tests: add a graphics test for uniform vec3 array alignment

This commit is contained in:
Sasha Szpakowski
2024-04-01 23:01:00 -03:00
parent 4655deb216
commit dc945d757a
2 changed files with 19 additions and 0 deletions
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+19
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@@ -929,6 +929,25 @@ love.test.graphics.Shader = function(test)
shader6:send("data[1].boolValue", true)
shader6:send("data[0].tex", canvas2)
local shader7 = love.graphics.newShader[[
uniform vec3 vec3s[3];
vec4 effect(vec4 vcolor, Image tex, vec2 tc, vec2 pc) {
return vec4(vec3s[1], 1.0);
}
]]
shader7:send("vec3s", {0, 0, 1}, {0, 1, 0}, {1, 0, 0})
local canvas3 = love.graphics.newCanvas(16, 16)
love.graphics.push("all")
love.graphics.setCanvas(canvas3)
love.graphics.setShader(shader7)
love.graphics.rectangle("fill", 0, 0, 16, 16)
love.graphics.pop()
local imgdata2 = love.graphics.readbackTexture(canvas3)
test:compareImg(imgdata2)
end