mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 00:01:49 +02:00
Implemented loading screen code from prey
This commit is contained in:
+107
-12
@@ -30,6 +30,9 @@ If you have questions concerning this license or the applicable additional terms
|
||||
#pragma hdrstop
|
||||
|
||||
#include "Session_local.h"
|
||||
#ifdef PREY
|
||||
#include "../renderer/tr_local.h"
|
||||
#endif
|
||||
|
||||
idCVar idSessionLocal::com_showAngles( "com_showAngles", "0", CVAR_SYSTEM | CVAR_BOOL, "" );
|
||||
idCVar idSessionLocal::com_minTics( "com_minTics", "1", CVAR_SYSTEM, "" );
|
||||
@@ -1435,25 +1438,117 @@ void idSessionLocal::UnloadMap() {
|
||||
idSessionLocal::LoadLoadingGui
|
||||
===============
|
||||
*/
|
||||
void idSessionLocal::LoadLoadingGui( const char *mapName ) {
|
||||
void idSessionLocal::LoadLoadingGui(const char* mapName) {
|
||||
// load / program a gui to stay up on the screen while loading
|
||||
idStr stripped = mapName;
|
||||
stripped.StripFileExtension();
|
||||
stripped.StripPath();
|
||||
|
||||
char guiMap[ MAX_STRING_CHARS ];
|
||||
strncpy( guiMap, va( "guis/map/%s.gui", stripped.c_str() ), MAX_STRING_CHARS );
|
||||
// give the gamecode a chance to override
|
||||
#ifndef PREY
|
||||
game->GetMapLoadingGUI( guiMap );
|
||||
#endif
|
||||
#ifdef PREY
|
||||
guiLoading = uiManager->FindGui("guis/map/loading.gui", true, false, true);
|
||||
|
||||
if ( uiManager->CheckGui( guiMap ) ) {
|
||||
guiLoading = uiManager->FindGui( guiMap, true, false, true );
|
||||
} else {
|
||||
guiLoading = uiManager->FindGui( "guis/map/loading.gui", true, false, true );
|
||||
if (guiLoading == NULL) {
|
||||
return;
|
||||
}
|
||||
guiLoading->SetStateFloat( "map_loading", 0.0f );
|
||||
|
||||
guiLoading->SetStateFloat("map_loading", 0.0f);
|
||||
|
||||
// Hex dump sets "demo" to localized #str_02087.
|
||||
guiLoading->SetStateString("demo", common->GetLanguageDict()->GetString("#str_02087"));
|
||||
|
||||
idStr imageName;
|
||||
|
||||
if (stripped.Length() > 0) {
|
||||
imageName = va("%s.tga", stripped.c_str());
|
||||
|
||||
if (fileSystem->ReadFile(imageName.c_str(), NULL, NULL) < 0) {
|
||||
imageName.Clear();
|
||||
}
|
||||
else {
|
||||
idImage* image = globalImages->ImageFromFile(imageName.c_str(), TF_DEFAULT, false, TR_REPEAT, TD_DEFAULT, CF_2D);
|
||||
if (image != NULL) {
|
||||
image->PurgeImage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (imageName.Length() <= 0) {
|
||||
char screenshot[MAX_STRING_CHARS];
|
||||
screenshot[0] = '\0';
|
||||
|
||||
#if defined( PREY_HAS_FIND_MAP_SCREENSHOT )
|
||||
fileSystem->FindMapScreenshot(stripped.c_str(), screenshot, sizeof(screenshot), false);
|
||||
|
||||
if (screenshot[0] != '\0') {
|
||||
imageName = screenshot;
|
||||
}
|
||||
#else
|
||||
// Safe fallback if the Prey filesystem helper is not exposed.
|
||||
imageName = va("guis/assets/loading/%s.tga", stripped.c_str());
|
||||
|
||||
if (fileSystem->ReadFile(imageName.c_str(), NULL, NULL) < 0) {
|
||||
imageName = va("guis/map/%s.tga", stripped.c_str());
|
||||
|
||||
if (fileSystem->ReadFile(imageName.c_str(), NULL, NULL) < 0) {
|
||||
imageName.Clear();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (imageName.Length() > 0) {
|
||||
declManager->FindMaterial(imageName.c_str(), true);
|
||||
guiLoading->SetStateString("image", imageName.c_str());
|
||||
}
|
||||
else {
|
||||
guiLoading->SetStateString("image", "");
|
||||
}
|
||||
|
||||
const idDecl* mapDecl = declManager->FindType(DECL_MAPDEF, mapName, false);
|
||||
|
||||
if (mapDecl != NULL) {
|
||||
const idDeclEntityDef* mapDef = static_cast<const idDeclEntityDef*>(mapDecl);
|
||||
const idDict& dict = mapDef->dict;
|
||||
|
||||
const char* friendlyName = dict.GetString("name");
|
||||
const char* recPlayers = dict.GetString("recplayers");
|
||||
|
||||
guiLoading->SetStateString(
|
||||
"friendlyname",
|
||||
common->GetLanguageDict()->GetString(friendlyName)
|
||||
);
|
||||
|
||||
guiLoading->SetStateString(
|
||||
"recplayers",
|
||||
common->GetLanguageDict()->GetString(recPlayers)
|
||||
);
|
||||
}
|
||||
else {
|
||||
guiLoading->SetStateString("friendlyname", "");
|
||||
guiLoading->SetStateString("recplayers", "");
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
char guiMap[MAX_STRING_CHARS];
|
||||
strncpy(guiMap, va("guis/map/%s.gui", stripped.c_str()), MAX_STRING_CHARS);
|
||||
guiMap[MAX_STRING_CHARS - 1] = '\0';
|
||||
|
||||
// give the gamecode a chance to override
|
||||
game->GetMapLoadingGUI(guiMap);
|
||||
|
||||
if (uiManager->CheckGui(guiMap)) {
|
||||
guiLoading = uiManager->FindGui(guiMap, true, false, true);
|
||||
}
|
||||
else {
|
||||
guiLoading = uiManager->FindGui("guis/map/loading.gui", true, false, true);
|
||||
}
|
||||
|
||||
if (guiLoading != NULL) {
|
||||
guiLoading->SetStateFloat("map_loading", 0.0f);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -1267,7 +1267,6 @@ If fullLoad is false, only the small mip levels of the image will be loaded
|
||||
================
|
||||
*/
|
||||
bool idImage::CheckPrecompressedImage( bool fullLoad ) {
|
||||
return false;
|
||||
|
||||
#if 1 // ( _D3XP had disabled ) - Allow grabbing of DDS's from original Doom pak files
|
||||
// if we are doing a copyFiles, make sure the original images are referenced
|
||||
@@ -1285,6 +1284,10 @@ bool idImage::CheckPrecompressedImage( bool fullLoad ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!renderSystem->IsOpenGLRunning()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
char filename[MAX_IMAGE_NAME];
|
||||
ImageProgramStringToCompressedFileName( imgName, filename );
|
||||
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 32 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 32 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 5.9 MiB |
@@ -0,0 +1,441 @@
|
||||
windowDef Desktop {
|
||||
rect 0, 0, 1280, 720
|
||||
backcolor 0, 0, 0, 1
|
||||
float Button "0"
|
||||
float Menugui "1"
|
||||
|
||||
onESC {
|
||||
set "cmd" "close" ;
|
||||
}
|
||||
|
||||
|
||||
windowDef Background {
|
||||
rect 0, 0, 1280, 720
|
||||
background "guis/assets/mainmenu/bg"
|
||||
matcolor 1 ,1, 1, 1
|
||||
visible 1
|
||||
}
|
||||
|
||||
windowDef Doom {
|
||||
rect 162, 0, 972, 426
|
||||
background "guis/assets/schema/doom"
|
||||
matcolor 1 ,1, 1, 1
|
||||
visible 1
|
||||
}
|
||||
|
||||
windowDef DoomGlow {
|
||||
rect 162, 0, 972, 426
|
||||
background "doomglow"
|
||||
matcolor 1 ,1, 1, 1
|
||||
visible 1
|
||||
}
|
||||
|
||||
windowDef Button1o {
|
||||
rect 380, 405, 512, 48
|
||||
background "menu/button1"
|
||||
matcolor 1 ,1, 1, 1
|
||||
visible 0
|
||||
}
|
||||
|
||||
windowDef Button2o {
|
||||
rect 380, 465, 512, 48
|
||||
background "menu/button2"
|
||||
matcolor 1 ,1, 1, 1
|
||||
visible 0
|
||||
}
|
||||
|
||||
windowDef Button3o {
|
||||
rect 500, 525, 278, 48
|
||||
background "menu/button3"
|
||||
matcolor 1 ,1, 1, 1
|
||||
visible 0
|
||||
}
|
||||
|
||||
windowDef Button4o {
|
||||
rect 506, 585, 256, 48
|
||||
background "menu/button4"
|
||||
matcolor 1 ,1, 1, 1
|
||||
visible 0
|
||||
}
|
||||
|
||||
windowDef Button5o {
|
||||
rect 506, 645, 256, 48
|
||||
background "menu/button5"
|
||||
matcolor 1 ,1, 1, 1
|
||||
visible 0
|
||||
}
|
||||
|
||||
windowDef PopUp {
|
||||
rect 354, 660, 572, 60
|
||||
background "guis/assets/mainmenu/callout"
|
||||
matcolor 1 ,1, 1, 0
|
||||
visible 1
|
||||
}
|
||||
|
||||
windowDef Button1 {
|
||||
rect 380, 405, 512, 48
|
||||
background "guis/assets/mainmenu/1"
|
||||
matcolor 1 ,1, 1, 0.9
|
||||
visible 1
|
||||
|
||||
onMouseEnter {
|
||||
set "Button1o::visible" "1" ;
|
||||
}
|
||||
onMouseExit {
|
||||
set "Button1o::visible" "0" ;
|
||||
}
|
||||
onAction {
|
||||
set "cmd" "play guisounds_click" ;
|
||||
set "Desktop::Button" "1" ;
|
||||
resetTime "Anim" "0" ;
|
||||
resetTime "Click1" "0" ;
|
||||
set "Button1o::visible" "0" ;
|
||||
transition "Button2::matcolor" "1 1 1 0.4" "1 1 1 0" "200" ;
|
||||
transition "Button3::matcolor" "1 1 1 0.4" "1 1 1 0" "200" ;
|
||||
transition "Button4::matcolor" "1 1 1 0.4" "1 1 1 0" "200" ;
|
||||
transition "Button5::matcolor" "1 1 1 0.9" "1 1 1 0" "200" ;
|
||||
}
|
||||
}
|
||||
|
||||
windowDef Button2 {
|
||||
rect 380, 465, 512, 48
|
||||
background "guis/assets/mainmenu/2"
|
||||
matcolor 1 ,1, 1, 0.4
|
||||
visible 1
|
||||
/*
|
||||
onMouseEnter {
|
||||
set "Button2o::visible" "1" ;
|
||||
}
|
||||
onMouseExit {
|
||||
set "Button2o::visible" "0" ;
|
||||
}
|
||||
onAction {
|
||||
set "Desktop::Button" "2" ;
|
||||
resetTime "Anim" "0" ;
|
||||
set "Button2o::visible" "0" ;
|
||||
transition "Button1::matcolor" "1 1 1 0.9" "1 1 1 0" "200" ;
|
||||
transition "Button3::matcolor" "1 1 1 0.4" "1 1 1 0" "200" ;
|
||||
transition "Button4::matcolor" "1 1 1 0.4" "1 1 1 0" "200" ;
|
||||
transition "Button5::matcolor" "1 1 1 0.9" "1 1 1 0" "200" ;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
windowDef Button3 {
|
||||
rect 500, 525, 278, 48
|
||||
background "guis/assets/mainmenu/3"
|
||||
matcolor 1 ,1, 1, 0.4
|
||||
visible 1
|
||||
}
|
||||
|
||||
windowDef Button4 {
|
||||
rect 506, 585, 256, 48
|
||||
background "guis/assets/mainmenu/4"
|
||||
matcolor 1 ,1, 1, 0.4
|
||||
visible 1
|
||||
}
|
||||
|
||||
windowDef Button5 {
|
||||
rect 506, 645, 256, 48
|
||||
background "guis/assets/mainmenu/5"
|
||||
matcolor 1 ,1, 1, 0.9
|
||||
visible 1
|
||||
|
||||
onMouseEnter {
|
||||
set "Button5o::visible" "1" ;
|
||||
}
|
||||
onMouseExit {
|
||||
set "Button5o::visible" "0" ;
|
||||
}
|
||||
onAction {
|
||||
set "cmd" "play guisounds_click" ;
|
||||
set "Desktop::Button" "5" ;
|
||||
resetTime "Anim" "0" ;
|
||||
resetTime "Click5" "0" ;
|
||||
set "Button5o::visible" "0" ;
|
||||
transition "Button1::matcolor" "1 1 1 0.9" "1 1 1 0" "200" ;
|
||||
transition "Button2::matcolor" "1 1 1 0.4" "1 1 1 0" "200" ;
|
||||
transition "Button3::matcolor" "1 1 1 0.4" "1 1 1 0" "200" ;
|
||||
transition "Button4::matcolor" "1 1 1 0.4" "1 1 1 0" "200" ;
|
||||
}
|
||||
}
|
||||
|
||||
windowDef Text1a {
|
||||
rect 354, 426, -572, 60
|
||||
text "New Game"
|
||||
font "fonts/chain"
|
||||
textscale 0.75
|
||||
textalign 1
|
||||
forecolor 1, 0.1, 0.1, 0
|
||||
noevents 1
|
||||
|
||||
onMouseEnter {
|
||||
set "forecolor" "1 0.4 0 1" ;
|
||||
}
|
||||
onMouseExit {
|
||||
set "forecolor" "1 0.1 0.1 1" ;
|
||||
}
|
||||
onAction {
|
||||
set "cmd" "play guisounds_click" ;
|
||||
set "cmd" "startgame" ;
|
||||
resetTime "Main1" "0" ;
|
||||
}
|
||||
}
|
||||
windowDef Text1b {
|
||||
rect 354, 471, -572, 60
|
||||
text "Load Game"
|
||||
font "fonts/chain"
|
||||
textscale 0.75
|
||||
textalign 1
|
||||
forecolor 1, 0.1, 0.1, 0
|
||||
}
|
||||
windowDef Text1c {
|
||||
rect 354, 516, -572, 60
|
||||
text "Cinematics"
|
||||
font "fonts/chain"
|
||||
textscale 0.75
|
||||
textalign 1
|
||||
forecolor 1, 0.1, 0.1, 0
|
||||
}
|
||||
windowDef Text1d {
|
||||
rect 354, 561, -572, 60
|
||||
text "Demos"
|
||||
font "fonts/chain"
|
||||
textscale 0.75
|
||||
textalign 1
|
||||
forecolor 1, 0.1, 0.1, 0
|
||||
}
|
||||
windowDef Text1e {
|
||||
rect 354, 606, -572, 60
|
||||
text "Main Menu"
|
||||
font "fonts/chain"
|
||||
textscale 0.75
|
||||
textalign 1
|
||||
forecolor 1, 0.1, 0.1, 0
|
||||
noevents 1
|
||||
|
||||
onMouseEnter {
|
||||
set "forecolor" "1 0.4 0 1" ;
|
||||
}
|
||||
onMouseExit {
|
||||
set "forecolor" "1 0.1 0.1 1" ;
|
||||
}
|
||||
onAction {
|
||||
set "cmd" "play guisounds_close" ;
|
||||
resetTime "Main1" "0" ;
|
||||
}
|
||||
}
|
||||
|
||||
windowDef Text5a {
|
||||
rect 352, 450, -572, 120
|
||||
text "Are you sure you\nwant to exit?"
|
||||
font "fonts/chain"
|
||||
textscale 0.75
|
||||
textalign 1
|
||||
forecolor 1, 0.1, 0.1, 0
|
||||
}
|
||||
|
||||
windowDef Text5b {
|
||||
rect 420, 577.5, -200, 120
|
||||
text "Yes"
|
||||
font "fonts/chain"
|
||||
textscale 0.75
|
||||
textalign 1
|
||||
forecolor 1, 0.1, 0.1, 0
|
||||
noevents 1
|
||||
|
||||
onMouseEnter {
|
||||
set "forecolor" "1 0.4 0 1" ;
|
||||
}
|
||||
onMouseExit {
|
||||
set "forecolor" "1 0.1 0.1 1" ;
|
||||
}
|
||||
onAction {
|
||||
set "cmd" "play guisounds_click" ;
|
||||
set "cmd" "quit" ;
|
||||
}
|
||||
}
|
||||
|
||||
windowDef Text5c {
|
||||
rect 660, 577.5, -200, 120
|
||||
text "No"
|
||||
font "fonts/chain"
|
||||
textscale 0.75
|
||||
textalign 1
|
||||
forecolor 1, 0.1, 0.1, 0
|
||||
noevents 1
|
||||
|
||||
onMouseEnter {
|
||||
set "forecolor" "1 0.4 0 1" ;
|
||||
}
|
||||
onMouseExit {
|
||||
set "forecolor" "1 0.1 0.1 1" ;
|
||||
}
|
||||
onAction {
|
||||
set "cmd" "play guisounds_close" ;
|
||||
resetTime "Main5" "0" ;
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////
|
||||
//Animation
|
||||
/////////////////////////
|
||||
|
||||
windowDef Anim {
|
||||
notime 1
|
||||
|
||||
onTime 0 {
|
||||
set "Button1::noevents" "1" ;
|
||||
set "Button2::noevents" "1" ;
|
||||
set "Button3::noevents" "1" ;
|
||||
set "Button4::noevents" "1" ;
|
||||
set "Button5::noevents" "1" ;
|
||||
transition "Button1::rect" "380 405 512 48" "380 675 512 48" "200" ;
|
||||
transition "Button2::rect" "380 465 512 48" "380 675 512 48" "200" ;
|
||||
transition "Button3::rect" "500 525 278 48" "500 675 278 48" "200" ;
|
||||
transition "Button4::rect" "506 585 256 48" "506 675 256 48" "200" ;
|
||||
transition "Button5::rect" "506 645 256 48" "506 675 256 48" "200" ;
|
||||
}
|
||||
onTime 0 {
|
||||
transition "PopUp::matcolor" "1 1 1 0" "1 1 1 1" "100" ;
|
||||
transition "PopUp::rect" "354 660 572 60" "354 406.5 572 313.5" "200" ;
|
||||
}
|
||||
}
|
||||
|
||||
windowDef Click1 {
|
||||
notime 1
|
||||
|
||||
onTime 200 {
|
||||
set "Text1a::rect" "354 426 572 60" ;
|
||||
set "Text1a::noevents" "0" ;
|
||||
transition "Text1a::forecolor" "1 0.1 0.1 0" "1 0.1 0.1 1" "50" ;
|
||||
}
|
||||
onTime 250 {
|
||||
set "Text1b::rect" "354 471 572 60" ;
|
||||
transition "Text1b::forecolor" "1 0.1 0.1 0" "1 0.1 0.1 0.5" "50" ;
|
||||
}
|
||||
onTime 300 {
|
||||
set "Text1c::rect" "354 516 572 60" ;
|
||||
transition "Text1c::forecolor" "1 0.1 0.1 0" "1 0.1 0.1 0.5" "50" ;
|
||||
}
|
||||
onTime 350 {
|
||||
set "Text1d::rect" "354 561 572 60" ;
|
||||
transition "Text1d::forecolor" "1 0.1 0.1 0" "1 0.1 0.1 0.5" "50" ;
|
||||
}
|
||||
onTime 400 {
|
||||
set "Text1e::rect" "354 606 572 60" ;
|
||||
set "Text1e::noevents" "0" ;
|
||||
transition "Text1e::forecolor" "1 0.1 0.1 0" "1 0.1 0.1 1" "50" ;
|
||||
}
|
||||
}
|
||||
|
||||
windowDef Main1 {
|
||||
notime 1
|
||||
|
||||
onTime 0 {
|
||||
set "Text1a::noevents" "1" ;
|
||||
set "Text1e::noevents" "1" ;
|
||||
transition "Text1a::forecolor" "1 0.1 0.1 1" "1 0.1 0.1 0" "50" ;
|
||||
transition "Text1b::forecolor" "1 0.1 0.1 1" "1 0.1 0.1 0" "50" ;
|
||||
transition "Text1c::forecolor" "1 0.1 0.1 1" "1 0.1 0.1 0" "50" ;
|
||||
transition "Text1d::forecolor" "1 0.1 0.1 1" "1 0.1 0.1 0" "50" ;
|
||||
transition "Text1e::forecolor" "1 0.1 0.1 1" "1 0.1 0.1 0" "50" ;
|
||||
}
|
||||
onTime 0 {
|
||||
transition "Button1::rect" "380 675 512 48" "380 405 512 48" "300" ;
|
||||
transition "Button2::rect" "380 675 512 48" "380 465 512 48" "300" ;
|
||||
transition "Button3::rect" "500 675 278 48" "500 525 278 48" "300" ;
|
||||
transition "Button4::rect" "506 675 256 48" "506 585 256 48" "300" ;
|
||||
transition "Button5::rect" "506 675 256 48" "506 645 256 48" "300" ;
|
||||
transition "PopUp::matcolor" "1 1 1 1" "1 1 1 0" "100" ;
|
||||
transition "PopUp::rect" "354 406.5 572 313.5" "354 660 572 60" "200" ;
|
||||
}
|
||||
onTime 50 {
|
||||
set "Text1a::rect" "354 426 -572 60" ;
|
||||
set "Text1b::rect" "354 471 -572 60" ;
|
||||
set "Text1c::rect" "354 516 -572 60" ;
|
||||
set "Text1d::rect" "354 561 -572 60" ;
|
||||
set "Text1e::rect" "354 606 -572 60" ;
|
||||
transition "Button2::matcolor" "1 1 1 0" "1 1 1 0.4" "100" ;
|
||||
}
|
||||
onTime 125 {
|
||||
transition "Button3::matcolor" "1 1 1 0" "1 1 1 0.4" "100" ;
|
||||
}
|
||||
onTime 200 {
|
||||
transition "Button4::matcolor" "1 1 1 0" "1 1 1 0.4" "100" ;
|
||||
}
|
||||
onTime 275 {
|
||||
transition "Button5::matcolor" "1 1 1 0" "1 1 1 0.9" "100" ;
|
||||
}
|
||||
onTime 300 {
|
||||
set "Button1::noevents" "0" ;
|
||||
set "Button2::noevents" "0" ;
|
||||
set "Button3::noevents" "0" ;
|
||||
set "Button4::noevents" "0" ;
|
||||
set "Button5::noevents" "0" ;
|
||||
}
|
||||
}
|
||||
|
||||
windowDef Click5 {
|
||||
notime 1
|
||||
|
||||
onTime 200 {
|
||||
set "Text5a::rect" "352 450 572 120" ;
|
||||
transition "Text5a::forecolor" "1 0.1 0.1 0" "1 0.1 0.1 1" "50" ;
|
||||
}
|
||||
onTime 250 {
|
||||
set "Text5b::rect" "420 577.5 200 120" ;
|
||||
set "Text5b::noevents" "0" ;
|
||||
transition "Text5b::forecolor" "1 0.1 0.1 0" "1 0.1 0.1 1" "50" ;
|
||||
}
|
||||
onTime 300 {
|
||||
set "Text5c::rect" "660 577.5 200 120" ;
|
||||
set "Text5c::noevents" "0" ;
|
||||
transition "Text5c::forecolor" "1 0.1 0.1 0" "1 0.1 0.1 1" "50" ;
|
||||
}
|
||||
}
|
||||
|
||||
windowDef Main5 {
|
||||
notime 1
|
||||
|
||||
onTime 0 {
|
||||
set "Text5b::noevents" "1" ;
|
||||
set "Text5c::noevents" "1" ;
|
||||
transition "Text5a::forecolor" "1 0.1 0.1 1" "1 0.1 0.1 0" "50" ;
|
||||
transition "Text5b::forecolor" "1 0.1 0.1 1" "1 0.1 0.1 0" "50" ;
|
||||
transition "Text5c::forecolor" "1 0.1 0.1 1" "1 0.1 0.1 0" "50" ;
|
||||
}
|
||||
onTime 0 {
|
||||
transition "Button1::rect" "380 675 512 48" "380 405 512 48" "300" ;
|
||||
transition "Button2::rect" "380 675 512 48" "380 465 512 48" "300" ;
|
||||
transition "Button3::rect" "500 675 278 48" "500 525 278 48" "300" ;
|
||||
transition "Button4::rect" "506 675 256 48" "506 585 256 48" "300" ;
|
||||
transition "Button5::rect" "506 675 256 48" "506 645 256 48" "300" ;
|
||||
transition "PopUp::matcolor" "1 1 1 1" "1 1 1 0" "100" ;
|
||||
transition "PopUp::rect" "354 406.5 572 313.5" "354 660 572 60" "200" ;
|
||||
}
|
||||
onTime 50 {
|
||||
set "Text5a::rect" "352 450 -572 120" ;
|
||||
set "Text5b::rect" "420 577.5 -200 120" ;
|
||||
set "Text5c::rect" "660 577.5 -200 120" ;
|
||||
transition "Button1::matcolor" "1 1 1 0" "1 1 1 0.9" "100" ;
|
||||
}
|
||||
onTime 125 {
|
||||
transition "Button2::matcolor" "1 1 1 0" "1 1 1 0.4" "100" ;
|
||||
}
|
||||
onTime 200 {
|
||||
transition "Button3::matcolor" "1 1 1 0" "1 1 1 0.4" "100" ;
|
||||
}
|
||||
onTime 275 {
|
||||
transition "Button4::matcolor" "1 1 1 0" "1 1 1 0.4" "100" ;
|
||||
}
|
||||
onTime 300 {
|
||||
set "Button1::noevents" "0" ;
|
||||
set "Button2::noevents" "0" ;
|
||||
set "Button3::noevents" "0" ;
|
||||
set "Button4::noevents" "0" ;
|
||||
set "Button5::noevents" "0" ;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user