Justin Marshall
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19b9cb16f8
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Added anim frame range support for buildings in rules.ini. Added prism tower.
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2020-08-02 18:26:40 -07:00 |
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Justin Marshall
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dff22b0d9f
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Added author tags for GetHSVHouseColor thanks tomson26!
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2020-08-02 15:54:43 -07:00 |
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Justin Marshall
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63b1529c25
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Tiberian Sun SHP are now HSV color shifted.
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2020-08-02 13:52:05 -07:00 |
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Justin Marshall
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d7270bccc9
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Fixed a bug in the original RA code were the make animation wouldn't play if there was too many frames. TS make building animations now load.
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2020-08-01 19:00:39 -07:00 |
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Justin Marshall
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56eadd7086
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Added building faction colors.
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2020-08-01 15:36:03 -07:00 |
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Justin Marshall
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3763e9e2ed
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Added support for separate active animation SHP.
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2020-08-01 13:17:17 -07:00 |
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Justin Marshall
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857f0b7f60
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RA2/TS idle animation support. TS uncompressed tile support. Smaller shapes then the main image now blit to a correctly sized buffer.
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2020-08-01 12:22:29 -07:00 |
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Justin Marshall
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8e4a9a019c
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Added custom theater palette support in Rules.ini. Fixed a crash bug in TS/RA2 SHP were referenced frames can exceed total SHP frames.
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2020-08-01 10:27:11 -07:00 |
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Justin Marshall
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93a0819fe9
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Missing file from previous CL.
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2020-08-01 09:07:22 -07:00 |
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Justin Marshall
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32a81a0174
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Added Tiberian Sun/Red Alert SHP file support. Added EXPAND3.MIX for Allied Force data.
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2020-07-31 21:52:32 -07:00 |
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Justin Marshall
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1d8cd100b0
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Removed legacy "bigbuffer" and "compressed" rendering code.
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2020-07-31 19:12:38 -07:00 |
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Justin Marshall
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53e7eb3a61
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Cleaned up shape.cpp, all legacy rendering functions removed.
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2020-07-31 18:40:47 -07:00 |
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Justin Marshall
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3965b5c366
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Increased LEPTON_Y to 256.
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2020-07-29 15:08:49 -07:00 |
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Justin Marshall
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0c9d026780
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Fixed a crash in release were PlayerPtr->ActLike references HOUSE_MULTI%N% houses and crashes.
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2020-07-28 20:11:58 -07:00 |
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Justin Marshall
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aa6d4f18d7
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Pressing H will now bring you to your MCV/Con_Yard(temp solution). H will no longer put you out of bounds.
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2020-07-28 20:02:02 -07:00 |
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Justin Marshall
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0c2a72ed9d
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Map editor unit selection now goes down the same pixel accurate system as the main game.
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2020-07-28 18:23:06 -07:00 |
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Justin Marshall
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ebbce748ee
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Fixed unit selection and cursor actions not being pixel accurate. Visible Cells/Visible Cell Render world positions are now cached.
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2020-07-28 16:40:48 -07:00 |
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Justin Marshall
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a97502f650
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Zoom level now capped at 7, tiles outside the zoomed area shouldn't render anymore.
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2020-07-28 09:40:30 -07:00 |
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Justin Marshall
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c28f4d0cfa
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Viewport zoom, adjust in redalert.ini(ZoomLevel) F5/F6 to zoom in and out.
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2020-07-27 10:52:41 -07:00 |
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Justin Marshall
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364659e640
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You can now remove big overlays in the editor.
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2020-07-25 14:04:12 -07:00 |
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Justin Marshall
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21a7ea57ea
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Skirmish map added and works.
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2020-07-25 12:06:41 -07:00 |
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Justin Marshall
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8426284973
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Added bigoverlay Cliff01-Cliff40 tiles(restricted assets!).
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2020-07-25 10:06:54 -07:00 |
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Justin Marshall
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ea4d95860a
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Fixed a bug were bigoverlay wouldn't show in editor due to fog of war. Debug bigoverlay tiles are now disabled.
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2020-07-24 20:37:46 -07:00 |
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Justin Marshall
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06ab957c18
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BigOverlays is now affected by Fog of War.
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2020-07-24 20:31:57 -07:00 |
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Justin Marshall
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618a31fb8c
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BigOverlays will now affect pathfinding.
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2020-07-24 20:25:54 -07:00 |
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Justin Marshall
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908f6c9c3e
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Added new big overlay system.
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2020-07-24 15:00:19 -07:00 |
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Justin Marshall
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b72170fd11
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Cleaned up cdata.
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2020-07-23 13:37:21 -07:00 |
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Justin Marshall
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2c94154079
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Removed RenderedFrameObjects and replaced with lastFrameRendered.
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2020-07-23 11:26:08 -07:00 |
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Justin Marshall
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e55af30b13
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Display tile cache is now complete for render icons. External code now compiles with optimizations.
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2020-07-23 11:14:51 -07:00 |
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Justin Marshall
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8e6e539bd2
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Visible and shadowed cells are now cached at the start of the frame(cuts down processing by 30%).
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2020-07-23 09:56:40 -07:00 |
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Justin Marshall
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753f1b4752
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Optimization: Removed legacy code in GraphicViewPortClass::Lock/Unlock
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2020-07-23 09:29:13 -07:00 |
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Justin Marshall
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3e0357f29b
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Fixed sync_delay so it doesn't render during stalls, but still processes windows messaging.
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2020-07-23 09:01:15 -07:00 |
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Justin Marshall
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4fdcf960d5
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Revert "Added Doom 3 BFG timestep code."
This reverts commit fb51ac1a1f.
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2020-07-22 16:47:13 -07:00 |
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Justin Marshall
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fb51ac1a1f
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Added Doom 3 BFG timestep code.
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2020-07-22 16:07:54 -07:00 |
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Justin Marshall
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3f697a2509
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DisplayTacticalCoord will now store the result instead of recalc everytime its needed.
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2020-07-22 13:34:21 -07:00 |
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Justin Marshall
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c123e39770
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Build_Frame for CC_Draw_Techno is no longer called every frame, removed unneeded LCW_Uncomp_CS
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2020-07-22 13:09:21 -07:00 |
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Justin Marshall
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265e59e62f
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Added missing file from previous checkin.
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2020-07-22 12:16:47 -07:00 |
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Justin Marshall
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7eef7efe8a
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Game code moved to RedAlertx64.dll, launcher created to launch previous WinMain entry point which has been renamed to CnCMain
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2020-07-22 12:09:30 -07:00 |
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Justin Marshall
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fbf8263ba2
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Internal editor can now save out multiplayer maps.
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2020-07-21 21:04:46 -07:00 |
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Justin Marshall
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a21baa6891
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FireSale can be toggled via lua script, the AI in soviet 1 won't do a fire sale, and the allied radar dome is no longer a fake dome.
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2020-07-20 12:15:27 -07:00 |
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Justin Marshall
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9fcc2d286d
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Soviets will now have paratroopers at the start of soviet mission 1, modified lua GiveSpecialWeapon and super code to allow perputual usage of script granted super weapons even if the prereq requirements aren't met.
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2020-07-20 11:27:06 -07:00 |
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Justin Marshall
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e721d781e5
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Single selection and action should be more accurate.
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2020-07-19 14:30:36 -07:00 |
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Justin Marshall
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9f31118e03
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Aircraft rubberband now goes down the same screen coordinate selection system.
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2020-07-19 14:11:49 -07:00 |
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Justin Marshall
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f09caa46da
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Rubber band selection now works.
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2020-07-19 14:07:37 -07:00 |
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Justin Marshall
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24704c9ad8
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Fixed a bug were TacViewportRect wasn't always updated on map load/new scenerio in the editor.
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2020-07-19 11:08:49 -07:00 |
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Justin Marshall
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dbc6cd4087
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Map files now have the "map" extension.
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2020-07-19 11:05:12 -07:00 |
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Justin Marshall
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603b6c13db
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Initial size of the map set to initial size on new scenerio.
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2020-07-19 10:52:45 -07:00 |
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Justin Marshall
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ce830ee21d
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Initial start position for initial new scenerio now should work correctly.
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2020-07-19 10:48:29 -07:00 |
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Justin Marshall
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0ceb87a4d4
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Switched TacticalCoordinate to new DisplayTacticalCoord struct that manages XY to Coord and vice versa conversion. Temp disabled scroll inertia.
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2020-07-19 10:39:36 -07:00 |
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Justin Marshall
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8a2bf274c9
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Fixed display scrolling in map view not working correct.
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2020-07-18 18:26:54 -07:00 |
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