Internal editor can now save out multiplayer maps.

This commit is contained in:
Justin Marshall
2020-07-21 21:04:46 -07:00
parent 02013c9c82
commit fbf8263ba2
4 changed files with 38 additions and 2 deletions
+4 -1
View File
@@ -93,10 +93,13 @@ int MapEditClass::New_Scenario(void)
player = SCEN_PLAYER_GREECE;
break;
default:
case HOUSE_USSR:
player = SCEN_PLAYER_USSR;
break;
default:
player = SCEN_PLAYER_MPLAYER;
break;
}
}
+1 -1
View File
@@ -3650,7 +3650,7 @@ void Disect_Scenario_Name(char const * name, int & scenario, ScenarioPlayerType
/*
** Fetch the scenario player (side).
*/
player = SCEN_PLAYER_GREECE;
player = SCEN_PLAYER_MPLAYER;
if (name[2] == HouseTypeClass::As_Reference(HOUSE_SPAIN).Prefix) {
player = SCEN_PLAYER_SPAIN;
}
+3
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@@ -0,0 +1,3 @@
[Missions]
SCM22EA.INI=A Path Beyond (Lg)
+30
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@@ -0,0 +1,30 @@
[Aftermath]
NewUnitsEnabled=1
EngineerDamage=33%
EngineerCaptureLevel=66%
[General]
GapRegenInterval=.9
[GUN]
Cost=800
Power=-55
[TurretGun]
Damage=60
ROF=35
Speed=50
[Recharge]
IronCurtain=5
[BRIK]
Cost=50
[GAP]
Strength=700
Power=-90
[TSLA]
Strength=600