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Mesh:getVertexFormat uses named fields, to match the new format syntax in newMesh.
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@@ -250,21 +250,28 @@ int w_Mesh_getVertexFormat(lua_State *L)
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for (size_t i = 0; i < vertexformat.size(); i++)
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{
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const auto &decl = vertexformat[i].decl;
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const auto &member = vertexformat[i];
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if (!getConstant(decl.format, tname))
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return luax_enumerror(L, "vertex attribute data type", getConstants(decl.format), tname);
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if (!getConstant(member.decl.format, tname))
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return luax_enumerror(L, "vertex attribute data type", getConstants(member.decl.format), tname);
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lua_createtable(L, 3, 0);
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lua_createtable(L, 0, 4);
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lua_pushstring(L, decl.name.c_str());
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lua_rawseti(L, -2, 1);
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lua_pushstring(L, member.decl.name.c_str());
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lua_setfield(L, -2, "name");
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lua_pushstring(L, tname);
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lua_rawseti(L, -2, 2);
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const char *formatstr = "unknown";
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getConstant(member.decl.format, formatstr);
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lua_pushstring(L, formatstr);
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lua_setfield(L, -2, "format");
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// format[i] = {name, type}
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lua_rawseti(L, -2, (int) i + 1);
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lua_pushinteger(L, member.decl.arrayLength);
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lua_setfield(L, -2, "arraylength");
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lua_pushinteger(L, member.offset);
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lua_setfield(L, -2, "offset");
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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@@ -468,8 +468,8 @@ love.test.graphics.Mesh = function(test)
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-- check def vertex format
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local format = mesh1:getVertexFormat()
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test:assertEquals('floatvec2', format[2][2], 'check def vertex format 2')
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test:assertEquals('VertexColor', format[3][1], 'check def vertex format 3')
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test:assertEquals('floatvec2', format[2].format, 'check def vertex format 2')
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test:assertEquals('VertexColor', format[3].name, 'check def vertex format 3')
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-- check vertext attributes
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test:assertTrue(mesh1:isAttributeEnabled('VertexPosition'), 'check def attribute VertexPosition')
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