Bart van Strien
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3f801fda0c
|
Fix GLAD bug that caused compilation with luajit headers to fail
--HG--
branch : minor
|
2015-01-15 10:31:16 +01:00 |
|
Bart van Strien
|
ca343e063e
|
Allow require paths without replacements
--HG--
branch : minor
|
2015-01-14 15:17:16 +01:00 |
|
Bart van Strien
|
13594e3e38
|
Add missing include
--HG--
branch : minor
|
2015-01-14 15:16:04 +01:00 |
|
Alex Szpakowski
|
37fecf1bd4
|
Fixed the BMFont character coordinate verification code.
--HG--
branch : minor
|
2014-12-27 18:27:28 -04:00 |
|
Alex Szpakowski
|
4e42a3adb1
|
Slightly less verbose atomic reference counting code.
--HG--
branch : minor
|
2014-12-10 19:11:06 -04:00 |
|
Alex Szpakowski
|
8dba668ce9
|
Merged default into minor
--HG--
branch : minor
|
2014-11-15 20:17:18 -04:00 |
|
Alex Szpakowski
|
5fac441a51
|
Added Body:getJointList.
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2014-11-15 01:17:20 -04:00 |
|
Alex Szpakowski
|
68936e6d2f
|
Added GearJoint:getJoints (resolves issue #922.)
|
2014-11-14 22:06:37 -04:00 |
|
Alex Szpakowski
|
78d5db6981
|
Fixed MotorJoint:getType.
|
2014-11-14 21:43:22 -04:00 |
|
Alex Szpakowski
|
775f816304
|
Added Joint:getBodies (see issue #922.)
|
2014-11-12 17:18:50 -04:00 |
|
Alex Szpakowski
|
22bbe74ed9
|
Allow BC6 and BC7 compressed DDS files to be loaded into Images.
|
2014-11-05 21:11:22 -04:00 |
|
Alex Szpakowski
|
195d41d1d9
|
Ignore lines starting with "#" when parsing the mappings string given to love.joystick.loadGamepadMappings.
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2014-11-03 16:34:18 -04:00 |
|
Alex Szpakowski
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0d28135465
|
Fixed love.joystick.loadGamepadMappings to work properly if a FileData object is passed to it.
|
2014-11-03 16:24:28 -04:00 |
|
Alex Szpakowski
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b9271ed25a
|
Don't throw an error if the mappings passed to love.joystick.loadGamepadMappings contain mappings for other platforms but no mappings for the currently running platform.
|
2014-11-03 16:19:47 -04:00 |
|
Alex Szpakowski
|
5eb37d30f7
|
Cleaned up and simplified some graphics code.
--HG--
branch : minor
|
2014-10-26 15:31:32 -03:00 |
|
Alex Szpakowski
|
9771c49ea6
|
Updated license.txt to include MIT-licensed libraries used by LÖVE.
|
2014-10-19 19:25:31 -03:00 |
|
Alex Szpakowski
|
d4be84a630
|
Fixed love.filesystem.unmount.
--HG--
branch : minor
|
2014-10-19 01:52:48 -03:00 |
|
Alex Szpakowski
|
8d0654a6a7
|
Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.
--HG--
branch : minor
|
2014-10-18 20:30:36 -03:00 |
|
Alex Szpakowski
|
af0371361f
|
Merged default into minor
--HG--
branch : minor
|
2014-10-18 01:45:02 -03:00 |
|
Alex Szpakowski
|
7bcb48c562
|
Fixed compilation (resolves issue #938.)
|
2014-10-13 03:20:47 -03:00 |
|
Dalton Nell
|
3bc28345aa
|
Added function host:destroy(), added error handling for trying to work with a destroyed host, and fixed awkward naming of socket_get_address (it now matches the rest of the lib and official documentation as get_socket_address now).
|
2014-10-10 12:35:33 -06:00 |
|
Alex Szpakowski
|
a9630811d8
|
Fixed a logic error making compressed textures with no mipmaps trigger a Lua error when they're loaded into an Image.
--HG--
branch : minor
|
2014-10-06 20:09:10 -03:00 |
|
Alex Szpakowski
|
1108dea696
|
Updated the error message when invalid UTF-8 strings are used in love.graphics.print and friends to mention UTF-8.
|
2014-10-06 19:34:11 -03:00 |
|
Alex Szpakowski
|
d527307adc
|
Font glyphs created from ImageFonts no longer treat separator pixels as spacing (resolves issue #190.)
--HG--
branch : minor
|
2014-09-28 21:26:17 -03:00 |
|
Alex Szpakowski
|
4c6e688870
|
LÖVE will now try to guess the line height for BMFont files which are missing the 'lineHeight' attribute.
--HG--
branch : minor
|
2014-09-28 20:16:32 -03:00 |
|
Alex Szpakowski
|
d4ad571780
|
Un-reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times) for the minor branch.
--HG--
branch : minor
|
2014-09-28 16:05:17 -03:00 |
|
Alex Szpakowski
|
8edb90a719
|
Added support for loading BMFont bitmap font files with love.graphics.newFont (see issue #190.) Some esoteric BMFont features are not supported.
Moved the Font module Lua wrapper code out of the freetype implementation folder.
--HG--
branch : minor
|
2014-09-28 16:00:40 -03:00 |
|
Alex Szpakowski
|
34688e929e
|
Merged default into minor
--HG--
branch : minor
|
2014-09-28 15:56:04 -03:00 |
|
Alex Szpakowski
|
d3e1993673
|
Rearranged love.window.showMessageBox' arguments so the messagebox type is the second-last argument and defaults to "info" (resolves issue #937.)
|
2014-09-28 15:37:56 -03:00 |
|
Alex Szpakowski
|
e8009bb4cb
|
Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch.
|
2014-09-28 15:28:14 -03:00 |
|
Alex Szpakowski
|
808e533b02
|
Tweaked streaming Sources to use fewer OpenAL buffers (and increased the amount of decoded data per buffer to compensate), and removed some unnecessary #include statements.
|
2014-09-28 14:58:59 -03:00 |
|
Alex Szpakowski
|
e2354acc65
|
Updated the love key to SDL keycode mapping to be a static array instead of a std::map.
|
2014-09-27 03:17:08 -03:00 |
|
Alex Szpakowski
|
b70f72acb3
|
Fixed a couple potential memory leaks if love.graphics.newShader causes an error, and cleaned up some shader-related code.
|
2014-09-27 02:26:58 -03:00 |
|
Alex Szpakowski
|
c6b610d116
|
Cleaned up some code.
|
2014-09-21 19:50:02 -03:00 |
|
Alex Szpakowski
|
7948b11082
|
Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices, fixed a small memory leak if newChainShape errors, fixed the vertex order of newChainShape.
|
2014-09-21 03:31:36 -03:00 |
|
Alex Szpakowski
|
aba33bf2e7
|
Merged default into minor
--HG--
branch : minor
|
2014-09-20 00:34:34 -03:00 |
|
Alex Szpakowski
|
228c925c0d
|
Updated the changelog.
|
2014-09-20 00:27:20 -03:00 |
|
Alex Szpakowski
|
7f490c4c30
|
Added ParticleSystem:setLinearDamping and ParticleSystem:getLinearDamping (resolves issue #803.)
|
2014-09-19 21:00:04 -03:00 |
|
Alex Szpakowski
|
d4c60e077d
|
Fixed the window position in fullscreen modes.
|
2014-09-19 17:24:30 -03:00 |
|
Alex Szpakowski
|
b75e1bdeaa
|
Added love.window.setPosition(x, y [, displayindex]), love.window.getPosition, and optional x and y fields for t.window in love.conf and for the flags table in love.window.set/getMode (resolves issue #930.)
|
2014-09-19 16:19:55 -03:00 |
|
Alex Szpakowski
|
3d7a3c2c3c
|
Improved the error message when a misspelled filename is given to love.graphics.newShader (resolves issue #928.)
|
2014-09-18 22:36:22 -03:00 |
|
Alex Szpakowski
|
c6896dfc4e
|
Consolidated some duplicate code in SpriteBatch:add.
|
2014-09-18 20:29:47 -03:00 |
|
Alex Szpakowski
|
5dda0c08eb
|
Slightly improved the performance of SpriteBatch:setBufferSize.
|
2014-09-18 18:30:56 -03:00 |
|
Alex Szpakowski
|
e6221638e3
|
Accidentally deleted more than I should have
--HG--
branch : minor
|
2014-09-18 02:44:29 -03:00 |
|
Alex Szpakowski
|
cf7342f8b7
|
Use C++11's in-line member initializers instead of default constructors with initializer lists, for some structs.
--HG--
branch : minor
|
2014-09-18 02:39:18 -03:00 |
|
Alex Szpakowski
|
fffbd3ecab
|
Merged default into minor
--HG--
branch : minor
|
2014-09-18 02:15:20 -03:00 |
|
Alex Szpakowski
|
417173b43a
|
GLSL precision qualifiers (lowp, mediump, highp) can now be used for variables in shader code on desktops without causing a compile error, although they do nothing.
|
2014-09-16 22:34:22 -03:00 |
|
Alex Szpakowski
|
604bc34106
|
Hopefully fixed the default filesystem identity when a game is fused to the executable in Windows.
|
2014-09-16 14:24:04 -03:00 |
|
Bart van Strien
|
793ef5db01
|
Apply foo0's patch to disable mpg123 in cmake megasource builds (issues #931 and #404)
|
2014-09-15 17:43:31 +02:00 |
|
Alex Szpakowski
|
00944c5f5d
|
Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.)
|
2014-09-14 15:58:37 -03:00 |
|