Commit Graph

  • de259a7017 Fixes for static movement and RR. main Justin Marshall 2026-05-29 22:11:02 -07:00
  • 5dc650a63b Fixed character lighting. Justin Marshall 2026-05-29 20:51:04 -07:00
  • 8c147eb9dd Fixes for BC7 Justin Marshall 2026-05-29 20:10:26 -07:00
  • 1bc7df9614 Added BC7 compression. Justin Marshall 2026-05-29 19:41:58 -07:00
  • fae1adf30d Numerous AI fixes. Justin Marshall 2026-05-29 15:55:22 -07:00
  • 3bd646d4ed Fixed RR sets motion ids correctly. Justin Marshall 2026-05-28 22:29:54 -07:00
  • c795aba899 Spec fixes Justin Marshall 2026-05-28 22:16:09 -07:00
  • f480070f8a Added depth of field. Justin Marshall 2026-05-28 21:06:39 -07:00
  • 5b7be1823e S-curve color sampling for the skydome Justin Marshall 2026-05-28 20:11:16 -07:00
  • 3b222499ca Added missing file. Justin Marshall 2026-05-28 20:06:52 -07:00
  • 2aa8ee62cb Removed legacy NPOT behavior. Justin Marshall 2026-05-28 19:28:22 -07:00
  • 0591e0b5c1 Using idTech 5 fonts for gui and console. Justin Marshall 2026-05-28 19:17:27 -07:00
  • e4c87fd5a4 Added terrain editing tool. Justin Marshall 2026-05-28 17:15:52 -07:00
  • 05d547a27b Added material assignment in model view, citybuilder, and transalte scale and offset window to model view. Justin Marshall 2026-05-28 04:14:22 -07:00
  • a7e7e8edbc Added citybuilder and cloud pass. Justin Marshall 2026-05-28 01:09:16 -07:00
  • 5d2cb8640d idTech 8 style path tracing. Justin Marshall 2026-05-27 14:08:35 -07:00
  • 41cbd5669b dmap now contains path tracing optimizations stored in iceproc files. Justin Marshall 2026-05-26 12:14:39 -07:00
  • 754f5b4aa0 POM Relief Mapping Justin Marshall 2026-05-24 18:27:11 -07:00
  • 26dd7e649e Skeletal pixels now bypass the internal temporal accumulato Justin Marshall 2026-05-24 15:52:51 -07:00
  • 4ccdb56258 Secondary bounce lighting now uses a stable per-hit RNG for sky/direct-light correction instead of frame-varying RNG, so bounce lighting should stop crawling/sparkling as much. Justin Marshall 2026-05-24 15:42:55 -07:00
  • 1bd467154e Fixed orange outline issue. Justin Marshall 2026-05-24 14:43:15 -07:00
  • 4e6d4a281f Added lit particle emissive support. Justin Marshall 2026-05-24 14:07:55 -07:00
  • 56bb2f004f Implemented screenspace particles. Justin Marshall 2026-05-24 13:04:31 -07:00
  • ac9c10cc92 Added default Doom 3 skydome material. Justin Marshall 2026-05-24 11:58:31 -07:00
  • 029fd186dc Added skydome support. Justin Marshall 2026-05-24 11:54:07 -07:00
  • 3242531044 entity_t and brush_t now converted to idEditorEntity and idEditorBrush Justin Marshall 2026-05-24 11:33:16 -07:00
  • d6d01e1faf Hide DLSS debug console. Justin Marshall 2026-05-23 22:04:19 -07:00
  • 293942d07c TypeInfoGen will now autobind doom scripts. Justin Marshall 2026-05-23 20:50:12 -07:00
  • df82170a67 Missing file from previous checkin. Justin Marshall 2026-05-23 14:30:21 -07:00
  • 027067a122 All Doom 3 AI is now native. Justin Marshall 2026-05-23 14:19:48 -07:00
  • 654e209e95 Added navmesh maps. Justin Marshall 2026-05-22 23:51:43 -07:00
  • 164a6e1f48 Removed legacy AAS from Doom, cleaned up naming. Justin Marshall 2026-05-22 22:26:19 -07:00
  • b0788b922e Added recast navmesh. Justin Marshall 2026-05-22 21:59:30 -07:00
  • d24553b366 Added minigame hook ups. Justin Marshall 2026-05-22 20:01:49 -07:00
  • e7b269b082 Fixed editor issues caused by DLSS and framegen integration. Justin Marshall 2026-05-22 19:26:48 -07:00
  • 3bc9ac82b7 IES profile support and fixed numerous editor crashes. Justin Marshall 2026-05-22 18:57:55 -07:00
  • bb7c62ef9f Initial check-in of Rage MD6Mesh/MD6Anim converted to MD5. Justin Marshall 2026-05-22 17:06:52 -07:00
  • 7573ff4c09 Added mars_city2 new stamp file with blood placement. Justin Marshall 2026-05-22 11:47:24 -07:00
  • 06ea7e7297 OpenAL is enabled, EAX fixes and removed DirectSound completely. Justin Marshall 2026-05-22 10:57:43 -07:00
  • 01d10ecca8 Added admin map for testing. Justin Marshall 2026-05-22 10:01:07 -07:00
  • bcad2a199f Projected world decals no longer hit skeletal meshes. Justin Marshall 2026-05-22 09:30:48 -07:00
  • 373b0cb253 Decal screen space is now projection based. Justin Marshall 2026-05-22 09:26:03 -07:00
  • aefe08a1fc Added rotation and fixed decal placement bugs. Justin Marshall 2026-05-22 08:58:41 -07:00
  • 686422ec83 Fixed stamped decals not rendering correctly Justin Marshall 2026-05-22 08:12:09 -07:00
  • f2e8b0b45e Added screensapce decal system and stamp placement system in Radiant. Justin Marshall 2026-05-22 07:54:36 -07:00
  • e8ea0567b0 Updated com_showfps to show additional stats. Justin Marshall 2026-05-21 22:41:49 -07:00
  • 7b60a99f96 Specular reflections now sample from the texture color. Justin Marshall 2026-05-21 19:50:23 -07:00
  • 345e6bfc81 Fixed MD5 models. GI now bounces off textures properly. Justin Marshall 2026-05-21 18:58:43 -07:00
  • 1f5f0733fe Framegen now works and increase light bounce to 3. Justin Marshall 2026-05-21 17:43:28 -07:00
  • 28a1d31c28 Texture batching is now more efficient Justin Marshall 2026-05-21 16:13:45 -07:00
  • b53458b3b5 Fixed a issue were the shim would recompute the batch key unneedingly. Justin Marshall 2026-05-21 16:05:55 -07:00
  • 7b232d0011 Fix a bunch of CPU side cache misses. Justin Marshall 2026-05-21 15:53:56 -07:00
  • fec456fdd9 Added missing files. Justin Marshall 2026-05-21 15:37:31 -07:00
  • a89d43628c Numerous performance fixes. Justin Marshall 2026-05-21 15:36:02 -07:00
  • 2e4265f5a1 Fixed dlss issues. Justin Marshall 2026-05-21 08:19:03 -07:00
  • ce78a355f5 Added denoising. Justin Marshall 2026-05-21 07:03:42 -07:00
  • aec93deaa0 Added setAnim to camera. Added global fog set via worldspawn. Justin Marshall 2026-05-21 06:17:29 -07:00
  • 24e694c240 Lots of mesh fixes for e3. Justin Marshall 2026-05-20 20:08:19 -07:00
  • 547967af7b Lots of asset fixes for e3. Justin Marshall 2026-05-20 18:53:01 -07:00
  • 3f6aa8e2f4 More of the e3/intro plays correctly. Justin Marshall 2026-05-20 18:33:27 -07:00
  • 031adca949 Numerous E3 bug fixes. Justin Marshall 2026-05-20 18:05:40 -07:00
  • c1b9836965 Added images and static meshes. Justin Marshall 2026-05-20 16:16:50 -07:00
  • c139819575 Fixed skin parsing issues. Justin Marshall 2026-05-20 14:49:42 -07:00
  • 59c10f4ac0 Added more e3 data. Justin Marshall 2026-05-20 14:42:50 -07:00
  • b6ea2fb5fa Added multiplayer page. Fixed numerous bugs with the alpha. Justin Marshall 2026-05-20 12:44:52 -07:00
  • 6170f0d4fc Added converted E3 data. Justin Marshall 2026-05-20 12:29:30 -07:00
  • 8a5719143d Bots will now smooth turn to new angle. Justin Marshall 2026-05-20 09:34:53 -07:00
  • 31a3805769 Bot fixes. Justin Marshall 2026-05-20 09:10:15 -07:00
  • ed6b826d23 Fixes for the bots. Justin Marshall 2026-05-19 19:43:23 -07:00
  • af56d4bfeb Added bot code. Justin Marshall 2026-05-19 18:34:55 -07:00
  • b97127f038 Switched Doom 3 weapons to native. Justin Marshall 2026-05-19 08:28:43 -07:00
  • b841fcb33b Added typeinfogen with state system Justin Marshall 2026-05-18 21:35:07 -07:00
  • 4686349b62 Added material editor to main tabs. Justin Marshall 2026-05-18 15:54:16 -07:00
  • eb7ffe2cdc Fixed crash bug in new decl editor. Justin Marshall 2026-05-18 14:15:34 -07:00
  • 119058a96e Added new decl editor. Justin Marshall 2026-05-18 14:02:06 -07:00
  • 222cccc1f0 Script editor now is in a seperate tab Justin Marshall 2026-05-18 12:58:13 -07:00
  • 1c1f828271 Added nn trainer. Justin Marshall 2026-05-18 07:33:20 -07:00
  • 01b8ad9f7e Added axis movement. Justin Marshall 2026-05-17 23:14:29 -07:00
  • 76f642286e Added modelviewer. Added neural network code(turned off by default). Lots of editor and rendering fixes. Justin Marshall 2026-05-17 22:09:25 -07:00
  • 079442e7ba Selection visualization is now fixed. Justin Marshall 2026-05-15 11:44:01 -07:00
  • f6b489b2ff Editor theme and bug fixes. Justin Marshall 2026-05-15 10:32:24 -07:00
  • ea14ecb595 Added trenchbroom style brush extrusion. Justin Marshall 2026-05-14 21:03:44 -07:00
  • 2526bb2513 Switched to dark theme. Justin Marshall 2026-05-14 20:25:55 -07:00
  • e8000dba98 Added MFC styles. Justin Marshall 2026-05-14 20:12:35 -07:00
  • 3cad87be0a Added captions to windows. Justin Marshall 2026-05-14 19:58:13 -07:00
  • d5f59f06e1 Switched ConsoleDlg over to richtext Justin Marshall 2026-05-14 19:16:41 -07:00
  • 647911d693 Added license. Justin Marshall 2026-05-14 18:38:14 -07:00
  • 44f2e67078 New editor tabs. Justin Marshall 2026-05-14 18:37:41 -07:00
  • 16bd1baf35 Fixed depth offset and added brightness controls to the tone mapper(r_brightnesspt). Justin Marshall 2026-05-14 09:45:14 -07:00
  • ef706b8cc3 Lots of fixes. Justin Marshall 2026-05-13 22:13:49 -07:00
  • cdb45e4155 Light equation changes and weapon and ai spawn proper muzzle flashes. Justin Marshall 2026-05-12 21:44:50 -07:00
  • a797428ee5 Increased tess depth Justin Marshall 2026-05-12 16:43:28 -07:00
  • 135aa685b9 Added tesselation Justin Marshall 2026-05-12 14:08:28 -07:00
  • f41fe6722a Fixes for native AI event code to have proper naming. Justin Marshall 2026-05-11 21:40:51 -07:00
  • 01c93a2742 Added Quake 1 map loading support, adjusted lighting. Justin Marshall 2026-05-11 14:15:30 -07:00
  • 13b73a3c01 Merge branch 'main' of https://github.com/jmarshall23/DoomRTX Justin Marshall 2026-05-11 09:35:42 -07:00
  • 4da1776627 Editor: Added ability to hide/unhide utility brushes and target lines. Tweaked path tracing so lighting is more realistic. Justin Marshall 2026-05-11 09:35:14 -07:00
  • 4ffd8b7533 Update readme.md jmarshall23 2026-05-11 00:49:00 -07:00
  • e7ff9997ce Added DLAA support. Justin Marshall 2026-05-10 23:19:23 -07:00
  • e31d905358 Lighting tweaks and BSE crash fix. Justin Marshall 2026-05-10 11:55:28 -07:00