Increased sharpness.

This commit is contained in:
Justin Marshall
2026-04-23 22:51:10 -07:00
parent fba147e7f8
commit 7427d94865
+1 -1
View File
@@ -893,7 +893,7 @@ struct GLState
bool sceneResolvedThisFrame = false;
bool gbufferResolvedThisFrame = false;
bool raytracedLightingReadyThisFrame = false;
float upscalerSharpness = 0.5f;
float upscalerSharpness = 1.0f;
GLenum depthFunc = GL_LEQUAL;
UINT64 nextFenceValue = 1;