Alex Szpakowski
1108dea696
Updated the error message when invalid UTF-8 strings are used in love.graphics.print and friends to mention UTF-8.
2014-10-06 19:34:11 -03:00
Alex Szpakowski
d3e1993673
Rearranged love.window.showMessageBox' arguments so the messagebox type is the second-last argument and defaults to "info" (resolves issue #937.)
2014-09-28 15:37:56 -03:00
Alex Szpakowski
e8009bb4cb
Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch.
2014-09-28 15:28:14 -03:00
Alex Szpakowski
808e533b02
Tweaked streaming Sources to use fewer OpenAL buffers (and increased the amount of decoded data per buffer to compensate), and removed some unnecessary #include statements.
2014-09-28 14:58:59 -03:00
Alex Szpakowski
e2354acc65
Updated the love key to SDL keycode mapping to be a static array instead of a std::map.
2014-09-27 03:17:08 -03:00
Alex Szpakowski
b70f72acb3
Fixed a couple potential memory leaks if love.graphics.newShader causes an error, and cleaned up some shader-related code.
2014-09-27 02:26:58 -03:00
Alex Szpakowski
c6b610d116
Cleaned up some code.
2014-09-21 19:50:02 -03:00
Alex Szpakowski
7948b11082
Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices, fixed a small memory leak if newChainShape errors, fixed the vertex order of newChainShape.
2014-09-21 03:31:36 -03:00
Alex Szpakowski
228c925c0d
Updated the changelog.
2014-09-20 00:27:20 -03:00
Alex Szpakowski
7f490c4c30
Added ParticleSystem:setLinearDamping and ParticleSystem:getLinearDamping (resolves issue #803.)
2014-09-19 21:00:04 -03:00
Alex Szpakowski
d4c60e077d
Fixed the window position in fullscreen modes.
2014-09-19 17:24:30 -03:00
Alex Szpakowski
b75e1bdeaa
Added love.window.setPosition(x, y [, displayindex]), love.window.getPosition, and optional x and y fields for t.window in love.conf and for the flags table in love.window.set/getMode (resolves issue #930.)
2014-09-19 16:19:55 -03:00
Alex Szpakowski
3d7a3c2c3c
Improved the error message when a misspelled filename is given to love.graphics.newShader (resolves issue #928.)
2014-09-18 22:36:22 -03:00
Alex Szpakowski
c6896dfc4e
Consolidated some duplicate code in SpriteBatch:add.
2014-09-18 20:29:47 -03:00
Alex Szpakowski
5dda0c08eb
Slightly improved the performance of SpriteBatch:setBufferSize.
2014-09-18 18:30:56 -03:00
Alex Szpakowski
417173b43a
GLSL precision qualifiers (lowp, mediump, highp) can now be used for variables in shader code on desktops without causing a compile error, although they do nothing.
2014-09-16 22:34:22 -03:00
Alex Szpakowski
604bc34106
Hopefully fixed the default filesystem identity when a game is fused to the executable in Windows.
2014-09-16 14:24:04 -03:00
Bart van Strien
793ef5db01
Apply foo0's patch to disable mpg123 in cmake megasource builds (issues #931 and #404 )
2014-09-15 17:43:31 +02:00
Alex Szpakowski
00944c5f5d
Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.)
2014-09-14 15:58:37 -03:00
Alex Szpakowski
f972c9923f
Fixed love.graphics.reset reverting the current font to nil and breaking love.graphics.print.
2014-09-11 02:42:56 -03:00
Alex Szpakowski
346aa7d839
Fixed a memory leak in Sources created from SoundData.
2014-09-04 13:33:18 -03:00
Alex Szpakowski
77bec45b4a
Fixed SpriteBatch:setBufferSize.
2014-08-31 01:15:58 -03:00
Alex Szpakowski
c502847802
Enable strict mode for shaders on some nvidia drivers. Should hopefully prevent some issues where nvidia GLSL compilers let things slide that should be illegal.
2014-08-31 00:51:54 -03:00
Alex Szpakowski
68b2c9e851
The default filter mode is now included in the state affected by love.graphics.push("all").
2014-08-29 01:31:16 -03:00
Alex Szpakowski
ab9954272a
Updated the initialization code to trigger a real Lua error if love.conf has an error in it.
2014-08-28 20:39:49 -03:00
Alex Szpakowski
40c6821048
Removed some dead code and fixed luax_pushtype when the object argument is null.
2014-08-28 00:48:32 -03:00
Alex Szpakowski
e26abb417e
Fixed indentation.
2014-08-27 01:04:58 -03:00
Alex Szpakowski
1e8c9e18c3
Fixed love.joystick.setGamepadMapping: the generated SDL controller mapping string is no longer invalid, and joystick hats are now properly converted to the SDL representation.
2014-08-27 00:58:42 -03:00
Alex Szpakowski
1449a81bdf
Removed some dead code.
2014-08-26 22:16:01 -03:00
Alex Szpakowski
d6cd2e2e7e
Prettied up some code.
2014-08-26 00:05:08 -03:00
Alex Szpakowski
d5e5f38e2f
Fixed Source:tell crashing if the Source is static.
2014-08-25 03:46:11 -03:00
Alex Szpakowski
234ee0fea6
Fixed the default error handler's background color when sRGB is enabled for the screen.
2014-08-22 17:58:07 -03:00
Alex Szpakowski
1978fa9910
Cleaned up a bit of unused code.
2014-08-22 17:44:52 -03:00
Alex Szpakowski
44b97dfadc
Updated the changelog.
2014-08-21 16:38:22 -03:00
Alex Szpakowski
8ffe610659
Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields:
...
drawcalls: The number of internal draw calls made so far in the current frame.
canvasswitches: The number of times the active Canvas has been changed so far in the current frame.
texturememory: The approximate amount of video memory (in bytes) used by OpenGL textures created by Images, Canvases, and Fonts.
images: The number of active Image objects.
canvases: The number of active Canvas objects.
fonts: The number of active Font objects.
2014-08-21 15:01:29 -03:00
Alex Szpakowski
e1f7e4abd3
Added a 'refreshrate' field to the table returned by love.window.getMode. The value may be 0 if the refresh rate of the monitor can't be determined. It might also be 59 instead of 60 on 59.94hz monitors on some operating systems.
2014-08-20 20:22:46 -03:00
Alex Szpakowski
9e93d854b8
love.image.isCompressed should return true if the file contains a compressed texture, even if the file's extension isn't 'dds'.
2014-08-12 18:09:07 -03:00
Alex Szpakowski
1798115858
Error if the coordinates given to Canvas:getPIxel are not within [0, dimensions).
2014-08-10 03:09:16 -03:00
Alex Szpakowski
27c75a1323
Updated the changelog.
2014-08-09 23:14:28 -03:00
Alex Szpakowski
d5ccdc040a
Cleaned up some Proxy-related code.
2014-08-09 16:18:22 -03:00
Alex Szpakowski
da7cd267ea
Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already.
...
Previously, calling e.g. love.graphics.getFont() 10,000 times would retain the object 10,000 times (and release it 10,000 times when the Font object was garbage-collected in the Lua state.) Now it will only retain it once and release it once.
2014-08-09 16:04:59 -03:00
Alex Szpakowski
191b910f23
Fixed love.graphics.newScreenshot potentially deleting any active Canvases.
2014-08-08 18:49:11 -03:00
Bart van Strien
30ff7d4659
Make openURL call on linux non-blocking, because the spawned processes are not guaranteed to fork into the background, and enable automatic zombie cleanup to deal with that change (note: the return value is now slightly less accurate)
2014-08-07 20:22:58 +02:00
Alex Szpakowski
d59c76a55f
Reduced the number of explicit retain/release method calls on love objects. Less chance of bugs!
2014-08-07 14:53:17 -03:00
Alex Szpakowski
a0fff798aa
Fixed compiling with Visual Studio.
2014-08-07 01:12:48 -03:00
Alex Szpakowski
afc505e183
Added stack type enums to love.graphics.push (resolves issue #906.) Current enums are "transform" and "all". "transform" is the default (for compatibility.) When love.graphics.push("all") is used, love.graphics.pop() will restore all love.graphics module state to what it was when push was called.
...
Updated the graphics code to use a custom matrix stack rather than OpenGL1's APIs.
2014-08-06 22:25:29 -03:00
Alex Szpakowski
028108ea64
Improved the error message when physfs fails to open a filepath.
2014-08-06 20:16:15 -03:00
Alex Szpakowski
809ea8691f
Fixed wireframe mode not being saved and restored properly on love.window.setMode.
2014-08-04 22:02:47 -03:00
Alex Szpakowski
eaad102f5c
Calling love.window.setMode with fullscreen=true and a width or height larger than the largest fullscreen mode now falls back to the largest fullscreen mode instead of failing and returning false.
2014-07-30 01:22:01 -03:00
Alex Szpakowski
c6c32dee17
Removed a piece of code I forgot to delete
2014-07-28 16:58:51 -03:00