Justin Marshall
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e8000dba98
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Added MFC styles.
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2026-05-14 20:12:35 -07:00 |
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Justin Marshall
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3cad87be0a
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Added captions to windows.
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2026-05-14 19:58:13 -07:00 |
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Justin Marshall
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d5f59f06e1
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Switched ConsoleDlg over to richtext
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2026-05-14 19:16:41 -07:00 |
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Justin Marshall
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647911d693
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Added license.
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2026-05-14 18:38:14 -07:00 |
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Justin Marshall
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44f2e67078
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New editor tabs.
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2026-05-14 18:37:41 -07:00 |
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Justin Marshall
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16bd1baf35
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Fixed depth offset and added brightness controls to the tone mapper(r_brightnesspt).
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2026-05-14 09:45:14 -07:00 |
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Justin Marshall
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ef706b8cc3
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Lots of fixes.
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2026-05-13 22:13:49 -07:00 |
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Justin Marshall
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cdb45e4155
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Light equation changes and weapon and ai spawn proper muzzle flashes.
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2026-05-12 21:44:50 -07:00 |
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Justin Marshall
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a797428ee5
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Increased tess depth
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2026-05-12 16:43:28 -07:00 |
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Justin Marshall
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135aa685b9
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Added tesselation
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2026-05-12 14:08:28 -07:00 |
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Justin Marshall
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f41fe6722a
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Fixes for native AI event code to have proper naming.
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2026-05-11 21:40:51 -07:00 |
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Justin Marshall
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01c93a2742
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Added Quake 1 map loading support, adjusted lighting.
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2026-05-11 14:15:30 -07:00 |
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Justin Marshall
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13b73a3c01
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Merge branch 'main' of https://github.com/jmarshall23/DoomRTX
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2026-05-11 09:35:42 -07:00 |
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Justin Marshall
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4da1776627
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Editor: Added ability to hide/unhide utility brushes and target lines.
Tweaked path tracing so lighting is more realistic.
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2026-05-11 09:35:14 -07:00 |
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jmarshall23
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4ffd8b7533
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Update readme.md
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2026-05-11 00:49:00 -07:00 |
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Justin Marshall
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e7ff9997ce
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Added DLAA support.
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2026-05-10 23:19:23 -07:00 |
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Justin Marshall
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e31d905358
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Lighting tweaks and BSE crash fix.
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2026-05-10 11:55:28 -07:00 |
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Justin Marshall
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ed959fa4c0
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Switched tp PBR
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2026-05-10 04:34:03 -07:00 |
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Justin Marshall
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4a53e6a186
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Quality enhacements.
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2026-05-10 03:41:48 -07:00 |
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Justin Marshall
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b441556af8
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Merge branch 'main' of https://github.com/jmarshall23/DoomRTX
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2026-05-10 02:00:13 -07:00 |
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Justin Marshall
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17e4f7e936
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Fixed a UI bug.
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2026-05-10 01:58:45 -07:00 |
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jmarshall23
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6d9f4d3f1d
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Update readme.md
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2026-05-10 01:41:07 -07:00 |
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jmarshall23
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41a7e652cd
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Update readme.md
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2026-05-10 01:40:43 -07:00 |
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Justin Marshall
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74dbe3d933
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Quake 4 related bug fixes.
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2026-05-10 01:30:36 -07:00 |
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Justin Marshall
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d37f87e493
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Quake 4 integrated with DoomRTX
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2026-05-09 22:10:40 -07:00 |
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Justin Marshall
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8c4a087aa9
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Filesystem update.
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2026-05-09 07:54:14 -07:00 |
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Justin Marshall
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53dc4276d5
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Added PNG support and deprecated libjpeg.
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2026-05-08 18:11:02 -07:00 |
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Justin Marshall
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6664aa35ec
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Moved model loading code out of the renderer code.
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2026-05-08 17:55:00 -07:00 |
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Justin Marshall
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cd9a5117a4
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Removed unneeded cpps.
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2026-05-08 16:55:17 -07:00 |
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Justin Marshall
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d3b264ac9a
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Fixed a bug were in game guis would be too small.
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2026-05-08 16:05:35 -07:00 |
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Justin Marshall
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0282b742b5
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Diffuse and glow images now respect shader registers.
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2026-05-08 14:52:45 -07:00 |
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Justin Marshall
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1d66b72a8f
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Fixed crash related to bad op code in Prey.
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2026-05-08 14:16:22 -07:00 |
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Justin Marshall
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ff57e77888
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Fixed an issue with alpha blended textures not rendering properly.
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2026-05-08 12:56:20 -07:00 |
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Justin Marshall
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c1e344ca94
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DXR now supports portal culling.
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2026-05-08 00:45:48 -07:00 |
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Justin Marshall
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205e9b8b1d
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Fixed a bug were MD5 meshes bottom level accel struct was updated twice.
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2026-05-07 21:53:08 -07:00 |
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Justin Marshall
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af0a06db66
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Implemented loading screen code from prey
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2026-05-07 19:54:48 -07:00 |
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Justin Marshall
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13e58aba52
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Fixed particles for Prey.
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2026-05-07 14:00:07 -07:00 |
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Justin Marshall
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469be38dbe
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Fixed a bug with spec maps.
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2026-05-07 12:26:46 -07:00 |
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Justin Marshall
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1a6bc0c447
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Fixed up the wait dialog.
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2026-05-06 23:43:11 -07:00 |
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Justin Marshall
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f238db4a34
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Fixed an issue when compiling Doom and not prey.
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2026-05-06 15:19:25 -07:00 |
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Justin Marshall
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7c5ddb4336
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Added the ability to hide/show entities in the outliner
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2026-05-06 15:04:39 -07:00 |
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Justin Marshall
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c1defbad40
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GPL headers and the Outliner dialog.
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2026-05-06 14:07:17 -07:00 |
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Justin Marshall
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1a08d4af90
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Added new editor layout similar to idTech 5.
Cleaned up the entity inspector.
Fixed numerous radiant bugs.
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2026-05-06 12:47:20 -07:00 |
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Justin Marshall
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baeae00185
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Added emissive texture support
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2026-05-05 21:14:31 -07:00 |
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Justin Marshall
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7066f5c415
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Added Prey splash image and fixed prey icon.
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2026-05-05 19:43:21 -07:00 |
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Justin Marshall
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0372cfc245
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FS_OSPathToRelative path in Prey will now fix preybase and then check base path. Implemented material terms for Prey in a prey build.
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2026-05-05 19:14:45 -07:00 |
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Justin Marshall
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a51e42f312
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Finished adding Prey's material tokens.
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2026-05-05 17:57:38 -07:00 |
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Justin Marshall
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d06356e042
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Fixed x64 script/class connections and added material flags that are needed.
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2026-05-05 16:20:05 -07:00 |
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Justin Marshall
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8d5f678b25
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Initial Prey Game integration support.
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2026-05-05 15:01:01 -07:00 |
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Justin Marshall
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a6c6f1ed26
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Ring buffered the path tracer.
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2026-05-04 20:36:59 -07:00 |
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