Commit Graph

4622 Commits

Author SHA1 Message Date
Sasha Szpakowski ff2f57bdd4 fix msaa in love.window.getMode not updating after setMode. 2024-08-10 21:05:49 -03:00
Sasha Szpakowski a48639d112 update https library to love2d/lua-https@76d92e7 2024-08-10 17:54:23 -03:00
Sasha Szpakowski 36fa78f392 workaround for nvidia shader compiler bug on very old windows drivers. 2024-08-10 11:12:27 -03:00
Sasha Szpakowski 1b8a5013a3 drawing a points mesh with the default shader doesn't cause an error. 2024-08-08 21:15:58 -03:00
Sasha Szpakowski 0ca8cb4b41 vulkan: fix negative scissors not being clamped. 2024-08-05 10:21:10 -03:00
Sasha Szpakowski ee91a87873 vulkan: fix descriptor pool sizes with arrays of samplers. 2024-08-04 15:07:23 -03:00
Sasha Szpakowski 15dfc8db0b Canonicalize getFullCommonPath paths.
Fixes getRealDirectory test.
2024-08-03 19:53:46 -03:00
Sasha Szpakowski e94b8c3d04 love.filesystem canonicalizes internal full paths where possible.
resolves #1693.
resolves #1100.
2024-08-03 19:33:55 -03:00
Sasha Szpakowski 29ae5e6273 Fix channel order when encoding EXR files.
Fixes #2070.
2024-08-03 18:04:27 -03:00
Sasha Szpakowski 31f27693bc shaders: enable validation for pixel shader inputs that are missing from the vertex shader. 2024-07-31 19:42:43 -03:00
Sasha Szpakowski 42f85b8a5c update glslang 2024-07-31 19:42:06 -03:00
Engineer Smith f8d86a78fc Made newDataView size optional 2024-07-29 20:28:14 +01:00
Sasha Szpakowski 9b362dbef9 vulkan: narrow layout transitions to used mips/layers in a couple situations. 2024-07-21 17:12:38 -03:00
Sasha Szpakowski 304bf8bb83 metal: fix texture memory tracking 2024-07-16 17:44:58 -03:00
Sasha Szpakowski 679f3bdaa9 error if a volume texture is created with a depth/stencil pixel format. 2024-07-16 16:46:59 -03:00
Sasha Szpakowski 0d95aeaa68 update stb_image 2024-07-15 21:09:03 -03:00
Sasha Szpakowski be4a47d04f macOS: remove some compiler warnings 2024-07-15 20:56:48 -03:00
Sasha Szpakowski d5b9606b20 Fix range limits for queueable source buffer counts. 2024-07-15 18:50:54 -03:00
Sasha Szpakowski 906f615a9e disallow texture:replacePixels and non-canvas textures for depth/stencil pixel formats. 2024-07-15 17:55:31 -03:00
Sasha Szpakowski bb5cea6d7d clean up setCanvas error checking code 2024-07-15 17:44:03 -03:00
Sasha Szpakowski 35e443545e Fix some compile warnings 2024-07-15 17:33:49 -03:00
Sasha Szpakowski 72af731320 Fix wording of some error checks in setCanvas. 2024-07-15 17:24:21 -03:00
Sasha Szpakowski b99fce2425 metal: fix depth texture compare mode setting. 2024-07-11 21:42:52 -03:00
Sasha Szpakowski 6acdd5f01f vulkan: fix depth texture compare mode setting. 2024-07-11 21:29:58 -03:00
Sasha Szpakowski af35953fc1 improve text rendering consistency when using fractional DPI scales. 2024-07-08 22:55:48 -03:00
Sasha Szpakowski 7a4380514e Improve letter spacing and line heights of high dpi text.
resolves #1918
2024-07-07 16:54:18 -03:00
Sasha Szpakowski 05288b3e70 fix build 2024-07-06 15:39:26 -03:00
Sasha Szpakowski 248fbb9eb1 Fix the left side of quads in text with non-1.0 dpi scales.
issue #1918
2024-07-06 15:32:58 -03:00
Sasha Szpakowski c1fddfe3bc Fix initial texture atlas size of fonts with high dpi scales 2024-07-06 15:31:11 -03:00
Sasha Szpakowski 9f18595559 vulkan: reduce memory use in some situations 2024-06-28 21:53:03 -03:00
Sasha Szpakowski b16e1d6e27 vulkan: don't periodically clean up render pass objects.
It's not needed.
2024-06-24 18:41:52 -03:00
Sasha Szpakowski 35f20eb053 vulkan: move cached PSO ownership to shaders.
Fixes issues with state corruption when a shader is created with the same memory address as a recently deleted shader.
2024-06-24 18:31:34 -03:00
Miku AuahDark 5ee6c5befd Android: Fix love.window.getSafeArea() not working.
Fixes #2081.
2024-06-23 19:32:28 +08:00
Sasha Szpakowski 3a31b60ca6 vulkan: fix shader stage IO location mapping. 2024-06-22 22:10:42 -03:00
Sasha Szpakowski 2e1e48bc9d Merge pull request #1966 from Labrium/sdf-font-hintingmode
Add SDF HintingMode
2024-06-22 22:06:23 -03:00
Labrium 85cd98ffe5 Fix mono and sdf rendermode conflicts 2024-06-22 18:13:47 -06:00
Sasha Szpakowski 10c435cfc9 vulkan: fix a crash in setCanvas. 2024-06-22 21:05:37 -03:00
Labrium c52763d369 Remove stash artefacts 2024-06-22 17:10:52 -06:00
Labrium b98aced38d Move sdf option to settings table 2024-06-22 17:07:06 -06:00
Labrium f8f7fd9afb Merge branch 'love2d:main' into sdf-font-hintingmode 2024-06-22 15:55:56 -06:00
Sasha Szpakowski f548430f06 remove more obsolete code 2024-06-22 16:32:29 -03:00
Sasha Szpakowski 46402d4ff7 vulkan: fix missing resource validation in Shader:send 2024-06-22 16:32:10 -03:00
Labrium 2eb8892ddf Merge branch 'love2d:main' into sdf-font-hintingmode 2024-06-22 13:20:46 -06:00
Sasha Szpakowski ca9aa81744 vulkan: improve performance and memory usage when there are many draws without many texture/buffer changes.
Descriptor set updates only happen if a resource binding changed since the last draw. Uniform data uses a dynamic uniform buffer descriptor so it doesn't need to update the descriptor set if only the offset changes between draws.
2024-06-21 22:44:30 -03:00
Miku AuahDark 39da33adff Android: Use SDL_OpenURL for love.system.openURL().
Fixes love2d/love-android#273.
2024-06-21 10:43:35 +08:00
Sasha Szpakowski 25a6576785 Remove more obsolete code. 2024-06-20 22:14:31 -03:00
Sasha Szpakowski 8b37337436 Remove a workaround for a driver that's no longer supported 2024-06-20 18:14:46 -03:00
Sasha Szpakowski 66a1197053 Remove a couple internal support checks that aren't needed anymore. 2024-06-20 17:50:36 -03:00
Sasha Szpakowski ad0af743d8 Shaders use GLSL3 instead of GLSL1 by default.
Remove support for GLSL1.
Deprecate use of 'texture' uniform variable names and 'texture2D' function calls in shader code. They aren't supported in modern GLSL.
2024-06-20 17:49:50 -03:00
Sasha Szpakowski 54a31ec615 Minimum required opengl version is now OpenGL 3.3 / OpenGL ES 3.0. 2024-06-19 18:08:09 -03:00