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fix msaa in love.window.getMode not updating after setMode.
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@@ -737,12 +737,13 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
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#endif
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graphics->setMode(context, (int) scaledw, (int) scaledh, pixelWidth, pixelHeight, f.stencil, f.depth, f.msaa);
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this->settings.msaa = graphics->getBackbufferMSAA();
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}
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else
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{
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graphics->backbufferChanged((int) scaledw, (int) scaledh, pixelWidth, pixelHeight, f.stencil, f.depth, f.msaa);
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}
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this->settings.msaa = graphics->getBackbufferMSAA();
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}
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// Set fullscreen when user requested it before.
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