Commit Graph

107 Commits

Author SHA1 Message Date
Erin Maus efa18664a0 Fix issues with OpenGL ES. 2026-07-23 12:24:47 -04:00
Erin Maus 6411883565 Add tests for new relaxed storage restrictions. 2026-07-23 06:22:48 -04:00
Erin Maus 574295064b Add 'inverseOf' to love.Transform. 2026-06-24 12:30:12 -04:00
MartinCornelius 3094e20150 tests(graphics): add resetProjection test 2026-04-30 20:25:40 +02:00
Lu afa9f711a8 Add love.system.getMemorySize 2025-09-15 12:06:30 -04:00
Sasha Szpakowski f5631fd83a fix tests on Windows when the display scale is > 100%. 2025-02-08 23:08:59 -04:00
Sasha Szpakowski 34affbd1ac tests: fix love.filesystem mounting 2025-02-08 23:05:35 -04:00
Sasha Szpakowski b116857102 add love.exposed and love.occluded event callbacks.
Add love.window.isOccluded.

Resolves #2004.
2024-10-19 13:41:34 -03:00
Sasha Szpakowski 1ecc8a1fd9 tests: don't run window minimize/maximize tests on Linux CI
xvfb doesn't support those operations.
2024-10-16 22:37:36 -03:00
Sasha Szpakowski e1494d4ad2 revert to previous names for a couple graphics enums 2024-10-03 12:42:11 -03:00
Sasha Szpakowski 61e58bb361 add tests for no depth or stencil in the window. 2024-09-28 18:23:40 -03:00
Sasha Szpakowski 50ff1e4d2b use location numbers for vertex input attributes, instead of name-based binding.
- add 'location' named field to buffer and mesh vertex format tables, replaces 'name' field.
- location numbers are expected to match 'layout (location = #)' qualifiers in vertex inputs in shader code.
- deprecate vertex inputs in shader code that don't have layout location qualifiers.
- love's default vertex attributes use location 0 for position, 1 for texcoord, and 2 for color.
- add new variants of Mesh:attachAttribute, setAttributeEnabled, and isAttributeEnabled which take location numbers instead of names.

Improves draw performance in vulkan and metal backends.
2024-09-07 18:06:03 -03:00
Sasha Szpakowski d387fb94c9 CI: vulkan tests have synchronization validation enabled 2024-06-30 17:38:04 -03:00
Sasha Szpakowski 54a31ec615 Minimum required opengl version is now OpenGL 3.3 / OpenGL ES 3.0. 2024-06-19 18:08:09 -03:00
Sasha Szpakowski 8cba8ce292 tests: remove macOS-specific audio codepath
It's not needed now that OpenAL Soft has been updated on macOS
2024-04-26 20:11:10 -03:00
Sasha Szpakowski 8f8260afa5 add a test for auto-generated canvas mipmaps 2024-04-14 11:29:46 -03:00
Sasha Szpakowski c5feaa3dfa Fix missing depth formats in love.graphics.getTextureFormats. 2024-04-13 17:06:06 -03:00
Sasha Szpakowski e1cad5500f fix test... 2024-04-12 18:08:20 -03:00
Sasha Szpakowski b547321179 tests: use a better-supported canvas format for IO test, and turn off blending 2024-04-12 18:02:43 -03:00
Sasha Szpakowski 93c26ed25a add a graphics test for some shader IO variables 2024-04-12 17:31:21 -03:00
Sasha Szpakowski 565d635f75 tests: use the default renderer instead of forcing opengl, unless it's set in CLI params. 2024-04-09 21:21:30 -03:00
Sasha Szpakowski 994079e76d Mesh:getVertexFormat uses named fields, to match the new format syntax in newMesh. 2024-04-08 12:20:07 -03:00
Sasha Szpakowski e11ab50965 tests: fix a missing love.graphics.pop 2024-04-07 15:14:59 -03:00
Sasha Szpakowski 9b3eff1f62 tests: update Shader:send tests to try sending a non-array struct field. 2024-04-06 09:46:05 -03:00
Sasha Szpakowski dc945d757a tests: add a graphics test for uniform vec3 array alignment 2024-04-01 23:01:00 -03:00
Sasha Szpakowski c37257c173 tests: apply the same anisotropy fix to Image tests 2024-03-31 10:11:17 -03:00
Sasha Szpakowski 72f7a36588 tests: canvas:setFilter test doesn't fail if the system doesn't support anisotropic filtering. 2024-03-31 10:09:59 -03:00
Sasha Szpakowski 112270ba19 tests: fix pixel coordinate test using too low precision in opengl es 2024-03-23 00:19:47 -03:00
Sasha Szpakowski 339c1acde8 Merge pull request #2043 from ellraiser/main
testsuite updates
2024-03-22 22:02:35 -03:00
Sasha Szpakowski f1d350703a tests: another attempt at fixing the shader pixel coordinate test 2024-03-22 19:55:17 -03:00
ell 7f6ac772ef update test styling 2024-03-22 15:16:54 +00:00
ell 24d84418c7 testsuite updates
- added some additional checks to check for lua version/jit enabled for use with other repos (namely love potion)
- updated HTML report CSS to group each image compare and fix pixel rendering
- fixed not showing image checks for the 4th compareImg or more in a given test method
- fixed pixel tolerance usage crashing when looking at images on the boundary
- fixed compare img not checking the first 2 rows of pixels on the x + y
-graphic tests that fail will now show a third "difference" image to help identify what isn't matching up
2024-03-22 12:17:15 +00:00
Sasha Szpakowski 6bd08f1d93 attempt to fix graphics tests on CI 2024-03-21 22:46:42 -03:00
Sasha Szpakowski 36aa55fb84 tests: add graphics tests for y direction in canvases 2024-03-21 22:10:24 -03:00
Sasha Szpakowski 6002a03761 tests: add a test to make sure the front face is correct 2024-03-21 18:12:44 -03:00
ell 71f379e268 update isOS method 2024-03-20 09:49:18 +00:00
ell 7f4adc0ffe small update
changed tests so that all assert failures are logged rather than just the first assert that failed, added isOS() to the test method class to be used in tests directly, updated test readme on a couple bits and added newTexture basic check
2024-03-19 18:05:06 +00:00
Sasha Szpakowski 89f43ff48d tests: compare screenshot test output to a reference image, on desktops. 2024-03-16 23:11:14 -03:00
Miku AuahDark 6f86c195bc Test: Remove leftover love.sensor.getData calls when testing love.sensor.getName. 2024-03-16 20:47:17 +08:00
Miku AuahDark 50295fdb8a Test: Add tests for love.sensors. 2024-03-16 15:11:21 +08:00
Sasha Szpakowski a07503c3f5 rename test parameters to be simpler.
--runAllTests is now --all
--runSpecificMethod is now --method
--runSpecificModules is now --modules
2024-03-10 15:41:31 -03:00
Sasha Szpakowski 99af5765fc tests: don't skip love.graphics.isActive test on vulkan 2024-03-07 21:00:45 -04:00
ell c4fd14c4fd handle missing expected img for compareImg() 2024-03-06 09:41:57 +00:00
ellraiser ea215ad31c Merge branch 'love2d:main' into main 2024-03-06 09:19:02 +00:00
ell 81599fed93 small update
- removed assertPixels()
- added exportImg() to help graphics test writing (sets the "expected" image for the test)
- added "deflate" variants to love.data.compress()
2024-03-06 09:18:44 +00:00
Sasha Szpakowski 026e9f164a tests: add a few more shader uniform tests 2024-03-05 21:01:05 -04:00
ell c7e7565a3c indentation 2024-02-29 17:49:24 +00:00
ell 23bd9110dd add callback variant for love.graphics.captureScreenshot 2024-02-29 09:54:49 +00:00
ell 3dfa13e60c requested changes 2024-02-29 09:20:18 +00:00
ell 7cc3816bec finish physics module coverage
- love.physics.World:rayCastAny()
- love.physics.World:rayCastClosest()
- love.physics.World:getShapesInArea()
- love.physics.Body:getShapes()
- love.physics.Body:getShape()
- love.physics.Body:hasCustomMassData()
2024-02-28 18:38:43 +00:00