shaders: enable validation for pixel shader inputs that are missing from the vertex shader.

This commit is contained in:
Sasha Szpakowski
2024-07-31 19:42:43 -03:00
parent 42f85b8a5c
commit 31f27693bc
+1 -1
View File
@@ -1112,7 +1112,7 @@ bool Shader::validateInternal(StrongRef<ShaderStage> stages[], std::string &err,
program.addShader(stages[i]->getGLSLangValidationShader());
}
if (!program.link(EShMsgDefault))
if (!program.link(EshMsgCrossStageIO))
{
err = "Cannot compile shader:\n\n" + std::string(program.getInfoLog()) + "\n" + std::string(program.getInfoDebugLog());
return false;