mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
Map files now have the "map" extension.
This commit is contained in:
-176
@@ -1,176 +0,0 @@
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[HBOX]
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Power=-10
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[PBOX]
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Power=-10
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[AGUN]
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Power=-40
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[FTUR]
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Power=-40
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[YAK]
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TechLevel=2
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[DOG]
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TechLevel=2
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[KENN]
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TechLevel=2
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[USSR]
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PlayerControl=yes
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Credits=50
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TechLevel=3
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[Greece]
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Credits=100
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TechLevel=3
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IQ=5
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[USSR]
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Credits=5000
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TechLevel=3
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[England]
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TechLevel=2
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[Ukraine]
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TechLevel=2
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[Germany]
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TechLevel=2
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[France]
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TechLevel=2
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[Turkey]
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TechLevel=2
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[GoodGuy]
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TechLevel=2
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[BadGuy]
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TechLevel=2
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[Neutral]
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TechLevel=2
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[Special]
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TechLevel=2
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[Spain]
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TechLevel=2
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[Basic]
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Name=In the thick of it
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Intro=AAGUN
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Brief=<none>
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Win=<none>
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Lose=<none>
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Action=<none>
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Player=USSR
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Theme=No theme
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CarryOverMoney=0
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ToCarryOver=no
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ToInherit=no
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TimerInherit=no
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CivEvac=no
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NewINIFormat=3
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CarryOverCap=0
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EndOfGame=no
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NoSpyPlane=no
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SkipScore=no
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OneTimeOnly=no
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SkipMapSelect=no
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Official=yes
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FillSilos=no
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TruckCrate=no
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Percent=0
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[Map]
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Theater=SNOW
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X=9
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Y=18
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Width=70
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Height=61
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[Waypoints]
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98=6180
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99=6180
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[MapPack]
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1=SQAAIIH//kkU/4IIABAC/voA/4IKABAC/voA//8AAkoVgg0AEAL++gD//wACShiCEwAQAv
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2=76AP//GAFKG//oAEoX/wABSh3/tgAyF4DiAAAggf/sAACCDgDrMACDBQAJIAL+yAD//wAC
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3=MADvLwOCCgAQAv76AP//1ABiA4UhACEAIAAC1TYF/9wAVgSDPAA81j0FUAiBQgAC/9gBWg
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4=WCKQAQAoEB2jcIgTggAv8GAVwHghMAEAL+ygD/gigAEALbOAmBOSAC/9YBXAnhMgkzAv8G
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5=AVwL/tAA/+0yC/7QAP//JAEyDslWCf7QAP/hMhD/3ABWDeMyDf/aAFgP4TIS/wACVg//3A
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6=BWFIU+AD4AMQACgTAAAtU2Fv/cAFYT4TIWgUAAAv/YAFoWEAHhNhf+pgf/gAcAACCB//7/
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7=H/+ABwAAIIH//v8f/4BBAQAggQD+JQoAggEC/n4AAP9/ACYKgwMEBf59AACDBgcI/n4AAP
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8=+MAqYK/3MApg2DCQoL//EAnAwBZ9IZEP9nALEOAWfSmBCBAf9nADEPAWfSGBGBAv9rASUN
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9=gQHMmxL/bgAgDYMBAgPLGxNAgv9nALIRgQIBacubEwCC/2wALhIT71F5QAkQ+v9oALESAO
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10=hhezAHQPr/aACyESEAyCIUQQD/aACxEzEAYP2CAQNBAP9rALESEnEA9gB8AwwRAhEAySUP
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11=/lwAABDuEIMh+gN8AAf/bgAyDyEAEAUQ+yP+/20AshExAAH/BAoBfhCI/3QArBYw+wAEIA
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12=f+awAAyZkURX//cACsF8mfEoEBAQH/fAAsGHUA/mgAABEAzJwS/3EALRnKnRj/cACrGc8Z
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13=G/9sAC0azRsTEwH/bgAzD9ObE/7PAwCABwAAIIEA/v8fAIA=
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[TERRAIN]
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7838=T01
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7454=T01
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8356=T01
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7459=T01
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7841=T01
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8608=T01
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8869=T01
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8353=T01
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8231=T01
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7334=T01
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8491=T01
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7465=T01
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7719=T01
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5423=T01
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5556=T01
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4526=T01
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4789=T01
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3882=T01
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4521=T01
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3747=T01
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4387=T01
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3743=T01
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4255=T01
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3739=T01
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4377=T01
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3368=T01
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2856=T01
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3234=T01
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4754=T01
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4246=T01
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4247=T01
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4118=T01
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[UNITS]
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0=USSR,MCV,256,6332,0,Guard,None
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1=Greece,HARV,256,6037,0,Harvest,None
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[STRUCTURES]
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0=Greece,FACT,256,5516,0,None,0,0
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1=Greece,PROC,256,5776,0,None,0,0
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[Base]
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Player=Spain
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Count=0
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[OverlayPack]
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1=igAAIIH//pEY/4EMAASBC/59AP+DCQoJ/nsA/4ULCgoL//98ABYZhQwK/wkJEYb+eQD/gQ
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2=oRA/56AP+BDNcYGv9oABga1S8bgwz/C/9kAC8b1hQbggkK2BQb/mMA/xMaggkK/nkA/4EK
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3=AX//fACXGQOZ/38AlBiBCRCC/nwA//96ALQc/24AKRv+ZwD/gAcAACCB//7/H/+A
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[Briefing]
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1=Tomorrow, the attack on Germany begins, but today, we must protect our
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2=facility from Allied attacks. Keep the Command Center intact at all
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3=costs, and destroy any Allied fortification you might find.
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[Digest]
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1=fy7fYRaLFFOoEUlC/bJ+jbMPWIs=
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@@ -882,17 +882,17 @@ bool Select_Game(bool fade)
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if (!Special.IsFromInstall) {
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if (AntsEnabled) {
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Scen.Set_Scenario_Name("SCA01EA.INI");
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Scen.Set_Scenario_Name("SCA01EA.MAP");
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} else {
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switch (WWMessageBox().Process(TXT_CHOOSE, TXT_ALLIES, TXT_CANCEL, TXT_SOVIET)) {
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case 2:
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Scen.Set_Scenario_Name("SCU01EA.INI");
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Scen.Set_Scenario_Name("SCU01EA.MAP");
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break;
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default:
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selection = SEL_NONE;
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continue;
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case 0:
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Scen.Set_Scenario_Name("SCG01EA.INI");
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Scen.Set_Scenario_Name("SCG01EA.MAP");
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break;
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}
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@@ -907,9 +907,9 @@ bool Select_Game(bool fade)
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Hide_Mouse();
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if (CurrentCD == 0) {
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Scen.Set_Scenario_Name("SCG01EA.INI");
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Scen.Set_Scenario_Name("SCG01EA.MAP");
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} else {
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Scen.Set_Scenario_Name("SCU01EA.INI");
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Scen.Set_Scenario_Name("SCU01EA.MAP");
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}
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}
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@@ -1967,7 +1967,7 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S
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** Find which variations are available for this scenario
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*/
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for (i = SCEN_VAR_FIRST; i < SCEN_VAR_COUNT; i++) {
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sprintf(fname, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, 'A' + i);
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sprintf(fname, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, 'A' + i);
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if (!CCFileClass(fname).Is_Available()) {
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break;
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}
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@@ -2010,7 +2010,7 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S
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#ifdef FIXIT_CSII // checked - ajw 9/28/98
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//Mono_Printf("In set_scenario_name, scenario # = %d\n",scenario);Keyboard->Get();Keyboard->Get();
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if (scenario < 100) {
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sprintf(ScenarioName, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, c_var);
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sprintf(ScenarioName, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, c_var);
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} else {
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char first = (scenario / 36) + 'A';
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char second = scenario % 36;
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@@ -2021,10 +2021,10 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S
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second = (second - 10) + 'A';
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}
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sprintf(ScenarioName, "SC%c%c%c%c%c.INI", c_player, first, second, c_dir, c_var);
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sprintf(ScenarioName, "SC%c%c%c%c%c.MAP", c_player, first, second, c_dir, c_var);
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}
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#else
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sprintf(ScenarioName, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, c_var);
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sprintf(ScenarioName, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, c_var);
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#endif
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}
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