Justin Marshall
e8000dba98
Added MFC styles.
2026-05-14 20:12:35 -07:00
Justin Marshall
3cad87be0a
Added captions to windows.
2026-05-14 19:58:13 -07:00
Justin Marshall
d5f59f06e1
Switched ConsoleDlg over to richtext
2026-05-14 19:16:41 -07:00
Justin Marshall
647911d693
Added license.
2026-05-14 18:38:14 -07:00
Justin Marshall
44f2e67078
New editor tabs.
2026-05-14 18:37:41 -07:00
Justin Marshall
16bd1baf35
Fixed depth offset and added brightness controls to the tone mapper(r_brightnesspt).
2026-05-14 09:45:14 -07:00
Justin Marshall
ef706b8cc3
Lots of fixes.
2026-05-13 22:13:49 -07:00
Justin Marshall
cdb45e4155
Light equation changes and weapon and ai spawn proper muzzle flashes.
2026-05-12 21:44:50 -07:00
Justin Marshall
a797428ee5
Increased tess depth
2026-05-12 16:43:28 -07:00
Justin Marshall
135aa685b9
Added tesselation
2026-05-12 14:08:28 -07:00
Justin Marshall
f41fe6722a
Fixes for native AI event code to have proper naming.
2026-05-11 21:40:51 -07:00
Justin Marshall
01c93a2742
Added Quake 1 map loading support, adjusted lighting.
2026-05-11 14:15:30 -07:00
Justin Marshall
4da1776627
Editor: Added ability to hide/unhide utility brushes and target lines.
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Tweaked path tracing so lighting is more realistic.
2026-05-11 09:35:14 -07:00
Justin Marshall
e7ff9997ce
Added DLAA support.
2026-05-10 23:19:23 -07:00
Justin Marshall
e31d905358
Lighting tweaks and BSE crash fix.
2026-05-10 11:55:28 -07:00
Justin Marshall
ed959fa4c0
Switched tp PBR
2026-05-10 04:34:03 -07:00
Justin Marshall
4a53e6a186
Quality enhacements.
2026-05-10 03:41:48 -07:00
Justin Marshall
17e4f7e936
Fixed a UI bug.
2026-05-10 01:58:45 -07:00
Justin Marshall
74dbe3d933
Quake 4 related bug fixes.
2026-05-10 01:30:36 -07:00
Justin Marshall
d37f87e493
Quake 4 integrated with DoomRTX
2026-05-09 22:10:40 -07:00
Justin Marshall
8c4a087aa9
Filesystem update.
2026-05-09 07:54:14 -07:00
Justin Marshall
53dc4276d5
Added PNG support and deprecated libjpeg.
2026-05-08 18:11:02 -07:00
Justin Marshall
6664aa35ec
Moved model loading code out of the renderer code.
2026-05-08 17:55:00 -07:00
Justin Marshall
cd9a5117a4
Removed unneeded cpps.
2026-05-08 16:55:17 -07:00
Justin Marshall
d3b264ac9a
Fixed a bug were in game guis would be too small.
2026-05-08 16:05:35 -07:00
Justin Marshall
0282b742b5
Diffuse and glow images now respect shader registers.
2026-05-08 14:52:45 -07:00
Justin Marshall
1d66b72a8f
Fixed crash related to bad op code in Prey.
2026-05-08 14:16:22 -07:00
Justin Marshall
ff57e77888
Fixed an issue with alpha blended textures not rendering properly.
2026-05-08 12:56:20 -07:00
Justin Marshall
c1e344ca94
DXR now supports portal culling.
2026-05-08 00:45:48 -07:00
Justin Marshall
205e9b8b1d
Fixed a bug were MD5 meshes bottom level accel struct was updated twice.
2026-05-07 21:53:08 -07:00
Justin Marshall
af0a06db66
Implemented loading screen code from prey
2026-05-07 19:54:48 -07:00
Justin Marshall
13e58aba52
Fixed particles for Prey.
2026-05-07 14:00:07 -07:00
Justin Marshall
469be38dbe
Fixed a bug with spec maps.
2026-05-07 12:26:46 -07:00
Justin Marshall
1a6bc0c447
Fixed up the wait dialog.
2026-05-06 23:43:11 -07:00
Justin Marshall
f238db4a34
Fixed an issue when compiling Doom and not prey.
2026-05-06 15:19:25 -07:00
Justin Marshall
7c5ddb4336
Added the ability to hide/show entities in the outliner
2026-05-06 15:04:39 -07:00
Justin Marshall
c1defbad40
GPL headers and the Outliner dialog.
2026-05-06 14:07:17 -07:00
Justin Marshall
1a08d4af90
Added new editor layout similar to idTech 5.
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Cleaned up the entity inspector.
Fixed numerous radiant bugs.
2026-05-06 12:47:20 -07:00
Justin Marshall
baeae00185
Added emissive texture support
2026-05-05 21:14:31 -07:00
Justin Marshall
7066f5c415
Added Prey splash image and fixed prey icon.
2026-05-05 19:43:21 -07:00
Justin Marshall
0372cfc245
FS_OSPathToRelative path in Prey will now fix preybase and then check base path. Implemented material terms for Prey in a prey build.
2026-05-05 19:14:45 -07:00
Justin Marshall
a51e42f312
Finished adding Prey's material tokens.
2026-05-05 17:57:38 -07:00
Justin Marshall
d06356e042
Fixed x64 script/class connections and added material flags that are needed.
2026-05-05 16:20:05 -07:00
Justin Marshall
8d5f678b25
Initial Prey Game integration support.
2026-05-05 15:01:01 -07:00
Justin Marshall
a6c6f1ed26
Ring buffered the path tracer.
2026-05-04 20:36:59 -07:00
Justin Marshall
e7b2d3f5a7
Fixed lighting bounce bugs.
2026-05-04 20:22:36 -07:00
Justin Marshall
9e8bf6012c
Optimization work
2026-05-04 18:40:22 -07:00
Justin Marshall
8ab3b0be16
Fixed mipmap generation and made it multi threaded.
2026-05-04 18:07:57 -07:00
Justin Marshall
b00ebfd9d9
Added readme.md and fixed legacy font usage in the editor.
2026-05-04 10:20:07 -07:00
Justin Marshall
6a21513a54
Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
...
Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display.
Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior.
Added widescreen support.
Changed up the menus and UI for build.
2026-05-04 08:45:25 -07:00