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Add love.timer.getAverageDelta (issue #570) and constify love.timer.sleep
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@@ -28,6 +28,7 @@ LOVE 0.9.0 []
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* Added blend mode "none".
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* Added SpriteBatch:isEmpty and SpriteBatch:isFull.
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* Added support for extern Images in Shaders when drawing graphics primitives.
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* Added love.timer.getAverageDelta.
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* OPTIONAL: Added support for GME.
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* Fixed crashes with font drawing on some ATI cards.
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@@ -49,7 +49,7 @@ public:
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* usually 1ms.
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* @param seconds The number of seconds to sleep for.
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**/
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virtual void sleep(double seconds) = 0;
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virtual void sleep(double seconds) const = 0;
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/**
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* Gets the time between the last two frames, assuming step is called
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@@ -63,6 +63,7 @@ public:
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* @return The "current" FPS.
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**/
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virtual int getFPS() const = 0;
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virtual double getAverageDelta() const = 0;
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/**
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* Gets the amount of time since the program started. Only useful for timing
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@@ -41,6 +41,7 @@ Timer::Timer()
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: currTime(0)
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, prevFpsUpdate(0)
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, fps(0)
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, averageDelta(0)
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, fpsUpdateFrequency(1)
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, frames(0)
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, dt(0)
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@@ -80,12 +81,13 @@ void Timer::step()
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if (timeSinceLast > fpsUpdateFrequency)
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{
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fps = int((frames/timeSinceLast) + 0.5);
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averageDelta = timeSinceLast/frames;
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prevFpsUpdate = currTime;
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frames = 0;
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}
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}
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void Timer::sleep(double seconds)
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void Timer::sleep(double seconds) const
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{
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if (seconds > 0)
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delay((int)(seconds*1000));
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@@ -101,6 +103,11 @@ int Timer::getFPS() const
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return fps;
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}
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double Timer::getAverageDelta() const
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{
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return averageDelta;
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}
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double Timer::getTime() const
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{
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return SDL_GetTicks()/1000.0;
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@@ -54,9 +54,10 @@ public:
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const char *getName() const;
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void step();
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void sleep(double seconds);
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void sleep(double seconds) const;
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double getDelta() const;
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int getFPS() const;
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double getAverageDelta() const;
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double getTime() const;
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double getMicroTime() const;
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@@ -69,6 +70,7 @@ private:
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// Updated with a certain frequency.
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int fps;
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double averageDelta;
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// The frequency by which to update the FPS.
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double fpsUpdateFrequency;
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@@ -50,6 +50,12 @@ int w_getFPS(lua_State *L)
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return 1;
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}
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int w_getAverageDelta(lua_State *L)
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{
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lua_pushnumber(L, instance->getAverageDelta());
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return 1;
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}
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int w_sleep(lua_State *L)
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{
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instance->sleep((float) luaL_checknumber(L, 1));
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@@ -74,6 +80,7 @@ static const luaL_Reg functions[] =
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{ "step", w_step },
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{ "getDelta", w_getDelta },
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{ "getFPS", w_getFPS },
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{ "getAverageDelta", w_getAverageDelta },
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{ "sleep", w_sleep },
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{ "getTime", w_getTime },
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{ "getMicroTime", w_getMicroTime },
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@@ -32,6 +32,7 @@ namespace timer
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int w_step(lua_State *L);
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int w_getDelta(lua_State *L);
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int w_getFPS(lua_State *L);
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int w_getAverageDelta(lua_State *L);
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int w_sleep(lua_State *L);
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int w_getTime(lua_State *L);
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int w_getMicroTime(lua_State *L);
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