Alex Szpakowski
b8ec6633ab
Fixed love.graphics.printf wrapping when the wrap limit is the same as the text width (issue #558 )
2013-03-13 00:08:09 -03:00
Alex Szpakowski
1172d5b836
love.graphics.newScreenshot now uses the size of the current canvas (if applicable), instead of adding transparency or clipping to match the screen size
2013-03-12 20:52:24 -03:00
Alex Szpakowski
d39bb315af
love.graphics.newScreenshot replaces alpha with full opacity by default (issue #374 , thanks Boolsheet)
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Some additional overhead was added to newScreenshot because it doesn't use glPixelTransfer (not supported in ES2 / core GL3+, and like all GL functions has the slight potential to be buggy on some drivers). This choice might be revisited in the future.
2013-03-12 20:48:40 -03:00
Alex Szpakowski
e869b71c43
Fixed crash in ImageData:paste
2013-03-12 17:16:39 -03:00
Alex Szpakowski
94f140454f
More Quad code cleanup
2013-03-11 22:46:25 -03:00
Alex Szpakowski
17bcab4f32
Added love.graphics.getDimensions and Image/Canvas/ImageData:getDimensions (issue #566 )
2013-03-11 19:03:37 -03:00
Alex Szpakowski
4704c4e19e
Cleaned up some ParticleSystem and Quad code
2013-03-11 17:56:55 -03:00
Alex Szpakowski
ce71bc0847
Fixed love.timer.step / dt
2013-03-11 02:00:25 -03:00
Alex Szpakowski
6a83eba5f2
Merged love-experiments/particlesystem-quads into default
2013-03-11 01:53:49 -03:00
Alex Szpakowski
318f335c7c
ParticleSystem:setQuads can now accept a table argument, cleaned up the ParticleSystem quad code
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--HG--
branch : particlesystem-quads
2013-03-11 01:44:43 -03:00
Bart van Strien
7efe11b11f
Add centered flag to setMode, optionally centers the window (on by default, as before) (issue #463 )
2013-03-10 23:00:31 +01:00
Bart van Strien
63c57ba3f8
Make love.timer.getFPS and love.timer.getAverageDelta microsecond-accurate
2013-03-10 22:16:23 +01:00
Bart van Strien
28af989a00
Add love.timer.getAverageDelta (issue #570 ) and constify love.timer.sleep
2013-03-10 22:07:24 +01:00
Alex Szpakowski
d30809ebff
Added ParticleSystem:setQuads(q1, q2, ...), quads are chosen based on current particle lifetime in a similar style to ParticleSystem:setColors
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--HG--
branch : particlesystem-quads
2013-03-10 03:40:25 -03:00
Alex Szpakowski
738f471978
Fixed shader creation
2013-03-07 17:47:40 -04:00
Alex Szpakowski
6f67fbdfa7
Fixed a typo in joystick event code
2013-03-06 11:17:39 -04:00
Alex Szpakowski
be648a82f7
Updated Visual Studio project for new thread module files and version changes (thanks Boolsheet)
2013-03-06 09:43:55 -04:00
Alex Szpakowski
3c8bc9ee9f
Merged bartbes/love-experiments/joystickevents into default
2013-03-05 13:59:45 -04:00
Alex Szpakowski
6b1222366d
Removed 'moved' suffix from new joystick callbacks
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--HG--
branch : joystickevents
2013-03-05 12:31:11 -04:00
Alex Szpakowski
cd21eaaf33
Re-enable GME support in OS X
2013-03-04 22:16:54 -04:00
Alex Szpakowski
974d63124e
Removed redundant code in the event module
2013-03-04 19:05:57 -04:00
Alex Szpakowski
a844ac2389
Added love.joystickaxismoved, love.joystickballmoved, and love.joystickhatmoved callbacks
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--HG--
branch : joystickevents
2013-03-04 18:49:25 -04:00
Alex Szpakowski
75c3262d49
Update changelog
2013-03-04 14:31:33 -04:00
Alex Szpakowski
65a3206ae4
Fixed another case of issue #538 (check for non power of two support does not cover all possibilities)
2013-03-04 14:02:35 -04:00
Alex Szpakowski
2d7dd87eb5
Removed PixelEffect compatibility functions (love.graphics.newPixelEffect is now love.graphics.newShader, etc)
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Also removed love.graphics.isSupported("pixeleffect") in favor of love.graphics.isSupported("shader")
2013-03-04 14:01:04 -04:00
Alex Szpakowski
524368331d
Removed love.graphics.setColorMode
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- The "replace" color mode can easily be duplicated with love.graphics.setColor(255, 255, 255)
- The current color mode has no effect when a shader is active
- Color mode functionality can easily be replicated with shaders
- OpenGL ES 2 (iOS, Android, etc) does not have the functions used by love.graphics.setColorMode
2013-03-04 13:58:14 -04:00
Alex Szpakowski
4ae126ac44
Fixed some potential instability or crash issues
2013-03-03 20:23:40 -04:00
Alex Szpakowski
d5245483ef
Updated version to 0.9.0 (codename TBD)
2013-03-03 19:55:37 -04:00
Alex Szpakowski
22c514e53a
Fixed a compiler warning
2013-03-03 18:55:57 -04:00
Alex Szpakowski
f0ca4f6c97
Removed internal code for love.graphics.triangle and love.graphics.quad
2013-03-03 18:49:56 -04:00
Alex Szpakowski
0efdc732e0
Updated Xcode project for new thread module files
2013-03-03 14:58:59 -04:00
Bart van Strien
a9244da013
Merge minor into default, next release shall be 0.9.0
2013-03-03 19:53:57 +01:00
Bart van Strien
3d0c5761ce
Merge in default, update changelog
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--HG--
branch : minor
2013-03-03 19:51:04 +01:00
Alex Szpakowski
d3cdb7d609
Added SpriteBatch:isEmpty() and SpriteBatch:isFull()
2013-03-01 17:32:38 -04:00
Alex Szpakowski
34f291f26e
Updated UTF-8 library to the latest version
2013-03-01 10:01:37 -04:00
Alex Szpakowski
706ed3e8ce
Added math module files to Visual Studio project (thanks Boolsheet)
2013-02-26 22:15:48 -04:00
Alex Szpakowski
395a1dbced
The "alpha" blend mode now outputs more useful/intuitive alpha values (thanks Boolsheet)
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See https://love2d.org/forums/viewtopic.php?f=4&t=16223 and http://www.opengl.org/discussion_boards/showthread.php/167554-FBO-and-blending
2013-02-26 21:44:01 -04:00
Alex Szpakowski
0be26b7678
Added new math module files to the Xcode project
2013-02-26 06:35:50 -04:00
vrld
4b8c6d236d
Rename Math.{cpp,h} to ModMath.{cpp,h}.
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Compilers can get confused and include Math.h and math.h (included by cmath).
2013-02-26 10:43:03 +01:00
vrld
d842c5d28d
Fix box muller transform in common/math.cpp.
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Random numbers have to be in (0:1], not in [0:1).
2013-02-26 10:37:42 +01:00
vrld
03518d51ac
Merge something (?)
2013-02-25 18:34:23 +01:00
vrld
5f586390d8
Add module love.math. Implements xorshift RNG.
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Contains just a RNG for now, but may include other functionality (e.g.
transforms) later on.
New Functions:
-- as in the lua math library:
love.math.randomseed(number) -- set random seed
love.math.random() -- get random number in [0:1) (uniformly distributed)
love.math.random(high) -- get integer random number in [1:high]
love.math.random(low, high) -- get integer random number in [low:high]
-- additional functions
love.math.randnormal() -- get normally distributed number with zero mean
-- and unit variance
love.math.randnormal(o) -- get normally distributed number with zero mean
-- and standard deviation `o`
love.math.randnormal(m, o) -- get normally distributed number with mean `m`
-- and standard deviation `o`
2013-02-25 18:32:54 +01:00
Alex Szpakowski
86ced3c70e
Simplified the error message on image creation failure
2013-02-24 15:02:56 -04:00
Bart van Strien
6282cad960
Update changelog
2013-02-24 15:11:14 +01:00
Bart van Strien
4c2b1ea104
Make visual studio produce love.dll instead of liblove.dll
2013-02-24 14:54:25 +01:00
Alex Szpakowski
1d34dda48b
Removed SpriteBatch:remove(id) (reverted commit 2ca82dd)
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The implementation had issues with sprite draw order when SpriteBatch:add used indices in the vertex buffer previously freed with SpriteBatch:remove
2013-02-24 09:47:03 -04:00
Alex Szpakowski
7d579308dc
LÖVE now errors when Image creation fails
2013-02-24 00:50:39 -04:00
Alex Szpakowski
472915a4bb
Worked around ATI/AMD driver bugs when creating mipmaps for Images
2013-02-23 15:52:03 -04:00
Alex Szpakowski
d9736ab3ab
Removed mipmap support from Font graphics objects
2013-02-19 14:21:01 -04:00
Alex Szpakowski
5bf78f891d
Fixed OpenGL vertex buffer function usage (issue #489.)
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The functions will be assigned to their core version counterparts if the extension version isn't supported but the core version is.
2013-02-19 03:17:05 -04:00