Consolidated some duplicate code in SpriteBatch:add.

This commit is contained in:
Alex Szpakowski
2014-09-18 20:29:47 -03:00
parent 5dda0c08eb
commit c6896dfc4e
4 changed files with 26 additions and 31 deletions
+5
View File
@@ -37,6 +37,11 @@ Matrix::Matrix()
setIdentity();
}
Matrix::Matrix(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
}
Matrix::~Matrix()
{
}
+5
View File
@@ -41,6 +41,11 @@ public:
**/
Matrix();
/**
* Creates a new matrix set to a transformation.
**/
Matrix(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
/**
* Destructor.
**/
+15 -30
View File
@@ -99,20 +99,9 @@ int SpriteBatch::add(float x, float y, float a, float sx, float sy, float ox, fl
if ((index == -1 && next >= size) || index < -1 || index >= size)
return -1;
Vertex sprite[4];
Matrix t(x, y, a, sx, sy, ox, oy, kx, ky);
// Needed for colors.
memcpy(sprite, texture->getVertices(), sizeof(Vertex) * 4);
// Transform.
Matrix t;
t.setTransformation(x, y, a, sx, sy, ox, oy, kx, ky);
t.transform(sprite, sprite, 4);
if (color)
setColorv(sprite, *color);
addv(sprite, (index == -1) ? next : index);
addv(texture->getVertices(), t, (index == -1) ? next : index);
// Increment counter.
if (index == -1)
@@ -127,19 +116,9 @@ int SpriteBatch::addq(Quad *quad, float x, float y, float a, float sx, float sy,
if ((index == -1 && next >= size) || index < -1 || index >= next)
return -1;
Vertex sprite[4];
Matrix t(x, y, a, sx, sy, ox, oy, kx, ky);
// Needed for colors.
memcpy(sprite, quad->getVertices(), sizeof(Vertex) * 4);
Matrix t;
t.setTransformation(x, y, a, sx, sy, ox, oy, kx, ky);
t.transform(sprite, sprite, 4);
if (color)
setColorv(sprite, *color);
addv(sprite, (index == -1) ? next : index);
addv(quad->getVertices(), t, (index == -1) ? next : index);
// Increment counter.
if (index == -1)
@@ -254,8 +233,7 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
if (next == 0)
return;
static Matrix t;
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
Matrix t(x, y, angle, sx, sy, ox, oy, kx, ky);
OpenGL::TempTransform transform(gl);
transform.get() *= t;
@@ -299,9 +277,16 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
texture->postdraw();
}
void SpriteBatch::addv(const Vertex *v, int index)
void SpriteBatch::addv(const Vertex *v, const Matrix &m, int index)
{
static const size_t sprite_size = 4 * sizeof(Vertex); // bytecount
// Needed for colors.
Vertex sprite[4] = {v[0], v[1], v[2], v[3]};
const size_t sprite_size = 4 * sizeof(Vertex); // bytecount
m.transform(sprite, sprite, 4);
if (color)
setColorv(sprite, *color);
VertexBuffer::Bind bind(*array_buf);
@@ -309,7 +294,7 @@ void SpriteBatch::addv(const Vertex *v, int index)
// on draw.)
array_buf->map();
array_buf->fill(index * sprite_size, sprite_size, v);
array_buf->fill(index * sprite_size, sprite_size, sprite);
buffer_used_offset = std::min(buffer_used_offset, index * sprite_size);
buffer_used_size = std::max(buffer_used_size, (index + 1) * sprite_size - buffer_used_offset);
+1 -1
View File
@@ -113,7 +113,7 @@ public:
private:
void addv(const Vertex *v, int index);
void addv(const Vertex *v, const Matrix &m, int index);
/**
* Set the color for vertices.