mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
Added soviet mission 1 script, expanded _global with more vehicle types and CreateVehicle/CreateInfrantry now support coordinate input.
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@@ -5431,8 +5431,19 @@ static int Script_CreateVehicle(lua_State* L) {
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int objectIndex = lua_tointeger(L, 1);
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int houseType = lua_tointeger(L, 2);
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int in_x = lua_tointeger(L, 3);
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int in_y = lua_tointeger(L, 4);
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int in_x = 0;
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int in_y = 0;
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COORDINATE coord;
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if (lua_gettop(L) == 3) {
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CELL cell = lua_tointeger(L, 3);
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coord = Cell_Coord(cell);
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}
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else {
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in_x = lua_tointeger(L, 3);
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in_y = lua_tointeger(L, 4);
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coord = Cell_Coord(XY_Cell(in_x, in_y));
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}
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HouseClass* this_house = Houses.Ptr(houseType);
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@@ -5444,7 +5455,7 @@ static int Script_CreateVehicle(lua_State* L) {
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bool new_unit_placed = false;
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if (new_unit->Unlimbo(Cell_Coord(XY_Cell(in_x, in_y)))) {
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if (new_unit->Unlimbo(coord)) {
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new_unit_placed = true;
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}
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@@ -5454,7 +5465,7 @@ static int Script_CreateVehicle(lua_State* L) {
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** placement at the given location.
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*/
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if (!new_unit_placed) {
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CELL cell = Map.Nearby_Location(Cell_Coord(XY_Cell(in_x, in_y)), new_unit->Class->Speed);
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CELL cell = Map.Nearby_Location(coord, new_unit->Class->Speed);
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if (new_unit->Unlimbo(::Cell_Coord(cell))) {
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new_unit_placed = true;
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}
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@@ -5508,8 +5519,19 @@ static int Script_CreateInfantry(lua_State* L) {
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int objectIndex = lua_tointeger(L, 1);
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int houseType = lua_tointeger(L, 2);
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int in_x = lua_tointeger(L, 3);
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int in_y = lua_tointeger(L, 4);
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int in_x = 0;
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int in_y = 0;
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COORDINATE coord;
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if (lua_gettop(L) == 3) {
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CELL cell = lua_tointeger(L, 3);
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coord = Cell_Coord(cell);
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}
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else {
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in_x = lua_tointeger(L, 3);
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in_y = lua_tointeger(L, 4);
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coord = Cell_Coord(XY_Cell(in_x, in_y));
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}
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HouseClass* this_house = Houses.Ptr(houseType);
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@@ -5521,7 +5543,7 @@ static int Script_CreateInfantry(lua_State* L) {
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bool new_unit_placed = false;
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if (new_unit->Unlimbo(Cell_Coord(XY_Cell(in_x, in_y)), DIR_S)) {
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if (new_unit->Unlimbo(coord, DIR_S)) {
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new_unit_placed = true;
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}
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@@ -5531,7 +5553,7 @@ static int Script_CreateInfantry(lua_State* L) {
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** placement at the given location.
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*/
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if (!new_unit_placed) {
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CELL cell = Map.Nearby_Location(Cell_Coord(XY_Cell(in_x, in_y)), new_unit->Class->Speed);
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CELL cell = Map.Nearby_Location(coord, new_unit->Class->Speed);
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if (new_unit->Unlimbo(::Cell_Coord(cell), DIR_S)) {
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new_unit_placed = true;
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}
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