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tests: canvas:setFilter test doesn't fail if the system doesn't support anisotropic filtering.
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@@ -122,6 +122,8 @@ love.test.graphics.Canvas = function(test)
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test:assertEquals(1, canvas:getDepth(), 'check depth is 2d')
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test:assertEquals(nil, canvas:getDepthSampleMode(), 'check depth sample nil')
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local maxanisotropy = love.graphics.getSystemLimits().anisotropy
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-- check fliter
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local min1, mag1, ani1 = canvas:getFilter()
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test:assertEquals('nearest', min1, 'check filter def min')
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@@ -131,7 +133,7 @@ love.test.graphics.Canvas = function(test)
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local min2, mag2, ani2 = canvas:getFilter()
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test:assertEquals('linear', min2, 'check filter changed min')
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test:assertEquals('linear', mag2, 'check filter changed mag')
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test:assertEquals(2, ani2, 'check filter changed ani')
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test:assertEquals(math.min(maxanisotropy, 2), ani2, 'check filter changed ani')
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-- check layer
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test:assertEquals(1, canvas:getLayerCount(), 'check 1 layer for 2d')
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