Updated the changelog.

This commit is contained in:
Alex Szpakowski
2014-09-20 00:27:20 -03:00
parent 7f490c4c30
commit 228c925c0d
+11 -1
View File
@@ -8,6 +8,7 @@ LOVE 0.9.2 [Baby Inspector]
* Added love.graphics.getCanvasFormats.
* Added love.graphics.getCompressedImageFormats.
* Added ParticleSystem:setQuads.
* Added ParticleSystem:setLinearDamping.
* Added SpriteBatch:flush.
* Added love.graphics.getStats.
* Added optional duration argument to Joystick:setVibration.
@@ -18,8 +19,10 @@ LOVE 0.9.2 [Baby Inspector]
* Added love.window.getDisplayName.
* Added love.window.minimize.
* Added love.window.showMessageBox.
* Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
* Added 'refreshrate' field to the table returned by love.window.getMode.
* Added love.window.toPixels and love.window.fromPixels.
* Added love.window.setPosition and love.window.getPosition, and 'x' and 'y' fields to love.window.setMode and t.window in love.conf.
* Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
* Deprecated SpriteBatch:bind and SpriteBatch:unbind.
* Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.
@@ -27,8 +30,11 @@ LOVE 0.9.2 [Baby Inspector]
* Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats.
* Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
* Fixed the default love.filesystem identity when in Fused mode in Windows.
* Fixed love.system.openURL sometimes blocking indefinitely on Linux.
* Fixed love.joystick.setGamepadMapping.
* Fixed shader:getWarnings returning unnecessary information.
* Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers.
* Fixed a potential crash when Shader objects are garbage collected.
* Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
* Fixed Mesh:getVertexMap.
@@ -38,6 +44,7 @@ LOVE 0.9.2 [Baby Inspector]
* Fixed Texture memory leak when Meshes are garbage collected.
* Fixed the default line join mode to be 'miter' instead of an undefined value.
* Fixed the default error handler text size when highdpi mode is enabled on a Retina monitor.
* Fixed the default error handler background color when sRGB mode is enabled for the window.
* Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen=true.
* Fixed the state of wireframe mode when love.window.setMode is called.
* Fixed Canvas:getPixel to error if the coordinates are not within the Canvas' size.
@@ -47,6 +54,7 @@ LOVE 0.9.2 [Baby Inspector]
* Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
* Updated internal code for handling garbage collection of love objects to be more efficient.
* Updated love's initialization code to trigger a Lua error if love.conf has an error in it.
* Updated the paths returned by love.filesystem.getSaveDirectory and friends to strip double-slashes from the string.
* Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
* Updated the error message when love.math.setRandomseed(0) is attempted.
@@ -55,6 +63,8 @@ LOVE 0.9.2 [Baby Inspector]
* Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
* Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
* Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all".
* Updated love shaders to accept GLSL ES precision qualifiers on variables, although they do nothing.
* Updated the error message for love.graphics.newShader to be less cryptic if an invalid filename is given.
LOVE 0.9.1 [Baby Inspector]
---------------------------