Commit Graph

  • ed959fa4c0 Switched tp PBR Justin Marshall 2026-05-10 04:34:03 -07:00
  • 4a53e6a186 Quality enhacements. Justin Marshall 2026-05-10 03:41:48 -07:00
  • b441556af8 Merge branch 'main' of https://github.com/jmarshall23/DoomRTX Justin Marshall 2026-05-10 02:00:13 -07:00
  • 17e4f7e936 Fixed a UI bug. Justin Marshall 2026-05-10 01:58:45 -07:00
  • 6d9f4d3f1d Update readme.md jmarshall23 2026-05-10 01:41:07 -07:00
  • 41a7e652cd Update readme.md jmarshall23 2026-05-10 01:40:43 -07:00
  • 74dbe3d933 Quake 4 related bug fixes. Justin Marshall 2026-05-10 01:30:36 -07:00
  • d37f87e493 Quake 4 integrated with DoomRTX Justin Marshall 2026-05-09 22:10:40 -07:00
  • 8c4a087aa9 Filesystem update. Justin Marshall 2026-05-09 07:37:04 -07:00
  • 53dc4276d5 Added PNG support and deprecated libjpeg. Justin Marshall 2026-05-08 18:11:02 -07:00
  • 6664aa35ec Moved model loading code out of the renderer code. Justin Marshall 2026-05-08 17:55:00 -07:00
  • cd9a5117a4 Removed unneeded cpps. Justin Marshall 2026-05-08 16:55:17 -07:00
  • d3b264ac9a Fixed a bug were in game guis would be too small. Justin Marshall 2026-05-08 16:05:35 -07:00
  • 0282b742b5 Diffuse and glow images now respect shader registers. Justin Marshall 2026-05-08 14:52:45 -07:00
  • 1d66b72a8f Fixed crash related to bad op code in Prey. Justin Marshall 2026-05-08 14:16:22 -07:00
  • ff57e77888 Fixed an issue with alpha blended textures not rendering properly. Justin Marshall 2026-05-08 12:56:20 -07:00
  • c1e344ca94 DXR now supports portal culling. Justin Marshall 2026-05-08 00:45:48 -07:00
  • 205e9b8b1d Fixed a bug were MD5 meshes bottom level accel struct was updated twice. Justin Marshall 2026-05-07 21:53:08 -07:00
  • af0a06db66 Implemented loading screen code from prey Justin Marshall 2026-05-07 19:54:48 -07:00
  • 13e58aba52 Fixed particles for Prey. Justin Marshall 2026-05-07 14:00:07 -07:00
  • 469be38dbe Fixed a bug with spec maps. Justin Marshall 2026-05-07 12:26:46 -07:00
  • 1a6bc0c447 Fixed up the wait dialog. Justin Marshall 2026-05-06 23:43:11 -07:00
  • f238db4a34 Fixed an issue when compiling Doom and not prey. Justin Marshall 2026-05-06 15:19:25 -07:00
  • 7c5ddb4336 Added the ability to hide/show entities in the outliner Justin Marshall 2026-05-06 15:04:39 -07:00
  • c1defbad40 GPL headers and the Outliner dialog. Justin Marshall 2026-05-06 14:07:17 -07:00
  • 1a08d4af90 Added new editor layout similar to idTech 5. Cleaned up the entity inspector. Fixed numerous radiant bugs. Justin Marshall 2026-05-06 12:47:20 -07:00
  • baeae00185 Added emissive texture support Justin Marshall 2026-05-05 21:14:31 -07:00
  • 7066f5c415 Added Prey splash image and fixed prey icon. Justin Marshall 2026-05-05 19:43:21 -07:00
  • 0372cfc245 FS_OSPathToRelative path in Prey will now fix preybase and then check base path. Implemented material terms for Prey in a prey build. Justin Marshall 2026-05-05 19:14:45 -07:00
  • a51e42f312 Finished adding Prey's material tokens. Justin Marshall 2026-05-05 17:57:38 -07:00
  • d06356e042 Fixed x64 script/class connections and added material flags that are needed. Justin Marshall 2026-05-05 16:20:05 -07:00
  • 8d5f678b25 Initial Prey Game integration support. Justin Marshall 2026-05-05 15:01:01 -07:00
  • a6c6f1ed26 Ring buffered the path tracer. Justin Marshall 2026-05-04 20:36:59 -07:00
  • e7b2d3f5a7 Fixed lighting bounce bugs. Justin Marshall 2026-05-04 20:22:36 -07:00
  • 9e8bf6012c Optimization work Justin Marshall 2026-05-04 18:40:22 -07:00
  • 8ab3b0be16 Fixed mipmap generation and made it multi threaded. Justin Marshall 2026-05-04 18:07:57 -07:00
  • 25322c18ef Update readme.md jmarshall23 2026-05-04 10:21:12 -07:00
  • b00ebfd9d9 Added readme.md and fixed legacy font usage in the editor. Justin Marshall 2026-05-04 10:20:07 -07:00
  • 6a21513a54 Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom. Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display. Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior. Added widescreen support. Changed up the menus and UI for build. Justin Marshall 2026-05-04 08:45:25 -07:00
  • 1a7a463c80 Fixed a bug with ray reconstruction. Justin Marshall 2026-05-03 19:06:55 -07:00
  • 38536b4a33 Fixed a bug in the path tracer were spotlights would attenuate too quickly. Justin Marshall 2026-05-03 14:23:34 -07:00
  • 46ba5f0023 2007 idPhysics upgrades. Justin Marshall 2026-05-03 13:46:58 -07:00
  • fc84c3cd6c Fixed crash in release build. Justin Marshall 2026-05-02 17:59:15 -07:00
  • c3497cd444 Fixed spec in path tracing. Justin Marshall 2026-05-02 14:39:05 -07:00
  • 9568c22c30 Added a final gather for DXR. Justin Marshall 2026-05-02 12:59:13 -07:00
  • b4521f8b6c Fixed attenuation Justin Marshall 2026-05-02 11:14:30 -07:00
  • e8c6f824a8 Fixed and sped up secondary bounce. Justin Marshall 2026-05-02 10:11:02 -07:00
  • bb0f110570 Added pathtracing to icebridge. Justin Marshall 2026-05-02 07:26:24 -07:00
  • d859eb2319 Sound system is now in another thread. Justin Marshall 2026-04-25 10:07:29 -07:00
  • 9af7c9ecdc Fixed a bug were loading a map in radiant wouldn't clear the new cache. Justin Marshall 2026-04-25 09:30:10 -07:00
  • eacf47618f DoomRadiant will now cache instead of rebuild the preview window world. Justin Marshall 2026-04-25 09:04:00 -07:00
  • 0e08018124 AI helper code can now be called from native. Justin Marshall 2026-04-24 20:59:10 -07:00
  • 58638b64e0 DXR raytracing now works in the preview window. Justin Marshall 2026-04-24 15:28:26 -07:00
  • ea83d9eac1 Fixed numerous bugs with materials that used legacy shaders. Removed mega textures. Justin Marshall 2026-04-24 15:02:00 -07:00
  • c855e3bd57 MayaImport switched over to FBX sdk. Justin Marshall 2026-04-24 13:23:39 -07:00
  • bd14edb616 Removed idInteraction. Justin Marshall 2026-04-23 23:45:54 -07:00
  • 7427d94865 Increased sharpness. Justin Marshall 2026-04-23 22:51:10 -07:00
  • fba147e7f8 Lots of graphics fixes. Justin Marshall 2026-04-23 22:07:20 -07:00
  • 7877bcb26c Added spotlight support. Justin Marshall 2026-04-23 17:05:49 -07:00
  • ef5b5f107d Raytracing backend now supports multiple worlds. Justin Marshall 2026-04-22 23:23:49 -07:00
  • a678dda40e Added 4x MSAA support. Justin Marshall 2026-04-22 18:33:28 -07:00
  • 6b65fbd7b1 Doom 3 RTX Initial Checkin. Justin Marshall 2026-04-22 00:55:07 -07:00