Fixed some potential instability or crash issues

This commit is contained in:
Alex Szpakowski
2013-03-03 20:23:40 -04:00
parent d5245483ef
commit 4ae126ac44
3 changed files with 7 additions and 4 deletions
@@ -338,7 +338,8 @@ int w_newFont(lua_State *L)
int ret = luax_pconvobj(L, idxs, 2, "font", "newRasterizer");
if (ret != 0)
{
font_data->release();
if (font_data)
font_data->release();
return lua_error(L);
}
}
+4 -2
View File
@@ -42,7 +42,8 @@ Joystick::Joystick()
// Open all connected joysticks.
int numjoysticks = this->getNumJoysticks();
this->joysticks = (SDL_Joystick **)calloc(numjoysticks, sizeof(SDL_Joystick *));
if (numjoysticks > 0)
this->joysticks = (SDL_Joystick **)calloc(numjoysticks, sizeof(SDL_Joystick *));
for (int i = 0; i<numjoysticks; i++)
this->open(i);
@@ -79,7 +80,8 @@ void Joystick::reload()
throw love::Exception("%s", SDL_GetError());
int numjoysticks = this->getNumJoysticks();
this->joysticks = (SDL_Joystick **)calloc(numjoysticks, sizeof(SDL_Joystick *));
if (numjoysticks > 0)
this->joysticks = (SDL_Joystick **)calloc(numjoysticks, sizeof(SDL_Joystick *));
for (int i = 0; i<numjoysticks; i++)
this->open(i);
+1 -1
View File
@@ -134,7 +134,7 @@ bool Window::setWindow(int width, int height, WindowFlags *flags)
// FSAA might have caused the failure, disable it and try again
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
failed = SDL_SetVideoMode(width, height, 32, sdlflags) == 0;
failed = (surface = SDL_SetVideoMode(width, height, 32, sdlflags)) == 0;
}
if (failed)
{