mirror of
https://github.com/love2d/love.git
synced 2026-08-12 16:40:57 +02:00
Added Body:getJointList.
This commit is contained in:
@@ -28,6 +28,9 @@
|
||||
#include "World.h"
|
||||
#include "Physics.h"
|
||||
|
||||
// Needed for luax_pushjoint.
|
||||
#include "wrap_Joint.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace physics
|
||||
@@ -440,6 +443,30 @@ int Body::getFixtureList(lua_State *L) const
|
||||
return 1;
|
||||
}
|
||||
|
||||
int Body::getJointList(lua_State *L) const
|
||||
{
|
||||
lua_newtable(L);
|
||||
const b2JointEdge *je = body->GetJointList();
|
||||
int i = 1;
|
||||
|
||||
do
|
||||
{
|
||||
if (!je)
|
||||
break;
|
||||
|
||||
Joint *joint = (Joint *) Memoizer::find(je->joint);
|
||||
if (!joint)
|
||||
throw love::Exception("A joint has escaped Memoizer!");
|
||||
|
||||
luax_pushjoint(L, joint);
|
||||
lua_rawseti(L, -2, i);
|
||||
i++;
|
||||
}
|
||||
while ((je = je->next));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int Body::getContactList(lua_State *L) const
|
||||
{
|
||||
lua_newtable(L);
|
||||
|
||||
@@ -393,6 +393,11 @@ public:
|
||||
**/
|
||||
int getFixtureList(lua_State *L) const;
|
||||
|
||||
/**
|
||||
* Get an array of all Joints attached to this Body.
|
||||
**/
|
||||
int getJointList(lua_State *L) const;
|
||||
|
||||
/**
|
||||
* Get an array of all active Contacts attached to this Body.
|
||||
* This list changes during World:update and you may miss some collisions
|
||||
|
||||
@@ -539,6 +539,15 @@ int w_Body_getFixtureList(lua_State *L)
|
||||
return n;
|
||||
}
|
||||
|
||||
int w_Body_getJointList(lua_State *L)
|
||||
{
|
||||
Body *t = luax_checkbody(L, 1);
|
||||
lua_remove(L, 1);
|
||||
int n = 0;
|
||||
luax_catchexcept(L, [&](){ n = t->getJointList(L); });
|
||||
return n;
|
||||
}
|
||||
|
||||
int w_Body_getContactList(lua_State *L)
|
||||
{
|
||||
Body *t = luax_checkbody(L, 1);
|
||||
@@ -623,6 +632,7 @@ static const luaL_Reg functions[] =
|
||||
{ "isFixedRotation", w_Body_isFixedRotation },
|
||||
{ "getWorld", w_Body_getWorld },
|
||||
{ "getFixtureList", w_Body_getFixtureList },
|
||||
{ "getJointList", w_Body_getJointList },
|
||||
{ "getContactList", w_Body_getContactList },
|
||||
{ "destroy", w_Body_destroy },
|
||||
{ "setUserData", w_Body_setUserData },
|
||||
|
||||
@@ -85,6 +85,7 @@ int w_Body_setFixedRotation(lua_State *L);
|
||||
int w_Body_isFixedRotation(lua_State *L);
|
||||
int w_Body_getWorld(lua_State *L);
|
||||
int w_Body_getFixtureList(lua_State *L);
|
||||
int w_Body_getJointList(lua_State *L);
|
||||
int w_Body_getContactList(lua_State *L);
|
||||
int w_Body_destroy(lua_State *L);
|
||||
int w_Body_setUserData(lua_State *L);
|
||||
|
||||
@@ -62,42 +62,8 @@ int w_GearJoint_getJoints(lua_State *L)
|
||||
j2 = t->getJointB();
|
||||
});
|
||||
|
||||
auto pushjoint = [](lua_State *L, Joint *j) -> void
|
||||
{
|
||||
if (j == nullptr)
|
||||
return lua_pushnil(L);
|
||||
|
||||
switch (j->getType())
|
||||
{
|
||||
case Joint::JOINT_DISTANCE:
|
||||
return luax_pushtype(L, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T, j);
|
||||
case Joint::JOINT_REVOLUTE:
|
||||
return luax_pushtype(L, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T, j);
|
||||
case Joint::JOINT_PRISMATIC:
|
||||
return luax_pushtype(L, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T, j);
|
||||
case Joint::JOINT_MOUSE:
|
||||
return luax_pushtype(L, "MouseJoint", PHYSICS_MOUSE_JOINT_T, j);
|
||||
case Joint::JOINT_PULLEY:
|
||||
return luax_pushtype(L, "PulleyJoint", PHYSICS_PULLEY_JOINT_T, j);
|
||||
case Joint::JOINT_GEAR:
|
||||
return luax_pushtype(L, "GearJoint", PHYSICS_GEAR_JOINT_T, j);
|
||||
case Joint::JOINT_FRICTION:
|
||||
return luax_pushtype(L, "FrictionJoint", PHYSICS_FRICTION_JOINT_T, j);
|
||||
case Joint::JOINT_WELD:
|
||||
return luax_pushtype(L, "WeldJoint", PHYSICS_WELD_JOINT_T, j);
|
||||
case Joint::JOINT_WHEEL:
|
||||
return luax_pushtype(L, "WheelJoint", PHYSICS_WHEEL_JOINT_T, j);
|
||||
case Joint::JOINT_ROPE:
|
||||
return luax_pushtype(L, "RopeJoint", PHYSICS_ROPE_JOINT_T, j);
|
||||
case Joint::JOINT_MOTOR:
|
||||
return luax_pushtype(L, "MotorJoint", PHYSICS_MOTOR_JOINT_T, j);
|
||||
default:
|
||||
return lua_pushnil(L);
|
||||
}
|
||||
};
|
||||
|
||||
pushjoint(L, j1);
|
||||
pushjoint(L, j2);
|
||||
luax_pushjoint(L, j1);
|
||||
luax_pushjoint(L, j2);
|
||||
return 2;
|
||||
}
|
||||
|
||||
|
||||
@@ -30,6 +30,40 @@ namespace physics
|
||||
namespace box2d
|
||||
{
|
||||
|
||||
void luax_pushjoint(lua_State *L, Joint *j)
|
||||
{
|
||||
if (j == nullptr)
|
||||
return lua_pushnil(L);
|
||||
|
||||
switch (j->getType())
|
||||
{
|
||||
case Joint::JOINT_DISTANCE:
|
||||
return luax_pushtype(L, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T, j);
|
||||
case Joint::JOINT_REVOLUTE:
|
||||
return luax_pushtype(L, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T, j);
|
||||
case Joint::JOINT_PRISMATIC:
|
||||
return luax_pushtype(L, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T, j);
|
||||
case Joint::JOINT_MOUSE:
|
||||
return luax_pushtype(L, "MouseJoint", PHYSICS_MOUSE_JOINT_T, j);
|
||||
case Joint::JOINT_PULLEY:
|
||||
return luax_pushtype(L, "PulleyJoint", PHYSICS_PULLEY_JOINT_T, j);
|
||||
case Joint::JOINT_GEAR:
|
||||
return luax_pushtype(L, "GearJoint", PHYSICS_GEAR_JOINT_T, j);
|
||||
case Joint::JOINT_FRICTION:
|
||||
return luax_pushtype(L, "FrictionJoint", PHYSICS_FRICTION_JOINT_T, j);
|
||||
case Joint::JOINT_WELD:
|
||||
return luax_pushtype(L, "WeldJoint", PHYSICS_WELD_JOINT_T, j);
|
||||
case Joint::JOINT_WHEEL:
|
||||
return luax_pushtype(L, "WheelJoint", PHYSICS_WHEEL_JOINT_T, j);
|
||||
case Joint::JOINT_ROPE:
|
||||
return luax_pushtype(L, "RopeJoint", PHYSICS_ROPE_JOINT_T, j);
|
||||
case Joint::JOINT_MOTOR:
|
||||
return luax_pushtype(L, "MotorJoint", PHYSICS_MOTOR_JOINT_T, j);
|
||||
default:
|
||||
return lua_pushnil(L);
|
||||
}
|
||||
}
|
||||
|
||||
Joint *luax_checkjoint(lua_State *L, int idx)
|
||||
{
|
||||
Joint *t = luax_checktype<Joint>(L, idx, "Joint", PHYSICS_JOINT_T);
|
||||
|
||||
@@ -32,6 +32,7 @@ namespace physics
|
||||
namespace box2d
|
||||
{
|
||||
|
||||
void luax_pushjoint(lua_State *L, Joint *j);
|
||||
Joint *luax_checkjoint(lua_State *L, int idx);
|
||||
int w_Joint_getType(lua_State *L);
|
||||
int w_Joint_getBodies(lua_State *L);
|
||||
|
||||
Reference in New Issue
Block a user