Centered Add Object dialog.

This commit is contained in:
Justin Marshall
2020-07-09 09:54:41 -07:00
parent c7ba544c94
commit 289e319db9
+2 -2
View File
@@ -71,7 +71,7 @@ void ImGui_Placement_Editor(void) {
ImGuiStyle& style = ImGui::GetStyle();
style.FramePadding = ImVec2(0, 0);
ImGui::SetNextWindowSize(ImVec2(480, 220));
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowPos(ImVec2((ScreenWidth / 2) - 240, (ScreenHeight / 2) - 110));
ImGui::Begin("Place Object", &toolActive, ImGuiWindowFlags_AlwaysAutoResize /*| ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoBackground*/);
ImGui::Columns(3, "outer", true);
ImGui::LabelText("Test", "Object Name");
@@ -456,7 +456,7 @@ int MapEditClass::Placement_Dialog(void)
Change_Window((int)WINDOW_EDITOR);
// Draw_Box(D_PICTURE_X, D_PICTURE_Y, D_PICTURE_W, D_PICTURE_H, BOXSTYLE_DOWN, false);
GL_ForceForegroundRender(true);
curobj->Display((WinW/2) + 10, (WinH>>1) + 30, WINDOW_EDITOR, LastHouse);
curobj->Display((ScreenWidth / 2) - 160, (ScreenHeight / 2) - 30, WINDOW_EDITOR, LastHouse);
GL_ForceForegroundRender(false);
// curobj->Display(WinW<<2, WinH>>1, WINDOW_EDITOR, LastHouse);