Filesystem update.

This commit is contained in:
Justin Marshall
2026-05-09 07:37:04 -07:00
parent 53dc4276d5
commit 8c4a087aa9
2076 changed files with 11142 additions and 87 deletions
+11 -7
View File
@@ -6,24 +6,26 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "libs", "libs", "{347D107C-D
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "exes", "exes", "{003B01AB-152D-45C8-BF45-E5A035042D7F}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "dlls", "dlls", "{1E2B3940-65F8-4D8F-9EEE-85E94EBBC6DF}"
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "doom3", "doom3", "{1E2B3940-65F8-4D8F-9EEE-85E94EBBC6DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "game.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57430}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "doom3\game.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57430}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "idLib", "idlib.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57400}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "idLib", "engine\idlib.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57400}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CurlLib", "curllib.vcxproj", "{F46F5D4E-C1D4-4ADE-9FAA-5F0CE3AA07F1}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CurlLib", "engine\curllib.vcxproj", "{F46F5D4E-C1D4-4ADE-9FAA-5F0CE3AA07F1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DoomDLL", "doomdll.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57420}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DoomDLL", "engine\doomdll.vcxproj", "{49BEC5C6-B964-417A-851E-808886B57420}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MayaImport", "MayaImport.vcxproj", "{49BEC5C6-B964-417A-851E-808886B574F1}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MayaImport", "engine\MayaImport.vcxproj", "{49BEC5C6-B964-417A-851E-808886B574F1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl", "opengl\opengl.vcxproj", "{58320C19-5139-47C5-AAFE-4CAD2C8ED14D}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl", "engine\opengl\opengl.vcxproj", "{58320C19-5139-47C5-AAFE-4CAD2C8ED14D}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "preydlls", "preydlls", "{F65E2305-0208-4A25-BEB0-038C92484211}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PreyGame", "prey\PreyGame.vcxproj", "{6CD8E46D-E28E-493F-BB06-537A637A68C2}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "engine", "engine", "{02A5F4CA-646E-404A-805D-2A538D5DF7C4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -100,6 +102,8 @@ Global
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{347D107C-D787-4408-A60D-86FA45997F9B} = {02A5F4CA-646E-404A-805D-2A538D5DF7C4}
{003B01AB-152D-45C8-BF45-E5A035042D7F} = {02A5F4CA-646E-404A-805D-2A538D5DF7C4}
{49BEC5C6-B964-417A-851E-808886B57430} = {1E2B3940-65F8-4D8F-9EEE-85E94EBBC6DF}
{49BEC5C6-B964-417A-851E-808886B57400} = {347D107C-D787-4408-A60D-86FA45997F9B}
{F46F5D4E-C1D4-4ADE-9FAA-5F0CE3AA07F1} = {347D107C-D787-4408-A60D-86FA45997F9B}
+42 -43
View File
@@ -93,58 +93,58 @@
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="_Common.props" />
<Import Project="_Game.props" />
<Import Project="_Dedicated.props" />
<Import Project="_Release.props" />
<Import Project="..\engine\_Common.props" />
<Import Project="..\engine\_Game.props" />
<Import Project="..\engine\_Dedicated.props" />
<Import Project="..\engine\_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with inlines|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="_Common.props" />
<Import Project="_Game.props" />
<Import Project="_Dedicated.props" />
<Import Project="_Debug.props" />
<Import Project="_WithInlines.props" />
<Import Project="..\engine\_Common.props" />
<Import Project="..\engine\_Game.props" />
<Import Project="..\engine\_Dedicated.props" />
<Import Project="..\engine\_Debug.props" />
<Import Project="..\engine\_WithInlines.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="_Common.props" />
<Import Project="_Game.props" />
<Import Project="_Dedicated.props" />
<Import Project="_Debug.props" />
<Import Project="..\engine\_Common.props" />
<Import Project="..\engine\_Game.props" />
<Import Project="..\engine\_Dedicated.props" />
<Import Project="..\engine\_Debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines and memory log|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="_Common.props" />
<Import Project="_Game.props" />
<Import Project="_Debug.props" />
<Import Project="_WithInlines.props" />
<Import Project="_WithMemoryLog.props" />
<Import Project="..\engine\_Common.props" />
<Import Project="..\engine\_Game.props" />
<Import Project="..\engine\_Debug.props" />
<Import Project="..\engine\_WithInlines.props" />
<Import Project="..\engine\_WithMemoryLog.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="_Common.props" />
<Import Project="_Game.props" />
<Import Project="_Debug.props" />
<Import Project="_WithInlines.props" />
<Import Project="..\engine\_Common.props" />
<Import Project="..\engine\_Game.props" />
<Import Project="..\engine\_Debug.props" />
<Import Project="..\engine\_WithInlines.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="_Common.props" />
<Import Project="_Game.props" />
<Import Project="_Release.props" />
<Import Project="..\engine\_Common.props" />
<Import Project="..\engine\_Game.props" />
<Import Project="..\engine\_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="_Common.props" />
<Import Project="_Game.props" />
<Import Project="_Debug.props" />
<Import Project="..\engine\_Common.props" />
<Import Project="..\engine\_Game.props" />
<Import Project="..\engine\_Debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="_Common.props" />
<Import Project="_Game.props" />
<Import Project="_Debug.props" />
<Import Project="..\engine\_Common.props" />
<Import Project="..\engine\_Game.props" />
<Import Project="..\engine\_Debug.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
@@ -180,7 +180,7 @@
</Command>
</PreBuildEvent>
<Link>
<OutputFile>../gamex64.dll</OutputFile>
<OutputFile>../../base/gamex64.dll</OutputFile>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
@@ -195,7 +195,7 @@
</Command>
</PreBuildEvent>
<Link>
<OutputFile>../gamex64.dll</OutputFile>
<OutputFile>../../base/gamex64.dll</OutputFile>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
@@ -210,7 +210,7 @@
</Command>
</PreBuildEvent>
<Link>
<OutputFile>../gamex64.dll</OutputFile>
<OutputFile>../../base/gamex64.dll</OutputFile>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
@@ -225,7 +225,7 @@
</Command>
</PreBuildEvent>
<Link>
<OutputFile>../gamex64.dll</OutputFile>
<OutputFile>../../base/gamex64.dll</OutputFile>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
@@ -240,7 +240,7 @@
</Command>
</PreBuildEvent>
<Link>
<OutputFile>../gamex64.dll</OutputFile>
<OutputFile>../../base/gamex64.dll</OutputFile>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
@@ -255,7 +255,7 @@
</Command>
</PreBuildEvent>
<Link>
<OutputFile>../gamex64.dll</OutputFile>
<OutputFile>../../base/gamex64.dll</OutputFile>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
@@ -270,7 +270,7 @@
</Command>
</PreBuildEvent>
<Link>
<OutputFile>../gamex64.dll</OutputFile>
<OutputFile>../../base/gamex64.dll</OutputFile>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
@@ -285,7 +285,7 @@
</Command>
</PreBuildEvent>
<Link>
<OutputFile>../gamex64.dll</OutputFile>
<OutputFile>../../base/gamex64.dll</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<ClCompile>
@@ -364,7 +364,7 @@
<ClCompile Include="game\Trigger.cpp" />
<ClCompile Include="game\Weapon.cpp" />
<ClCompile Include="game\WorldSpawn.cpp" />
<ClCompile Include="idlib\precompiled.cpp">
<ClCompile Include="..\engine\idlib\precompiled.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|x64'">Create</PrecompiledHeader>
@@ -438,15 +438,14 @@
<ClInclude Include="game\Trigger.h" />
<ClInclude Include="game\Weapon.h" />
<ClInclude Include="game\WorldSpawn.h" />
<ClInclude Include="idlib\precompiled.h" />
<ClInclude Include="..\engine\idlib\precompiled.h" />
</ItemGroup>
<ItemGroup>
<None Include="game\Game.def" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="idlib.vcxproj">
<ProjectReference Include="..\engine\idlib.vcxproj">
<Project>{49bec5c6-b964-417a-851e-808886b57400}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
@@ -164,7 +164,7 @@
<ClCompile Include="game\Trigger.cpp" />
<ClCompile Include="game\Weapon.cpp" />
<ClCompile Include="game\WorldSpawn.cpp" />
<ClCompile Include="idlib\precompiled.cpp" />
<ClCompile Include="..\engine\idlib\precompiled.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="game\ai\AAS.h">
@@ -295,7 +295,7 @@
<ClInclude Include="game\Trigger.h" />
<ClInclude Include="game\Weapon.h" />
<ClInclude Include="game\WorldSpawn.h" />
<ClInclude Include="idlib\precompiled.h" />
<ClInclude Include="..\engine\idlib\precompiled.h" />
</ItemGroup>
<ItemGroup>
<None Include="game\Game.def" />
@@ -30,7 +30,7 @@ If you have questions concerning this license or the applicable additional terms
#pragma hdrstop
#include "../Game_local.h"
#include "../../MayaImport/maya_main.h"
#include "../../../engine/MayaImport/maya_main.h"
/***********************************************************************

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