vulkan: fix shader stage IO location mapping.

This commit is contained in:
Sasha Szpakowski
2024-06-22 22:10:42 -03:00
parent 2e1e48bc9d
commit 3a31b60ca6
+1 -1
View File
@@ -51,7 +51,7 @@ public:
auto it = bindingMappings.find(name);
if (it == bindingMappings.end())
{
auto binding = comp.get_decoration(id, spv::DecorationBinding);
auto binding = comp.get_decoration(id, decoration);
if (isFreeBinding(binding, count))
{