Internal editor can now save out multiplayer maps.

This commit is contained in:
Justin Marshall
2020-07-21 21:04:46 -07:00
parent 02013c9c82
commit fbf8263ba2
4 changed files with 38 additions and 2 deletions
+4 -1
View File
@@ -93,10 +93,13 @@ int MapEditClass::New_Scenario(void)
player = SCEN_PLAYER_GREECE;
break;
default:
case HOUSE_USSR:
player = SCEN_PLAYER_USSR;
break;
default:
player = SCEN_PLAYER_MPLAYER;
break;
}
}
+1 -1
View File
@@ -3650,7 +3650,7 @@ void Disect_Scenario_Name(char const * name, int & scenario, ScenarioPlayerType
/*
** Fetch the scenario player (side).
*/
player = SCEN_PLAYER_GREECE;
player = SCEN_PLAYER_MPLAYER;
if (name[2] == HouseTypeClass::As_Reference(HOUSE_SPAIN).Prefix) {
player = SCEN_PLAYER_SPAIN;
}