Mesh:getVertexFormat uses named fields, to match the new format syntax in newMesh.

This commit is contained in:
Sasha Szpakowski
2024-04-08 12:20:07 -03:00
parent 8140817107
commit 994079e76d
2 changed files with 19 additions and 12 deletions
+2 -2
View File
@@ -468,8 +468,8 @@ love.test.graphics.Mesh = function(test)
-- check def vertex format
local format = mesh1:getVertexFormat()
test:assertEquals('floatvec2', format[2][2], 'check def vertex format 2')
test:assertEquals('VertexColor', format[3][1], 'check def vertex format 3')
test:assertEquals('floatvec2', format[2].format, 'check def vertex format 2')
test:assertEquals('VertexColor', format[3].name, 'check def vertex format 3')
-- check vertext attributes
test:assertTrue(mesh1:isAttributeEnabled('VertexPosition'), 'check def attribute VertexPosition')