mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
Map files now have the "map" extension.
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@@ -882,17 +882,17 @@ bool Select_Game(bool fade)
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if (!Special.IsFromInstall) {
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if (AntsEnabled) {
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Scen.Set_Scenario_Name("SCA01EA.INI");
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Scen.Set_Scenario_Name("SCA01EA.MAP");
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} else {
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switch (WWMessageBox().Process(TXT_CHOOSE, TXT_ALLIES, TXT_CANCEL, TXT_SOVIET)) {
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case 2:
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Scen.Set_Scenario_Name("SCU01EA.INI");
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Scen.Set_Scenario_Name("SCU01EA.MAP");
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break;
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default:
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selection = SEL_NONE;
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continue;
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case 0:
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Scen.Set_Scenario_Name("SCG01EA.INI");
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Scen.Set_Scenario_Name("SCG01EA.MAP");
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break;
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}
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@@ -907,9 +907,9 @@ bool Select_Game(bool fade)
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Hide_Mouse();
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if (CurrentCD == 0) {
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Scen.Set_Scenario_Name("SCG01EA.INI");
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Scen.Set_Scenario_Name("SCG01EA.MAP");
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} else {
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Scen.Set_Scenario_Name("SCU01EA.INI");
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Scen.Set_Scenario_Name("SCU01EA.MAP");
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}
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}
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@@ -1967,7 +1967,7 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S
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** Find which variations are available for this scenario
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*/
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for (i = SCEN_VAR_FIRST; i < SCEN_VAR_COUNT; i++) {
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sprintf(fname, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, 'A' + i);
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sprintf(fname, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, 'A' + i);
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if (!CCFileClass(fname).Is_Available()) {
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break;
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}
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@@ -2010,7 +2010,7 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S
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#ifdef FIXIT_CSII // checked - ajw 9/28/98
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//Mono_Printf("In set_scenario_name, scenario # = %d\n",scenario);Keyboard->Get();Keyboard->Get();
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if (scenario < 100) {
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sprintf(ScenarioName, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, c_var);
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sprintf(ScenarioName, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, c_var);
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} else {
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char first = (scenario / 36) + 'A';
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char second = scenario % 36;
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@@ -2021,10 +2021,10 @@ void ScenarioClass::Set_Scenario_Name(int scenario, ScenarioPlayerType player, S
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second = (second - 10) + 'A';
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}
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sprintf(ScenarioName, "SC%c%c%c%c%c.INI", c_player, first, second, c_dir, c_var);
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sprintf(ScenarioName, "SC%c%c%c%c%c.MAP", c_player, first, second, c_dir, c_var);
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}
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#else
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sprintf(ScenarioName, "SC%c%02d%c%c.INI", c_player, scenario, c_dir, c_var);
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sprintf(ScenarioName, "SC%c%02d%c%c.MAP", c_player, scenario, c_dir, c_var);
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#endif
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}
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