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vulkan: fix shader stage IO location mapping.
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@@ -51,7 +51,7 @@ public:
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auto it = bindingMappings.find(name);
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if (it == bindingMappings.end())
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{
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auto binding = comp.get_decoration(id, spv::DecorationBinding);
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auto binding = comp.get_decoration(id, decoration);
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if (isFreeBinding(binding, count))
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{
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