muddmaker
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2c5f7dc896
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add removeControlPoint; improve exception handling
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2014-12-22 17:57:44 -08:00 |
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muddmaker
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637908ab43
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Improve renderSegment
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2014-12-22 14:50:44 -08:00 |
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muddmaker
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640da48368
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Merged rude/love into default
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2014-11-26 07:44:09 -08:00 |
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Alex Szpakowski
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5fac441a51
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Added Body:getJointList.
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2014-11-15 01:17:20 -04:00 |
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Alex Szpakowski
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68936e6d2f
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Added GearJoint:getJoints (resolves issue #922.)
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2014-11-14 22:06:37 -04:00 |
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Alex Szpakowski
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78d5db6981
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Fixed MotorJoint:getType.
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2014-11-14 21:43:22 -04:00 |
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Alex Szpakowski
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775f816304
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Added Joint:getBodies (see issue #922.)
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2014-11-12 17:18:50 -04:00 |
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Alex Szpakowski
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22bbe74ed9
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Allow BC6 and BC7 compressed DDS files to be loaded into Images.
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2014-11-05 21:11:22 -04:00 |
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Alex Szpakowski
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195d41d1d9
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Ignore lines starting with "#" when parsing the mappings string given to love.joystick.loadGamepadMappings.
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2014-11-03 16:34:18 -04:00 |
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Alex Szpakowski
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0d28135465
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Fixed love.joystick.loadGamepadMappings to work properly if a FileData object is passed to it.
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2014-11-03 16:24:28 -04:00 |
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Alex Szpakowski
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b9271ed25a
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Don't throw an error if the mappings passed to love.joystick.loadGamepadMappings contain mappings for other platforms but no mappings for the currently running platform.
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2014-11-03 16:19:47 -04:00 |
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Alex Szpakowski
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9771c49ea6
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Updated license.txt to include MIT-licensed libraries used by LÖVE.
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2014-10-19 19:25:31 -03:00 |
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Alex Szpakowski
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7bcb48c562
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Fixed compilation (resolves issue #938.)
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2014-10-13 03:20:47 -03:00 |
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Dalton Nell
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3bc28345aa
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Added function host:destroy(), added error handling for trying to work with a destroyed host, and fixed awkward naming of socket_get_address (it now matches the rest of the lib and official documentation as get_socket_address now).
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2014-10-10 12:35:33 -06:00 |
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Alex Szpakowski
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1108dea696
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Updated the error message when invalid UTF-8 strings are used in love.graphics.print and friends to mention UTF-8.
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2014-10-06 19:34:11 -03:00 |
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muddmaker
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ccd856255d
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fix last commit
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2014-10-02 18:22:54 -07:00 |
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muddmaker
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238656ecc1
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Added BezierCurve:renderSegment
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2014-09-30 17:36:10 -07:00 |
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Alex Szpakowski
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d3e1993673
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Rearranged love.window.showMessageBox' arguments so the messagebox type is the second-last argument and defaults to "info" (resolves issue #937.)
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2014-09-28 15:37:56 -03:00 |
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Alex Szpakowski
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e8009bb4cb
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Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch.
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2014-09-28 15:28:14 -03:00 |
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Alex Szpakowski
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808e533b02
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Tweaked streaming Sources to use fewer OpenAL buffers (and increased the amount of decoded data per buffer to compensate), and removed some unnecessary #include statements.
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2014-09-28 14:58:59 -03:00 |
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Alex Szpakowski
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e2354acc65
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Updated the love key to SDL keycode mapping to be a static array instead of a std::map.
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2014-09-27 03:17:08 -03:00 |
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Alex Szpakowski
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b70f72acb3
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Fixed a couple potential memory leaks if love.graphics.newShader causes an error, and cleaned up some shader-related code.
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2014-09-27 02:26:58 -03:00 |
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Alex Szpakowski
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c6b610d116
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Cleaned up some code.
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2014-09-21 19:50:02 -03:00 |
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Alex Szpakowski
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7948b11082
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Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices, fixed a small memory leak if newChainShape errors, fixed the vertex order of newChainShape.
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2014-09-21 03:31:36 -03:00 |
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Alex Szpakowski
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228c925c0d
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Updated the changelog.
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2014-09-20 00:27:20 -03:00 |
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Alex Szpakowski
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7f490c4c30
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Added ParticleSystem:setLinearDamping and ParticleSystem:getLinearDamping (resolves issue #803.)
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2014-09-19 21:00:04 -03:00 |
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Alex Szpakowski
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d4c60e077d
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Fixed the window position in fullscreen modes.
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2014-09-19 17:24:30 -03:00 |
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Alex Szpakowski
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b75e1bdeaa
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Added love.window.setPosition(x, y [, displayindex]), love.window.getPosition, and optional x and y fields for t.window in love.conf and for the flags table in love.window.set/getMode (resolves issue #930.)
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2014-09-19 16:19:55 -03:00 |
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Alex Szpakowski
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3d7a3c2c3c
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Improved the error message when a misspelled filename is given to love.graphics.newShader (resolves issue #928.)
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2014-09-18 22:36:22 -03:00 |
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Alex Szpakowski
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c6896dfc4e
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Consolidated some duplicate code in SpriteBatch:add.
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2014-09-18 20:29:47 -03:00 |
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Alex Szpakowski
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5dda0c08eb
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Slightly improved the performance of SpriteBatch:setBufferSize.
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2014-09-18 18:30:56 -03:00 |
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Alex Szpakowski
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417173b43a
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GLSL precision qualifiers (lowp, mediump, highp) can now be used for variables in shader code on desktops without causing a compile error, although they do nothing.
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2014-09-16 22:34:22 -03:00 |
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Alex Szpakowski
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604bc34106
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Hopefully fixed the default filesystem identity when a game is fused to the executable in Windows.
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2014-09-16 14:24:04 -03:00 |
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Bart van Strien
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793ef5db01
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Apply foo0's patch to disable mpg123 in cmake megasource builds (issues #931 and #404)
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2014-09-15 17:43:31 +02:00 |
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Alex Szpakowski
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00944c5f5d
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Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.)
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2014-09-14 15:58:37 -03:00 |
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Alex Szpakowski
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f972c9923f
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Fixed love.graphics.reset reverting the current font to nil and breaking love.graphics.print.
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2014-09-11 02:42:56 -03:00 |
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Alex Szpakowski
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346aa7d839
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Fixed a memory leak in Sources created from SoundData.
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2014-09-04 13:33:18 -03:00 |
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Alex Szpakowski
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77bec45b4a
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Fixed SpriteBatch:setBufferSize.
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2014-08-31 01:15:58 -03:00 |
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Alex Szpakowski
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c502847802
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Enable strict mode for shaders on some nvidia drivers. Should hopefully prevent some issues where nvidia GLSL compilers let things slide that should be illegal.
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2014-08-31 00:51:54 -03:00 |
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Alex Szpakowski
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68b2c9e851
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The default filter mode is now included in the state affected by love.graphics.push("all").
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2014-08-29 01:31:16 -03:00 |
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Alex Szpakowski
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ab9954272a
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Updated the initialization code to trigger a real Lua error if love.conf has an error in it.
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2014-08-28 20:39:49 -03:00 |
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Alex Szpakowski
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40c6821048
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Removed some dead code and fixed luax_pushtype when the object argument is null.
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2014-08-28 00:48:32 -03:00 |
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Alex Szpakowski
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e26abb417e
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Fixed indentation.
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2014-08-27 01:04:58 -03:00 |
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Alex Szpakowski
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1e8c9e18c3
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Fixed love.joystick.setGamepadMapping: the generated SDL controller mapping string is no longer invalid, and joystick hats are now properly converted to the SDL representation.
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2014-08-27 00:58:42 -03:00 |
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Alex Szpakowski
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1449a81bdf
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Removed some dead code.
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2014-08-26 22:16:01 -03:00 |
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Alex Szpakowski
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d6cd2e2e7e
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Prettied up some code.
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2014-08-26 00:05:08 -03:00 |
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Alex Szpakowski
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d5e5f38e2f
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Fixed Source:tell crashing if the Source is static.
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2014-08-25 03:46:11 -03:00 |
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Alex Szpakowski
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234ee0fea6
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Fixed the default error handler's background color when sRGB is enabled for the screen.
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2014-08-22 17:58:07 -03:00 |
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Alex Szpakowski
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1978fa9910
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Cleaned up a bit of unused code.
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2014-08-22 17:44:52 -03:00 |
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Alex Szpakowski
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44b97dfadc
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Updated the changelog.
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2014-08-21 16:38:22 -03:00 |
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