Add love.timer.getAverageDelta (issue #570) and constify love.timer.sleep

This commit is contained in:
Bart van Strien
2013-03-10 22:07:24 +01:00
parent 738f471978
commit 28af989a00
6 changed files with 22 additions and 3 deletions
+1
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@@ -28,6 +28,7 @@ LOVE 0.9.0 []
* Added blend mode "none".
* Added SpriteBatch:isEmpty and SpriteBatch:isFull.
* Added support for extern Images in Shaders when drawing graphics primitives.
* Added love.timer.getAverageDelta.
* OPTIONAL: Added support for GME.
* Fixed crashes with font drawing on some ATI cards.
+2 -1
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@@ -49,7 +49,7 @@ public:
* usually 1ms.
* @param seconds The number of seconds to sleep for.
**/
virtual void sleep(double seconds) = 0;
virtual void sleep(double seconds) const = 0;
/**
* Gets the time between the last two frames, assuming step is called
@@ -63,6 +63,7 @@ public:
* @return The "current" FPS.
**/
virtual int getFPS() const = 0;
virtual double getAverageDelta() const = 0;
/**
* Gets the amount of time since the program started. Only useful for timing
+8 -1
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@@ -41,6 +41,7 @@ Timer::Timer()
: currTime(0)
, prevFpsUpdate(0)
, fps(0)
, averageDelta(0)
, fpsUpdateFrequency(1)
, frames(0)
, dt(0)
@@ -80,12 +81,13 @@ void Timer::step()
if (timeSinceLast > fpsUpdateFrequency)
{
fps = int((frames/timeSinceLast) + 0.5);
averageDelta = timeSinceLast/frames;
prevFpsUpdate = currTime;
frames = 0;
}
}
void Timer::sleep(double seconds)
void Timer::sleep(double seconds) const
{
if (seconds > 0)
delay((int)(seconds*1000));
@@ -101,6 +103,11 @@ int Timer::getFPS() const
return fps;
}
double Timer::getAverageDelta() const
{
return averageDelta;
}
double Timer::getTime() const
{
return SDL_GetTicks()/1000.0;
+3 -1
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@@ -54,9 +54,10 @@ public:
const char *getName() const;
void step();
void sleep(double seconds);
void sleep(double seconds) const;
double getDelta() const;
int getFPS() const;
double getAverageDelta() const;
double getTime() const;
double getMicroTime() const;
@@ -69,6 +70,7 @@ private:
// Updated with a certain frequency.
int fps;
double averageDelta;
// The frequency by which to update the FPS.
double fpsUpdateFrequency;
+7
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@@ -50,6 +50,12 @@ int w_getFPS(lua_State *L)
return 1;
}
int w_getAverageDelta(lua_State *L)
{
lua_pushnumber(L, instance->getAverageDelta());
return 1;
}
int w_sleep(lua_State *L)
{
instance->sleep((float) luaL_checknumber(L, 1));
@@ -74,6 +80,7 @@ static const luaL_Reg functions[] =
{ "step", w_step },
{ "getDelta", w_getDelta },
{ "getFPS", w_getFPS },
{ "getAverageDelta", w_getAverageDelta },
{ "sleep", w_sleep },
{ "getTime", w_getTime },
{ "getMicroTime", w_getMicroTime },
+1
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@@ -32,6 +32,7 @@ namespace timer
int w_step(lua_State *L);
int w_getDelta(lua_State *L);
int w_getFPS(lua_State *L);
int w_getAverageDelta(lua_State *L);
int w_sleep(lua_State *L);
int w_getTime(lua_State *L);
int w_getMicroTime(lua_State *L);