Commit Graph

73 Commits

Author SHA1 Message Date
Justin Marshall e8000dba98 Added MFC styles. 2026-05-14 20:12:35 -07:00
Justin Marshall 3cad87be0a Added captions to windows. 2026-05-14 19:58:13 -07:00
Justin Marshall d5f59f06e1 Switched ConsoleDlg over to richtext 2026-05-14 19:16:41 -07:00
Justin Marshall 647911d693 Added license. 2026-05-14 18:38:14 -07:00
Justin Marshall 44f2e67078 New editor tabs. 2026-05-14 18:37:41 -07:00
Justin Marshall 16bd1baf35 Fixed depth offset and added brightness controls to the tone mapper(r_brightnesspt). 2026-05-14 09:45:14 -07:00
Justin Marshall ef706b8cc3 Lots of fixes. 2026-05-13 22:13:49 -07:00
Justin Marshall cdb45e4155 Light equation changes and weapon and ai spawn proper muzzle flashes. 2026-05-12 21:44:50 -07:00
Justin Marshall a797428ee5 Increased tess depth 2026-05-12 16:43:28 -07:00
Justin Marshall 135aa685b9 Added tesselation 2026-05-12 14:08:28 -07:00
Justin Marshall f41fe6722a Fixes for native AI event code to have proper naming. 2026-05-11 21:40:51 -07:00
Justin Marshall 01c93a2742 Added Quake 1 map loading support, adjusted lighting. 2026-05-11 14:15:30 -07:00
Justin Marshall 4da1776627 Editor: Added ability to hide/unhide utility brushes and target lines.
Tweaked path tracing so lighting is more realistic.
2026-05-11 09:35:14 -07:00
Justin Marshall e7ff9997ce Added DLAA support. 2026-05-10 23:19:23 -07:00
Justin Marshall e31d905358 Lighting tweaks and BSE crash fix. 2026-05-10 11:55:28 -07:00
Justin Marshall ed959fa4c0 Switched tp PBR 2026-05-10 04:34:03 -07:00
Justin Marshall 4a53e6a186 Quality enhacements. 2026-05-10 03:41:48 -07:00
Justin Marshall 17e4f7e936 Fixed a UI bug. 2026-05-10 01:58:45 -07:00
Justin Marshall 74dbe3d933 Quake 4 related bug fixes. 2026-05-10 01:30:36 -07:00
Justin Marshall d37f87e493 Quake 4 integrated with DoomRTX 2026-05-09 22:10:40 -07:00
Justin Marshall 8c4a087aa9 Filesystem update. 2026-05-09 07:54:14 -07:00
Justin Marshall 53dc4276d5 Added PNG support and deprecated libjpeg. 2026-05-08 18:11:02 -07:00
Justin Marshall 6664aa35ec Moved model loading code out of the renderer code. 2026-05-08 17:55:00 -07:00
Justin Marshall cd9a5117a4 Removed unneeded cpps. 2026-05-08 16:55:17 -07:00
Justin Marshall d3b264ac9a Fixed a bug were in game guis would be too small. 2026-05-08 16:05:35 -07:00
Justin Marshall 0282b742b5 Diffuse and glow images now respect shader registers. 2026-05-08 14:52:45 -07:00
Justin Marshall 1d66b72a8f Fixed crash related to bad op code in Prey. 2026-05-08 14:16:22 -07:00
Justin Marshall ff57e77888 Fixed an issue with alpha blended textures not rendering properly. 2026-05-08 12:56:20 -07:00
Justin Marshall c1e344ca94 DXR now supports portal culling. 2026-05-08 00:45:48 -07:00
Justin Marshall 205e9b8b1d Fixed a bug were MD5 meshes bottom level accel struct was updated twice. 2026-05-07 21:53:08 -07:00
Justin Marshall af0a06db66 Implemented loading screen code from prey 2026-05-07 19:54:48 -07:00
Justin Marshall 13e58aba52 Fixed particles for Prey. 2026-05-07 14:00:07 -07:00
Justin Marshall 469be38dbe Fixed a bug with spec maps. 2026-05-07 12:26:46 -07:00
Justin Marshall 1a6bc0c447 Fixed up the wait dialog. 2026-05-06 23:43:11 -07:00
Justin Marshall f238db4a34 Fixed an issue when compiling Doom and not prey. 2026-05-06 15:19:25 -07:00
Justin Marshall 7c5ddb4336 Added the ability to hide/show entities in the outliner 2026-05-06 15:04:39 -07:00
Justin Marshall c1defbad40 GPL headers and the Outliner dialog. 2026-05-06 14:07:17 -07:00
Justin Marshall 1a08d4af90 Added new editor layout similar to idTech 5.
Cleaned up the entity inspector.
Fixed numerous radiant bugs.
2026-05-06 12:47:20 -07:00
Justin Marshall baeae00185 Added emissive texture support 2026-05-05 21:14:31 -07:00
Justin Marshall 7066f5c415 Added Prey splash image and fixed prey icon. 2026-05-05 19:43:21 -07:00
Justin Marshall 0372cfc245 FS_OSPathToRelative path in Prey will now fix preybase and then check base path. Implemented material terms for Prey in a prey build. 2026-05-05 19:14:45 -07:00
Justin Marshall a51e42f312 Finished adding Prey's material tokens. 2026-05-05 17:57:38 -07:00
Justin Marshall d06356e042 Fixed x64 script/class connections and added material flags that are needed. 2026-05-05 16:20:05 -07:00
Justin Marshall 8d5f678b25 Initial Prey Game integration support. 2026-05-05 15:01:01 -07:00
Justin Marshall a6c6f1ed26 Ring buffered the path tracer. 2026-05-04 20:36:59 -07:00
Justin Marshall e7b2d3f5a7 Fixed lighting bounce bugs. 2026-05-04 20:22:36 -07:00
Justin Marshall 9e8bf6012c Optimization work 2026-05-04 18:40:22 -07:00
Justin Marshall 8ab3b0be16 Fixed mipmap generation and made it multi threaded. 2026-05-04 18:07:57 -07:00
Justin Marshall b00ebfd9d9 Added readme.md and fixed legacy font usage in the editor. 2026-05-04 10:20:07 -07:00
Justin Marshall 6a21513a54 Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display.
Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior.
Added widescreen support.
Changed up the menus and UI for build.
2026-05-04 08:45:25 -07:00