mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
Added soviet mission 1 script, expanded _global with more vehicle types and CreateVehicle/CreateInfrantry now support coordinate input.
This commit is contained in:
+6
-5
@@ -432,6 +432,7 @@ Height=66
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13=Greece,2TNK,256,6320,0,Area Guard,None
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14=Greece,2TNK,256,6449,0,Area Guard,None
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[INFANTRY]
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0=Greece,C1,256,5821,4,Area Guard,0,None
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1=Greece,C2,256,5692,0,Guard,0,None
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@@ -541,10 +542,10 @@ Player=USSR
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Count=0
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[OverlayPack]
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1=bQAAIIH//osZ/4EL/ncA/4EOAAL+egD/cPaBCv75AP+BDP99AIsagQwRhIEJ/nwA/4EMAA
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2=L+gwD//3oAiByEC/8LDP9+AIgcgQsCBP94AIwZIAGECf8KDP99AA0ehQsMCv8L/3wACRwA
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3=fAII/m4A/4BZAAAggf9wAYkKCv8K/wn/DAv+eAD/hAoJCwsABYIKCf58AP+BCSAB/nkA/4
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4=EJIIH+egD/AHz/gACSARB//3kAFgL/fAAVAsiJAf5+AP//gAARA/+CABED/uka/4A=
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1=bQAAIIH//osZ/4EK/ncA/4EOAAL+egD/gQtgCoEM/vkA/4MM/wn+ewD/gQkQfnGH/nMA/4
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2=EK/30Ahxv/gwCDGoQJ/wwL/34AiByBCwD9/30Aix2BDACD/30AjBqBCgB/gQz/fAAJHAYA
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3=gQr/cAAMHYBWAAAggf9wAYMKCv8gAoEJ/ngA/4IJCgB8gwoLDP95ABMAIIUgAf55AP+BCS
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4=CB/noA/wB8/4AAkgEQf/96ABMA/30AlABiA/5+AP//gAARA/+CABED/uka/4A=
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[Briefing]
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1=A pitiful excuse for resistance has blockaded itself in this village.
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@@ -553,5 +554,5 @@ Count=0
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4=lesson.
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[Digest]
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1=jiauD6TJir2zlXrSMfXgYYUtq7g=
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1=9QVKWgKK7MJHlaf+Cp3h7V2cWSk=
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@@ -5431,8 +5431,19 @@ static int Script_CreateVehicle(lua_State* L) {
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int objectIndex = lua_tointeger(L, 1);
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int houseType = lua_tointeger(L, 2);
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int in_x = lua_tointeger(L, 3);
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int in_y = lua_tointeger(L, 4);
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int in_x = 0;
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int in_y = 0;
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COORDINATE coord;
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if (lua_gettop(L) == 3) {
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CELL cell = lua_tointeger(L, 3);
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coord = Cell_Coord(cell);
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}
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else {
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in_x = lua_tointeger(L, 3);
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in_y = lua_tointeger(L, 4);
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coord = Cell_Coord(XY_Cell(in_x, in_y));
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}
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HouseClass* this_house = Houses.Ptr(houseType);
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@@ -5444,7 +5455,7 @@ static int Script_CreateVehicle(lua_State* L) {
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bool new_unit_placed = false;
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if (new_unit->Unlimbo(Cell_Coord(XY_Cell(in_x, in_y)))) {
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if (new_unit->Unlimbo(coord)) {
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new_unit_placed = true;
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}
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@@ -5454,7 +5465,7 @@ static int Script_CreateVehicle(lua_State* L) {
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** placement at the given location.
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*/
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if (!new_unit_placed) {
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CELL cell = Map.Nearby_Location(Cell_Coord(XY_Cell(in_x, in_y)), new_unit->Class->Speed);
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CELL cell = Map.Nearby_Location(coord, new_unit->Class->Speed);
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if (new_unit->Unlimbo(::Cell_Coord(cell))) {
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new_unit_placed = true;
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}
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@@ -5508,8 +5519,19 @@ static int Script_CreateInfantry(lua_State* L) {
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int objectIndex = lua_tointeger(L, 1);
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int houseType = lua_tointeger(L, 2);
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int in_x = lua_tointeger(L, 3);
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int in_y = lua_tointeger(L, 4);
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int in_x = 0;
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int in_y = 0;
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COORDINATE coord;
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if (lua_gettop(L) == 3) {
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CELL cell = lua_tointeger(L, 3);
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coord = Cell_Coord(cell);
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}
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else {
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in_x = lua_tointeger(L, 3);
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in_y = lua_tointeger(L, 4);
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coord = Cell_Coord(XY_Cell(in_x, in_y));
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}
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HouseClass* this_house = Houses.Ptr(houseType);
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@@ -5521,7 +5543,7 @@ static int Script_CreateInfantry(lua_State* L) {
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bool new_unit_placed = false;
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if (new_unit->Unlimbo(Cell_Coord(XY_Cell(in_x, in_y)), DIR_S)) {
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if (new_unit->Unlimbo(coord, DIR_S)) {
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new_unit_placed = true;
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}
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@@ -5531,7 +5553,7 @@ static int Script_CreateInfantry(lua_State* L) {
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** placement at the given location.
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*/
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if (!new_unit_placed) {
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CELL cell = Map.Nearby_Location(Cell_Coord(XY_Cell(in_x, in_y)), new_unit->Class->Speed);
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CELL cell = Map.Nearby_Location(coord, new_unit->Class->Speed);
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if (new_unit->Unlimbo(::Cell_Coord(cell), DIR_S)) {
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new_unit_placed = true;
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}
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@@ -0,0 +1,31 @@
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require("_Global")
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function map_briefing()
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SetBriefingText("Welcome Comrade General! Here in Alaska we will be begin our glorous conquest!")
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end
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function map_start()
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end
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function map_frame()
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local numTeslaTanks = 0
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local numRadarDomes = 0
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numRadarDomes = CountBuildings(BuildingTypes.DOME)
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if numRadarDomes == 0 then
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Lose(Houses.USSR)
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end
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if numRadarDomes == 2 then
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Win(Houses.USSR)
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end
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numTaslaTanks = CountUnits(VehicleTypes.TESLATANK)
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if numTaslaTanks == 0 then
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PlaySpeech(11) -- Reinforcements have arrived
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CreateVehicle(VehicleTypes.TESLATANK,Houses.USSR,5833)
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CreateVehicle(VehicleTypes.TESLATANK,Houses.USSR,5577)
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CreateVehicle(VehicleTypes.TESLATANK,Houses.USSR,5706)
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end
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end
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@@ -144,7 +144,13 @@
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-- Counterstrike only:
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ANT1=14, -- First ant type
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ANT2=15, -- Second ant type
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ANT3=16 -- Third ant type
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ANT3=16, -- Third ant type
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-- Aftermath
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CHRONOTANK=17, -- Chrono shifting tank
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TESLATANK=18, -- Tesla Tank
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MAD=19,
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DEMOTRUNK
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}
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-- *********************************************************
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