Justin Marshall
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ea4d95860a
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Fixed a bug were bigoverlay wouldn't show in editor due to fog of war. Debug bigoverlay tiles are now disabled.
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2020-07-24 20:37:46 -07:00 |
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Justin Marshall
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06ab957c18
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BigOverlays is now affected by Fog of War.
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2020-07-24 20:31:57 -07:00 |
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Justin Marshall
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618a31fb8c
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BigOverlays will now affect pathfinding.
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2020-07-24 20:25:54 -07:00 |
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Justin Marshall
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908f6c9c3e
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Added new big overlay system.
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2020-07-24 15:00:19 -07:00 |
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Justin Marshall
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b72170fd11
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Cleaned up cdata.
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2020-07-23 13:37:21 -07:00 |
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Justin Marshall
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2c94154079
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Removed RenderedFrameObjects and replaced with lastFrameRendered.
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2020-07-23 11:26:08 -07:00 |
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Justin Marshall
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e55af30b13
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Display tile cache is now complete for render icons. External code now compiles with optimizations.
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2020-07-23 11:14:51 -07:00 |
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Justin Marshall
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8e6e539bd2
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Visible and shadowed cells are now cached at the start of the frame(cuts down processing by 30%).
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2020-07-23 09:56:40 -07:00 |
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Justin Marshall
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753f1b4752
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Optimization: Removed legacy code in GraphicViewPortClass::Lock/Unlock
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2020-07-23 09:29:13 -07:00 |
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Justin Marshall
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3e0357f29b
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Fixed sync_delay so it doesn't render during stalls, but still processes windows messaging.
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2020-07-23 09:01:15 -07:00 |
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Justin Marshall
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4fdcf960d5
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Revert "Added Doom 3 BFG timestep code."
This reverts commit fb51ac1a1f.
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2020-07-22 16:47:13 -07:00 |
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Justin Marshall
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fb51ac1a1f
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Added Doom 3 BFG timestep code.
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2020-07-22 16:07:54 -07:00 |
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Justin Marshall
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3f697a2509
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DisplayTacticalCoord will now store the result instead of recalc everytime its needed.
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2020-07-22 13:34:21 -07:00 |
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Justin Marshall
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c123e39770
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Build_Frame for CC_Draw_Techno is no longer called every frame, removed unneeded LCW_Uncomp_CS
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2020-07-22 13:09:21 -07:00 |
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Justin Marshall
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265e59e62f
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Added missing file from previous checkin.
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2020-07-22 12:16:47 -07:00 |
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Justin Marshall
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7eef7efe8a
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Game code moved to RedAlertx64.dll, launcher created to launch previous WinMain entry point which has been renamed to CnCMain
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2020-07-22 12:09:30 -07:00 |
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Justin Marshall
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fbf8263ba2
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Internal editor can now save out multiplayer maps.
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2020-07-21 21:04:46 -07:00 |
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Justin Marshall
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a21baa6891
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FireSale can be toggled via lua script, the AI in soviet 1 won't do a fire sale, and the allied radar dome is no longer a fake dome.
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2020-07-20 12:15:27 -07:00 |
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Justin Marshall
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9fcc2d286d
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Soviets will now have paratroopers at the start of soviet mission 1, modified lua GiveSpecialWeapon and super code to allow perputual usage of script granted super weapons even if the prereq requirements aren't met.
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2020-07-20 11:27:06 -07:00 |
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Justin Marshall
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e721d781e5
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Single selection and action should be more accurate.
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2020-07-19 14:30:36 -07:00 |
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Justin Marshall
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9f31118e03
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Aircraft rubberband now goes down the same screen coordinate selection system.
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2020-07-19 14:11:49 -07:00 |
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Justin Marshall
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f09caa46da
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Rubber band selection now works.
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2020-07-19 14:07:37 -07:00 |
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Justin Marshall
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24704c9ad8
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Fixed a bug were TacViewportRect wasn't always updated on map load/new scenerio in the editor.
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2020-07-19 11:08:49 -07:00 |
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Justin Marshall
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dbc6cd4087
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Map files now have the "map" extension.
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2020-07-19 11:05:12 -07:00 |
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Justin Marshall
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603b6c13db
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Initial size of the map set to initial size on new scenerio.
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2020-07-19 10:52:45 -07:00 |
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Justin Marshall
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ce830ee21d
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Initial start position for initial new scenerio now should work correctly.
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2020-07-19 10:48:29 -07:00 |
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Justin Marshall
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0ceb87a4d4
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Switched TacticalCoordinate to new DisplayTacticalCoord struct that manages XY to Coord and vice versa conversion. Temp disabled scroll inertia.
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2020-07-19 10:39:36 -07:00 |
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Justin Marshall
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8a2bf274c9
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Fixed display scrolling in map view not working correct.
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2020-07-18 18:26:54 -07:00 |
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Justin Marshall
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8353b2c1dd
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Refactored scroll dimensions, fixed a crash were you would click on non existent tiles, editor now displays splash initially until you do new scenario or load a existing one.
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2020-07-17 20:17:49 -07:00 |
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Justin Marshall
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c48fc9723a
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Unit lost vox audio now plays.
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2020-07-16 21:25:19 -07:00 |
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Justin Marshall
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268f6592d2
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Temp new wallpapers for Allied Force.
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2020-07-16 21:07:02 -07:00 |
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Justin Marshall
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c928c1c052
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Removed counterstrike and aftermath mission select.
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2020-07-16 20:25:39 -07:00 |
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Justin Marshall
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16c72a0305
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Updated briefing screen to show objectives and mission name, with a temp background.
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2020-07-16 17:14:16 -07:00 |
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Justin Marshall
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b87f462d5f
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Added initial audio support for movies. External wav files are going to be used for multilang videos.
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2020-07-16 12:45:32 -07:00 |
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Justin Marshall
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7a1bd0fbb0
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Fixed a bug were videos would not play initially.
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2020-07-16 11:11:29 -07:00 |
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Justin Marshall
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8dd21f5b25
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Added H.264 movie codec support.
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2020-07-16 11:07:17 -07:00 |
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Justin Marshall
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d37e740d19
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Added test video for soviet mission 1 and red intro.
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2020-07-15 22:06:16 -07:00 |
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Justin Marshall
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95f5cecc48
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SMK video playback now works again.
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2020-07-15 21:47:45 -07:00 |
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Justin Marshall
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5d441ca39e
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Added soviet mission 1 script, expanded _global with more vehicle types and CreateVehicle/CreateInfrantry now support coordinate input.
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2020-07-14 15:05:25 -07:00 |
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Justin Marshall
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b5fd70a200
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Added clear tile variation(this will be break some maps and may require them to be redone).
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2020-07-12 17:25:50 -07:00 |
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Justin Marshall
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fbcd9e4bba
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Tesla lightning now renders correctly in isometric.
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2020-07-12 13:36:39 -07:00 |
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Justin Marshall
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a9028cb525
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Smudges are now positioned properly.
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2020-07-12 13:21:20 -07:00 |
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Justin Marshall
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a33f7bfa25
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Added new blend types, added lighting to first soviet mission.
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2020-07-12 09:01:36 -07:00 |
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Justin Marshall
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52869ac0e9
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Initial light rendering code, doesn't render correct in all situations yet.
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2020-07-11 22:24:19 -07:00 |
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Justin Marshall
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98ff70f6ef
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Added new rendertexture class for FBO's.
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2020-07-11 19:35:18 -07:00 |
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Justin Marshall
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3185e48ccd
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Added the ability to place new light objects in the world, lights don't work yet.
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2020-07-11 14:19:34 -07:00 |
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Justin Marshall
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37b8b475c9
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Fixed a bug were isometric units were placed at the wrong coords in the editor.
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2020-07-11 12:58:18 -07:00 |
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Justin Marshall
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289e319db9
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Centered Add Object dialog.
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2020-07-09 09:54:41 -07:00 |
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Justin Marshall
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c7ba544c94
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Disabled scroll in editor when user is interacting with the top menu.
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2020-07-09 08:46:17 -07:00 |
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jmarshall23
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31e868bb54
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Merge pull request #29 from jmarshall23/master
Internal Editor: Right click main menu moved to top down main menu.
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2020-07-08 17:32:36 -07:00 |
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