Map files now have the "map" extension.

This commit is contained in:
Justin Marshall
2020-07-19 11:05:12 -07:00
parent 603b6c13db
commit dbc6cd4087
5 changed files with 9 additions and 185 deletions
+5 -5
View File
@@ -882,17 +882,17 @@ bool Select_Game(bool fade)
if (!Special.IsFromInstall) {
if (AntsEnabled) {
Scen.Set_Scenario_Name("SCA01EA.INI");
Scen.Set_Scenario_Name("SCA01EA.MAP");
} else {
switch (WWMessageBox().Process(TXT_CHOOSE, TXT_ALLIES, TXT_CANCEL, TXT_SOVIET)) {
case 2:
Scen.Set_Scenario_Name("SCU01EA.INI");
Scen.Set_Scenario_Name("SCU01EA.MAP");
break;
default:
selection = SEL_NONE;
continue;
case 0:
Scen.Set_Scenario_Name("SCG01EA.INI");
Scen.Set_Scenario_Name("SCG01EA.MAP");
break;
}
@@ -907,9 +907,9 @@ bool Select_Game(bool fade)
Hide_Mouse();
if (CurrentCD == 0) {
Scen.Set_Scenario_Name("SCG01EA.INI");
Scen.Set_Scenario_Name("SCG01EA.MAP");
} else {
Scen.Set_Scenario_Name("SCU01EA.INI");
Scen.Set_Scenario_Name("SCU01EA.MAP");
}
}
+4 -4
View File
@@ -1967,7 +1967,7 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S
** Find which variations are available for this scenario
*/
for (i = SCEN_VAR_FIRST; i < SCEN_VAR_COUNT; i++) {
sprintf(fname, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, 'A' + i);
sprintf(fname, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, 'A' + i);
if (!CCFileClass(fname).Is_Available()) {
break;
}
@@ -2010,7 +2010,7 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S
#ifdef FIXIT_CSII // checked - ajw 9/28/98
//Mono_Printf("In set_scenario_name, scenario # = %d\n",scenario);Keyboard->Get();Keyboard->Get();
if (scenario < 100) {
sprintf(ScenarioName, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, c_var);
sprintf(ScenarioName, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, c_var);
} else {
char first = (scenario / 36) + 'A';
char second = scenario % 36;
@@ -2021,10 +2021,10 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S
second = (second - 10) + 'A';
}
sprintf(ScenarioName, "SC%c%c%c%c%c.INI", c_player, first, second, c_dir, c_var);
sprintf(ScenarioName, "SC%c%c%c%c%c.MAP", c_player, first, second, c_dir, c_var);
}
#else
sprintf(ScenarioName, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, c_var);
sprintf(ScenarioName, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, c_var);
#endif
}