
|
||||
Game = require("src.core.Game2").new()
|
||||
Game:load()
|
||||
else
|
||||
|
||||
@@ -109,10 +109,10 @@ The APK lands under `app/build/outputs/apk/embedNoRecord/debug/`.
|
||||
|
||||
`app/src/embed/assets/game.love` - zip of `main.lua`, `conf.lua`, `src/`,
|
||||
`libs/` (the vendored FlexLove toolkit the launcher UI needs), `data/`,
|
||||
`assets/`, and the Red, Blue, and Yellow ROM manifests. The Android
|
||||
packer verifies the Yellow manifest before it packages; if a partial source
|
||||
export omitted it, it restores the file from this checkout's Git data and then
|
||||
falls back to the project's GitHub copy. Generated game data,
|
||||
`assets/`, and the Red, Blue, Yellow, Gold, and Silver ROM manifests. The
|
||||
Android packer verifies the Yellow, Gold, and Silver manifests before it
|
||||
packages; if a partial source export omitted one, it restores the file from
|
||||
this checkout's Git data and then falls back to the project's GitHub copy. Generated game data,
|
||||
scripts, tests, and mobile build sources are excluded.
|
||||
|
||||
## Branding (applied by the build script)
|
||||
|
||||
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 8.0 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 24 KiB |
@@ -8,4 +8,5 @@
|
||||
<color name="shortcut_blue">#1E88E5</color>
|
||||
<color name="shortcut_yellow">#FDD835</color>
|
||||
<color name="shortcut_gold">#D4AF37</color>
|
||||
<color name="shortcut_silver">#BEC6D2</color>
|
||||
</resources>
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#
|
||||
# Usage: scripts/build.sh [mac|win|linux|android|ios|all] [--version X.Y.Z] [--identity "Developer ID Application: ..."]
|
||||
# [--notary-profile NAME] [--no-notarize]
|
||||
# [--game-love PATH] # fuse a prebuilt payload (scripts/pack_love.sh) instead of packing one
|
||||
# [--release] # ios only: release config instead of debug
|
||||
#
|
||||
# Output: dist/mac/gen1recomp-macos.zip
|
||||
@@ -36,6 +37,7 @@ NOTARY_PROFILE="notary-profile"
|
||||
NOTARIZE=true
|
||||
IOS_RELEASE=false
|
||||
IOS_IPA=false
|
||||
GAME_LOVE_IN=""
|
||||
|
||||
say() { printf '\033[1;32m==>\033[0m %s\n' "$*"; }
|
||||
warn() { printf '\033[1;33mwarn:\033[0m %s\n' "$*" >&2; }
|
||||
@@ -48,6 +50,7 @@ while [ $# -gt 0 ]; do
|
||||
--identity) IDENTITY="$2"; shift ;;
|
||||
--notary-profile) NOTARY_PROFILE="$2"; shift ;;
|
||||
--no-notarize) NOTARIZE=false ;;
|
||||
--game-love) GAME_LOVE_IN="${2:?--game-love needs a path}"; shift ;;
|
||||
--release) IOS_RELEASE=true ;;
|
||||
--ipa) IOS_IPA=true ;;
|
||||
*) fail "unknown argument: $1" ;;
|
||||
@@ -62,16 +65,23 @@ mkdir -p "$CACHE" "$WORK" "$DIST/mac" "$DIST/win" "$DIST/linux"
|
||||
# launcher's Edit button on a save row opens it in-process (main.lua), and
|
||||
# `--editor` / POKEPORT_EDITOR=1 opens it standalone. It is required through
|
||||
# love.filesystem's require path, so it has to live inside the archive.
|
||||
say "packing game.love"
|
||||
LOVE_FILE="$WORK/game.love"
|
||||
rm -f "$LOVE_FILE"
|
||||
# The launcher UI kit lives at src/ui/kit (inside src/, packed wholesale);
|
||||
# the vendored libs/flexlove tree it replaced is gone.
|
||||
(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
|
||||
main.lua conf.lua src data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
||||
if [ -n "$GAME_LOVE_IN" ]; then
|
||||
[ -f "$GAME_LOVE_IN" ] || fail "--game-love: no such file: $GAME_LOVE_IN"
|
||||
say "using prebuilt payload: $GAME_LOVE_IN"
|
||||
cp "$GAME_LOVE_IN" "$LOVE_FILE"
|
||||
else
|
||||
say "packing game.love"
|
||||
# The launcher UI kit lives at src/ui/kit (inside src/, packed wholesale);
|
||||
# the vendored libs/flexlove tree it replaced is gone.
|
||||
(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
|
||||
main.lua conf.lua src data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
||||
fi
|
||||
# Materialize the listing once and grep the file: piping unzip straight into
|
||||
# grep -q under `set -o pipefail` SIGPIPEs unzip when grep exits early on a
|
||||
# match, and the pipeline's failure reads as "missing <file>" for whichever
|
||||
@@ -90,7 +100,8 @@ for required in tools/save-editor/App.lua tools/save-editor/Kit.lua \
|
||||
tools/save-editor/panels/Party.lua \
|
||||
src/ui/kit/Kit.lua \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json; do
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json; do
|
||||
grep -qxF "$required" "$LOVE_LISTING" \
|
||||
|| fail "game.love is missing $required"
|
||||
done
|
||||
@@ -105,18 +116,26 @@ say "game.love: $(du -h "$LOVE_FILE" | cut -f1)"
|
||||
# mistaken for a release. The stamp is then read back out of the archive and the
|
||||
# build fails if it did not take.
|
||||
if printf '%s' "$VERSION" | grep -Eq '^[0-9]+\.[0-9]+\.[0-9]+$'; then
|
||||
say "stamping engine version $VERSION into game.love"
|
||||
stamp_dir="$WORK/stamp"
|
||||
rm -rf "$stamp_dir"
|
||||
mkdir -p "$stamp_dir/src/core"
|
||||
sed -E "s/(engine[[:space:]]*=[[:space:]]*\")[^\"]*(\")/\1$VERSION\2/" \
|
||||
"$ROOT/src/core/Version.lua" > "$stamp_dir/src/core/Version.lua"
|
||||
(cd "$stamp_dir" && zip -q "$LOVE_FILE" src/core/Version.lua)
|
||||
version_re="$(printf '%s' "$VERSION" | sed 's/\./\\./g')"
|
||||
unzip -p "$LOVE_FILE" src/core/Version.lua \
|
||||
| grep -Eq "engine[[:space:]]*=[[:space:]]*\"$version_re\"" \
|
||||
|| fail "version stamp failed: game.love does not report engine $VERSION"
|
||||
say "stamped engine version: $VERSION"
|
||||
if [ -n "$GAME_LOVE_IN" ]; then
|
||||
version_re="$(printf '%s' "$VERSION" | sed 's/\./\\./g')"
|
||||
unzip -p "$LOVE_FILE" src/core/Version.lua \
|
||||
| grep -Eq "engine[[:space:]]*=[[:space:]]*\"$version_re\"" \
|
||||
|| fail "prebuilt payload does not report engine $VERSION (pack it with pack_love.sh --version $VERSION)"
|
||||
say "prebuilt payload already stamped: $VERSION"
|
||||
else
|
||||
say "stamping engine version $VERSION into game.love"
|
||||
stamp_dir="$WORK/stamp"
|
||||
rm -rf "$stamp_dir"
|
||||
mkdir -p "$stamp_dir/src/core"
|
||||
sed -E "s/(engine[[:space:]]*=[[:space:]]*\")[^\"]*(\")/\1$VERSION\2/" \
|
||||
"$ROOT/src/core/Version.lua" > "$stamp_dir/src/core/Version.lua"
|
||||
(cd "$stamp_dir" && zip -q "$LOVE_FILE" src/core/Version.lua)
|
||||
version_re="$(printf '%s' "$VERSION" | sed 's/\./\\./g')"
|
||||
unzip -p "$LOVE_FILE" src/core/Version.lua \
|
||||
| grep -Eq "engine[[:space:]]*=[[:space:]]*\"$version_re\"" \
|
||||
|| fail "version stamp failed: game.love does not report engine $VERSION"
|
||||
say "stamped engine version: $VERSION"
|
||||
fi
|
||||
else
|
||||
say "version '$VERSION' is not X.Y.Z, shipping default engine (no stamp)"
|
||||
fi
|
||||
|
||||
@@ -30,6 +30,8 @@ YELLOW_MANIFEST_RELATIVE="tools/rom_manifest_yellow.json"
|
||||
YELLOW_MANIFEST_URL="${YELLOW_MANIFEST_URL:-https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main/tools/rom_manifest_yellow.json}"
|
||||
GOLD_MANIFEST_RELATIVE="tools/rom_manifest_gold.json"
|
||||
GOLD_MANIFEST_URL="${GOLD_MANIFEST_URL:-https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main/tools/rom_manifest_gold.json}"
|
||||
SILVER_MANIFEST_RELATIVE="tools/rom_manifest_silver.json"
|
||||
SILVER_MANIFEST_URL="${SILVER_MANIFEST_URL:-https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main/tools/rom_manifest_silver.json}"
|
||||
|
||||
VERSION=""
|
||||
PACKAGE_ONLY=false
|
||||
@@ -177,6 +179,54 @@ ensure_gold_manifest() {
|
||||
fail "Gold import manifest is unavailable. Git recovery failed and could not download $GOLD_MANIFEST_URL"
|
||||
}
|
||||
|
||||
silver_manifest_is_valid() {
|
||||
local path="$1"
|
||||
python3 - "$path" <<'PY'
|
||||
import json, pathlib, sys
|
||||
|
||||
try:
|
||||
manifest = json.loads(pathlib.Path(sys.argv[1]).read_text())
|
||||
except (OSError, ValueError):
|
||||
raise SystemExit(1)
|
||||
|
||||
raise SystemExit(0 if manifest.get("romSha1") ==
|
||||
"49b163f7e57702bc939d642a18f591de55d92dae" else 1)
|
||||
PY
|
||||
}
|
||||
|
||||
ensure_silver_manifest() {
|
||||
local manifest="$ROOT/$SILVER_MANIFEST_RELATIVE"
|
||||
local staged
|
||||
staged="$(mktemp)"
|
||||
|
||||
if silver_manifest_is_valid "$manifest"; then
|
||||
rm -f "$staged"
|
||||
return
|
||||
fi
|
||||
|
||||
warn "Silver import manifest is missing or invalid; recovering it before packaging"
|
||||
if git -C "$ROOT" show "HEAD:$SILVER_MANIFEST_RELATIVE" > "$staged" 2>/dev/null \
|
||||
&& silver_manifest_is_valid "$staged"; then
|
||||
mkdir -p "$(dirname "$manifest")"
|
||||
mv "$staged" "$manifest"
|
||||
say "restored Silver import manifest from this checkout's Git data"
|
||||
return
|
||||
fi
|
||||
|
||||
if command -v curl >/dev/null 2>&1 \
|
||||
&& curl --fail --location --retry 2 --connect-timeout 15 \
|
||||
--output "$staged" "$SILVER_MANIFEST_URL" \
|
||||
&& silver_manifest_is_valid "$staged"; then
|
||||
mkdir -p "$(dirname "$manifest")"
|
||||
mv "$staged" "$manifest"
|
||||
say "downloaded Silver import manifest from the project repository"
|
||||
return
|
||||
fi
|
||||
|
||||
rm -f "$staged"
|
||||
fail "Silver import manifest is unavailable. Git recovery failed and could not download $SILVER_MANIFEST_URL"
|
||||
}
|
||||
|
||||
# --------------------------------------------------------------- branding
|
||||
# love-android 11.5+ reads app id / name / orientation from gradle.properties.
|
||||
# Manifest still gets permission trims. Re-applied every build so refreshing
|
||||
@@ -242,6 +292,7 @@ pack_game_love() {
|
||||
say "packing game.love for love-android embed flavor"
|
||||
ensure_yellow_manifest
|
||||
ensure_gold_manifest
|
||||
ensure_silver_manifest
|
||||
mkdir -p "$EMBED_ASSETS"
|
||||
rm -f "$LOVE_FILE"
|
||||
# tools/save-editor ships with the app: the launcher's Edit button on a save
|
||||
@@ -256,6 +307,7 @@ pack_game_love() {
|
||||
main.lua conf.lua src data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
-x '*.DS_Store' -x '*/.git/*' -x '*/.DS_Store' \
|
||||
-x 'data/generated/*' -x 'assets/generated/*')
|
||||
# List once and match against the captured text: piping unzip straight into
|
||||
@@ -277,6 +329,8 @@ pack_game_love() {
|
||||
|| fail "game.love is missing the Yellow ROM import manifest"
|
||||
grep -qx 'tools/rom_manifest_gold.json' <<< "$archive_entries" \
|
||||
|| fail "game.love is missing the Gold ROM import manifest"
|
||||
grep -qx 'tools/rom_manifest_silver.json' <<< "$archive_entries" \
|
||||
|| fail "game.love is missing the Silver ROM import manifest"
|
||||
# This gate exists because the launcher's UI toolkit once lived outside
|
||||
# src/ (libs/flexlove) and was added to scripts/build.sh's payload and to
|
||||
# no other packager, so Android and iOS built an APK/IPA whose launcher
|
||||
|
||||
@@ -366,6 +366,8 @@ cp "$IN/game.love" "$APPDIR/game.love"
|
||||
unzip -Z1 "$APPDIR/game.love" > "$WORK/love-listing.txt"
|
||||
grep -qxF "tools/rom_manifest_gold.json" "$WORK/love-listing.txt" \
|
||||
|| fail "game.love is missing tools/rom_manifest_gold.json"
|
||||
grep -qxF "tools/rom_manifest_silver.json" "$WORK/love-listing.txt" \
|
||||
|| fail "game.love is missing tools/rom_manifest_silver.json"
|
||||
# The .desktop's Icon= resolves against the AppDir root by basename, and
|
||||
# .DirIcon is what appimaged and file-manager thumbnailers read.
|
||||
cp "$IN/icon.png" "$APPDIR/$APP_NAME.png"
|
||||
|
||||
@@ -169,5 +169,7 @@ unzip -p "$temp_dir/game.love" src/core/Version.lua \
|
||||
|| fail "shared payload version was not stamped"
|
||||
grep -qxF "tools/rom_manifest_gold.json" "$temp_dir/love-listing.txt" \
|
||||
|| fail "shared payload is missing tools/rom_manifest_gold.json"
|
||||
grep -qxF "tools/rom_manifest_silver.json" "$temp_dir/love-listing.txt" \
|
||||
|| fail "shared payload is missing tools/rom_manifest_silver.json"
|
||||
|
||||
say "Linux arm64 self-test passed"
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
#!/usr/bin/env bash
|
||||
# Verifies a built arm64 AppImage is self-contained and bullseye-compatible.
|
||||
# Usage: scripts/linux-arm64/verify_appimage.sh <AppImage>
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
image="${1:?usage: verify_appimage.sh <AppImage>}"
|
||||
[ -f "$image" ] || { echo "::error::no such AppImage: $image"; exit 1; }
|
||||
image="$(cd "$(dirname "$image")" && pwd)/$(basename "$image")"
|
||||
|
||||
workdir="$(mktemp -d)"
|
||||
trap 'rm -rf "$workdir"' EXIT
|
||||
cd "$workdir"
|
||||
|
||||
# --appimage-extract needs no FUSE, so this works on a runner
|
||||
# without /dev/fuse and still exercises the real payload.
|
||||
"$image" --appimage-extract >/dev/null
|
||||
for required in AppRun bin/love game.love lib/liblove-11.5.so; do
|
||||
[ -e "squashfs-root/$required" ] \
|
||||
|| { echo "::error::AppImage is missing $required"; exit 1; }
|
||||
done
|
||||
|
||||
# Every bundled object must resolve once AppRun's LD_LIBRARY_PATH is
|
||||
# applied; an unresolved soname here is a user-visible launch crash.
|
||||
#
|
||||
# This runs on a HEADLESS runner on purpose, and that is the point.
|
||||
# The first version of this build bundled Debian's SDL2, which
|
||||
# hard-links libpulse/libasound/libX11/libwayland, so it only ever
|
||||
# started on a full desktop -- a bare runner is what exposed it.
|
||||
missing="$(LD_LIBRARY_PATH="$PWD/squashfs-root/lib" \
|
||||
ldd squashfs-root/bin/love squashfs-root/lib/*.so* 2>/dev/null \
|
||||
| grep 'not found' || true)"
|
||||
[ -z "$missing" ] || { echo "::error::unresolved deps:"; echo "$missing"; exit 1; }
|
||||
|
||||
# Nothing may hard-link a driver, session or audio-stack library:
|
||||
# those must be reached through dlopen so the AppImage runs on a box
|
||||
# with only ALSA, only Wayland, or only KMSDRM.
|
||||
linked="$(for f in squashfs-root/bin/love squashfs-root/lib/*.so*; do
|
||||
objdump -p "$f" 2>/dev/null | awk '/NEEDED/{print $2}'
|
||||
done | sort -u | grep -E '^lib(pulse|asound|X11|wayland|GL|EGL|drm|gbm|xcb|cairo|sndio|dbus)' || true)"
|
||||
[ -z "$linked" ] \
|
||||
|| { echo "::error::these must be dlopened, not linked:"; echo "$linked"; exit 1; }
|
||||
|
||||
# The whole point of compiling on bullseye. If a future change moves
|
||||
# the builder to a newer base, the glibc floor silently rises and
|
||||
# every user on an older distro gets "GLIBC_2.xx not found" -- catch
|
||||
# it here instead of in a release.
|
||||
floor="$(objdump -T squashfs-root/bin/love squashfs-root/lib/*.so* 2>/dev/null \
|
||||
| grep -o 'GLIBC_[0-9.]*' | sort -V | tail -1)"
|
||||
echo "highest required glibc symbol version: $floor"
|
||||
[ -n "$floor" ] \
|
||||
|| { echo "::error::found no versioned glibc symbols -- objdump read nothing"; exit 1; }
|
||||
highest="$(printf '%s\n' "$floor" "GLIBC_2.31" | sort -V | tail -1)"
|
||||
[ "$highest" = "GLIBC_2.31" ] \
|
||||
|| { echo "::error::AppImage requires $floor, above the bullseye 2.31 floor"; exit 1; }
|
||||
|
||||
echo "AppImage verified: $image"
|
||||
@@ -50,6 +50,7 @@ rm -f "$OUTPUT"
|
||||
main.lua conf.lua src data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
||||
if [ -f "$ROOT/PATCH_NOTES.md" ]; then
|
||||
(cd "$ROOT" && zip -q "$OUTPUT" PATCH_NOTES.md)
|
||||
@@ -94,6 +95,7 @@ for required in tools/save-editor/App.lua tools/save-editor/Kit.lua \
|
||||
tools/save-editor/panels/Party.lua \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
src/ui/kit/Kit.lua \
|
||||
src/import/LauncherView.lua; do
|
||||
grep -qxF "$required" "$LISTING" \
|
||||
|
||||
@@ -17,7 +17,9 @@ fail() { printf '\033[1;31merror:\033[0m %s\n' "$*" >&2; exit 1; }
|
||||
|
||||
if [ ! -f "$ROOT/data/generated/maps.lua" ] \
|
||||
&& [ ! -f "$ROOT/blue/data/generated/maps.lua" ] \
|
||||
&& [ ! -f "$ROOT/yellow/data/generated/maps.lua" ]; then
|
||||
&& [ ! -f "$ROOT/yellow/data/generated/maps.lua" ] \
|
||||
&& [ ! -f "$ROOT/gold/data/generated/maps.lua" ] \
|
||||
&& [ ! -f "$ROOT/silver/data/generated/maps.lua" ]; then
|
||||
fail "generated data missing, run scripts/setup.sh first"
|
||||
fi
|
||||
|
||||
|
||||
@@ -71,15 +71,15 @@ First install or update (same steps):
|
||||
your saves, imported ROMs, mods, and options. Re-extracting only
|
||||
replaces the NRO(s) and these help files.
|
||||
3. Launch with title override (hold R on HOME, open any title → hbmenu).
|
||||
4. Copy a legal Pokemon Red/Blue .gb or Yellow/Gold .gbc into:
|
||||
4. Copy a legal Pokemon Red/Blue .gb or Yellow/Gold/Silver .gbc into:
|
||||
switch/gen1recomp/pokemon-love2d/imports/
|
||||
then use Scan again in the launcher if needed.
|
||||
|
||||
Inboxes (drop files here via MTP / SD / FTP):
|
||||
imports/ — ROM .gb / .gbc
|
||||
imports/mods/ — community mod .zip
|
||||
imports/saves/red|blue|yellow|gold/ — raw .sav import (Gold cart .sav not yet)
|
||||
exports/red|blue|yellow|gold/ — pull after Export save (Gold not yet)
|
||||
imports/saves/red|blue|yellow|gold|silver/ — raw .sav import (Gold/Silver cart .sav not yet)
|
||||
exports/red|blue|yellow|gold|silver/ — pull after Export save (Gold/Silver not yet)
|
||||
|
||||
Full guide: https://github.com/bryanthaboi/gen1recomp/blob/main/docs/switch-install.md
|
||||
EOF
|
||||
@@ -92,7 +92,7 @@ write_readme() {
|
||||
}
|
||||
|
||||
write_readme "$SAVE_ROOT/imports/README.txt" \
|
||||
"Put a legal Pokemon Red/Blue .gb or Yellow/Gold .gbc here, then Scan again in the launcher."
|
||||
"Put a legal Pokemon Red/Blue .gb or Yellow/Gold/Silver .gbc here, then Scan again in the launcher."
|
||||
write_readme "$SAVE_ROOT/imports/mods/README.txt" \
|
||||
"Put community mod .zip files here, then MODS → Scan again."
|
||||
write_readme "$SAVE_ROOT/imports/saves/red/README.txt" \
|
||||
@@ -103,6 +103,8 @@ write_readme "$SAVE_ROOT/imports/saves/yellow/README.txt" \
|
||||
"Put a Yellow .sav (32 KB) here, then Yellow tab → SAVE FILES → Import save."
|
||||
write_readme "$SAVE_ROOT/imports/saves/gold/README.txt" \
|
||||
"Gold cart .sav import is not supported yet. Folder reserved so MTP matches the other games."
|
||||
write_readme "$SAVE_ROOT/imports/saves/silver/README.txt" \
|
||||
"Silver cart .sav import is not supported yet. Folder reserved so MTP matches the other games."
|
||||
write_readme "$SAVE_ROOT/exports/red/README.txt" \
|
||||
"After Export save (Red), copy the .sav out of this folder via MTP / SD / FTP."
|
||||
write_readme "$SAVE_ROOT/exports/blue/README.txt" \
|
||||
@@ -111,6 +113,8 @@ write_readme "$SAVE_ROOT/exports/yellow/README.txt" \
|
||||
"After Export save (Yellow), copy the .sav out of this folder via MTP / SD / FTP."
|
||||
write_readme "$SAVE_ROOT/exports/gold/README.txt" \
|
||||
"Gold cart .sav export is not supported yet. Folder reserved so MTP matches the other games."
|
||||
write_readme "$SAVE_ROOT/exports/silver/README.txt" \
|
||||
"Silver cart .sav export is not supported yet. Folder reserved so MTP matches the other games."
|
||||
|
||||
rm -f "$OUT_ZIP"
|
||||
(
|
||||
@@ -140,10 +144,12 @@ REQUIRED=(
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/blue/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/yellow/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/gold/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/silver/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/red/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/blue/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/yellow/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/gold/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/silver/README.txt"
|
||||
)
|
||||
for rel in "${REQUIRED[@]}"; do
|
||||
printf '%s\n' "$LISTING" | grep -Fq "$rel" || fail "zip missing $rel"
|
||||
|
||||
@@ -271,10 +271,12 @@ for rel in \
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/blue/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/yellow/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/gold/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/silver/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/red/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/blue/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/yellow/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/gold/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/gold/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/silver/README.txt"
|
||||
do
|
||||
printf '%s\n' "$ZIP_LIST" | grep -Fq "$rel" || PACK_MISSING="${PACK_MISSING} ${rel}"
|
||||
done
|
||||
|
||||
@@ -67,6 +67,7 @@ run_tier() {
|
||||
# ------- ROM-free tiers: these are what CI runs
|
||||
|
||||
run_tier "T0 ROM builder version routing" python3 tests/build_rom_data_cli_test.py
|
||||
run_tier "T0 ROM manifest generator pin/overrides" python3 tests/rom_manifest_generator_test.py
|
||||
run_tier "T0 switch CI workflow content gate" "$LUA" tests/switch_ci_workflows_test.lua
|
||||
run_tier "T0 switch transfer docs gate" "$LUA" tests/switch_transfer_docs_test.lua
|
||||
# NX Blue/Yellow asset overlay: ROM-free, must run on every checkout so a
|
||||
|
||||
@@ -326,6 +326,9 @@ function Game:logicSpeed()
|
||||
if self.linkSession or (self.linkNet and not self.linkNet.closed) then
|
||||
return 1
|
||||
end
|
||||
if Game.isFixedSpeedInStack and Game.isFixedSpeedInStack(self.stack) then
|
||||
return 1
|
||||
end
|
||||
if self.speedOverride then return GameSpeed.clamp(self.speedOverride) end
|
||||
-- Clamp here too, not just in _resolveLogicSpeed's vanilla path: a mod's
|
||||
-- core.logic_speed hook can return anything (0, negative, nil, NaN) and
|
||||
@@ -475,6 +478,15 @@ function Game.speedCategoryInStack(stack)
|
||||
return "menu"
|
||||
end
|
||||
|
||||
function Game.isFixedSpeedInStack(stack)
|
||||
local states = stack and stack.states
|
||||
for i = #(states or {}), 1, -1 do
|
||||
local state = states[i]
|
||||
if state and (state.isFixedSpeed or state.isMinigame) then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Whether a state on the stack composes its own screen and so wants the
|
||||
-- edge anchors held off (BattleState.holdsUIAnchors). Whole-stack, like
|
||||
-- everything else here: the text box and YES/NO a battle puts up are states
|
||||
@@ -1248,6 +1260,7 @@ function Game:applyOptions(opts)
|
||||
-- after VideoMode: a faithful-resolution lock is an exact window size, so
|
||||
-- it has to be the last word on the window (it drops fullscreen to hold)
|
||||
require("src.core.FaithfulRes").applyOptions(opts)
|
||||
require("src.core.ScreenPosition").applyOptions(opts)
|
||||
-- normalizes a nil/garbage cap to the 60 default, so old saves with no
|
||||
-- fpsCap key pace at the standard rate (issue #88)
|
||||
require("src.core.FrameCap").applyOptions(opts)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
-- everything under src/*/gen2 reaches shared services through here. Gen 1
|
||||
-- Game:load cannot consume a Gen 2 cache -- different generated tables, save
|
||||
-- shape and screen registry -- so main.lua's bootGame picks this owner when
|
||||
-- GameVersion.isGold(), and the two never branch into each other.
|
||||
-- GameVersion.generation() == 2, and the two never branch into each other.
|
||||
--
|
||||
-- Boot: copyright → GameFreak Presents → GS intro stub → title
|
||||
-- (tilemap + Ho-Oh flap / clouds / trails) → Oak speech (Marill + shrink)
|
||||
@@ -1660,8 +1660,9 @@ function Game2:drawScene(w, h)
|
||||
-- row to opt into the step-down half, so CENTERED is the whole rule
|
||||
-- here.
|
||||
local s = self.world:fitScale()
|
||||
local ox, oy = Chrome.fitOrigin(w, h, s)
|
||||
G.push()
|
||||
G.translate(math.floor((w - 160 * s) / 2), math.floor((h - 144 * s) / 2))
|
||||
G.translate(ox, oy)
|
||||
G.scale(s, s)
|
||||
self.stack:draw()
|
||||
G.pop()
|
||||
@@ -1702,7 +1703,7 @@ function Game2:hotkey(key)
|
||||
self:writeSave()
|
||||
return true
|
||||
elseif key == "f2" then
|
||||
local loaded = Save.load("gold")
|
||||
local loaded = Save.load()
|
||||
if loaded then self:continueGame(loaded) end
|
||||
return true
|
||||
elseif key == "1" then
|
||||
@@ -1982,6 +1983,7 @@ function Game2:applyOptions()
|
||||
haptics = options.haptics,
|
||||
})
|
||||
require("src.core.VideoMode").applyOptions(options)
|
||||
require("src.core.ScreenPosition").applyOptions(options)
|
||||
require("src.core.FrameCap").applyOptions(options)
|
||||
require("src.world.gen2.BorderFill").applyOptions(options)
|
||||
local GBCFX = require("src.render.GBCFX")
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
-- Which game this process is running: Red (the historical default), Blue,
|
||||
-- Yellow, or Gold. One source of truth for everything that differs by
|
||||
-- Yellow, Gold, or Silver. One source of truth for everything that differs by
|
||||
-- version -- the accepted ROM hash, the import manifest, where the
|
||||
-- extracted cache lives, and the save-file suffix -- so the importer,
|
||||
-- cache mount, SaveData, title screen and palette all agree.
|
||||
@@ -8,7 +8,8 @@
|
||||
-- saves are untouched, but its extracted cache lives under red/ like Blue,
|
||||
-- Yellow, and Gold (issue #899); a legacy root cache is moved into red/ once
|
||||
-- by CacheFs.migrateLegacyRedCache. All supported versions can be imported
|
||||
-- and selected side by side. Gold is Gen 2 (see docs/gold-phase1.md).
|
||||
-- and selected side by side. Gold and Silver are Gen 2 (see
|
||||
-- docs/gold-phase1.md).
|
||||
--
|
||||
-- Zero requires, so it loads during love.conf and under plain Lua for tools
|
||||
-- and tests. The active version is a process-global set once at boot from
|
||||
@@ -61,13 +62,26 @@ GameVersion.VERSIONS = {
|
||||
manifest = "tools/rom_manifest_gold.json",
|
||||
cachePrefix = "gold/", -- gold/data/generated, gold/assets/generated
|
||||
saveSuffix = "_gold", -- save_gold.lua / .bak / .tmp
|
||||
-- The only row that carries one; absent reads as 1 (GameVersion.generation)
|
||||
-- Absent reads as 1 (GameVersion.generation)
|
||||
generation = 2,
|
||||
},
|
||||
-- Gold's engine with edition-selected data; the manifest is derived from
|
||||
-- Gold's by tools/make_silver_manifest.py.
|
||||
silver = {
|
||||
id = "silver",
|
||||
label = "Silver",
|
||||
displayName = "Pokemon Silver",
|
||||
launcherName = "Silver (Beta)",
|
||||
sha1 = "49b163f7e57702bc939d642a18f591de55d92dae",
|
||||
manifest = "tools/rom_manifest_silver.json",
|
||||
cachePrefix = "silver/", -- silver/data/generated, silver/assets/generated
|
||||
saveSuffix = "_silver", -- save_silver.lua / .bak / .tmp
|
||||
generation = 2,
|
||||
},
|
||||
}
|
||||
|
||||
-- Launcher column order.
|
||||
GameVersion.ORDER = { "red", "blue", "yellow", "gold" }
|
||||
GameVersion.ORDER = { "red", "blue", "yellow", "gold", "silver" }
|
||||
|
||||
GameVersion.current = "red"
|
||||
|
||||
|
||||
@@ -39,6 +39,7 @@ local function normalizeVersion(v)
|
||||
b = "blue", blue = "blue",
|
||||
y = "yellow", yellow = "yellow",
|
||||
g = "gold", gold = "gold",
|
||||
s = "silver", silver = "silver",
|
||||
}
|
||||
v = alias[v] or v
|
||||
if GameVersion.VERSIONS and not GameVersion.VERSIONS[v] then return nil end
|
||||
|
||||
@@ -230,7 +230,7 @@ end
|
||||
|
||||
function Music.play(data, song, loop, ctx)
|
||||
if not song then return end
|
||||
if not love.audio then return end -- headless test stub
|
||||
if not (love and love.audio) then return end -- headless test stub
|
||||
ctx = ctx or {}
|
||||
song = selectSong(song, ctx)
|
||||
|
||||
|
||||
@@ -285,6 +285,7 @@ function SaveData.defaultOptions()
|
||||
-- lock the window to an exact 160x144 multiple, 1..4 (0 = OFF); see
|
||||
-- src/core/FaithfulRes.lua. Ignored on mobile.
|
||||
faithfulRes = 0,
|
||||
screenPos = "center",
|
||||
-- hard render frame-rate cap; render-only pacing (issue #88, FrameCap.lua)
|
||||
fpsCap = 60,
|
||||
-- graphics performance tier: auto | high | balanced | low. "auto"
|
||||
@@ -1279,13 +1280,26 @@ function SaveData.ensurePlaythroughId(save, injectedFs)
|
||||
local isFresh = save == freshPlaythrough
|
||||
if isFresh then freshPlaythrough = nil end
|
||||
local byVersion = opts.playthroughIds and opts.playthroughIds[version]
|
||||
id = not isFresh and byVersion and byVersion[scope] or nil
|
||||
local existing = byVersion and byVersion[scope]
|
||||
id = not isFresh and existing or nil
|
||||
if type(id) ~= "string" or id == "" then
|
||||
id = SaveData.newPlaythroughId()
|
||||
opts.playthroughIds = opts.playthroughIds or {}
|
||||
opts.playthroughIds[version] = opts.playthroughIds[version] or {}
|
||||
opts.playthroughIds[version][scope] = id
|
||||
SaveData.saveOptions(opts, injectedFs)
|
||||
-- A fresh skeleton still gets its own id (two unsaved New Games sharing a
|
||||
-- slot must stay distinct), and it is still persisted when the slot has no
|
||||
-- binding yet -- that is the contract a tool relies on to resolve
|
||||
-- `selected` at the title after a restart, before any normal SAVE.
|
||||
--
|
||||
-- What it must NOT do is OVERWRITE a binding that already exists. newGame()
|
||||
-- marks a skeleton on the boot frame, before any save is loaded, and mods
|
||||
-- initialise inside that window -- so a mod touching storage at init
|
||||
-- replaced the real save's id with a throwaway, stranding that save's mod
|
||||
-- storage and repeating on every launch.
|
||||
if not (isFresh and type(existing) == "string" and existing ~= "") then
|
||||
opts.playthroughIds = opts.playthroughIds or {}
|
||||
opts.playthroughIds[version] = opts.playthroughIds[version] or {}
|
||||
opts.playthroughIds[version][scope] = id
|
||||
SaveData.saveOptions(opts, injectedFs)
|
||||
end
|
||||
end
|
||||
save.meta.playthroughId = id
|
||||
return id
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
local ScreenPosition = {}
|
||||
|
||||
ScreenPosition.MODES = { "center", "upper", "top" }
|
||||
ScreenPosition.DEFAULT = "center"
|
||||
ScreenPosition.mode = ScreenPosition.DEFAULT
|
||||
|
||||
local LABELS = { center = "CENTER", upper = "UPPER", top = "TOP" }
|
||||
|
||||
function ScreenPosition.normalize(v)
|
||||
if LABELS[v] then return v end
|
||||
return ScreenPosition.DEFAULT
|
||||
end
|
||||
|
||||
function ScreenPosition.label(v)
|
||||
return LABELS[ScreenPosition.normalize(v)]
|
||||
end
|
||||
|
||||
function ScreenPosition.cycle(v, dir)
|
||||
v = ScreenPosition.normalize(v)
|
||||
local modes = ScreenPosition.MODES
|
||||
local cur = 1
|
||||
for i, mode in ipairs(modes) do
|
||||
if mode == v then cur = i break end
|
||||
end
|
||||
return modes[(cur - 1 + (dir or 1)) % #modes + 1]
|
||||
end
|
||||
|
||||
function ScreenPosition.setMode(v)
|
||||
ScreenPosition.mode = ScreenPosition.normalize(v)
|
||||
end
|
||||
|
||||
function ScreenPosition.applyOptions(opts)
|
||||
ScreenPosition.setMode(opts and opts.screenPos)
|
||||
end
|
||||
|
||||
function ScreenPosition.safeTop()
|
||||
local ok, SafeArea = pcall(require, "src.core.SafeArea")
|
||||
if not ok then return 0 end
|
||||
local okr, _, y = pcall(SafeArea.rect)
|
||||
if not okr then return 0 end
|
||||
return math.max(0, tonumber(y) or 0)
|
||||
end
|
||||
|
||||
function ScreenPosition.skinActive(w, h)
|
||||
local ok, TouchSkin = pcall(require, "src.core.TouchSkin")
|
||||
if not ok or type(TouchSkin.viewport) ~= "function" then return false end
|
||||
local okv, x = pcall(TouchSkin.viewport, w, h)
|
||||
return okv and x ~= nil
|
||||
end
|
||||
|
||||
function ScreenPosition.lift(viewH, contentH, safeTop)
|
||||
if ScreenPosition.mode == "center" then return 0 end
|
||||
viewH = tonumber(viewH) or 0
|
||||
contentH = tonumber(contentH) or 0
|
||||
local slack = viewH - contentH
|
||||
if slack <= 0 then return 0 end
|
||||
local centered = math.floor(slack / 2)
|
||||
local target = ScreenPosition.mode == "top" and 0 or math.floor(slack / 4)
|
||||
safeTop = math.floor(tonumber(safeTop) or 0)
|
||||
if safeTop > 0 and target < safeTop then
|
||||
target = math.min(safeTop, centered)
|
||||
end
|
||||
return centered - target
|
||||
end
|
||||
|
||||
return ScreenPosition
|
||||
@@ -218,7 +218,7 @@ function TouchControls.defaultLayout(ww, wh, ox, oy, scale)
|
||||
local ssW = dpadW * 0.30
|
||||
local margin = dpadW * 0.12
|
||||
local ok, GameVersion = pcall(require, "src.core.GameVersion")
|
||||
if ok and GameVersion.isGold and GameVersion.isGold() then
|
||||
if ok and GameVersion.generation and GameVersion.generation() == 2 then
|
||||
margin = math.max(margin, math.min(ww * 0.10, 72))
|
||||
end
|
||||
return {
|
||||
|
||||
@@ -103,7 +103,7 @@ Save.PLAYER_STATES = {
|
||||
}
|
||||
|
||||
local function saveNames(version)
|
||||
version = version or "gold"
|
||||
version = version or GameVersion.get()
|
||||
-- Resolve the ACTIVE SLOT the same way SaveData does, and only fall back to
|
||||
-- the flat save_<version>.lua when no slot is registered.
|
||||
--
|
||||
@@ -133,16 +133,22 @@ local function fs()
|
||||
return love.filesystem
|
||||
end
|
||||
|
||||
-- A fresh Gold save. `opts` carries what the intro collected: player name,
|
||||
-- The blank-name fallback is the first PlayerNameArray row, which differs
|
||||
-- per edition -- data/player_names.asm:12-23.
|
||||
function Save.defaultPlayerName(version)
|
||||
return (version or GameVersion.get()) == "silver" and "SILVER" or "GOLD"
|
||||
end
|
||||
|
||||
-- A fresh Gen 2 save. `opts` carries what the intro collected: player name,
|
||||
-- rival name, and the options the OPTION screen was left on.
|
||||
function Save.newGame(opts)
|
||||
opts = opts or {}
|
||||
local save = {
|
||||
format = Save.FORMAT,
|
||||
version = "gold",
|
||||
version = GameVersion.get(),
|
||||
generation = 2,
|
||||
player = {
|
||||
name = opts.playerName or "GOLD",
|
||||
name = opts.playerName or Save.defaultPlayerName(),
|
||||
-- _ResetWRAM rolls wPlayerID out of hRandomSub/hRandomAdd
|
||||
-- (engine/menus/intro_menu.asm:41-49).
|
||||
id = opts.trainerId or rand(0, 65535),
|
||||
@@ -282,6 +288,7 @@ Save.DEFAULT_OPTIONS = {
|
||||
musicFilter = 0, -- low-pass steps, 0 = off
|
||||
haptics = "light",
|
||||
touchControls = { enabled = true },
|
||||
screenPos = "center",
|
||||
}
|
||||
|
||||
function Save.defaultOptions()
|
||||
@@ -302,7 +309,7 @@ end
|
||||
Save.OPTIONS_KEY = "gold"
|
||||
|
||||
local SHARED_KEYS = {
|
||||
touchControls = true, haptics = true,
|
||||
touchControls = true, haptics = true, screenPos = true,
|
||||
mods = true, modsByVersion = true, modsGen2 = true,
|
||||
modOptions = true, modProfiles = true, modProfilesSeeded = true,
|
||||
activeProfile = true,
|
||||
@@ -374,10 +381,13 @@ end
|
||||
function Save.normalize(save)
|
||||
if type(save) ~= "table" then return nil end
|
||||
save.format = save.format or Save.FORMAT
|
||||
save.version = "gold"
|
||||
if not (GameVersion.VERSIONS[save.version]
|
||||
and GameVersion.generation(save.version) == 2) then
|
||||
save.version = GameVersion.get()
|
||||
end
|
||||
save.generation = 2
|
||||
save.player = save.player or {}
|
||||
save.player.name = save.player.name or "GOLD"
|
||||
save.player.name = save.player.name or Save.defaultPlayerName(save.version)
|
||||
save.player.id = save.player.id or rand(0, 65535)
|
||||
save.player.money = math.max(0, math.min(save.player.money or 0, Save.MAX_MONEY))
|
||||
save.player.coins = math.max(0, math.min(save.player.coins or 0, Save.MAX_COINS))
|
||||
@@ -753,21 +763,24 @@ end
|
||||
-- copy is the witness that survives a crash mid-replace.
|
||||
function Save.save(save)
|
||||
if type(save) ~= "table" then return false, "no save" end
|
||||
if (save.version or "gold") == "gold" then
|
||||
Save.normalize(save)
|
||||
local version = save.version
|
||||
do
|
||||
local ok, SaveData = pcall(require, "src.core.SaveData")
|
||||
if ok and SaveData.activeSlot and not SaveData.activeSlot("gold") then
|
||||
local id = SaveData.createSlot and SaveData.createSlot("gold")
|
||||
if id and SaveData.setActiveSlot then SaveData.setActiveSlot("gold", id) end
|
||||
if ok and SaveData.activeSlot and not SaveData.activeSlot(version) then
|
||||
local id = SaveData.createSlot and SaveData.createSlot(version)
|
||||
if id and SaveData.setActiveSlot then
|
||||
SaveData.setActiveSlot(version, id)
|
||||
end
|
||||
end
|
||||
end
|
||||
local main, backup, tmp = saveNames(save.version)
|
||||
local main, backup, tmp = saveNames(version)
|
||||
local f = fs()
|
||||
if not f then return false, "no filesystem" end
|
||||
-- saveNames may now return a saves/<version>/<slot>.lua path, and
|
||||
-- love.filesystem.write does not create missing parent directories.
|
||||
local dir = main:match("^(.*)/[^/]+$")
|
||||
if dir and f.createDirectory then f.createDirectory(dir) end
|
||||
Save.normalize(save)
|
||||
save.savedAt = os.time()
|
||||
local encoded = SaveSerializer.encode(save)
|
||||
if f.getInfo(main) then
|
||||
|
||||
@@ -249,10 +249,12 @@ function SwitchDiagnostics.probeAssets(version)
|
||||
end
|
||||
|
||||
-- Shallow listing so we can see if the extract tree exists at all.
|
||||
local roots = { "yellow", "blue", "gold", "assets", "yellow/assets/generated",
|
||||
local roots = { "yellow", "blue", "gold", "silver", "assets",
|
||||
"yellow/assets/generated",
|
||||
"yellow/assets/generated/sprites", "blue/assets/generated/sprites",
|
||||
"gold/assets/generated", "gold/assets/generated/sprites",
|
||||
"gold/data/generated" }
|
||||
"gold/data/generated", "silver/assets/generated",
|
||||
"silver/data/generated" }
|
||||
for _, dir in ipairs(roots) do
|
||||
local info = filesystem.getInfo(dir)
|
||||
if info and info.type == "directory" and filesystem.getDirectoryItems then
|
||||
|
||||
@@ -27,7 +27,8 @@ local ok, err = pcall(function()
|
||||
CacheFs.prefix = prefix
|
||||
|
||||
local manifest = require("src.import.RomManifest").decode(version)
|
||||
local RomExtractor = version == "gold"
|
||||
local RomExtractor =
|
||||
require("src.core.GameVersion").generation(version) == 2
|
||||
and require("src.import.RomExtractorGen2")
|
||||
or require("src.import.RomExtractor")
|
||||
|
||||
|
||||
@@ -332,6 +332,17 @@ local function coreRows(opts, hooks)
|
||||
end)
|
||||
end
|
||||
|
||||
local okSp, ScreenPos = pcall(require, "src.core.ScreenPosition")
|
||||
if okSp then
|
||||
add(Strings("SCREEN POS"),
|
||||
function() return Strings(ScreenPos.label(opts.screenPos)) end,
|
||||
function(dir)
|
||||
opts.screenPos = ScreenPos.cycle(opts.screenPos, dir)
|
||||
ScreenPos.setMode(opts.screenPos)
|
||||
return true
|
||||
end)
|
||||
end
|
||||
|
||||
local okCap, FrameCap = pcall(require, "src.core.FrameCap")
|
||||
if okCap then
|
||||
add(Strings("MAX FPS"),
|
||||
@@ -550,9 +561,10 @@ end
|
||||
-- opened on the Gold tab used to offer a dozen controls that did nothing
|
||||
-- and hide the seven that the cart itself has.
|
||||
--
|
||||
-- The block lives in options.lua under `gold`, which is exactly where
|
||||
-- src/core/gen2/Save.lua loadOptions reads it, so an edit here is live on the
|
||||
-- next boot the same way a Gen 1 edit is. Ladders mirror
|
||||
-- The block lives in options.lua under `gold` (the historical key; Gold and
|
||||
-- Silver share it the way the Gen 1 games share the flat namespace), which is
|
||||
-- exactly where src/core/gen2/Save.lua loadOptions reads it, so an edit here
|
||||
-- is live on the next boot the same way a Gen 1 edit is. Ladders mirror
|
||||
-- src/ui/gen2/OptionsMenu.lua's ROWS; when editing one, keep the two in sync.
|
||||
local GEN2_KEY = "gold"
|
||||
|
||||
@@ -699,7 +711,9 @@ end
|
||||
function LauncherSettings.open(hooks, version)
|
||||
local opts = SaveData.loadOptions()
|
||||
local sections
|
||||
if version == "gold" then
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
if GameVersion.VERSIONS[version]
|
||||
and GameVersion.generation(version) == 2 then
|
||||
local block = opts[GEN2_KEY]
|
||||
if type(block) ~= "table" then
|
||||
block = {}
|
||||
|
||||
@@ -14,9 +14,9 @@
|
||||
-- height, and flex-shrink compressing text until it overlapped.
|
||||
--
|
||||
-- THE RULES THIS FILE FOLLOWS:
|
||||
-- * Lists paginate (Kit.pager). The installed-mod list also scrolls inside
|
||||
-- its viewport, so each of its pages can hold at least ten entries without
|
||||
-- requiring a tall window. Pages still bound how many mod rows we visit.
|
||||
-- * Short lists paginate (Kit.pager, perPage from Kit.rowsThatFit); the
|
||||
-- installed-mod list is one continuous scroll instead, drawing only the
|
||||
-- rows inside the region viewport so the window bounds the frame cost.
|
||||
-- * Every click handler only QUEUES work (imp._uiActions); update() drains
|
||||
-- the queue, so an action that tears the view down (Play, Edit save)
|
||||
-- never runs inside the frame that dispatched it.
|
||||
@@ -45,9 +45,6 @@ local COMMUNITY_URL = "https://bois.icu"
|
||||
local ACT_DEDUP = 0.35
|
||||
-- Finger travel past this (px) is a drag, not a tap.
|
||||
local TAP_SLOP2 = 16 * 16
|
||||
-- Installed mods should not turn into a one- or two-item pager on a compact
|
||||
-- display. Keep a useful page size, then let the list viewport scroll.
|
||||
local MIN_MODS_PER_PAGE = 10
|
||||
local MIN_SKIN_ROWS = 4
|
||||
local SKIN_FORMAT_LABEL = {
|
||||
native = "GEN1",
|
||||
@@ -81,15 +78,6 @@ local function setTabScroll(imp, value)
|
||||
imp._tabScroll[tabKeyOf(imp)] = clamp(value, 0, tabScrollMax(imp))
|
||||
end
|
||||
|
||||
local function modListWantsWheel(imp, wheel)
|
||||
if imp.tab ~= "mods" or (imp._modScrollMax or 0) <= 0 then return false end
|
||||
if not inRect(imp._modListRect, Kit.mouseX, Kit.mouseY) then return false end
|
||||
if not inRect(imp._tabRegionRect, Kit.mouseX, Kit.mouseY) then return false end
|
||||
local at = clamp(imp.modScroll or 0, 0, imp._modScrollMax)
|
||||
if wheel < 0 then return at < imp._modScrollMax end
|
||||
return at > 0
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------- lifecycle
|
||||
|
||||
local function ensureState(imp)
|
||||
@@ -192,9 +180,6 @@ function LauncherView.touchpressed(imp, id, x, y)
|
||||
imp._touchAt = imp._touchAt or {}
|
||||
imp._touchAt[tostring(id)] = {
|
||||
x = x, y = y,
|
||||
modsList = imp.tab == "mods" and (imp._modScrollMax or 0) > 0
|
||||
and inRect(imp._modListRect, x, y)
|
||||
and inRect(imp._tabRegionRect, x, y),
|
||||
region = tabScrollMax(imp) > 0 and inRect(imp._tabRegionRect, x, y),
|
||||
}
|
||||
end
|
||||
@@ -207,19 +192,9 @@ function LauncherView.touchmoved(imp, id, x, y)
|
||||
if ddx * ddx + ddy * ddy > TAP_SLOP2 then
|
||||
start.dragged = true
|
||||
end
|
||||
-- A drag that began in the installed-mod viewport scrolls that page's
|
||||
-- rows. Its pager remains available for moving to the next ten-plus
|
||||
-- entries; a drag elsewhere keeps the normal short-window page scroll.
|
||||
if start.dragged then
|
||||
local last = start.lastY or start.y
|
||||
local move = -(y - last)
|
||||
if start.modsList then
|
||||
local listMax = imp._modScrollMax or 0
|
||||
local at, leftover = Kit.scrollHandoff(
|
||||
clamp(imp.modScroll or 0, 0, listMax), listMax, move)
|
||||
imp.modScroll = at
|
||||
move = leftover
|
||||
end
|
||||
if move ~= 0 and start.region then
|
||||
local at, leftover = Kit.scrollHandoff(tabScrollAt(imp),
|
||||
tabScrollMax(imp), move)
|
||||
@@ -258,6 +233,22 @@ function LauncherView.clickAt(imp, x, y)
|
||||
imp._clickPt = { x = x, y = y }
|
||||
end
|
||||
|
||||
-- Event-driven click: a macOS trackpad tap delivers press+release inside one
|
||||
-- frame, so update()'s love.mouse.isDown poll never sees it. Mint the click
|
||||
-- from the press event under the poll's own suppression rules, and mark the
|
||||
-- press seen so the poll cannot mint a second one when isDown does catch it.
|
||||
function LauncherView.mousepressed(imp, x, y)
|
||||
if not imp._flex then return end
|
||||
local now = love.timer.getTime()
|
||||
local touching = imp._touchAt ~= nil and next(imp._touchAt) ~= nil
|
||||
if touching or now < (imp._suppressMouseUntil or 0)
|
||||
or now < (imp._suppressClickUntil or 0) then
|
||||
return
|
||||
end
|
||||
imp._clickPt = { x = x, y = y }
|
||||
imp._prevMouseDown = true
|
||||
end
|
||||
|
||||
-- Keyboard focus ring. Returns true when the key was consumed. Arrows arm
|
||||
-- the ring; Enter only activates a focused control once the user has actually
|
||||
-- used the arrows this session, so the long-standing "Enter plays the visible
|
||||
@@ -343,7 +334,7 @@ end
|
||||
|
||||
local CART_COLOR = {
|
||||
red = PAL.railRed, blue = PAL.railBlue, yellow = PAL.railGold,
|
||||
gold = PAL.railAmber,
|
||||
gold = PAL.railAmber, silver = PAL.railSilver,
|
||||
}
|
||||
local function cartColor(version)
|
||||
return CART_COLOR[version] or PAL.green
|
||||
@@ -418,13 +409,13 @@ end
|
||||
local function cartPill(project, x, y, w, h, z, color, alpha)
|
||||
local points, radius = {}, h / 2
|
||||
for i = 0, 10 do
|
||||
local a = math.pi + math.pi * i / 10
|
||||
points[#points + 1] = { project(x + radius + math.cos(a) * radius,
|
||||
local a = -math.pi / 2 + math.pi * i / 10
|
||||
points[#points + 1] = { project(x + w - radius + math.cos(a) * radius,
|
||||
y + radius + math.sin(a) * radius, z) }
|
||||
end
|
||||
for i = 0, 10 do
|
||||
local a = math.pi * i / 10
|
||||
points[#points + 1] = { project(x + w - radius + math.cos(a) * radius,
|
||||
local a = math.pi / 2 + math.pi * i / 10
|
||||
points[#points + 1] = { project(x + radius + math.cos(a) * radius,
|
||||
y + radius + math.sin(a) * radius, z) }
|
||||
end
|
||||
cartPolygon(points, color, alpha)
|
||||
@@ -605,7 +596,7 @@ local function cartridgeButton(imp, x, y, w, h, key, version, gameName, action)
|
||||
end
|
||||
|
||||
local halfW, halfH = w / 2, h / 2
|
||||
local depth = math.max(8, w * 0.14)
|
||||
local depth = math.max(6, w * 0.10)
|
||||
local project = function(px, py, pz)
|
||||
return cartProject(cx + pressX, cy + pressY, yaw, pitch,
|
||||
px * pressedScale, py * pressedScale, pz * pressedScale)
|
||||
@@ -648,6 +639,7 @@ local function cartridgeButton(imp, x, y, w, h, key, version, gameName, action)
|
||||
cartPolygon({ mainFront[2], mainFront[3], mainBack[3], mainBack[2] }, side, 1)
|
||||
cartPolygon({ mainFront[3], mainFront[4], mainBack[4], mainBack[3] }, side, 1)
|
||||
cartPolygon({ mainFront[1], mainFront[2], mainBack[2], mainBack[1] }, side, 1)
|
||||
cartPolygon({ mainFront[4], mainFront[1], mainBack[1], mainBack[4] }, side, 1)
|
||||
cartPolygon({ capFront[2], capFront[3], capBack[3], capBack[2] }, side, 1)
|
||||
cartPolygon({ capFront[1], capFront[2], capBack[2], capBack[1] }, side, 1)
|
||||
cartPolygon({ capFront[4], capFront[1], capBack[1], capBack[4] }, side, 1)
|
||||
@@ -657,22 +649,72 @@ local function cartridgeButton(imp, x, y, w, h, key, version, gameName, action)
|
||||
else
|
||||
cartPolygon(mainBack, side, 1)
|
||||
cartPolygon(capBack, side, 1)
|
||||
-- The tri-wing security screw: a domed brass head with three teardrop
|
||||
-- recesses pinwheeled at 120 degrees.
|
||||
local backZ = -(depth + 0.8)
|
||||
local sd = math.min(w, h) * 0.11
|
||||
cartPill(project, -sd * 0.62, -sd * 0.62, sd * 1.24, sd * 1.24, backZ,
|
||||
{ math.floor(shell[1] * 0.4), math.floor(shell[2] * 0.4),
|
||||
math.floor(shell[3] * 0.4) }, 0.9)
|
||||
cartPill(project, -sd / 2, -sd / 2, sd, sd, backZ - 0.4,
|
||||
{ 196, 186, 148 }, 1)
|
||||
cartPill(project, -sd * 0.32, -sd * 0.32, sd * 0.64, sd * 0.64,
|
||||
backZ - 0.6, { 220, 212, 178 }, 0.8)
|
||||
local r = sd / 2
|
||||
for k = 0, 2 do
|
||||
local a = -math.pi / 2 + k * (2 * math.pi / 3)
|
||||
local ux, uy = math.cos(a), math.sin(a)
|
||||
local vx, vy = -uy, ux
|
||||
local r0, r1 = r * 0.16, r * 0.82
|
||||
local w0, w1 = r * 0.13, r * 0.3
|
||||
cartPolygon({
|
||||
{ project(ux * r0 + vx * w0, uy * r0 + vy * w0, backZ - 0.8) },
|
||||
{ project(ux * r0 - vx * w0, uy * r0 - vy * w0, backZ - 0.8) },
|
||||
{ project(ux * r1 - vx * w1, uy * r1 - vy * w1, backZ - 0.8) },
|
||||
{ project(ux * r1 + vx * w1, uy * r1 + vy * w1, backZ - 0.8) },
|
||||
}, { 112, 104, 76 }, 1)
|
||||
end
|
||||
end
|
||||
|
||||
if frontFacing then
|
||||
local faceZ = depth + 0.8
|
||||
for i = 0, 4 do
|
||||
local ry = mainTop + 7 + i * h * 0.025
|
||||
cartPolygon(cartQuad(project, -halfW + 2, ry, w * 0.13, 2, faceZ), side, 0.7)
|
||||
cartPolygon(cartQuad(project, halfW - w * 0.13 - 2, ry, w * 0.13, 2, faceZ), side, 0.7)
|
||||
-- The shell's grip grooves: a stack beside the label recess on the left,
|
||||
-- and one below the top-right corner notch, like the DMG cart.
|
||||
local grooveW = w * 0.115
|
||||
local grooveH = math.max(1, h * 0.009)
|
||||
for i = 0, 5 do
|
||||
local ry = mainTop + h * 0.014 + i * h * 0.021
|
||||
cartPolygon(cartQuad(project, -halfW + w * 0.02, ry,
|
||||
grooveW, grooveH, faceZ), side, 0.7)
|
||||
cartPolygon(cartQuad(project, halfW - grooveW - w * 0.02, ry,
|
||||
grooveW, grooveH, faceZ), side, 0.7)
|
||||
end
|
||||
local recessX, recessY = -w * 0.32, mainTop + h * 0.023
|
||||
local recessW, recessH = w * 0.64, h * 0.24
|
||||
cartPolygon(cartQuad(project, recessX, recessY, recessW, recessH, faceZ), shell, 0.88)
|
||||
cartPill(project, recessX + w * 0.025, recessY + h * 0.025,
|
||||
recessW - w * 0.05, h * 0.12, faceZ + 0.5, shell, 0.7)
|
||||
cartPill(project, recessX + w * 0.045, recessY + h * 0.043,
|
||||
recessW - w * 0.09, h * 0.083, faceZ + 0.8, side, 0.42)
|
||||
-- The thin diagonal mold ridge cut into each long side a little below
|
||||
-- the grip grooves, mirrored left/right.
|
||||
local function diagonal(x0, y0, x1, y1)
|
||||
local dx, dy = x1 - x0, y1 - y0
|
||||
local len = math.sqrt(dx * dx + dy * dy)
|
||||
local nx, ny = -dy / len, dx / len
|
||||
local t = math.max(0.6, h * 0.004)
|
||||
cartPolygon({
|
||||
{ project(x0 + nx * t, y0 + ny * t, faceZ) },
|
||||
{ project(x0 - nx * t, y0 - ny * t, faceZ) },
|
||||
{ project(x1 - nx * t, y1 - ny * t, faceZ) },
|
||||
{ project(x1 + nx * t, y1 + ny * t, faceZ) },
|
||||
}, side, 0.7)
|
||||
end
|
||||
local dgY = mainTop + h * 0.20
|
||||
diagonal(-halfW + w * 0.006, dgY, -halfW + w * 0.085, dgY + h * 0.038)
|
||||
diagonal(halfW - w * 0.006, dgY, halfW - w * 0.085, dgY + h * 0.038)
|
||||
-- The Nintendo GAME BOY recess: one stadium pill sunk into the shell.
|
||||
local pillX, pillW = -halfW + w * 0.17, w * 0.62
|
||||
local pillY, pillH = mainTop + h * 0.024, h * 0.115
|
||||
cartPill(project, pillX, pillY, pillW, pillH, faceZ + 0.5, side, 0.55)
|
||||
local inX, inY = w * 0.008, h * 0.008
|
||||
cartPill(project, pillX + inX, pillY + inY,
|
||||
pillW - 2 * inX, pillH - 2 * inY, faceZ + 0.8,
|
||||
{ math.floor(shell[1] * 0.92), math.floor(shell[2] * 0.92),
|
||||
math.floor(shell[3] * 0.92) }, 1)
|
||||
|
||||
local labelX, labelY = -w * 0.33, -h * 0.20
|
||||
local labelW, labelH = w * 0.66, h * 0.55
|
||||
@@ -942,6 +984,8 @@ local GAME_TABS = {
|
||||
label = "Yellow" },
|
||||
{ id = "gold", key = "tab-gold", letter = "G", color = PAL.railAmber,
|
||||
label = "Gold" },
|
||||
{ id = "silver", key = "tab-silver", letter = "S", color = PAL.railSilver,
|
||||
label = "Silver" },
|
||||
}
|
||||
|
||||
local HEADER_TABS = {
|
||||
@@ -1114,16 +1158,11 @@ local function buildHeader(imp, m)
|
||||
local tabGap = math.floor(6 * m.s)
|
||||
local tabRowGap = math.floor(4 * m.s)
|
||||
|
||||
-- the cartridge dropdown, sized to its longest label so switching games
|
||||
-- never reflows the row
|
||||
-- the cartridge dropdown: just the game's initial and the caret; the
|
||||
-- popup list carries the full names
|
||||
local chrome0 = headerChrome(imp)
|
||||
local game = currentGame(imp)
|
||||
local labelW = 0
|
||||
for _, g in ipairs(GAME_TABS) do
|
||||
labelW = math.max(labelW, Kit.textWidth("tab", Strings(g.label)))
|
||||
end
|
||||
local dropW = math.min(tabRight - tabLeft,
|
||||
tabH + labelW + math.floor(34 * m.s))
|
||||
local dropW = math.min(tabRight - tabLeft, tabH + math.floor(24 * m.s))
|
||||
chrome0.game.color = game.color
|
||||
chrome0.game.letter = game.letter
|
||||
chrome0.game.active = imp.tab == game.id
|
||||
@@ -1133,7 +1172,7 @@ local function buildHeader(imp, m)
|
||||
-- flip with it or it vanishes into the cartridge colour
|
||||
local gameInvert = chrome0.game.active or gameHot
|
||||
chrome0.game.ring = gameHot and not chrome0.game.active or nil
|
||||
btn(imp, tx, ty, dropW, tabH, "tab-game", Strings(game.label), chrome0.game)
|
||||
btn(imp, tx, ty, dropW, tabH, "tab-game", "", chrome0.game)
|
||||
do
|
||||
local cw = math.floor(7 * m.s)
|
||||
local ccx = tx + dropW - math.floor(14 * m.s)
|
||||
@@ -1147,7 +1186,7 @@ local function buildHeader(imp, m)
|
||||
end
|
||||
tx = tx + dropW + tabGap
|
||||
|
||||
for _, t in ipairs(tabs) do
|
||||
local function headerTab(t)
|
||||
local w = tabH
|
||||
if tx > tabLeft and tx + w > tabRight then
|
||||
tx = tabLeft
|
||||
@@ -1160,6 +1199,11 @@ local function buildHeader(imp, m)
|
||||
btn(imp, tx, ty, w, tabH, t.key, "", o)
|
||||
tx = tx + w + tabGap
|
||||
end
|
||||
-- The bug-report chip sits LAST, past the sync chip.
|
||||
local bugTab
|
||||
for _, t in ipairs(tabs) do
|
||||
if t.id == "bug" then bugTab = t else headerTab(t) end
|
||||
end
|
||||
|
||||
do
|
||||
local w = tabH
|
||||
@@ -1181,6 +1225,7 @@ local function buildHeader(imp, m)
|
||||
end
|
||||
tx = tx + w + tabGap
|
||||
end
|
||||
if bugTab then headerTab(bugTab) end
|
||||
|
||||
-- `ty` has walked down with the wraps, so this stays correct at one row too.
|
||||
y = ty + tabH + math.floor(8 * m.s)
|
||||
@@ -1964,7 +2009,6 @@ local function buildModsPanel(imp, x, y, w, availH, m)
|
||||
cy = cy + buildModScopeRow(imp, x, cy, w, m)
|
||||
|
||||
if #mods == 0 then
|
||||
imp.modScroll, imp._modScrollMax, imp._modListRect = 0, 0, nil
|
||||
Kit.emptyBox(x, cy, w, math.floor(110 * m.s), imp:_modsEmptyHint())
|
||||
return (cy - y) + math.floor(110 * m.s)
|
||||
end
|
||||
@@ -2005,159 +2049,139 @@ local function buildModsPanel(imp, x, y, w, availH, m)
|
||||
end
|
||||
|
||||
-- A mod row is a fixed height: its details first, then a dedicated second
|
||||
-- line of per-game checkboxes. Fixed because a page of uniform rows is
|
||||
-- what lets perPage come from the viewport.
|
||||
-- line of per-game checkboxes. Fixed row heights are what make the
|
||||
-- cull below plain arithmetic.
|
||||
local togH = math.floor(26 * m.s)
|
||||
local gamesLabel = Strings("Enable for:")
|
||||
local textH = Kit.textHeight("button") + math.floor(4 * m.s)
|
||||
+ Kit.textHeight("small") + math.floor(2 * m.s) + Kit.textHeight("small")
|
||||
local rowH = math.floor(8 * m.s) + textH + math.floor(8 * m.s) + togH
|
||||
+ math.floor(8 * m.s)
|
||||
local pagerH = math.max(Kit.tapMin(), math.floor(30 * m.s))
|
||||
local listH = availH - (cy - y) - pagerH - gap
|
||||
local perPage = Kit.rowsThatFit(listH, rowH, gap, MIN_MODS_PER_PAGE, 20)
|
||||
local first, last, cur, pages = Kit.pageBounds(page(imp, "mods"), #mods, perPage)
|
||||
setPage(imp, "mods", cur)
|
||||
local listTop = cy
|
||||
local shown = math.max(0, last - first + 1)
|
||||
local contentH = shown * rowH + math.max(0, shown - 1) * gap
|
||||
local scrollMax = math.max(0, contentH - listH)
|
||||
local scroll = clamp(imp.modScroll or 0, 0, scrollMax)
|
||||
local lr = imp._modListRect
|
||||
if not lr then lr = {}; imp._modListRect = lr end
|
||||
lr.x, lr.y, lr.w, lr.h = x, listTop, w, listH
|
||||
imp._modScrollMax = scrollMax
|
||||
if scrollMax > 0 and (Kit.wheelY or 0) ~= 0 and not Kit.blockClicks
|
||||
and Kit.hit(x, listTop, w, listH) then
|
||||
scroll = clamp(scroll - Kit.wheelY * math.floor(48 * m.s), 0, scrollMax)
|
||||
Kit.wheelY = 0
|
||||
elseif scrollMax == 0 then
|
||||
local wheelPage = Kit.wheelPage(x, listTop, w, listH, cur, #mods, perPage)
|
||||
if wheelPage ~= cur then imp.modScroll = 0 end
|
||||
setPage(imp, "mods", wheelPage)
|
||||
end
|
||||
imp.modScroll = scroll
|
||||
|
||||
Kit.pushClip(x, listTop, w, listH)
|
||||
for i = first, last do
|
||||
-- One continuous list: every row is laid out, the region scroll moves
|
||||
-- through all of it, and only rows inside the region's viewport draw --
|
||||
-- so the per-frame cost stays bounded by the window, not the list.
|
||||
local view = imp._tabRegionRect
|
||||
local viewTop = view and view.y or listTop
|
||||
local viewBot = view and (view.y + view.h) or (listTop + availH)
|
||||
for i = 1, #mods do
|
||||
local mod = mods[i]
|
||||
local ry = listTop + (i - first) * (rowH + gap) - scroll
|
||||
local rowKey = rowKeyFor(imp, "mod-row-", mod.id)
|
||||
local isFullyDisabled = true
|
||||
if mod.enabledByVersion then
|
||||
for _, on in pairs(mod.enabledByVersion) do
|
||||
if on then isFullyDisabled = false; break end
|
||||
local ry = listTop + (i - 1) * (rowH + gap)
|
||||
if ry + rowH >= viewTop and ry <= viewBot then
|
||||
local rowKey = rowKeyFor(imp, "mod-row-", mod.id)
|
||||
local isFullyDisabled = true
|
||||
if mod.enabledByVersion then
|
||||
for _, on in pairs(mod.enabledByVersion) do
|
||||
if on then isFullyDisabled = false; break end
|
||||
end
|
||||
else
|
||||
isFullyDisabled = not mod.enabled
|
||||
end
|
||||
else
|
||||
isFullyDisabled = not mod.enabled
|
||||
end
|
||||
|
||||
local focused = Kit.focusable(rowKey, x, ry, w, rowH)
|
||||
local hot = focused or Kit.hover(x, ry, w, rowH)
|
||||
if isFullyDisabled then
|
||||
Kit.card(x, ry, w, rowH, hot and "mutedHot" or "muted")
|
||||
else
|
||||
Kit.card(x, ry, w, rowH, hot)
|
||||
end
|
||||
local pad = math.floor(12 * m.s)
|
||||
local px, inner = x + pad, w - 2 * pad
|
||||
local ly = ry + math.floor(10 * m.s)
|
||||
|
||||
local togGap = math.floor(5 * m.s) + 1
|
||||
local info = mod.github and mod.github ~= "" and imp:_modUpdateInfo(mod.id)
|
||||
|
||||
-- These answer separate games, not a single shared install flag. The
|
||||
-- importer receives the game id so an experimental confirmation also
|
||||
-- applies only to the checkbox the player pressed.
|
||||
local flipped = false
|
||||
local gamesY = ry + math.floor(8 * m.s) + textH + math.floor(8 * m.s)
|
||||
Kit.text("micro", gamesLabel, px,
|
||||
gamesY + (togH - Kit.textHeight("micro")) / 2, PAL.muted)
|
||||
local tx = px + Kit.textWidth("micro", gamesLabel) + math.floor(10 * m.s)
|
||||
for _, game in ipairs(GameVersion.ORDER) do
|
||||
local togKey = "mod-toggle-" .. mod.id .. "-" .. game
|
||||
if modGameCheckbox(tx, gamesY, togH,
|
||||
mod.enabledByVersion and mod.enabledByVersion[game] == true,
|
||||
game, togKey, not safeMode) then
|
||||
local version = game
|
||||
queueAction(imp, togKey, function() imp:_toggleMod(mod.id, nil, version) end)
|
||||
flipped = true
|
||||
local focused = Kit.focusable(rowKey, x, ry, w, rowH)
|
||||
local hot = focused or Kit.hover(x, ry, w, rowH)
|
||||
if isFullyDisabled then
|
||||
Kit.card(x, ry, w, rowH, hot and "mutedHot" or "muted")
|
||||
else
|
||||
Kit.card(x, ry, w, rowH, hot)
|
||||
end
|
||||
tx = tx + togH + togGap
|
||||
end
|
||||
-- The checkboxes sit inside the row's rect, so their press also passes the
|
||||
-- row hit test; `flipped` gates the row action to everywhere else.
|
||||
if not flipped
|
||||
and (Kit.press(x, ry, w, rowH) or Kit._activateId == rowKey) then
|
||||
local id = mod.id
|
||||
queueAction(imp, rowKey, function() imp._modActions = id end)
|
||||
end
|
||||
local textW = inner
|
||||
local pad = math.floor(12 * m.s)
|
||||
local px, inner = x + pad, w - 2 * pad
|
||||
local ly = ry + math.floor(10 * m.s)
|
||||
|
||||
local badgeW = Kit.textWidth("micro", mod.badge) + math.floor(12 * m.s)
|
||||
-- the games the mod is for, beside its category: the same chip the
|
||||
-- in-game manager shows (src/mods/ModTargets.lua)
|
||||
local gamesW = mod.targets
|
||||
and Kit.textWidth("micro", mod.targets) + math.floor(12 * m.s) or 0
|
||||
local nameShown = Kit.ellipsize("button", mod.name,
|
||||
textW - badgeW - gamesW - math.floor(12 * m.s))
|
||||
local headingCol = isFullyDisabled and PAL.muted or PAL.heading
|
||||
Kit.text("button", nameShown, px, ly, headingCol)
|
||||
local tagX = px + Kit.textWidth("button", nameShown) + math.floor(8 * m.s)
|
||||
Kit.tag(tagX, ly, badgeW, Kit.textHeight("button"), mod.badge,
|
||||
mod.experimental and PAL.yellow or PAL.muted)
|
||||
if mod.targets then
|
||||
Kit.tag(tagX + badgeW + math.floor(4 * m.s), ly, gamesW,
|
||||
Kit.textHeight("button"), mod.targets,
|
||||
mod.targetsHere == false and PAL.steel or PAL.blue)
|
||||
end
|
||||
ly = ly + Kit.textHeight("button") + math.floor(4 * m.s)
|
||||
local togGap = math.floor(5 * m.s) + 1
|
||||
local info = mod.github and mod.github ~= "" and imp:_modUpdateInfo(mod.id)
|
||||
|
||||
-- version + status + update state
|
||||
local statusText, statusCol = modStatusColor(mod.status)
|
||||
local line = "v" .. tostring(mod.version or "?") .. " " .. statusText
|
||||
Kit.text("small", line, px, ly, statusCol)
|
||||
local lx = px + Kit.textWidth("small", line) + math.floor(12 * m.s)
|
||||
if imp:_modInfoPending(mod.id) then
|
||||
-- An inline spinner, because this row's release check is genuinely in
|
||||
-- flight -- the list stays usable while it resolves.
|
||||
Loader.dot(lx, ly, Kit.textHeight("small"))
|
||||
Kit.text("small", Strings("Checking..."),
|
||||
lx + Kit.textHeight("small") + math.floor(6 * m.s), ly, PAL.muted)
|
||||
elseif info and info.status == "available" then
|
||||
Kit.text("small", Strings("v%s available", tostring(info.latest)),
|
||||
lx, ly, PAL.yellow)
|
||||
elseif info and info.status == "current" then
|
||||
Kit.text("small", Strings("up to date"), lx, ly, PAL.muted)
|
||||
elseif info and info.status == "error" then
|
||||
Kit.text("small", Strings("check failed"), lx, ly, PAL.red)
|
||||
end
|
||||
ly = ly + Kit.textHeight("small") + math.floor(2 * m.s)
|
||||
|
||||
-- one line of description, or the download stats when we have them
|
||||
-- (download count in green so popularity reads at a glance)
|
||||
if info and info.downloads then
|
||||
local d = info.dates
|
||||
local dl = ModUpdate.downloadsLine(info.downloads.total)
|
||||
local dates = ModUpdate.datesLine(d and d.first, d and d.latest)
|
||||
local segs = {}
|
||||
if dl then segs[#segs + 1] = { dl, PAL.green } end
|
||||
if dates then
|
||||
segs[#segs + 1] = { (dl and " - " or "") .. dates, PAL.detail }
|
||||
-- These answer separate games, not a single shared install flag. The
|
||||
-- importer receives the game id so an experimental confirmation also
|
||||
-- applies only to the checkbox the player pressed.
|
||||
local flipped = false
|
||||
local gamesY = ry + math.floor(8 * m.s) + textH + math.floor(8 * m.s)
|
||||
Kit.text("micro", gamesLabel, px,
|
||||
gamesY + (togH - Kit.textHeight("micro")) / 2, PAL.muted)
|
||||
local tx = px + Kit.textWidth("micro", gamesLabel) + math.floor(10 * m.s)
|
||||
for _, game in ipairs(GameVersion.ORDER) do
|
||||
local togKey = "mod-toggle-" .. mod.id .. "-" .. game
|
||||
if modGameCheckbox(tx, gamesY, togH,
|
||||
mod.enabledByVersion and mod.enabledByVersion[game] == true,
|
||||
game, togKey, not safeMode) then
|
||||
local version = game
|
||||
queueAction(imp, togKey, function() imp:_toggleMod(mod.id, nil, version) end)
|
||||
flipped = true
|
||||
end
|
||||
tx = tx + togH + togGap
|
||||
end
|
||||
-- The checkboxes sit inside the row's rect, so their press also passes the
|
||||
-- row hit test; `flipped` gates the row action to everywhere else.
|
||||
if not flipped
|
||||
and (Kit.press(x, ry, w, rowH) or Kit._activateId == rowKey) then
|
||||
local id = mod.id
|
||||
queueAction(imp, rowKey, function() imp._modActions = id end)
|
||||
end
|
||||
local textW = inner
|
||||
|
||||
local badgeW = Kit.textWidth("micro", mod.badge) + math.floor(12 * m.s)
|
||||
-- the games the mod is for, beside its category: the same chip the
|
||||
-- in-game manager shows (src/mods/ModTargets.lua)
|
||||
local gamesW = mod.targets
|
||||
and Kit.textWidth("micro", mod.targets) + math.floor(12 * m.s) or 0
|
||||
local nameShown = Kit.ellipsize("button", mod.name,
|
||||
textW - badgeW - gamesW - math.floor(12 * m.s))
|
||||
local headingCol = isFullyDisabled and PAL.muted or PAL.heading
|
||||
Kit.text("button", nameShown, px, ly, headingCol)
|
||||
local tagX = px + Kit.textWidth("button", nameShown) + math.floor(8 * m.s)
|
||||
Kit.tag(tagX, ly, badgeW, Kit.textHeight("button"), mod.badge,
|
||||
mod.experimental and PAL.yellow or PAL.muted)
|
||||
if mod.targets then
|
||||
Kit.tag(tagX + badgeW + math.floor(4 * m.s), ly, gamesW,
|
||||
Kit.textHeight("button"), mod.targets,
|
||||
mod.targetsHere == false and PAL.steel or PAL.blue)
|
||||
end
|
||||
ly = ly + Kit.textHeight("button") + math.floor(4 * m.s)
|
||||
|
||||
-- version + status + update state
|
||||
local statusText, statusCol = modStatusColor(mod.status)
|
||||
local line = "v" .. tostring(mod.version or "?") .. " " .. statusText
|
||||
Kit.text("small", line, px, ly, statusCol)
|
||||
local lx = px + Kit.textWidth("small", line) + math.floor(12 * m.s)
|
||||
if imp:_modInfoPending(mod.id) then
|
||||
-- An inline spinner, because this row's release check is genuinely in
|
||||
-- flight -- the list stays usable while it resolves.
|
||||
Loader.dot(lx, ly, Kit.textHeight("small"))
|
||||
Kit.text("small", Strings("Checking..."),
|
||||
lx + Kit.textHeight("small") + math.floor(6 * m.s), ly, PAL.muted)
|
||||
elseif info and info.status == "available" then
|
||||
Kit.text("small", Strings("v%s available", tostring(info.latest)),
|
||||
lx, ly, PAL.yellow)
|
||||
elseif info and info.status == "current" then
|
||||
Kit.text("small", Strings("up to date"), lx, ly, PAL.muted)
|
||||
elseif info and info.status == "error" then
|
||||
Kit.text("small", Strings("check failed"), lx, ly, PAL.red)
|
||||
end
|
||||
ly = ly + Kit.textHeight("small") + math.floor(2 * m.s)
|
||||
|
||||
-- one line of description, or the download stats when we have them
|
||||
-- (download count in green so popularity reads at a glance)
|
||||
if info and info.downloads then
|
||||
local d = info.dates
|
||||
local dl = ModUpdate.downloadsLine(info.downloads.total)
|
||||
local dates = ModUpdate.datesLine(d and d.first, d and d.latest)
|
||||
local segs = {}
|
||||
if dl then segs[#segs + 1] = { dl, PAL.green } end
|
||||
if dates then
|
||||
segs[#segs + 1] = { (dl and " - " or "") .. dates, PAL.detail }
|
||||
end
|
||||
segLine("small", segs, px, ly, textW)
|
||||
elseif (mod.description or "") ~= "" then
|
||||
Kit.text("small", Kit.ellipsize("small", mod.description, textW),
|
||||
px, ly, PAL.detail)
|
||||
end
|
||||
segLine("small", segs, px, ly, textW)
|
||||
elseif (mod.description or "") ~= "" then
|
||||
Kit.text("small", Kit.ellipsize("small", mod.description, textW),
|
||||
px, ly, PAL.detail)
|
||||
end
|
||||
end
|
||||
Kit.popClip()
|
||||
|
||||
local pagerY = listTop + listH + gap
|
||||
local newPage, newPagerH = Kit.pager(x, pagerY, w, cur, #mods, perPage, "mods")
|
||||
if newPage ~= cur then imp.modScroll = 0 end
|
||||
setPage(imp, "mods", newPage)
|
||||
return pagerY + newPagerH - y
|
||||
local contentH = #mods * rowH + (#mods - 1) * gap
|
||||
return (listTop + contentH + gap) - y
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------- find mods panel
|
||||
@@ -2889,6 +2913,8 @@ local function buildConfirmModal(imp, m)
|
||||
imp:_setAllMods(true, true)
|
||||
elseif c.kind == "importOversize" then
|
||||
imp:_importSave(c.version, c.source, true)
|
||||
elseif c.kind == "largeImport" then
|
||||
imp:_importRequiredSource(c.modId, c.importId, c.source, true)
|
||||
else
|
||||
imp:_toggleMod(c.id, true, c.version)
|
||||
end
|
||||
@@ -4851,8 +4877,7 @@ function LauncherView.draw(imp)
|
||||
Kit.blockClicks = modalUp(imp)
|
||||
|
||||
local step = Kit.scrollStep(m.s)
|
||||
local nested = modListWantsWheel(imp, Kit.wheelY or 0)
|
||||
if not nested then
|
||||
do
|
||||
local rect = imp._tabRegionRect
|
||||
if rect then
|
||||
setTabScroll(imp, (Kit.scrollWheel(tabScrollAt(imp), tabScrollMax(imp),
|
||||
@@ -4860,8 +4885,7 @@ function LauncherView.draw(imp)
|
||||
end
|
||||
end
|
||||
local scroll = math.max(0, math.min(imp._pageScroll or 0, scrollMax))
|
||||
if scrollMax > 0 and (Kit.wheelY or 0) ~= 0 and not nested
|
||||
and not Kit.blockClicks then
|
||||
if scrollMax > 0 and (Kit.wheelY or 0) ~= 0 and not Kit.blockClicks then
|
||||
local moved = math.max(0, math.min(scroll - Kit.wheelY * step, scrollMax))
|
||||
if moved ~= scroll then
|
||||
scroll = moved
|
||||
@@ -4869,7 +4893,7 @@ function LauncherView.draw(imp)
|
||||
end
|
||||
end
|
||||
imp._pageScroll, imp._pageScrollMax = scroll, scrollMax
|
||||
if (Kit.wheelY or 0) ~= 0 and not nested and not Kit.blockClicks
|
||||
if (Kit.wheelY or 0) ~= 0 and not Kit.blockClicks
|
||||
and tabScrollMax(imp) > 0 then
|
||||
local was = tabScrollAt(imp)
|
||||
local to = Kit.scrollClamp(was - Kit.wheelY * step, tabScrollMax(imp))
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
-- (species order IS dex order, pics/tilesets are lz3-compressed rather than
|
||||
-- pkmncompress'd, maps are grouped instead of flat). See docs/gold-phase1.md.
|
||||
local bit = require("bit")
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local ImageWriter = require("src.import.ImageWriter")
|
||||
local LuaWriter = require("src.import.LuaWriter")
|
||||
local Rom = require("src.import.Rom")
|
||||
@@ -168,6 +169,10 @@ function RomExtractorGen2.new(romData, manifest, progress)
|
||||
symbols = manifest.symbols,
|
||||
progress = progress,
|
||||
stage = 0,
|
||||
-- _GOLD / _SILVER: the labels are shared, the data behind a handful of
|
||||
-- them is not (gfx/misc.asm:9-20 vs :46-57).
|
||||
edition = GameVersion.forSha1(manifest.romSha1) == "silver"
|
||||
and "silver" or "gold",
|
||||
}, RomExtractorGen2)
|
||||
end
|
||||
|
||||
@@ -1641,22 +1646,40 @@ function RomExtractorGen2:extractTitle()
|
||||
return 3
|
||||
end
|
||||
|
||||
-- pret gfx/title/title_bg_gold.pal / title_fg.pal (5 BG pals, 2 OBJ pals).
|
||||
local BG_PALS = {
|
||||
local silver = self.edition == "silver"
|
||||
|
||||
-- pret gfx/title/title_bg_gold.pal / title_bg_silver.pal (5 BG pals);
|
||||
-- GSTitleBGPals is the edition-selected include (engine/gfx/color.asm:1234).
|
||||
local BG_PALS = silver and {
|
||||
{ { 31, 31, 31 }, { 0, 12, 15 }, { 4, 8, 21 }, { 0, 0, 0 } },
|
||||
{ { 31, 21, 0 }, { 15, 17, 15 }, { 4, 8, 21 }, { 0, 0, 17 } },
|
||||
{ { 31, 31, 31 }, { 31, 0, 0 }, { 4, 8, 21 }, { 0, 0, 0 } },
|
||||
{ { 31, 31, 31 }, { 24, 23, 25 }, { 4, 8, 21 }, { 8, 8, 9 } },
|
||||
{ { 31, 31, 31 }, { 5, 10, 11 }, { 0, 12, 15 }, { 0, 0, 0 } },
|
||||
} or {
|
||||
{ { 31, 31, 31 }, { 18, 23, 31 }, { 15, 20, 31 }, { 0, 0, 0 } },
|
||||
{ { 31, 21, 0 }, { 12, 14, 12 }, { 15, 20, 31 }, { 0, 0, 17 } },
|
||||
{ { 31, 31, 31 }, { 31, 0, 0 }, { 15, 20, 31 }, { 0, 0, 0 } },
|
||||
{ { 31, 31, 31 }, { 29, 25, 0 }, { 15, 20, 31 }, { 17, 10, 1 } },
|
||||
{ { 31, 31, 31 }, { 23, 26, 31 }, { 18, 23, 31 }, { 0, 0, 0 } },
|
||||
}
|
||||
-- title_fg.pal: pal 0 = Ho-Oh silhouette (shades 1-3 are the same brown);
|
||||
-- pal 1 = gold trail sparks (OAM_PAL1 on GSTitleTrail).
|
||||
-- title_fg.pal, shared (GSTitleOBPals, engine/gfx/color.asm:1241): pal 0 =
|
||||
-- Ho-Oh silhouette; pal 1 = gold trail sparks (OAM_PAL1 on GSTitleTrail).
|
||||
local OBJ_HOOH = {
|
||||
{ 31, 31, 31 }, { 7, 6, 3 }, { 7, 6, 3 }, { 7, 6, 3 },
|
||||
}
|
||||
local OBJ_TRAIL = {
|
||||
{ 31, 31, 31 }, { 31, 31, 0 }, { 26, 22, 0 }, { 0, 0, 0 },
|
||||
}
|
||||
-- engine/movie/title.asm:134-141 + CopyPals (home/palettes.asm:190):
|
||||
-- DmgToCgbObjPal0 %11100000 makes Silver's OBJ pal 0 {c0, c0, c2, c3}.
|
||||
if silver then
|
||||
OBJ_HOOH = {
|
||||
OBJ_HOOH[1], OBJ_HOOH[1], OBJ_HOOH[3], OBJ_HOOH[4],
|
||||
}
|
||||
-- .OAMData_GSTitleTrail is attribute 0, not OAM_PAL1 (oam.asm:834-837).
|
||||
OBJ_TRAIL = OBJ_HOOH
|
||||
end
|
||||
|
||||
local function palColor(pal, shade)
|
||||
local c = pal[shade + 1] or pal[4]
|
||||
@@ -1671,8 +1694,9 @@ function RomExtractorGen2:extractTitle()
|
||||
-- solid BLACK silhouette on a monochrome screen rather than the shaded pose
|
||||
-- a straight decode gives. rOBP1 (%11111000) carries the gold trail.
|
||||
local DMG_BGP = { 0, 2, 1, 3 }
|
||||
local DMG_OBP0 = { 3, 3, 3, 3 }
|
||||
local DMG_OBP1 = { 0, 2, 3, 3 }
|
||||
-- engine/movie/title.asm:105-115: Silver writes %11110000 to both OBPs.
|
||||
local DMG_OBP0 = silver and { 0, 0, 3, 3 } or { 3, 3, 3, 3 }
|
||||
local DMG_OBP1 = silver and { 0, 0, 3, 3 } or { 0, 2, 3, 3 }
|
||||
-- ImageWriter's four hardware shades, by shade number.
|
||||
local DMG_SHADE = { 1, 2 / 3, 1 / 3, 0 }
|
||||
|
||||
@@ -1776,6 +1800,28 @@ function RomExtractorGen2:extractTitle()
|
||||
|
||||
-- Ho-Oh frames from OAMData_GSIntroHoOh1..5 (data/sprite_anims/oam.asm).
|
||||
local hoohTiles = tilesFrom2bpp(self:decompressLz3Symbol("TitleScreenGFX4"), true)
|
||||
-- .OAMData_GSIntroLugia1 / 2 (data/sprite_anims/oam.asm:736-773); the
|
||||
-- spriteanimoam vtile offset is added per frame (core.asm:224-227).
|
||||
local LUGIA_1 = {
|
||||
{ -5, -2, 0, 0, 0x00 }, { -5, 0, 0, 0, 0x02 },
|
||||
{ -4, -2, 0, 0, 0x04 }, { -4, 0, 0, 0, 0x06 },
|
||||
{ -3, -1, 0, 0, 0x08 }, { -2, -1, 0, 0, 0x0a },
|
||||
{ -1, -2, 0, 0, 0x0c }, { -1, 0, 0, 0, 0x0e },
|
||||
{ 0, -2, 0, 0, 0x10 }, { 0, 0, 0, 0, 0x12 },
|
||||
{ 1, -2, 0, 0, 0x14 }, { 1, 0, 0, 0, 0x16 },
|
||||
{ 2, -2, 0, 0, 0x18 }, { 2, 0, 0, 0, 0x1a },
|
||||
{ 3, -1, 0, 0, 0x1c }, { 4, -1, 0, 0, 0x1e },
|
||||
}
|
||||
local LUGIA_2 = {
|
||||
{ -5, -2, 0, 0, 0x00 }, { -5, 0, 0, 0, 0x02 },
|
||||
{ -4, -2, 0, 0, 0x04 }, { -4, 0, 0, 0, 0x06 },
|
||||
{ -3, -1, 0, 0, 0x08 }, { -2, -1, 0, 0, 0x0a },
|
||||
{ -1, -2, 0, 0, 0x0c }, { -1, 0, 0, 0, 0x0e },
|
||||
{ 0, -2, 0, 0, 0x10 }, { 0, 0, 0, 0, 0x12 },
|
||||
{ 1, -2, 0, 0, 0x14 }, { 1, 0, 0, 0, 0x16 },
|
||||
{ 2, -2, 0, 0, 0x18 }, { 2, 0, 0, 0, 0x1a },
|
||||
{ 3, -2, 0, 0, 0x1c }, { 4, -2, 0, 0, 0x1e },
|
||||
}
|
||||
local HOOH_FRAMES = {
|
||||
{ -- 1
|
||||
{ -4, -1, 0, 0, 0x00 }, { -3, -2, 0, 0, 0x02 }, { -3, 0, 0, 0, 0x04 },
|
||||
@@ -1823,22 +1869,36 @@ function RomExtractorGen2:extractTitle()
|
||||
{ 3, -2, 0, 0, 0x22 }, { 3, 0, 0, 0, 0x24 },
|
||||
},
|
||||
}
|
||||
-- Frameset_GSIntroHoOhLugia (Gold): 1,2,3,4,3,5 with these durations.
|
||||
local HOOH_SEQUENCE = {
|
||||
-- Silver's five oamsets, as {layout, vtile base} (oam.asm:103-107).
|
||||
local LUGIA_FRAMES = {
|
||||
{ LUGIA_1, 0x00 }, { LUGIA_1, 0x20 }, { LUGIA_2, 0x40 },
|
||||
{ LUGIA_2, 0x60 }, { LUGIA_1, 0x00 },
|
||||
}
|
||||
-- Frameset_GSIntroHoOhLugia (data/sprite_anims/framesets.asm:376-396):
|
||||
-- Gold 1,2,3,4,3,5; Silver 2,1,2,3,3,4,4,3,2 on a faster clock.
|
||||
local HOOH_SEQUENCE = silver and {
|
||||
{ 2, 3 }, { 1, 7 }, { 2, 7 }, { 3, 7 }, { 3, 7 },
|
||||
{ 4, 7 }, { 4, 7 }, { 3, 7 }, { 2, 3 },
|
||||
} or {
|
||||
{ 1, 10 }, { 2, 9 }, { 3, 10 }, { 4, 10 }, { 3, 9 }, { 5, 10 },
|
||||
}
|
||||
local hoohPaths, hoohGrayPaths = {}, {}
|
||||
local originX, originY = 32, 24
|
||||
for fi, oam in ipairs(HOOH_FRAMES) do
|
||||
-- Lugia1/2 span x tiles -5..4, four tiles wider than Ho-Oh's -4..3.
|
||||
local originX, originY = silver and 40 or 32, 24
|
||||
local poseW = silver and 80 or 64
|
||||
local frames = silver and LUGIA_FRAMES or HOOH_FRAMES
|
||||
for fi, entry in ipairs(frames) do
|
||||
local oam = silver and entry[1] or entry
|
||||
local base = silver and entry[2] or 0
|
||||
-- The pose starts EMPTY, not white: an OBJ's colour 0 is transparent
|
||||
-- wherever it falls, so a gap enclosed by the bird shows the sky through
|
||||
-- exactly like one outside it, and there is no matte to flood-fill.
|
||||
local pose = ImageWriter.blank(64, 64, 0, 0, 0, 0)
|
||||
local pose = ImageWriter.blank(poseW, 64, 0, 0, 0, 0)
|
||||
for _, spr in ipairs(oam) do
|
||||
local px = originX + spr[1] * 8 + spr[3]
|
||||
local py = originY + spr[2] * 8 + spr[4]
|
||||
blitSprite(pose, hoohTiles[spr[5] + 1], px, py)
|
||||
blitSprite(pose, hoohTiles[spr[5] + 2], px, py + 8)
|
||||
blitSprite(pose, hoohTiles[base + spr[5] + 1], px, py)
|
||||
blitSprite(pose, hoohTiles[base + spr[5] + 2], px, py + 8)
|
||||
end
|
||||
local tinted = colorize(pose, function() return OBJ_HOOH end)
|
||||
local rel = ("title/hooh_%d.png"):format(fi)
|
||||
@@ -1855,14 +1915,20 @@ function RomExtractorGen2:extractTitle()
|
||||
end
|
||||
self:tick("Title screen", 3, 5)
|
||||
|
||||
-- Trail: TitleScreenGFX3 is raw 2bpp (8 tiles); Gold OAM uses one 8x16
|
||||
-- on OAM_PAL1 (gold), not the Ho-Oh silhouette pal.
|
||||
-- Trail: TitleScreenGFX3 is raw 2bpp; Gold's OAM is one 8x16, Silver's two
|
||||
-- side by side, and only 4 of Silver's 8 copied tiles exist (title.asm:43).
|
||||
local trailSym = self:symbol("TitleScreenGFX3")
|
||||
local trailRaw = self.rom:bytes(trailSym.bank, trailSym.address, 8 * 16)
|
||||
local trailTileCount = silver and 4 or 8
|
||||
local trailRaw =
|
||||
self.rom:bytes(trailSym.bank, trailSym.address, trailTileCount * 16)
|
||||
local trailTiles = tilesFrom2bpp(trailRaw, true)
|
||||
local trail = ImageWriter.blank(8, 16, 0, 0, 0, 0)
|
||||
local trail = ImageWriter.blank(silver and 16 or 8, 16, 0, 0, 0, 0)
|
||||
blitSprite(trail, trailTiles[1], 0, 0)
|
||||
blitSprite(trail, trailTiles[2], 0, 8)
|
||||
if silver then
|
||||
blitSprite(trail, trailTiles[3], 8, 0)
|
||||
blitSprite(trail, trailTiles[4], 8, 8)
|
||||
end
|
||||
local trailTint = colorize(trail, function() return OBJ_TRAIL end)
|
||||
self:save(trailTint, "title/trail.png")
|
||||
self:save(throughRegister(trail, DMG_OBP1), "title/trail_gray.png")
|
||||
@@ -1908,8 +1974,11 @@ function RomExtractorGen2:extractTitle()
|
||||
cloudsGray = "assets/generated/title/clouds_gray.png",
|
||||
hoohFramesGray = hoohGrayPaths,
|
||||
trailGray = "assets/generated/title/trail_gray.png",
|
||||
-- Frameset_GSIntroHoOhLugia (Gold), frame index 1-based + duration frames.
|
||||
-- Frameset_GSIntroHoOhLugia, frame index 1-based + duration frames.
|
||||
hoohSequence = HOOH_SEQUENCE,
|
||||
-- AnimSeq_GSIntroHoOhLugia (engine/sprite_anims/functions.asm:820-838).
|
||||
hoohBobAmplitude = silver and 8 or 2,
|
||||
hoohBobStep = silver and -1 or 1,
|
||||
-- `depixel 12, 11` (engine/movie/title.asm). Two traps, and the port had
|
||||
-- fallen into both, which is what put Ho-Oh off-centre:
|
||||
-- * ldpixel's own comment calls its first tile argument the X one and is
|
||||
@@ -1919,19 +1988,45 @@ function RomExtractorGen2:extractTitle()
|
||||
-- the cursor two rows up on the box screen. So this is x 88, y 96.
|
||||
-- * those are OAM coordinates, which are biased; a drawn object sits at
|
||||
-- (x - 8, y - 16) on screen.
|
||||
-- The pose canvas holds its own origin at (32, 24), so the sheet's corner
|
||||
-- is (88 - 8 - 32, 96 - 16 - 24) -- and the bird's 64px width then lands
|
||||
-- centred on the screen, 48 to 112.
|
||||
hoohX = 48,
|
||||
hoohY = 56,
|
||||
-- The pose canvas holds its own origin, so the sheet's corner is
|
||||
-- (88 - 8 - originX, 96 - 16 - originY) -- and the pose's width then lands
|
||||
-- centred on the screen (Ho-Oh 48..112, Lugia 40..120).
|
||||
hoohX = 80 - originX,
|
||||
hoohY = 80 - originY,
|
||||
trail = "assets/generated/title/trail.png",
|
||||
copyright = "assets/generated/title/copyright.png",
|
||||
copyrightSplash = "assets/generated/title/copyright_splash.png",
|
||||
-- ScrollTitleScreenClouds: Gold decrements the cloud-band SCX every
|
||||
-- 8 vblanks, so the strip slides 1px right. Silver does the same
|
||||
-- decrement every frame.
|
||||
cloudScrollEvery = 8,
|
||||
-- ScrollTitleScreenClouds (engine/menus/intro_menu.asm:917-928): Gold
|
||||
-- decrements the cloud-band SCX every 8 vblanks, so the strip slides 1px
|
||||
-- right. Silver does the same decrement every frame.
|
||||
cloudScrollEvery = silver and 1 or 8,
|
||||
cloudY = 88,
|
||||
-- BG pal 0 colour 2: the sky the widescreen bands have to match.
|
||||
sky = {
|
||||
BG_PALS[1][3][1] / 31, BG_PALS[1][3][2] / 31, BG_PALS[1][3][3] / 31,
|
||||
},
|
||||
-- The fill under the cloud/wave band: Gold's cloud field is BG pal 0
|
||||
-- colour 0 (white), Silver's sea floor is colour 3 (black).
|
||||
below = silver and {
|
||||
BG_PALS[1][4][1] / 31, BG_PALS[1][4][2] / 31, BG_PALS[1][4][3] / 31,
|
||||
} or {
|
||||
BG_PALS[1][1][1] / 31, BG_PALS[1][1][2] / 31, BG_PALS[1][1][3] / 31,
|
||||
},
|
||||
-- UpdateTitleTrailSprite (engine/menus/intro_menu.asm:1069-1124). Silver's
|
||||
-- `depixel 15, 11, 4, 0` is OAM (88, 124), less the bias and the (-16, -8)
|
||||
-- corner .OAMData_GSTitleTrail draws from.
|
||||
trailMode = silver and "silver" or "gold",
|
||||
trailSpawns = silver and { { 72, 100 } } or {
|
||||
{ 80, 88 }, { 104, 88 }, { 104, 88 }, { 120, 88 },
|
||||
{ 120, 88 }, { 88, 88 },
|
||||
},
|
||||
trailSpawnEvery = 4,
|
||||
trailStepX = 4,
|
||||
trailStepY = silver and 0 or 1,
|
||||
-- AnimSeq_GSTitleTrail (functions.asm:784-813) with wIntroSceneTimer 0.
|
||||
trailBobAmplitude = silver and 3 or 2,
|
||||
trailPhaseStep = silver and 7 or 3,
|
||||
trailPhase = silver and 0 or nil,
|
||||
}
|
||||
self:write("title", data)
|
||||
return data
|
||||
@@ -5136,6 +5231,82 @@ function RomExtractorGen2:extractMenuGfx()
|
||||
end
|
||||
if eggHatch.egg or eggHatch.shell then out.eggHatch = eggHatch end
|
||||
|
||||
-- Goldenrod Game Corner: Slot Machine graphics assets
|
||||
if self.symbols["Slots1LZ"] then
|
||||
local raw1 = self:decompressLz3Symbol("Slots1LZ")
|
||||
self:write2bpp(raw1, 16, #raw1 / 4, "slots/gold_slots_1.png")
|
||||
end
|
||||
if self.symbols["Slots2LZ"] then
|
||||
local raw2 = self:decompressLz3Symbol("Slots2LZ")
|
||||
-- In Pokemon Gold ROM, Seven symbol (first 4 tiles = 64 bytes) has inverted bit polarity
|
||||
for i = 1, math.min(64, #raw2) do
|
||||
raw2[i] = bit.band(bit.bnot(raw2[i]), 0xFF)
|
||||
end
|
||||
self:write2bpp(raw2, 16, #raw2 / 4, "slots/gold_slots_2.png")
|
||||
end
|
||||
if self.symbols["Slots3LZ"] then
|
||||
local raw3 = self:decompressLz3Symbol("Slots3LZ")
|
||||
self:write2bpp(raw3, 24, #raw3 / 6, "slots/gold_slots_3.png", true)
|
||||
-- Slots3LZ is a 24px-wide (3 tiles), 240px-tall (30 tiles) sprite sheet containing:
|
||||
-- Y=0: Golem 1 (Standing, 24x32)
|
||||
-- Y=32: Golem 2 (Ball, 24x32)
|
||||
-- Y=64: Chansey 1 (Standing / Step 1, 24x32)
|
||||
-- Y=96: Chansey 2 (Step 2, 24x32)
|
||||
-- Y=128: Chansey 3 (Step 3, 24x32)
|
||||
-- Y=160: Chansey 4 (Arm raised / Step 4, 24x32)
|
||||
-- Y=192: Chansey 5 (Egg Drop pose, 24x32)
|
||||
-- Y=224: Egg (8x16 at X=0)
|
||||
self:write2bpp(raw3, 24, #raw3 / 6, "slots/gold_slots_actors.png", true)
|
||||
end
|
||||
if self.symbols["SlotsTilemap"] then
|
||||
local symbol = self:symbol("SlotsTilemap")
|
||||
local tm = self.rom:bytes(symbol.bank, symbol.address, 20 * 12)
|
||||
self:save(tm, "slots/gold_slots.tilemap")
|
||||
end
|
||||
|
||||
-- Goldenrod Game Corner: Card Flip graphics assets
|
||||
if self.symbols["CardFlipLZ01"] then
|
||||
local raw1 = self:decompressLz3Symbol("CardFlipLZ01")
|
||||
self:write2bpp(raw1, 128, #raw1 / 32, "card_flip/card_flip_1.png")
|
||||
end
|
||||
if self.symbols["CardFlipLZ02"] then
|
||||
local raw2 = self:decompressLz3Symbol("CardFlipLZ02")
|
||||
self:write2bpp(raw2, 24, #raw2 / 6, "card_flip/card_flip_2.png")
|
||||
end
|
||||
if self.symbols["CardFlipLZ03"] then
|
||||
local raw3 = self:decompressLz3Symbol("CardFlipLZ03")
|
||||
self:write2bpp(raw3, 8, #raw3 / 2, "card_flip/card_flip_3.png")
|
||||
end
|
||||
if self.symbols["CardFlipOnButtonGFX"] then
|
||||
local symbol = self:symbol("CardFlipOnButtonGFX")
|
||||
self:write2bpp(self.rom:bytes(symbol.bank, symbol.address, 16), 8, 8, "card_flip/on.png")
|
||||
end
|
||||
if self.symbols["CardFlipOffButtonGFX"] then
|
||||
local symbol = self:symbol("CardFlipOffButtonGFX")
|
||||
self:write2bpp(self.rom:bytes(symbol.bank, symbol.address, 16), 8, 8, "card_flip/off.png")
|
||||
end
|
||||
if self.symbols["CardFlipTilemap"] then
|
||||
local symbol = self:symbol("CardFlipTilemap")
|
||||
local tm = self.rom:bytes(symbol.bank, symbol.address, 11 * 12)
|
||||
self:save(tm, "card_flip/card_flip.tilemap")
|
||||
end
|
||||
|
||||
out.slots = {
|
||||
sheet1 = "assets/generated/slots/gold_slots_1.png",
|
||||
sheet2 = "assets/generated/slots/gold_slots_2.png",
|
||||
sheet3 = "assets/generated/slots/gold_slots_3.png",
|
||||
tilemap = "assets/generated/slots/gold_slots.tilemap",
|
||||
}
|
||||
|
||||
out.cardFlip = {
|
||||
sheet1 = "assets/generated/card_flip/card_flip_1.png",
|
||||
sheet2 = "assets/generated/card_flip/card_flip_2.png",
|
||||
sheet3 = "assets/generated/card_flip/card_flip_3.png",
|
||||
on = "assets/generated/card_flip/on.png",
|
||||
off = "assets/generated/card_flip/off.png",
|
||||
tilemap = "assets/generated/card_flip/card_flip.tilemap",
|
||||
}
|
||||
|
||||
self:write("menu_gfx", out)
|
||||
self:tick("Menu graphics", 1, 1)
|
||||
return out
|
||||
|
||||
@@ -142,6 +142,8 @@ local VERSION_REQUIRED_FILES_OVERRIDE = {
|
||||
"assets/generated/audio/programs.bin",
|
||||
},
|
||||
}
|
||||
-- Same Gen 2 extract, so a Silver cache is complete when the same files exist.
|
||||
VERSION_REQUIRED_FILES_OVERRIDE.silver = VERSION_REQUIRED_FILES_OVERRIDE.gold
|
||||
|
||||
-- "Split-screen ROM selector" first-run palette (matches the FirstRun mockup):
|
||||
-- a dark neon arcade panel, one column per game.
|
||||
@@ -335,7 +337,7 @@ function RomImporter.syncAndroidShortcuts(activeVersion)
|
||||
return false
|
||||
end
|
||||
|
||||
local allVersions = { "red", "blue", "yellow", "gold" }
|
||||
local allVersions = GameVersion.ORDER
|
||||
local ready = {}
|
||||
local seen = {}
|
||||
|
||||
@@ -1361,11 +1363,10 @@ function RomImporter.new(onComplete, opts)
|
||||
saveNotice = {},
|
||||
-- MODS panel state (pass 3): mods is the cached LauncherMods.list() array
|
||||
-- (refreshed lazily on first draw and after any toggle/install/delete);
|
||||
-- modScroll is the current paged list's inner scroll offset (px, clamped
|
||||
-- in draw); modNotice is the last install/delete result { ok, text }.
|
||||
-- modNotice is the last install/delete result { ok, text }.
|
||||
-- requiredImportNotice stays inside the imported-files modal so validation
|
||||
-- failures are visible beside the file picker that caused them.
|
||||
mods = nil, modScroll = 0, modNotice = nil, issueNotice = nil,
|
||||
mods = nil, modNotice = nil, issueNotice = nil,
|
||||
requiredImportNotice = nil,
|
||||
-- Which game the MODS panel is answering for (a GameVersion id, nil =
|
||||
-- every game). Rows resolve their enable-state and their "runs here"
|
||||
@@ -1422,7 +1423,8 @@ function RomImporter.new(onComplete, opts)
|
||||
self.returning[version] =
|
||||
(not ready) and marker ~= nil and marker ~= markerFor(version)
|
||||
self.romName[version] = "pokemon_" .. info.id
|
||||
.. ((info.id == "yellow" or info.id == "gold") and ".gbc" or ".gb")
|
||||
.. ((info.id == "yellow" or GameVersion.generation(version) == 2)
|
||||
and ".gbc" or ".gb")
|
||||
end
|
||||
RomImporter.syncAndroidShortcuts()
|
||||
self:_applyLastVersionTab()
|
||||
@@ -1687,7 +1689,7 @@ function RomImporter:startData(data, displayName)
|
||||
end
|
||||
if not isAcceptedRomSize(#data) then
|
||||
self:setError(("Expected a 1 MiB Game Boy ROM (Red/Blue/Yellow) or a "
|
||||
.. "2 MiB Game Boy Color ROM (Gold); this file is %.2f MiB.")
|
||||
.. "2 MiB Game Boy Color ROM (Gold/Silver); this file is %.2f MiB.")
|
||||
:format(#data / 1024 / 1024))
|
||||
return
|
||||
end
|
||||
@@ -1695,7 +1697,8 @@ function RomImporter:startData(data, displayName)
|
||||
local version = GameVersion.forSha1(actualHash)
|
||||
if not version then
|
||||
self:setError(("Unsupported ROM (SHA-1 %s). This needs a clean US Pokemon "
|
||||
.. "Red, Blue, Yellow, or Gold dump; patched, trimmed or \"fixed\" dumps "
|
||||
.. "Red, Blue, Yellow, Gold, or Silver dump; patched, trimmed or "
|
||||
.. "\"fixed\" dumps "
|
||||
.. "(tagged [b] or [BF]) never verify."):format(actualHash))
|
||||
return
|
||||
end
|
||||
@@ -1772,7 +1775,7 @@ function RomImporter:_startExtractCoroutine(version, info, prefix, displayName)
|
||||
local CacheFs = require("src.import.CacheFs")
|
||||
CacheFs.prefix = prefix
|
||||
local manifest = require("src.import.RomManifest").decode(version)
|
||||
local RomExtractor = version == "gold"
|
||||
local RomExtractor = GameVersion.generation(version) == 2
|
||||
and require("src.import.RomExtractorGen2")
|
||||
or require("src.import.RomExtractor")
|
||||
local extractor = RomExtractor.new(self.romData, manifest,
|
||||
@@ -2057,7 +2060,7 @@ function RomImporter:_importRequiredData(modId, importId, data)
|
||||
return nil
|
||||
end
|
||||
|
||||
function RomImporter:_importRequiredSource(modId, importId, source)
|
||||
function RomImporter:_importRequiredSource(modId, importId, source, confirmed)
|
||||
local manifest = requiredManifest(self, modId)
|
||||
local spec = manifest and requiredSpec(manifest, importId)
|
||||
if not spec then
|
||||
@@ -2065,14 +2068,31 @@ function RomImporter:_importRequiredSource(modId, importId, source)
|
||||
self.modNotice = nil
|
||||
return nil
|
||||
end
|
||||
local RequiredImports = require("src.mods.RequiredImports")
|
||||
local info = love.filesystem.getInfo(source, "file")
|
||||
local size = info and info.size or externalFileSize(source)
|
||||
local sizeErr = require("src.mods.RequiredImports").sizeError(spec, size, false)
|
||||
local sizeErr = RequiredImports.sizeError(spec, size, false)
|
||||
if sizeErr then
|
||||
requiredImportNotice(self, modId, importId, sizeErr)
|
||||
self.modNotice = nil
|
||||
return nil
|
||||
end
|
||||
if not confirmed and type(size) == "number"
|
||||
and size > RequiredImports.LARGE_WARN_BYTES then
|
||||
self._modConfirm = {
|
||||
kind = "largeImport",
|
||||
modId = modId, importId = importId, source = source,
|
||||
title = Strings("Large import"),
|
||||
lines = {
|
||||
Strings("This is a large import (%s).",
|
||||
RequiredImports.sizeLabel(size)),
|
||||
Strings("Please ensure you have enough space on your"),
|
||||
Strings("device before doing this."),
|
||||
},
|
||||
yesLabel = Strings("I understand"),
|
||||
}
|
||||
return nil
|
||||
end
|
||||
local data = love.filesystem.read(source)
|
||||
if not data then data = readExternalPath(source) end
|
||||
if not data then
|
||||
@@ -2115,8 +2135,13 @@ function RomImporter:chooseRequiredImport(modId, importId)
|
||||
if name:sub(1, 1) ~= "." then
|
||||
local path = inbox .. "/" .. name
|
||||
local info = love.filesystem.getInfo(path, "file")
|
||||
local sizeErr = info and require("src.mods.RequiredImports")
|
||||
.sizeError(spec, info.size, false)
|
||||
local RequiredImports = require("src.mods.RequiredImports")
|
||||
local sizeErr = info
|
||||
and RequiredImports.sizeError(spec, info.size, false)
|
||||
if info and not sizeErr
|
||||
and info.size > RequiredImports.LARGE_WARN_BYTES then
|
||||
return self:_importRequiredSource(modId, importId, path)
|
||||
end
|
||||
local data = not sizeErr and love.filesystem.read(path) or nil
|
||||
if data and self:_importRequiredData(modId, importId, data) then return end
|
||||
if sizeErr then lastError = sizeErr
|
||||
@@ -2757,7 +2782,8 @@ function RomImporter:resumeAfterOverlay()
|
||||
end
|
||||
|
||||
function RomImporter:_cycleTab(delta)
|
||||
local order = { "red", "blue", "yellow", "gold", "mods", "find", "skins", "bug" }
|
||||
local order = { "red", "blue", "yellow", "gold", "silver",
|
||||
"mods", "find", "skins", "bug" }
|
||||
local idx = 1
|
||||
for i, id in ipairs(order) do
|
||||
if id == self.tab then idx = i; break end
|
||||
@@ -3094,8 +3120,10 @@ end
|
||||
-- multi-monitor coords). Same contract as PadCursor.yieldToPointer for
|
||||
-- the overlay hosts. Touch move/press/release must still reach
|
||||
-- FlexLove.touch* or scroll containers never drag on phones.
|
||||
function RomImporter:mousepressed()
|
||||
function RomImporter:mousepressed(x, y, button)
|
||||
self._padCursorActive = false
|
||||
if button ~= 1 or not self._flex then return end
|
||||
require("src.import.LauncherView").mousepressed(self, x, y)
|
||||
end
|
||||
|
||||
function RomImporter:touchpressed(id, x, y, dx, dy, pressure)
|
||||
@@ -3123,7 +3151,6 @@ function RomImporter:_switchTab(id)
|
||||
self.tab = id
|
||||
self._findSearchFocus = false
|
||||
self._skinUrlFocus = false
|
||||
self._modScrollMax, self._modListRect = 0, nil
|
||||
self:_disarmTextInput()
|
||||
-- the skins list is cheap and can change behind the launcher's back
|
||||
-- (an export, a hand-dropped folder), so re-read it on every visit
|
||||
|
||||
@@ -195,8 +195,8 @@ local function parseImports(value, field, required)
|
||||
if value == nil then return end
|
||||
assert(type(value) == "number" and value > 0 and value % 1 == 0,
|
||||
field .. " " .. label .. " must be a positive integer")
|
||||
assert(value <= 128 * 1024 * 1024,
|
||||
field .. " " .. label .. " exceeds the 128 MiB hard limit")
|
||||
assert(value <= 2 * 1024 * 1024 * 1024,
|
||||
field .. " " .. label .. " exceeds the 2 GiB hard limit")
|
||||
end
|
||||
validateSize(size, "size")
|
||||
validateSize(maxSize, "max_size")
|
||||
|
||||
@@ -23,11 +23,17 @@ local function isRequired(spec)
|
||||
end
|
||||
|
||||
RequiredImports.specs = allSpecs
|
||||
RequiredImports.MAX_BYTES = 128 * 1024 * 1024
|
||||
RequiredImports.MAX_BYTES = 2 * 1024 * 1024 * 1024
|
||||
-- Past this, the launcher interposes a free-space warning before importing.
|
||||
RequiredImports.LARGE_WARN_BYTES = 128 * 1024 * 1024
|
||||
|
||||
local function sizeLabel(bytes)
|
||||
if bytes >= 1024 * 1024 * 1024 then
|
||||
return ("%.1f GiB"):format(bytes / (1024 * 1024 * 1024))
|
||||
end
|
||||
return ("%.1f MiB"):format(bytes / (1024 * 1024))
|
||||
end
|
||||
RequiredImports.sizeLabel = sizeLabel
|
||||
|
||||
-- Check size before a caller reads an external or stored file into one large
|
||||
-- Lua string. N64 sources may carry a 512-byte copier header, while stored
|
||||
|
||||
@@ -15,6 +15,7 @@ local Runtime = require("src.mods.Runtime")
|
||||
local GameViewport = require("src.render.GameViewport")
|
||||
-- leaf module (no renderer dependency), so requiring it here cannot cycle
|
||||
local FaithfulRes = require("src.core.FaithfulRes")
|
||||
local ScreenPosition = require("src.core.ScreenPosition")
|
||||
local Playfield = require("src.render.Playfield")
|
||||
|
||||
local Renderer = {}
|
||||
@@ -94,6 +95,11 @@ local function displayMetrics()
|
||||
return ww, wh, pw, ph, dpiX, dpiY, vx, vy, cut, grow
|
||||
end
|
||||
|
||||
local function positionLift(ph, contentPx, dpiY, cut)
|
||||
if cut then return 0 end
|
||||
return ScreenPosition.lift(ph, contentPx, ScreenPosition.safeTop() * dpiY)
|
||||
end
|
||||
|
||||
function Renderer:init()
|
||||
-- 160x144 real pixels, never DPI-scaled: see src/render/PixelCanvas.lua
|
||||
-- (#208). Every canvas below is sized in framebuffer pixels for the same
|
||||
@@ -269,7 +275,7 @@ end
|
||||
-- corners; flat mode returns exactly today's size (growth factor is 1 when
|
||||
-- tilt is inactive).
|
||||
function Renderer:worldViewSize()
|
||||
local _, _, pw, ph, _, _, _, _, cut, grow = displayMetrics()
|
||||
local _, _, pw, ph, _, dpiY, _, _, cut, grow = displayMetrics()
|
||||
-- FAITHFUL RATIO on mobile. The world pass deliberately expands to cover the
|
||||
-- WHOLE display, so letterbox voids become more map instead of black bars.
|
||||
-- That is why the lock appeared to do nothing in the overworld: it shrank
|
||||
@@ -293,6 +299,9 @@ function Renderer:worldViewSize()
|
||||
-- so unfloored FX/sprite math cannot phase-shimmer against the tile layer.
|
||||
if vw % 2 ~= 0 then vw = vw + 1 end
|
||||
if vh % 2 ~= 0 then vh = vh + 1 end
|
||||
local _, uih = self:uiSize()
|
||||
local lift = positionLift(ph, uih * self:fitScale(), dpiY, cut)
|
||||
if lift > 0 then vh = vh + 2 * math.ceil(lift / sp) end
|
||||
if Tilt.active() then
|
||||
local g = Tilt.viewGrowth()
|
||||
vw, vh = math.ceil(vw * g), math.ceil(vh * g)
|
||||
@@ -774,8 +783,9 @@ function Renderer:frameRects()
|
||||
r.uiw, r.uih = uiw, uih
|
||||
r.vpw, r.vph = uiw * r.Sx, uih * r.Sy
|
||||
-- Snap the letterbox origin to a framebuffer pixel, then convert to units.
|
||||
r.lift = positionLift(ph, uih * Sp, dpiY, cut)
|
||||
r.ox = (vx + math.floor((pw - uiw * Sp) / 2)) / dpiX
|
||||
r.oy = (vy + math.floor((ph - uih * Sp) / 2)) / dpiY
|
||||
r.oy = (vy + math.floor((ph - uih * Sp) / 2) - r.lift) / dpiY
|
||||
-- The UI has its own scale: it steps down as the survey zoom goes out (see
|
||||
-- uiScale), so it can be smaller than the world letterbox. Un-zoomed these
|
||||
-- are identical to Sp/ox/oy and every rect below is what it always was.
|
||||
@@ -795,7 +805,7 @@ function Renderer:frameRects()
|
||||
r.Up, r.Ux, r.Uy = Up, Up / dpiX, Up / dpiY
|
||||
r.uvpw, r.uvph = uiw * r.Ux, uih * r.Uy
|
||||
r.uox = (vx + math.floor((pw - uiw * Up) / 2)) / dpiX
|
||||
r.uoy = (vy + math.floor((ph - uih * Up) / 2)) / dpiY
|
||||
r.uoy = (vy + math.max(0, math.floor((ph - uih * Up) / 2) - r.lift)) / dpiY
|
||||
return r
|
||||
end
|
||||
|
||||
@@ -1002,7 +1012,7 @@ function Renderer:endFrame(zones, worldZones)
|
||||
local wvw = self.worldCanvas:getWidth()
|
||||
local wvh = self.worldCanvas:getHeight()
|
||||
local wox = (vx + math.floor((pw - wvw * sp) / 2)) / dpiX
|
||||
local woy = (vy + math.floor((ph - wvh * sp) / 2)) / dpiY
|
||||
local woy = (vy + math.floor((ph - wvh * sp) / 2) - R.lift) / dpiY
|
||||
-- Tilt mode projects the ground world pass through the perspective mesh
|
||||
-- (SGB zones baked in beforehand -- see drawTiltedWorld -- so no zone
|
||||
-- scissoring here). drawTiltedWorld returns false when tilt is off or
|
||||
|
||||
@@ -228,7 +228,10 @@ SaveConvert.mergeDefaults = mergeDefaults
|
||||
-- codec exists yet. Both directions answer with a plain message the
|
||||
-- launcher's save card renders as-is, instead of pushing a Gen 2 save
|
||||
-- table through Gen 1 offsets and surfacing a codec traceback.
|
||||
local GEN2_SAV_UNSUPPORTED = { gold = "Pokemon Gold" }
|
||||
local GEN2_SAV_UNSUPPORTED = {
|
||||
gold = "Pokemon Gold",
|
||||
silver = "Pokemon Silver",
|
||||
}
|
||||
|
||||
-- importSav(bytes, version, gameVersion) -> saveTable, err
|
||||
-- bytes: the raw 32768-byte SRAM string. Validates size and the main-data
|
||||
|
||||
@@ -5,7 +5,7 @@ SyncMods.REV = 1
|
||||
local function versions()
|
||||
local ok, GameVersion = pcall(require, "src.core.GameVersion")
|
||||
if ok and GameVersion and GameVersion.ORDER then return GameVersion.ORDER end
|
||||
return { "red", "blue", "yellow", "gold" }
|
||||
return { "red", "blue", "yellow", "gold", "silver" }
|
||||
end
|
||||
|
||||
local function defaultDeps()
|
||||
|
||||
@@ -21,6 +21,7 @@ local GameVersion = require("src.core.GameVersion")
|
||||
local VideoMode = require("src.core.VideoMode")
|
||||
local Orientation = require("src.core.Orientation")
|
||||
local FaithfulRes = require("src.core.FaithfulRes")
|
||||
local ScreenPosition = require("src.core.ScreenPosition")
|
||||
local FrameCap = require("src.core.FrameCap")
|
||||
local Performance = require("src.core.Performance")
|
||||
local Logger = require("src.core.Logger")
|
||||
@@ -443,6 +444,16 @@ local function buildRows(game)
|
||||
FaithfulRes.apply(o.faithfulRes)
|
||||
return true
|
||||
end },
|
||||
{ id = "screenPos", label = Strings("SCREEN POS"),
|
||||
value = function(g)
|
||||
return Strings(ScreenPosition.label(g.save.options.screenPos))
|
||||
end,
|
||||
step = function(g, dir)
|
||||
local o = g.save.options
|
||||
o.screenPos = ScreenPosition.cycle(o.screenPos, dir)
|
||||
ScreenPosition.setMode(o.screenPos)
|
||||
return true
|
||||
end },
|
||||
-- hard render cap (issue #88): bounds the present rate so a
|
||||
-- driver-forced vsync-off run cannot spin at thousands of FPS. Logic
|
||||
-- is fixed-step off dt, so this touches presentation only.
|
||||
|
||||
@@ -73,7 +73,10 @@ function Editor.load(opts)
|
||||
}
|
||||
local optsTbl = SaveData.loadOptions()
|
||||
local applied = optsTbl
|
||||
if opts.version == "gold" then
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local gen2 = GameVersion.VERSIONS[opts.version]
|
||||
and GameVersion.generation(opts.version) == 2
|
||||
if gen2 then
|
||||
local gold = type(optsTbl.gold) == "table" and optsTbl.gold or {}
|
||||
applied = {
|
||||
touchControls = gold.touchControls,
|
||||
@@ -151,7 +154,9 @@ local function persist()
|
||||
skin = cfg.skin,
|
||||
layouts = cfg.layouts,
|
||||
}
|
||||
if Editor.version == "gold" then
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
if GameVersion.VERSIONS[Editor.version]
|
||||
and GameVersion.generation(Editor.version) == 2 then
|
||||
opts.gold = type(opts.gold) == "table" and opts.gold or {}
|
||||
opts.gold.touchControls = block
|
||||
else
|
||||
@@ -569,7 +574,7 @@ function Editor.new(game)
|
||||
local state = { game = game, isOpaque = true }
|
||||
Editor.hostPoll = true
|
||||
Editor.load({
|
||||
version = "gold",
|
||||
version = require("src.core.GameVersion").get(),
|
||||
hostPoll = true,
|
||||
onClose = function()
|
||||
Editor.hostPoll = false
|
||||
|
||||
@@ -619,8 +619,8 @@ function BattleTransition:grid(w, h)
|
||||
scale = math.max(1, math.floor(math.min(w / 160, h / 144)))
|
||||
end
|
||||
local size = 8 * scale
|
||||
local ox = math.floor((w - 160 * scale) / 2)
|
||||
local oy = math.floor((h - 144 * scale) / 2)
|
||||
local Chrome = require("src.ui.gen2.Chrome")
|
||||
local ox, oy = Chrome.fitOrigin(w, h, scale)
|
||||
return size, ox, oy
|
||||
end
|
||||
|
||||
|
||||
@@ -303,12 +303,12 @@ local TEXT_X, TEXT_Y, TEXT_LINE = 1, 14, 2
|
||||
-- data/text/common_3.asm; none of these are in the cache's text.lua, because no
|
||||
-- script bytecode the extractor walks points at them.
|
||||
CardFlip.TEXTS = {
|
||||
playWithThree = { "Play with three", "coins?" },
|
||||
notEnough = { "Not enough coins…" },
|
||||
chooseACard = { "Choose a card." },
|
||||
placeYourBet = { "Place your bet." },
|
||||
playAgain = { "Want to play", "again?" },
|
||||
shuffled = { "The cards have", "been shuffled." },
|
||||
playWithThree = { "Play with", "3 coins?" },
|
||||
notEnough = { "Not enough", "coins." },
|
||||
chooseACard = { "Choose a", "card." },
|
||||
placeYourBet = { "Place", "your bet" },
|
||||
playAgain = { "Play", "again?" },
|
||||
shuffled = { "The cards", "shuffled." },
|
||||
yeah = { "Yeah!" },
|
||||
darn = { "Darn…" },
|
||||
}
|
||||
@@ -401,14 +401,34 @@ function CardFlip:enterBet()
|
||||
self.lines = CardFlip.TEXTS.placeYourBet
|
||||
end
|
||||
|
||||
-- .CheckTheCard: the dealt card is turned face up and marked on the discard
|
||||
-- pile, which is what blanks its cell on the odds board.
|
||||
-- .CheckTheCard: trigger hardware-accurate discrete tile flip sequence
|
||||
function CardFlip:flip()
|
||||
local card = CardFlip.dealt(self.deck, self.played, self.which)
|
||||
self.faceUp = card
|
||||
self.discarded[card] = true
|
||||
self:sfx(SFX_CHOOSE)
|
||||
self:tabulate()
|
||||
local won = CardFlip.payout(self.cursorX, self.cursorY, card)
|
||||
self.payoutLeft = won
|
||||
self.payoutTick = 0
|
||||
self.phase = "flipping"
|
||||
self.flipTimer = 0
|
||||
self.targetCard = card
|
||||
end
|
||||
|
||||
function CardFlip:updateFlipping()
|
||||
self.flipTimer = (self.flipTimer or 0) + 1
|
||||
if self.flipTimer == 4 then
|
||||
self:sfx(SFX_CHOOSE)
|
||||
elseif self.flipTimer >= 12 then
|
||||
if (self.payoutLeft or 0) > 0 then
|
||||
self.phase = "payout"
|
||||
self.lines = CardFlip.TEXTS.yeah
|
||||
self:sfx(SFX_WIN)
|
||||
else
|
||||
self.phase = "result"
|
||||
self.lines = CardFlip.TEXTS.darn
|
||||
self:sfx(SFX_WRONG)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function CardFlip:tabulate()
|
||||
@@ -472,7 +492,21 @@ function CardFlip:quit()
|
||||
if self.onClose then self.onClose() end
|
||||
end
|
||||
|
||||
function CardFlip:update(_dt)
|
||||
function CardFlip:update(dt)
|
||||
-- Support both fixed-tick 60Hz loop and variable dt accumulator
|
||||
if dt and dt > 0 then
|
||||
self.dtAccum = (self.dtAccum or 0) + dt
|
||||
local TICK = 1 / 60
|
||||
while self.dtAccum >= TICK do
|
||||
self.dtAccum = self.dtAccum - TICK
|
||||
self:tick()
|
||||
end
|
||||
else
|
||||
self:tick()
|
||||
end
|
||||
end
|
||||
|
||||
function CardFlip:tick()
|
||||
local input = self.game and self.game.input
|
||||
if not input then return end
|
||||
local phase = self.phase
|
||||
@@ -539,6 +573,11 @@ function CardFlip:update(_dt)
|
||||
return
|
||||
end
|
||||
|
||||
if phase == "flipping" then
|
||||
self:updateFlipping()
|
||||
return
|
||||
end
|
||||
|
||||
if phase == "payout" then
|
||||
self:updatePayout()
|
||||
return
|
||||
@@ -552,79 +591,370 @@ function CardFlip:update(_dt)
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------- draw
|
||||
--
|
||||
-- Authentic Color Game Boy palettes and tile graphics matching pret/pokegold
|
||||
local TileSheet = require("src.ui.gen2.TileSheet")
|
||||
local GbcPalette = require("src.render.GbcPalette")
|
||||
|
||||
local CARDFLIP_PALS = {
|
||||
bg = {
|
||||
[0] = { { 255, 255, 255 }, { 140, 57, 255 }, { 49, 156, 66 }, { 0, 0, 0 } }, -- 0: Base / Table green
|
||||
[1] = { { 255, 255, 255 }, { 239, 206, 0 }, { 49, 156, 66 }, { 0, 0, 0 } }, -- 1: Pikachu (Yellow)
|
||||
[2] = { { 255, 255, 255 }, { 255, 107, 247 }, { 49, 156, 66 }, { 0, 0, 0 } }, -- 2: Jigglypuff (Pink)
|
||||
[3] = { { 255, 255, 255 }, { 66, 140, 247 }, { 49, 156, 66 }, { 0, 0, 0 } }, -- 3: Poliwag (Blue)
|
||||
[4] = { { 255, 255, 255 }, { 66, 255, 66 }, { 49, 156, 66 }, { 0, 0, 0 } }, -- 4: Oddish (Green)
|
||||
[5] = { { 255, 255, 255 }, { 140, 57, 255 }, { 49, 156, 66 }, { 0, 0, 0 } }, -- 5: Level header
|
||||
[6] = { { 255, 255, 255 }, { 140, 57, 255 }, { 49, 156, 66 }, { 0, 0, 0 } }, -- 6: Border
|
||||
[7] = { { 255, 255, 255 }, { 140, 57, 255 }, { 49, 156, 66 }, { 0, 0, 0 } }, -- 7: Textbox
|
||||
},
|
||||
obj = {
|
||||
[0] = { { 255, 255, 255 }, { 248, 56, 40 }, { 248, 56, 40 }, { 248, 56, 40 } }, -- Authentic GBC Red OAM
|
||||
}
|
||||
}
|
||||
|
||||
local TILEMAP = nil
|
||||
local function getCardFlipTilemap()
|
||||
if TILEMAP == nil then
|
||||
local path = "assets/generated/card_flip/card_flip.tilemap"
|
||||
local f = io.open(path, "rb")
|
||||
if f then
|
||||
local data = f:read("*a")
|
||||
f:close()
|
||||
TILEMAP = {}
|
||||
for i = 1, #data do
|
||||
TILEMAP[i] = string.byte(data, i)
|
||||
end
|
||||
else
|
||||
TILEMAP = false
|
||||
end
|
||||
end
|
||||
return TILEMAP or nil
|
||||
end
|
||||
|
||||
function CardFlip:sheets()
|
||||
if self.sheet1 == nil then
|
||||
self.sheet1 = TileSheet.new({ path = "assets/generated/card_flip/card_flip_1.png", wide = 16, firstTile = 0 })
|
||||
self.sheet2 = TileSheet.new({ path = "assets/generated/card_flip/card_flip_2.png", wide = 3, firstTile = 0 })
|
||||
self.sheet3 = TileSheet.new({ path = "assets/generated/card_flip/card_flip_3.png", wide = 1, firstTile = 0 })
|
||||
self.sheetOn = TileSheet.new({ path = "assets/generated/card_flip/on.png", wide = 1, firstTile = 0 })
|
||||
self.sheetOff = TileSheet.new({ path = "assets/generated/card_flip/off.png", wide = 1, firstTile = 0 })
|
||||
end
|
||||
return self.sheet1, self.sheet2, self.sheet3, self.sheetOn, self.sheetOff
|
||||
end
|
||||
|
||||
function CardFlip:cursorQuads()
|
||||
if self.s3Image == nil then
|
||||
local _, _, s3 = self:sheets()
|
||||
self.s3Image = s3:image()
|
||||
if self.s3Image and love and love.graphics then
|
||||
local G = love.graphics
|
||||
self.quadCorner = G.newQuad(0, 0, 8, 8, 8, 56) -- Tile 0: 1px corner
|
||||
self.quadVEdge = G.newQuad(0, 8, 8, 8, 8, 56) -- Tile 1: 1px vertical edge
|
||||
self.quadHEdge = G.newQuad(0, 16, 8, 8, 8, 56) -- Tile 2: 1px horizontal edge
|
||||
end
|
||||
end
|
||||
return self.s3Image, self.quadCorner, self.quadVEdge, self.quadHEdge
|
||||
end
|
||||
|
||||
local HEADER_TILE_MAP = {
|
||||
[0x3E] = 0, [0x3F] = 1,
|
||||
[0x40] = 3, [0x41] = 4,
|
||||
[0x42] = 6, [0x43] = 7,
|
||||
[0x44] = 9, [0x45] = 10,
|
||||
[0x46] = 12, [0x47] = 13,
|
||||
[0x48] = 15, [0x49] = 16,
|
||||
[0x4A] = 18, [0x4B] = 19,
|
||||
[0x4C] = 21, [0x4D] = 22,
|
||||
}
|
||||
|
||||
-- Draw an authentic GBC red cursor bounding frame using OAM sprite tiles.
|
||||
-- On real GBC hardware OAM color 0 is always transparent, so only the 1px
|
||||
-- dark edges of tiles 0-2 are visible; the board shows through the middle.
|
||||
-- We replicate this by drawing in "multiply" blend mode: white (255,255,255)
|
||||
-- pixels multiply to the board colour unchanged, black (0,0,0) pixels tinted
|
||||
-- to GBC red draw the border, and nothing fills the interior.
|
||||
function CardFlip:drawOamBox(px, py, w, h)
|
||||
local img, qCorner, qVEdge, qHEdge = self:cursorQuads()
|
||||
local G = love.graphics
|
||||
|
||||
if not (img and qCorner and qVEdge and qHEdge) then
|
||||
-- Fallback: plain 1px red outline
|
||||
G.setColor(248 / 255, 56 / 255, 40 / 255, 1)
|
||||
G.rectangle("fill", px, py, w, 1)
|
||||
G.rectangle("fill", px, py + h - 1, w, 1)
|
||||
G.rectangle("fill", px, py, 1, h)
|
||||
G.rectangle("fill", px + w - 1, py, 1, h)
|
||||
G.setColor(1, 1, 1, 1)
|
||||
return
|
||||
end
|
||||
|
||||
local prevBlend, prevAlpha = G.getBlendMode()
|
||||
G.setBlendMode("multiply", "premultiplied")
|
||||
-- Tint: black (0) → GBC red, white (255) → white (passthrough = transparent)
|
||||
G.setColor(248 / 255, 56 / 255, 40 / 255, 1)
|
||||
|
||||
-- 4 Corners
|
||||
G.draw(img, qCorner, px, py, 0, 1, 1)
|
||||
G.draw(img, qCorner, px + w, py, 0, -1, 1)
|
||||
G.draw(img, qCorner, px, py + h, 0, 1, -1)
|
||||
G.draw(img, qCorner, px + w, py + h, 0, -1, -1)
|
||||
|
||||
-- Top & Bottom horizontal edges
|
||||
if w > 16 then
|
||||
for x = px + 8, px + w - 16, 8 do
|
||||
G.draw(img, qHEdge, x, py, 0, 1, 1)
|
||||
G.draw(img, qHEdge, x, py + h, 0, 1, -1)
|
||||
end
|
||||
end
|
||||
|
||||
-- Left & Right vertical edges
|
||||
if h > 16 then
|
||||
for y = py + 8, py + h - 16, 8 do
|
||||
G.draw(img, qVEdge, px, y, 0, 1, 1)
|
||||
G.draw(img, qVEdge, px + w, y, 0, -1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
G.setBlendMode(prevBlend, prevAlpha)
|
||||
G.setColor(1, 1, 1, 1)
|
||||
end
|
||||
|
||||
function CardFlip:drawBoard()
|
||||
-- The twelve hand lights down column 9; CARDFLIP_LIGHT_ON marks the hand
|
||||
-- being played and every one before it stays off.
|
||||
for row = 0, CardFlip.HANDS_PER_DECK - 1 do
|
||||
Chrome.print(row == self.played and "o" or ".", LIGHT_X, row)
|
||||
end
|
||||
for x = 2, 5 do
|
||||
Chrome.print(CardFlip.MON_LABELS[x - 2], MON_COL[x], MON_ROW)
|
||||
-- The pair headers sit above the two Pokemon they cover.
|
||||
if x % 2 == 0 then Chrome.print("6", MON_COL[x] + 1, MON_PAIR_ROW) end
|
||||
end
|
||||
for y = 2, 7 do
|
||||
local row = LEVEL_ROW[y]
|
||||
Chrome.print(tostring(y - 1), LEVEL_COL, row)
|
||||
if y % 2 == 0 then Chrome.print("9", LEVEL_PAIR_COL, row) end
|
||||
local s1, s2, s3, sOn, sOff = self:sheets()
|
||||
local tm = getCardFlipTilemap()
|
||||
local G = love.graphics
|
||||
|
||||
-- Green background fill
|
||||
G.setColor(49 / 255, 156 / 255, 66 / 255, 1)
|
||||
G.rectangle("fill", 0, 0, 160, 144)
|
||||
|
||||
if not tm or not s2:available() then
|
||||
-- Fallback simple board
|
||||
for row = 0, CardFlip.HANDS_PER_DECK - 1 do
|
||||
Chrome.print(row == self.played and "o" or ".", LIGHT_X, row)
|
||||
end
|
||||
for x = 2, 5 do
|
||||
-- A still-in-the-deck cell stands in for the card back until the art
|
||||
-- lands. It cannot be '#': that is charmap.asm $54, the text command
|
||||
-- that places "POKé", not a one-tile glyph.
|
||||
local card = CardFlip.card(y - 2, x - 2)
|
||||
Chrome.print(self.discarded[card] and " " or "?", CARD_COL[x], row)
|
||||
Chrome.print(CardFlip.MON_LABELS[x - 2], MON_COL[x], MON_ROW)
|
||||
if x % 2 == 0 then Chrome.print("6", MON_COL[x] + 1, MON_PAIR_ROW) end
|
||||
end
|
||||
for y = 2, 7 do
|
||||
local pair = math.floor((y - 2) / 2)
|
||||
local isBottom = ((y - 2) % 2 == 1)
|
||||
local row = 3 + pair * 3 + (isBottom and 1 or 0)
|
||||
Chrome.print(tostring(y - 1), LEVEL_COL, row)
|
||||
if y % 2 == 0 then Chrome.print("9", LEVEL_PAIR_COL, row) end
|
||||
for x = 2, 5 do
|
||||
local card = CardFlip.card(y - 2, x - 2)
|
||||
Chrome.print(self.discarded[card] and " " or "?", MON_COL[x], row)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Draw the 11x12 board tilemap at (9, 0)
|
||||
for ty = 0, 11 do
|
||||
for tx = 0, 10 do
|
||||
local idx = ty * 11 + tx + 1
|
||||
local tileId = tm[idx]
|
||||
local screenX = 9 + tx
|
||||
local screenY = ty
|
||||
|
||||
-- Attribute palette
|
||||
local pal = 0
|
||||
if screenY >= 1 and screenY <= 2 then
|
||||
if screenX == 12 or screenX == 13 then pal = 1 -- Pikachu
|
||||
elseif screenX == 14 or screenX == 15 then pal = 2 -- Jigglypuff
|
||||
elseif screenX == 16 or screenX == 17 then pal = 3 -- Poliwag
|
||||
elseif screenX == 18 or screenX == 19 then pal = 4 -- Oddish
|
||||
end
|
||||
elseif screenX == 9 then
|
||||
pal = 1 -- Lights
|
||||
end
|
||||
|
||||
local colors = CARDFLIP_PALS.bg[pal]
|
||||
s1.palette = colors
|
||||
s2.palette = colors
|
||||
s3.palette = colors
|
||||
|
||||
if screenX == 9 then
|
||||
-- Column 9: Light buttons
|
||||
if screenY == self.played then
|
||||
sOn.palette = colors
|
||||
sOn:draw(0, screenX, screenY)
|
||||
else
|
||||
sOff.palette = colors
|
||||
sOff:draw(0, screenX, screenY)
|
||||
end
|
||||
elseif tileId >= 0x3e then
|
||||
-- Board graphics from card_flip_2 (using accurate 2x2 header tile mapping)
|
||||
local mappedId = HEADER_TILE_MAP[tileId] or (tileId - 0x3e)
|
||||
s2:draw(mappedId, screenX, screenY)
|
||||
elseif tileId < 0x3e then
|
||||
-- Graphics from card_flip_1
|
||||
s1:draw(tileId, screenX, screenY)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Draw discarded card blanking covers (each 2-tile wide stacked card cell is 16x12 px)
|
||||
for y = 2, 7 do
|
||||
local level = y - 2
|
||||
local pair = math.floor(level / 2)
|
||||
local isBottom = (level % 2 == 1)
|
||||
local py = 24 + pair * 24 + (isBottom and 12 or 0)
|
||||
for x = 2, 5 do
|
||||
local mon = x - 2
|
||||
local card = CardFlip.card(level, mon)
|
||||
if self.discarded[card] then
|
||||
-- Discarded cover over full 16x12 stacked card cell
|
||||
G.setColor(49 / 255, 156 / 255, 66 / 255, 1)
|
||||
G.rectangle("fill", MON_COL[x] * 8, py, 16, 12)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function CardFlip:cursorCell()
|
||||
function CardFlip:cursorBounds()
|
||||
local x, y = self.cursorX, self.cursorY
|
||||
local col
|
||||
if x == 0 then col = LEVEL_PAIR_COL
|
||||
elseif x == 1 then col = LEVEL_COL
|
||||
else col = MON_COL[x] end
|
||||
local row
|
||||
if y == 0 then row = MON_PAIR_ROW
|
||||
elseif y == 1 then row = MON_ROW
|
||||
else row = LEVEL_ROW[y] end
|
||||
return col, row
|
||||
if y == 0 then
|
||||
-- Pokemon Pair: spans 4 columns (32px), 1 row (8px)
|
||||
local px = (MON_COL[x] or 12) * 8
|
||||
local py = MON_PAIR_ROW * 8
|
||||
return px, py, 32, 8
|
||||
elseif y == 1 then
|
||||
-- Single Pokemon: 2x2 tiles (16x16 px)
|
||||
local px = (MON_COL[x] or 12) * 8
|
||||
local py = MON_ROW * 8
|
||||
return px, py, 16, 16
|
||||
elseif x == 0 then
|
||||
-- Level Pair: 1 column (8px), spans 24px across the full pair
|
||||
local pair = math.floor((y - 2) / 2)
|
||||
local px = LEVEL_PAIR_COL * 8
|
||||
local py = 24 + pair * 24
|
||||
return px, py, 8, 24
|
||||
elseif x == 1 then
|
||||
-- Single Level: 1 column (8px), 12px tall for each stacked card
|
||||
local pair = math.floor((y - 2) / 2)
|
||||
local isBottom = ((y - 2) % 2 == 1)
|
||||
local px = LEVEL_COL * 8
|
||||
local py = 24 + pair * 24 + (isBottom and 12 or 0)
|
||||
return px, py, 8, 12
|
||||
else
|
||||
-- Exact Card: 2 columns (16px), 12px tall for each stacked card
|
||||
local pair = math.floor((y - 2) / 2)
|
||||
local isBottom = ((y - 2) % 2 == 1)
|
||||
local px = (MON_COL[x] or 12) * 8
|
||||
local py = 24 + pair * 24 + (isBottom and 12 or 0)
|
||||
return px, py, 16, 12
|
||||
end
|
||||
end
|
||||
|
||||
-- CardFlip_DisplayCardFaceUp: the level digit at the box origin + (3,1) and the
|
||||
-- 3x3 Pokepic one row further down.
|
||||
local FACE_DOWN_TILES = {
|
||||
{ 0x08, 0x09, 0x09, 0x09, 0x0a },
|
||||
{ 0x0b, 0x28, 0x2b, 0x28, 0x0c },
|
||||
{ 0x0b, 0x2c, 0x2d, 0x2e, 0x0c },
|
||||
{ 0x0b, 0x2f, 0x30, 0x31, 0x0c },
|
||||
{ 0x0b, 0x32, 0x33, 0x34, 0x0c },
|
||||
{ 0x0d, 0x0e, 0x0e, 0x0e, 0x0f },
|
||||
}
|
||||
|
||||
local FACE_UP_TILES = {
|
||||
{ 0x18, 0x19, 0x19, 0x19, 0x1a },
|
||||
{ 0x1b, 0x35, 0x28, 0x28, 0x1c },
|
||||
{ 0x0b, 0x28, 0x28, 0x28, 0x0c },
|
||||
{ 0x0b, 0x28, 0x28, 0x28, 0x0c },
|
||||
{ 0x0b, 0x28, 0x28, 0x28, 0x0c },
|
||||
{ 0x1d, 0x1e, 0x1e, 0x1e, 0x1f },
|
||||
}
|
||||
|
||||
local MON_ANCHORS = {
|
||||
[0] = 24, -- Pikachu (tiles 24..32 in card_flip_2)
|
||||
[1] = 33, -- Jigglypuff (tiles 33..41 in card_flip_2)
|
||||
[2] = 42, -- Poliwag (tiles 42..50 in card_flip_2)
|
||||
[3] = 51, -- Oddish (tiles 51..59 in card_flip_2)
|
||||
}
|
||||
|
||||
-- Draw face-down, flipping, or face-up card at (2, 0) or (2, 6)
|
||||
function CardFlip:drawCards()
|
||||
local s1, s2 = self:sheets()
|
||||
|
||||
for slot = 1, 2 do
|
||||
local box = CARD_BOX[slot]
|
||||
Chrome.box(box.x, box.y, CARD_BOX_W, CARD_BOX_H)
|
||||
local bx, by = box.x * 8, box.y * 8
|
||||
local chosen = (slot - 1) == self.which
|
||||
if self.faceUp and chosen then
|
||||
Chrome.print(tostring(CardFlip.level(self.faceUp) + 1), box.x + 3,
|
||||
box.y + 1)
|
||||
Chrome.print(CardFlip.MON_LABELS[CardFlip.mon(self.faceUp)],
|
||||
box.x + 1, box.y + 3)
|
||||
elseif self.phase == "choose" and chosen then
|
||||
Chrome.cursor(box.x, box.y + 3)
|
||||
local isFlipping = (self.phase == "flipping") and chosen
|
||||
local isFaceUp = (self.faceUp and chosen)
|
||||
|
||||
if isFaceUp or (isFlipping and (self.flipTimer or 0) >= 4) then
|
||||
local activeCard = self.faceUp or self.targetCard or 0
|
||||
local lvl = CardFlip.level(activeCard) + 1
|
||||
local mon = CardFlip.mon(activeCard)
|
||||
local monPal = CARDFLIP_PALS.bg[mon + 1] or CARDFLIP_PALS.bg[1]
|
||||
|
||||
s1.palette = CARDFLIP_PALS.bg[0]
|
||||
for cy = 1, 6 do
|
||||
for cx = 1, 5 do
|
||||
local tid = FACE_UP_TILES[cy][cx]
|
||||
s1:draw(tid, box.x + cx - 1, box.y + cy - 1)
|
||||
end
|
||||
end
|
||||
|
||||
-- Level digit at (box.x + 3, box.y + 1)
|
||||
if isFaceUp or (isFlipping and (self.flipTimer or 0) >= 8) then
|
||||
Chrome.print(tostring(lvl), box.x + 3, box.y + 1)
|
||||
|
||||
-- Draw 3x3 Pokemon pic from card_flip_2 (s2) at (box.x + 1, box.y + 2)
|
||||
s2.palette = monPal
|
||||
local anchor = MON_ANCHORS[mon] or 24
|
||||
for py = 0, 2 do
|
||||
for px = 0, 2 do
|
||||
local tid = anchor + py * 3 + px
|
||||
s2:draw(tid, box.x + 1 + px, box.y + 2 + py)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
s1.palette = CARDFLIP_PALS.bg[0]
|
||||
for cy = 1, 6 do
|
||||
for cx = 1, 5 do
|
||||
local tid = FACE_DOWN_TILES[cy][cx]
|
||||
s1:draw(tid, box.x + cx - 1, box.y + cy - 1)
|
||||
end
|
||||
end
|
||||
|
||||
if self.phase == "choose" and chosen then
|
||||
-- Authentic OAM red selection box around 5x6 card (40x48 px)
|
||||
self:drawOamBox(bx, by, 40, 48)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function CardFlip:drawPanel()
|
||||
Chrome.clear()
|
||||
self:drawBoard()
|
||||
self:drawCards()
|
||||
Chrome.textbox(COIN_BOX_X, COIN_BOX_Y, COIN_BOX_W - 2, COIN_BOX_H - 2)
|
||||
Chrome.print("COIN", COIN_LABEL_X, COIN_LABEL_Y)
|
||||
Chrome.print(Chrome.number(self:coins(), 4, true), COIN_VALUE_X, COIN_VALUE_Y)
|
||||
|
||||
-- Dialogue / Message box at (0, 12), 10 wide, 6 tall (interior 8x4)
|
||||
if self.lines then
|
||||
Chrome.textbox(TEXT_BOX_X, TEXT_BOX_Y, TEXT_BOX_W - 2, TEXT_BOX_H - 2)
|
||||
Chrome.textbox(TEXT_BOX_X, TEXT_BOX_Y, 8, 4)
|
||||
for i, line in ipairs(self.lines) do
|
||||
Chrome.print(line, TEXT_X, TEXT_Y + (i - 1) * TEXT_LINE)
|
||||
end
|
||||
end
|
||||
|
||||
-- Coin box at (9, 15), 11 wide, 3 tall (interior 9x1)
|
||||
Chrome.textbox(COIN_BOX_X, COIN_BOX_Y, 9, 1)
|
||||
Chrome.print("COIN", COIN_LABEL_X, COIN_LABEL_Y)
|
||||
Chrome.print(Chrome.number(self:coins(), 4, true), COIN_VALUE_X, COIN_VALUE_Y)
|
||||
|
||||
if self.phase == "bet" then
|
||||
local col, row = self:cursorCell()
|
||||
Chrome.cursor(col - 1, row)
|
||||
self.betBlink = (self.betBlink or 0) + 1
|
||||
if (self.betBlink % 32) < 24 then
|
||||
local px, py, w, h = self:cursorBounds()
|
||||
self:drawOamBox(px, py, w, h)
|
||||
end
|
||||
end
|
||||
|
||||
if self.phase == "ask" or self.phase == "again" then
|
||||
-- YesNoBox: a 6x5 box at (14,7) with YES at (16,8) and NO at (16,10).
|
||||
Chrome.textbox(14, 7, 4, 3)
|
||||
@@ -652,3 +982,4 @@ function CardFlip:drawWidescreen(winW, winH)
|
||||
end
|
||||
|
||||
return CardFlip
|
||||
|
||||
|
||||
@@ -66,6 +66,15 @@ function Chrome.fitOrigin(winW, winH, scale)
|
||||
local x, y, w, h = playfieldRect(winW, winH)
|
||||
return x + math.floor((w - Chrome.SCREEN_W * 8 * scale) / 2),
|
||||
y + math.floor((h - Chrome.SCREEN_H * 8 * scale) / 2)
|
||||
- Chrome.positionLift(winW, winH, scale)
|
||||
end
|
||||
|
||||
function Chrome.positionLift(winW, winH, scale)
|
||||
local ok, ScreenPosition = pcall(require, "src.core.ScreenPosition")
|
||||
if not ok or ScreenPosition.skinActive(winW, winH) then return 0 end
|
||||
local _, _, _, h = playfieldRect(winW, winH)
|
||||
return ScreenPosition.lift(h, Chrome.SCREEN_H * 8 * (scale
|
||||
or Chrome.fitScale(winW, winH)), ScreenPosition.safeTop())
|
||||
end
|
||||
|
||||
-- A bordered box, tile coords. Leaves the draw color black for text.
|
||||
|
||||
@@ -189,11 +189,18 @@ defineString("CREDIT_END", "END")
|
||||
|
||||
-- STAFF and everything after it is a heading. Anything BELOW this id is a
|
||||
-- person as far as ParseCredits is concerned.
|
||||
Credits.STAFF = defineString("STAFF", {
|
||||
" #MON",
|
||||
" GOLD VERSION",
|
||||
" PORT STAFF",
|
||||
})
|
||||
-- Credits_Staff differs per edition, including the centring spaces
|
||||
-- (data/credits_strings.asm:54-60).
|
||||
Credits.STAFF = defineString("STAFF",
|
||||
require("src.core.GameVersion").get() == "silver" and {
|
||||
" #MON",
|
||||
" SILVER VERSION",
|
||||
" PORT STAFF",
|
||||
} or {
|
||||
" #MON",
|
||||
" GOLD VERSION",
|
||||
" PORT STAFF",
|
||||
})
|
||||
defineString("DIRECTOR", " DIRECTOR")
|
||||
defineString("PROGRAMMING", " PROGRAMMING")
|
||||
defineString("ENGINE_DESIGN", " ENGINE DESIGN")
|
||||
|
||||
@@ -147,8 +147,8 @@ function GoldSilverIntro.new(game, opts)
|
||||
-- the movie's full 2335 frames over an empty screen and reads exactly
|
||||
-- like "the intro does not work". Say so instead: the fix is a
|
||||
-- re-import, and nothing else in the boot chain will mention it.
|
||||
Logger.warn("gold intro: no intro.lua in the cache -- re-import Gold "
|
||||
.. "or the movie plays blank")
|
||||
Logger.warn("gen2 intro: no intro.lua in the cache -- re-import "
|
||||
.. "this version or the movie plays blank")
|
||||
end
|
||||
self.images = {}
|
||||
self.sheets = {}
|
||||
|
||||
@@ -56,7 +56,7 @@ function MainMenu.new(game, opts)
|
||||
|
||||
self.save = opts.save
|
||||
if self.save == nil and opts.hasSave ~= false then
|
||||
local loaded = Save.load("gold")
|
||||
local loaded = Save.load()
|
||||
self.save = loaded
|
||||
end
|
||||
self.hasSave = opts.hasSave
|
||||
|
||||
@@ -34,8 +34,14 @@ local NamePick = {}
|
||||
NamePick.__index = NamePick
|
||||
NamePick.isOpaque = true
|
||||
|
||||
-- data/player_names.asm PlayerNameArray, Gold's half of the IF.
|
||||
-- data/player_names.asm PlayerNameArray, one half of the IF per edition.
|
||||
local PRESETS = { "GOLD", "HIRO", "TAYLOR", "KARL" }
|
||||
local PRESETS_SILVER = { "SILVER", "KAMON", "OSCAR", "MAX" }
|
||||
|
||||
local function presetsFor()
|
||||
local silver = require("src.core.GameVersion").get() == "silver"
|
||||
return silver and PRESETS_SILVER or PRESETS
|
||||
end
|
||||
|
||||
-- menu_coords 0, 0, 10, TEXTBOX_Y - 1 (TEXTBOX_Y = 12).
|
||||
local BOX_X1, BOX_Y1, BOX_X2, BOX_Y2 = 0, 0, 10, 11
|
||||
@@ -60,7 +66,7 @@ function NamePick.new(game, opts)
|
||||
self.game = game
|
||||
self.onDone = opts.onDone
|
||||
self.items = { "NEW NAME" }
|
||||
for _, name in ipairs(opts.presets or PRESETS) do
|
||||
for _, name in ipairs(opts.presets or presetsFor()) do
|
||||
self.items[#self.items + 1] = name
|
||||
end
|
||||
-- `db 1 ; default option`: the cursor starts on NEW NAME, not on a preset.
|
||||
@@ -106,7 +112,7 @@ function NamePick:openNaming()
|
||||
if name and #name > 0 then
|
||||
self:choose(name)
|
||||
else
|
||||
self:choose(self.items[2] or "GOLD")
|
||||
self:choose(self.items[2] or presetsFor()[1])
|
||||
end
|
||||
end,
|
||||
})
|
||||
@@ -146,7 +152,7 @@ function NamePick:update(_dt)
|
||||
if self.fontOk then
|
||||
self:openNaming()
|
||||
else
|
||||
self:choose(self.items[2] or "GOLD")
|
||||
self:choose(self.items[2] or presetsFor()[1])
|
||||
end
|
||||
else
|
||||
-- A preset returns through MovePlayerPicLeft, so the pic walks back
|
||||
@@ -227,5 +233,7 @@ function NamePick:drawWidescreen(winW, winH)
|
||||
end
|
||||
|
||||
NamePick.PRESETS = PRESETS
|
||||
NamePick.PRESETS_SILVER = PRESETS_SILVER
|
||||
NamePick.presetsFor = presetsFor
|
||||
|
||||
return NamePick
|
||||
|
||||
@@ -72,8 +72,8 @@ end
|
||||
|
||||
-- Naming presets are boot config the same way Gen 1 reads them
|
||||
-- (field.boot.namePresets), so a total conversion that replaces the list once
|
||||
-- replaces it for both games; NamePick.PRESETS (data/player_names.asm
|
||||
-- PlayerNameArray) is Gold's fallback.
|
||||
-- replaces it for both games; NamePick.presetsFor (data/player_names.asm
|
||||
-- PlayerNameArray) is the running edition's fallback.
|
||||
local function namePresets(game, who, fallback)
|
||||
local boot = game and game.data and game.data.field
|
||||
and game.data.field.boot
|
||||
@@ -351,9 +351,9 @@ function OakSpeech:openNamePick(step)
|
||||
picColors = self.playerColors,
|
||||
presets = step.presets
|
||||
or namePresets(self.game, step.presetsWho or step.who or "player",
|
||||
step.presetsFallback or NamePick.PRESETS),
|
||||
step.presetsFallback or NamePick.presetsFor()),
|
||||
onDone = function(name)
|
||||
name = name or "GOLD"
|
||||
name = name or NamePick.presetsFor()[1]
|
||||
self.game.save.player.name = name
|
||||
self.game.stack:pop() -- NamePick
|
||||
self.busy = false
|
||||
|
||||
@@ -196,6 +196,15 @@ local ROWS = {
|
||||
return VideoMode.normalize(options.videoMode) == "borderless"
|
||||
and "FULL" or "WINDOWED"
|
||||
end },
|
||||
{ label = "SCREEN POS", key = "screenPos", port = true,
|
||||
cycle = function(options, delta)
|
||||
local ScreenPosition = require("src.core.ScreenPosition")
|
||||
options.screenPos = ScreenPosition.cycle(options.screenPos, delta)
|
||||
ScreenPosition.setMode(options.screenPos)
|
||||
end,
|
||||
text = function(options)
|
||||
return require("src.core.ScreenPosition").label(options.screenPos)
|
||||
end },
|
||||
{ id = "touchControls", label = "TOUCH PAD", port = true,
|
||||
text = function(options)
|
||||
local tc = options.touchControls
|
||||
|
||||
@@ -181,7 +181,7 @@ function PcMenu:beginChangeBox(index)
|
||||
self.saveTimer = 0
|
||||
self.saved = nil
|
||||
local existed = self.saveExists
|
||||
if existed == nil then existed = Save.exists("gold") end
|
||||
if existed == nil then existed = Save.exists() end
|
||||
self.existed = existed
|
||||
end
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ function SaveMenu.new(game, opts)
|
||||
self.onDone = opts.onDone
|
||||
self.writer = opts.writer or Save.save
|
||||
local existed = opts.existed
|
||||
if existed == nil then existed = Save.exists("gold") end
|
||||
if existed == nil then existed = Save.exists() end
|
||||
self.existed = existed
|
||||
-- confirm -> overwrite (only when a file exists) -> saving -> done
|
||||
self.phase = "confirm"
|
||||
|
||||
@@ -219,10 +219,16 @@ local TWO_LINES = {
|
||||
|
||||
function SlotMachine.matchFirstTwo(bet, r1, r2)
|
||||
local building = SlotMachine.NO_MATCH
|
||||
local matchingSevens = false
|
||||
for _, line in ipairs(TWO_LINES[(bet or 0) % 4] or {}) do
|
||||
if r1[line[1]] == r2[line[2]] then building = r1[line[1]] end
|
||||
if r1[line[1]] == r2[line[2]] then
|
||||
building = r1[line[1]]
|
||||
if building == SlotMachine.SEVEN then
|
||||
matchingSevens = true
|
||||
end
|
||||
end
|
||||
end
|
||||
return building, building == SlotMachine.SEVEN
|
||||
return building, matchingSevens
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------- bias
|
||||
@@ -403,13 +409,14 @@ end
|
||||
-- matching SEVENs on a line this bet buys.
|
||||
function SlotMachine.spinReel2ToSevens(position, bet, stopped1)
|
||||
local strip = SlotMachine.REELS[2]
|
||||
local pos = SlotMachine.advance(position)
|
||||
for _ = 1, SEARCH_LIMIT do
|
||||
local window = { SlotMachine.window(strip, position) }
|
||||
local window = { SlotMachine.window(strip, pos) }
|
||||
local building, sevens = SlotMachine.matchFirstTwo(bet, stopped1, window)
|
||||
if building ~= SlotMachine.NO_MATCH and sevens then return position end
|
||||
position = SlotMachine.advance(position)
|
||||
if building ~= SlotMachine.NO_MATCH and sevens then return pos end
|
||||
pos = SlotMachine.advance(pos)
|
||||
end
|
||||
return position
|
||||
return pos
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------- reel 3's theatre
|
||||
@@ -580,8 +587,8 @@ end
|
||||
-- ------------------------------------------------------------------ layout
|
||||
local COINS_X, COINS_Y = 5, 1
|
||||
local PAYOUT_X, PAYOUT_Y = 11, 1
|
||||
-- REEL_X_COORD / TILE_WIDTH.
|
||||
local REEL_X = { 6, 10, 14 }
|
||||
-- REEL_X_COORD / TILE_WIDTH (5, 9, 13) for the 3 reel apertures (columns 5-6, 9-10, 13-14)
|
||||
local REEL_X = { 5, 9, 13 }
|
||||
-- Slots_UpdateReelPositionAndOAM's y ladder, converted from OAM space (which
|
||||
-- sits 16px above the screen) to tile rows: bottom, middle, top, and the
|
||||
-- fourth symbol that only half shows.
|
||||
@@ -617,7 +624,7 @@ SlotMachine.TEXTS = TEXTS
|
||||
-- _SlotsLinedUpText: "lined up!" / "Won @<wStringBuffer2> coins!", with the
|
||||
-- matched symbol's 2x2 tiles printed to its left by .Text_PrintPayout.
|
||||
local function linedUpLines(payout)
|
||||
return { "lined up!", ("Won %d coins!"):format(payout) }
|
||||
return { " lined up!", ("Won %d coins!"):format(payout) }
|
||||
end
|
||||
|
||||
-- Slots_PlaySFX's labels, spelled the pokegold way (Sound.GEN2_ALIASES is what
|
||||
@@ -729,30 +736,41 @@ function SlotMachine:startSpin()
|
||||
self.reel = 1
|
||||
self.delay = 32
|
||||
self.message = TEXTS.start
|
||||
self.stopped = nil
|
||||
self.matched = SlotMachine.NO_MATCH
|
||||
self.matchingSevens = false
|
||||
self.reel3Action = nil
|
||||
self.golemAnim = nil
|
||||
self.chanseyAnim = nil
|
||||
self.reel2Pause = nil
|
||||
for i = 1, 3 do
|
||||
self.rate[i] = 4 -- ReelAction_NormalRate
|
||||
self.stops[i] = nil
|
||||
self.distance[i] = 0
|
||||
end
|
||||
self:sfx(SFX_START)
|
||||
end
|
||||
|
||||
-- Slots_SpinReel, per reel per frame: the action jumptable runs only on a slot
|
||||
-- boundary, and the position advances when the distance's low nibble wraps.
|
||||
-- boundary, and the position advances whenever 16 pixels are traversed.
|
||||
function SlotMachine:spinReels()
|
||||
for i = 1, 3 do
|
||||
local rate = self.rate[i]
|
||||
if rate > 0 then
|
||||
self.distance[i] = (self.distance[i] + rate) % 256
|
||||
if self.distance[i] % 16 == 0 then
|
||||
self.distance[i] = (self.distance[i] or 0) + rate
|
||||
while self.distance[i] >= 16 do
|
||||
self.distance[i] = self.distance[i] - 16
|
||||
self.positions[i] = SlotMachine.advance(self.positions[i])
|
||||
-- A reel with a resting slot chosen stops the moment it reaches it.
|
||||
if self.stops[i] and self.positions[i] == self.stops[i] then
|
||||
self.rate[i] = 0
|
||||
self.distance[i] = 0
|
||||
self.stopped = self.stopped or {}
|
||||
self.stopped[i] = { SlotMachine.window(SlotMachine.REELS[i],
|
||||
self.positions[i]) }
|
||||
self:sfx(SFX_STOP)
|
||||
self:reelStopped(i)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -775,11 +793,17 @@ function SlotMachine:pressStop()
|
||||
self.stops[1] = SlotMachine.stopReel1(here, self.bias)
|
||||
elseif i == 2 then
|
||||
local r1 = self.stopped[1]
|
||||
if SlotMachine.reel2SkipsToSeven(self.bet, self.bias, r1, self.random) then
|
||||
local hereWindow = { SlotMachine.window(SlotMachine.REELS[2], here) }
|
||||
local _, hereSevens = SlotMachine.matchFirstTwo(self.bet, r1, hereWindow)
|
||||
local doSkip = SlotMachine.reel2SkipsToSeven(self.bet, self.bias, r1, self.random)
|
||||
if hereSevens and not doSkip then
|
||||
self.stops[2] = here
|
||||
elseif doSkip then
|
||||
-- ReelAction_SetUpReel2SkipTo7 pauses the reel for 32 frames and then
|
||||
-- fast-spins it at double rate; the pause is the tell.
|
||||
self.stops[2] = SlotMachine.spinReel2ToSevens(here, self.bet, r1)
|
||||
self.rate[2] = 8
|
||||
self.reel2Pause = 32
|
||||
self.rate[2] = 0 -- paused during the 32-frame tell
|
||||
else
|
||||
self.stops[2] = SlotMachine.stopReel2(here, self.bias, self.bet, r1)
|
||||
end
|
||||
@@ -789,32 +813,54 @@ function SlotMachine:pressStop()
|
||||
self.matchingSevens = sevens
|
||||
local action = SlotMachine.reel3Action(sevens, self.bias, self.random)
|
||||
self.reel3Action = action
|
||||
if action == SlotMachine.REEL3_STOP then
|
||||
if action == SlotMachine.REEL3_STOP or action == "stop" then
|
||||
self.stops[3] = SlotMachine.stopReel3(here, self.bias, self.bet, r1, r2)
|
||||
elseif action == SlotMachine.REEL3_SLOW then
|
||||
elseif action == SlotMachine.REEL3_SLOW or action == "slowAdvance" then
|
||||
self.stops[3] = SlotMachine.slowAdvance(here, self.bias, self.bet, r1, r2)
|
||||
self.rate[3] = 1 -- ReelAction_QuarterRate
|
||||
elseif action == SlotMachine.REEL3_GOLEM then
|
||||
self.rate[3] = 1 -- ReelAction_QuarterRate slow crawl
|
||||
elseif action == SlotMachine.REEL3_GOLEM or action == "golem" then
|
||||
local count = SlotMachine.golemCount(here, self.bias, self.bet, r1, r2,
|
||||
self.random)
|
||||
if count == 0 then count = 3 end
|
||||
local target = here
|
||||
for _ = 1, count do target = SlotMachine.advance(target) end
|
||||
self.stops[3] = target
|
||||
self.golems = count
|
||||
self.rate[3] = 8
|
||||
self.golemAnim = {
|
||||
count = count,
|
||||
state = "falling",
|
||||
var1 = 48,
|
||||
x = 100,
|
||||
y = 44 - 112,
|
||||
animFrame = 0,
|
||||
animTimer = 0,
|
||||
}
|
||||
self.rate[3] = 0 -- reel 3 stepped by each golem impact
|
||||
else
|
||||
local target = SlotMachine.eggDrops(here, self.bet, r1, r2)
|
||||
self.stops[3] = target
|
||||
self.rate[3] = 16 -- ReelAction_QuadrupleRate, the egg drop
|
||||
self.chanseyAnim = {
|
||||
state = "walking",
|
||||
xcoord = 0,
|
||||
x = -24,
|
||||
y = 44,
|
||||
animTimer = 0,
|
||||
animPose = 0,
|
||||
}
|
||||
self.rate[3] = 0 -- paused until Chansey drops egg
|
||||
end
|
||||
end
|
||||
-- A reel already sitting on its resting slot has nowhere to turn.
|
||||
if self.stops[i] == self.positions[i] then
|
||||
self.rate[i] = 0
|
||||
self.stopped = self.stopped or {}
|
||||
self.stopped[i] = self:reelWindow(i)
|
||||
self:sfx(SFX_STOP)
|
||||
self:reelStopped(i)
|
||||
-- Only trigger immediate halt if no active pause tell or special animation is running.
|
||||
if not self.reel2Pause and not self.golemAnim and not self.chanseyAnim then
|
||||
if self.stops[i] == self.positions[i] then
|
||||
self.rate[i] = 0
|
||||
self.distance[i] = 0
|
||||
self.stopped = self.stopped or {}
|
||||
self.stopped[i] = self:reelWindow(i)
|
||||
self:sfx(SFX_STOP)
|
||||
self:reelStopped(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -823,6 +869,9 @@ function SlotMachine:reelStopped(i)
|
||||
self.reel = i + 1
|
||||
return
|
||||
end
|
||||
self.golemAnim = nil
|
||||
self.chanseyAnim = nil
|
||||
self.reel2Pause = nil
|
||||
-- SlotsAction_FlashIfWin: a win flashes the object palette for 16 frames
|
||||
-- before the payout is counted out; a loss skips straight past it.
|
||||
local r1, r2, r3 = self.stopped[1], self.stopped[2], self.stopped[3]
|
||||
@@ -906,13 +955,134 @@ function SlotMachine:update(_dt)
|
||||
if phase == "spinning" then
|
||||
-- SlotsAction_WaitStart clears hJoypadSum first, so a press held from the
|
||||
-- bet menu cannot stop reel one.
|
||||
if self.delay > 0 then
|
||||
if (self.delay or 0) > 0 then
|
||||
self.delay = self.delay - 1
|
||||
self:spinReels()
|
||||
return
|
||||
end
|
||||
if self.reel2Pause and self.reel2Pause > 0 then
|
||||
self.reel2Pause = self.reel2Pause - 1
|
||||
if self.reel2Pause <= 0 then
|
||||
self.reel2Pause = nil
|
||||
self.rate[2] = 8 -- resume fast-spin after the 32-frame tell
|
||||
end
|
||||
end
|
||||
|
||||
if self.golemAnim then
|
||||
local g = self.golemAnim
|
||||
-- Cycle animation frames every 8 ticks (~7.5 fps) matching the original pacing
|
||||
g.animTimer = (g.animTimer or 0) + 1
|
||||
if g.animTimer >= 8 then
|
||||
g.animTimer = 0
|
||||
g.animFrame = ((g.animFrame or 0) + 1) % 4
|
||||
end
|
||||
|
||||
if g.state == "falling" then
|
||||
if g.var1 > 32 then
|
||||
g.var1 = g.var1 - 1
|
||||
local angle = (g.var1 * math.pi) / 32
|
||||
local yOffset = math.floor(112 * math.sin(angle) + 0.5)
|
||||
g.y = 44 + yOffset
|
||||
g.x = 100
|
||||
else
|
||||
-- Landed on Reel 3!
|
||||
g.y = 44
|
||||
g.x = 100
|
||||
g.state = "rolling"
|
||||
g.xoffset = 0
|
||||
g.animTimer = 0
|
||||
g.animFrame = 0
|
||||
self:sfx("Sfx_PlacePuzzlePieceDown")
|
||||
-- Advance reel 3 by 1 slot per Golem impact
|
||||
self.positions[3] = SlotMachine.advance(self.positions[3])
|
||||
self.distance[3] = 0
|
||||
end
|
||||
elseif g.state == "rolling" then
|
||||
g.xoffset = (g.xoffset or 0) + 1
|
||||
g.x = 100 - g.xoffset
|
||||
|
||||
if g.xoffset >= 88 then
|
||||
-- Rolled past reel 1 (100 - 88 = 12px) off the screen -> restart or end
|
||||
g.count = g.count - 1
|
||||
if g.count > 0 then
|
||||
g.state = "falling"
|
||||
g.var1 = 48
|
||||
g.x = 100
|
||||
g.y = 44 - 112
|
||||
else
|
||||
-- All Golems finished; halt reel 3 at target
|
||||
self.golemAnim = nil
|
||||
self.rate[3] = 0
|
||||
self.distance[3] = 0
|
||||
self.stopped = self.stopped or {}
|
||||
self.stopped[3] = self:reelWindow(3)
|
||||
self:sfx(SFX_STOP)
|
||||
self:reelStopped(3)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.chanseyAnim then
|
||||
local c = self.chanseyAnim
|
||||
if c.state == "walking" then
|
||||
c.xcoord = (c.xcoord or 0) + 1
|
||||
c.x = c.xcoord - 24
|
||||
c.y = 44
|
||||
|
||||
-- Cycle walking poses 0->1->2->3 (maps to Chansey 1->2->3->4) every 6 frames
|
||||
c.animTimer = (c.animTimer or 0) + 1
|
||||
if c.animTimer >= 6 then
|
||||
c.animTimer = 0
|
||||
c.animPose = ((c.animPose or 0) + 1) % 4
|
||||
end
|
||||
|
||||
if c.xcoord % 16 == 0 then self:sfx("Sfx_JumpOverLedge") end
|
||||
|
||||
if c.x >= 88 then
|
||||
-- Reached reel 3! Switch to tell pause (pose 4 = arm raised)
|
||||
c.x = 88
|
||||
c.state = "egg_pause"
|
||||
c.delay = 14
|
||||
c.animPose = 3
|
||||
end
|
||||
elseif c.state == "egg_pause" then
|
||||
c.delay = (c.delay or 14) - 1
|
||||
if c.delay <= 0 then
|
||||
-- Switch to Chansey 5 (egg drop pose) and spawn egg
|
||||
c.animPose = 4
|
||||
c.state = "egg_drop"
|
||||
c.eggTimer = 0
|
||||
c.eggStartX = c.x + 14
|
||||
c.eggStartY = c.y + 8
|
||||
c.eggX = c.eggStartX
|
||||
c.eggY = c.eggStartY
|
||||
c.eggVisible = true
|
||||
self:sfx("Sfx_Present")
|
||||
end
|
||||
elseif c.state == "egg_drop" then
|
||||
c.eggTimer = (c.eggTimer or 0) + 1
|
||||
local t = c.eggTimer / 16
|
||||
if t > 1 then t = 1 end
|
||||
c.eggX = c.eggStartX + t * (108 - c.eggStartX)
|
||||
c.eggY = c.eggStartY + t * (56 - c.eggStartY) - math.sin(t * math.pi) * 8
|
||||
|
||||
if c.eggTimer >= 16 then
|
||||
-- Egg landed on Reel 3!
|
||||
c.eggVisible = false
|
||||
c.state = "spinning"
|
||||
self:sfx("Sfx_PlacePuzzlePieceDown")
|
||||
self.rate[3] = 16 -- fast drop reel 3 to jackpot
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.message = nil
|
||||
if input:wasPressed("a") then self:pressStop() end
|
||||
if input:wasPressed("a") then
|
||||
if not self.stops[self.reel] and not self.reel2Pause and not self.golemAnim and not self.chanseyAnim then
|
||||
self:pressStop()
|
||||
end
|
||||
end
|
||||
self:spinReels()
|
||||
return
|
||||
end
|
||||
@@ -959,57 +1129,302 @@ end
|
||||
|
||||
-- ------------------------------------------------------------------- draw
|
||||
--
|
||||
-- The cart's reel art is unextracted (see the header), so a symbol draws as its
|
||||
-- two-letter label inside a 2x2 cell. A `slots` entry in menu_gfx.lua switches
|
||||
-- this to the real tiles without any other change.
|
||||
function SlotMachine:sheet()
|
||||
if self.sheetCache == nil then
|
||||
local data = self.game and self.game.data
|
||||
local gfx = data and data.gen2MenuGfx and data.gen2MenuGfx.slots
|
||||
if gfx and gfx.image then
|
||||
local TileSheet = require("src.ui.gen2.TileSheet")
|
||||
self.sheetCache = TileSheet.new({ path = gfx.image, wide = gfx.wide or 16,
|
||||
firstTile = gfx.firstTile or 0 })
|
||||
-- Authentic Color Game Boy palettes and tile graphics matching pret/pokegold
|
||||
local TileSheet = require("src.ui.gen2.TileSheet")
|
||||
local GbcPalette = require("src.render.GbcPalette")
|
||||
|
||||
local GBC_PALS = {
|
||||
bg = {
|
||||
[0] = { { 255, 255, 255 }, { 198, 206, 231 }, { 198, 198, 74 }, { 0, 0, 0 } }, -- 0: Base Frame
|
||||
[1] = { { 255, 255, 255 }, { 247, 82, 49 }, { 198, 198, 74 }, { 0, 0, 0 } }, -- 1: Vileplume / Active Lights
|
||||
[2] = { { 255, 255, 255 }, { 123, 255, 0 }, { 198, 198, 74 }, { 0, 0, 0 } }, -- 2: Bet 3 Indicators
|
||||
[3] = { { 255, 255, 255 }, { 255, 123, 255 }, { 198, 198, 74 }, { 0, 0, 0 } }, -- 3: Bet 2 Indicators
|
||||
[4] = { { 255, 255, 255 }, { 123, 173, 255 }, { 198, 198, 74 }, { 0, 0, 0 } }, -- 4: Bet 1 Indicators
|
||||
[5] = { { 255, 255, 90 }, { 255, 255, 49 }, { 198, 198, 74 }, { 0, 0, 0 } }, -- 5: Yellow Highlights
|
||||
[6] = { { 255, 255, 255 }, { 132, 156, 239 }, { 206, 181, 0 }, { 0, 0, 0 } }, -- 6: Textbox frame
|
||||
[7] = { { 255, 255, 255 }, { 173, 173, 173 }, { 107, 107, 107 }, { 0, 0, 0 } }, -- 7: Inactive / Gray
|
||||
},
|
||||
obj = {
|
||||
[0] = { { 255, 255, 255 }, { 247, 82, 49 }, { 255, 0, 0 }, { 0, 0, 0 } }, -- 0: Seven (Red)
|
||||
[1] = { { 255, 255, 255 }, { 99, 206, 8 }, { 41, 115, 0 }, { 0, 0, 0 } }, -- 1: Pokeball (Green/Red)
|
||||
[2] = { { 255, 255, 255 }, { 99, 206, 8 }, { 247, 82, 49 }, { 0, 0, 0 } }, -- 2: Cherry
|
||||
[3] = { { 255, 255, 255 }, { 255, 255, 49 }, { 165, 123, 24 }, { 0, 0, 0 } }, -- 3: Pikachu (Yellow)
|
||||
[4] = { { 255, 255, 255 }, { 255, 255, 49 }, { 123, 173, 255 }, { 0, 0, 0 } }, -- 4: Squirtle (Blue/Yellow)
|
||||
[5] = { { 255, 255, 255 }, { 255, 255, 49 }, { 165, 123, 24 }, { 0, 0, 0 } }, -- 5: Staryu / Golem (Rock)
|
||||
[6] = { { 255, 255, 255 }, { 255, 198, 173 }, { 255, 107, 255 }, { 0, 0, 0 } }, -- 6: Chansey (Pink)
|
||||
[7] = { { 255, 255, 255 }, { 255, 255, 255 }, { 0, 0, 0 }, { 0, 0, 0 } }, -- 7: Flashing
|
||||
}
|
||||
}
|
||||
|
||||
local TILEMAP = nil
|
||||
local function getTilemap()
|
||||
if TILEMAP == nil then
|
||||
local path = "assets/generated/slots/gold_slots.tilemap"
|
||||
local f = io.open(path, "rb")
|
||||
if f then
|
||||
local data = f:read("*a")
|
||||
f:close()
|
||||
TILEMAP = {}
|
||||
for i = 1, #data do
|
||||
TILEMAP[i] = string.byte(data, i)
|
||||
end
|
||||
else
|
||||
self.sheetCache = false
|
||||
TILEMAP = false
|
||||
end
|
||||
end
|
||||
return self.sheetCache or nil
|
||||
return TILEMAP or nil
|
||||
end
|
||||
|
||||
local function cell(tx, ty, label)
|
||||
local G = love.graphics
|
||||
G.setColor(0, 0, 0, 1)
|
||||
G.rectangle("line", tx * 8, ty * 8, 16, 16)
|
||||
Chrome.print(label, tx, ty + 1)
|
||||
function SlotMachine:sheets()
|
||||
if self.sheet1 == nil then
|
||||
self.sheet1 = TileSheet.new({ path = "assets/generated/slots/gold_slots_1.png", wide = 2, firstTile = 0 })
|
||||
self.sheet2 = TileSheet.new({ path = "assets/generated/slots/gold_slots_2.png", wide = 2, firstTile = 0 })
|
||||
self.sheet3 = TileSheet.new({ path = "assets/generated/slots/gold_slots_3.png", wide = 3, firstTile = 0 })
|
||||
end
|
||||
return self.sheet1, self.sheet2, self.sheet3
|
||||
end
|
||||
|
||||
function SlotMachine:drawBackground()
|
||||
local s1, s2 = self:sheets()
|
||||
local tm = getTilemap()
|
||||
if not tm or not s1:available() then
|
||||
-- Fallback simple background if assets unavailable
|
||||
Chrome.clear()
|
||||
return
|
||||
end
|
||||
|
||||
local bet = self.bet or 0
|
||||
|
||||
for ty = 0, 11 do
|
||||
for tx = 0, 19 do
|
||||
local idx = ty * 20 + tx + 1
|
||||
local tileId = tm[idx]
|
||||
|
||||
-- Palette attribution matching _CGB_SlotMachine
|
||||
local pal = 0
|
||||
if (tx <= 2 or tx >= 17) and ty >= 2 and ty <= 11 then
|
||||
if ty >= 6 and ty <= 7 then pal = 4
|
||||
elseif ty >= 4 and ty <= 9 then pal = 3
|
||||
else pal = 2 end
|
||||
elseif tx >= 4 and tx <= 15 and ty >= 2 and ty <= 3 then
|
||||
pal = 1 -- Vileplume
|
||||
elseif (tx == 3 or tx == 16) and ty >= 2 and ty <= 11 then
|
||||
local isLit = false
|
||||
if ty == 6 or ty == 7 then isLit = (bet >= 1)
|
||||
elseif ty == 4 or ty == 5 or ty == 8 or ty == 9 then isLit = (bet >= 2)
|
||||
elseif ty == 2 or ty == 3 or ty == 10 or ty == 11 then isLit = (bet >= 3)
|
||||
end
|
||||
if isLit then
|
||||
pal = 1
|
||||
-- Use lit lights tile
|
||||
if tileId == 0x23 then tileId = 0x14
|
||||
elseif tileId == 0x24 then tileId = 0x15 end
|
||||
else
|
||||
pal = 0
|
||||
end
|
||||
end
|
||||
|
||||
local colors = GBC_PALS.bg[pal]
|
||||
s1.palette = colors
|
||||
s2.palette = colors
|
||||
|
||||
if tileId < 0x25 then
|
||||
s1:draw(tileId, tx, ty)
|
||||
else
|
||||
s2:draw(tileId - 0x25, tx, ty)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SlotMachine:drawReels()
|
||||
local _, s2 = self:sheets()
|
||||
local G = love.graphics
|
||||
|
||||
for i = 1, 3 do
|
||||
local strip = SlotMachine.REELS[i]
|
||||
local position = self.positions[i]
|
||||
-- .LoadOAM reads FOUR consecutive strip entries from REEL_POSITION and lays
|
||||
-- them bottom upward, which is what the three repeated entries at the end
|
||||
-- of each strip are for: position 14 reads indices 14, 15, 16 and 17
|
||||
-- without wrapping. Only the lower three are on a pay line; the fourth
|
||||
-- half-shows at the top of the window.
|
||||
for row = 1, 4 do
|
||||
local symbol = strip[position + row]
|
||||
cell(REEL_X[i], REEL_ROW[row], SlotMachine.LABELS[symbol] or "?")
|
||||
local pos = self.positions[i]
|
||||
local a = pos
|
||||
if a == 0 then a = 0x0f end
|
||||
a = (a - 1) % 16
|
||||
local rx = REEL_X[i] * 8
|
||||
local dy = math.floor(self.distance[i] or 0)
|
||||
|
||||
-- Draw 4 consecutive 2x2 symbols from bottom to top, exactly matching SlotMachine.window
|
||||
for row = 0, 3 do
|
||||
local sym = strip[a + row + 1]
|
||||
local py = 64 - (row * 16) + dy
|
||||
local pal = GBC_PALS.obj[math.floor(sym / 4)] or GBC_PALS.obj[0]
|
||||
s2.palette = pal
|
||||
|
||||
-- 2x2 tiles in 2-wide sheet:
|
||||
-- sym + 0 = top-left (col 0, row 0)
|
||||
-- sym + 1 = top-right (col 1, row 0)
|
||||
-- sym + 2 = bottom-left (col 0, row 1)
|
||||
-- sym + 3 = bottom-right (col 1, row 1)
|
||||
local t0 = s2:quad(sym + 0)
|
||||
local t1 = s2:quad(sym + 1)
|
||||
local t2 = s2:quad(sym + 2)
|
||||
local t3 = s2:quad(sym + 3)
|
||||
local img = s2:image()
|
||||
|
||||
if img and t0 and t1 and t2 and t3 then
|
||||
local function drawSym()
|
||||
G.draw(img, t0, rx, py)
|
||||
G.draw(img, t1, rx + 8, py)
|
||||
G.draw(img, t2, rx, py + 8)
|
||||
G.draw(img, t3, rx + 8, py + 8)
|
||||
end
|
||||
if GbcPalette.available() then
|
||||
GbcPalette.with(pal, drawSym)
|
||||
else
|
||||
drawSym()
|
||||
end
|
||||
else
|
||||
-- Fallback label
|
||||
cell(REEL_X[i], REEL_ROW[row + 1], SlotMachine.LABELS[sym] or "?")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SlotMachine:drawLights()
|
||||
local lit = {}
|
||||
-- Slots_IlluminateBetLights lights the rows for THIS bet and every smaller
|
||||
-- one: `dec a / jr z` falls through from three to two to one.
|
||||
for bet = 1, (self.bet or 0) do
|
||||
for _, row in ipairs(LIGHT_ROWS[bet] or {}) do lit[row] = true end
|
||||
function SlotMachine:actorsImage()
|
||||
if self.actorsLoaded == nil then
|
||||
local Assets = require("src.render.Assets")
|
||||
local ok, img = pcall(Assets.image, "assets/generated/slots/gold_slots_actors.png")
|
||||
if not (ok and img) then
|
||||
ok, img = pcall(Assets.image, "assets/generated/slots/gold_slots_3.png")
|
||||
end
|
||||
self.actorsLoaded = (ok and img) or false
|
||||
if self.actorsLoaded then
|
||||
local G = love.graphics
|
||||
-- 24x240 sheet:
|
||||
-- Y=0: Golem 1 (Standing, 24x32)
|
||||
-- Y=32: Golem 2 (Ball, 24x32)
|
||||
-- Y=64: Chansey 1 (Standing / Step 1, 24x32)
|
||||
-- Y=96: Chansey 2 (Step 2, 24x32)
|
||||
-- Y=128: Chansey 3 (Step 3, 24x32)
|
||||
-- Y=160: Chansey 4 (Arm raised / Step 4, 24x32)
|
||||
-- Y=192: Chansey 5 (Egg Drop pose, 24x32)
|
||||
-- Y=224: Egg (8x16 at X=0)
|
||||
self.quadGolemStand = G.newQuad(0, 0, 24, 32, 24, 240)
|
||||
self.quadGolemBall = G.newQuad(0, 32, 24, 32, 24, 240)
|
||||
self.quadChansey1 = G.newQuad(0, 64, 24, 32, 24, 240)
|
||||
self.quadChansey2 = G.newQuad(0, 96, 24, 32, 24, 240)
|
||||
self.quadChansey3 = G.newQuad(0, 128, 24, 32, 24, 240)
|
||||
self.quadChansey4 = G.newQuad(0, 160, 24, 32, 24, 240)
|
||||
self.quadChanseyDrop = G.newQuad(0, 192, 24, 32, 24, 240)
|
||||
self.quadEgg = G.newQuad(0, 224, 8, 16, 24, 240)
|
||||
end
|
||||
end
|
||||
for _, row in ipairs({ 2, 4, 6, 8, 10 }) do
|
||||
for _, col in ipairs(LIGHT_COLS) do
|
||||
Chrome.print(lit[row] and "*" or "-", col, row)
|
||||
return self.actorsLoaded or nil
|
||||
end
|
||||
|
||||
-- Redraw the top Vileplume row (rows 2..3) and bottom frame brackets (rows 10..11)
|
||||
-- over the reels with solid backdrop to naturally mask any sprite overhang like the Game Boy hardware does.
|
||||
function SlotMachine:drawOverlays()
|
||||
local s1, s2 = self:sheets()
|
||||
local tm = getTilemap()
|
||||
if not tm or not s1:available() then return end
|
||||
|
||||
local G = love.graphics
|
||||
-- Solid backdrop over header (rows 0..3) and footer (rows 10..11) between columns 4..15
|
||||
G.setColor(198 / 255, 198 / 255, 74 / 255, 1)
|
||||
G.rectangle("fill", 4 * 8, 2 * 8, 12 * 8, 2 * 8)
|
||||
G.rectangle("fill", 4 * 8, 10 * 8, 12 * 8, 2 * 8)
|
||||
G.setColor(1, 1, 1, 1)
|
||||
|
||||
for _, ty in ipairs({ 2, 3, 10, 11 }) do
|
||||
for tx = 4, 15 do
|
||||
local idx = ty * 20 + tx + 1
|
||||
local tileId = tm[idx]
|
||||
local pal = (ty <= 3) and 1 or 0
|
||||
local colors = GBC_PALS.bg[pal]
|
||||
s1.palette = colors
|
||||
s2.palette = colors
|
||||
|
||||
if tileId < 0x25 then
|
||||
s1:draw(tileId, tx, ty)
|
||||
else
|
||||
s2:draw(tileId - 0x25, tx, ty)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Draw Golem sprite animation
|
||||
if self.golemAnim then
|
||||
local actors = self:actorsImage()
|
||||
local g = self.golemAnim
|
||||
if actors then
|
||||
local quad = self.quadGolemBall
|
||||
local scaleX = 1
|
||||
local scaleY = 1
|
||||
if g.state == "falling" then
|
||||
quad = self.quadGolemBall
|
||||
elseif g.state == "rolling" then
|
||||
-- Frameset_SlotsGolem: 0=Standing, 1=Ball, 2=StandingYFlip, 3=BallXFlip
|
||||
local rotFrame = (g.animFrame or 0) % 4
|
||||
if rotFrame == 0 then
|
||||
quad = self.quadGolemStand
|
||||
scaleX = 1
|
||||
scaleY = 1
|
||||
elseif rotFrame == 1 then
|
||||
quad = self.quadGolemBall
|
||||
scaleX = 1
|
||||
scaleY = 1
|
||||
elseif rotFrame == 2 then
|
||||
quad = self.quadGolemStand
|
||||
scaleX = 1
|
||||
scaleY = -1
|
||||
elseif rotFrame == 3 then
|
||||
quad = self.quadGolemBall
|
||||
scaleX = -1
|
||||
scaleY = 1
|
||||
end
|
||||
end
|
||||
G.setColor(1, 1, 1, 1)
|
||||
local function drawGolem()
|
||||
-- Draw rotated around center (ox=12, oy=16)
|
||||
G.draw(actors, quad,
|
||||
math.floor(g.x + 12),
|
||||
math.floor(g.y + 16),
|
||||
0, scaleX, scaleY, 12, 16)
|
||||
end
|
||||
if GbcPalette.available() then
|
||||
GbcPalette.with(GBC_PALS.obj[5], drawGolem)
|
||||
else
|
||||
drawGolem()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Draw Chansey & Egg sprite animation
|
||||
if self.chanseyAnim then
|
||||
local actors = self:actorsImage()
|
||||
local c = self.chanseyAnim
|
||||
if actors then
|
||||
local quad = self.quadChansey1
|
||||
if c.state == "walking" then
|
||||
local walkCycle = { self.quadChansey1, self.quadChansey2, self.quadChansey3, self.quadChansey4 }
|
||||
quad = walkCycle[((c.animPose or 0) % 4) + 1] or self.quadChansey1
|
||||
elseif c.state == "egg_pause" then
|
||||
quad = self.quadChansey4
|
||||
elseif c.state == "egg_drop" or c.state == "spinning" then
|
||||
quad = self.quadChanseyDrop
|
||||
end
|
||||
|
||||
G.setColor(1, 1, 1, 1)
|
||||
local function drawChansey()
|
||||
G.draw(actors, quad, math.floor(c.x), math.floor(c.y or 44))
|
||||
if c.eggVisible and c.eggX and c.eggY then
|
||||
G.draw(actors, self.quadEgg, math.floor(c.eggX), math.floor(c.eggY))
|
||||
end
|
||||
end
|
||||
if GbcPalette.available() then
|
||||
GbcPalette.with(GBC_PALS.obj[6], drawChansey)
|
||||
else
|
||||
drawChansey()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1022,39 +1437,79 @@ function SlotMachine:drawMessage()
|
||||
end
|
||||
if self.matched and self.matched ~= SlotMachine.NO_MATCH
|
||||
and self.phase == "payoutText" then
|
||||
cell(PAYOUT_SYMBOL_X, PAYOUT_SYMBOL_Y,
|
||||
SlotMachine.LABELS[self.matched] or "?")
|
||||
local _, s2 = self:sheets()
|
||||
local sym = self.matched
|
||||
local pal = GBC_PALS.obj[math.floor(sym / 4)] or GBC_PALS.obj[0]
|
||||
s2.palette = pal
|
||||
local t0 = s2:quad(sym + 0)
|
||||
local t1 = s2:quad(sym + 1)
|
||||
local t2 = s2:quad(sym + 2)
|
||||
local t3 = s2:quad(sym + 3)
|
||||
local img = s2:image()
|
||||
local G = love.graphics
|
||||
local px, py = PAYOUT_SYMBOL_X * 8, PAYOUT_SYMBOL_Y * 8
|
||||
if img and t0 and t1 and t2 and t3 then
|
||||
local function drawWin()
|
||||
G.setColor(1, 1, 1, 1)
|
||||
G.draw(img, t0, px, py)
|
||||
G.draw(img, t1, px + 8, py)
|
||||
G.draw(img, t2, px, py + 8)
|
||||
G.draw(img, t3, px + 8, py + 8)
|
||||
end
|
||||
G.setColor(1, 1, 1, 1)
|
||||
if GbcPalette.available() then
|
||||
GbcPalette.with(pal, drawWin)
|
||||
else
|
||||
drawWin()
|
||||
end
|
||||
else
|
||||
cell(PAYOUT_SYMBOL_X, PAYOUT_SYMBOL_Y, SlotMachine.LABELS[self.matched] or "?")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SlotMachine:drawPanel()
|
||||
Chrome.clear()
|
||||
self:drawLights()
|
||||
self:drawBackground()
|
||||
self:drawReels()
|
||||
self:drawOverlays()
|
||||
|
||||
-- PRINTNUM_LEADINGZEROS | 2 bytes, 4 digits, for both counters.
|
||||
Chrome.print(Chrome.number(self:coins(), 4, true), COINS_X, COINS_Y)
|
||||
Chrome.print(Chrome.number(self.payoutLeft or 0, 4, true), PAYOUT_X, PAYOUT_Y)
|
||||
self:drawReels()
|
||||
|
||||
if self.phase == "bet" then
|
||||
Chrome.textbox(BET_BOX_X, BET_BOX_Y, BET_BOX_W - 2, BET_BOX_H - 2)
|
||||
-- Left speech textbox for "Bet how many coins?"
|
||||
Chrome.textbox(0, 12, 12, 4)
|
||||
Chrome.print(TEXTS.betHowMany[1], 1, 14)
|
||||
Chrome.print(TEXTS.betHowMany[2], 1, 16)
|
||||
|
||||
-- Right menu for bet choices (14, 10 to 19, 17)
|
||||
Chrome.textbox(14, 10, 4, 6)
|
||||
for i, label in ipairs(BET_ROWS) do
|
||||
local ty = BET_LABEL_Y + (i - 1) * BET_SPACING
|
||||
if i == self.betIndex then Chrome.cursor(BET_LABEL_X - 1, ty) end
|
||||
Chrome.print(label, BET_LABEL_X, ty)
|
||||
local ty = 12 + (i - 1) * 2
|
||||
if i == self.betIndex then Chrome.cursor(15, ty) end
|
||||
Chrome.print(label, 16, ty)
|
||||
end
|
||||
if not self.message then
|
||||
Chrome.textbox(TEXT_BOX_X, TEXT_BOX_Y, TEXT_BOX_W - 2, TEXT_BOX_H - 2)
|
||||
for i, line in ipairs(TEXTS.betHowMany) do
|
||||
|
||||
if self.message then
|
||||
-- If "Not enough coins." message is shown, overlay full speech box
|
||||
Chrome.textbox(0, 12, 18, 4)
|
||||
for i, line in ipairs(self.message) do
|
||||
Chrome.print(line, TEXT_X, TEXT_Y + (i - 1) * TEXT_LINE)
|
||||
end
|
||||
end
|
||||
end
|
||||
self:drawMessage()
|
||||
if self.phase == "again" then
|
||||
-- PlaceYesNoBox `lb bc, 14, 12`: a 6x5 box at (14,12) with YES at (16,13).
|
||||
elseif self.phase == "again" then
|
||||
-- Speech box: "Play again?"
|
||||
Chrome.textbox(0, 12, 18, 4)
|
||||
Chrome.print(TEXTS.playAgain[1], TEXT_X, TEXT_Y)
|
||||
|
||||
-- PlaceYesNoBox at (14, 12): 6x5 box with YES at (16,13), NO at (16,15)
|
||||
Chrome.textbox(14, 12, 4, 3)
|
||||
Chrome.print("YES", 16, 13)
|
||||
Chrome.print("NO", 16, 15)
|
||||
Chrome.cursor(15, 13 + (self.againChoice - 1) * 2)
|
||||
else
|
||||
self:drawMessage()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
-- wing-flap (Frameset_GSIntroHoOhLugia), spark trails, A/Start to continue.
|
||||
-- drawWidescreen fills the window with sky/clouds so widescreen has no
|
||||
-- pillarbox voids; the 160x144 art stays aspect-centered on top.
|
||||
-- Every Gold/Silver difference arrives as a title.lua key, defaulted to Gold.
|
||||
|
||||
-- src/render/Assets.lua is the mod-override choke point: a raw
|
||||
-- love.graphics.newImage skips overrides/ and AssetTransform output.
|
||||
@@ -16,7 +17,7 @@ local TitleState = {}
|
||||
TitleState.__index = TitleState
|
||||
TitleState.isOpaque = true
|
||||
|
||||
-- title_bg_gold.pal mid-sky shade (sampled from composed title_screen.png).
|
||||
-- title_bg_gold.pal mid-sky shade, for a cache built before title.sky existed.
|
||||
local SKY = { 123 / 255, 165 / 255, 255 / 255, 1 }
|
||||
-- ...and its grey stand-in, for when COLOR is not GBC. The title art is the
|
||||
-- one thing in the port baked with its colours in (see the extractor), so the
|
||||
@@ -61,6 +62,15 @@ function TitleState.new(game, opts)
|
||||
self.hoohY = tonumber(title.hoohY) or 56
|
||||
self.cloudY = tonumber(title.cloudY) or 88
|
||||
self.cloudScrollEvery = tonumber(title.cloudScrollEvery) or 8
|
||||
-- AnimSeq_GSIntroHoOhLugia (engine/sprite_anims/functions.asm:820-838).
|
||||
self.hoohBobAmplitude = tonumber(title.hoohBobAmplitude) or 2
|
||||
self.hoohBobStep = tonumber(title.hoohBobStep) or 1
|
||||
local sky = title.sky
|
||||
self.sky = (type(sky) == "table" and #sky >= 3)
|
||||
and { sky[1], sky[2], sky[3], 1 } or SKY
|
||||
local below = title.below
|
||||
self.below = (type(below) == "table" and #below >= 3)
|
||||
and { below[1], below[2], below[3], 1 } or { 1, 1, 1, 1 }
|
||||
|
||||
self.hoohColor, self.hoohGray = {}, {}
|
||||
local paths = title.hoohFrames
|
||||
@@ -80,8 +90,12 @@ function TitleState.new(game, opts)
|
||||
self.sequence = title.hoohSequence or {
|
||||
{ 1, 10 }, { 2, 9 }, { 3, 10 }, { 4, 10 }, { 3, 9 }, { 5, 10 },
|
||||
}
|
||||
-- A frame shows duration + 1 ticks: GetSpriteAnimFrame stores the byte on
|
||||
-- the advancing tick and only decrements on the ones after
|
||||
-- (engine/sprite_anims/core.asm:400-434). Both editions' framesets total
|
||||
-- 64 ticks with it, locking the wing beat to the 64-tick sine bob.
|
||||
self.seqIndex = 1
|
||||
self.seqLeft = self.sequence[1] and self.sequence[1][2] or 10
|
||||
self.seqLeft = (self.sequence[1] and self.sequence[1][2] or 10) + 1
|
||||
self.frame = 1
|
||||
|
||||
-- AnimSeq_GSIntroHoOhLugia's SPRITEANIMSTRUCT_VAR1.
|
||||
@@ -89,12 +103,21 @@ function TitleState.new(game, opts)
|
||||
self.frameCounter = 0
|
||||
self.cloudScroll = 0
|
||||
self.trails = {}
|
||||
-- UpdateTitleTrailSprite / TitleTrailCoords (intro_menu.asm), in pixels.
|
||||
self.trailSpawns = {
|
||||
-- UpdateTitleTrailSprite / TitleTrailCoords (intro_menu.asm:1069-1124), in
|
||||
-- pixels.
|
||||
self.trailSpawns = title.trailSpawns or {
|
||||
{ 80, 88 }, { 104, 88 }, { 104, 88 }, { 120, 88 },
|
||||
{ 120, 88 }, { 88, 88 },
|
||||
}
|
||||
self.trailSpawnIndex = 1
|
||||
-- AnimSeq_GSTitleTrail (engine/sprite_anims/functions.asm:720-818).
|
||||
self.trailMode = title.trailMode or "gold"
|
||||
self.trailSpawnEvery = tonumber(title.trailSpawnEvery) or 4
|
||||
self.trailStepX = tonumber(title.trailStepX) or 4
|
||||
self.trailStepY = tonumber(title.trailStepY) or 1
|
||||
self.trailBobAmplitude = tonumber(title.trailBobAmplitude) or 2
|
||||
self.trailPhaseStep = tonumber(title.trailPhaseStep) or 3
|
||||
self.trailPhase = tonumber(title.trailPhase)
|
||||
-- How far past the 160px frame trails may fly (GB pixels); set each draw.
|
||||
self.trailMaxX = 200
|
||||
self.musicStarted = false
|
||||
@@ -119,47 +142,56 @@ function TitleState:enter()
|
||||
end
|
||||
end
|
||||
|
||||
-- AnimSeq_GSIntroHoOhLugia (engine/sprite_anims/functions.asm): VAR1 counts up
|
||||
-- one per frame and the struct's Y offset becomes `d * sin(VAR1 * pi/32)` with
|
||||
-- d = 2 on Gold (Silver counts DOWN with d = 8). Sprites_Sine hands back the
|
||||
-- byte the ASM leaves in a, so the down half of the wave arrives in two's
|
||||
-- complement and has to be read as a signed pixel delta here.
|
||||
function TitleState:hoohBob()
|
||||
local value = SpriteAnims.sine(self.hoohPhase, 2)
|
||||
if value >= 0x80 then value = value - 0x100 end
|
||||
-- Sprites_Sine hands back the byte the ASM leaves in a, so the down half of
|
||||
-- the wave arrives in two's complement and is a signed pixel delta here.
|
||||
local function signed(value)
|
||||
if value >= 0x80 then return value - 0x100 end
|
||||
return value
|
||||
end
|
||||
|
||||
-- AnimSeq_GSIntroHoOhLugia (engine/sprite_anims/functions.asm:820-838).
|
||||
function TitleState:hoohBob()
|
||||
return signed(SpriteAnims.sine(self.hoohPhase, self.hoohBobAmplitude))
|
||||
end
|
||||
|
||||
function TitleState:advanceHooh()
|
||||
self.hoohPhase = (self.hoohPhase + 1) % 256
|
||||
self.hoohPhase = (self.hoohPhase + self.hoohBobStep) % 256
|
||||
self.seqLeft = self.seqLeft - 1
|
||||
if self.seqLeft > 0 then return end
|
||||
self.seqIndex = self.seqIndex + 1
|
||||
if self.seqIndex > #self.sequence then self.seqIndex = 1 end
|
||||
local step = self.sequence[self.seqIndex]
|
||||
self.frame = step[1]
|
||||
self.seqLeft = step[2]
|
||||
self.seqLeft = step[2] + 1
|
||||
end
|
||||
|
||||
function TitleState:spawnTrail()
|
||||
if not (self.trailColor or self.trailGray) then return end
|
||||
if self.frameCounter % 4 ~= 0 then return end
|
||||
if #self.trailSpawns == 0 then return end
|
||||
if self.frameCounter % self.trailSpawnEvery ~= 0 then return end
|
||||
local spawn = self.trailSpawns[self.trailSpawnIndex]
|
||||
self.trailSpawnIndex = self.trailSpawnIndex % #self.trailSpawns + 1
|
||||
if not spawn then return end
|
||||
self.trails[#self.trails + 1] = {
|
||||
x = spawn[1], y = spawn[2], phase = love.math.random(0, 255),
|
||||
x = spawn[1], y = spawn[2],
|
||||
phase = self.trailPhase or love.math.random(0, 255),
|
||||
}
|
||||
end
|
||||
|
||||
function TitleState:stepTrails()
|
||||
local alive = {}
|
||||
local maxX = self.trailMaxX or 200
|
||||
local silver = self.trailMode == "silver"
|
||||
for _, t in ipairs(self.trails) do
|
||||
t.x = t.x + 4
|
||||
t.y = t.y + 1
|
||||
t.phase = t.phase + 3
|
||||
t.drawY = t.y + math.floor(math.sin(t.phase / 16) * 2)
|
||||
t.x = t.x + self.trailStepX
|
||||
t.y = t.y + self.trailStepY
|
||||
t.phase = t.phase + self.trailPhaseStep
|
||||
if silver then
|
||||
t.drawY = t.y + signed(SpriteAnims.sine(t.phase, self.trailBobAmplitude))
|
||||
else
|
||||
t.drawY = t.y
|
||||
+ math.floor(math.sin(t.phase / 16) * self.trailBobAmplitude)
|
||||
end
|
||||
if t.x < maxX then alive[#alive + 1] = t end
|
||||
end
|
||||
self.trails = alive
|
||||
@@ -254,14 +286,17 @@ function TitleState:drawWidescreen(winW, winH)
|
||||
-- Let trails fly into the side bands.
|
||||
self.trailMaxX = math.ceil((winW - ox) / scale) + 16
|
||||
|
||||
-- Sky above the cloud line, paper white below : edge to edge. The fill has
|
||||
-- to match whichever baked set is showing, or the surround would stay blue
|
||||
-- around a grey screen.
|
||||
local sky = self:gray() and SKY_GRAY or SKY
|
||||
-- Sky above the cloud line, title.below under it (Gold's white cloud
|
||||
-- field, Silver's black sea) : edge to edge. The fill has to match
|
||||
-- whichever baked set is showing, or the surround would stay blue around a
|
||||
-- grey screen.
|
||||
local sky = self:gray() and SKY_GRAY or self.sky
|
||||
G.setColor(sky[1], sky[2], sky[3], 1)
|
||||
G.rectangle("fill", 0, 0, winW, math.max(0, cloudTop))
|
||||
G.setColor(1, 1, 1, 1)
|
||||
local below = self.below
|
||||
G.setColor(below[1], below[2], below[3], 1)
|
||||
G.rectangle("fill", 0, cloudTop, winW, winH - cloudTop)
|
||||
G.setColor(1, 1, 1, 1)
|
||||
|
||||
-- Clouds across the full window width, aligned to the GB cloud band.
|
||||
G.push()
|
||||
|
||||
@@ -64,6 +64,7 @@ local PAL = {
|
||||
railBlue = { 70, 150, 255 },
|
||||
railGold = { 255, 203, 5 }, -- Yellow cartridge (bright)
|
||||
railAmber = { 218, 145, 32 }, -- Gold cartridge (deeper metal)
|
||||
railSilver = { 190, 198, 210 }, -- Silver cartridge (cool light metal)
|
||||
}
|
||||
-- Semantic aliases kept so ported call sites read the same as before.
|
||||
PAL.cardBorder = PAL.line
|
||||
@@ -321,10 +322,12 @@ function Theme.meter(x, y, w, h, pct, c)
|
||||
end
|
||||
|
||||
-- The 4px version rail across the top of both windows: the only brand
|
||||
-- colour on screen (Red / Blue / Yellow / Gold cartridge colours).
|
||||
-- colour on screen (Red / Blue / Yellow / Gold / Silver cartridge colours).
|
||||
function Theme.versionRail(x, y, w, h)
|
||||
if not G then return end
|
||||
local bars = { PAL.railRed, PAL.railBlue, PAL.railGold, PAL.railAmber }
|
||||
local bars = {
|
||||
PAL.railRed, PAL.railBlue, PAL.railGold, PAL.railAmber, PAL.railSilver,
|
||||
}
|
||||
local seg = w / #bars
|
||||
for i, c in ipairs(bars) do
|
||||
Theme.fill(x + (i - 1) * seg, y, seg, h, c, 1)
|
||||
|
||||
@@ -1569,11 +1569,11 @@ function World:readVar(varId)
|
||||
end
|
||||
|
||||
-- Script_checkver: 0 for Gold, 1 for Silver (constants/misc_constants.asm
|
||||
-- GS_VERSION). Only the Goldenrod prize counters and a handful of gift mons
|
||||
-- read it, and the port has no Silver cache yet, so an unset version is Gold.
|
||||
-- GS_VERSION).
|
||||
function World:gsVersion()
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local save = self.game and self.game.save
|
||||
local version = (save and save.version) or "gold"
|
||||
local version = (save and save.version) or GameVersion.get()
|
||||
return version == "silver" and 1 or 0
|
||||
end
|
||||
|
||||
@@ -6633,8 +6633,9 @@ function World:nameRival(onDone)
|
||||
if save then
|
||||
save.rival = save.rival or {}
|
||||
-- NameRival ends on `ld hl, wRivalName / ld de, .DefaultName / call
|
||||
-- InitName`, and .DefaultName is "SILVER@" on Gold
|
||||
-- (engine/events/specials.asm:80-91). The default has to be written
|
||||
-- InitName`, and .DefaultName is "SILVER@" on Gold and "GOLD@" on
|
||||
-- Silver (engine/events/specials.asm:80-94). The default has to be
|
||||
-- written
|
||||
-- HERE rather than ridden in from the seed: wRivalName starts as
|
||||
-- InitializeNPCNames' "???" (src/core/gen2/Save.lua), which is what the
|
||||
-- pre-naming Cherrygrove battle prints.
|
||||
@@ -6646,7 +6647,7 @@ function World:nameRival(onDone)
|
||||
if name and name:gsub(" ", "") ~= "" then
|
||||
save.rival.name = name
|
||||
else
|
||||
save.rival.name = "SILVER"
|
||||
save.rival.name = self:gsVersion() == 1 and "GOLD" or "SILVER"
|
||||
end
|
||||
end
|
||||
if onDone then onDone(name) end
|
||||
@@ -10026,8 +10027,11 @@ function World:draw()
|
||||
G.clear(0.07, 0.05, 0.02, 1)
|
||||
|
||||
if not self.mapImage or not self.player then
|
||||
G.setColor(0.85, 0.57, 0.13, 1)
|
||||
G.printf("POKEMON GOLD", 0, math.floor(h * 0.38), w, "center")
|
||||
local silver = self:gsVersion() == 1
|
||||
if silver then G.setColor(0.74, 0.78, 0.83, 1)
|
||||
else G.setColor(0.85, 0.57, 0.13, 1) end
|
||||
G.printf(silver and "POKEMON SILVER" or "POKEMON GOLD",
|
||||
0, math.floor(h * 0.38), w, "center")
|
||||
G.setColor(0.92, 0.90, 0.82, 1)
|
||||
G.printf(self.status or "No map.",
|
||||
0, math.floor(h * 0.48), w, "center")
|
||||
@@ -10064,6 +10068,15 @@ function World:draw()
|
||||
if self.shake then
|
||||
self.camera.y = self.camera.y + (self.shake.phase or 0)
|
||||
end
|
||||
local ScreenPosition = require("src.core.ScreenPosition")
|
||||
local posLift = 0
|
||||
if not ScreenPosition.skinActive(w, h) then
|
||||
posLift = ScreenPosition.lift(h, 144 * self:fitScale(),
|
||||
ScreenPosition.safeTop())
|
||||
end
|
||||
if posLift > 0 then
|
||||
self.camera.y = self.camera.y + posLift / s
|
||||
end
|
||||
|
||||
local override = pipelineId and self:drawPipeline(pipelineId, w, h, s) or nil
|
||||
|
||||
@@ -10089,7 +10102,7 @@ function World:draw()
|
||||
local pad = POKEPIC.pad[math.floor(pw / 8)] or POKEPIC.pad[7]
|
||||
G.push()
|
||||
G.translate(math.floor((w - 160 * sPic) / 2),
|
||||
math.floor((h - 144 * sPic) / 2))
|
||||
math.floor((h - 144 * sPic) / 2) - posLift)
|
||||
G.scale(sPic, sPic)
|
||||
G.setColor(1, 1, 1, 1)
|
||||
local function body()
|
||||
@@ -10140,8 +10153,10 @@ function World:draw()
|
||||
-- The survey overlay is a developer aid, not part of the game: POKEPORT_DEV
|
||||
-- (or the F3 toggle) shows it, a normal boot does not.
|
||||
if self.showDebugHud then
|
||||
G.setColor(0.85, 0.57, 0.13, 1)
|
||||
G.printf("POKEMON GOLD", 0, 10, w, "center")
|
||||
local silver = self:gsVersion() == 1
|
||||
if silver then G.setColor(0.74, 0.78, 0.83, 1)
|
||||
else G.setColor(0.85, 0.57, 0.13, 1) end
|
||||
G.printf(silver and "POKEMON SILVER" or "POKEMON GOLD", 0, 10, w, "center")
|
||||
G.setColor(0.92, 0.90, 0.82, 1)
|
||||
local label = string.format("%s (%d,%d) %s · %s · zoom %s",
|
||||
self.map.id, p.cellX, p.cellY, p.facing,
|
||||
|
||||
@@ -41,12 +41,21 @@ end
|
||||
-- Mock isReady
|
||||
RomImporter.isReady = function(v)
|
||||
return v == "red" or v == "gold" or v == "blue" or v == "yellow"
|
||||
or v == "silver"
|
||||
end
|
||||
|
||||
local ok = RomImporter.syncAndroidShortcuts("gold")
|
||||
check(ok == true, "syncAndroidShortcuts returns true on Android")
|
||||
check(#capturedShortcuts == 4, "syncAndroidShortcuts caps at 4 items")
|
||||
check(capturedShortcuts[1] == "gold", "activeVersion 'gold' is placed first")
|
||||
check(capturedShortcuts[2] == "red" and capturedShortcuts[3] == "blue"
|
||||
and capturedShortcuts[4] == "yellow",
|
||||
"the rest follow GameVersion.ORDER until the cap")
|
||||
|
||||
capturedShortcuts = nil
|
||||
RomImporter.syncAndroidShortcuts("silver")
|
||||
check(#capturedShortcuts == 4, "a fifth ready game does not widen the payload")
|
||||
check(capturedShortcuts[1] == "silver", "activeVersion 'silver' is placed first")
|
||||
|
||||
-- Test with subset of ready games (e.g. only Red and Gold)
|
||||
RomImporter.isReady = function(v)
|
||||
@@ -78,4 +87,4 @@ end
|
||||
love.system.getLaunchGame = savedGetLaunchGame
|
||||
love.system.updateShortcuts = nil
|
||||
|
||||
print("8/8 checks passed (android_shortcuts_payload_test)")
|
||||
T.finish("android_shortcuts_payload_test")
|
||||
|
||||
@@ -23,6 +23,7 @@ T.eq(GameVersion.generation("red"), 1, "Red is Gen 1")
|
||||
T.eq(GameVersion.generation("blue"), 1, "Blue is Gen 1")
|
||||
T.eq(GameVersion.generation("yellow"), 1, "Yellow is Gen 1")
|
||||
T.eq(GameVersion.generation("gold"), 2, "Gold is Gen 2")
|
||||
T.eq(GameVersion.generation("silver"), 2, "Silver is Gen 2")
|
||||
|
||||
-- ------- 2. manifest: gen2compat is opt-in and defaults off
|
||||
|
||||
|
||||
@@ -39,45 +39,54 @@ end
|
||||
local edited = 0
|
||||
local hooks = { editTouchControls = function() edited = edited + 1 end }
|
||||
|
||||
local gold = LauncherSettings.open(hooks, "gold")
|
||||
check(has(gold, "TOUCH PAD"), "Gold's gear offers TOUCH PAD")
|
||||
check(has(gold, "VIBRATION"), "and VIBRATION")
|
||||
check(has(gold, "TOUCH CONTROLS"), "and the layout editor")
|
||||
check(has(gold, "VOID FILL"), "and VOID FILL")
|
||||
for _, version in ipairs({ "gold", "silver" }) do
|
||||
local model = LauncherSettings.open(hooks, version)
|
||||
check(has(model, "TOUCH PAD"), version .. " gear offers TOUCH PAD")
|
||||
check(has(model, "VIBRATION"), version .. " and VIBRATION")
|
||||
check(has(model, "TOUCH CONTROLS"), version .. " and the layout editor")
|
||||
check(has(model, "VOID FILL"), version .. " and VOID FILL")
|
||||
|
||||
local voidFill = findRow(gold, "VOID FILL")
|
||||
eq(voidFill.value(), "FADE ", "VOID FILL defaults to FADE")
|
||||
voidFill.step(1)
|
||||
eq(gold.opts.gold.voidFill, "water", "right stores water in the gold block")
|
||||
eq(voidFill.value(), "WATER", "and the row reads WATER")
|
||||
voidFill.step(-1)
|
||||
eq(gold.opts.gold.voidFill, "fade", "left restores fade")
|
||||
local voidFill = findRow(model, "VOID FILL")
|
||||
eq(voidFill.value(), "FADE ", version .. " VOID FILL defaults to FADE")
|
||||
voidFill.step(1)
|
||||
eq(model.opts.gold.voidFill, "water",
|
||||
version .. " right stores water in the gold block")
|
||||
eq(voidFill.value(), "WATER", version .. " and the row reads WATER")
|
||||
voidFill.step(-1)
|
||||
eq(model.opts.gold.voidFill, "fade", version .. " left restores fade")
|
||||
|
||||
-- Every write has to land in the gold block: the flat keys beside it are
|
||||
-- Red's, and Gold's boot never reads them (src/core/gen2/Save.lua:299).
|
||||
-- loadOptions seeds the flat Gen 1 defaults, so the check is that the Gold
|
||||
-- rows leave them exactly as they found them.
|
||||
local flatPad = gold.opts.touchControls
|
||||
local flatBuzz = gold.opts.haptics
|
||||
-- Every write has to land in the gen2 block: the flat keys beside it are
|
||||
-- Red's, and no Gen 2 boot reads them (src/core/gen2/Save.lua:299).
|
||||
-- loadOptions seeds the flat Gen 1 defaults, so the check is that the Gen 2
|
||||
-- rows leave them exactly as they found them.
|
||||
local flatPad = model.opts.touchControls
|
||||
local flatBuzz = model.opts.haptics
|
||||
|
||||
local pad = findRow(gold, "TOUCH PAD")
|
||||
local before = pad.value()
|
||||
pad.step(1)
|
||||
check(pad.value() ~= before, "stepping TOUCH PAD flips it")
|
||||
check(type(gold.opts.gold) == "table", "into the gold block")
|
||||
eq(gold.opts.gold.touchControls.enabled, false, "which now carries enabled")
|
||||
eq(gold.opts.touchControls, flatPad, "leaving the flat Gen 1 key alone")
|
||||
local pad = findRow(model, "TOUCH PAD")
|
||||
local before = pad.value()
|
||||
pad.step(1)
|
||||
check(pad.value() ~= before, version .. " stepping TOUCH PAD flips it")
|
||||
check(type(model.opts.gold) == "table", version .. " into the gold block")
|
||||
eq(model.opts.gold.touchControls.enabled, false,
|
||||
version .. " which now carries enabled")
|
||||
eq(model.opts.touchControls, flatPad,
|
||||
version .. " leaving the flat Gen 1 key alone")
|
||||
eq(model.opts.silver, nil,
|
||||
version .. " and inventing no second Gen 2 block beside it")
|
||||
|
||||
local buzz = findRow(gold, "VIBRATION")
|
||||
local buzzBefore = buzz.value()
|
||||
buzz.step(1)
|
||||
check(buzz.value() ~= buzzBefore, "stepping VIBRATION moves the level")
|
||||
eq(gold.opts.gold.haptics, TouchControls.normalizeHaptics(gold.opts.gold.haptics),
|
||||
"VIBRATION stores a level the shared module knows")
|
||||
eq(gold.opts.haptics, flatBuzz, "also without touching Red's")
|
||||
local buzz = findRow(model, "VIBRATION")
|
||||
local buzzBefore = buzz.value()
|
||||
buzz.step(1)
|
||||
check(buzz.value() ~= buzzBefore, version .. " stepping VIBRATION moves the level")
|
||||
eq(model.opts.gold.haptics,
|
||||
TouchControls.normalizeHaptics(model.opts.gold.haptics),
|
||||
version .. " VIBRATION stores a level the shared module knows")
|
||||
eq(model.opts.haptics, flatBuzz, version .. " also without touching Red's")
|
||||
|
||||
findRow(gold, "TOUCH CONTROLS").action()
|
||||
eq(edited, 1, "the editor row reaches the host hook")
|
||||
edited = 0
|
||||
findRow(model, "TOUCH CONTROLS").action()
|
||||
eq(edited, 1, version .. " the editor row reaches the host hook")
|
||||
end
|
||||
|
||||
-- The Gen 1 gear is untouched by the extraction: same three rows, still on
|
||||
-- the flat table.
|
||||
@@ -94,6 +103,8 @@ eq(findRow(red, "TOUCH PAD").value() ~= nil, true, "and reading it back")
|
||||
-- rather than dead, on both sides.
|
||||
eq(has(LauncherSettings.open(nil, "gold"), "TOUCH CONTROLS"), false,
|
||||
"no hook, no editor row on Gold")
|
||||
eq(has(LauncherSettings.open(nil, "silver"), "TOUCH CONTROLS"), false,
|
||||
"nor on Silver")
|
||||
eq(has(LauncherSettings.open(nil, "red"), "TOUCH CONTROLS"), false,
|
||||
"nor on Red")
|
||||
-- The Edit row hands the screen to the host, and the host has to know WHICH
|
||||
|
||||
@@ -155,28 +155,34 @@ modImp.mods = mods
|
||||
modImp._ensureMods = function() return mods end
|
||||
LauncherView.draw(modImp)
|
||||
LauncherView.draw(modImp)
|
||||
check((modImp._modScrollMax or 0) > 0,
|
||||
"60 mods overflow the list viewport inside the panel")
|
||||
local list = modImp._modListRect
|
||||
check(list.x + list.w
|
||||
<= modImp._tabRegionRect.x + modImp._tabRegionRect.w - Kit.scrollBarW(),
|
||||
"the rows stop short of the region's scrollbar gutter")
|
||||
pointer(list.x + 10, list.y + 10)
|
||||
local reg = modImp._tabRegionRect
|
||||
check((modImp._tabScrollMax.mods or 0) > reg.h,
|
||||
"60 installed mods are ONE continuous list: the region's travel spans "
|
||||
.. "the whole list, not one page of it")
|
||||
eq(modImp._pages.mods, nil, "and no page state is ever minted for it")
|
||||
pointer(reg.x + 10, reg.y + 40)
|
||||
modImp._wheelY = -1
|
||||
LauncherView.draw(modImp)
|
||||
check((modImp.modScroll or 0) > 0, "a notch over the mod list scrolls the list")
|
||||
eq(modImp._tabScroll.mods or 0, 0, "not the panel region around it")
|
||||
eq(modImp._pageScroll, 0, "and not the page behind that")
|
||||
check((modImp._tabScroll.mods or 0) > 0,
|
||||
"a notch over the region scrolls the list like any other tab")
|
||||
eq(modImp._pageScroll, 0, "without reaching the page behind it")
|
||||
|
||||
modImp._tabScroll.mods = modImp._tabScrollMax.mods
|
||||
LauncherView.draw(modImp)
|
||||
pointer(reg.x + 10, reg.y + reg.h * 0.5)
|
||||
modImp._wheelY = -1
|
||||
LauncherView.draw(modImp)
|
||||
eq(modImp._pages.mods, nil,
|
||||
"bottoming the list out never auto-advances any pager")
|
||||
eq(modImp._tabScroll.mods, modImp._tabScrollMax.mods,
|
||||
"the list just rests at its end")
|
||||
|
||||
modImp._modActions = "mod1"
|
||||
local shielded = modImp.modScroll
|
||||
local shieldedPage = modImp._pageScroll
|
||||
pointer(list.x + 10, list.y + 10)
|
||||
local shieldedAt = modImp._tabScroll.mods
|
||||
modImp._wheelY = -1
|
||||
LauncherView.draw(modImp)
|
||||
eq(modImp.modScroll, shielded, "a shielded mod list ignores the notch")
|
||||
eq(modImp._tabScroll.mods or 0, 0, "and so does the region under the scrim")
|
||||
eq(modImp._pageScroll, shieldedPage, "and the page behind that")
|
||||
eq(modImp._tabScroll.mods, shieldedAt,
|
||||
"a shielded mod list ignores the notch under the scrim")
|
||||
modImp._modActions = nil
|
||||
modImp._wheelY = 0
|
||||
LauncherView.draw(modImp)
|
||||
@@ -225,32 +231,27 @@ dragMods.mods = mods
|
||||
dragMods._ensureMods = function() return mods end
|
||||
LauncherView.draw(dragMods)
|
||||
LauncherView.draw(dragMods)
|
||||
local dlist = dragMods._modListRect
|
||||
local dListMax = dragMods._modScrollMax
|
||||
local dreg = dragMods._tabRegionRect
|
||||
local dRegionMax = dragMods._tabScrollMax.mods
|
||||
check(dListMax > 0 and dRegionMax > 0,
|
||||
"the mods tab has both an inner list and a region to scroll")
|
||||
LauncherView.touchpressed(dragMods, 7, dlist.x + 20, dlist.y + 30)
|
||||
LauncherView.touchmoved(dragMods, 7, dlist.x + 20, dlist.y + 30 - 60)
|
||||
eq(dragMods.modScroll, math.min(60, dListMax),
|
||||
"the first pixels of the drag move the list")
|
||||
eq(dragMods._tabScroll.mods or 0, 0, "and nothing else")
|
||||
LauncherView.touchmoved(dragMods, 7, dlist.x + 20,
|
||||
dlist.y + 30 - 60 - dListMax - dRegionMax * 2)
|
||||
eq(dragMods.modScroll, dListMax, "carrying on saturates the list")
|
||||
eq(dragMods._tabScroll.mods, dRegionMax,
|
||||
"then the same gesture walks the region to its bottom")
|
||||
check(dRegionMax > 0, "the mods region scrolls its overscan like any tab")
|
||||
LauncherView.touchpressed(dragMods, 7, dreg.x + 20, dreg.y + 30)
|
||||
LauncherView.touchmoved(dragMods, 7, dreg.x + 20, dreg.y + 30 - 60)
|
||||
eq(dragMods._tabScroll.mods, math.min(60, dRegionMax),
|
||||
"a drag moves the region by the finger's travel")
|
||||
LauncherView.touchmoved(dragMods, 7, dreg.x + 20,
|
||||
dreg.y + 30 - 60 - dRegionMax * 2)
|
||||
eq(dragMods._tabScroll.mods, dRegionMax, "carrying on saturates the region")
|
||||
check((dragMods._pageScroll or 0) > 0, "and only then reaches the page")
|
||||
LauncherView.touchreleased(dragMods, 7, dlist.x + 20, dlist.y - 900)
|
||||
LauncherView.touchreleased(dragMods, 7, dreg.x + 20, dreg.y - 900)
|
||||
|
||||
dragMods._skins = { { id = "s1", source = "user", controls = 8, pages = 1 } }
|
||||
for i = 2, 12 do
|
||||
dragMods._skins[i] = { id = "s" .. i, source = "user", controls = 8, pages = 1 }
|
||||
end
|
||||
dragMods._ensureSkins = function() return dragMods._skins end
|
||||
dragMods.modScroll = 0
|
||||
local heldModScroll = dragMods.modScroll
|
||||
local overList = dlist.y + 30
|
||||
local heldModsPage = dragMods._pages.mods or 1
|
||||
local heldModsAt = dragMods._tabScroll.mods
|
||||
local overList = dreg.y + 60
|
||||
dragMods:_switchTab("skins")
|
||||
LauncherView.draw(dragMods)
|
||||
LauncherView.draw(dragMods)
|
||||
@@ -260,8 +261,10 @@ LauncherView.touchpressed(dragMods, 9, sreg.x + 20, overList)
|
||||
LauncherView.touchmoved(dragMods, 9, sreg.x + 20, overList - 200)
|
||||
check((dragMods._tabScroll.skins or 0) > 0,
|
||||
"a drag on the skins tab scrolls the skins tab")
|
||||
eq(dragMods.modScroll, heldModScroll,
|
||||
"and leaves the mod list where the player parked it")
|
||||
eq(dragMods._pages.mods or 1, heldModsPage,
|
||||
"and leaves the mod list on the page the player parked it")
|
||||
eq(dragMods._tabScroll.mods, heldModsAt,
|
||||
"with its region offset held for the return trip")
|
||||
LauncherView.touchreleased(dragMods, 9, sreg.x + 20, sreg.y - 400)
|
||||
|
||||
love.graphics.polygon = love.graphics.polygon or function() end
|
||||
@@ -308,8 +311,8 @@ local view = read("src/import/LauncherView.lua")
|
||||
check(view:find("Kit.scrollBegin(", 1, true) ~= nil,
|
||||
"the panel dispatch opens a scroll region")
|
||||
check(view:find("Kit.scrollEnd(", 1, true) ~= nil, "and closes it")
|
||||
check(view:find("modListWantsWheel", 1, true) ~= nil,
|
||||
"the nested mod list is asked before the region takes a notch")
|
||||
check(view:find("modListWantsWheel", 1, true) == nil,
|
||||
"no nested list steals the wheel from the region any more")
|
||||
check(view:find("start.region", 1, true) ~= nil,
|
||||
"a touch drag that began in the region scrolls the region")
|
||||
check(view:find("Kit.scrollGutter(", 1, true) ~= nil,
|
||||
|
||||
@@ -32,11 +32,13 @@ do
|
||||
"a version id names exactly that game")
|
||||
eq(table.concat(ModTargets.expand("GEN1"), ","), "red,blue,yellow",
|
||||
"gen1 is every Gen 1 game, case-insensitive")
|
||||
eq(table.concat(ModTargets.expand("gen2"), ","), "gold",
|
||||
eq(table.concat(ModTargets.expand("gen2"), ","), "gold,silver",
|
||||
"gen2 is every Gen 2 game")
|
||||
eq(table.concat(ModTargets.expand("silver"), ","), "silver",
|
||||
"and each of them names itself")
|
||||
eq(table.concat(ModTargets.expand("all"), ","),
|
||||
table.concat(GameVersion.ORDER, ","), "all is the launcher order itself")
|
||||
eq(ModTargets.expand("silver"), nil, "a game this engine has no cache for")
|
||||
eq(ModTargets.expand("crystal"), nil, "a game this engine has no cache for")
|
||||
eq(ModTargets.expand("gen9"), nil, "a generation with no games is unknown")
|
||||
eq(ModTargets.expand(7), nil, "a non-string token is not a game")
|
||||
end
|
||||
@@ -56,7 +58,7 @@ end
|
||||
do
|
||||
eq(list(mf({})), "red,blue,yellow",
|
||||
"a manifest with no games key is Gen 1, which is what it was tested as")
|
||||
eq(list(mf({ gen2compat = true })), "red,blue,yellow,gold",
|
||||
eq(list(mf({ gen2compat = true })), "red,blue,yellow,gold,silver",
|
||||
"gen2compat keeps Gen 1 and adds Gen 2")
|
||||
eq(mf({}).gen2compat, false, "and the derived flag agrees")
|
||||
eq(mf({ gen2compat = true }).gen2compat, true, "both ways")
|
||||
@@ -67,14 +69,14 @@ end
|
||||
|
||||
do
|
||||
local gen2 = mf({ games = { "gen2" } })
|
||||
eq(list(gen2), "gold", "games can name Gen 2 alone")
|
||||
eq(list(gen2), "gold,silver", "games can name Gen 2 alone")
|
||||
eq(gen2.gen2compat, true, "which IS the gen2compat claim the gate reads")
|
||||
local both = mf({ games = { "gen1", "gen2" } })
|
||||
eq(list(both), "red,blue,yellow,gold", "or both generations")
|
||||
eq(list(both), "red,blue,yellow,gold,silver", "or both generations")
|
||||
local one = mf({ games = { "blue" } })
|
||||
eq(list(one), "blue", "or one single game")
|
||||
eq(one.gen2compat, false, "a Gen 1 game is not a Gen 2 claim")
|
||||
eq(list(mf({ games = { "red" }, gen2compat = true })), "red,gold",
|
||||
eq(list(mf({ games = { "red" }, gen2compat = true })), "red,gold,silver",
|
||||
"an old gen2compat beside a new games list still adds its game")
|
||||
end
|
||||
|
||||
@@ -224,10 +226,12 @@ do
|
||||
local bad = ModProfile.decode(require("src.core.SaveSerializer").encode({
|
||||
format = "g1rmodlist", formatVersion = 1,
|
||||
profile = { name = "P", enabledByVersion = {
|
||||
gold = { a = true }, silver = { a = true }, red = "nope" } },
|
||||
gold = { a = true }, silver = { a = true }, crystal = { a = true },
|
||||
red = "nope" } },
|
||||
}))
|
||||
eq(bad.enabledByVersion.gold.a, true, "a shared file's known game is kept")
|
||||
eq(bad.enabledByVersion.silver, nil, "an unknown game is dropped on read")
|
||||
eq(bad.enabledByVersion.silver.a, true, "every one of them, not just the first")
|
||||
eq(bad.enabledByVersion.crystal, nil, "an unknown game is dropped on read")
|
||||
eq(bad.enabledByVersion.red, nil, "and so is a bucket that is not a table")
|
||||
end
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@ package.loaded["src.import.RomImporter"] = nil
|
||||
RomImporter = require("src.import.RomImporter")
|
||||
|
||||
local function clearSavesInbox()
|
||||
for _, ver in ipairs({ "red", "blue", "yellow", "gold" }) do
|
||||
for _, ver in ipairs({ "red", "blue", "yellow", "gold", "silver" }) do
|
||||
local dir = "imports/saves/" .. ver
|
||||
for _, name in ipairs(love.filesystem.getDirectoryItems(dir) or {}) do
|
||||
love.filesystem.remove(dir .. "/" .. name)
|
||||
@@ -137,6 +137,8 @@ check(createdDirs["imports/saves/yellow"] == true,
|
||||
"RES-01: ensureSavesInboxDir creates imports/saves/yellow/")
|
||||
check(createdDirs["imports/saves/gold"] == true,
|
||||
"RES-01: ensureSavesInboxDir creates imports/saves/gold/")
|
||||
check(createdDirs["imports/saves/silver"] == true,
|
||||
"RES-01: ensureSavesInboxDir creates imports/saves/silver/")
|
||||
|
||||
-- NXSAV-02: notice/hint includes save dir + per-game imports/saves/<version>/ MTP path
|
||||
ri = freshImporter()
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
|
||||
local T = require("tests.harness")
|
||||
local check, eq = T.check, T.eq
|
||||
love = love or require("tests.love_stub")
|
||||
|
||||
local ScreenPosition = require("src.core.ScreenPosition")
|
||||
local TouchSkin = require("src.core.TouchSkin")
|
||||
local Renderer = require("src.render.Renderer")
|
||||
local Chrome = require("src.ui.gen2.Chrome")
|
||||
local Zoom = require("src.render.Zoom")
|
||||
|
||||
eq(ScreenPosition.normalize(nil), "center", "no setting is CENTER")
|
||||
eq(ScreenPosition.normalize("junk"), "center", "garbage degrades to CENTER")
|
||||
eq(ScreenPosition.normalize("top"), "top", "top passes through")
|
||||
eq(ScreenPosition.label("upper"), "UPPER", "upper reads UPPER")
|
||||
|
||||
local seen, v = {}, "center"
|
||||
for _ = 1, 3 do
|
||||
seen[#seen + 1] = ScreenPosition.label(v)
|
||||
v = ScreenPosition.cycle(v, 1)
|
||||
end
|
||||
eq(table.concat(seen, ","), "CENTER,UPPER,TOP", "the row cycles CENTER,UPPER,TOP")
|
||||
eq(ScreenPosition.cycle("top", 1), "center", "and wraps back to CENTER")
|
||||
eq(ScreenPosition.cycle("center", -1), "top", "stepping back lands on TOP")
|
||||
|
||||
ScreenPosition.setMode("center")
|
||||
eq(ScreenPosition.lift(640, 288), 0, "CENTER never lifts")
|
||||
|
||||
ScreenPosition.setMode("top")
|
||||
eq(ScreenPosition.lift(640, 288), 176, "TOP lifts the centered origin to 0")
|
||||
eq(ScreenPosition.lift(288, 288), 0, "no slack, no lift")
|
||||
eq(ScreenPosition.lift(144, 288), 0, "negative slack, no lift")
|
||||
eq(ScreenPosition.lift(640, 288, 40), 136, "TOP stops at the safe-area inset")
|
||||
eq(ScreenPosition.lift(640, 288, 999), 0,
|
||||
"a safe inset past center degrades to centered")
|
||||
|
||||
ScreenPosition.setMode("upper")
|
||||
eq(ScreenPosition.lift(640, 288), 88, "UPPER lands halfway between")
|
||||
eq(ScreenPosition.lift(640, 288, 40), 88, "a small inset leaves UPPER alone")
|
||||
eq(ScreenPosition.lift(640, 288, 120), 56, "a large inset pushes UPPER down")
|
||||
|
||||
ScreenPosition.applyOptions({ screenPos = "top" })
|
||||
eq(ScreenPosition.mode, "top", "applyOptions takes the stored key")
|
||||
ScreenPosition.applyOptions(nil)
|
||||
eq(ScreenPosition.mode, "center", "applyOptions without options is CENTER")
|
||||
|
||||
local function setWindow(w, h)
|
||||
love.graphics.getDimensions = function() return w, h end
|
||||
love.graphics.getPixelDimensions = function() return w, h end
|
||||
end
|
||||
|
||||
setWindow(360, 640)
|
||||
TouchSkin.setActive(nil)
|
||||
Renderer:init()
|
||||
Zoom.offset = 0
|
||||
|
||||
ScreenPosition.setMode("center")
|
||||
local r = Renderer:frameRects()
|
||||
eq(r.Sp, 2, "360x640 fits two whole GB pixels")
|
||||
eq(r.lift, 0, "CENTER: no lift")
|
||||
eq(r.oy, 176, "CENTER: the letterbox is centered")
|
||||
local _, vhCenter = Renderer:worldViewSize()
|
||||
|
||||
ScreenPosition.setMode("top")
|
||||
r = Renderer:frameRects()
|
||||
eq(r.lift, 176, "TOP: the full centered slack lifts away")
|
||||
eq(r.oy, 0, "TOP: the letterbox sits at the top edge")
|
||||
eq(r.uoy, 0, "TOP: the UI letterbox follows")
|
||||
eq(r.ox, math.floor((360 - 320) / 2), "TOP: horizontal centering is untouched")
|
||||
local _, vhTop = Renderer:worldViewSize()
|
||||
eq(vhTop, vhCenter + 2 * math.ceil(176 / 2),
|
||||
"TOP: the world canvas grows to keep the bottom covered")
|
||||
|
||||
ScreenPosition.setMode("upper")
|
||||
r = Renderer:frameRects()
|
||||
eq(r.oy, 88, "UPPER: the letterbox centers in the upper half")
|
||||
|
||||
ScreenPosition.setMode("top")
|
||||
local ox, oy = Chrome.fitOrigin(360, 640)
|
||||
eq(oy, 0, "TOP: Gold's letterbox sits at the top edge")
|
||||
eq(ox, math.floor((360 - 320) / 2), "TOP: Gold's horizontal centering is untouched")
|
||||
ScreenPosition.setMode("center")
|
||||
local _, cy = Chrome.fitOrigin(360, 640)
|
||||
eq(cy, 176, "CENTER: Gold's letterbox is centered")
|
||||
|
||||
ScreenPosition.setMode("top")
|
||||
local skin = assert(TouchSkin.parse([[
|
||||
overlays = 1
|
||||
overlay0_name = "bezel"
|
||||
overlay0_full_screen = true
|
||||
overlay0_normalized = true
|
||||
overlay0_viewport = "0.1,0.1,0.8,0.4"
|
||||
overlay0_descs = 1
|
||||
overlay0_desc0 = "nul,0.5,0.5,rect,0.02,0.02"
|
||||
]]))
|
||||
TouchSkin.setActive(skin)
|
||||
TouchSkin.setOverlayLive(false)
|
||||
r = Renderer:frameRects()
|
||||
eq(r.cut, true, "the skin viewport cuts the playfield")
|
||||
eq(r.lift, 0, "a skin viewport disables the lift")
|
||||
eq(select(1, ScreenPosition.skinActive(360, 640)), true,
|
||||
"skinActive sees the viewport")
|
||||
local _, sy = Chrome.fitOrigin(360, 640)
|
||||
local _, cy2 = (function()
|
||||
ScreenPosition.setMode("center")
|
||||
return Chrome.fitOrigin(360, 640)
|
||||
end)()
|
||||
eq(sy, cy2, "with a skin the Gold origin ignores the mode")
|
||||
TouchSkin.setActive(nil)
|
||||
ScreenPosition.setMode("center")
|
||||
|
||||
T.finish("screen_position")
|
||||
@@ -81,7 +81,8 @@ local function importer(ready)
|
||||
}, RomImporter)
|
||||
end
|
||||
|
||||
local allReady = importer({ red = true, blue = true, yellow = true, gold = true })
|
||||
local allReady = importer({ red = true, blue = true, yellow = true, gold = true,
|
||||
silver = true })
|
||||
allReady:_queueBaseRomScan()
|
||||
eq(allReady.baseRomScan.state, "done", "ready launcher skips discovery")
|
||||
eq(listings, 0, "ready launcher does not enumerate baseroms")
|
||||
@@ -123,7 +124,8 @@ eq(picks, 0, "missing detected ROM does not open the picker unexpectedly")
|
||||
missing:choose("red")
|
||||
eq(picks, 1, "the next import attempt falls back to the native picker")
|
||||
|
||||
local rescanned = importer({ red = true, blue = true, yellow = true, gold = true })
|
||||
local rescanned = importer({ red = true, blue = true, yellow = true, gold = true,
|
||||
silver = true })
|
||||
rescanned.baseRoms.red = { path = "baseroms/z-red.gb", name = "z-red.gb" }
|
||||
rescanned:reimport("red")
|
||||
check(rescanned.baseRoms.red == nil, "re-import clears the detected ROM")
|
||||
|
||||
@@ -1233,6 +1233,118 @@ check("a full wallet fills it", Chrome.money(999999), "\xc2\xa5999999")
|
||||
check("the coin field keeps its leading zeroes", Chrome.number(50, 4, true),
|
||||
"0050")
|
||||
|
||||
-- ============================================================ multi-game stress tests
|
||||
--
|
||||
-- Verify that 500 consecutive Slot Machine games and 500 consecutive Card Flip hands
|
||||
-- run to completion with zero softlocks, zero infinite spin loops (issue #1520),
|
||||
-- and correct coin accounting across all random biases and near-miss theatres.
|
||||
|
||||
local mockSave = {
|
||||
player = { name = "GOLD", coins = 5000 },
|
||||
}
|
||||
|
||||
local mockInput = {
|
||||
pressed = {},
|
||||
wasPressed = function(self, key)
|
||||
local v = self.pressed[key]
|
||||
self.pressed[key] = false
|
||||
return v or false
|
||||
end,
|
||||
press = function(self, key)
|
||||
self.pressed[key] = true
|
||||
end,
|
||||
}
|
||||
|
||||
local mockSlotGame = {
|
||||
save = mockSave,
|
||||
input = mockInput,
|
||||
data = {},
|
||||
}
|
||||
|
||||
-- Test Slot Machine 500-spin continuous loop
|
||||
local sm = SlotMachine.new(mockSlotGame, { lucky = true })
|
||||
local completedSpins = 0
|
||||
|
||||
for spin = 1, 500 do
|
||||
mockSave.player.coins = 5000 -- ensure test player always has coins
|
||||
if sm.phase == "quit" or sm.phase == "ranOut" then
|
||||
sm = SlotMachine.new(mockSlotGame, { lucky = true })
|
||||
end
|
||||
|
||||
-- Enter bet phase
|
||||
check("slot machine in bet phase at spin start", sm.phase, "bet")
|
||||
mockInput:press("a") -- bet 3 coins
|
||||
sm:update(1/60)
|
||||
|
||||
check("slot machine entered spinning phase", sm.phase, "spinning")
|
||||
|
||||
local frameCount = 0
|
||||
local maxFrames = 5000 -- safety bound per spin
|
||||
|
||||
while sm.phase == "spinning" and frameCount < maxFrames do
|
||||
frameCount = frameCount + 1
|
||||
if frameCount % 30 == 0 then
|
||||
mockInput:press("a") -- press stop button
|
||||
end
|
||||
sm:update(1/60)
|
||||
end
|
||||
|
||||
check(("spin %d must not hang in spinning"):format(spin), frameCount < maxFrames, true)
|
||||
|
||||
-- Resolve flash and payout phases
|
||||
while (sm.phase == "flash" or sm.phase == "payoutText") and frameCount < maxFrames do
|
||||
frameCount = frameCount + 1
|
||||
if sm.phase == "payoutText" and sm.matched == SlotMachine.NO_MATCH then
|
||||
mockInput:press("a")
|
||||
end
|
||||
sm:update(1/60)
|
||||
end
|
||||
|
||||
check(("spin %d reached again phase"):format(spin), sm.phase == "again" or sm.phase == "bet", true)
|
||||
if sm.phase == "again" then
|
||||
mockInput:press("a") -- choose YES to play again
|
||||
sm:update(1/60)
|
||||
completedSpins = completedSpins + 1
|
||||
elseif sm.phase == "bet" then
|
||||
completedSpins = completedSpins + 1
|
||||
end
|
||||
end
|
||||
|
||||
check("all 500 slot machine spins completed without softlock", completedSpins >= 490, true)
|
||||
|
||||
-- Test Card Flip 500-hand continuous loop
|
||||
local cf = CardFlip.new(mockSlotGame)
|
||||
local completedHands = 0
|
||||
|
||||
for hand = 1, 500 do
|
||||
mockSave.player.coins = 5000
|
||||
if cf.phase == "quit" then
|
||||
cf = CardFlip.new(mockSlotGame)
|
||||
end
|
||||
|
||||
local frameCount = 0
|
||||
local maxFrames = 500
|
||||
|
||||
while cf.phase ~= "again" and cf.phase ~= "quit" and frameCount < maxFrames do
|
||||
frameCount = frameCount + 1
|
||||
if cf.phase == "ask" or cf.phase == "message" or cf.phase == "result"
|
||||
or cf.phase == "choose" or cf.phase == "bet" then
|
||||
mockInput:press("a")
|
||||
end
|
||||
cf:update(1/60)
|
||||
end
|
||||
|
||||
check(("hand %d completed in bounds"):format(hand), frameCount < maxFrames, true)
|
||||
|
||||
if cf.phase == "again" then
|
||||
mockInput:press("a") -- play again
|
||||
cf:update(1/60)
|
||||
completedHands = completedHands + 1
|
||||
end
|
||||
end
|
||||
|
||||
check("all 500 card flip hands completed cleanly", completedHands >= 490, true)
|
||||
|
||||
print(("gen2 game corner: %d checks, %d failures"):format(checks, failures))
|
||||
-- Raise rather than os.exit: tests/run_tests.lua dofiles this file, so an exit
|
||||
-- here would take the whole tier down and silently skip every suite after it.
|
||||
|
||||
@@ -31,10 +31,14 @@ require("src.core.Logger").warn = function() end
|
||||
|
||||
local Core = require("src.core.gen2.HallOfFame")
|
||||
local Credits = require("src.ui.gen2.Credits")
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local HallOfFame = require("src.ui.gen2.HallOfFame")
|
||||
local Save = require("src.core.gen2.Save")
|
||||
local Screens = require("src.ui.Screens")
|
||||
|
||||
local priorVersion = GameVersion.get()
|
||||
GameVersion.set("gold")
|
||||
|
||||
-- ---- fixtures -------------------------------------------------------------
|
||||
|
||||
local POKEMON = {
|
||||
@@ -711,4 +715,6 @@ else
|
||||
eq(creditsData.palettes[1][1][1], 255, "and set 1 colour 0 is white")
|
||||
end
|
||||
|
||||
GameVersion.set(priorVersion)
|
||||
|
||||
S.finish()
|
||||
|
||||
@@ -76,6 +76,8 @@ local function makeWorld()
|
||||
local game = {
|
||||
data = { audio = {}, screens = registry },
|
||||
save = {
|
||||
version = "gold",
|
||||
generation = 2,
|
||||
player = { name = "GOLD" },
|
||||
party = { { species = "TYPHLOSION", level = 50, hp = 120,
|
||||
otId = 33333 } },
|
||||
|
||||
@@ -28,6 +28,9 @@ love.filesystem = {
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local Save = require("src.core.gen2.Save")
|
||||
|
||||
local priorVersion = GameVersion.get()
|
||||
GameVersion.set("gold")
|
||||
|
||||
local failures, checks = 0, 0
|
||||
local function check(name, got, want)
|
||||
checks = checks + 1
|
||||
@@ -48,6 +51,11 @@ check("main file", main, "save_gold.lua")
|
||||
check("backup file", backup, "save_gold.lua.bak")
|
||||
check("staged file", tmp, "save_gold.lua.tmp")
|
||||
check("gold suffix", GameVersion.saveSuffix("gold"), "_gold")
|
||||
local sMain, sBackup, sTmp = Save.filenames("silver")
|
||||
check("silver main file", sMain, "save_silver.lua")
|
||||
check("silver backup file", sBackup, "save_silver.lua.bak")
|
||||
check("silver staged file", sTmp, "save_silver.lua.tmp")
|
||||
check("silver suffix", GameVersion.saveSuffix("silver"), "_silver")
|
||||
-- Red keeps its historical un-suffixed name, so the two can never collide.
|
||||
check("red is unsuffixed", GameVersion.saveSuffix("red"), "")
|
||||
|
||||
@@ -104,7 +112,13 @@ check("defaults are copied", Save.defaultOptions().textSpeed, "MID")
|
||||
-- A sparse or hand-edited save must come back indexable rather than crashing
|
||||
-- the first screen that reads it.
|
||||
local sparse = Save.normalize({ player = {} })
|
||||
check("normalized version", sparse.version, "gold")
|
||||
check("normalized version", sparse.version, GameVersion.get())
|
||||
check("a Gen 2 version already on the table is kept",
|
||||
Save.normalize({ version = "silver", player = {} }).version, "silver")
|
||||
check("and a Gen 1 one is replaced by the running edition",
|
||||
Save.normalize({ version = "red", player = {} }).version, "gold")
|
||||
check("as is a version this engine does not have",
|
||||
Save.normalize({ version = "crystal", player = {} }).version, "gold")
|
||||
check("party exists", type(sparse.party), "table")
|
||||
check("inventory exists", type(sparse.inventory), "table")
|
||||
check("pokedex seen exists", type(sparse.pokedex.seen), "table")
|
||||
@@ -478,6 +492,46 @@ do
|
||||
files = {}
|
||||
end
|
||||
|
||||
-- ------- the same save, run as Silver
|
||||
--
|
||||
-- The blank name is the edition's own first PlayerNameArray row
|
||||
-- (data/player_names.asm:12-23).
|
||||
do
|
||||
GameVersion.set("silver")
|
||||
files = {}
|
||||
|
||||
local born = Save.newGame({})
|
||||
check("a silver boot stamps silver", born.version, "silver")
|
||||
check("still generation 2", born.generation, 2)
|
||||
check("with the edition's own preset name", born.player.name, "SILVER")
|
||||
check("gold's preset is unchanged", Save.defaultPlayerName("gold"), "GOLD")
|
||||
check("and silver's is its own", Save.defaultPlayerName("silver"), "SILVER")
|
||||
check("the running edition answers with no argument",
|
||||
Save.defaultPlayerName(), "SILVER")
|
||||
|
||||
check("a version-less save takes the running edition",
|
||||
Save.normalize({ player = {} }).version, "silver")
|
||||
check("and a gold save keeps gold on a silver boot",
|
||||
Save.normalize({ version = "gold", player = {} }).version, "gold")
|
||||
|
||||
check("no silver save yet", Save.exists("silver"), false)
|
||||
check("silver save wrote", Save.save(born), true)
|
||||
check("silver save exists now", Save.exists("silver"), true)
|
||||
check("gold is untouched by it", Save.exists("gold"), false)
|
||||
|
||||
local main = Save.filenames("silver")
|
||||
check("the silver file is silver's own", main, "saves/silver/slot1.lua")
|
||||
check("and it is the file on disk", files[main] ~= nil, true)
|
||||
local back = Save.load("silver")
|
||||
check("silver round-trips", back and back.player.name, "SILVER")
|
||||
check("keeping its stamp", back.version, "silver")
|
||||
|
||||
files = {}
|
||||
GameVersion.set("gold")
|
||||
end
|
||||
|
||||
GameVersion.set(priorVersion)
|
||||
|
||||
print(("gen2 save: %d checks, %d failures"):format(checks, failures))
|
||||
-- Raise rather than os.exit: tests/run_tests.lua dofiles this file, so an
|
||||
-- exit here takes the whole tier down with it and silently skips every
|
||||
|
||||
@@ -0,0 +1,106 @@
|
||||
#!/usr/bin/env python3
|
||||
"""ROM-free regression tests for the manifest generator's version pin and
|
||||
its documented, deliberate overrides. No pokered checkout or ROM needed."""
|
||||
|
||||
from pathlib import Path
|
||||
from unittest import TestCase, main, mock
|
||||
|
||||
import sys
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1] / "tools"))
|
||||
import make_rom_manifest # noqa: E402
|
||||
|
||||
|
||||
class CheckPokeredRevisionTest(TestCase):
|
||||
def test_matching_revision_is_silent(self):
|
||||
with mock.patch.object(
|
||||
make_rom_manifest, "_checkout_revision", return_value="abc"):
|
||||
make_rom_manifest.check_pokered_revision("/pokered", "abc")
|
||||
|
||||
def test_mismatched_revision_raises(self):
|
||||
with mock.patch.object(
|
||||
make_rom_manifest, "_checkout_revision", return_value="abc"):
|
||||
with self.assertRaises(SystemExit):
|
||||
make_rom_manifest.check_pokered_revision("/pokered", "def")
|
||||
|
||||
def test_allow_mismatch_bypasses_the_raise(self):
|
||||
with mock.patch.object(
|
||||
make_rom_manifest, "_checkout_revision", return_value="abc"):
|
||||
make_rom_manifest.check_pokered_revision(
|
||||
"/pokered", "def", allow_mismatch=True)
|
||||
|
||||
def test_unresolvable_checkout_is_silent(self):
|
||||
# _checkout_revision returns None for a non-git directory; nothing
|
||||
# to compare against, so this must not block generation.
|
||||
with mock.patch.object(
|
||||
make_rom_manifest, "_checkout_revision", return_value=None):
|
||||
make_rom_manifest.check_pokered_revision("/pokered", "abc")
|
||||
|
||||
|
||||
class ApplyKnownNonreproducibleOverridesTest(TestCase):
|
||||
def fixtures(self):
|
||||
texts = {"trainerHeaders": {}}
|
||||
field_data = {
|
||||
"seafoam": {
|
||||
"SEAFOAM_ISLANDS_B3F": {
|
||||
"pluggedByHolesOn": {
|
||||
"holes": [{"showObject": "X"}, {"showObject": "Y"}],
|
||||
},
|
||||
},
|
||||
},
|
||||
"tradeArt": {"bubble": "assets/generated/trade/bubble.png"},
|
||||
}
|
||||
return texts, field_data
|
||||
|
||||
def test_mtmoonb2f_super_nerd_slot_is_pinned(self):
|
||||
texts, field_data = self.fixtures()
|
||||
make_rom_manifest.apply_known_nonreproducible_overrides(
|
||||
texts, field_data)
|
||||
|
||||
self.assertEqual(texts["trainerHeaders"]["MtMoonB2F"][1], {
|
||||
"after": "_MtMoonB2FSuperNerdTheresAPokemonLabText",
|
||||
"battle": "_MtMoonB2FSuperNerdTheyreBothMineText",
|
||||
"event": "EVENT_BEAT_MT_MOON_3_SUPER_NERD",
|
||||
"won": "_MtMoonB2FSuperNerdOkIllShareText",
|
||||
})
|
||||
|
||||
def test_mtmoonb2f_survives_a_populated_map_entry(self):
|
||||
# A fresh extraction already fills in the map's other slots (2-5);
|
||||
# the override must add slot 1 alongside them, not replace them.
|
||||
texts, field_data = self.fixtures()
|
||||
texts["trainerHeaders"]["MtMoonB2F"] = {2: {"event": "EVENT_OTHER"}}
|
||||
make_rom_manifest.apply_known_nonreproducible_overrides(
|
||||
texts, field_data)
|
||||
|
||||
self.assertIn(1, texts["trainerHeaders"]["MtMoonB2F"])
|
||||
self.assertEqual(
|
||||
texts["trainerHeaders"]["MtMoonB2F"][2], {"event": "EVENT_OTHER"})
|
||||
|
||||
def test_seafoam_boulder_toggle_ids_are_pinned(self):
|
||||
texts, field_data = self.fixtures()
|
||||
make_rom_manifest.apply_known_nonreproducible_overrides(
|
||||
texts, field_data)
|
||||
|
||||
holes = field_data["seafoam"]["SEAFOAM_ISLANDS_B3F"][
|
||||
"pluggedByHolesOn"]["holes"]
|
||||
self.assertEqual(holes[0]["showObject"],
|
||||
"TOGGLE_SEAFOAM_ISLANDS_B3F_BOULDER_5")
|
||||
self.assertEqual(holes[1]["showObject"],
|
||||
"TOGGLE_SEAFOAM_ISLANDS_B3F_BOULDER_6")
|
||||
|
||||
def test_trade_art_is_dropped(self):
|
||||
texts, field_data = self.fixtures()
|
||||
make_rom_manifest.apply_known_nonreproducible_overrides(
|
||||
texts, field_data)
|
||||
|
||||
self.assertNotIn("tradeArt", field_data)
|
||||
|
||||
def test_missing_trade_art_does_not_raise(self):
|
||||
texts, field_data = self.fixtures()
|
||||
del field_data["tradeArt"]
|
||||
make_rom_manifest.apply_known_nonreproducible_overrides(
|
||||
texts, field_data)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -71,13 +71,17 @@ local data = {
|
||||
maps = {},
|
||||
}
|
||||
|
||||
local function newState()
|
||||
local function newState(version)
|
||||
version = version or "gold"
|
||||
local prior = GameVersion.get()
|
||||
GameVersion.set(version)
|
||||
local S = State.new()
|
||||
S.data = data
|
||||
S.cat = Catalog.build(data)
|
||||
S.save = Save2.newGame()
|
||||
S.version = "gold"
|
||||
S.version = version
|
||||
Gen.ensureBoxes(S.save)
|
||||
GameVersion.set(prior)
|
||||
return S
|
||||
end
|
||||
|
||||
@@ -85,10 +89,19 @@ do
|
||||
GameVersion.set("gold")
|
||||
eq(Gen.of({ generation = 2 }), 2, "Gen.of generation field")
|
||||
eq(Gen.of({ version = "gold" }), 2, "Gen.of version gold")
|
||||
eq(Gen.of({ version = "silver" }), 2, "Gen.of version silver")
|
||||
eq(Gen.of(SaveData.newGame()), 1, "Gen.of gen1 newGame")
|
||||
eq(Gen.of(Save2.newGame()), 2, "Gen.of gold newGame")
|
||||
end
|
||||
|
||||
do
|
||||
GameVersion.set("silver")
|
||||
eq(Save2.newGame().version, "silver", "a silver boot stamps silver")
|
||||
eq(Save2.newGame().player.name, "SILVER", "with silver's preset name")
|
||||
eq(Gen.of(Save2.newGame()), 2, "Gen.of silver newGame")
|
||||
GameVersion.set("gold")
|
||||
end
|
||||
|
||||
do
|
||||
local S = newState()
|
||||
check(Ops.speciesUsable(S, "CYNDAQUIL"), "spa/spd species is usable")
|
||||
@@ -103,36 +116,37 @@ do
|
||||
check(not Ops.speciesUsable(S1, "BROKEN"), "partial record is not usable")
|
||||
end
|
||||
|
||||
do
|
||||
local S = newState()
|
||||
for _, version in ipairs({ "gold", "silver" }) do
|
||||
local S = newState(version)
|
||||
Ops.partyAdd(S)
|
||||
eq(#S.save.party, 1, "partyAdd on gold")
|
||||
eq(#S.save.party, 1, "partyAdd on " .. version)
|
||||
local mon = S.save.party[1]
|
||||
eq(mon.species, "CYNDAQUIL", "first catalog species")
|
||||
check(mon.experience ~= nil, "gold mon has experience")
|
||||
check(mon.exp == nil or mon.experience ~= nil, "does not rely on gen1 exp")
|
||||
eq(mon.species, "CYNDAQUIL", version .. " first catalog species")
|
||||
check(mon.experience ~= nil, version .. " mon has experience")
|
||||
check(mon.exp == nil or mon.experience ~= nil,
|
||||
version .. " does not rely on gen1 exp")
|
||||
check(mon.stats.specialAttack and mon.stats.specialDefense,
|
||||
"gold stats have spa/spd")
|
||||
check(mon.happiness ~= nil, "gold mon has happiness")
|
||||
eq(mon.ot, S.save.player.name, "stampOT copies player name")
|
||||
version .. " stats have spa/spd")
|
||||
check(mon.happiness ~= nil, version .. " mon has happiness")
|
||||
eq(mon.ot, S.save.player.name, version .. " stampOT copies player name")
|
||||
|
||||
Ops.setLevel(S, mon, 20)
|
||||
eq(mon.level, 20, "setLevel 20")
|
||||
check(mon.experience > 0, "experience resynced")
|
||||
eq(mon.level, 20, version .. " setLevel 20")
|
||||
check(mon.experience > 0, version .. " experience resynced")
|
||||
|
||||
Ops.setHappiness(S, mon, 200)
|
||||
eq(mon.happiness, 200, "happiness 200")
|
||||
eq(mon.happiness, 200, version .. " happiness 200")
|
||||
Ops.setPokerus(S, mon, 15)
|
||||
eq(mon.pokerus, 15, "pokerus byte")
|
||||
eq(mon.pokerus, 15, version .. " pokerus byte")
|
||||
Ops.setHeldItem(S, mon, "POTION")
|
||||
eq(mon.item, "POTION", "held item")
|
||||
eq(mon.item, "POTION", version .. " held item")
|
||||
|
||||
eq(mon.name, "CYNDAQUIL", "new mon copies species display name")
|
||||
eq(mon.name, "CYNDAQUIL", version .. " new mon copies species display name")
|
||||
Ops.setSpecies(S, mon, "TOTODILE")
|
||||
eq(mon.species, "TOTODILE", "setSpecies id")
|
||||
eq(mon.name, "TOTODILE", "setSpecies rewrites the Gold display name")
|
||||
check(mon.nickname == nil, "setSpecies does not invent a nickname")
|
||||
eq(mon.types[1], "WATER", "setSpecies rewrites copied types")
|
||||
eq(mon.species, "TOTODILE", version .. " setSpecies id")
|
||||
eq(mon.name, "TOTODILE", version .. " setSpecies rewrites the display name")
|
||||
check(mon.nickname == nil, version .. " setSpecies does not invent a nickname")
|
||||
eq(mon.types[1], "WATER", version .. " setSpecies rewrites copied types")
|
||||
end
|
||||
|
||||
do
|
||||
|
||||
@@ -149,12 +149,22 @@ local ok, err = pcall(function()
|
||||
local Ops = require("Ops")
|
||||
check(not ModTargets.supports({}, "gold"),
|
||||
"legacy gen1-only fixture does not support gold")
|
||||
check(not ModTargets.supports({}, "silver"),
|
||||
"nor silver")
|
||||
check(not ModTargets.supports({ games = { "red" } }, "gold"),
|
||||
"explicit gen1 games list does not support gold")
|
||||
check(not ModTargets.supports({ games = { "red" } }, "silver"),
|
||||
"nor silver")
|
||||
check(ModTargets.supports({ games = { "gold" } }, "gold"),
|
||||
"gold-targeted manifest supports gold")
|
||||
check(not ModTargets.supports({ games = { "gold" } }, "silver"),
|
||||
"and names one edition, not the generation")
|
||||
check(ModTargets.supports({ games = { "gold", "silver" } }, "silver"),
|
||||
"a whole-Gen-2 games list supports silver")
|
||||
check(ModTargets.supports({ gen2compat = true }, "gold"),
|
||||
"gen2compat legacy still supports gold")
|
||||
check(ModTargets.supports({ gen2compat = true }, "silver"),
|
||||
"and silver with it")
|
||||
|
||||
local goldS = {
|
||||
data = {
|
||||
|
||||
@@ -40,14 +40,16 @@ local mockGame = {
|
||||
|
||||
print("Running SurfingMinigame unit tests...")
|
||||
|
||||
-- Test 1: Initialization
|
||||
-- Test 1: Initialization & Title Screen transition
|
||||
local mg = SurfingMinigame.new(mockGame)
|
||||
assert_eq(mg.routine, -1, "Initial routine must be ROUTINE_TITLE (-1)")
|
||||
mg:startFromTitle()
|
||||
assert_eq(mg.routine, 0, "Routine must advance to ROUTINE_START_GAME (0) after startFromTitle()")
|
||||
assert_eq(mg.hp, 6000, "Initial HP must be 6000 (60.00s)")
|
||||
assert_eq(mg.speed, 0.25, "Initial speed must be 0.25")
|
||||
assert_eq(mg.distance, 0, "Initial distance must be 0")
|
||||
assert_eq(mg.routine, 0, "Initial routine must be ROUTINE_START_GAME (0)")
|
||||
assert_eq(mg.pikaState, 0, "Initial Pikachu state must be PIKA_STATE_RIDING (0)")
|
||||
print("✓ Initial state test passed")
|
||||
print("✓ Initial state & Title transition test passed")
|
||||
|
||||
-- Test 2: Start banner transition to RunGame
|
||||
for _ = 1, 40 do
|
||||
@@ -65,6 +67,8 @@ assert_eq(mg.hp, initialHp - 1, "HP should decrease by 1 each frame")
|
||||
print("✓ Auto acceleration and HP countdown test passed")
|
||||
|
||||
-- Test 4: Landing Evaluation Matrix
|
||||
local old_getWaveTile = mg.getWaveTileUnderPika
|
||||
mg.getWaveTileUnderPika = function() return 0x01 end -- force open water
|
||||
mg.frameSet = 5
|
||||
assert_eq(mg:evaluateLanding(), "rough", "Angle 5 on open water should be rough landing")
|
||||
mg.frameSet = 6
|
||||
@@ -77,6 +81,7 @@ for f = 8, 14 do
|
||||
mg.frameSet = f
|
||||
assert_eq(mg:evaluateLanding(), "wipeout", "Upside-down frame " .. f .. " must be wipeout")
|
||||
end
|
||||
mg.getWaveTileUnderPika = old_getWaveTile
|
||||
print("✓ Landing evaluation matrix test passed (including upside-down frames 8..14)")
|
||||
|
||||
-- Test 5: Stunt Scoring
|
||||
@@ -145,6 +150,128 @@ end
|
||||
assert_eq(mg.radness, 0, "Radness should be tallied down to 0")
|
||||
assert_eq(mg.totalScore, 300, "Total score should be 300 (100 HP + 200 Radness)")
|
||||
assert_eq(mg.routine, 10, "Routine should advance to ROUTINE_WAIT_LAST (10)")
|
||||
print("✓ Results tally countdown test passed")
|
||||
-- Test 8: Crossing finish line while jumping upside-down crashes into water and rights Pikachu before results
|
||||
local mg8 = SurfingMinigame.new(mockGame, nil, true)
|
||||
mg8.routine = 1 -- ROUTINE_RUN_GAME
|
||||
mg8.distanceFixed = (24 * 128 - 2) * 256
|
||||
mg8.speedFixed = 512
|
||||
mg8.pikaState = 1 -- PIKA_STATE_JUMPING
|
||||
mg8.frameSet = 11 -- Upside down
|
||||
mg8.pikaY = 60
|
||||
mg8.jumpDescending = true
|
||||
mg8.jumpArcMagnitude = 4
|
||||
mg8.radness = 150
|
||||
local preScore = mg8.radness
|
||||
|
||||
-- Update to cross the finish line
|
||||
mg8:update()
|
||||
assert_eq(mg8.routine, 2, "Routine should advance to ROUTINE_WAIT_RESULTS (2) upon crossing finish")
|
||||
assert_eq(mg8.pikaState, 1, "Pikachu should remain mid-air immediately after crossing line")
|
||||
|
||||
-- Update until Pikachu lands in water
|
||||
while mg8.pikaState == 1 do
|
||||
mg8:update()
|
||||
end
|
||||
assert_eq(mg8.pikaState, 3, "Upside-down landing post-finish line must trigger PIKA_STATE_CRASHED (3)")
|
||||
assert_eq(mg8.radness, preScore, "Radness score must NOT change after crossing finish line")
|
||||
assert_eq(mg8.crashTimer, 96, "Crash timer must be initialized to 96 frames")
|
||||
|
||||
-- Update while crashed to verify recovery
|
||||
while mg8.pikaState == 3 do
|
||||
mg8:update()
|
||||
end
|
||||
assert_eq(mg8.pikaState, 0, "Pikachu must recover back to PIKA_STATE_RIDING (0) and right itself on the board")
|
||||
assert_eq(mg8.frameSet, 4, "Pikachu frameSet must be reset to upright (4)")
|
||||
|
||||
-- Let coasting finish and verify transition to results
|
||||
while mg8.routine == 2 do
|
||||
mg8:update()
|
||||
end
|
||||
assert_eq(mg8.routine, 3, "Routine should advance to ROUTINE_SCROLL_RESULTS (3) only after Pikachu is upright")
|
||||
print("✓ Mid-air upside-down finish line crossing crash & recovery test passed")
|
||||
|
||||
-- Test 9: Crossing finish line while upright jumping lands cleanly and proceeds
|
||||
local mg9 = SurfingMinigame.new(mockGame, nil, true)
|
||||
mg9.routine = 1
|
||||
mg9.distanceFixed = (24 * 128 - 2) * 256
|
||||
mg9.speedFixed = 512
|
||||
mg9.pikaState = 1
|
||||
mg9.frameSet = 4 -- Clean flat
|
||||
mg9.pikaY = 60
|
||||
mg9.jumpDescending = true
|
||||
mg9.jumpArcMagnitude = 4
|
||||
mg9.radness = 200
|
||||
preScore = mg9.radness
|
||||
|
||||
mg9:update()
|
||||
assert_eq(mg9.routine, 2, "Routine should advance to ROUTINE_WAIT_RESULTS (2)")
|
||||
|
||||
while mg9.pikaState == 1 do
|
||||
mg9:update()
|
||||
end
|
||||
assert_eq(mg9.pikaState, 2, "Upright landing post-finish line must trigger PIKA_STATE_LANDING (2)")
|
||||
assert_eq(mg9.radness, preScore, "Radness score must NOT change post-finish")
|
||||
|
||||
while mg9.pikaState == 2 do
|
||||
mg9:update()
|
||||
end
|
||||
assert_eq(mg9.pikaState, 0, "Pikachu must return to PIKA_STATE_RIDING (0)")
|
||||
print("✓ Mid-air upright finish line crossing test passed")
|
||||
|
||||
-- Test 10: Crossing finish line while already crashed recovers before results
|
||||
local mg10 = SurfingMinigame.new(mockGame, nil, true)
|
||||
mg10.routine = 1
|
||||
mg10.distanceFixed = (24 * 128 - 2) * 256
|
||||
mg10.speedFixed = 512
|
||||
mg10.pikaState = 3 -- PIKA_STATE_CRASHED
|
||||
mg10.crashTimer = 50
|
||||
|
||||
mg10:update()
|
||||
assert_eq(mg10.routine, 2, "Routine should advance to ROUTINE_WAIT_RESULTS (2)")
|
||||
assert_eq(mg10.pikaState, 3, "Pikachu should still be crashed")
|
||||
|
||||
while mg10.pikaState == 3 do
|
||||
mg10:update()
|
||||
end
|
||||
assert_eq(mg10.pikaState, 0, "Pikachu must recover upright before proceeding to results")
|
||||
print("✓ Pre-crashed finish line crossing recovery test passed")
|
||||
|
||||
-- Test 11: Decoupled timestep accumulator (60Hz and 144Hz framerate consistency)
|
||||
local mg11_60 = SurfingMinigame.new(mockGame, nil, true)
|
||||
mg11_60.routine = 1 -- ROUTINE_RUN_GAME
|
||||
for _ = 1, 60 do
|
||||
mg11_60:update(1 / 60)
|
||||
end
|
||||
assert(mg11_60.t == 59 or mg11_60.t == 60, "60Hz update over 1s must produce approx 60 ticks (got " .. mg11_60.t .. ")")
|
||||
|
||||
local mg11_144 = SurfingMinigame.new(mockGame, nil, true)
|
||||
mg11_144.routine = 1 -- ROUTINE_RUN_GAME
|
||||
for _ = 1, 144 do
|
||||
mg11_144:update(1 / 144)
|
||||
end
|
||||
assert(mg11_144.t == 59 or mg11_144.t == 60, "144Hz update over 1s must produce approx 60 ticks (got " .. mg11_144.t .. ")")
|
||||
print("✓ Decoupled 59.7275Hz timestep accumulator test passed")
|
||||
|
||||
-- Test 12: Landing continuity on slopes (no position jumps while landing)
|
||||
local mg12 = SurfingMinigame.new(mockGame, nil, true)
|
||||
mg12.routine = 1
|
||||
mg12.pikaState = 2 -- PIKA_STATE_LANDING
|
||||
mg12.landingTimer = 20
|
||||
mg12.speedFixed = 256
|
||||
-- Place on a rising wave pattern
|
||||
mg12.cols[5] = { pat = SurfingMinigame.WAVE_PATTERNS[0x06], hl = 110, hr = 100 }
|
||||
mg12.distanceFixed = (5 * 16 - 80) * 256
|
||||
local startY = mg12.pikaY
|
||||
mg12:update()
|
||||
assert(mg12.pikaY ~= startY, "pikaY must continuously follow wave surface height while in PIKA_STATE_LANDING")
|
||||
print("✓ Landing slope height tracking continuity test passed")
|
||||
|
||||
-- Test 13: Fixed speed enforcement (minigames must always run at 1X speed)
|
||||
assert(mg12.isFixedSpeed == true, "SurfingMinigame must have isFixedSpeed flag enabled")
|
||||
assert(mg12.isMinigame == true, "SurfingMinigame must have isMinigame flag enabled")
|
||||
local mockStack = { states = { mg12 } }
|
||||
local Game = require("src.core.Game")
|
||||
assert(Game.isFixedSpeedInStack(mockStack) == true, "Game.isFixedSpeedInStack must return true for SurfingMinigame")
|
||||
print("✓ Minigame fixed speed enforcement test passed")
|
||||
|
||||
print("All SurfingMinigame unit tests passed successfully!")
|
||||
|
||||
@@ -2037,8 +2037,48 @@ def extract_field(rom, symbols, manifest, out_dir, assets_dir):
|
||||
_decode_2bpp(bytes(reordered), 40, 16),
|
||||
os.path.join(assets_dir, "credits/the_end.png"))
|
||||
|
||||
raw_2bpp(
|
||||
"WorldMapTileGraphics", 32, 32, "townmap/tiles.png")
|
||||
if _has_symbol(symbols, "SurfingPikachu1Graphics1"):
|
||||
raw_2bpp("SurfingPikachu1Graphics1", 40, 104, "minigame/surf_1a.png", transparent=False)
|
||||
raw_2bpp("SurfingPikachu1Graphics2", 128, 128, "minigame/surf_1b.png", transparent=True)
|
||||
raw_2bpp("SurfingPikachu1Graphics3", 96, 96, "minigame/surf_1c.png", transparent=True)
|
||||
|
||||
beach_intro = rom.bytes(62, 0x50bc, 240)
|
||||
use_ctrl_pad = rom.bytes(62, 0x51ac, 15)
|
||||
to_surf_rad = rom.bytes(62, 0x51bb, 13)
|
||||
title_map = rom.bytes(62, 0x51c8, 72)
|
||||
screen = [0xff] * (20 * 18)
|
||||
for i in range(240):
|
||||
screen[6 * 20 + i] = beach_intro[i]
|
||||
for r in range(6):
|
||||
for c in range(12):
|
||||
screen[r * 20 + (4 + c)] = title_map[r * 12 + c]
|
||||
for r in range(3):
|
||||
for c in range(15):
|
||||
screen[(7 + r) * 20 + (3 + c)] = 0xff
|
||||
for i in range(15):
|
||||
screen[7 * 20 + 3 + i] = use_ctrl_pad[i]
|
||||
for i in range(13):
|
||||
screen[9 * 20 + 4 + i] = to_surf_rad[i]
|
||||
|
||||
sym3 = _symbol(symbols, "SurfingPikachu1Graphics3")
|
||||
raw_gfx3 = rom.bytes(sym3.bank, sym3.address, 144 * 16)
|
||||
tiles = [_decode_2bpp(raw_gfx3[i*16:(i+1)*16], 8, 8) for i in range(144)]
|
||||
blank = Image.new("RGBA", (8, 8), (255, 255, 255, 255))
|
||||
title_bg = Image.new("RGBA", (160, 144), (255, 255, 255, 255))
|
||||
for r in range(18):
|
||||
for c in range(20):
|
||||
t_id = screen[r * 20 + c]
|
||||
if t_id == 0xff:
|
||||
tile_img = blank
|
||||
elif t_id >= 0x80:
|
||||
idx = t_id - 0x80
|
||||
tile_img = tiles[idx] if idx < 144 else blank
|
||||
else:
|
||||
idx = 128 + t_id
|
||||
tile_img = tiles[idx] if idx < 144 else blank
|
||||
title_bg.paste(tile_img, (c * 8, r * 8))
|
||||
_save_png(title_bg, os.path.join(assets_dir, "minigame/title_bg.png"))
|
||||
raw_2bpp("WorldMapTileGraphics", 32, 32, "townmap/tiles.png")
|
||||
raw_1bpp(
|
||||
"TownMapCursor", 16, 16, "townmap/cursor.png",
|
||||
transparent=True)
|
||||
|
||||
@@ -133,7 +133,13 @@ def parse_text_file(path, texts, rel):
|
||||
continue
|
||||
if s in ("ENDC", "vc_patch_end"):
|
||||
continue
|
||||
m = re.match(r"(_\w+)::?\s*$", s)
|
||||
# Most pokered text labels start with "_" by convention, but a
|
||||
# handful of real dialogue labels don't (e.g. text/ViridianCity.asm's
|
||||
# ViridianCityYoungster2OkThenText, ViridianCityFisherYouCanHaveThisText).
|
||||
# text/*.asm, data/text/text_*.asm and dex_text.asm are dedicated text
|
||||
# files -- every top-level label in them is dialogue, regardless of
|
||||
# the "_" convention -- so match on the label alone.
|
||||
m = re.match(r"(\w+)::?\s*$", s)
|
||||
if m:
|
||||
flush()
|
||||
label = m.group(1)
|
||||
|
||||
@@ -25,6 +25,7 @@ SHELL_COLORS = {
|
||||
"blue": {"main": (35, 125, 235), "dark": (20, 85, 175), "light": (80, 165, 255)},
|
||||
"yellow": {"main": (255, 205, 10), "dark": (210, 160, 0), "light": (255, 230, 80)},
|
||||
"gold": {"main": (225, 170, 40), "dark": (170, 120, 20), "light": (245, 200, 80)},
|
||||
"silver": {"main": (185, 190, 200), "dark": (130, 135, 145), "light": (225, 230, 240)},
|
||||
}
|
||||
|
||||
def extract_cleaned_love_emblem():
|
||||
@@ -186,7 +187,7 @@ def main():
|
||||
fg = create_adaptive_foreground(sizes["adaptive"])
|
||||
fg.save(os.path.join(drawable_dir, "ic_launcher_foreground.png"), "PNG")
|
||||
|
||||
for ver in ("red", "blue", "yellow", "gold"):
|
||||
for ver in ("red", "blue", "yellow", "gold", "silver"):
|
||||
cart = render_3d_cartridge(ver, sizes["shortcut"])
|
||||
cart.save(os.path.join(drawable_dir, f"ic_shortcut_{ver}.png"), "PNG")
|
||||
|
||||
|
||||
@@ -113,7 +113,7 @@ def main():
|
||||
|
||||
blue = derive(red, pokered, os.path.abspath(args.symbols))
|
||||
with open(args.out, "w", encoding="utf-8", newline="\n") as f:
|
||||
json.dump(blue, f, ensure_ascii=False, indent=2, sort_keys=True)
|
||||
json.dump(blue, f, ensure_ascii=True, indent=2, sort_keys=True)
|
||||
f.write("\n")
|
||||
print(f"wrote {args.out}")
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ import argparse
|
||||
import json
|
||||
import os
|
||||
import re
|
||||
import subprocess
|
||||
import sys
|
||||
import tempfile
|
||||
|
||||
@@ -21,6 +22,43 @@ from extract import (battle_anims, constants, field, font, items, maps, # noqa:
|
||||
pokemon, sprites, text, tilesets, trainers, util)
|
||||
from rom_data import CANONICAL_RED_SHA1, SymbolTable # noqa: E402
|
||||
|
||||
# The pret/pokered commit this manifest was last verified against. Pinned
|
||||
# deliberately just *before* commit 079d1cc92fc3b0ec82bc1418c2b4045bfca84620
|
||||
# (PR #596, 2026-08-06), which renamed
|
||||
# _SilphCo10FGiovanniILostAgainText/_SilphCo10FPorygonText to _SilphCo11F...
|
||||
# -- data/scripts/victories.lua:183 still hardcodes the old name, so
|
||||
# generating against a newer pokered would silently blank Giovanni's
|
||||
# "I lost again!?" rematch line. Advancing this pin past that commit is a
|
||||
# real, welcome upgrade (it picks up everything pokered has fixed since) --
|
||||
# it just needs a fresh run diffed against the committed manifest first, and
|
||||
# victories.lua's (and anything else's) label references fixed up to match
|
||||
# pokered's new names in the same change, same as any other dependency
|
||||
# bump. Without a pin at all, running this generator against whatever a
|
||||
# contributor's checkout happens to be at would silently absorb unaudited
|
||||
# upstream renames like this one with nobody noticing.
|
||||
POKERED_REVISION = "cf621a76d4941c93c078eb38e0880fe8db48ef40"
|
||||
|
||||
|
||||
def _checkout_revision(path):
|
||||
try:
|
||||
return subprocess.run(
|
||||
["git", "rev-parse", "HEAD"], cwd=path, check=True,
|
||||
capture_output=True, text=True).stdout.strip()
|
||||
except (OSError, subprocess.CalledProcessError):
|
||||
return None
|
||||
|
||||
|
||||
def check_pokered_revision(pokered, expected, *, allow_mismatch=False):
|
||||
actual = _checkout_revision(pokered)
|
||||
if actual is None or actual == expected or allow_mismatch:
|
||||
return
|
||||
raise SystemExit(
|
||||
f"{pokered} is at {actual}, but this generator is pinned to "
|
||||
f"{expected}. Diff a fresh run against the committed manifest and "
|
||||
"fix up anything engine code depends on by exact name before "
|
||||
"bumping the revision constant, or pass --allow-revision-mismatch "
|
||||
"to generate anyway.")
|
||||
|
||||
|
||||
def simple_constants(pokered, relpath, stop_at=None):
|
||||
return util.parse_const_block(
|
||||
@@ -628,6 +666,80 @@ def embedded_symbols(data, symbols):
|
||||
}
|
||||
|
||||
|
||||
# Trainer parties this project reimplements that have no data to extract:
|
||||
# CeladonChiefHouse's CHIEF is a talk-only NPC in the ROM (the Celadon Chief
|
||||
# battle is unused/cut content -- pokered's data/trainers/parties.asm has
|
||||
# `ChiefData:` followed by `; none`, zero Pokemon). gen1recomp gives the
|
||||
# CHIEF a real fight after the Hall of Fame (see
|
||||
# data/scripts/celadon_chief_house.lua and src/import/RomExtractor.lua's
|
||||
# `trainerPartyOverrides` handling), so this party is hand-authored rather
|
||||
# than decoded, and belongs in the generator itself rather than only in the
|
||||
# committed manifest, so it survives a regeneration instead of needing to be
|
||||
# manually reapplied every time.
|
||||
TRAINER_PARTY_OVERRIDES = {
|
||||
"OPP_CHIEF": [
|
||||
{"species": "MACHOKE", "level": 41},
|
||||
{"species": "GOLBAT", "level": 41},
|
||||
{"species": "MAROWAK", "level": 43},
|
||||
{"species": "WEEZING", "level": 43},
|
||||
{"species": "PERSIAN", "level": 46},
|
||||
],
|
||||
}
|
||||
|
||||
|
||||
def apply_known_nonreproducible_overrides(texts, field_data):
|
||||
"""Pin a handful of fields a fresh extraction gets right but that this
|
||||
manifest hasn't shipped, or gets differently than what's shipped, and
|
||||
that nobody has verified in-game yet. These are deliberately NOT fixed
|
||||
here -- only kept stable so this generator's output matches the
|
||||
committed manifest byte-for-byte. Each one is a real, separate,
|
||||
diagnosed-but-unresolved discrepancy; drop the matching override once
|
||||
it's actually investigated and the manifest is updated to match.
|
||||
"""
|
||||
# MtMoonB2F's Super Nerd (object index 1) isn't part of pokered's real
|
||||
# def_trainers/trainer table for this map at all -- he's handled by
|
||||
# bespoke script logic (MtMoonB2FDefeatedSuperNerdScript and friends),
|
||||
# so a fresh extraction never produces this slot. This manifest has
|
||||
# always shipped one anyway, under an event name
|
||||
# (EVENT_BEAT_MT_MOON_3_SUPER_NERD) that has never existed in pokered
|
||||
# at any point in its history (the real flag is
|
||||
# EVENT_BEAT_MT_MOON_EXIT_SUPER_NERD, gen1recomp's own
|
||||
# src/save_convert/data/event_flags.lua flag 1401) -- fabricated data,
|
||||
# not pokered drift. OverworldState:trainerDefeated() checks
|
||||
# Game.save.defeatedTrainers[npc.id] before ever consulting this
|
||||
# header (the same pattern already used for the Fighting Dojo's Karate
|
||||
# Master, Data:seedFightingDojoKarateMaster()), so this entry is very
|
||||
# likely already inert -- but removing it outright is a real behavior
|
||||
# change nobody has verified in-game, so it's preserved as shipped
|
||||
# rather than silently dropped. The real fix is a
|
||||
# Data:seedMtMoonB2FSuperNerd()-style engine seed, not manifest data.
|
||||
texts["trainerHeaders"].setdefault("MtMoonB2F", {})[1] = {
|
||||
"after": "_MtMoonB2FSuperNerdTheresAPokemonLabText",
|
||||
"battle": "_MtMoonB2FSuperNerdTheyreBothMineText",
|
||||
"event": "EVENT_BEAT_MT_MOON_3_SUPER_NERD",
|
||||
"won": "_MtMoonB2FSuperNerdOkIllShareText",
|
||||
}
|
||||
|
||||
# Seafoam Islands B3F's cross-floor boulder-toggle IDs (which B3F
|
||||
# object shows/hides when a boulder falls in from B2F above) come out
|
||||
# of a fresh extraction as TOGGLE_SEAFOAM_ISLANDS_B3F_BOULDER_3/_4;
|
||||
# this manifest has always shipped _5/_6 instead. Not yet diagnosed
|
||||
# which is actually correct against a real Seafoam Islands playthrough
|
||||
# (a live gameplay puzzle, not something to change on a guess) --
|
||||
# preserved as shipped pending that investigation.
|
||||
plugged = (
|
||||
field_data["seafoam"]["SEAFOAM_ISLANDS_B3F"]["pluggedByHolesOn"])
|
||||
plugged["holes"][0]["showObject"] = "TOGGLE_SEAFOAM_ISLANDS_B3F_BOULDER_5"
|
||||
plugged["holes"][1]["showObject"] = "TOGGLE_SEAFOAM_ISLANDS_B3F_BOULDER_6"
|
||||
|
||||
# tradeArt is new content the current extractor can already produce
|
||||
# (trade-animation sprite sheets) but that this manifest has never
|
||||
# shipped -- no engine feature consumes it yet. Dropped here rather
|
||||
# than silently included, so this PR's diff stays about text labels;
|
||||
# drop this line once a real trade feature actually needs the field.
|
||||
field_data.pop("tradeArt", None)
|
||||
|
||||
|
||||
def generate(pokered, symbols_path):
|
||||
symbols = SymbolTable(symbols_path)
|
||||
map_order, map_dims = constants.extract_map_constants(pokered)
|
||||
@@ -700,6 +812,7 @@ def generate(pokered, symbols_path):
|
||||
pokered, constants_data["speciesOrder"])
|
||||
texts = text_metadata(pokered)
|
||||
field_data = field_metadata(pokered)
|
||||
apply_known_nonreproducible_overrides(texts, field_data)
|
||||
audio_data = audio_metadata(pokered, symbols, map_order)
|
||||
|
||||
data = {
|
||||
@@ -737,6 +850,7 @@ def generate(pokered, symbols_path):
|
||||
"field": field_data,
|
||||
"audio": audio_data,
|
||||
"battleAnimations": battle_animation_metadata(pokered),
|
||||
"trainerPartyOverrides": TRAINER_PARTY_OVERRIDES,
|
||||
}
|
||||
data["symbols"] = embedded_symbols(data, symbols)
|
||||
return data
|
||||
@@ -749,14 +863,20 @@ def main():
|
||||
parser.add_argument(
|
||||
"--out",
|
||||
default=os.path.join(os.path.dirname(__file__), "rom_manifest.json"))
|
||||
parser.add_argument(
|
||||
"--allow-revision-mismatch", action="store_true",
|
||||
help="generate even if --pokered isn't at POKERED_REVISION "
|
||||
"(intentional pin bumps; audit the diff before committing)")
|
||||
args = parser.parse_args()
|
||||
|
||||
pokered = os.path.abspath(args.pokered)
|
||||
if not os.path.isfile(os.path.join(pokered, "main.asm")):
|
||||
raise SystemExit(f"{pokered} is not a pokered checkout")
|
||||
check_pokered_revision(
|
||||
pokered, POKERED_REVISION, allow_mismatch=args.allow_revision_mismatch)
|
||||
data = generate(pokered, os.path.abspath(args.symbols))
|
||||
with open(args.out, "w", encoding="utf-8", newline="\n") as f:
|
||||
json.dump(data, f, ensure_ascii=False, indent=2, sort_keys=True)
|
||||
json.dump(data, f, ensure_ascii=True, indent=2, sort_keys=True)
|
||||
f.write("\n")
|
||||
print(f"wrote {args.out}")
|
||||
|
||||
|
||||
@@ -0,0 +1,94 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Derive the Pokemon Silver import manifest from the shipped Gold manifest.
|
||||
|
||||
Gold and Silver are assembled from one pokegold source tree; every constant
|
||||
block, charmap entry, map id, and symbol NAME is identical between the two
|
||||
builds, and the edition differences (wild encounter tables, the alternate
|
||||
front pics in gfx/pics_silver.asm, the title screen art, preset player
|
||||
names, a handful of map texts) are all ROM data that the importer decodes
|
||||
from the Silver cart at import time. So rather than re-parsing pokegold
|
||||
from scratch like tools/make_gold_manifest.py does, this takes the shipped
|
||||
Gold manifest verbatim and overrides only what genuinely differs:
|
||||
|
||||
* romSha1 -- Silver's ROM hash (pret/pokegold's byte-exact build).
|
||||
* symbols -- every symbol re-resolved from pokesilver.sym, because the
|
||||
edition-selected data blocks have different sizes and shift
|
||||
their neighbours (e.g. the compressed front pics).
|
||||
|
||||
Usage: python3 tools/make_silver_manifest.py
|
||||
Default paths: Gold manifest beside this script; symbols at
|
||||
/Users/bryanbassett/Documents/development/pokegold-symbols/pokesilver.sym
|
||||
(a pokegold checkout's own `make silver` build emits an identical one).
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import argparse
|
||||
import copy
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
|
||||
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
|
||||
|
||||
from rom_data import CANONICAL_SILVER_SHA1, SymbolTable # noqa: E402
|
||||
|
||||
DEV = "/Users/bryanbassett/Documents/development"
|
||||
DEFAULT_GOLD = os.path.join(os.path.dirname(__file__), "rom_manifest_gold.json")
|
||||
DEFAULT_OUT = os.path.join(
|
||||
os.path.dirname(__file__), "rom_manifest_silver.json")
|
||||
DEFAULT_SYMBOLS = os.path.join(DEV, "pokegold-symbols/pokesilver.sym")
|
||||
|
||||
|
||||
def derive(gold, symbols_path):
|
||||
"""Return the Silver manifest derived from the Gold manifest dict."""
|
||||
silver = copy.deepcopy(gold)
|
||||
silver["romSha1"] = CANONICAL_SILVER_SHA1
|
||||
|
||||
silver_symbols = SymbolTable(symbols_path)
|
||||
resolved, missing = {}, []
|
||||
for name in gold["symbols"]:
|
||||
symbol = silver_symbols.by_name.get(name)
|
||||
if symbol is None:
|
||||
missing.append(name)
|
||||
continue
|
||||
resolved[name] = [symbol.bank, symbol.address]
|
||||
if missing:
|
||||
raise SystemExit(
|
||||
"pokesilver.sym is missing symbols the manifest needs: "
|
||||
+ ", ".join(sorted(missing)[:10])
|
||||
+ (" ..." if len(missing) > 10 else ""))
|
||||
silver["symbols"] = resolved
|
||||
|
||||
# Sanity: the edition pic banks must actually have moved something. If
|
||||
# every address matches Gold's, the --symbols file is almost certainly
|
||||
# pokegold.sym, and the import would decode Gold data out of a Silver ROM.
|
||||
if all(resolved[n] == gold["symbols"][n] for n in resolved):
|
||||
raise SystemExit(
|
||||
f"{symbols_path} resolves every symbol to Gold's address; "
|
||||
"is it really pokesilver.sym?")
|
||||
|
||||
return silver
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description=__doc__)
|
||||
parser.add_argument("--gold", default=DEFAULT_GOLD,
|
||||
help="shipped Gold manifest to derive from")
|
||||
parser.add_argument("--symbols", default=DEFAULT_SYMBOLS,
|
||||
help="pokesilver.sym symbol file")
|
||||
parser.add_argument("--out", default=DEFAULT_OUT)
|
||||
args = parser.parse_args()
|
||||
|
||||
with open(args.gold, encoding="utf-8") as f:
|
||||
gold = json.load(f)
|
||||
|
||||
silver = derive(gold, os.path.abspath(args.symbols))
|
||||
with open(args.out, "w", encoding="utf-8", newline="\n") as f:
|
||||
json.dump(silver, f, ensure_ascii=False, indent=2, sort_keys=True)
|
||||
f.write("\n")
|
||||
print(f"wrote {args.out}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -29,6 +29,7 @@ sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
|
||||
from extract import constants, field, util # noqa: E402
|
||||
from make_rom_manifest import ( # noqa: E402
|
||||
_music_label,
|
||||
check_pokered_revision,
|
||||
map_metadata,
|
||||
simple_constants,
|
||||
sprite_metadata,
|
||||
@@ -36,6 +37,15 @@ from make_rom_manifest import ( # noqa: E402
|
||||
tileset_metadata,
|
||||
)
|
||||
import re # noqa: E402
|
||||
|
||||
# See make_rom_manifest.py's POKERED_REVISION comment for why this pin
|
||||
# matters -- pokeyellow can drift the same way pokered did for the Silph Co
|
||||
# 10F/11F rename. Verified against this commit: symbols/text/trainerHeaders/
|
||||
# trainerPartyOverrides all come out byte-for-byte identical to the
|
||||
# committed rom_manifest_yellow.json (field.oldManBattle does not -- a
|
||||
# separate, pre-existing, undiagnosed discrepancy unrelated to text labels,
|
||||
# left alone the same way field.seafoam/tradeArt were for Red/Blue).
|
||||
POKEYELLOW_REVISION = "e6ba56989b0f2694f393e6924820be11dcc1fbb8"
|
||||
from rom_data import SymbolTable # noqa: E402
|
||||
from yellow_symbol_aliases import ( # noqa: E402
|
||||
FAN_CLUB_ID_RENAMES,
|
||||
@@ -513,17 +523,24 @@ def main():
|
||||
parser.add_argument("--symbols", default=DEFAULT_SYMBOLS,
|
||||
help="pokeyellow.sym symbol file")
|
||||
parser.add_argument("--out", default=DEFAULT_OUT)
|
||||
parser.add_argument(
|
||||
"--allow-revision-mismatch", action="store_true",
|
||||
help="generate even if --pokeyellow isn't at POKEYELLOW_REVISION")
|
||||
args = parser.parse_args()
|
||||
|
||||
pokeyellow = os.path.abspath(args.pokeyellow)
|
||||
if not os.path.isfile(os.path.join(pokeyellow, "main.asm")):
|
||||
raise SystemExit(f"{pokeyellow} is not a pokeyellow checkout")
|
||||
if POKEYELLOW_REVISION is not None:
|
||||
check_pokered_revision(
|
||||
pokeyellow, POKEYELLOW_REVISION,
|
||||
allow_mismatch=args.allow_revision_mismatch)
|
||||
with open(args.red, encoding="utf-8") as f:
|
||||
red = json.load(f)
|
||||
|
||||
yellow, meta = derive(red, pokeyellow, os.path.abspath(args.symbols))
|
||||
with open(args.out, "w", encoding="utf-8", newline="\n") as f:
|
||||
json.dump(yellow, f, ensure_ascii=False, indent=2, sort_keys=True)
|
||||
json.dump(yellow, f, ensure_ascii=True, indent=2, sort_keys=True)
|
||||
f.write("\n")
|
||||
|
||||
print(f"wrote {args.out}")
|
||||
|
||||
@@ -741,7 +741,7 @@ def imported_data_dir(repo):
|
||||
return path if _generated_data_dir_ok(path) else None
|
||||
|
||||
version = (os.environ.get("POKEPORT_VERSION") or "red").lower()
|
||||
if version not in ("red", "blue", "yellow"):
|
||||
if version not in ("red", "blue", "yellow", "gold", "silver"):
|
||||
version = "red"
|
||||
|
||||
candidates = [
|
||||
@@ -988,14 +988,25 @@ def cmd_add_release_workflow(args, repo):
|
||||
# ---------------------------------------------------------------- lint
|
||||
|
||||
def ahash(image):
|
||||
"""Ink-mask hash over the 8x8 downscale: background (the lightest GB
|
||||
shade) vs ink. Swapping the three ink shades -- the classic recolor --
|
||||
leaves the mask intact, which is exactly what MK302 wants to catch."""
|
||||
"""Ink-mask hash over the 8x8 downscale: background vs ink, split at
|
||||
THIS image's own average brightness rather than a fixed shade. Swapping
|
||||
the three ink shades -- the classic recolor -- leaves the mask intact,
|
||||
which is exactly what MK302 wants to catch.
|
||||
|
||||
A fixed cutoff (e.g. "<=200 is ink") only makes sense for sprites with a
|
||||
light background to split against; a mostly-opaque 16x16 icon has almost
|
||||
no pixel above that cutoff, so every such icon collapsed onto the same
|
||||
"all ink" hash and was flagged as a near-duplicate of anything else that
|
||||
also collapsed -- which was most of them, boulder.png included.
|
||||
Thresholding against the image's own mean keeps the split meaningful
|
||||
(and roughly balanced) no matter how light or dark the source is."""
|
||||
from PIL import Image
|
||||
small = image.convert("L").resize((8, 8), Image.LANCZOS)
|
||||
raw = (small.get_flattened_data() if hasattr(small, "get_flattened_data")
|
||||
else small.getdata())
|
||||
return sum((1 << i) for i, p in enumerate(raw) if p <= 200)
|
||||
raw = list(raw)
|
||||
average = sum(raw) / len(raw)
|
||||
return sum((1 << i) for i, p in enumerate(raw) if p <= average)
|
||||
|
||||
|
||||
def hamming(a, b):
|
||||
@@ -2393,7 +2404,8 @@ UPVALUE_CALL = re.compile(
|
||||
UPVALUE_ARGS = re.compile(
|
||||
r"""^\s*([A-Za-z_]\w*)\s*\.\s*(\w+)\s*,\s*["'](\w+)["']""")
|
||||
VERSION_MATCH = re.compile(
|
||||
r"""[=~]=\s*["'](red|blue|yellow)["']|["'](red|blue|yellow)["']\s*[=~]=""")
|
||||
r"""[=~]=\s*["'](red|blue|yellow|gold|silver)["']"""
|
||||
r"""|["'](red|blue|yellow|gold|silver)["']\s*[=~]=""")
|
||||
|
||||
|
||||
def _line_of(body, offset):
|
||||
|
||||
@@ -11,8 +11,9 @@ from dataclasses import dataclass
|
||||
CANONICAL_RED_SHA1 = "ea9bcae617fdf159b045185467ae58b2e4a48b9a"
|
||||
CANONICAL_BLUE_SHA1 = "d7037c83e1ae5b39bde3c30787637ba1d4c48ce2"
|
||||
CANONICAL_YELLOW_SHA1 = "cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1"
|
||||
# Gold is Gen 2: a 2 MiB cart, twice the size of the Gen 1 ROMs above.
|
||||
# Gold and Silver are Gen 2: 2 MiB carts, twice the size of the Gen 1 ROMs above.
|
||||
CANONICAL_GOLD_SHA1 = "d8b8a3600a465308c9953dfa04f0081c05bdcb94"
|
||||
CANONICAL_SILVER_SHA1 = "49b163f7e57702bc939d642a18f591de55d92dae"
|
||||
ROM_BANK_SIZE = 0x4000
|
||||
|
||||
|
||||
|
||||