Update changelog

This commit is contained in:
Bart van Strien
2013-02-24 15:11:14 +01:00
parent 4c2b1ea104
commit 6282cad960
+16
View File
@@ -10,6 +10,14 @@ LOVE 0.8.1 [Rubber Piggy]
* Added love.mouse.setX/setY.
* Added love.filesystem.getIdentity.
* Added HDR canvas support.
* Added Source:isPlaying.
* Added mipmapping support (has isSupported test).
* Added Font:getAscent/getDescent/getBaseline.
* Added Canvas:getPixel.
* Added vertex shader support.
* Added boolean support to Shader:send.
* Added support for UTF-8 ImageFonts.
* Added SoundData:getDuration.
* OPTIONAL: Added support for GME.
* Fixed crashes with font drawing on some ATI cards.
@@ -26,18 +34,26 @@ LOVE 0.8.1 [Rubber Piggy]
* Fixed multiplicative blend mode.
* Fixed Box2D exception in World:update.
* Fixed spacing for the last character in an ImageFont.
* Fixed crash when locking SpriteBatches multiple times.
* Fixed File:read reading past end of file.
* Fixed keyrepeat settings being lost after (indirect) setMode.
* Moved love's startup to modules/love.
* Renamed love's boot script to 'love.boot', which can be required.
* Renamed PixelEffect to Shader (but now with vertex shaders).
* Removed love.joystick.open and friends.
* Removed love.graphics.drawTest.
* Updated allocation for SoundData, it's more efficient and less wasteful.
* Updated Source:set* functions to default z to 0.
* Updated the windows console, it now tries to re-use an active one first.
* Updated love.image memory handling, improves errors and thread-safety.
* Updated order of sleep/present in love.run (now draws, *then* sleeps).
* Updated the setFilter and setWrap methods, the second argument is now optional.
* Updated font rendering code, now more performant.
* Updated error handling, error handlers now get resolved when the error occurs.
LOVE 0.8.0 [Rubber Piggy]
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