Map files now have the "map" extension.

This commit is contained in:
Justin Marshall
2020-07-19 11:05:12 -07:00
parent 603b6c13db
commit dbc6cd4087
5 changed files with 9 additions and 185 deletions
View File
-176
View File
@@ -1,176 +0,0 @@
[HBOX]
Power=-10
[PBOX]
Power=-10
[AGUN]
Power=-40
[FTUR]
Power=-40
[YAK]
TechLevel=2
[DOG]
TechLevel=2
[KENN]
TechLevel=2
[USSR]
PlayerControl=yes
Credits=50
TechLevel=3
[Greece]
Credits=100
TechLevel=3
IQ=5
[USSR]
Credits=5000
TechLevel=3
[England]
TechLevel=2
[Ukraine]
TechLevel=2
[Germany]
TechLevel=2
[France]
TechLevel=2
[Turkey]
TechLevel=2
[GoodGuy]
TechLevel=2
[BadGuy]
TechLevel=2
[Neutral]
TechLevel=2
[Special]
TechLevel=2
[Spain]
TechLevel=2
[Basic]
Name=In the thick of it
Intro=AAGUN
Brief=<none>
Win=<none>
Lose=<none>
Action=<none>
Player=USSR
Theme=No theme
CarryOverMoney=0
ToCarryOver=no
ToInherit=no
TimerInherit=no
CivEvac=no
NewINIFormat=3
CarryOverCap=0
EndOfGame=no
NoSpyPlane=no
SkipScore=no
OneTimeOnly=no
SkipMapSelect=no
Official=yes
FillSilos=no
TruckCrate=no
Percent=0
[Map]
Theater=SNOW
X=9
Y=18
Width=70
Height=61
[Waypoints]
98=6180
99=6180
[MapPack]
1=SQAAIIH//kkU/4IIABAC/voA/4IKABAC/voA//8AAkoVgg0AEAL++gD//wACShiCEwAQAv
2=76AP//GAFKG//oAEoX/wABSh3/tgAyF4DiAAAggf/sAACCDgDrMACDBQAJIAL+yAD//wAC
3=MADvLwOCCgAQAv76AP//1ABiA4UhACEAIAAC1TYF/9wAVgSDPAA81j0FUAiBQgAC/9gBWg
4=WCKQAQAoEB2jcIgTggAv8GAVwHghMAEAL+ygD/gigAEALbOAmBOSAC/9YBXAnhMgkzAv8G
5=AVwL/tAA/+0yC/7QAP//JAEyDslWCf7QAP/hMhD/3ABWDeMyDf/aAFgP4TIS/wACVg//3A
6=BWFIU+AD4AMQACgTAAAtU2Fv/cAFYT4TIWgUAAAv/YAFoWEAHhNhf+pgf/gAcAACCB//7/
7=H/+ABwAAIIH//v8f/4BBAQAggQD+JQoAggEC/n4AAP9/ACYKgwMEBf59AACDBgcI/n4AAP
8=+MAqYK/3MApg2DCQoL//EAnAwBZ9IZEP9nALEOAWfSmBCBAf9nADEPAWfSGBGBAv9rASUN
9=gQHMmxL/bgAgDYMBAgPLGxNAgv9nALIRgQIBacubEwCC/2wALhIT71F5QAkQ+v9oALESAO
10=hhezAHQPr/aACyESEAyCIUQQD/aACxEzEAYP2CAQNBAP9rALESEnEA9gB8AwwRAhEAySUP
11=/lwAABDuEIMh+gN8AAf/bgAyDyEAEAUQ+yP+/20AshExAAH/BAoBfhCI/3QArBYw+wAEIA
12=f+awAAyZkURX//cACsF8mfEoEBAQH/fAAsGHUA/mgAABEAzJwS/3EALRnKnRj/cACrGc8Z
13=G/9sAC0azRsTEwH/bgAzD9ObE/7PAwCABwAAIIEA/v8fAIA=
[TERRAIN]
7838=T01
7454=T01
8356=T01
7459=T01
7841=T01
8608=T01
8869=T01
8353=T01
8231=T01
7334=T01
8491=T01
7465=T01
7719=T01
5423=T01
5556=T01
4526=T01
4789=T01
3882=T01
4521=T01
3747=T01
4387=T01
3743=T01
4255=T01
3739=T01
4377=T01
3368=T01
2856=T01
3234=T01
4754=T01
4246=T01
4247=T01
4118=T01
[UNITS]
0=USSR,MCV,256,6332,0,Guard,None
1=Greece,HARV,256,6037,0,Harvest,None
[STRUCTURES]
0=Greece,FACT,256,5516,0,None,0,0
1=Greece,PROC,256,5776,0,None,0,0
[Base]
Player=Spain
Count=0
[OverlayPack]
1=igAAIIH//pEY/4EMAASBC/59AP+DCQoJ/nsA/4ULCgoL//98ABYZhQwK/wkJEYb+eQD/gQ
2=oRA/56AP+BDNcYGv9oABga1S8bgwz/C/9kAC8b1hQbggkK2BQb/mMA/xMaggkK/nkA/4EK
3=AX//fACXGQOZ/38AlBiBCRCC/nwA//96ALQc/24AKRv+ZwD/gAcAACCB//7/H/+A
[Briefing]
1=Tomorrow, the attack on Germany begins, but today, we must protect our
2=facility from Allied attacks. Keep the Command Center intact at all
3=costs, and destroy any Allied fortification you might find.
[Digest]
1=fy7fYRaLFFOoEUlC/bJ+jbMPWIs=
+5 -5
View File
@@ -882,17 +882,17 @@ bool Select_Game(bool fade)
if (!Special.IsFromInstall) {
if (AntsEnabled) {
Scen.Set_Scenario_Name("SCA01EA.INI");
Scen.Set_Scenario_Name("SCA01EA.MAP");
} else {
switch (WWMessageBox().Process(TXT_CHOOSE, TXT_ALLIES, TXT_CANCEL, TXT_SOVIET)) {
case 2:
Scen.Set_Scenario_Name("SCU01EA.INI");
Scen.Set_Scenario_Name("SCU01EA.MAP");
break;
default:
selection = SEL_NONE;
continue;
case 0:
Scen.Set_Scenario_Name("SCG01EA.INI");
Scen.Set_Scenario_Name("SCG01EA.MAP");
break;
}
@@ -907,9 +907,9 @@ bool Select_Game(bool fade)
Hide_Mouse();
if (CurrentCD == 0) {
Scen.Set_Scenario_Name("SCG01EA.INI");
Scen.Set_Scenario_Name("SCG01EA.MAP");
} else {
Scen.Set_Scenario_Name("SCU01EA.INI");
Scen.Set_Scenario_Name("SCU01EA.MAP");
}
}
+4 -4
View File
@@ -1967,7 +1967,7 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S
** Find which variations are available for this scenario
*/
for (i = SCEN_VAR_FIRST; i < SCEN_VAR_COUNT; i++) {
sprintf(fname, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, 'A' + i);
sprintf(fname, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, 'A' + i);
if (!CCFileClass(fname).Is_Available()) {
break;
}
@@ -2010,7 +2010,7 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S
#ifdef FIXIT_CSII // checked - ajw 9/28/98
//Mono_Printf("In set_scenario_name, scenario # = %d\n",scenario);Keyboard->Get();Keyboard->Get();
if (scenario < 100) {
sprintf(ScenarioName, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, c_var);
sprintf(ScenarioName, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, c_var);
} else {
char first = (scenario / 36) + 'A';
char second = scenario % 36;
@@ -2021,10 +2021,10 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S
second = (second - 10) + 'A';
}
sprintf(ScenarioName, "SC%c%c%c%c%c.INI", c_player, first, second, c_dir, c_var);
sprintf(ScenarioName, "SC%c%c%c%c%c.MAP", c_player, first, second, c_dir, c_var);
}
#else
sprintf(ScenarioName, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, c_var);
sprintf(ScenarioName, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, c_var);
#endif
}