fix msaa in love.window.getMode not updating after setMode.

This commit is contained in:
Sasha Szpakowski
2024-08-10 21:05:49 -03:00
parent de99a8ff64
commit ff2f57bdd4
+2 -1
View File
@@ -737,12 +737,13 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
#endif
graphics->setMode(context, (int) scaledw, (int) scaledh, pixelWidth, pixelHeight, f.stencil, f.depth, f.msaa);
this->settings.msaa = graphics->getBackbufferMSAA();
}
else
{
graphics->backbufferChanged((int) scaledw, (int) scaledh, pixelWidth, pixelHeight, f.stencil, f.depth, f.msaa);
}
this->settings.msaa = graphics->getBackbufferMSAA();
}
// Set fullscreen when user requested it before.