mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 08:11:10 +02:00
Filesystem update.
This commit is contained in:
@@ -6,24 +6,26 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "libs", "libs", "{347D107C-D
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "exes", "exes", "{003B01AB-152D-45C8-BF45-E5A035042D7F}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "dlls", "dlls", "{1E2B3940-65F8-4D8F-9EEE-85E94EBBC6DF}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "doom3", "doom3", "{1E2B3940-65F8-4D8F-9EEE-85E94EBBC6DF}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "game.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57430}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "doom3\game.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57430}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "idLib", "idlib.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57400}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "idLib", "engine\idlib.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57400}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CurlLib", "curllib.vcxproj", "{F46F5D4E-C1D4-4ADE-9FAA-5F0CE3AA07F1}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CurlLib", "engine\curllib.vcxproj", "{F46F5D4E-C1D4-4ADE-9FAA-5F0CE3AA07F1}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DoomDLL", "doomdll.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57420}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DoomDLL", "engine\doomdll.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57420}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MayaImport", "MayaImport.vcxproj", "{49BEC5C6-B964-417A-851E-808886B574F1}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MayaImport", "engine\MayaImport.vcxproj", "{49BEC5C6-B964-417A-851E-808886B574F1}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl", "opengl\opengl.vcxproj", "{58320C19-5139-47C5-AAFE-4CAD2C8ED14D}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl", "engine\opengl\opengl.vcxproj", "{58320C19-5139-47C5-AAFE-4CAD2C8ED14D}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "preydlls", "preydlls", "{F65E2305-0208-4A25-BEB0-038C92484211}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PreyGame", "prey\PreyGame.vcxproj", "{6CD8E46D-E28E-493F-BB06-537A637A68C2}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "engine", "engine", "{02A5F4CA-646E-404A-805D-2A538D5DF7C4}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@@ -100,6 +102,8 @@ Global
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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{347D107C-D787-4408-A60D-86FA45997F9B} = {02A5F4CA-646E-404A-805D-2A538D5DF7C4}
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{003B01AB-152D-45C8-BF45-E5A035042D7F} = {02A5F4CA-646E-404A-805D-2A538D5DF7C4}
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{49BEC5C6-B964-417A-851E-808886B57430} = {1E2B3940-65F8-4D8F-9EEE-85E94EBBC6DF}
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{49BEC5C6-B964-417A-851E-808886B57400} = {347D107C-D787-4408-A60D-86FA45997F9B}
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{F46F5D4E-C1D4-4ADE-9FAA-5F0CE3AA07F1} = {347D107C-D787-4408-A60D-86FA45997F9B}
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@@ -93,58 +93,58 @@
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="_Common.props" />
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<Import Project="_Game.props" />
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<Import Project="_Dedicated.props" />
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<Import Project="_Release.props" />
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<Import Project="..\engine\_Common.props" />
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<Import Project="..\engine\_Game.props" />
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<Import Project="..\engine\_Dedicated.props" />
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<Import Project="..\engine\_Release.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="_Common.props" />
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<Import Project="_Game.props" />
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<Import Project="_Dedicated.props" />
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<Import Project="_Debug.props" />
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<Import Project="_WithInlines.props" />
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<Import Project="..\engine\_Common.props" />
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<Import Project="..\engine\_Game.props" />
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<Import Project="..\engine\_Dedicated.props" />
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<Import Project="..\engine\_Debug.props" />
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<Import Project="..\engine\_WithInlines.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="_Common.props" />
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<Import Project="_Game.props" />
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<Import Project="_Dedicated.props" />
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<Import Project="_Debug.props" />
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<Import Project="..\engine\_Common.props" />
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<Import Project="..\engine\_Game.props" />
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<Import Project="..\engine\_Dedicated.props" />
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<Import Project="..\engine\_Debug.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines and memory log|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="_Common.props" />
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<Import Project="_Game.props" />
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<Import Project="_Debug.props" />
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<Import Project="_WithInlines.props" />
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<Import Project="_WithMemoryLog.props" />
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<Import Project="..\engine\_Common.props" />
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<Import Project="..\engine\_Game.props" />
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<Import Project="..\engine\_Debug.props" />
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<Import Project="..\engine\_WithInlines.props" />
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<Import Project="..\engine\_WithMemoryLog.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="_Common.props" />
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<Import Project="_Game.props" />
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<Import Project="_Debug.props" />
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<Import Project="_WithInlines.props" />
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<Import Project="..\engine\_Common.props" />
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<Import Project="..\engine\_Game.props" />
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<Import Project="..\engine\_Debug.props" />
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<Import Project="..\engine\_WithInlines.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="_Common.props" />
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<Import Project="_Game.props" />
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<Import Project="_Release.props" />
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<Import Project="..\engine\_Common.props" />
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<Import Project="..\engine\_Game.props" />
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<Import Project="..\engine\_Release.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="_Common.props" />
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<Import Project="_Game.props" />
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<Import Project="_Debug.props" />
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<Import Project="..\engine\_Common.props" />
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<Import Project="..\engine\_Game.props" />
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<Import Project="..\engine\_Debug.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="_Common.props" />
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<Import Project="_Game.props" />
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<Import Project="_Debug.props" />
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<Import Project="..\engine\_Common.props" />
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<Import Project="..\engine\_Game.props" />
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<Import Project="..\engine\_Debug.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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@@ -180,7 +180,7 @@
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</Command>
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</PreBuildEvent>
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<Link>
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<OutputFile>../gamex64.dll</OutputFile>
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<OutputFile>../../base/gamex64.dll</OutputFile>
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</Link>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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@@ -195,7 +195,7 @@
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</Command>
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</PreBuildEvent>
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<Link>
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<OutputFile>../gamex64.dll</OutputFile>
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<OutputFile>../../base/gamex64.dll</OutputFile>
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</Link>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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@@ -210,7 +210,7 @@
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</Command>
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</PreBuildEvent>
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<Link>
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<OutputFile>../gamex64.dll</OutputFile>
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<OutputFile>../../base/gamex64.dll</OutputFile>
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</Link>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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@@ -225,7 +225,7 @@
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</Command>
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</PreBuildEvent>
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<Link>
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<OutputFile>../gamex64.dll</OutputFile>
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<OutputFile>../../base/gamex64.dll</OutputFile>
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</Link>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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@@ -240,7 +240,7 @@
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</Command>
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</PreBuildEvent>
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<Link>
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<OutputFile>../gamex64.dll</OutputFile>
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<OutputFile>../../base/gamex64.dll</OutputFile>
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</Link>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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@@ -255,7 +255,7 @@
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</Command>
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</PreBuildEvent>
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<Link>
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<OutputFile>../gamex64.dll</OutputFile>
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<OutputFile>../../base/gamex64.dll</OutputFile>
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</Link>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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@@ -270,7 +270,7 @@
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</Command>
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</PreBuildEvent>
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<Link>
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<OutputFile>../gamex64.dll</OutputFile>
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<OutputFile>../../base/gamex64.dll</OutputFile>
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</Link>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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@@ -285,7 +285,7 @@
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</Command>
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</PreBuildEvent>
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<Link>
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<OutputFile>../gamex64.dll</OutputFile>
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<OutputFile>../../base/gamex64.dll</OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<ClCompile>
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@@ -364,7 +364,7 @@
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<ClCompile Include="game\Trigger.cpp" />
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<ClCompile Include="game\Weapon.cpp" />
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<ClCompile Include="game\WorldSpawn.cpp" />
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<ClCompile Include="idlib\precompiled.cpp">
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<ClCompile Include="..\engine\idlib\precompiled.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|x64'">Create</PrecompiledHeader>
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@@ -438,15 +438,14 @@
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<ClInclude Include="game\Trigger.h" />
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<ClInclude Include="game\Weapon.h" />
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<ClInclude Include="game\WorldSpawn.h" />
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<ClInclude Include="idlib\precompiled.h" />
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<ClInclude Include="..\engine\idlib\precompiled.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="game\Game.def" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="idlib.vcxproj">
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<ProjectReference Include="..\engine\idlib.vcxproj">
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<Project>{49bec5c6-b964-417a-851e-808886b57400}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@@ -164,7 +164,7 @@
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<ClCompile Include="game\Trigger.cpp" />
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<ClCompile Include="game\Weapon.cpp" />
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<ClCompile Include="game\WorldSpawn.cpp" />
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<ClCompile Include="idlib\precompiled.cpp" />
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<ClCompile Include="..\engine\idlib\precompiled.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="game\ai\AAS.h">
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@@ -295,7 +295,7 @@
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<ClInclude Include="game\Trigger.h" />
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<ClInclude Include="game\Weapon.h" />
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<ClInclude Include="game\WorldSpawn.h" />
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<ClInclude Include="idlib\precompiled.h" />
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<ClInclude Include="..\engine\idlib\precompiled.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="game\Game.def" />
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@@ -30,7 +30,7 @@ If you have questions concerning this license or the applicable additional terms
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#pragma hdrstop
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#include "../Game_local.h"
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#include "../../MayaImport/maya_main.h"
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#include "../../../engine/MayaImport/maya_main.h"
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/***********************************************************************
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Some files were not shown because too many files have changed in this diff Show More
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Block a user