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https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
Internal editor can now save out multiplayer maps.
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@@ -93,10 +93,13 @@ int MapEditClass::New_Scenario(void)
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player = SCEN_PLAYER_GREECE;
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break;
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default:
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case HOUSE_USSR:
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player = SCEN_PLAYER_USSR;
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break;
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default:
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player = SCEN_PLAYER_MPLAYER;
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break;
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}
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}
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@@ -3650,7 +3650,7 @@ void Disect_Scenario_Name(char const * name, int & scenario, ScenarioPlayerType
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/*
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** Fetch the scenario player (side).
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*/
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player = SCEN_PLAYER_GREECE;
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player = SCEN_PLAYER_MPLAYER;
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if (name[2] == HouseTypeClass::As_Reference(HOUSE_SPAIN).Prefix) {
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player = SCEN_PLAYER_SPAIN;
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}
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@@ -0,0 +1,3 @@
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[Missions]
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SCM22EA.INI=A Path Beyond (Lg)
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+30
@@ -0,0 +1,30 @@
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[Aftermath]
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NewUnitsEnabled=1
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EngineerDamage=33%
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EngineerCaptureLevel=66%
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[General]
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GapRegenInterval=.9
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[GUN]
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Cost=800
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Power=-55
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[TurretGun]
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Damage=60
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ROF=35
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Speed=50
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[Recharge]
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IronCurtain=5
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[BRIK]
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Cost=50
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[GAP]
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Strength=700
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Power=-90
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[TSLA]
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Strength=600
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