drawing a points mesh with the default shader doesn't cause an error.

This commit is contained in:
Sasha Szpakowski
2024-08-08 21:15:58 -03:00
parent 0ca8cb4b41
commit 1b8a5013a3
+1 -1
View File
@@ -577,7 +577,7 @@ void Mesh::drawInternal(Graphics *gfx, const Matrix4 &m, int instancecount, Buff
flush();
if (Shader::isDefaultActive())
Shader::attachDefault(Shader::STANDARD_DEFAULT);
Shader::attachDefault(primitiveType == PRIMITIVE_POINTS ? Shader::STANDARD_POINTS : Shader::STANDARD_DEFAULT);
if (Shader::current)
Shader::current->validateDrawState(primitiveType, texture);