Commit Graph

64 Commits

Author SHA1 Message Date
Justin Marshall e7ff9997ce Added DLAA support. 2026-05-10 23:19:23 -07:00
Justin Marshall e31d905358 Lighting tweaks and BSE crash fix. 2026-05-10 11:55:28 -07:00
Justin Marshall ed959fa4c0 Switched tp PBR 2026-05-10 04:34:03 -07:00
Justin Marshall 4a53e6a186 Quality enhacements. 2026-05-10 03:41:48 -07:00
Justin Marshall b441556af8 Merge branch 'main' of https://github.com/jmarshall23/DoomRTX 2026-05-10 02:00:13 -07:00
Justin Marshall 17e4f7e936 Fixed a UI bug. 2026-05-10 01:58:45 -07:00
jmarshall23 6d9f4d3f1d Update readme.md 2026-05-10 01:41:07 -07:00
jmarshall23 41a7e652cd Update readme.md 2026-05-10 01:40:43 -07:00
Justin Marshall 74dbe3d933 Quake 4 related bug fixes. 2026-05-10 01:30:36 -07:00
Justin Marshall d37f87e493 Quake 4 integrated with DoomRTX 2026-05-09 22:10:40 -07:00
Justin Marshall 8c4a087aa9 Filesystem update. 2026-05-09 07:54:14 -07:00
Justin Marshall 53dc4276d5 Added PNG support and deprecated libjpeg. 2026-05-08 18:11:02 -07:00
Justin Marshall 6664aa35ec Moved model loading code out of the renderer code. 2026-05-08 17:55:00 -07:00
Justin Marshall cd9a5117a4 Removed unneeded cpps. 2026-05-08 16:55:17 -07:00
Justin Marshall d3b264ac9a Fixed a bug were in game guis would be too small. 2026-05-08 16:05:35 -07:00
Justin Marshall 0282b742b5 Diffuse and glow images now respect shader registers. 2026-05-08 14:52:45 -07:00
Justin Marshall 1d66b72a8f Fixed crash related to bad op code in Prey. 2026-05-08 14:16:22 -07:00
Justin Marshall ff57e77888 Fixed an issue with alpha blended textures not rendering properly. 2026-05-08 12:56:20 -07:00
Justin Marshall c1e344ca94 DXR now supports portal culling. 2026-05-08 00:45:48 -07:00
Justin Marshall 205e9b8b1d Fixed a bug were MD5 meshes bottom level accel struct was updated twice. 2026-05-07 21:53:08 -07:00
Justin Marshall af0a06db66 Implemented loading screen code from prey 2026-05-07 19:54:48 -07:00
Justin Marshall 13e58aba52 Fixed particles for Prey. 2026-05-07 14:00:07 -07:00
Justin Marshall 469be38dbe Fixed a bug with spec maps. 2026-05-07 12:26:46 -07:00
Justin Marshall 1a6bc0c447 Fixed up the wait dialog. 2026-05-06 23:43:11 -07:00
Justin Marshall f238db4a34 Fixed an issue when compiling Doom and not prey. 2026-05-06 15:19:25 -07:00
Justin Marshall 7c5ddb4336 Added the ability to hide/show entities in the outliner 2026-05-06 15:04:39 -07:00
Justin Marshall c1defbad40 GPL headers and the Outliner dialog. 2026-05-06 14:07:17 -07:00
Justin Marshall 1a08d4af90 Added new editor layout similar to idTech 5.
Cleaned up the entity inspector.
Fixed numerous radiant bugs.
2026-05-06 12:47:20 -07:00
Justin Marshall baeae00185 Added emissive texture support 2026-05-05 21:14:31 -07:00
Justin Marshall 7066f5c415 Added Prey splash image and fixed prey icon. 2026-05-05 19:43:21 -07:00
Justin Marshall 0372cfc245 FS_OSPathToRelative path in Prey will now fix preybase and then check base path. Implemented material terms for Prey in a prey build. 2026-05-05 19:14:45 -07:00
Justin Marshall a51e42f312 Finished adding Prey's material tokens. 2026-05-05 17:57:38 -07:00
Justin Marshall d06356e042 Fixed x64 script/class connections and added material flags that are needed. 2026-05-05 16:20:05 -07:00
Justin Marshall 8d5f678b25 Initial Prey Game integration support. 2026-05-05 15:01:01 -07:00
Justin Marshall a6c6f1ed26 Ring buffered the path tracer. 2026-05-04 20:36:59 -07:00
Justin Marshall e7b2d3f5a7 Fixed lighting bounce bugs. 2026-05-04 20:22:36 -07:00
Justin Marshall 9e8bf6012c Optimization work 2026-05-04 18:40:22 -07:00
Justin Marshall 8ab3b0be16 Fixed mipmap generation and made it multi threaded. 2026-05-04 18:07:57 -07:00
jmarshall23 25322c18ef Update readme.md 2026-05-04 10:21:12 -07:00
Justin Marshall b00ebfd9d9 Added readme.md and fixed legacy font usage in the editor. 2026-05-04 10:20:07 -07:00
Justin Marshall 6a21513a54 Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display.
Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior.
Added widescreen support.
Changed up the menus and UI for build.
2026-05-04 08:45:25 -07:00
Justin Marshall 1a7a463c80 Fixed a bug with ray reconstruction. 2026-05-03 19:06:55 -07:00
Justin Marshall 38536b4a33 Fixed a bug in the path tracer were spotlights would attenuate too quickly. 2026-05-03 14:23:34 -07:00
Justin Marshall 46ba5f0023 2007 idPhysics upgrades. 2026-05-03 13:46:58 -07:00
Justin Marshall fc84c3cd6c Fixed crash in release build. 2026-05-02 17:59:15 -07:00
Justin Marshall c3497cd444 Fixed spec in path tracing. 2026-05-02 14:39:05 -07:00
Justin Marshall 9568c22c30 Added a final gather for DXR. 2026-05-02 12:59:13 -07:00
Justin Marshall b4521f8b6c Fixed attenuation 2026-05-02 11:14:30 -07:00
Justin Marshall e8c6f824a8 Fixed and sped up secondary bounce. 2026-05-02 10:11:02 -07:00
Justin Marshall bb0f110570 Added pathtracing to icebridge. 2026-05-02 07:26:24 -07:00