Merge something (?)

This commit is contained in:
vrld
2013-02-25 18:34:23 +01:00
9 changed files with 124 additions and 162 deletions
+16
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@@ -10,6 +10,14 @@ LOVE 0.8.1 [Rubber Piggy]
* Added love.mouse.setX/setY.
* Added love.filesystem.getIdentity.
* Added HDR canvas support.
* Added Source:isPlaying.
* Added mipmapping support (has isSupported test).
* Added Font:getAscent/getDescent/getBaseline.
* Added Canvas:getPixel.
* Added vertex shader support.
* Added boolean support to Shader:send.
* Added support for UTF-8 ImageFonts.
* Added SoundData:getDuration.
* OPTIONAL: Added support for GME.
* Fixed crashes with font drawing on some ATI cards.
@@ -26,18 +34,26 @@ LOVE 0.8.1 [Rubber Piggy]
* Fixed multiplicative blend mode.
* Fixed Box2D exception in World:update.
* Fixed spacing for the last character in an ImageFont.
* Fixed crash when locking SpriteBatches multiple times.
* Fixed File:read reading past end of file.
* Fixed keyrepeat settings being lost after (indirect) setMode.
* Moved love's startup to modules/love.
* Renamed love's boot script to 'love.boot', which can be required.
* Renamed PixelEffect to Shader (but now with vertex shaders).
* Removed love.joystick.open and friends.
* Removed love.graphics.drawTest.
* Updated allocation for SoundData, it's more efficient and less wasteful.
* Updated Source:set* functions to default z to 0.
* Updated the windows console, it now tries to re-use an active one first.
* Updated love.image memory handling, improves errors and thread-safety.
* Updated order of sleep/present in love.run (now draws, *then* sleeps).
* Updated the setFilter and setWrap methods, the second argument is now optional.
* Updated font rendering code, now more performant.
* Updated error handling, error handlers now get resolved when the error occurs.
LOVE 0.8.0 [Rubber Piggy]
-------------------------
+5 -1
View File
@@ -112,11 +112,13 @@
<OutDir>$(SolutionDir)\bin\$(PlatformShortName)\Debug\MD\</OutDir>
<IntDir>$(ProjectName)\$(PlatformShortName)\Debug\</IntDir>
<GenerateManifest>false</GenerateManifest>
<TargetName>love</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Dynamic|x64'">
<OutDir>$(SolutionDir)\bin\$(PlatformShortName)\Debug\MD\</OutDir>
<IntDir>$(ProjectName)\$(PlatformShortName)\Debug\</IntDir>
<GenerateManifest>false</GenerateManifest>
<TargetName>love</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Static|Win32'">
<OutDir>$(SolutionDir)\bin\$(PlatformShortName)\Release\MT\</OutDir>
@@ -130,11 +132,13 @@
<OutDir>$(SolutionDir)\bin\$(PlatformShortName)\Release\MD\</OutDir>
<IntDir>$(ProjectName)\$(PlatformShortName)\Release\</IntDir>
<GenerateManifest>false</GenerateManifest>
<TargetName>love</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Dynamic|x64'">
<OutDir>$(SolutionDir)\bin\$(PlatformShortName)\Release\MD\</OutDir>
<IntDir>$(ProjectName)\$(PlatformShortName)\Release\</IntDir>
<GenerateManifest>false</GenerateManifest>
<TargetName>love</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Dynamic|Win32'">
<ClCompile>
@@ -733,4 +737,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
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+87 -63
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@@ -37,7 +37,8 @@ Image::Image(love::image::ImageData *data)
: width((float)(data->getWidth()))
, height((float)(data->getHeight()))
, texture(0)
, mipmapsharpness(0.0f)
, mipmapSharpness(0.0f)
, mipmapsCreated(false)
{
data->retain();
this->data = data;
@@ -143,36 +144,55 @@ void Image::drawq(love::graphics::Quad *quad, float x, float y, float angle, flo
drawv(t, v);
}
void Image::checkMipmapsCreated() const
void Image::checkMipmapsCreated()
{
if (filter.mipmap != FILTER_NEAREST && filter.mipmap != FILTER_LINEAR)
if (mipmapsCreated || (filter.mipmap != FILTER_NEAREST && filter.mipmap != FILTER_LINEAR))
return;
if (!hasMipmapSupport())
throw love::Exception("Mipmap filtering is not supported on this system!");
throw love::Exception("Mipmap filtering is not supported on this system.");
// some old GPUs/systems claim support for NPOT textures, but fail when generating mipmaps
// we can't detect which systems will do this, so we fail gracefully for all NPOT images
// Some old drivers claim support for NPOT textures, but fail when creating mipmaps.
// we can't detect which systems will do this, so we fail gracefully for all NPOT images.
int w = int(width), h = int(height);
if (w != next_p2(w) || h != next_p2(h))
throw love::Exception("Could not generate mipmaps: image does not have power of two dimensions!");
throw love::Exception("Cannot create mipmaps: image does not have power of two dimensions.");
bind();
GLint mipmapscreated;
glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, &mipmapscreated);
if (hasNpot() && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
{
// AMD/ATI drivers have several bugs when generating mipmaps,
// re-uploading the entire base image seems to be required.
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)width,
(GLsizei)height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
// generate mipmaps for this image if we haven't already
if (!mipmapscreated)
// More bugs: http://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation
glEnable(GL_TEXTURE_2D);
glGenerateMipmap(GL_TEXTURE_2D);
}
else
{
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object)
glGenerateMipmap(GL_TEXTURE_2D);
else
// modify single texel to trigger mipmap chain generation
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data->getData());
glTexSubImage2D(GL_TEXTURE_2D,
0,
0,
0,
(GLsizei)width,
(GLsizei)height,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
}
mipmapsCreated = true;
}
void Image::setFilter(const Image::Filter &f)
@@ -180,8 +200,8 @@ void Image::setFilter(const Image::Filter &f)
filter = f;
bind();
checkMipmapsCreated();
setTextureFilter(f);
checkMipmapsCreated();
}
const Image::Filter &Image::getFilter() const
@@ -208,15 +228,15 @@ void Image::setMipmapSharpness(float sharpness)
return;
// LOD bias has the range (-maxbias, maxbias)
mipmapsharpness = std::min(std::max(sharpness, -maxmipmapsharpness + 0.01f), maxmipmapsharpness - 0.01f);
mipmapSharpness = std::min(std::max(sharpness, -maxMipmapSharpness + 0.01f), maxMipmapSharpness - 0.01f);
bind();
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -mipmapsharpness); // negative bias is sharper
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -mipmapSharpness); // negative bias is sharper
}
float Image::getMipmapSharpness() const
{
return mipmapsharpness;
return mipmapSharpness;
}
void Image::bind() const
@@ -240,7 +260,7 @@ void Image::unload()
bool Image::loadVolatile()
{
if (hasMipmapSharpnessSupport())
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &maxmipmapsharpness);
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &maxMipmapSharpness);
if (hasNpot())
return loadVolatileNPOT();
@@ -253,11 +273,8 @@ bool Image::loadVolatilePOT()
glGenTextures(1,(GLuint *)&texture);
bindTexture(texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
setTextureFilter(filter);
setTextureWrap(wrap);
float p2width = next_p2(width);
float p2height = next_p2(height);
@@ -269,29 +286,34 @@ bool Image::loadVolatilePOT()
vertices[2].s = s;
vertices[3].s = s;
while (glGetError() != GL_NO_ERROR); // clear errors
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)p2width,
(GLsizei)p2height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
0);
0,
GL_RGBA8,
(GLsizei)p2width,
(GLsizei)p2height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
0);
glTexSubImage2D(GL_TEXTURE_2D,
0,
0,
0,
(GLsizei)width,
(GLsizei)height,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
0,
0,
0,
(GLsizei)width,
(GLsizei)height,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
setMipmapSharpness(mipmapsharpness);
setFilter(filter);
setWrap(wrap);
if (glGetError() != GL_NO_ERROR)
throw love::Exception("Cannot create image: size may be too large for this system.");
mipmapsCreated = false;
checkMipmapsCreated();
setMipmapSharpness(mipmapSharpness);
return true;
}
@@ -301,25 +323,27 @@ bool Image::loadVolatileNPOT()
glGenTextures(1,(GLuint *)&texture);
bindTexture(texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
setTextureFilter(filter);
setTextureWrap(wrap);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
while (glGetError() != GL_NO_ERROR); // clear errors
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
(GLsizei)width,
(GLsizei)height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
0,
GL_RGBA8,
(GLsizei)width,
(GLsizei)height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
data->getData());
setMipmapSharpness(mipmapsharpness);
setFilter(filter);
setWrap(wrap);
if (glGetError() != GL_NO_ERROR)
throw love::Exception("Cannot create image: size may be too large for this system.");
mipmapsCreated = false;
checkMipmapsCreated();
setMipmapSharpness(mipmapSharpness);
return true;
}
@@ -360,12 +384,12 @@ bool Image::hasNpot()
bool Image::hasMipmapSupport()
{
return (GLEE_VERSION_1_4 || GLEE_SGIS_generate_mipmap) != 0;
return GLEE_VERSION_1_4 || GLEE_SGIS_generate_mipmap;
}
bool Image::hasMipmapSharpnessSupport()
{
return (GLEE_VERSION_1_4 || GLEE_EXT_texture_lod_bias) != 0;
return GLEE_VERSION_1_4 || GLEE_EXT_texture_lod_bias;
}
} // opengl
+8 -5
View File
@@ -142,11 +142,14 @@ private:
// The source vertices of the image.
vertex vertices[4];
// Mipmap texture LOD bias value
float mipmapsharpness;
// Mipmap texture LOD bias (sharpness) value.
float mipmapSharpness;
// Implementation-dependent maximum/minimum mipmap sharpness values
float maxmipmapsharpness;
// Implementation-dependent min/max mipmap sharpness values.
float maxMipmapSharpness;
// True if mipmaps have been created for this Image.
bool mipmapsCreated;
// The image's filter mode
Image::Filter filter;
@@ -157,7 +160,7 @@ private:
bool loadVolatilePOT();
bool loadVolatileNPOT();
void checkMipmapsCreated() const;
void checkMipmapsCreated();
}; // Image
+8 -77
View File
@@ -20,9 +20,6 @@
#include "SpriteBatch.h"
// STD
#include <algorithm> // std::find
// OpenGL
#include "OpenGL.h"
@@ -97,25 +94,9 @@ SpriteBatch::~SpriteBatch()
int SpriteBatch::add(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index /*= -1*/)
{
// Only do this if there's a free slot.
if ((index == -1 && next >= size && gaps.size() == 0) || index < -1 || index >= size)
if ((index == -1 && next >= size) || index < -1 || index >= size)
return -1;
// Determine where in the vertex buffer to insert into, using the gap list
// if possible.
int realindex;
if (index == -1 && gaps.size() > 0)
{
realindex = gaps.front();
gaps.pop_front();
}
else
{
realindex = (index == -1) ? next : index;
std::deque<int>::iterator it = std::find(gaps.begin(), gaps.end(), realindex);
if (it != gaps.end())
gaps.erase(it); // This index is no longer a gap.
}
// Needed for colors.
memcpy(sprite, image->getVertices(), sizeof(vertex)*4);
@@ -128,37 +109,21 @@ int SpriteBatch::add(float x, float y, float a, float sx, float sy, float ox, fl
setColorv(sprite, *color);
addv(sprite, realindex);
addv(sprite, (index == -1) ? next : index);
// Increment counter.
if (index == -1 && realindex == next)
if (index == -1)
return next++;
return realindex;
return index;
}
int SpriteBatch::addq(Quad *quad, float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index /*= -1*/)
{
// Only do this if there's a free slot.
if ((index == -1 && next >= size && gaps.size() == 0) || index < -1 || index >= next)
if ((index == -1 && next >= size) || index < -1 || index >= next)
return -1;
// Determine where in the vertex buffer to insert into, using the gap list
// if possible.
int realindex;
if (index == -1 && gaps.size() > 0)
{
realindex = gaps.front();
gaps.pop_front();
}
else
{
realindex = (index == -1) ? next : index;
std::deque<int>::iterator it = std::find(gaps.begin(), gaps.end(), realindex);
if (it != gaps.end())
gaps.erase(it); // This index is no longer a gap.
}
// Needed for colors.
memcpy(sprite, quad->getVertices(), sizeof(vertex)*4);
@@ -170,53 +135,19 @@ int SpriteBatch::addq(Quad *quad, float x, float y, float a, float sx, float sy,
if (color)
setColorv(sprite, *color);
addv(sprite, realindex);
addv(sprite, (index == -1) ? next : index);
// Increment counter.
if (index == -1 && realindex == next)
if (index == -1)
return next++;
return realindex;
}
void SpriteBatch::remove(int index)
{
if (index < 0 || index >= next || next <= 0)
return;
// If this is the last index in the sprite list, decrease the total sprite
// count instead of adding a dummy sprite.
if (index == next - 1)
{
int spritecount = index;
// Remove all consecutive gaps at the end of the sprite list.
std::deque<int>::iterator it;
while ((it = std::find(gaps.begin(), gaps.end(), --spritecount)) != gaps.end())
gaps.erase(it);
next = spritecount + 1;
return;
}
else if (std::find(gaps.begin(), gaps.end(), index) != gaps.end())
return; // Don't add the same index to the gap list twice.
// OpenGL won't render any primitive whose vertices are all identical.
for (int i = 0; i < 4; i++)
sprite[i].x = sprite[i].y = 0;
// Replace the existing sprite at this index with the dummy sprite.
addv(sprite, index);
gaps.push_back(index);
return index;
}
void SpriteBatch::clear()
{
// Reset the position of the next index.
next = 0;
gaps.clear();
}
void *SpriteBatch::lock()
@@ -23,7 +23,6 @@
// C
#include <cstring>
#include <deque>
// LOVE
#include "common/math.h"
@@ -64,7 +63,6 @@ public:
int add(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
int addq(Quad *quad, float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
void remove(int index);
void clear();
void *lock();
@@ -127,10 +125,6 @@ private:
VertexBuffer *array_buf;
VertexIndex *element_buf;
// List of gaps in the SpriteBatch. Checked when adding sprites, and added
// to when removing them.
std::deque<int> gaps;
}; // SpriteBatch
} // opengl
@@ -101,14 +101,6 @@ int w_SpriteBatch_setq(lua_State *L)
return 0;
}
int w_SpriteBatch_remove(lua_State *L)
{
SpriteBatch *t = luax_checkspritebatch(L, 1);
int id = luaL_checkinteger(L, 2);
t->remove(id);
return 0;
}
int w_SpriteBatch_clear(lua_State *L)
{
SpriteBatch *t = luax_checkspritebatch(L, 1);
@@ -198,7 +190,6 @@ static const luaL_Reg functions[] =
{ "addq", w_SpriteBatch_addq },
{ "set", w_SpriteBatch_set },
{ "setq", w_SpriteBatch_setq },
{ "remove", w_SpriteBatch_remove },
{ "clear", w_SpriteBatch_clear },
{ "bind", w_SpriteBatch_bind },
{ "unbind", w_SpriteBatch_unbind },
@@ -36,7 +36,6 @@ int w_SpriteBatch_add(lua_State *L);
int w_SpriteBatch_addq(lua_State *L);
int w_SpriteBatch_set(lua_State *L);
int w_SpriteBatch_setq(lua_State *L);
int w_SpriteBatch_remove(lua_State *L);
int w_SpriteBatch_clear(lua_State *L);
int w_SpriteBatch_lock(lua_State *L);
int w_SpriteBatch_unlock(lua_State *L);