Added Body:getJointList.

This commit is contained in:
Alex Szpakowski
2014-11-15 01:17:20 -04:00
parent 68936e6d2f
commit 5fac441a51
7 changed files with 80 additions and 36 deletions
+27
View File
@@ -28,6 +28,9 @@
#include "World.h"
#include "Physics.h"
// Needed for luax_pushjoint.
#include "wrap_Joint.h"
namespace love
{
namespace physics
@@ -440,6 +443,30 @@ int Body::getFixtureList(lua_State *L) const
return 1;
}
int Body::getJointList(lua_State *L) const
{
lua_newtable(L);
const b2JointEdge *je = body->GetJointList();
int i = 1;
do
{
if (!je)
break;
Joint *joint = (Joint *) Memoizer::find(je->joint);
if (!joint)
throw love::Exception("A joint has escaped Memoizer!");
luax_pushjoint(L, joint);
lua_rawseti(L, -2, i);
i++;
}
while ((je = je->next));
return 1;
}
int Body::getContactList(lua_State *L) const
{
lua_newtable(L);
+5
View File
@@ -393,6 +393,11 @@ public:
**/
int getFixtureList(lua_State *L) const;
/**
* Get an array of all Joints attached to this Body.
**/
int getJointList(lua_State *L) const;
/**
* Get an array of all active Contacts attached to this Body.
* This list changes during World:update and you may miss some collisions
+10
View File
@@ -539,6 +539,15 @@ int w_Body_getFixtureList(lua_State *L)
return n;
}
int w_Body_getJointList(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
lua_remove(L, 1);
int n = 0;
luax_catchexcept(L, [&](){ n = t->getJointList(L); });
return n;
}
int w_Body_getContactList(lua_State *L)
{
Body *t = luax_checkbody(L, 1);
@@ -623,6 +632,7 @@ static const luaL_Reg functions[] =
{ "isFixedRotation", w_Body_isFixedRotation },
{ "getWorld", w_Body_getWorld },
{ "getFixtureList", w_Body_getFixtureList },
{ "getJointList", w_Body_getJointList },
{ "getContactList", w_Body_getContactList },
{ "destroy", w_Body_destroy },
{ "setUserData", w_Body_setUserData },
+1
View File
@@ -85,6 +85,7 @@ int w_Body_setFixedRotation(lua_State *L);
int w_Body_isFixedRotation(lua_State *L);
int w_Body_getWorld(lua_State *L);
int w_Body_getFixtureList(lua_State *L);
int w_Body_getJointList(lua_State *L);
int w_Body_getContactList(lua_State *L);
int w_Body_destroy(lua_State *L);
int w_Body_setUserData(lua_State *L);
+2 -36
View File
@@ -62,42 +62,8 @@ int w_GearJoint_getJoints(lua_State *L)
j2 = t->getJointB();
});
auto pushjoint = [](lua_State *L, Joint *j) -> void
{
if (j == nullptr)
return lua_pushnil(L);
switch (j->getType())
{
case Joint::JOINT_DISTANCE:
return luax_pushtype(L, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T, j);
case Joint::JOINT_REVOLUTE:
return luax_pushtype(L, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T, j);
case Joint::JOINT_PRISMATIC:
return luax_pushtype(L, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T, j);
case Joint::JOINT_MOUSE:
return luax_pushtype(L, "MouseJoint", PHYSICS_MOUSE_JOINT_T, j);
case Joint::JOINT_PULLEY:
return luax_pushtype(L, "PulleyJoint", PHYSICS_PULLEY_JOINT_T, j);
case Joint::JOINT_GEAR:
return luax_pushtype(L, "GearJoint", PHYSICS_GEAR_JOINT_T, j);
case Joint::JOINT_FRICTION:
return luax_pushtype(L, "FrictionJoint", PHYSICS_FRICTION_JOINT_T, j);
case Joint::JOINT_WELD:
return luax_pushtype(L, "WeldJoint", PHYSICS_WELD_JOINT_T, j);
case Joint::JOINT_WHEEL:
return luax_pushtype(L, "WheelJoint", PHYSICS_WHEEL_JOINT_T, j);
case Joint::JOINT_ROPE:
return luax_pushtype(L, "RopeJoint", PHYSICS_ROPE_JOINT_T, j);
case Joint::JOINT_MOTOR:
return luax_pushtype(L, "MotorJoint", PHYSICS_MOTOR_JOINT_T, j);
default:
return lua_pushnil(L);
}
};
pushjoint(L, j1);
pushjoint(L, j2);
luax_pushjoint(L, j1);
luax_pushjoint(L, j2);
return 2;
}
+34
View File
@@ -30,6 +30,40 @@ namespace physics
namespace box2d
{
void luax_pushjoint(lua_State *L, Joint *j)
{
if (j == nullptr)
return lua_pushnil(L);
switch (j->getType())
{
case Joint::JOINT_DISTANCE:
return luax_pushtype(L, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T, j);
case Joint::JOINT_REVOLUTE:
return luax_pushtype(L, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T, j);
case Joint::JOINT_PRISMATIC:
return luax_pushtype(L, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T, j);
case Joint::JOINT_MOUSE:
return luax_pushtype(L, "MouseJoint", PHYSICS_MOUSE_JOINT_T, j);
case Joint::JOINT_PULLEY:
return luax_pushtype(L, "PulleyJoint", PHYSICS_PULLEY_JOINT_T, j);
case Joint::JOINT_GEAR:
return luax_pushtype(L, "GearJoint", PHYSICS_GEAR_JOINT_T, j);
case Joint::JOINT_FRICTION:
return luax_pushtype(L, "FrictionJoint", PHYSICS_FRICTION_JOINT_T, j);
case Joint::JOINT_WELD:
return luax_pushtype(L, "WeldJoint", PHYSICS_WELD_JOINT_T, j);
case Joint::JOINT_WHEEL:
return luax_pushtype(L, "WheelJoint", PHYSICS_WHEEL_JOINT_T, j);
case Joint::JOINT_ROPE:
return luax_pushtype(L, "RopeJoint", PHYSICS_ROPE_JOINT_T, j);
case Joint::JOINT_MOTOR:
return luax_pushtype(L, "MotorJoint", PHYSICS_MOTOR_JOINT_T, j);
default:
return lua_pushnil(L);
}
}
Joint *luax_checkjoint(lua_State *L, int idx)
{
Joint *t = luax_checktype<Joint>(L, idx, "Joint", PHYSICS_JOINT_T);
+1
View File
@@ -32,6 +32,7 @@ namespace physics
namespace box2d
{
void luax_pushjoint(lua_State *L, Joint *j);
Joint *luax_checkjoint(lua_State *L, int idx);
int w_Joint_getType(lua_State *L);
int w_Joint_getBodies(lua_State *L);