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Update changelog
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+16
@@ -10,6 +10,14 @@ LOVE 0.8.1 [Rubber Piggy]
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* Added love.mouse.setX/setY.
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* Added love.filesystem.getIdentity.
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* Added HDR canvas support.
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* Added Source:isPlaying.
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* Added mipmapping support (has isSupported test).
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* Added Font:getAscent/getDescent/getBaseline.
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* Added Canvas:getPixel.
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* Added vertex shader support.
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* Added boolean support to Shader:send.
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* Added support for UTF-8 ImageFonts.
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* Added SoundData:getDuration.
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* OPTIONAL: Added support for GME.
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* Fixed crashes with font drawing on some ATI cards.
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@@ -26,18 +34,26 @@ LOVE 0.8.1 [Rubber Piggy]
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* Fixed multiplicative blend mode.
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* Fixed Box2D exception in World:update.
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* Fixed spacing for the last character in an ImageFont.
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* Fixed crash when locking SpriteBatches multiple times.
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* Fixed File:read reading past end of file.
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* Fixed keyrepeat settings being lost after (indirect) setMode.
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* Moved love's startup to modules/love.
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* Renamed love's boot script to 'love.boot', which can be required.
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* Renamed PixelEffect to Shader (but now with vertex shaders).
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* Removed love.joystick.open and friends.
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* Removed love.graphics.drawTest.
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* Updated allocation for SoundData, it's more efficient and less wasteful.
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* Updated Source:set* functions to default z to 0.
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* Updated the windows console, it now tries to re-use an active one first.
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* Updated love.image memory handling, improves errors and thread-safety.
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* Updated order of sleep/present in love.run (now draws, *then* sleeps).
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* Updated the setFilter and setWrap methods, the second argument is now optional.
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* Updated font rendering code, now more performant.
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* Updated error handling, error handlers now get resolved when the error occurs.
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LOVE 0.8.0 [Rubber Piggy]
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-------------------------
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