Fixed crash related to bad op code in Prey.

This commit is contained in:
Justin Marshall
2026-05-08 14:16:22 -07:00
parent ff57e77888
commit 1d66b72a8f
+5
View File
@@ -2830,6 +2830,11 @@ void idMaterial::EvaluateRegisters( float *registers, const float shaderParms[MA
op = ops;
for ( i = 0 ; i < numOps ; i++, op++ ) {
switch( op->opType ) {
#ifdef PREY
case OP_TYPE_FRAGMENTPROGRAMS:
registers[op->c] = glConfig.ARBFragmentProgramAvailable;
break;
#endif
case OP_TYPE_ADD:
registers[op->c] = registers[op->a] + registers[op->b];
break;