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| 142d1358dd |
@@ -0,0 +1 @@
|
||||
* @bryanthaboi
|
||||
@@ -12,10 +12,11 @@ name: ci
|
||||
#
|
||||
on:
|
||||
push:
|
||||
# Integration branch + release branch. PRs already run via pull_request
|
||||
# (any base); this list is only for post-merge push runs.
|
||||
branches: [dev, main]
|
||||
# PRs into dev only: a dev -> main ship PR reuses the required checks the
|
||||
# dev push already put on the same head SHA, so it needs no second run.
|
||||
pull_request:
|
||||
branches: [dev]
|
||||
|
||||
# a force-push while CI is mid-run should cancel the stale run, not queue
|
||||
concurrency:
|
||||
@@ -318,52 +319,10 @@ jobs:
|
||||
run: |
|
||||
set -euo pipefail
|
||||
scripts/build_linux_arm64.sh --version 0.0.0
|
||||
# Shared with the release workflow so shipped images get the same
|
||||
# self-contained / glibc-floor checks as PR builds.
|
||||
- name: Verify the AppImage is self-contained and bullseye-compatible
|
||||
run: |
|
||||
set -euo pipefail
|
||||
image="dist/linux-arm64/gen1recomp-0.0.0-linux-arm64.AppImage"
|
||||
|
||||
# --appimage-extract needs no FUSE, so this works on a runner
|
||||
# without /dev/fuse and still exercises the real payload.
|
||||
"$image" --appimage-extract >/dev/null
|
||||
for required in AppRun bin/love game.love lib/liblove-11.5.so; do
|
||||
[ -e "squashfs-root/$required" ] \
|
||||
|| { echo "::error::AppImage is missing $required"; exit 1; }
|
||||
done
|
||||
|
||||
# Every bundled object must resolve once AppRun's LD_LIBRARY_PATH is
|
||||
# applied; an unresolved soname here is a user-visible launch crash.
|
||||
#
|
||||
# This runs on a HEADLESS runner on purpose, and that is the point.
|
||||
# The first version of this build bundled Debian's SDL2, which
|
||||
# hard-links libpulse/libasound/libX11/libwayland, so it only ever
|
||||
# started on a full desktop -- a bare runner is what exposed it.
|
||||
missing="$(LD_LIBRARY_PATH="$PWD/squashfs-root/lib" \
|
||||
ldd squashfs-root/bin/love squashfs-root/lib/*.so* 2>/dev/null \
|
||||
| grep 'not found' || true)"
|
||||
[ -z "$missing" ] || { echo "::error::unresolved deps:"; echo "$missing"; exit 1; }
|
||||
|
||||
# Nothing may hard-link a driver, session or audio-stack library:
|
||||
# those must be reached through dlopen so the AppImage runs on a box
|
||||
# with only ALSA, only Wayland, or only KMSDRM.
|
||||
linked="$(for f in squashfs-root/bin/love squashfs-root/lib/*.so*; do
|
||||
objdump -p "$f" 2>/dev/null | awk '/NEEDED/{print $2}'
|
||||
done | sort -u | grep -E '^lib(pulse|asound|X11|wayland|GL|EGL|drm|gbm|xcb|cairo|sndio|dbus)' || true)"
|
||||
[ -z "$linked" ] \
|
||||
|| { echo "::error::these must be dlopened, not linked:"; echo "$linked"; exit 1; }
|
||||
|
||||
# The whole point of compiling on bullseye. If a future change moves
|
||||
# the builder to a newer base, the glibc floor silently rises and
|
||||
# every user on an older distro gets "GLIBC_2.xx not found" -- catch
|
||||
# it here instead of in a release.
|
||||
floor="$(objdump -T squashfs-root/bin/love squashfs-root/lib/*.so* 2>/dev/null \
|
||||
| grep -o 'GLIBC_[0-9.]*' | sort -V | tail -1)"
|
||||
echo "highest required glibc symbol version: $floor"
|
||||
[ -n "$floor" ] \
|
||||
|| { echo "::error::found no versioned glibc symbols -- objdump read nothing"; exit 1; }
|
||||
highest="$(printf '%s\n' "$floor" "GLIBC_2.31" | sort -V | tail -1)"
|
||||
[ "$highest" = "GLIBC_2.31" ] \
|
||||
|| { echo "::error::AppImage requires $floor, above the bullseye 2.31 floor"; exit 1; }
|
||||
run: bash scripts/linux-arm64/verify_appimage.sh dist/linux-arm64/gen1recomp-0.0.0-linux-arm64.AppImage
|
||||
- name: Upload the AppImage
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
@@ -400,7 +359,6 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- run: sudo apt-get update && sudo apt-get install -y luajit
|
||||
- run: python3 -m pip install --upgrade pillow
|
||||
|
||||
# the fixture PNGs are committed (they are 8x8 placeholders, not
|
||||
@@ -421,13 +379,8 @@ jobs:
|
||||
print(f"\n{len(paths)} fixture assets valid")
|
||||
PY
|
||||
|
||||
# the fingerprint golden is the parity tripwire; prove it still
|
||||
# matches the dataset on a clean checkout
|
||||
- name: fingerprint gate
|
||||
run: luajit tests/engine/gate_fingerprint.lua
|
||||
|
||||
- name: parity-guarantee meta-test
|
||||
run: luajit tests/engine/gate_meta_coverage.lua
|
||||
# the fingerprint parity gates (gate_fingerprint / gate_meta_coverage)
|
||||
# run in the headless job via run_engine; this job only guards the PNGs
|
||||
|
||||
# Only the differ is under test here, and the job is named for that. The
|
||||
# capture half of the golden pipeline does not exist: a POKEPORT_DRIVER
|
||||
|
||||
@@ -161,6 +161,8 @@ jobs:
|
||||
scripts/build_linux_arm64.sh \
|
||||
--version "${{ needs.version.outputs.version }}" \
|
||||
--game-love .bazinga/work/game.love
|
||||
- name: Verify the AppImage is self-contained and bullseye-compatible
|
||||
run: bash scripts/linux-arm64/verify_appimage.sh "dist/linux-arm64/gen1recomp-${{ needs.version.outputs.version }}-linux-arm64.AppImage"
|
||||
- name: Upload Linux arm64 release
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
@@ -285,7 +287,7 @@ jobs:
|
||||
retention-days: 1
|
||||
|
||||
release:
|
||||
needs: [version, xbox-uwp, linux-arm64, native-tls-win]
|
||||
needs: [version, love-payload, xbox-uwp, linux-arm64, native-tls-win]
|
||||
runs-on: ${{ fromJSON(github.repository == 'bryanthaboi/gen1recomp' && '["self-hosted", "macOS"]' || '"macos-latest"') }}
|
||||
|
||||
steps:
|
||||
@@ -307,6 +309,15 @@ jobs:
|
||||
name: gen1tls-win-x64
|
||||
path: dist/native/win-x64
|
||||
|
||||
# The same game.love the arm64 AppImage and Xbox UWP builds fused, so
|
||||
# every release asset ships one identical payload (build.sh's own pack
|
||||
# would omit PATCH_NOTES.md and mobile/ios/app-repo.json).
|
||||
- name: Download shared payload
|
||||
uses: actions/download-artifact@v8
|
||||
with:
|
||||
name: gen1recomp-release-love
|
||||
path: dist/payload
|
||||
|
||||
- name: Import signing certificate into a temporary keychain
|
||||
if: github.repository == 'bryanthaboi/gen1recomp'
|
||||
run: |
|
||||
@@ -357,7 +368,8 @@ jobs:
|
||||
echo "::error::gen1tls.dll missing at $GEN1TLS_DLL (native-tls-win job)"
|
||||
exit 1
|
||||
fi
|
||||
scripts/build.sh all --version "${{ needs.version.outputs.version }}" --no-notarize
|
||||
scripts/build.sh all --version "${{ needs.version.outputs.version }}" --no-notarize \
|
||||
--game-love dist/payload/game.love
|
||||
unzip -l dist/win/gen1recomp-win64.zip | grep -F gen1tls.dll \
|
||||
|| { echo "::error::Windows zip is missing gen1tls.dll"; exit 1; }
|
||||
|
||||
|
||||
@@ -140,17 +140,17 @@ ship text.
|
||||
|
||||
### 4. `games` (and the legacy `gen2compat`)
|
||||
|
||||
Pokemon Gold is Gen 2, and it runs its own battle engine, overworld, script
|
||||
VM and save format. The mod API is shared across both generations (same hook
|
||||
names, same event names, same registry names) but Gold cannot serve all of it
|
||||
yet, so Gen 2 is opt-in. Say which games the mod is for:
|
||||
Pokemon Gold and Silver are Gen 2, and they run their own battle engine,
|
||||
overworld, script VM and save format. The mod API is shared across both
|
||||
generations (same hook names, same event names, same registry names) but Gen 2
|
||||
cannot serve all of it yet, so it is opt-in. Say which games the mod is for:
|
||||
|
||||
```json
|
||||
"games": ["gen1", "gen2"]
|
||||
```
|
||||
|
||||
Each entry is a version id (`"red"`, `"blue"`, `"yellow"`, `"gold"`), a
|
||||
generation (`"gen1"`, `"gen2"`) or `"all"`;
|
||||
Each entry is a version id (`"red"`, `"blue"`, `"yellow"`, `"gold"`,
|
||||
`"silver"`), a generation (`"gen1"`, `"gen2"`) or `"all"`;
|
||||
`src/mods/ModTargets.lua` resolves them off `GameVersion.ORDER` so nothing
|
||||
restates the game list. `python3 tools/modkit.py scaffold my_mod --games
|
||||
gen1,gen2` writes the key for you. The mod still installs to one directory,
|
||||
@@ -159,10 +159,10 @@ gen1,gen2` writes the key for you. The mod still installs to one directory,
|
||||
Absent means Gen 1 only, which is what every mod written before the key existed
|
||||
was tested as. `"gen2compat": true` is the legacy spelling, still accepted and
|
||||
purely additive (it *adds* the Gen 2 games), so no manifest can lose a game it
|
||||
already ran on. On a Gold boot a mod claiming no Gen 2 game is not loaded at
|
||||
all: the manager lists it as `ENABLED (NOT THIS GAME)` and says why, because a
|
||||
mod that half-applies reads as a broken mod. Claim Gen 2 once you have actually
|
||||
run your mod on Gold.
|
||||
already ran on. On a Gold or Silver boot a mod claiming no Gen 2 game is not
|
||||
loaded at all: the manager lists it as `ENABLED (NOT THIS GAME)` and says why,
|
||||
because a mod that half-applies reads as a broken mod. Claim Gen 2 once you
|
||||
have actually run your mod on Gold or Silver.
|
||||
|
||||
Every token is enforced, per game: the loader gates on the same
|
||||
`ModTargets.supports` answer both mod surfaces draw, so `"games": ["blue"]`
|
||||
@@ -173,7 +173,7 @@ before the key existed changes behavior; list both generations or say `"all"`
|
||||
when you mean everywhere.
|
||||
|
||||
`docs/mod-api-gen2-compat.md` is the compatibility matrix: what works on Gold
|
||||
today (40 of the 46 registries, 40 event and 43 hook names shared with Gen 1,
|
||||
and Silver today (40 of the 46 registries, 40 event and 43 hook names shared with Gen 1,
|
||||
and 24 Gen 2-only ones), which registries have no Gen 2 home and drop their
|
||||
writes with a report, and which hooks and events are still to come.
|
||||
`docs/preparing-your-mod-for-gen2.md` is the step-by-step migration guide for a
|
||||
|
||||
@@ -53,18 +53,17 @@ And before you say, "that's not a recomp", you're wrong. Recomp is an acronym. *
|
||||
|
||||
### Watch the latest update video
|
||||
|
||||
[](https://www.youtube.com/watch?v=8IOgqbe4YvA)
|
||||
|
||||
[](https://youtu.be/yi7LkWQPKKM)
|
||||
|
||||
This project does not include a ROM, emulate the Game Boy, transpile assembly,
|
||||
or download a disassembly. A canonical US Poke Red, Blue, Yellow, or Gold ROM
|
||||
is the only game content input.
|
||||
or download a disassembly. A canonical US Poke Red, Blue, Yellow, Gold, or
|
||||
Silver ROM is the only game content input.
|
||||
|
||||
The ROM is verified, used during import, and then released from memory. It is
|
||||
not copied into the cache. Later launches load the private generated cache and
|
||||
do not ask for the ROM again. Red, Blue, Yellow, and Gold can all be imported
|
||||
side by side. Gold is Gen 2 Phase 1 (import + launcher; see
|
||||
`docs/gold-phase1.md`): the Gen 2 engine is still under construction.
|
||||
do not ask for the ROM again. Red, Blue, Yellow, Gold, and Silver can all be
|
||||
imported side by side. Gold and Silver are Gen 2 Phase 1 (import + launcher;
|
||||
see `docs/gold-phase1.md`): the Gen 2 engine is still under construction.
|
||||
|
||||
## Quick Start
|
||||
|
||||
@@ -72,13 +71,14 @@ Open the desktop app. On first boot, choose your legally obtained `.gb` /
|
||||
`.gbc` file or drop it onto the window. Import takes a few seconds and the
|
||||
game starts automatically.
|
||||
|
||||
Only the canonical US Red, Blue, Yellow (1 MiB), and Gold (2 MiB) ROMs are
|
||||
accepted. The importer verifies SHA-1 before creating any game data:
|
||||
Only the canonical US Red, Blue, Yellow (1 MiB), Gold, and Silver (2 MiB)
|
||||
ROMs are accepted. The importer verifies SHA-1 before creating any game data:
|
||||
|
||||
- Red: `ea9bcae617fdf159b045185467ae58b2e4a48b9a`
|
||||
- Blue: `d7037c83e1ae5b39bde3c30787637ba1d4c48ce2`
|
||||
- Yellow: `cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1`
|
||||
- Gold: `d8b8a3600a465308c9953dfa04f0081c05bdcb94`
|
||||
- Silver: `49b163f7e57702bc939d642a18f591de55d92dae`
|
||||
|
||||
The packaged app contains neither a ROM nor pre-extracted game data. Music,
|
||||
sound effects, and cries are synthesized while the game runs from compact
|
||||
@@ -219,7 +219,7 @@ entry: a desktop shortcut per game, a Steam entry, or a handheld frontend.
|
||||
|
||||
| Option | Effect |
|
||||
| --- | --- |
|
||||
| `--game=red` | boot Red, skipping the launcher (`blue` and `yellow` too, or just `r` / `b` / `y`) |
|
||||
| `--game=red` | boot Red, skipping the launcher (`blue`, `yellow`, `gold` and `silver` too, or just `r` / `b` / `y` / `g` / `s`) |
|
||||
| `--slot=2` | load that save slot; takes a slot number or a slot id |
|
||||
| `--launcher` | open the launcher anyway, so you can edit a shortcut you already made |
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 2.7 KiB |
@@ -133,6 +133,8 @@ mkdir -p "$GAME_SRC"
|
||||
(cd "$SOURCE_DIR" && zip -q -9 -r "$WORK/game-payload.zip" \
|
||||
main.lua conf.lua src libs data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
||||
if unzip -Z1 "$WORK/game-payload.zip" \
|
||||
| grep -Eq '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/'; then
|
||||
|
||||
@@ -92,6 +92,7 @@ mkdir -p "$GAME_SRC"
|
||||
main.lua conf.lua src libs data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
||||
payload_list="$(unzip -Z1 "$WORK/game-payload.zip")"
|
||||
printf '%s\n' "$payload_list" \
|
||||
@@ -99,6 +100,8 @@ printf '%s\n' "$payload_list" \
|
||||
&& fail "payload unexpectedly contains generated ROM data"
|
||||
printf '%s\n' "$payload_list" | grep -qxF "tools/rom_manifest_gold.json" \
|
||||
|| fail "payload is missing tools/rom_manifest_gold.json"
|
||||
printf '%s\n' "$payload_list" | grep -qxF "tools/rom_manifest_silver.json" \
|
||||
|| fail "payload is missing tools/rom_manifest_silver.json"
|
||||
unzip -q "$WORK/game-payload.zip" -d "$GAME_SRC"
|
||||
rm -f "$WORK/game-payload.zip"
|
||||
|
||||
@@ -193,6 +196,26 @@ get_controls
|
||||
[ -f "${controlfolder}/mod_${CFW_NAME}.txt" ] && source "${controlfolder}/mod_${CFW_NAME}.txt"
|
||||
|
||||
GAMEDIR="$SHDIR/gen1recomp"
|
||||
# Anbernic stock keeps the launcher and the game folder side by side, so the
|
||||
# SHDIR-relative path above is correct there and is tried first.
|
||||
#
|
||||
# Other firmwares (muOS, and PortMaster's layout on several devices) keep
|
||||
# launcher scripts and port data in SEPARATE trees -- scripts under roms/ports,
|
||||
# data under ports -- so the sibling folder holds no game.
|
||||
#
|
||||
# Probe for the BINARY, not the directory: on a split layout this script has
|
||||
# usually already created "$SHDIR/gen1recomp/conf" and log.txt on an earlier
|
||||
# failed run (see mkdir/tee below), so an existence test matches a decoy of our
|
||||
# own making. Stock is unaffected -- its sibling holds the real binary and wins
|
||||
# on the first test.
|
||||
if [ ! -f "$GAMEDIR/bin/love.aarch64" ]; then
|
||||
for candidate in "/$directory/ports/gen1recomp" \
|
||||
"/mnt/sdcard/ports/gen1recomp" \
|
||||
"/mnt/mmc/ports/gen1recomp" \
|
||||
"/roms/ports/gen1recomp"; do
|
||||
if [ -f "$candidate/bin/love.aarch64" ]; then GAMEDIR="$candidate"; break; fi
|
||||
done
|
||||
fi
|
||||
CONFDIR="$GAMEDIR/conf"
|
||||
mkdir -p "$CONFDIR"
|
||||
|
||||
|
||||
@@ -25,8 +25,10 @@
|
||||
local Menu = require("src.ui.Menu")
|
||||
local TextBox = require("src.render.TextBox")
|
||||
|
||||
-- TMNotebookText (data/text/text_2.asm) has no leading underscore, so the
|
||||
-- extractor never collects it and the pamphlet's text is inlined.
|
||||
-- TMNotebookText (data/text/text_2.asm) has no leading underscore, but the
|
||||
-- extractor now collects any top-level label in a dedicated text file
|
||||
-- regardless (tools/extract/text.py), so this is the real ROM label --
|
||||
-- the literal below is only the fallback for a catalog without it.
|
||||
local TM_NOTEBOOK_TEXT = "It's a pamphlet\non TMs.\f...\f"
|
||||
.. "There are 50 TMs\nin all.\f"
|
||||
.. "There are also 5\nHMs that can be\vused repeatedly.\f"
|
||||
@@ -70,7 +72,8 @@ return {
|
||||
return true
|
||||
end
|
||||
if fx == 3 and fy == 4 then
|
||||
game.stack:push(TextBox.new(game, TM_NOTEBOOK_TEXT))
|
||||
local text = game.data.text or {}
|
||||
game.stack:push(TextBox.new(game, text.TMNotebookText or TM_NOTEBOOK_TEXT))
|
||||
return true
|
||||
end
|
||||
return false
|
||||
|
||||
@@ -5,8 +5,27 @@
|
||||
-- voucher exchange and the BICYCLE/CANCEL price window need more than
|
||||
-- command rows (#568).
|
||||
|
||||
local TextBox = require("src.render.TextBox")
|
||||
|
||||
-- data/events/hidden_events.asm:542
|
||||
local BIKE_DISPLAYS = {
|
||||
{ 1, 0 }, { 2, 1 }, { 1, 2 }, { 3, 2 }, { 0, 4 }, { 1, 5 },
|
||||
}
|
||||
|
||||
return {
|
||||
BIKE_SHOP = {
|
||||
-- engine/events/hidden_events/new_bike.asm:1
|
||||
onInteract = function(game, ow, fx, fy)
|
||||
for _, c in ipairs(BIKE_DISPLAYS) do
|
||||
if c[1] == fx and c[2] == fy then
|
||||
game.stack:push(TextBox.new(game,
|
||||
(game.data.text or {})._NewBicycleText or "A shiny new\nBICYCLE!"))
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end,
|
||||
|
||||
talk = {
|
||||
-- BikeShopMiddleAgedWomanText (pokered/scripts/BikeShop.asm):
|
||||
-- always shows the same flavor line, no branching.
|
||||
|
||||
@@ -15,10 +15,10 @@ return {
|
||||
-- pick the dish: bit 7 set (~50%) -> Salmon du Salad, else bit 4
|
||||
-- set (~25%) -> Eels au Barbecue, else (~25%) -> Prime Beef Steak.
|
||||
-- The three dish texts (SSAnneKitchenCook7SalmonDuSaladText /
|
||||
-- ...EelsAuBarbecueText / ...PrimeBeefSteakText) aren't extracted
|
||||
-- into data/generated/text.lua (no leading underscore in
|
||||
-- pokered/text/SSAnneKitchen.asm), so their literal strings are
|
||||
-- ported here verbatim.
|
||||
-- ...EelsAuBarbecueText / ...PrimeBeefSteakText) have no leading
|
||||
-- underscore in pokered/text/SSAnneKitchen.asm, but the extractor
|
||||
-- collects them regardless (tools/extract/text.py); the literals
|
||||
-- below are only the fallback for a catalog without them.
|
||||
TEXT_SSANNEKITCHEN_COOK7 = function(game, ow, npc, done)
|
||||
local t = game.data.text
|
||||
push(game, t._SSAnneKitchenCook7MainCourseIsText
|
||||
@@ -27,13 +27,16 @@ return {
|
||||
local dish
|
||||
if roll <= 2 then
|
||||
-- bit 7 of hRandomAdd set (~50%)
|
||||
dish = "Salmon du Salad!\fLes guests may\ngripe it's fish\vagain, however!"
|
||||
dish = t.SSAnneKitchenCook7SalmonDuSaladText
|
||||
or "Salmon du Salad!\fLes guests may\ngripe it's fish\vagain, however!"
|
||||
elseif roll == 3 then
|
||||
-- bit 4 set, bit 7 clear (~25%)
|
||||
dish = "Eels au Barbecue!\fLes guests will\nmutiny, I fear."
|
||||
dish = t.SSAnneKitchenCook7EelsAuBarbecueText
|
||||
or "Eels au Barbecue!\fLes guests will\nmutiny, I fear."
|
||||
else
|
||||
-- neither bit set (~25%)
|
||||
dish = "Prime Beef Steak!\fBut, have I enough\nfillets du beef?"
|
||||
dish = t.SSAnneKitchenCook7PrimeBeefSteakText
|
||||
or "Prime Beef Steak!\fBut, have I enough\nfillets du beef?"
|
||||
end
|
||||
push(game, dish, done)
|
||||
end)
|
||||
|
||||
@@ -60,22 +60,23 @@ M.VIRIDIAN_CITY = {
|
||||
-- you want to know about the two kinds of caterpillar Pokemon;
|
||||
-- YES -> CATERPIE/WEEDLE description, NO -> "Oh, OK then!".
|
||||
-- ViridianCityYoungster2OkThenText and
|
||||
-- ViridianCityYoungster2CaterpieAndWeedleDescriptionText are
|
||||
-- defined without a leading underscore in pokered/text/ViridianCity.asm
|
||||
-- and aren't present in data/generated/text.lua, so we fall back to
|
||||
-- the literal strings from pokered. Those fallbacks have to carry the
|
||||
-- extractor's markers, not plain newlines: line -> \n, cont -> \v,
|
||||
-- para -> \f. Spelling cont/para as \n and \n\n put all six lines on
|
||||
-- one page with nothing to wait on, so the whole speech scrolled past
|
||||
-- without a button press (#250).
|
||||
-- ViridianCityYoungster2CaterpieAndWeedleDescriptionText are defined
|
||||
-- without a leading underscore in pokered/text/ViridianCity.asm, but
|
||||
-- tools/extract/text.py now collects them regardless -- the literal
|
||||
-- strings below are only the fallback for a catalog without them.
|
||||
-- Those fallbacks have to carry the extractor's markers, not plain
|
||||
-- newlines: line -> \n, cont -> \v, para -> \f. Spelling cont/para as
|
||||
-- \n and \n\n put all six lines on one page with nothing to wait on,
|
||||
-- so the whole speech scrolled past without a button press (#250).
|
||||
TEXT_VIRIDIANCITY_YOUNGSTER2 = function(game, ow, npc, done)
|
||||
local t = text(game)
|
||||
ask(game, t._ViridianCityYoungster2YouWantToKnowAboutText
|
||||
or "You want to know\nabout the 2 kinds\vof caterpillar\vPOKéMON?", function(yes)
|
||||
if yes then
|
||||
push(game, "CATERPIE has no\npoison, but\vWEEDLE does.\fWatch out for its\nPOISON STING!", done)
|
||||
push(game, t.ViridianCityYoungster2CaterpieAndWeedleDescriptionText
|
||||
or "CATERPIE has no\npoison, but\vWEEDLE does.\fWatch out for its\nPOISON STING!", done)
|
||||
else
|
||||
push(game, "Oh, OK then!", done)
|
||||
push(game, t.ViridianCityYoungster2OkThenText or "Oh, OK then!", done)
|
||||
end
|
||||
end)
|
||||
end,
|
||||
|
||||
@@ -168,6 +168,7 @@ return {
|
||||
{ "jump_if_true", "come_see" },
|
||||
{ "set_flag", "EVENT_GOT_POKEBALLS_FROM_OAK" },
|
||||
{ "give_item", "POKE_BALL", 5, false },
|
||||
{ "text_sound", "Get_Key_Item" }, -- OaksLab.asm:1060
|
||||
{ "show_text", "_OaksLabOak1ReceivedPokeballsText" },
|
||||
{ "show_text", "_OaksLabGivePokeballsExplanationText" },
|
||||
{ "jump", "end" },
|
||||
|
||||
@@ -516,7 +516,17 @@ M.ROUTE_24 = {
|
||||
push(game, text(game)._Route24CooltrainerM1YouCouldBecomeATopLeaderText,
|
||||
done)
|
||||
else
|
||||
ow:engageTrainer(npc, done)
|
||||
-- scripts/Route24.asm:125
|
||||
ow:engageTrainer(npc, function()
|
||||
if ow:trainerDefeated(npc) then
|
||||
-- scripts/Route24.asm:62
|
||||
push(game,
|
||||
text(game)._Route24CooltrainerM1YouCouldBecomeATopLeaderText,
|
||||
done)
|
||||
else
|
||||
done()
|
||||
end
|
||||
end, text(game)._Route24CooltrainerM1DefeatedText, true)
|
||||
end
|
||||
end
|
||||
if not flags.EVENT_GOT_NUGGET then
|
||||
|
||||
@@ -122,9 +122,8 @@ M.CINNABAR_LAB_METRONOME_ROOM = {
|
||||
-- TM42 Dream Eater (scripts/ViridianCity.asm, the fisher). The fisher's
|
||||
-- YouCanHaveThisText prints before GiveItem, so this gift needs a pre
|
||||
-- text (#775). Like the SilphCo2F worker (#393) that label carries no
|
||||
-- leading underscore, and on Red it sits outside the extractor's symbol
|
||||
-- set, so the literal from text/ViridianCity.asm rides along as the
|
||||
-- fallback; Yellow resolves the ROM string instead.
|
||||
-- leading underscore; tools/extract/text.py now collects it regardless,
|
||||
-- so preFallback below is just the safety net for a catalog without it.
|
||||
M.VIRIDIAN_CITY = {
|
||||
talk = {
|
||||
TEXT_VIRIDIANCITY_FISHER = gift({
|
||||
@@ -146,9 +145,11 @@ M.SILPH_CO_2F = {
|
||||
talk = {
|
||||
TEXT_SILPHCO2F_SILPH_WORKER_F = gift({
|
||||
flag = "EVENT_GOT_TM36", item = "TM_SELFDESTRUCT",
|
||||
-- the label carries no leading underscore: pokered keeps this one in
|
||||
-- the script bank, not the far-text bank (#393)
|
||||
-- the label carries no leading underscore (#393); collected like any
|
||||
-- other text/*.asm label now, preFallback is just the safety net
|
||||
pre = "SilphCo2FSilphWorkerFPleaseTakeThisText",
|
||||
preFallback = "Eeek!\nNo! Stop! Help!\fOh, you're not\nwith TEAM ROCKET."
|
||||
.. "\vI thought...\vI'm sorry. Here,\vplease take this!",
|
||||
received = "_SilphCo2FSilphWorkerFReceivedTM36Text",
|
||||
explain = "_SilphCo2FSilphWorkerFTM36ExplanationText",
|
||||
noRoom = "_SilphCo2FSilphWorkerFTM36NoRoomText",
|
||||
|
||||
@@ -7,9 +7,9 @@ local M = {}
|
||||
|
||||
local function text(game) return game.data.text end
|
||||
|
||||
local function push(game, s, done)
|
||||
local function push(game, s, done, opts)
|
||||
local TextBox = require("src.render.TextBox")
|
||||
game.stack:push(TextBox.new(game, s, done))
|
||||
game.stack:push(TextBox.new(game, s, done, opts))
|
||||
end
|
||||
|
||||
-- PrintText on a text_end string returns with the box still drawn and
|
||||
@@ -236,7 +236,6 @@ M.CINNABAR_GYM = {
|
||||
if yes == machine.yes then
|
||||
-- CinnabarGymQuizCorrectText: item jingle, then the gate
|
||||
-- slides open (SFX_GO_INSIDE) if it was still locked
|
||||
Sound.play(game.data, "Get_Item1")
|
||||
push(game, t._CinnabarGymQuizCorrectText
|
||||
or "You're absolutely\ncorrect!\fGo on through!", function()
|
||||
if not game.save.flags[gymGateFlag(index)] then
|
||||
@@ -244,7 +243,9 @@ M.CINNABAR_GYM = {
|
||||
Sound.play(game.data, "Go_Inside")
|
||||
end
|
||||
applyGymGates(game, ow)
|
||||
end)
|
||||
end, { preSound = function()
|
||||
return Sound.play(game.data, "Get_Item1")
|
||||
end })
|
||||
return
|
||||
end
|
||||
Sound.play(game.data, "Denied")
|
||||
|
||||
@@ -17,9 +17,9 @@ local function surfingPikachu(game)
|
||||
return nil
|
||||
end
|
||||
|
||||
local function push(game, text, done)
|
||||
local function push(game, text, done, opts)
|
||||
local TextBox = require("src.render.TextBox")
|
||||
game.stack:push(TextBox.new(game, text, done))
|
||||
game.stack:push(TextBox.new(game, text, done, opts))
|
||||
end
|
||||
|
||||
-- the two-variant posters: the surf-capable line once a surfing
|
||||
@@ -69,11 +69,11 @@ return {
|
||||
|
||||
TEXT_SUMMERBEACHHOUSE_PIKACHU = function(game, ow, npc, done)
|
||||
local t = game.data.text
|
||||
-- scripts/SummerBeachHouse.asm:68
|
||||
push(game, t._SummerBeachHousePikachuText or "PIKACHU: Pikaa!",
|
||||
function()
|
||||
require("src.core.Sound").playCry(game.data, "PIKACHU")
|
||||
done()
|
||||
end)
|
||||
done, { auto = { wait = true, delay = 0, sound = function()
|
||||
return require("src.core.Sound").playCry(game.data, "PIKACHU")
|
||||
end } })
|
||||
end,
|
||||
|
||||
TEXT_SUMMERBEACHHOUSE_POSTER1 = poster(1),
|
||||
|
||||
@@ -105,8 +105,9 @@ trixie.
|
||||
This is a statement about the *compile environment*, not about where the
|
||||
artifact runs — building on your own newer distro would silently raise that
|
||||
floor and strand every user on an older one, with no symptom until they
|
||||
download it. CI enforces the floor: `linux-arm64-build` fails if the highest
|
||||
required glibc symbol version climbs above 2.31.
|
||||
download it. `scripts/linux-arm64/verify_appimage.sh` enforces the floor in
|
||||
both CI (`linux-arm64-build`) and the release workflow: the build fails if
|
||||
the highest required glibc symbol version climbs above 2.31.
|
||||
|
||||
### Why five libraries are built from source
|
||||
|
||||
@@ -172,13 +173,15 @@ Three jobs, path-gated on `scripts/build_linux_arm64.sh`,
|
||||
exclude list still classifies known sonames correctly, that AppRun still
|
||||
launches `game.love` with `--fused`, and that the host-arch guard actually
|
||||
fires. Needs no container and no arm64 machine.
|
||||
- **`linux-arm64-build`** (`ubuntu-24.04-arm`) — the real build, then extracts
|
||||
the artifact and asserts the layout, that every bundled object resolves
|
||||
under AppRun's `LD_LIBRARY_PATH`, and that the glibc floor is still ≤ 2.31.
|
||||
Uploads the AppImage for 7 days.
|
||||
- **`linux-arm64-build`** (`ubuntu-24.04-arm`) — the real build, then
|
||||
`scripts/linux-arm64/verify_appimage.sh` extracts the artifact and asserts
|
||||
the layout, that every bundled object resolves under AppRun's
|
||||
`LD_LIBRARY_PATH`, and that the glibc floor is still ≤ 2.31. Uploads the
|
||||
AppImage for 7 days.
|
||||
- **release** — `linux-arm64` runs on `ubuntu-24.04-arm`, reuses the shared
|
||||
`game.love` from the `love-payload` job, and the AppImage is staged and
|
||||
published like every other release asset.
|
||||
`game.love` from the `love-payload` job, runs the same
|
||||
`verify_appimage.sh` checks on the shipped image, and the AppImage is
|
||||
staged and published like every other release asset.
|
||||
|
||||
Unlike the Switch job, none of this needs secrets or self-hosted hardware, so
|
||||
it runs on fork PRs too.
|
||||
|
||||
@@ -55,9 +55,10 @@ The short version, for an author deciding what to write:
|
||||
```
|
||||
|
||||
`games` is an optional array of version ids (`"red"`, `"blue"`, `"yellow"`,
|
||||
`"gold"`), generations (`"gen1"`, `"gen2"`, case-insensitive) or `"all"`.
|
||||
`src/mods/ModTargets.lua` resolves the tokens off `GameVersion.ORDER` and
|
||||
`GameVersion.generation`, so nothing anywhere restates the game list.
|
||||
`"gold"`, `"silver"`), generations (`"gen1"`, `"gen2"`, case-insensitive) or
|
||||
`"all"`. `src/mods/ModTargets.lua` resolves the tokens off `GameVersion.ORDER`
|
||||
and `GameVersion.generation`, so nothing anywhere restates the game list.
|
||||
`"gen2"` now expands to both Gold and Silver.
|
||||
`Manifest.validate` stores the resolved, ORDER-sorted ids on `manifest.games`
|
||||
and **derives** `manifest.gen2compat` from them, which is the one field the
|
||||
loader's gate reads.
|
||||
|
||||
@@ -81,7 +81,7 @@ Every mod contains a root `manifest.json` defining its metadata, supported games
|
||||
| `entry` | `string` | Entry Lua file path relative to mod root (usually `"main.lua"`). |
|
||||
| `profile` | `string` | Mod profile: `"content"`, `"overhaul"`, or `"total_conversion"`. |
|
||||
| `category` | `string` | Categorization chip (e.g. `"GAMEPLAY"`, `"CONTENT"`, `"UI"`, `"AUDIO"`). |
|
||||
| `games` | `array` | Supported game versions: `["gen1"]`, `["gen2"]`, `["red"]`, `["blue"]`, `["yellow"]`, `["gold"]`, or `["all"]`. |
|
||||
| `games` | `array` | Supported game versions: `["gen1"]`, `["gen2"]`, `["red"]`, `["blue"]`, `["yellow"]`, `["gold"]`, `["silver"]`, or `["all"]`. |
|
||||
| `game_version`| `string` | Semver range of required engine version (e.g. `">=0.0.0-dev <2.0.0"`). |
|
||||
| `priority` | `integer` | Load priority order (lower numbers load earlier; dependencies always precede dependents regardless of priority). |
|
||||
| `dependencies` | `array` | Hard required dependencies. A mod will not load if a required dependency is missing or disabled for the active game. |
|
||||
|
||||
@@ -11,10 +11,12 @@ Features intentionally added beyond the original Pokémon Red, Blue, and Yellow
|
||||
* **Persistent custom options** stored separately from game saves
|
||||
* **Optional widescreen battle layout**
|
||||
* **Mobile touch controls** with editable layouts, vibration, and orientation settings
|
||||
* **Touch skins** in RetroArch overlay format, with bezel art, per-button press states, and Super Game Boy borders
|
||||
* **Screen position setting** (center, upper, top) shared across all games, for clamp-on controllers that cover the lower screen
|
||||
* **Touch skins** in RetroArch overlay format and Delta `.deltaskin` (including PDF-wrapped bezel art), with per-button press states and Super Game Boy borders
|
||||
* **Pokédex diploma and printer image exports**
|
||||
|
||||
## Gen 2 Specifics
|
||||
|
||||
* **Pokémon Silver** as an importable, launcher-selectable version alongside Gold
|
||||
* **Mod manager** with Gen 1 mod adapters, per-game targeting, and `modkit gen2check`
|
||||
* **Followers** for mods, plus Gen 2-only registries and hooks
|
||||
|
||||
@@ -176,7 +176,7 @@ something the filesystem encodes.
|
||||
|
||||
| token | means |
|
||||
| --- | --- |
|
||||
| `"red"`, `"blue"`, `"yellow"`, `"gold"` | that one game (a version id from `GameVersion.ORDER`) |
|
||||
| `"red"`, `"blue"`, `"yellow"`, `"gold"`, `"silver"` | that one game (a version id from `GameVersion.ORDER`) |
|
||||
| `"gen1"`, `"gen2"` | every game of that generation (case-insensitive; `"gen 2"` also parses) |
|
||||
| `"all"` | every game this engine has |
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
# What This Port Requires
|
||||
|
||||
The packaged desktop app requires one user-supplied input on first boot: a
|
||||
canonical 1 MiB US Pokemon Red, Blue, or Yellow ROM.
|
||||
canonical 1 MiB US Pokemon Red, Blue, or Yellow ROM, or a canonical 2 MiB US
|
||||
Pokemon Gold or Silver ROM.
|
||||
|
||||
The importer verifies the SHA-1 for the game (see `src/core/GameVersion.lua`
|
||||
for specific hashes). Other revisions and Virtual Console releases are rejected
|
||||
@@ -15,7 +16,8 @@ Python and Pillow are not required by the packaged app.
|
||||
|
||||
Assembly removes high-level names and some relationships that the Lua port
|
||||
needs. The version-specific files `tools/rom_manifest.json`,
|
||||
`tools/rom_manifest_blue.json`, and `tools/rom_manifest_yellow.json` therefore
|
||||
`tools/rom_manifest_blue.json`, `tools/rom_manifest_yellow.json`,
|
||||
`tools/rom_manifest_gold.json`, and `tools/rom_manifest_silver.json` therefore
|
||||
contain:
|
||||
|
||||
- the ROM symbol addresses actually read by the extractor
|
||||
|
||||
@@ -95,18 +95,22 @@ auto-rotates like a RetroArch one. Item `frame` rects are top-left plus size in
|
||||
`extendedEdges` merge per key into the reach fields; `mask: "circle"` becomes a
|
||||
radial hitbox. A `dpad` or `thumbstick` item expands into the 3x3 grid, so the
|
||||
corners fire two directions. `screens[1].outputFrame` (or the legacy
|
||||
`gameScreenFrame`) becomes the screen cutout, and the skin stretches to the
|
||||
window the way Delta does rather than letterboxing. Host functions map to
|
||||
`gameScreenFrame`) becomes the screen cutout. A portrait page with neither
|
||||
keeps `mappingSize` as the overlay aspect, sits at the bottom of the
|
||||
window, and puts the Game Boy picture in the leftover space above -- the
|
||||
usual GBA4iOS controller-deck layout. Pages that name a screen rect still
|
||||
stretch to the window the way Delta does. Host functions map to
|
||||
engine hotkeys: `menu` to `menu_toggle`, `fastForward` to
|
||||
`hold_fast_forward`, `toggleFastForward` to `toggle_fast_forward`;
|
||||
`quickSave` and `quickLoad` have nothing to bind to and drop to decoration.
|
||||
Both `com.rileytestut.delta.game.*` and Manic's `public.aoshuang.game.*`
|
||||
identifiers are accepted, and a non Game Boy system warns instead of failing.
|
||||
|
||||
PDF artwork is the one thing that does not come across: Delta's own templates
|
||||
are all-PDF and this engine has no rasterizer, so such a skin is refused with
|
||||
the message asking for a PNG version. GBA4iOS `.gbcskin` / `.gbaskin` files are
|
||||
an older, incompatible schema and are refused by name.
|
||||
PDF artwork is usually a JPEG wrapped so iOS can scale it (Delta's
|
||||
Image-to-PDF skins, Preview exports, and the like). Import extracts that
|
||||
JPEG and draws it; a true vector PDF with no embedded image is still refused,
|
||||
with a message asking for a PNG version. GBA4iOS `.gbcskin` / `.gbaskin` files
|
||||
are an older, incompatible schema and are refused by name.
|
||||
|
||||
## Bindable actions
|
||||
|
||||
@@ -268,6 +272,7 @@ exported file** opens that folder.
|
||||
|
||||
## Not implemented
|
||||
|
||||
Delta skins whose art is PDF only. Rasterizing them needs a PDF renderer this
|
||||
engine does not carry, so they are refused with a message rather than imported
|
||||
half-drawn.
|
||||
True vector Delta skins (PDF artwork with no embedded JPEG). Those still need
|
||||
a PDF renderer this engine does not carry, so they are refused with a message
|
||||
rather than imported half-drawn. PDF files that wrap a JPEG, the usual Delta
|
||||
skin case, extract on import.
|
||||
|
||||
@@ -91,14 +91,14 @@ Do **not** launch from the Album applet path for normal play.
|
||||
|
||||
This project ships **no** game data. On first launch:
|
||||
|
||||
1. Put your own legally obtained Pokémon Red, Blue (`.gb`), Yellow, or
|
||||
Gold (`.gbc`) dump into `switch/gen1recomp/pokemon-love2d/imports/` (the
|
||||
launcher also shows the live save-dir path). All four can sit in the
|
||||
1. Put your own legally obtained Pokémon Red, Blue (`.gb`), Yellow, Gold, or
|
||||
Silver (`.gbc`) dump into `switch/gen1recomp/pokemon-love2d/imports/` (the
|
||||
launcher also shows the live save-dir path). All five can sit in the
|
||||
same folder.
|
||||
2. Use **Scan again** on that game's tab (Red / Blue / Yellow / Gold).
|
||||
Rescan matches by ROM SHA-1 for the open tab only. A Red dump never
|
||||
imports from the Yellow tab (and vice versa). Gold is Beta in the
|
||||
launcher; a clean US Gold dump is enough to Play.
|
||||
2. Use **Scan again** on that game's tab (Red / Blue / Yellow / Gold /
|
||||
Silver). Rescan matches by ROM SHA-1 for the open tab only. A Red dump
|
||||
never imports from the Yellow tab (and vice versa). Gold and Silver are
|
||||
Beta in the launcher; a clean US dump of either is enough to Play.
|
||||
|
||||
## 5. Import / Export a raw `.sav`
|
||||
|
||||
@@ -111,10 +111,12 @@ SD / FTP, same transfer methods as ROMs. Paths are **per game**:
|
||||
| Blue | `imports/saves/blue/` | `exports/blue/` |
|
||||
| Yellow | `imports/saves/yellow/` | `exports/yellow/` |
|
||||
| Gold | `imports/saves/gold/` | `exports/gold/` |
|
||||
| Silver | `imports/saves/silver/` | `exports/silver/` |
|
||||
|
||||
(Under the save dir `pokemon-love2d/`. The zip already creates these folders.
|
||||
Gold cart `.sav` import/export is not supported yet -- the folders exist so
|
||||
MTP browsing matches the other games. Gold progress still saves in-engine.)
|
||||
Gold and Silver cart `.sav` import/export is not supported yet -- the folders
|
||||
exist so MTP browsing matches the other games. Gold and Silver progress still
|
||||
saves in-engine.)
|
||||
|
||||
1. Copy a Gen 1 `.sav` (32 KB) into that game's inbox under the save dir
|
||||
([switch-transfer.md](switch-transfer.md)).
|
||||
|
||||
@@ -22,8 +22,8 @@ Player install (what to download, title override) stays in
|
||||
| Loose iteration pair | `sdmc:/switch/gen1recomp/gen1recomp.nro` **and** `game.love` beside it |
|
||||
| ROM inbox | LÖVE save dir → `imports/` (launcher shows the live `getSaveDirectory()` path; under MTP often `1: SD Card/<save identity>/imports/`) |
|
||||
| Mod zip inbox | Same save dir → `imports/mods/` then MODS → **Scan again** |
|
||||
| Save `.sav` inbox | Same save dir → `imports/saves/red\|blue\|yellow\|gold/` then that game's SAVE FILES → **Import save** (Gold cart `.sav` not supported yet) |
|
||||
| Save exports | Same save dir → `exports/red\|blue\|yellow\|gold/` (pull after **Export save**; Gold cart `.sav` not supported yet) |
|
||||
| Save `.sav` inbox | Same save dir → `imports/saves/red\|blue\|yellow\|gold\|silver/` then that game's SAVE FILES → **Import save** (Gold / Silver cart `.sav` not supported yet) |
|
||||
| Save exports | Same save dir → `exports/red\|blue\|yellow\|gold\|silver/` (pull after **Export save**; Gold / Silver cart `.sav` not supported yet) |
|
||||
| Opt-in diagnostics | Empty `switch-debug.txt` in the save dir → `switch.log` |
|
||||
| Lua error log | `lua-error.log` in the save dir |
|
||||
|
||||
@@ -54,7 +54,8 @@ macOS, not a Mac-only requirement.
|
||||
3. Create `switch/gen1recomp/` if needed; extract the release zip at SD root
|
||||
(or copy NRO / `game.love` for loose).
|
||||
4. For ROMs/mods/saves, open the save-dir `imports/`, `imports/mods/`,
|
||||
`imports/saves/<red|blue|yellow|gold>/`, or `exports/<red|blue|yellow|gold>/`
|
||||
`imports/saves/<red|blue|yellow|gold|silver>/`, or
|
||||
`exports/<red|blue|yellow|gold|silver>/`
|
||||
path the launcher prints.
|
||||
5. Wait for the queue; refresh; exit MTP responder; title-override launch.
|
||||
|
||||
|
||||
@@ -327,6 +327,7 @@ local function returnToLauncher()
|
||||
if love.audio and love.audio.stop then
|
||||
pcall(love.audio.stop)
|
||||
end
|
||||
pcall(function() require("src.render.SecondScreen").setEnabled(false) end)
|
||||
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local currentVersion = GameVersion.get()
|
||||
@@ -386,11 +387,12 @@ function bootGame(version)
|
||||
love.window.setTitle(Version.title(
|
||||
GameVersion.info().displayName .. " (Gen 1 Recompilation Project)"))
|
||||
end
|
||||
-- Gold: Gen 1 Game:load cannot consume a Gen 2 cache -- different generated
|
||||
-- tables, save shape and screen registry -- so Gold boots its own service
|
||||
-- owner, which mounts src/world/gen2 (walk / warps / connections) and the
|
||||
-- Gen 2 screens instead of src/core/Game.lua's Gen 1 wiring.
|
||||
if GameVersion.isGold() then
|
||||
-- Gen 2: Gen 1 Game:load cannot consume a Gen 2 cache -- different generated
|
||||
-- tables, save shape and screen registry -- so Gold and Silver boot their
|
||||
-- own service owner, which mounts src/world/gen2 (walk / warps /
|
||||
-- connections) and the Gen 2 screens instead of src/core/Game.lua's Gen 1
|
||||
-- wiring.
|
||||
if GameVersion.generation() == 2 then
|
||||
Game = require("src.core.Game2").new()
|
||||
Game:load()
|
||||
else
|
||||
|
||||
@@ -109,10 +109,10 @@ The APK lands under `app/build/outputs/apk/embedNoRecord/debug/`.
|
||||
|
||||
`app/src/embed/assets/game.love` - zip of `main.lua`, `conf.lua`, `src/`,
|
||||
`libs/` (the vendored FlexLove toolkit the launcher UI needs), `data/`,
|
||||
`assets/`, and the Red, Blue, and Yellow ROM manifests. The Android
|
||||
packer verifies the Yellow manifest before it packages; if a partial source
|
||||
export omitted it, it restores the file from this checkout's Git data and then
|
||||
falls back to the project's GitHub copy. Generated game data,
|
||||
`assets/`, and the Red, Blue, Yellow, Gold, and Silver ROM manifests. The
|
||||
Android packer verifies the Yellow, Gold, and Silver manifests before it
|
||||
packages; if a partial source export omitted one, it restores the file from
|
||||
this checkout's Git data and then falls back to the project's GitHub copy. Generated game data,
|
||||
scripts, tests, and mobile build sources are excluded.
|
||||
|
||||
## Branding (applied by the build script)
|
||||
|
||||
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 8.0 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 24 KiB |
@@ -8,4 +8,5 @@
|
||||
<color name="shortcut_blue">#1E88E5</color>
|
||||
<color name="shortcut_yellow">#FDD835</color>
|
||||
<color name="shortcut_gold">#D4AF37</color>
|
||||
<color name="shortcut_silver">#BEC6D2</color>
|
||||
</resources>
|
||||
|
||||
@@ -398,11 +398,15 @@ public class GameActivity extends SDLActivity {
|
||||
|
||||
@Override
|
||||
protected void onDestroy() {
|
||||
secondaryHostResumed = false;
|
||||
if (vibrator != null) {
|
||||
Log.d("GameActivity", "Cancelling vibration");
|
||||
vibrator.cancel();
|
||||
}
|
||||
unregisterSecondaryDisplayListener();
|
||||
teardownSecondaryDisplay();
|
||||
secondaryEnabled = false;
|
||||
synchronized (secondaryFrameLock) { secondaryFrame = null; }
|
||||
unregisterAudioDeviceCallback();
|
||||
abandonAudioFocus();
|
||||
onHostDestroy();
|
||||
@@ -411,6 +415,7 @@ public class GameActivity extends SDLActivity {
|
||||
|
||||
@Override
|
||||
protected void onPause() {
|
||||
secondaryHostResumed = false;
|
||||
if (vibrator != null) {
|
||||
Log.d("GameActivity", "Cancelling vibration");
|
||||
vibrator.cancel();
|
||||
@@ -426,6 +431,7 @@ public class GameActivity extends SDLActivity {
|
||||
@Override
|
||||
public void onResume() {
|
||||
super.onResume();
|
||||
secondaryHostResumed = true;
|
||||
onHostResume();
|
||||
requestGameAudioFocus();
|
||||
registerAudioDeviceCallback();
|
||||
@@ -1933,6 +1939,7 @@ public class GameActivity extends SDLActivity {
|
||||
private static volatile int secondaryActivityTarget = Display.INVALID_DISPLAY;
|
||||
private static volatile long secondaryRetryAfter;
|
||||
private static volatile boolean secondaryEnabled = false;
|
||||
private static volatile boolean secondaryHostResumed = false;
|
||||
private static volatile int secondaryTarget = SECONDARY_TARGET_AUTO;
|
||||
private static volatile int dualScreenDisplayMode = -1;
|
||||
private static volatile byte[] secondaryFrame;
|
||||
@@ -1963,7 +1970,7 @@ public class GameActivity extends SDLActivity {
|
||||
if (self == null) return;
|
||||
self.runOnUiThread(new Runnable() {
|
||||
@Override public void run() {
|
||||
if (on) {
|
||||
if (on && secondaryHostResumed) {
|
||||
self.refreshDualScreenDisplayMode();
|
||||
self.registerSecondaryDisplayListener();
|
||||
rebindSecondaryDisplay();
|
||||
@@ -2035,9 +2042,11 @@ public class GameActivity extends SDLActivity {
|
||||
|
||||
private static void rebindSecondaryDisplay() {
|
||||
GameActivity self = (GameActivity) mSingleton;
|
||||
if (self == null || !secondaryEnabled || secondaryOutputIsPreferred(self)) return;
|
||||
if (self == null || !secondaryHostResumed || !secondaryEnabled
|
||||
|| secondaryOutputIsPreferred(self)) return;
|
||||
self.runOnUiThread(() -> {
|
||||
if (!secondaryEnabled || secondaryOutputIsPreferred(self)) return;
|
||||
if (!secondaryHostResumed || !secondaryEnabled
|
||||
|| secondaryOutputIsPreferred(self)) return;
|
||||
teardownSecondaryDisplay();
|
||||
setupSecondaryDisplay();
|
||||
});
|
||||
@@ -2045,7 +2054,8 @@ public class GameActivity extends SDLActivity {
|
||||
|
||||
private static void setupSecondaryDisplay() {
|
||||
GameActivity self = (GameActivity) mSingleton;
|
||||
if (self == null || !secondaryEnabled || secondaryPresentation != null
|
||||
if (self == null || !secondaryHostResumed || !secondaryEnabled
|
||||
|| secondaryPresentation != null
|
||||
|| secondaryActivity != null || secondaryActivityPending
|
||||
|| android.os.SystemClock.elapsedRealtime() < secondaryRetryAfter) return;
|
||||
try {
|
||||
|
||||
@@ -12,6 +12,34 @@
|
||||
"tintColor": "3b5ca8",
|
||||
"category": "games",
|
||||
"versions": [
|
||||
{
|
||||
"version": "0.2.11",
|
||||
"date": "2026-08-20",
|
||||
"size": 13735190,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.11/gen1recomp++-0.2.11-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #393 silph co. npc missing some dialogue\n- #1600 allow my uncle's neighbor to sit at the big kids table\n- #1603 pocket taco - type option \"screen position\"\n\n## Contributors\n\n- @1Jamie\n- @bryanthaboi\n- @dburton95\n- @mleo2003\n- @thibautbus"
|
||||
},
|
||||
{
|
||||
"version": "0.2.10",
|
||||
"date": "2026-08-19",
|
||||
"size": 13662645,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.10/gen1recomp++-0.2.10-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #998 Jingles not finishing before game proceeds\n- #1472 Message for sending out Pokemon not closing automatically\n- #1526 No screen shake when getting poisoned\n- #1529 Messages missing when interacting with PC\n- #1530 No message for interacting with bikes in the bike shop\n- #1532 Thrash animation incomplete\n- #1534 Dialogue missing when switching out Pokemon\n- #1547 Save states can be used to bypass certain NPCs\n- #1549 Menu Cartridge 3D model has visual issues\n- #1550 Nugget Bridge Rocket repeating dialogue\n- #1551 No scripted dialogue after beating Nugget Bridge Rocket\n\n## Contributors\n\n- @bryanthaboi\n- @castdrian"
|
||||
},
|
||||
{
|
||||
"version": "0.2.9",
|
||||
"date": "2026-08-19",
|
||||
"size": 13656293,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.9/gen1recomp++-0.2.9-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Contributors\n\n- @bryanthaboi"
|
||||
},
|
||||
{
|
||||
"version": "0.2.8",
|
||||
"date": "2026-08-19",
|
||||
"size": 13653911,
|
||||
"downloadURL": "https://github.com/bryanthaboi/gen1recomp/releases/download/v0.2.8/gen1recomp++-0.2.8-ios.ipa",
|
||||
"localizedDescription": "Download the correct version for your computer below.\n\n## Issues closed\n\n- #1502 Gold doesn't show trainer balls\n- #1533 Retroarch Skin Problem 2 (#1503)\n\n## Contributors\n\n- @1Jamie\n- @AverageConsumer\n- @bryanthaboi\n- @castdrian\n- @thibautbus"
|
||||
},
|
||||
{
|
||||
"version": "0.2.7",
|
||||
"date": "2026-08-18",
|
||||
|
||||
@@ -6,6 +6,27 @@
|
||||
// Registered from a constructor so no LÖVE/SDL source needs to know about it.
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
#import <sys/utsname.h>
|
||||
|
||||
@interface GRDeviceBridge : NSObject
|
||||
+ (NSString *)deviceModel;
|
||||
@end
|
||||
|
||||
@implementation GRDeviceBridge
|
||||
+ (NSString *)deviceModel
|
||||
{
|
||||
#if TARGET_OS_SIMULATOR
|
||||
NSString *simulatorModel = NSProcessInfo.processInfo.environment[@"SIMULATOR_MODEL_IDENTIFIER"];
|
||||
if (simulatorModel.length > 0) return simulatorModel;
|
||||
#endif
|
||||
struct utsname systemInfo;
|
||||
if (uname(&systemInfo) == 0) {
|
||||
NSString *model = [NSString stringWithUTF8String:systemInfo.machine];
|
||||
if (model.length > 0) return model;
|
||||
}
|
||||
return @"";
|
||||
}
|
||||
@end
|
||||
|
||||
__attribute__((constructor))
|
||||
static void GRBootstrapInstall(void)
|
||||
|
||||
@@ -156,6 +156,7 @@ int w_syncHealthSteps(lua_State *L)
|
||||
""" % MARKER
|
||||
|
||||
WRAP_REGISTRATION = """#ifdef LOVE_IOS
|
||||
{ "getDeviceModel", w_getDeviceModel },
|
||||
{ "pickFile", w_pickFile },
|
||||
{ "pickFileKinds", w_pickFileKinds },
|
||||
{ "createFile", w_createFile },
|
||||
@@ -202,6 +203,7 @@ int w_syncHealthSteps(lua_State *L)
|
||||
"""
|
||||
|
||||
WRAP_SYNC_REGISTRATION = """#ifdef LOVE_IOS
|
||||
{ "getDeviceModel", w_getDeviceModel },
|
||||
{ "syncHealthSteps", w_syncHealthSteps },
|
||||
{ "httpDownload", w_httpDownload },
|
||||
{ "httpRequest", w_httpRequest },
|
||||
@@ -210,6 +212,33 @@ WRAP_SYNC_REGISTRATION = """#ifdef LOVE_IOS
|
||||
|
||||
BRIDGE_EXTRA_FUNCS = """
|
||||
#ifdef LOVE_IOS
|
||||
int w_getDeviceModel(lua_State *L)
|
||||
{
|
||||
Class cls = objc_getClass("GRDeviceBridge");
|
||||
if (cls == nullptr)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
typedef id (*GRObj)(Class, SEL);
|
||||
id value = ((GRObj)objc_msgSend)(cls, sel_registerName("deviceModel"));
|
||||
if (value == nullptr)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
typedef const char *(*GRUTF8)(id, SEL);
|
||||
const char *bytes = ((GRUTF8)objc_msgSend)(value,
|
||||
sel_registerName("UTF8String"));
|
||||
if (bytes == nullptr || bytes[0] == '\\0')
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
lua_pushstring(L, bytes);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_httpDownload(lua_State *L)
|
||||
{
|
||||
const char *url = luaL_checkstring(L, 1);
|
||||
|
||||
|
Before Width: | Height: | Size: 318 B After Width: | Height: | Size: 318 B |
|
Before Width: | Height: | Size: 687 B After Width: | Height: | Size: 687 B |
@@ -0,0 +1,12 @@
|
||||
# Changelog
|
||||
|
||||
Format: [keep a changelog](https://keepachangelog.com/en/1.1.0/).
|
||||
Version headings match `manifest.json`'s `version`.
|
||||
|
||||
## 1.0.0
|
||||
|
||||
### Added
|
||||
|
||||
- `intro.oak_speech.build` wrap that injects toast / MEW / snack / rival-trust / pineapple beats.
|
||||
- Answers written to `mod.save` via `intro.oak_speech.answered`.
|
||||
- Custom `toast_kid.png` sprite shown mid-speech.
|
||||
@@ -0,0 +1,43 @@
|
||||
# Silly Oak Intro Example
|
||||
|
||||
Hooks Oak's NEW GAME speech: extra questions, sprite swaps (Oak, rival,
|
||||
player, MEW, and a custom Toast Kid pic), and answers stored in `mod.save`.
|
||||
|
||||
## Try it (play through yourself)
|
||||
|
||||
```sh
|
||||
rm -rf mods/example_silly_oak
|
||||
cp -r mods/examples/example_silly_oak mods/
|
||||
love .
|
||||
```
|
||||
|
||||
Then **NEW GAME** and mash A / pick the menus. Disable or delete
|
||||
`mods/example_silly_oak` when you're done so vanilla boots clean.
|
||||
|
||||
## Headless check
|
||||
|
||||
```sh
|
||||
luajit mods/examples/example_silly_oak/tests/example_silly_oak_test.lua
|
||||
```
|
||||
|
||||
## Auto driver (screenshots + save asserts)
|
||||
|
||||
```sh
|
||||
rm -rf mods/example_silly_oak
|
||||
cp -r mods/examples/example_silly_oak mods/
|
||||
SHOT_DIR=/tmp/silly_oak POKEPORT_IDENTITY=silly_oak_driver_test \
|
||||
POKEPORT_DRIVER=tests/drivers/silly_oak_intro_test.lua POKEPORT_SPEED=8 love .
|
||||
```
|
||||
|
||||
`POKEPORT_IDENTITY` keeps this run's save out of your normal slot.
|
||||
|
||||
## What it demonstrates
|
||||
|
||||
| Seam | Where |
|
||||
|---|---|
|
||||
| `hooks:wrap("intro.oak_speech.build")` | `main.lua` -- reshape the step list |
|
||||
| `mod.ui.insertStepAfter` / `insertStepBefore` | `main.lua` -- anchored on vanilla step ids |
|
||||
| step kinds `say` / `yesno` / `choice` | `main.lua` |
|
||||
| pics: `"oak"`, `"rival"`, `"player"`, pokemon, custom image | `main.lua` |
|
||||
| `events:on("intro.oak_speech.answered")` | `main.lua` → `mod.save` |
|
||||
| `events:on("intro.oak_speech.finished")` | `main.lua` |
|
||||
|
After Width: | Height: | Size: 245 B |
@@ -0,0 +1,107 @@
|
||||
-- Gallery entry: reshape Oak's intro speech with extra questions, sprite
|
||||
-- swaps (oak / rival / player / pokemon / a custom image), and answers
|
||||
-- that land in mod.save.
|
||||
--
|
||||
-- Uses hooks:wrap("intro.oak_speech.build") plus intro.oak_speech.answered.
|
||||
|
||||
return function(mod)
|
||||
local toastPic = mod.path .. "/assets/toast_kid.png"
|
||||
|
||||
mod.hooks:wrap("intro.oak_speech.build", function(next, steps, speech)
|
||||
steps = next(steps, speech)
|
||||
|
||||
-- after oak says hello, immediately derail
|
||||
mod.ui.insertStepAfter(steps, "oak_welcome", {
|
||||
id = "silly_quiz_intro",
|
||||
kind = "say",
|
||||
pic = "oak",
|
||||
text = "Before we start,\nI have a few\vquestions.\fImportant ones.\nScientific ones.",
|
||||
})
|
||||
|
||||
mod.ui.insertStepAfter(steps, "silly_quiz_intro", {
|
||||
id = "silly_toast",
|
||||
kind = "yesno",
|
||||
pic = "oak",
|
||||
saveKey = "likes_toast",
|
||||
text = "Do you like\ntoast?",
|
||||
})
|
||||
|
||||
-- brand new sprite mid-speech
|
||||
mod.ui.insertStepAfter(steps, "silly_toast", {
|
||||
id = "silly_toast_kid",
|
||||
kind = "say",
|
||||
pic = { type = "image", path = toastPic },
|
||||
reveal = "fade",
|
||||
saveKey = nil,
|
||||
text = "This is Toast Kid.\nHe is not a\vPOKéMON.\fHe just showed up\none day.\fAnyway.",
|
||||
})
|
||||
|
||||
-- existing mon with a wipe + cry, parked after the real demo mon
|
||||
mod.ui.insertStepAfter(steps, "demo_mon", {
|
||||
id = "silly_mew",
|
||||
kind = "say",
|
||||
pic = { type = "pokemon", id = "MEW" },
|
||||
reveal = "wipe",
|
||||
cry = "MEW",
|
||||
text = "This is MEW.\nPlease do not\vtell anyone\vI showed you.",
|
||||
})
|
||||
|
||||
mod.ui.insertStepAfter(steps, "silly_mew", {
|
||||
id = "silly_snack",
|
||||
kind = "choice",
|
||||
pic = "oak",
|
||||
saveKey = "snack",
|
||||
text = "Pick a snack.\nThis goes on\vyour permanent\vrecord.",
|
||||
choices = { "BERRIES", "LEFTOVERS", "OLD ROD" },
|
||||
})
|
||||
|
||||
-- swap to rival pic for a loaded question before naming him
|
||||
mod.ui.insertStepBefore(steps, "ask_rival_name", {
|
||||
id = "silly_trust",
|
||||
kind = "choice",
|
||||
pic = "rival",
|
||||
reveal = "fade",
|
||||
saveKey = "trusts_rival",
|
||||
text = "Look at this kid.\nTrustworthy?",
|
||||
choices = { "SURE", "NO" },
|
||||
values = { true, false },
|
||||
})
|
||||
|
||||
-- player pic for one last bit after both names are set
|
||||
mod.ui.insertStepAfter(steps, "name_rival", {
|
||||
id = "silly_pineapple",
|
||||
kind = "yesno",
|
||||
pic = "player",
|
||||
saveKey = "pineapple_on_pizza",
|
||||
text = "{PLAYER}. Be honest.\nPineapple on\vpizza?",
|
||||
})
|
||||
|
||||
mod.ui.insertStepAfter(steps, "silly_pineapple", {
|
||||
id = "silly_closing",
|
||||
kind = "say",
|
||||
pic = "oak",
|
||||
text = "Great. Terrible.\nI have notes.\fLet's pretend this\nwas normal.",
|
||||
})
|
||||
|
||||
return steps
|
||||
end)
|
||||
|
||||
-- every answered step with a saveKey lands in mod.save (and therefore
|
||||
-- save.modData[mod.id] once the slot is written)
|
||||
mod.events:on("intro.oak_speech.answered", function(ev)
|
||||
if not ev.saveKey then return end
|
||||
mod.save:set(ev.saveKey, ev.value)
|
||||
mod.log:info("intro answer %s = %s", tostring(ev.saveKey), tostring(ev.value))
|
||||
end)
|
||||
|
||||
mod.events:on("intro.oak_speech.finished", function(ev)
|
||||
local answers = ev.answers or {}
|
||||
for key, value in pairs(answers) do
|
||||
if mod.save:get(key) == nil then
|
||||
mod.save:set(key, value)
|
||||
end
|
||||
end
|
||||
mod.save:set("quiz_done", true)
|
||||
mod.log:info("silly oak quiz done")
|
||||
end)
|
||||
end
|
||||
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"id": "example_silly_oak",
|
||||
"name": "Silly Oak Intro Example",
|
||||
"version": "1.0.0",
|
||||
"api": 2,
|
||||
"entry": "main.lua",
|
||||
"profile": "content",
|
||||
"category": "UI",
|
||||
"game_version": ">=0.0.0-0 <2.0.0",
|
||||
"priority": 100,
|
||||
"dependencies": [],
|
||||
"optional_dependencies": [],
|
||||
"conflicts": [],
|
||||
"description": "Reshapes Oak's intro speech with extra questions, sprite swaps, and answers saved to mod.save."
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
-- Sharing metadata for the manager detail pane.
|
||||
return {
|
||||
summary = "Oak asks dumb questions during the intro and remembers your answers.",
|
||||
author = "Pokemon Gen 1 Recompilation Project",
|
||||
contact = "https://github.com/bryanthaboi/gen1recomp",
|
||||
tags = { "intro", "ui", "oak", "hooks" },
|
||||
differences = {
|
||||
changed = {
|
||||
"Oak's NEW GAME speech gains extra questions and sprite beats",
|
||||
},
|
||||
added = {
|
||||
"mod.save keys: likes_toast, snack, trusts_rival, pineapple_on_pizza, quiz_done",
|
||||
"Custom Toast Kid pic mid-intro",
|
||||
},
|
||||
known = { "vanilla naming and the shrink-away still run" },
|
||||
},
|
||||
credits = {
|
||||
{ who = "Pokemon Gen 1 Recompilation Project", for_ = "the intro.oak_speech hooks" },
|
||||
},
|
||||
compat = { engine = ">=0.0.0 <2.0.0", modApi = 2 },
|
||||
}
|
||||
@@ -0,0 +1,159 @@
|
||||
-- Standalone: luajit mods/examples/example_silly_oak/tests/example_silly_oak_test.lua
|
||||
-- Covers the intro.oak_speech build hook, step helpers, sprite descriptors,
|
||||
-- and answers landing in mod.save.
|
||||
--
|
||||
-- Needs an imported ROM dataset (data/generated/). Headless CI and a
|
||||
-- fresh checkout without a ROM skip cleanly -- the gallery is also
|
||||
-- covered by tests/mod_examples_tests.lua when generated data is present.
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
|
||||
local function hasGenerated()
|
||||
local handle = io.open("data/generated/constants.lua", "r")
|
||||
if handle then handle:close() return true end
|
||||
return false
|
||||
end
|
||||
if not hasGenerated() then
|
||||
print("example_silly_oak_test skipped (needs data/generated/)")
|
||||
os.exit(0)
|
||||
end
|
||||
|
||||
local T = require("tests.modkit")
|
||||
local Runtime = require("src.mods.Runtime")
|
||||
local OakSpeech = require("src.ui.OakSpeech")
|
||||
local Data = require("src.core.Data")
|
||||
Data:load()
|
||||
|
||||
local run = T.sdk.loadMod("mods/examples/example_silly_oak", { data = Data })
|
||||
T.eq(#run.errors, 0, "loads clean (" .. tostring(run.errors[1]) .. ")")
|
||||
|
||||
local mod = run.mod
|
||||
T.check(mod ~= nil and mod.state == "loaded", "mod reached the loaded state")
|
||||
local ModUI = require("src.ui.ModUI")
|
||||
local bucket = function()
|
||||
return run.loader.modSave.example_silly_oak or {}
|
||||
end
|
||||
local toastPath = (mod.path or "mods/examples/example_silly_oak")
|
||||
.. "/assets/toast_kid.png"
|
||||
|
||||
-- ------- build hook injects every silly beat around vanilla anchors
|
||||
|
||||
local speech = OakSpeech.new({
|
||||
data = Data,
|
||||
save = { player = { name = "RED", rival = "BLUE" } },
|
||||
stack = { push = function() end, pop = function() end },
|
||||
}, nil)
|
||||
local steps = speech:buildSteps()
|
||||
|
||||
local ids = {}
|
||||
for _, step in ipairs(steps) do ids[#ids + 1] = step.id end
|
||||
local function has(id)
|
||||
for _, x in ipairs(ids) do if x == id then return true end end
|
||||
return false
|
||||
end
|
||||
|
||||
T.check(has("oak_welcome") and has("name_player") and has("shrink"),
|
||||
"vanilla anchors still present")
|
||||
T.check(has("silly_quiz_intro") and has("silly_toast") and has("silly_toast_kid"),
|
||||
"toast quiz beats injected")
|
||||
T.check(has("silly_mew") and has("silly_snack"),
|
||||
"MEW reveal and snack choice injected")
|
||||
T.check(has("silly_trust") and has("silly_pineapple") and has("silly_closing"),
|
||||
"rival trust + pineapple beats injected")
|
||||
|
||||
-- order: toast kid before demo_mon, mew after demo_mon, trust before rival ask
|
||||
local function indexOf(id)
|
||||
for i, x in ipairs(ids) do if x == id then return i end end
|
||||
return 0
|
||||
end
|
||||
T.check(indexOf("silly_toast_kid") < indexOf("demo_mon"),
|
||||
"Toast Kid shows before the demo mon")
|
||||
T.check(indexOf("demo_mon") < indexOf("silly_mew"),
|
||||
"MEW shows after the demo mon")
|
||||
T.check(indexOf("silly_trust") < indexOf("ask_rival_name"),
|
||||
"trust question is before rival naming")
|
||||
T.check(indexOf("name_rival") < indexOf("silly_pineapple")
|
||||
and indexOf("silly_pineapple") < indexOf("legend"),
|
||||
"pineapple lands between rival name and the legend beat")
|
||||
|
||||
-- ------- step shapes cover choice / yesno / custom image / pokemon
|
||||
|
||||
local byId = {}
|
||||
for _, step in ipairs(steps) do byId[step.id] = step end
|
||||
|
||||
T.eq(byId.silly_toast.kind, "yesno", "toast is a yes/no")
|
||||
T.eq(byId.silly_toast.saveKey, "likes_toast", "toast writes likes_toast")
|
||||
T.eq(byId.silly_snack.kind, "choice", "snack is a multi choice")
|
||||
T.eq(#byId.silly_snack.choices, 3, "snack has three options")
|
||||
T.check(byId.silly_toast_kid.pic and byId.silly_toast_kid.pic.type == "image",
|
||||
"Toast Kid uses a custom image pic")
|
||||
T.check(byId.silly_mew.pic and byId.silly_mew.pic.type == "pokemon"
|
||||
and byId.silly_mew.pic.id == "MEW" and byId.silly_mew.cry == "MEW",
|
||||
"MEW beat uses pokemon pic + cry")
|
||||
T.eq(byId.silly_trust.pic, "rival", "trust question shows the rival pic")
|
||||
|
||||
-- ------- resolvePic covers trainer / pokemon / player / image shorthand
|
||||
|
||||
local oakImg = OakSpeech.resolvePic({ data = Data }, "oak", speech)
|
||||
local rivalImg = OakSpeech.resolvePic({ data = Data }, "rival", speech)
|
||||
local playerImg = OakSpeech.resolvePic({ data = Data }, "player", speech)
|
||||
local mewImg, mewFlip = OakSpeech.resolvePic({ data = Data },
|
||||
{ type = "pokemon", id = "MEW", flip = true }, speech)
|
||||
local customImg = OakSpeech.resolvePic({ data = Data },
|
||||
{ type = "image", path = toastPath }, speech)
|
||||
-- headless love stub may return nil images; the call itself must not throw
|
||||
T.check(oakImg == speech.oakPic or oakImg == nil or type(oakImg) == "userdata"
|
||||
or type(oakImg) == "table",
|
||||
"oak shorthand resolves without error")
|
||||
T.check(rivalImg == speech.rivalPic or rivalImg == nil or type(rivalImg) == "userdata"
|
||||
or type(rivalImg) == "table",
|
||||
"rival shorthand resolves without error")
|
||||
T.check(playerImg == speech.playerPic or playerImg == nil
|
||||
or type(playerImg) == "userdata" or type(playerImg) == "table",
|
||||
"player shorthand resolves without error")
|
||||
T.check(mewFlip == true, "pokemon flip flag is honored")
|
||||
T.check(customImg ~= nil or true, "custom image path is accepted")
|
||||
|
||||
-- ------- answered event writes mod.save (loader.modSave bucket)
|
||||
|
||||
Runtime.emit("intro.oak_speech.answered", {
|
||||
saveKey = "likes_toast", value = true, label = "YES", index = 1,
|
||||
step = byId.silly_toast, speech = speech,
|
||||
})
|
||||
Runtime.emit("intro.oak_speech.answered", {
|
||||
saveKey = "snack", value = "OLD ROD", label = "OLD ROD", index = 3,
|
||||
step = byId.silly_snack, speech = speech,
|
||||
})
|
||||
Runtime.emit("intro.oak_speech.answered", {
|
||||
saveKey = "trusts_rival", value = false, label = "NO", index = 2,
|
||||
step = byId.silly_trust, speech = speech,
|
||||
})
|
||||
Runtime.emit("intro.oak_speech.answered", {
|
||||
saveKey = "pineapple_on_pizza", value = true, label = "YES", index = 1,
|
||||
step = byId.silly_pineapple, speech = speech,
|
||||
})
|
||||
Runtime.emit("intro.oak_speech.finished", {
|
||||
speech = speech, answers = speech.answers,
|
||||
})
|
||||
|
||||
local saved = bucket()
|
||||
T.eq(saved.likes_toast, true, "likes_toast saved")
|
||||
T.eq(saved.snack, "OLD ROD", "snack saved")
|
||||
T.eq(saved.trusts_rival, false, "trusts_rival saved")
|
||||
T.eq(saved.pineapple_on_pizza, true, "pineapple_on_pizza saved")
|
||||
T.eq(saved.quiz_done, true, "quiz_done stamped on finish")
|
||||
|
||||
-- ------- ModUI step helpers (public surface)
|
||||
|
||||
local tiny = {
|
||||
{ id = "a", kind = "say" },
|
||||
{ id = "b", kind = "say" },
|
||||
}
|
||||
ModUI.insertStepAfter(tiny, "a", { id = "mid", kind = "choice" })
|
||||
T.eq(tiny[2].id, "mid", "insertStepAfter lands behind the anchor")
|
||||
ModUI.insertStepBefore(tiny, "b", { id = "pre_b", kind = "yesno" })
|
||||
T.eq(tiny[3].id, "pre_b", "insertStepBefore lands ahead of the anchor")
|
||||
ModUI.removeStep(tiny, "mid")
|
||||
T.check(tiny[2].id ~= "mid", "removeStep drops by id")
|
||||
|
||||
run.release()
|
||||
T.finish("example_silly_oak")
|
||||
@@ -6,6 +6,7 @@
|
||||
#
|
||||
# Usage: scripts/build.sh [mac|win|linux|android|ios|all] [--version X.Y.Z] [--identity "Developer ID Application: ..."]
|
||||
# [--notary-profile NAME] [--no-notarize]
|
||||
# [--game-love PATH] # fuse a prebuilt payload (scripts/pack_love.sh) instead of packing one
|
||||
# [--release] # ios only: release config instead of debug
|
||||
#
|
||||
# Output: dist/mac/gen1recomp-macos.zip
|
||||
@@ -36,6 +37,7 @@ NOTARY_PROFILE="notary-profile"
|
||||
NOTARIZE=true
|
||||
IOS_RELEASE=false
|
||||
IOS_IPA=false
|
||||
GAME_LOVE_IN=""
|
||||
|
||||
say() { printf '\033[1;32m==>\033[0m %s\n' "$*"; }
|
||||
warn() { printf '\033[1;33mwarn:\033[0m %s\n' "$*" >&2; }
|
||||
@@ -48,6 +50,7 @@ while [ $# -gt 0 ]; do
|
||||
--identity) IDENTITY="$2"; shift ;;
|
||||
--notary-profile) NOTARY_PROFILE="$2"; shift ;;
|
||||
--no-notarize) NOTARIZE=false ;;
|
||||
--game-love) GAME_LOVE_IN="${2:?--game-love needs a path}"; shift ;;
|
||||
--release) IOS_RELEASE=true ;;
|
||||
--ipa) IOS_IPA=true ;;
|
||||
*) fail "unknown argument: $1" ;;
|
||||
@@ -62,16 +65,23 @@ mkdir -p "$CACHE" "$WORK" "$DIST/mac" "$DIST/win" "$DIST/linux"
|
||||
# launcher's Edit button on a save row opens it in-process (main.lua), and
|
||||
# `--editor` / POKEPORT_EDITOR=1 opens it standalone. It is required through
|
||||
# love.filesystem's require path, so it has to live inside the archive.
|
||||
say "packing game.love"
|
||||
LOVE_FILE="$WORK/game.love"
|
||||
rm -f "$LOVE_FILE"
|
||||
# The launcher UI kit lives at src/ui/kit (inside src/, packed wholesale);
|
||||
# the vendored libs/flexlove tree it replaced is gone.
|
||||
(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
|
||||
main.lua conf.lua src data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
||||
if [ -n "$GAME_LOVE_IN" ]; then
|
||||
[ -f "$GAME_LOVE_IN" ] || fail "--game-love: no such file: $GAME_LOVE_IN"
|
||||
say "using prebuilt payload: $GAME_LOVE_IN"
|
||||
cp "$GAME_LOVE_IN" "$LOVE_FILE"
|
||||
else
|
||||
say "packing game.love"
|
||||
# The launcher UI kit lives at src/ui/kit (inside src/, packed wholesale);
|
||||
# the vendored libs/flexlove tree it replaced is gone.
|
||||
(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
|
||||
main.lua conf.lua src data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
||||
fi
|
||||
# Materialize the listing once and grep the file: piping unzip straight into
|
||||
# grep -q under `set -o pipefail` SIGPIPEs unzip when grep exits early on a
|
||||
# match, and the pipeline's failure reads as "missing <file>" for whichever
|
||||
@@ -90,7 +100,8 @@ for required in tools/save-editor/App.lua tools/save-editor/Kit.lua \
|
||||
tools/save-editor/panels/Party.lua \
|
||||
src/ui/kit/Kit.lua \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json; do
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json; do
|
||||
grep -qxF "$required" "$LOVE_LISTING" \
|
||||
|| fail "game.love is missing $required"
|
||||
done
|
||||
@@ -105,18 +116,26 @@ say "game.love: $(du -h "$LOVE_FILE" | cut -f1)"
|
||||
# mistaken for a release. The stamp is then read back out of the archive and the
|
||||
# build fails if it did not take.
|
||||
if printf '%s' "$VERSION" | grep -Eq '^[0-9]+\.[0-9]+\.[0-9]+$'; then
|
||||
say "stamping engine version $VERSION into game.love"
|
||||
stamp_dir="$WORK/stamp"
|
||||
rm -rf "$stamp_dir"
|
||||
mkdir -p "$stamp_dir/src/core"
|
||||
sed -E "s/(engine[[:space:]]*=[[:space:]]*\")[^\"]*(\")/\1$VERSION\2/" \
|
||||
"$ROOT/src/core/Version.lua" > "$stamp_dir/src/core/Version.lua"
|
||||
(cd "$stamp_dir" && zip -q "$LOVE_FILE" src/core/Version.lua)
|
||||
version_re="$(printf '%s' "$VERSION" | sed 's/\./\\./g')"
|
||||
unzip -p "$LOVE_FILE" src/core/Version.lua \
|
||||
| grep -Eq "engine[[:space:]]*=[[:space:]]*\"$version_re\"" \
|
||||
|| fail "version stamp failed: game.love does not report engine $VERSION"
|
||||
say "stamped engine version: $VERSION"
|
||||
if [ -n "$GAME_LOVE_IN" ]; then
|
||||
version_re="$(printf '%s' "$VERSION" | sed 's/\./\\./g')"
|
||||
unzip -p "$LOVE_FILE" src/core/Version.lua \
|
||||
| grep -Eq "engine[[:space:]]*=[[:space:]]*\"$version_re\"" \
|
||||
|| fail "prebuilt payload does not report engine $VERSION (pack it with pack_love.sh --version $VERSION)"
|
||||
say "prebuilt payload already stamped: $VERSION"
|
||||
else
|
||||
say "stamping engine version $VERSION into game.love"
|
||||
stamp_dir="$WORK/stamp"
|
||||
rm -rf "$stamp_dir"
|
||||
mkdir -p "$stamp_dir/src/core"
|
||||
sed -E "s/(engine[[:space:]]*=[[:space:]]*\")[^\"]*(\")/\1$VERSION\2/" \
|
||||
"$ROOT/src/core/Version.lua" > "$stamp_dir/src/core/Version.lua"
|
||||
(cd "$stamp_dir" && zip -q "$LOVE_FILE" src/core/Version.lua)
|
||||
version_re="$(printf '%s' "$VERSION" | sed 's/\./\\./g')"
|
||||
unzip -p "$LOVE_FILE" src/core/Version.lua \
|
||||
| grep -Eq "engine[[:space:]]*=[[:space:]]*\"$version_re\"" \
|
||||
|| fail "version stamp failed: game.love does not report engine $VERSION"
|
||||
say "stamped engine version: $VERSION"
|
||||
fi
|
||||
else
|
||||
say "version '$VERSION' is not X.Y.Z, shipping default engine (no stamp)"
|
||||
fi
|
||||
|
||||
@@ -30,6 +30,8 @@ YELLOW_MANIFEST_RELATIVE="tools/rom_manifest_yellow.json"
|
||||
YELLOW_MANIFEST_URL="${YELLOW_MANIFEST_URL:-https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main/tools/rom_manifest_yellow.json}"
|
||||
GOLD_MANIFEST_RELATIVE="tools/rom_manifest_gold.json"
|
||||
GOLD_MANIFEST_URL="${GOLD_MANIFEST_URL:-https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main/tools/rom_manifest_gold.json}"
|
||||
SILVER_MANIFEST_RELATIVE="tools/rom_manifest_silver.json"
|
||||
SILVER_MANIFEST_URL="${SILVER_MANIFEST_URL:-https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main/tools/rom_manifest_silver.json}"
|
||||
|
||||
VERSION=""
|
||||
PACKAGE_ONLY=false
|
||||
@@ -177,6 +179,54 @@ ensure_gold_manifest() {
|
||||
fail "Gold import manifest is unavailable. Git recovery failed and could not download $GOLD_MANIFEST_URL"
|
||||
}
|
||||
|
||||
silver_manifest_is_valid() {
|
||||
local path="$1"
|
||||
python3 - "$path" <<'PY'
|
||||
import json, pathlib, sys
|
||||
|
||||
try:
|
||||
manifest = json.loads(pathlib.Path(sys.argv[1]).read_text())
|
||||
except (OSError, ValueError):
|
||||
raise SystemExit(1)
|
||||
|
||||
raise SystemExit(0 if manifest.get("romSha1") ==
|
||||
"49b163f7e57702bc939d642a18f591de55d92dae" else 1)
|
||||
PY
|
||||
}
|
||||
|
||||
ensure_silver_manifest() {
|
||||
local manifest="$ROOT/$SILVER_MANIFEST_RELATIVE"
|
||||
local staged
|
||||
staged="$(mktemp)"
|
||||
|
||||
if silver_manifest_is_valid "$manifest"; then
|
||||
rm -f "$staged"
|
||||
return
|
||||
fi
|
||||
|
||||
warn "Silver import manifest is missing or invalid; recovering it before packaging"
|
||||
if git -C "$ROOT" show "HEAD:$SILVER_MANIFEST_RELATIVE" > "$staged" 2>/dev/null \
|
||||
&& silver_manifest_is_valid "$staged"; then
|
||||
mkdir -p "$(dirname "$manifest")"
|
||||
mv "$staged" "$manifest"
|
||||
say "restored Silver import manifest from this checkout's Git data"
|
||||
return
|
||||
fi
|
||||
|
||||
if command -v curl >/dev/null 2>&1 \
|
||||
&& curl --fail --location --retry 2 --connect-timeout 15 \
|
||||
--output "$staged" "$SILVER_MANIFEST_URL" \
|
||||
&& silver_manifest_is_valid "$staged"; then
|
||||
mkdir -p "$(dirname "$manifest")"
|
||||
mv "$staged" "$manifest"
|
||||
say "downloaded Silver import manifest from the project repository"
|
||||
return
|
||||
fi
|
||||
|
||||
rm -f "$staged"
|
||||
fail "Silver import manifest is unavailable. Git recovery failed and could not download $SILVER_MANIFEST_URL"
|
||||
}
|
||||
|
||||
# --------------------------------------------------------------- branding
|
||||
# love-android 11.5+ reads app id / name / orientation from gradle.properties.
|
||||
# Manifest still gets permission trims. Re-applied every build so refreshing
|
||||
@@ -242,6 +292,7 @@ pack_game_love() {
|
||||
say "packing game.love for love-android embed flavor"
|
||||
ensure_yellow_manifest
|
||||
ensure_gold_manifest
|
||||
ensure_silver_manifest
|
||||
mkdir -p "$EMBED_ASSETS"
|
||||
rm -f "$LOVE_FILE"
|
||||
# tools/save-editor ships with the app: the launcher's Edit button on a save
|
||||
@@ -256,6 +307,7 @@ pack_game_love() {
|
||||
main.lua conf.lua src data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
-x '*.DS_Store' -x '*/.git/*' -x '*/.DS_Store' \
|
||||
-x 'data/generated/*' -x 'assets/generated/*')
|
||||
# List once and match against the captured text: piping unzip straight into
|
||||
@@ -277,6 +329,8 @@ pack_game_love() {
|
||||
|| fail "game.love is missing the Yellow ROM import manifest"
|
||||
grep -qx 'tools/rom_manifest_gold.json' <<< "$archive_entries" \
|
||||
|| fail "game.love is missing the Gold ROM import manifest"
|
||||
grep -qx 'tools/rom_manifest_silver.json' <<< "$archive_entries" \
|
||||
|| fail "game.love is missing the Silver ROM import manifest"
|
||||
# This gate exists because the launcher's UI toolkit once lived outside
|
||||
# src/ (libs/flexlove) and was added to scripts/build.sh's payload and to
|
||||
# no other packager, so Android and iOS built an APK/IPA whose launcher
|
||||
|
||||
@@ -366,6 +366,8 @@ cp "$IN/game.love" "$APPDIR/game.love"
|
||||
unzip -Z1 "$APPDIR/game.love" > "$WORK/love-listing.txt"
|
||||
grep -qxF "tools/rom_manifest_gold.json" "$WORK/love-listing.txt" \
|
||||
|| fail "game.love is missing tools/rom_manifest_gold.json"
|
||||
grep -qxF "tools/rom_manifest_silver.json" "$WORK/love-listing.txt" \
|
||||
|| fail "game.love is missing tools/rom_manifest_silver.json"
|
||||
# The .desktop's Icon= resolves against the AppDir root by basename, and
|
||||
# .DirIcon is what appimaged and file-manager thumbnailers read.
|
||||
cp "$IN/icon.png" "$APPDIR/$APP_NAME.png"
|
||||
|
||||
@@ -169,5 +169,7 @@ unzip -p "$temp_dir/game.love" src/core/Version.lua \
|
||||
|| fail "shared payload version was not stamped"
|
||||
grep -qxF "tools/rom_manifest_gold.json" "$temp_dir/love-listing.txt" \
|
||||
|| fail "shared payload is missing tools/rom_manifest_gold.json"
|
||||
grep -qxF "tools/rom_manifest_silver.json" "$temp_dir/love-listing.txt" \
|
||||
|| fail "shared payload is missing tools/rom_manifest_silver.json"
|
||||
|
||||
say "Linux arm64 self-test passed"
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
#!/usr/bin/env bash
|
||||
# Verifies a built arm64 AppImage is self-contained and bullseye-compatible.
|
||||
# Usage: scripts/linux-arm64/verify_appimage.sh <AppImage>
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
image="${1:?usage: verify_appimage.sh <AppImage>}"
|
||||
[ -f "$image" ] || { echo "::error::no such AppImage: $image"; exit 1; }
|
||||
image="$(cd "$(dirname "$image")" && pwd)/$(basename "$image")"
|
||||
|
||||
workdir="$(mktemp -d)"
|
||||
trap 'rm -rf "$workdir"' EXIT
|
||||
cd "$workdir"
|
||||
|
||||
# --appimage-extract needs no FUSE, so this works on a runner
|
||||
# without /dev/fuse and still exercises the real payload.
|
||||
"$image" --appimage-extract >/dev/null
|
||||
for required in AppRun bin/love game.love lib/liblove-11.5.so; do
|
||||
[ -e "squashfs-root/$required" ] \
|
||||
|| { echo "::error::AppImage is missing $required"; exit 1; }
|
||||
done
|
||||
|
||||
# Every bundled object must resolve once AppRun's LD_LIBRARY_PATH is
|
||||
# applied; an unresolved soname here is a user-visible launch crash.
|
||||
#
|
||||
# This runs on a HEADLESS runner on purpose, and that is the point.
|
||||
# The first version of this build bundled Debian's SDL2, which
|
||||
# hard-links libpulse/libasound/libX11/libwayland, so it only ever
|
||||
# started on a full desktop -- a bare runner is what exposed it.
|
||||
missing="$(LD_LIBRARY_PATH="$PWD/squashfs-root/lib" \
|
||||
ldd squashfs-root/bin/love squashfs-root/lib/*.so* 2>/dev/null \
|
||||
| grep 'not found' || true)"
|
||||
[ -z "$missing" ] || { echo "::error::unresolved deps:"; echo "$missing"; exit 1; }
|
||||
|
||||
# Nothing may hard-link a driver, session or audio-stack library:
|
||||
# those must be reached through dlopen so the AppImage runs on a box
|
||||
# with only ALSA, only Wayland, or only KMSDRM.
|
||||
linked="$(for f in squashfs-root/bin/love squashfs-root/lib/*.so*; do
|
||||
objdump -p "$f" 2>/dev/null | awk '/NEEDED/{print $2}'
|
||||
done | sort -u | grep -E '^lib(pulse|asound|X11|wayland|GL|EGL|drm|gbm|xcb|cairo|sndio|dbus)' || true)"
|
||||
[ -z "$linked" ] \
|
||||
|| { echo "::error::these must be dlopened, not linked:"; echo "$linked"; exit 1; }
|
||||
|
||||
# The whole point of compiling on bullseye. If a future change moves
|
||||
# the builder to a newer base, the glibc floor silently rises and
|
||||
# every user on an older distro gets "GLIBC_2.xx not found" -- catch
|
||||
# it here instead of in a release.
|
||||
floor="$(objdump -T squashfs-root/bin/love squashfs-root/lib/*.so* 2>/dev/null \
|
||||
| grep -o 'GLIBC_[0-9.]*' | sort -V | tail -1)"
|
||||
echo "highest required glibc symbol version: $floor"
|
||||
[ -n "$floor" ] \
|
||||
|| { echo "::error::found no versioned glibc symbols -- objdump read nothing"; exit 1; }
|
||||
highest="$(printf '%s\n' "$floor" "GLIBC_2.31" | sort -V | tail -1)"
|
||||
[ "$highest" = "GLIBC_2.31" ] \
|
||||
|| { echo "::error::AppImage requires $floor, above the bullseye 2.31 floor"; exit 1; }
|
||||
|
||||
echo "AppImage verified: $image"
|
||||
@@ -50,6 +50,7 @@ rm -f "$OUTPUT"
|
||||
main.lua conf.lua src data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
|
||||
if [ -f "$ROOT/PATCH_NOTES.md" ]; then
|
||||
(cd "$ROOT" && zip -q "$OUTPUT" PATCH_NOTES.md)
|
||||
@@ -94,6 +95,7 @@ for required in tools/save-editor/App.lua tools/save-editor/Kit.lua \
|
||||
tools/save-editor/panels/Party.lua \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
|
||||
tools/rom_manifest_silver.json \
|
||||
src/ui/kit/Kit.lua \
|
||||
src/import/LauncherView.lua; do
|
||||
grep -qxF "$required" "$LISTING" \
|
||||
|
||||
@@ -17,7 +17,9 @@ fail() { printf '\033[1;31merror:\033[0m %s\n' "$*" >&2; exit 1; }
|
||||
|
||||
if [ ! -f "$ROOT/data/generated/maps.lua" ] \
|
||||
&& [ ! -f "$ROOT/blue/data/generated/maps.lua" ] \
|
||||
&& [ ! -f "$ROOT/yellow/data/generated/maps.lua" ]; then
|
||||
&& [ ! -f "$ROOT/yellow/data/generated/maps.lua" ] \
|
||||
&& [ ! -f "$ROOT/gold/data/generated/maps.lua" ] \
|
||||
&& [ ! -f "$ROOT/silver/data/generated/maps.lua" ]; then
|
||||
fail "generated data missing, run scripts/setup.sh first"
|
||||
fi
|
||||
|
||||
|
||||
@@ -71,15 +71,15 @@ First install or update (same steps):
|
||||
your saves, imported ROMs, mods, and options. Re-extracting only
|
||||
replaces the NRO(s) and these help files.
|
||||
3. Launch with title override (hold R on HOME, open any title → hbmenu).
|
||||
4. Copy a legal Pokemon Red/Blue .gb or Yellow/Gold .gbc into:
|
||||
4. Copy a legal Pokemon Red/Blue .gb or Yellow/Gold/Silver .gbc into:
|
||||
switch/gen1recomp/pokemon-love2d/imports/
|
||||
then use Scan again in the launcher if needed.
|
||||
|
||||
Inboxes (drop files here via MTP / SD / FTP):
|
||||
imports/ — ROM .gb / .gbc
|
||||
imports/mods/ — community mod .zip
|
||||
imports/saves/red|blue|yellow|gold/ — raw .sav import (Gold cart .sav not yet)
|
||||
exports/red|blue|yellow|gold/ — pull after Export save (Gold not yet)
|
||||
imports/saves/red|blue|yellow|gold|silver/ — raw .sav import (Gold/Silver cart .sav not yet)
|
||||
exports/red|blue|yellow|gold|silver/ — pull after Export save (Gold/Silver not yet)
|
||||
|
||||
Full guide: https://github.com/bryanthaboi/gen1recomp/blob/main/docs/switch-install.md
|
||||
EOF
|
||||
@@ -92,7 +92,7 @@ write_readme() {
|
||||
}
|
||||
|
||||
write_readme "$SAVE_ROOT/imports/README.txt" \
|
||||
"Put a legal Pokemon Red/Blue .gb or Yellow/Gold .gbc here, then Scan again in the launcher."
|
||||
"Put a legal Pokemon Red/Blue .gb or Yellow/Gold/Silver .gbc here, then Scan again in the launcher."
|
||||
write_readme "$SAVE_ROOT/imports/mods/README.txt" \
|
||||
"Put community mod .zip files here, then MODS → Scan again."
|
||||
write_readme "$SAVE_ROOT/imports/saves/red/README.txt" \
|
||||
@@ -103,6 +103,8 @@ write_readme "$SAVE_ROOT/imports/saves/yellow/README.txt" \
|
||||
"Put a Yellow .sav (32 KB) here, then Yellow tab → SAVE FILES → Import save."
|
||||
write_readme "$SAVE_ROOT/imports/saves/gold/README.txt" \
|
||||
"Gold cart .sav import is not supported yet. Folder reserved so MTP matches the other games."
|
||||
write_readme "$SAVE_ROOT/imports/saves/silver/README.txt" \
|
||||
"Silver cart .sav import is not supported yet. Folder reserved so MTP matches the other games."
|
||||
write_readme "$SAVE_ROOT/exports/red/README.txt" \
|
||||
"After Export save (Red), copy the .sav out of this folder via MTP / SD / FTP."
|
||||
write_readme "$SAVE_ROOT/exports/blue/README.txt" \
|
||||
@@ -111,6 +113,8 @@ write_readme "$SAVE_ROOT/exports/yellow/README.txt" \
|
||||
"After Export save (Yellow), copy the .sav out of this folder via MTP / SD / FTP."
|
||||
write_readme "$SAVE_ROOT/exports/gold/README.txt" \
|
||||
"Gold cart .sav export is not supported yet. Folder reserved so MTP matches the other games."
|
||||
write_readme "$SAVE_ROOT/exports/silver/README.txt" \
|
||||
"Silver cart .sav export is not supported yet. Folder reserved so MTP matches the other games."
|
||||
|
||||
rm -f "$OUT_ZIP"
|
||||
(
|
||||
@@ -140,10 +144,12 @@ REQUIRED=(
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/blue/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/yellow/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/gold/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/silver/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/red/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/blue/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/yellow/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/gold/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/silver/README.txt"
|
||||
)
|
||||
for rel in "${REQUIRED[@]}"; do
|
||||
printf '%s\n' "$LISTING" | grep -Fq "$rel" || fail "zip missing $rel"
|
||||
|
||||
@@ -271,10 +271,12 @@ for rel in \
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/blue/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/yellow/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/gold/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/imports/saves/silver/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/red/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/blue/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/yellow/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/gold/README.txt"
|
||||
"switch/gen1recomp/pokemon-love2d/exports/gold/README.txt" \
|
||||
"switch/gen1recomp/pokemon-love2d/exports/silver/README.txt"
|
||||
do
|
||||
printf '%s\n' "$ZIP_LIST" | grep -Fq "$rel" || PACK_MISSING="${PACK_MISSING} ${rel}"
|
||||
done
|
||||
|
||||
@@ -67,6 +67,7 @@ run_tier() {
|
||||
# ------- ROM-free tiers: these are what CI runs
|
||||
|
||||
run_tier "T0 ROM builder version routing" python3 tests/build_rom_data_cli_test.py
|
||||
run_tier "T0 ROM manifest generator pin/overrides" python3 tests/rom_manifest_generator_test.py
|
||||
run_tier "T0 switch CI workflow content gate" "$LUA" tests/switch_ci_workflows_test.lua
|
||||
run_tier "T0 switch transfer docs gate" "$LUA" tests/switch_transfer_docs_test.lua
|
||||
# NX Blue/Yellow asset overlay: ROM-free, must run on every checkout so a
|
||||
|
||||
@@ -1008,9 +1008,23 @@ end
|
||||
-- flickers the OBJ palette, DoBallTossSpecialEffects)
|
||||
function BattleState:animNext(name, isPlayer, shakes, ball)
|
||||
self.nextInsert = (self.nextInsert or 0) + 1
|
||||
table.insert(self.queue, self.nextInsert,
|
||||
{ anim = name, attackerIsPlayer = isPlayer, shakes = shakes,
|
||||
ball = ball })
|
||||
local row = { anim = name, attackerIsPlayer = isPlayer, shakes = shakes,
|
||||
ball = ball }
|
||||
table.insert(self.queue, self.nextInsert, row)
|
||||
return row
|
||||
end
|
||||
|
||||
-- an animation row ahead of the move's own, with PlayBattleAnimation2's
|
||||
-- applying-animation shake (engine/battle/effects.asm:1461-1471)
|
||||
function BattleState:animBeforeMove(name, isPlayer)
|
||||
local at
|
||||
for i, item in ipairs(self.queue) do
|
||||
if item == self.moveAnimRow then at = i break end
|
||||
end
|
||||
self.nextInsert = (self.nextInsert or 0) + 1
|
||||
table.insert(self.queue, at or self.nextInsert,
|
||||
{ anim = name, attackerIsPlayer = isPlayer, animDelayed = true,
|
||||
hit = { animType = isPlayer and 6 or 3 } })
|
||||
end
|
||||
|
||||
-- insert an act right after the current queue item
|
||||
@@ -1554,8 +1568,13 @@ end
|
||||
function BattleState:sendOutText(name)
|
||||
local e = self.enemy and self.enemy.mon
|
||||
local pct = 100
|
||||
if e and e.hp > 0 and math.floor(e.stats.hp / 4) > 0 then
|
||||
pct = math.floor(e.hp * 25 / math.floor(e.stats.hp / 4))
|
||||
if e and e.hp > 0 then
|
||||
-- the same routine stamps wLastSwitchInEnemyMonHP
|
||||
-- (engine/battle/common_text.asm:105-110)
|
||||
self.lastSwitchInEnemyHP = e.hp
|
||||
if math.floor(e.stats.hp / 4) > 0 then
|
||||
pct = math.floor(e.hp * 25 / math.floor(e.stats.hp / 4))
|
||||
end
|
||||
end
|
||||
if pct >= 70 then return Strings("Go! %s!", name) end
|
||||
if pct >= 40 then return Strings("Do it! %s!", name) end
|
||||
@@ -1563,6 +1582,27 @@ function BattleState:sendOutText(name)
|
||||
return self:romText("_EnemysWeakText", "The enemy's weak!\nGet'm! %s!", name)
|
||||
end
|
||||
|
||||
-- RetreatMon / PlayerMon2Text (engine/battle/common_text.asm:167-243): the
|
||||
-- adjective reads the enemy HP lost since this mon switched in
|
||||
function BattleState:withdrawText(name)
|
||||
local e = self.enemy and self.enemy.mon
|
||||
local drop = 0
|
||||
if e and self.lastSwitchInEnemyHP and math.floor(e.stats.hp / 4) > 0 then
|
||||
drop = math.floor((self.lastSwitchInEnemyHP - e.hp) * 25
|
||||
/ math.floor(e.stats.hp / 4))
|
||||
end
|
||||
local word = ""
|
||||
if drop <= 0 then
|
||||
word = self:romText("_EnoughText", "enough!")
|
||||
elseif drop >= 70 then
|
||||
word = self:romText("_GoodText", "good!")
|
||||
elseif drop >= 30 then
|
||||
word = self:romText("_OKExclamationText", "OK!")
|
||||
end
|
||||
return self:romText("_PlayerMon2Text", "%s ", name) .. word
|
||||
.. self:romText("_ComeBackText", "\nCome back!")
|
||||
end
|
||||
|
||||
-- The cry a mon makes as it takes the field. Yellow does not run its
|
||||
-- starter Pikachu through PlayCry at all: SendOutMon branches to
|
||||
-- .starterPikachu (engine/battle/core.asm:1807-1817) and voices PCM
|
||||
@@ -1678,9 +1718,14 @@ function BattleState:enter()
|
||||
-- _PlayerBlackedOutText2 (data/text/text_2.asm:896): the two paragraphs
|
||||
-- playerMonFainted queues on the battle screen; there is no battle
|
||||
-- screen to queue them on here, so they print over the map.
|
||||
-- _PlayerBlackedOutText (no "2") extracts to the identical wording from
|
||||
-- a different ROM address and is unused anywhere in this engine -- not
|
||||
-- a fallback for this one, just pokered printing the same paragraph
|
||||
-- from a second call site elsewhere.
|
||||
self.game.stack:push(require("src.render.TextBox").new(self.game,
|
||||
Strings("%s is out of\nuseable POKéMON!", name) .. "\f"
|
||||
.. Strings("%s blacked\nout!", name), blackedOut))
|
||||
self:romText("_PlayerBlackedOutText2",
|
||||
"%s is out of\nuseable POKéMON!\f%s blacked\nout!", name, name),
|
||||
blackedOut))
|
||||
return
|
||||
end
|
||||
self.musicKind = self:computeMusicKind()
|
||||
@@ -1816,7 +1861,9 @@ function BattleState:enter()
|
||||
self.enemySendingOut = true
|
||||
self:slidePic("foe")
|
||||
end)
|
||||
self:say(Strings("%s sent\nout %s!", foeName, self.enemy.name))
|
||||
-- _TrainerSentOutText ends `done`, not `prompt` (data/text/text_2.asm:923)
|
||||
self:sayAuto(self:romText("_TrainerSentOutText", "%s sent\nout %s!",
|
||||
foeName, self.enemy.name))
|
||||
self:act(function()
|
||||
-- EnemySendOutFirstMon (core.asm:1421-1434): after the text the
|
||||
-- pic grows out of the ball (AnimateSendingOutMon), then the cry
|
||||
@@ -1845,7 +1892,8 @@ function BattleState:enter()
|
||||
self.sendingOut = true
|
||||
self:slidePic("back")
|
||||
end)
|
||||
self:say(self:sendOutText(self.player.name))
|
||||
-- _GoText.._PlayerMon1Text carry no prompt (data/text/text_2.asm:1274-1294)
|
||||
self:sayAuto(self:sendOutText(self.player.name))
|
||||
-- then the POOF plays and the mon appears with its cry
|
||||
-- (SendOutMon: message -> AnimateSendingOutMon -> PlayCry)
|
||||
self:queueSendOutAnim(true)
|
||||
@@ -2659,22 +2707,28 @@ function BattleState:resolveSwitch(newMon)
|
||||
self.phase = "messages"
|
||||
self.afterQueue = "menu"
|
||||
self:act(function()
|
||||
self:restoreMimicked(self.player) -- the battle copy leaves with it
|
||||
local previous = self.player
|
||||
self.player = makeBattler(self.data, newMon, true, self.game.save)
|
||||
-- SendOutMon (core.asm:1761-1762): player's send-out clears the
|
||||
-- foe's USING_TRAPPING_MOVE -- Wrap/Bind/etc. ends on any switch
|
||||
clearTrapping(self.enemy)
|
||||
self:syncSides()
|
||||
Runtime.emit("battle.battler_switched", {
|
||||
battle = self, side = self.sides[1], battler = self.player,
|
||||
previous = previous,
|
||||
})
|
||||
self:markParticipant()
|
||||
sendOutMonCursors(self)
|
||||
self.sendingOut = true
|
||||
self:sayNext(self:sendOutText(self.player.name))
|
||||
self:queueSendOutAnim(false)
|
||||
-- SwitchPlayerMon (core.asm:2419-2423): RetreatMon prints over the
|
||||
-- outgoing pic and holds 50 frames before the mon is recalled
|
||||
self:sayNextAuto(self:withdrawText(self.player.name),
|
||||
Timing.SWITCH_PLAYER_MON)
|
||||
self:actNext(function()
|
||||
self:restoreMimicked(self.player) -- the battle copy leaves with it
|
||||
local previous = self.player
|
||||
self.player = makeBattler(self.data, newMon, true, self.game.save)
|
||||
-- SendOutMon (core.asm:1761-1762): player's send-out clears the
|
||||
-- foe's USING_TRAPPING_MOVE -- Wrap/Bind/etc. ends on any switch
|
||||
clearTrapping(self.enemy)
|
||||
self:syncSides()
|
||||
Runtime.emit("battle.battler_switched", {
|
||||
battle = self, side = self.sides[1], battler = self.player,
|
||||
previous = previous,
|
||||
})
|
||||
self:markParticipant()
|
||||
sendOutMonCursors(self)
|
||||
self.sendingOut = true
|
||||
self:sayNextAuto(self:sendOutText(self.player.name))
|
||||
self:queueSendOutAnim(false)
|
||||
end)
|
||||
end)
|
||||
self:act(function()
|
||||
self:executeAction(self.enemy, self.player, self:enemyAction())
|
||||
@@ -2703,7 +2757,12 @@ function BattleState:residualFor(b, opp)
|
||||
if b.residualDone then return end
|
||||
b.residualDone = true
|
||||
local msgs = Status.residual(b, opp, self)
|
||||
local rec = Status.recordFor(self.data and self.data.statuses, b.mon.status)
|
||||
for _, m in ipairs(msgs) do self:sayNext(prefixEnemy(m, b)) end
|
||||
-- engine/battle/core.asm:490-493
|
||||
if rec and rec.residual then
|
||||
self:animNext("BURN_PSN_ANIM", b.isPlayer)
|
||||
end
|
||||
if b.leechSeeded and b.mon.hp > 0 then
|
||||
-- the drain plays the ABSORB animation from the healing side
|
||||
-- (core.asm:506-517 flips hWhoseTurn before PlayMoveAnimation)
|
||||
@@ -3585,9 +3644,20 @@ function BattleState:executeAction(user, target, action)
|
||||
})
|
||||
self.aiUses = self:aiUsesFor()
|
||||
markSeen(self.game, self.enemy.mon.species)
|
||||
-- _AIBattleWithdrawText: "X with-/drew Y!"
|
||||
self:sayNext(Strings("%s with-\ndrew %s!", self.trainer.name, oldName))
|
||||
self:sayNext(Strings("%s sent\nout %s!", self.trainer.name, self.enemy.name))
|
||||
self:sayNext(self:romText("_AIBattleWithdrawText", "%s with-\ndrew %s!",
|
||||
self.trainer.name, oldName))
|
||||
-- EnemySendOut falls into EnemySendOutFirstMon: TrainerSentOutText,
|
||||
-- then AnimateSendingOutMon and PlayCry (core.asm:1276-1434)
|
||||
self.enemySendingOut = true
|
||||
self:sayNextAuto(self:romText("_TrainerSentOutText", "%s sent\nout %s!",
|
||||
self.trainer.name, self.enemy.name))
|
||||
self:actNext(function()
|
||||
self.enemySendingOut = false
|
||||
self:startGrowIn(self.enemy)
|
||||
self:actNext(function()
|
||||
self:waitSfxNext(self:playEntranceCry(self.enemy))
|
||||
end)
|
||||
end)
|
||||
return
|
||||
end
|
||||
|
||||
@@ -4079,8 +4149,12 @@ function BattleState:onFaint(battler)
|
||||
-- acknowledged core.asm:797-798 bug.)
|
||||
self:actNext(function() self:playVictoryMusic() end)
|
||||
end
|
||||
-- _EnemyMonFaintedText "Enemy X fainted!" / _PlayerMonFaintedText
|
||||
self:sayNext(Strings("%s\nfainted!", displayName(battler)))
|
||||
-- _EnemyMonFaintedText already carries its own "Enemy" wording, so this
|
||||
-- passes the raw name -- displayName's separate Strings("Enemy %s", ...)
|
||||
-- would double it up
|
||||
self:sayNext(battler.isPlayer
|
||||
and self:romText("_PlayerMonFaintedText", "%s\nfainted!", battler.name)
|
||||
or self:romText("_EnemyMonFaintedText", "Enemy %s\nfainted!", battler.name))
|
||||
if battler.isPlayer then
|
||||
self:act(function() self:playerMonFainted() end)
|
||||
else
|
||||
@@ -4256,6 +4330,13 @@ function BattleState:enemyMonFainted()
|
||||
-- "X is" off so "about to use" stays above the name, instead of the
|
||||
-- page ending on a bare nick (#565). Then para "Will PLAYER" /
|
||||
-- "change POKéMON?" with YES/NO.
|
||||
--
|
||||
-- _TrainerAboutToUseText combines both \f-paged, but unlike
|
||||
-- _ItemUseBallText00's say()+say() merge above, this is say()+
|
||||
-- sayChoice(): tried merging into one romText/sayChoice call and
|
||||
-- confirmed via tests/engine/trainer_shift_prompt_bug565.lua that
|
||||
-- the battle queue's own \f handling (not TextBox.lua's) does not
|
||||
-- page a sayChoice string the same way -- left as two calls.
|
||||
self:say(Strings("%s is\nabout to use\v%s!", self.trainer.name, nextName))
|
||||
self:sayChoice(
|
||||
Strings("Will %s\nchange POKéMON?", self.game.save.player.name),
|
||||
@@ -4277,6 +4358,9 @@ function BattleState:enemyMonFainted()
|
||||
self:act(function()
|
||||
local previous = self.enemy
|
||||
self.enemy = makeBattler(self.data, self.enemyParty[self.enemyIndex], false)
|
||||
-- EnemySendOutFirstMon (core.asm:1359-1363): the fresh foe's HP is the
|
||||
-- new wLastSwitchInEnemyMonHP baseline RetreatMon measures from
|
||||
self.lastSwitchInEnemyHP = self.enemy.mon.hp
|
||||
-- EnemySendOutFirstMon (core.asm:1314-1315): clears player's trap
|
||||
clearTrapping(self.player)
|
||||
self:syncSides()
|
||||
@@ -4296,7 +4380,8 @@ function BattleState:enemyMonFainted()
|
||||
-- (AnimateSendingOutMon) with the cry; no POOF -- that animation
|
||||
-- belongs to the player-side SendOutMon (core.asm:1757-1762)
|
||||
self.enemySendingOut = true
|
||||
self:sayNext(Strings("%s sent\nout %s!", self.trainer.name, self.enemy.name))
|
||||
self:sayNextAuto(self:romText("_TrainerSentOutText", "%s sent\nout %s!",
|
||||
self.trainer.name, self.enemy.name))
|
||||
self:actNext(function()
|
||||
self.enemySendingOut = false
|
||||
self:startGrowIn(self.enemy)
|
||||
@@ -4309,34 +4394,41 @@ function BattleState:enemyMonFainted()
|
||||
self:act(function()
|
||||
local mon = shiftSwitchMon
|
||||
if not mon then return end
|
||||
local previous = self.player
|
||||
self.player = makeBattler(self.data, mon, true, self.game.save)
|
||||
clearTrapping(self.enemy)
|
||||
self:syncSides()
|
||||
Runtime.emit("battle.battler_switched", {
|
||||
battle = self, side = self.sides[1],
|
||||
battler = self.player, previous = previous,
|
||||
})
|
||||
-- Taking the SHIFT offer ZEROES wPartyGainExpFlags and
|
||||
-- wPartyFoughtCurrentEnemyFlags before jumping to SwitchPlayerMon
|
||||
-- (EnemySendOutFirstMon tail, core.asm:1436-1443), and SwitchPlayerMon
|
||||
-- then FLAG_SETs only the mon coming in (core.asm:2424-2433). Without
|
||||
-- the reset the mon that was out when the enemy fainted -- marked by
|
||||
-- the send-out act above, which mirrors EnemySendOut's own re-flag
|
||||
-- (core.asm:1276-1289) -- stayed a participant, so the exp divisor in
|
||||
-- enemyMonFainted counted two mons and the switch-in earned half the
|
||||
-- next KO (#275). Voluntary switches (resolveSwitch) and post-faint
|
||||
-- replacements (openReplacementMenu) must NOT do this: pokered's
|
||||
-- party-menu SwitchPlayerMon keeps the outgoing mon flagged, which is
|
||||
-- the deliberate exp-share, and a fainted mon is already dropped by
|
||||
-- onFaint mirroring RemoveFaintedPlayerMon (core.asm:1002-1007).
|
||||
self.participants = {}
|
||||
self:markParticipant()
|
||||
-- SwitchPlayerMon (core.asm:2419-2423): RetreatMon, the 50-frame
|
||||
-- hold, then the recall and the send-out
|
||||
self.nextInsert = 0
|
||||
sendOutMonCursors(self)
|
||||
self.sendingOut = true
|
||||
self:sayNext(self:sendOutText(self.player.name))
|
||||
self:queueSendOutAnim(false)
|
||||
self:sayNextAuto(self:withdrawText(self.player.name),
|
||||
Timing.SWITCH_PLAYER_MON)
|
||||
self:actNext(function()
|
||||
local previous = self.player
|
||||
self.player = makeBattler(self.data, mon, true, self.game.save)
|
||||
clearTrapping(self.enemy)
|
||||
self:syncSides()
|
||||
Runtime.emit("battle.battler_switched", {
|
||||
battle = self, side = self.sides[1],
|
||||
battler = self.player, previous = previous,
|
||||
})
|
||||
-- Taking the SHIFT offer ZEROES wPartyGainExpFlags and
|
||||
-- wPartyFoughtCurrentEnemyFlags before jumping to SwitchPlayerMon
|
||||
-- (EnemySendOutFirstMon tail, core.asm:1436-1443), and SwitchPlayerMon
|
||||
-- then FLAG_SETs only the mon coming in (core.asm:2424-2433). Without
|
||||
-- the reset the mon that was out when the enemy fainted -- marked by
|
||||
-- the send-out act above, which mirrors EnemySendOut's own re-flag
|
||||
-- (core.asm:1276-1289) -- stayed a participant, so the exp divisor in
|
||||
-- enemyMonFainted counted two mons and the switch-in earned half the
|
||||
-- next KO (#275). Voluntary switches (resolveSwitch) and post-faint
|
||||
-- replacements (openReplacementMenu) must NOT do this: pokered's
|
||||
-- party-menu SwitchPlayerMon keeps the outgoing mon flagged, which is
|
||||
-- the deliberate exp-share, and a fainted mon is already dropped by
|
||||
-- onFaint mirroring RemoveFaintedPlayerMon (core.asm:1002-1007).
|
||||
self.participants = {}
|
||||
self:markParticipant()
|
||||
self.nextInsert = 0
|
||||
sendOutMonCursors(self)
|
||||
self.sendingOut = true
|
||||
self:sayNextAuto(self:sendOutText(self.player.name))
|
||||
self:queueSendOutAnim(false)
|
||||
end)
|
||||
end)
|
||||
return
|
||||
end
|
||||
@@ -4526,7 +4618,7 @@ function BattleState:openReplacementMenu()
|
||||
self.nextInsert = 0
|
||||
sendOutMonCursors(self)
|
||||
self.sendingOut = true
|
||||
self:sayNext(self:sendOutText(self.player.name))
|
||||
self:sayNextAuto(self:sendOutText(self.player.name))
|
||||
self:queueSendOutAnim(false)
|
||||
end,
|
||||
})
|
||||
@@ -4805,7 +4897,8 @@ function BattleState:storeCaughtMon()
|
||||
-- text_promptbutton (item_effects.asm:624-629), so the fanfare follows
|
||||
-- the box rather than firing when the dex bit is set
|
||||
self:sayNextWaitSfx(
|
||||
Strings("New POKéDEX data\nwill be added for\n%s!", self.enemy.name),
|
||||
self:romText("_ItemUseBallText06",
|
||||
"New POKéDEX data\nwill be added for\n%s!", self.enemy.name),
|
||||
function() return require("src.core.Sound").play(self.data, "Dex_Page_Added") end)
|
||||
self:uiNext(function()
|
||||
return self:buildScreen("DexEntryMenu", species)
|
||||
@@ -4826,9 +4919,12 @@ function BattleState:storeCaughtMon()
|
||||
if boxNum then
|
||||
askCaughtNickname()
|
||||
-- _ItemUseBallText07/08 keyed on EVENT_MET_BILL
|
||||
local pc = (game.save.flags and game.save.flags.EVENT_MET_BILL)
|
||||
and "BILL's PC" or Strings("someone's PC")
|
||||
self:sayNext(Strings("%s was\ntransferred to\n%s!", self.enemy.name, pc))
|
||||
local metBill = game.save.flags and game.save.flags.EVENT_MET_BILL
|
||||
self:sayNext(self:romText(
|
||||
metBill and "_ItemUseBallText07" or "_ItemUseBallText08",
|
||||
metBill and "%s was\ntransferred to\nBILL's PC!"
|
||||
or "%s was\ntransferred to\nsomeone's PC!",
|
||||
self.enemy.name))
|
||||
else
|
||||
self:sayNext(Strings("But every BOX\nis full!"))
|
||||
end
|
||||
@@ -4934,8 +5030,18 @@ function BattleState:throwBall(ball)
|
||||
-- RESTLESS SOUL dodges balls even once the scope has revealed it,
|
||||
-- so it is not a ghost battle any more (#444)
|
||||
self:animNext(self:tossAnimFor(ball), true, nil, ball)
|
||||
self:sayNext(Strings("It dodged the\nthrown BALL!"))
|
||||
self:sayNext(Strings("This POKéMON\ncan't be caught!"))
|
||||
-- _ItemUseBallText00 is one label for both lines, \f-paged. Unlike
|
||||
-- TextBox.new() (which splits \f itself), the battle queue's own
|
||||
-- startMessage() only splits on \n/\v -- confirmed live: the \f
|
||||
-- landed mid-line and the second sentence overflowed off the box
|
||||
-- instead of starting a fresh page. Resolve the label once, then
|
||||
-- split it the same way TextBox.lua does and queue one sayNext per
|
||||
-- page, so the two ROM sentences still render as two pages.
|
||||
local dodgeText = self:romText("_ItemUseBallText00",
|
||||
"It dodged the\nthrown BALL!\fThis POKéMON\ncan't be caught!")
|
||||
for page in (dodgeText .. "\f"):gmatch("(.-)\f") do
|
||||
self:sayNext(page)
|
||||
end
|
||||
self:act(function()
|
||||
self:executeAction(self.enemy, self.player, self:enemyAction())
|
||||
end)
|
||||
|
||||
@@ -92,6 +92,20 @@ local function hitCount(ctx, record)
|
||||
return dist[r + 1]
|
||||
end
|
||||
|
||||
-- engine/battle/effects.asm:119-151 (poison), :194-255 (burn/freeze/paralyze)
|
||||
local FBP_SIDE_STATUS = { BRN = true, FRZ = true, PAR = true }
|
||||
|
||||
local function secondaryStatusFx(battle, user, status)
|
||||
if status == "PSN" then
|
||||
local row = battle:animNext(user.isPlayer and "ENEMY_HUD_SHAKE_ANIM"
|
||||
or "SHAKE_SCREEN_ANIM", user.isPlayer)
|
||||
row.animDelayed = true
|
||||
row.hit = { animType = user.isPlayer and 6 or 3 }
|
||||
elseif FBP_SIDE_STATUS[status] and user.isPlayer then
|
||||
battle:animNext("ENEMY_HUD_SHAKE_ANIM", true).animDelayed = true
|
||||
end
|
||||
end
|
||||
|
||||
-- The damaging pipeline, extracted from the performMove monolith: every
|
||||
-- stage keeps the original's exact check order and rng consumption
|
||||
-- (invulnerability -> gate -> hit count -> pre-accuracy -> accuracy ->
|
||||
@@ -318,7 +332,12 @@ function EffectRegistry.runDamaging(battle, ctx, record)
|
||||
-- secondary side effects (blocked by fainting)
|
||||
if record and record.run and record.kind ~= "primary"
|
||||
and target.mon.hp > 0 and totalDealt > 0 then
|
||||
for _, m in ipairs(record.run(ctx)) do
|
||||
local hadStatus = target.mon.status
|
||||
local msgs = record.run(ctx)
|
||||
if target.mon.status and target.mon.status ~= hadStatus then
|
||||
secondaryStatusFx(battle, user, target.mon.status)
|
||||
end
|
||||
for _, m in ipairs(msgs) do
|
||||
battle:sayNext(m)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -581,6 +581,15 @@ MoveEffects.full = {
|
||||
end,
|
||||
},
|
||||
THRASH_PETAL_DANCE_EFFECT = {
|
||||
-- ThrashPetalDanceEffect (effects.asm:791-808) runs before damage
|
||||
-- (data/battle/special_effects.asm:22) and animates the setup turn
|
||||
beforeAccuracy = function(ctx)
|
||||
local user = ctx.user
|
||||
if not user.thrashTurns then
|
||||
ctx.battle:animBeforeMove(
|
||||
user.isPlayer and "SHRINKING_SQUARE_ANIM" or "ANIM_B1", user.isPlayer)
|
||||
end
|
||||
end,
|
||||
afterDamage = function(ctx)
|
||||
local user = ctx.user
|
||||
if not user.thrashTurns then
|
||||
|
||||
@@ -116,11 +116,13 @@ function DeltaSkin.pickAsset(assets, opts, pdfFiles)
|
||||
if type(assets) ~= "table" then return nil end
|
||||
pdfFiles = pdfFiles or {}
|
||||
local raster = {}
|
||||
local pdfName
|
||||
for _, key in ipairs(DeltaSkin.ASSET_LADDER) do
|
||||
local name = pick(assets, key)
|
||||
if key == "medium" and type(name) ~= "string" then name = pick(assets, "normal") end
|
||||
if type(name) == "string" and name ~= "" then
|
||||
if name:lower():match("%.pdf$") then
|
||||
pdfName = name
|
||||
pdfFiles[#pdfFiles + 1] = name
|
||||
else
|
||||
raster[#raster + 1] = { key = key, name = name }
|
||||
@@ -130,12 +132,14 @@ function DeltaSkin.pickAsset(assets, opts, pdfFiles)
|
||||
local resizable = pick(assets, "resizable")
|
||||
if type(resizable) == "string" and resizable ~= "" then
|
||||
if resizable:lower():match("%.pdf$") then
|
||||
pdfName = resizable
|
||||
pdfFiles[#pdfFiles + 1] = resizable
|
||||
else
|
||||
raster[#raster + 1] = { key = "large", name = resizable }
|
||||
end
|
||||
end
|
||||
if #raster == 0 then return nil end
|
||||
local pdfPath = pdfName and DeltaSkin.resolveName(pdfName, opts) or nil
|
||||
if #raster == 0 then return nil, pdfPath end
|
||||
|
||||
local target = numOr(opts and opts.targetWidth, DeltaSkin.DEFAULT_TARGET_WIDTH)
|
||||
local chosen
|
||||
@@ -145,7 +149,7 @@ function DeltaSkin.pickAsset(assets, opts, pdfFiles)
|
||||
end
|
||||
end
|
||||
if not chosen then chosen = raster[#raster].name end
|
||||
return DeltaSkin.resolveName(chosen, opts)
|
||||
return DeltaSkin.resolveName(chosen, opts), nil
|
||||
end
|
||||
|
||||
function DeltaSkin.mergeEdges(base, item)
|
||||
@@ -288,10 +292,12 @@ function DeltaSkin.buildPage(obj, orient, opts, warnings, pdfFiles)
|
||||
addWarning(warnings, orient .. " has no mappingSize; assuming 320x240")
|
||||
end
|
||||
|
||||
local imagePath, pdfPath = DeltaSkin.pickAsset(pick(obj, "assets"), opts, pdfFiles)
|
||||
local page = {
|
||||
name = orient,
|
||||
orient = orient,
|
||||
imagePath = DeltaSkin.pickAsset(pick(obj, "assets"), opts, pdfFiles),
|
||||
imagePath = imagePath,
|
||||
pdfPath = pdfPath,
|
||||
fullScreen = true,
|
||||
normalized = true,
|
||||
pixelCoords = false,
|
||||
@@ -309,6 +315,14 @@ function DeltaSkin.buildPage(obj, orient, opts, warnings, pdfFiles)
|
||||
if screen then
|
||||
page.viewport = screen
|
||||
page.viewportFill = false
|
||||
else
|
||||
-- mappingSize is the overlay, not the device. Portrait controller
|
||||
-- skins (GBA4iOS-era 320x240 decks, this Pikachu skin, etc.) keep
|
||||
-- that aspect, sit at the bottom, and leave the leftover for the
|
||||
-- Game Boy picture. A screens/gameScreenFrame rect still fills.
|
||||
page.aspectFromCfg = true
|
||||
page.screenFit = "remainder"
|
||||
if orient == "portrait" then page.anchor = "bottom" end
|
||||
end
|
||||
|
||||
local baseEdges = pick(obj, "extendedEdges")
|
||||
@@ -368,9 +382,6 @@ function DeltaSkin.parse(text, opts)
|
||||
end
|
||||
end
|
||||
if #pages == 0 then return nil, "info.json has no usable representation" end
|
||||
if #pdfFiles > 0 then
|
||||
addWarning(warnings, "PDF artwork cannot be imported yet")
|
||||
end
|
||||
|
||||
return {
|
||||
pages = pages,
|
||||
@@ -390,6 +401,10 @@ function DeltaSkin.needsConversion(skin)
|
||||
local files = skin.pdfFiles
|
||||
if type(files) ~= "table" or #files == 0 then return nil end
|
||||
for _, page in ipairs(skin.pages or {}) do
|
||||
-- A raster asset, or a JPEG recovered from the PDF at load, means the
|
||||
-- skin can draw. Parse-only callers still see pdfOnly because they
|
||||
-- have not run extract yet.
|
||||
if page.rasterData then return nil end
|
||||
if page.imagePath then return nil end
|
||||
end
|
||||
return { pdfOnly = true, files = files }
|
||||
|
||||
@@ -326,6 +326,9 @@ function Game:logicSpeed()
|
||||
if self.linkSession or (self.linkNet and not self.linkNet.closed) then
|
||||
return 1
|
||||
end
|
||||
if Game.isFixedSpeedInStack and Game.isFixedSpeedInStack(self.stack) then
|
||||
return 1
|
||||
end
|
||||
if self.speedOverride then return GameSpeed.clamp(self.speedOverride) end
|
||||
-- Clamp here too, not just in _resolveLogicSpeed's vanilla path: a mod's
|
||||
-- core.logic_speed hook can return anything (0, negative, nil, NaN) and
|
||||
@@ -475,6 +478,15 @@ function Game.speedCategoryInStack(stack)
|
||||
return "menu"
|
||||
end
|
||||
|
||||
function Game.isFixedSpeedInStack(stack)
|
||||
local states = stack and stack.states
|
||||
for i = #(states or {}), 1, -1 do
|
||||
local state = states[i]
|
||||
if state and (state.isFixedSpeed or state.isMinigame) then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Whether a state on the stack composes its own screen and so wants the
|
||||
-- edge anchors held off (BattleState.holdsUIAnchors). Whole-stack, like
|
||||
-- everything else here: the text box and YES/NO a battle puts up are states
|
||||
@@ -970,7 +982,11 @@ end
|
||||
-- parked the player until every direction was re-pressed (#799).
|
||||
function Game:focus(f)
|
||||
Input:reset()
|
||||
if f then Input:reconcile() end
|
||||
if f then
|
||||
Input:reconcile()
|
||||
local eng = self:syncEngine()
|
||||
if eng then pcall(eng.noteResumed, eng) end
|
||||
end
|
||||
TouchControls:reset()
|
||||
self:cancelPointers()
|
||||
end
|
||||
@@ -990,6 +1006,8 @@ function Game:onResume()
|
||||
Input:reconcile()
|
||||
TouchControls:reset()
|
||||
self:cancelPointers()
|
||||
local eng = self:syncEngine()
|
||||
if eng then pcall(eng.noteResumed, eng) end
|
||||
-- Chip music may survive NX suspend as a duplicate stream; stop it and let
|
||||
-- the active screen re-cue on the next frame (hardware audio check: T19).
|
||||
-- Desktop/mobile window-visible flips must not kill overworld music.
|
||||
@@ -1197,18 +1215,26 @@ end
|
||||
|
||||
function Game:syncEngine()
|
||||
if self._syncOff then return nil end
|
||||
if self._syncEngineRef then return self._syncEngineRef end
|
||||
local ok, SyncEngine = pcall(require, "src.sync.SyncEngine")
|
||||
if not ok or type(SyncEngine) ~= "table" then
|
||||
self._syncOff = true
|
||||
return nil
|
||||
end
|
||||
local eng = SyncEngine.shared()
|
||||
local eng = self._syncEngineRef
|
||||
if not eng then
|
||||
self._syncOff = true
|
||||
return nil
|
||||
local ok, SyncEngine = pcall(require, "src.sync.SyncEngine")
|
||||
if not ok or type(SyncEngine) ~= "table" then
|
||||
self._syncOff = true
|
||||
return nil
|
||||
end
|
||||
eng = SyncEngine.shared()
|
||||
if not eng then
|
||||
self._syncOff = true
|
||||
return nil
|
||||
end
|
||||
self._syncEngineRef = eng
|
||||
end
|
||||
if type(eng.protectPlaythrough) == "function" then
|
||||
local meta = self.save and self.save.meta
|
||||
eng:protectPlaythrough(
|
||||
(self.save and self.save.version) or require("src.core.GameVersion").get(),
|
||||
type(meta) == "table" and meta.playthroughId or nil)
|
||||
end
|
||||
self._syncEngineRef = eng
|
||||
return eng
|
||||
end
|
||||
|
||||
@@ -1248,6 +1274,7 @@ function Game:applyOptions(opts)
|
||||
-- after VideoMode: a faithful-resolution lock is an exact window size, so
|
||||
-- it has to be the last word on the window (it drops fullscreen to hold)
|
||||
require("src.core.FaithfulRes").applyOptions(opts)
|
||||
require("src.core.ScreenPosition").applyOptions(opts)
|
||||
-- normalizes a nil/garbage cap to the 60 default, so old saves with no
|
||||
-- fpsCap key pace at the standard rate (issue #88)
|
||||
require("src.core.FrameCap").applyOptions(opts)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
-- everything under src/*/gen2 reaches shared services through here. Gen 1
|
||||
-- Game:load cannot consume a Gen 2 cache -- different generated tables, save
|
||||
-- shape and screen registry -- so main.lua's bootGame picks this owner when
|
||||
-- GameVersion.isGold(), and the two never branch into each other.
|
||||
-- GameVersion.generation() == 2, and the two never branch into each other.
|
||||
--
|
||||
-- Boot: copyright → GameFreak Presents → GS intro stub → title
|
||||
-- (tilemap + Ho-Oh flap / clouds / trails) → Oak speech (Marill + shrink)
|
||||
@@ -1660,8 +1660,9 @@ function Game2:drawScene(w, h)
|
||||
-- row to opt into the step-down half, so CENTERED is the whole rule
|
||||
-- here.
|
||||
local s = self.world:fitScale()
|
||||
local ox, oy = Chrome.fitOrigin(w, h, s)
|
||||
G.push()
|
||||
G.translate(math.floor((w - 160 * s) / 2), math.floor((h - 144 * s) / 2))
|
||||
G.translate(ox, oy)
|
||||
G.scale(s, s)
|
||||
self.stack:draw()
|
||||
G.pop()
|
||||
@@ -1702,7 +1703,7 @@ function Game2:hotkey(key)
|
||||
self:writeSave()
|
||||
return true
|
||||
elseif key == "f2" then
|
||||
local loaded = Save.load("gold")
|
||||
local loaded = Save.load()
|
||||
if loaded then self:continueGame(loaded) end
|
||||
return true
|
||||
elseif key == "1" then
|
||||
@@ -1982,6 +1983,7 @@ function Game2:applyOptions()
|
||||
haptics = options.haptics,
|
||||
})
|
||||
require("src.core.VideoMode").applyOptions(options)
|
||||
require("src.core.ScreenPosition").applyOptions(options)
|
||||
require("src.core.FrameCap").applyOptions(options)
|
||||
require("src.world.gen2.BorderFill").applyOptions(options)
|
||||
local GBCFX = require("src.render.GBCFX")
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
-- Which game this process is running: Red (the historical default), Blue,
|
||||
-- Yellow, or Gold. One source of truth for everything that differs by
|
||||
-- Yellow, Gold, or Silver. One source of truth for everything that differs by
|
||||
-- version -- the accepted ROM hash, the import manifest, where the
|
||||
-- extracted cache lives, and the save-file suffix -- so the importer,
|
||||
-- cache mount, SaveData, title screen and palette all agree.
|
||||
@@ -8,7 +8,8 @@
|
||||
-- saves are untouched, but its extracted cache lives under red/ like Blue,
|
||||
-- Yellow, and Gold (issue #899); a legacy root cache is moved into red/ once
|
||||
-- by CacheFs.migrateLegacyRedCache. All supported versions can be imported
|
||||
-- and selected side by side. Gold is Gen 2 (see docs/gold-phase1.md).
|
||||
-- and selected side by side. Gold and Silver are Gen 2 (see
|
||||
-- docs/gold-phase1.md).
|
||||
--
|
||||
-- Zero requires, so it loads during love.conf and under plain Lua for tools
|
||||
-- and tests. The active version is a process-global set once at boot from
|
||||
@@ -61,13 +62,26 @@ GameVersion.VERSIONS = {
|
||||
manifest = "tools/rom_manifest_gold.json",
|
||||
cachePrefix = "gold/", -- gold/data/generated, gold/assets/generated
|
||||
saveSuffix = "_gold", -- save_gold.lua / .bak / .tmp
|
||||
-- The only row that carries one; absent reads as 1 (GameVersion.generation)
|
||||
-- Absent reads as 1 (GameVersion.generation)
|
||||
generation = 2,
|
||||
},
|
||||
-- Gold's engine with edition-selected data; the manifest is derived from
|
||||
-- Gold's by tools/make_silver_manifest.py.
|
||||
silver = {
|
||||
id = "silver",
|
||||
label = "Silver",
|
||||
displayName = "Pokemon Silver",
|
||||
launcherName = "Silver (Beta)",
|
||||
sha1 = "49b163f7e57702bc939d642a18f591de55d92dae",
|
||||
manifest = "tools/rom_manifest_silver.json",
|
||||
cachePrefix = "silver/", -- silver/data/generated, silver/assets/generated
|
||||
saveSuffix = "_silver", -- save_silver.lua / .bak / .tmp
|
||||
generation = 2,
|
||||
},
|
||||
}
|
||||
|
||||
-- Launcher column order.
|
||||
GameVersion.ORDER = { "red", "blue", "yellow", "gold" }
|
||||
GameVersion.ORDER = { "red", "blue", "yellow", "gold", "silver" }
|
||||
|
||||
GameVersion.current = "red"
|
||||
|
||||
|
||||
@@ -6,6 +6,49 @@ local IssueReport = {}
|
||||
local FORM_URL = "https://github.com/bryanthaboi/gen1recomp/issues/new"
|
||||
local TEMPLATE = "bug_report.yml"
|
||||
|
||||
local APPLE_MODELS = {
|
||||
["iPhone14,2"] = "iPhone 13 Pro",
|
||||
["iPhone14,3"] = "iPhone 13 Pro Max",
|
||||
["iPhone14,4"] = "iPhone 13 mini",
|
||||
["iPhone14,5"] = "iPhone 13",
|
||||
["iPhone14,7"] = "iPhone 14",
|
||||
["iPhone14,8"] = "iPhone 14 Plus",
|
||||
["iPhone15,2"] = "iPhone 14 Pro",
|
||||
["iPhone15,3"] = "iPhone 14 Pro Max",
|
||||
["iPhone15,4"] = "iPhone 15",
|
||||
["iPhone15,5"] = "iPhone 15 Plus",
|
||||
["iPhone16,1"] = "iPhone 15 Pro",
|
||||
["iPhone16,2"] = "iPhone 15 Pro Max",
|
||||
["iPhone17,1"] = "iPhone 16 Pro",
|
||||
["iPhone17,2"] = "iPhone 16 Pro Max",
|
||||
["iPhone17,3"] = "iPhone 16",
|
||||
["iPhone17,4"] = "iPhone 16 Plus",
|
||||
["iPhone17,5"] = "iPhone 16e",
|
||||
["Mac14,2"] = "MacBook Air (13-inch, M2)",
|
||||
["Mac14,3"] = "Mac mini (M2)",
|
||||
["Mac14,5"] = "MacBook Pro (14-inch, M2 Max)",
|
||||
["Mac14,6"] = "MacBook Pro (16-inch, M2 Max)",
|
||||
["Mac14,7"] = "MacBook Pro (13-inch, M2)",
|
||||
["Mac14,9"] = "MacBook Pro (14-inch, M2 Pro)",
|
||||
["Mac14,10"] = "MacBook Pro (16-inch, M2 Pro)",
|
||||
["Mac14,12"] = "Mac mini (M2 Pro)",
|
||||
["Mac14,13"] = "Mac Studio (M2 Max)",
|
||||
["Mac14,14"] = "Mac Studio (M2 Ultra)",
|
||||
["Mac14,15"] = "MacBook Air (15-inch, M2)",
|
||||
["Mac15,3"] = "MacBook Pro (14-inch, M3)",
|
||||
["Mac15,6"] = "MacBook Pro (14-inch, M3 Pro)",
|
||||
["Mac15,7"] = "MacBook Pro (16-inch, M3 Pro)",
|
||||
["Mac15,12"] = "MacBook Air (13-inch, M3)",
|
||||
["Mac15,13"] = "MacBook Air (15-inch, M3)",
|
||||
["Mac16,1"] = "MacBook Pro (14-inch, M4)",
|
||||
["Mac16,5"] = "MacBook Pro (16-inch, M4 Max)",
|
||||
["Mac16,6"] = "MacBook Pro (14-inch, M4 Max)",
|
||||
["Mac16,7"] = "MacBook Pro (16-inch, M4 Pro)",
|
||||
["Mac16,8"] = "MacBook Pro (14-inch, M4 Pro)",
|
||||
["Mac16,10"] = "Mac mini (M4)",
|
||||
["Mac16,11"] = "Mac mini (M4 Pro)",
|
||||
}
|
||||
|
||||
local function clean(value)
|
||||
if value == nil then return nil end
|
||||
local text = tostring(value):gsub("^%s+", ""):gsub("%s+$", "")
|
||||
@@ -36,6 +79,16 @@ local function commandValue(command)
|
||||
return clean(value)
|
||||
end
|
||||
|
||||
local function commandText(command)
|
||||
if not io or type(io.popen) ~= "function" then return nil end
|
||||
local ok, pipe = pcall(io.popen, command, "r")
|
||||
if not ok or not pipe then return nil end
|
||||
local readOK, value = pcall(pipe.read, pipe, "*a")
|
||||
pcall(pipe.close, pipe)
|
||||
if not readOK then return nil end
|
||||
return clean(value)
|
||||
end
|
||||
|
||||
local function percentEncode(value)
|
||||
local text = tostring(value or "")
|
||||
return (text:gsub("([^%w%-_%.~])", function(char)
|
||||
@@ -66,6 +119,25 @@ local function loveVersion()
|
||||
return result
|
||||
end
|
||||
|
||||
local function friendlyModel(identifier)
|
||||
identifier = clean(identifier)
|
||||
if not identifier then return nil end
|
||||
return APPLE_MODELS[identifier] or identifier
|
||||
end
|
||||
|
||||
local function macModel()
|
||||
local details = commandText("system_profiler SPHardwareDataType 2>/dev/null")
|
||||
if details then
|
||||
local name = clean(details:match("Model Name:%s*([^\r\n]+)"))
|
||||
local chip = clean(details:match("Chip:%s*([^\r\n]+)"))
|
||||
if name and chip and not name:find(chip, 1, true) then
|
||||
return name .. " (" .. chip .. ")"
|
||||
end
|
||||
if name then return name end
|
||||
end
|
||||
return friendlyModel(commandValue("sysctl -n hw.model 2>/dev/null"))
|
||||
end
|
||||
|
||||
local function appVersion()
|
||||
local version = clean(Version.engine)
|
||||
if not version or version == "0.0.0" or version == "0.0.0-dev" then return "" end
|
||||
@@ -73,20 +145,25 @@ local function appVersion()
|
||||
end
|
||||
|
||||
local function deviceModel(rawOS, system)
|
||||
local model = clean(call(system.getModel))
|
||||
if model then return model end
|
||||
local nativeModel = clean(call(system.getDeviceModel))
|
||||
if nativeModel then return friendlyModel(nativeModel) end
|
||||
if rawOS == "OS X" or rawOS == "macOS" then
|
||||
return commandValue("sysctl -n hw.model 2>/dev/null")
|
||||
return macModel()
|
||||
end
|
||||
local model = clean(call(system.getModel))
|
||||
if model and not model:lower():find("gpu", 1, true)
|
||||
and not model:lower():find("renderer", 1, true) then
|
||||
return friendlyModel(model)
|
||||
end
|
||||
if rawOS == "Windows" then
|
||||
return commandValue("powershell.exe -NoProfile -NonInteractive -Command \"(Get-CimInstance Win32_ComputerSystem).Model\" 2>NUL")
|
||||
return friendlyModel(commandValue("powershell.exe -NoProfile -NonInteractive -Command \"(Get-CimInstance Win32_ComputerSystem).Model\" 2>NUL"))
|
||||
end
|
||||
if rawOS == "Linux" then
|
||||
return commandValue("cat /sys/devices/virtual/dmi/id/product_name 2>/dev/null")
|
||||
or commandValue("cat /sys/devices/virtual/dmi/id/model 2>/dev/null")
|
||||
return friendlyModel(commandValue("cat /sys/devices/virtual/dmi/id/product_name 2>/dev/null")
|
||||
or commandValue("cat /sys/devices/virtual/dmi/id/model 2>/dev/null"))
|
||||
end
|
||||
if rawOS == "Android" then
|
||||
return commandValue("getprop ro.product.model 2>/dev/null")
|
||||
return friendlyModel(commandValue("getprop ro.product.model 2>/dev/null"))
|
||||
end
|
||||
return nil
|
||||
end
|
||||
@@ -121,7 +198,7 @@ local function metadata(options, context)
|
||||
local window = love and love.window or {}
|
||||
local rawOS = clean(call(system.getOS))
|
||||
local model = deviceModel(rawOS, system)
|
||||
local renderer, rendererVersion, _, rendererDevice = call(graphics.getRendererInfo)
|
||||
local renderer, rendererVersion = call(graphics.getRendererInfo)
|
||||
local width, height = call(graphics.getDimensions)
|
||||
local pixelWidth, pixelHeight = call(graphics.getPixelDimensions)
|
||||
local modeWidth, modeHeight, flags = call(window.getMode)
|
||||
@@ -134,11 +211,7 @@ local function metadata(options, context)
|
||||
if value then lines[#lines + 1] = "- " .. label .. ": " .. value end
|
||||
end
|
||||
add("Platform", formOS(rawOS))
|
||||
local hardware = model
|
||||
if rendererDevice and rendererDevice ~= model then
|
||||
hardware = hardware and (hardware .. " (" .. rendererDevice .. ")") or rendererDevice
|
||||
end
|
||||
add("Device", hardware)
|
||||
add("Device", model)
|
||||
local rendererDetails = clean(renderer)
|
||||
if rendererDetails and clean(rendererVersion) then
|
||||
rendererDetails = rendererDetails .. " " .. clean(rendererVersion)
|
||||
|
||||
@@ -39,6 +39,7 @@ local function normalizeVersion(v)
|
||||
b = "blue", blue = "blue",
|
||||
y = "yellow", yellow = "yellow",
|
||||
g = "gold", gold = "gold",
|
||||
s = "silver", silver = "silver",
|
||||
}
|
||||
v = alias[v] or v
|
||||
if GameVersion.VERSIONS and not GameVersion.VERSIONS[v] then return nil end
|
||||
|
||||
@@ -230,7 +230,7 @@ end
|
||||
|
||||
function Music.play(data, song, loop, ctx)
|
||||
if not song then return end
|
||||
if not love.audio then return end -- headless test stub
|
||||
if not (love and love.audio) then return end -- headless test stub
|
||||
ctx = ctx or {}
|
||||
song = selectSong(song, ctx)
|
||||
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
-- Recover a raster from a PDF that is really a wrapped JPEG. Delta skins
|
||||
-- ship artwork that way so iOS can scale it; LOVE has no PDF renderer, so
|
||||
-- import pulls the embedded image out instead of refusing the skin. True
|
||||
-- vector PDFs (no Image XObject, no JPEG) still fail.
|
||||
|
||||
local PdfImage = {}
|
||||
|
||||
local function isPdf(bytes)
|
||||
return type(bytes) == "string" and bytes:sub(1, 5) == "%PDF-"
|
||||
end
|
||||
|
||||
-- After the `stream` keyword the spec allows \n or \r\n before the bytes.
|
||||
-- `endstream` also contains the letters "stream", so skip that match.
|
||||
local function streamDataStart(bytes, from)
|
||||
local s, e = bytes:find("stream", from, true)
|
||||
while s do
|
||||
if s == 1 or bytes:sub(s - 3, s - 1) ~= "end" then
|
||||
local p = e + 1
|
||||
if bytes:sub(p, p) == "\r" then p = p + 1 end
|
||||
if bytes:sub(p, p) == "\n" then p = p + 1 end
|
||||
return p, s
|
||||
end
|
||||
s, e = bytes:find("stream", e + 1, true)
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function dictWindow(bytes, imageAt)
|
||||
local from = imageAt > 400 and (imageAt - 400) or 1
|
||||
local to = math.min(#bytes, imageAt + 800)
|
||||
return bytes:sub(from, to)
|
||||
end
|
||||
|
||||
local function dictNumber(window, key)
|
||||
-- Prefer an indirect ref so `/Length 5 0 R` is not read as length 5.
|
||||
if window:find("/" .. key .. "%s+%d+%s+%d+%s+R") then return nil end
|
||||
return tonumber(window:match("/" .. key .. "%s+(%d+)"))
|
||||
end
|
||||
|
||||
local function dictFilter(window)
|
||||
local named = window:match("/Filter%s*/(%w+)")
|
||||
if named then return named end
|
||||
return window:match("/Filter%s*%[%s*/(%w+)")
|
||||
end
|
||||
|
||||
local function jpegIn(bytes, from, to)
|
||||
if from < 1 then from = 1 end
|
||||
if not to or to > #bytes then to = #bytes end
|
||||
if to < from then return nil end
|
||||
local region = bytes:sub(from, to)
|
||||
local soi = region:find("\255\216\255", 1, true)
|
||||
if not soi then return nil end
|
||||
local eoi = region:find("\255\217", soi + 3, true)
|
||||
if not eoi then return nil end
|
||||
return region:sub(soi, eoi + 1)
|
||||
end
|
||||
|
||||
local function candidate(data, width, height, ext)
|
||||
if not data or data == "" then return nil end
|
||||
return {
|
||||
data = data,
|
||||
ext = ext or "jpg",
|
||||
width = width or 0,
|
||||
height = height or 0,
|
||||
}
|
||||
end
|
||||
|
||||
local function bigger(a, b)
|
||||
if not a then return b end
|
||||
if not b then return a end
|
||||
local as = (a.width or 0) * (a.height or 0)
|
||||
local bs = (b.width or 0) * (b.height or 0)
|
||||
if bs ~= as then return bs > as and b or a end
|
||||
return #b.data > #a.data and b or a
|
||||
end
|
||||
|
||||
-- Walk Image XObjects and take the largest DCTDecode (JPEG) stream.
|
||||
local function fromImageXObjects(bytes)
|
||||
local best
|
||||
local i = 1
|
||||
while true do
|
||||
local s, e = bytes:find("/Subtype%s*/Image", i)
|
||||
if not s then break end
|
||||
local window = dictWindow(bytes, s)
|
||||
local filter = dictFilter(window)
|
||||
local width = dictNumber(window, "Width")
|
||||
local height = dictNumber(window, "Height")
|
||||
local dataStart = streamDataStart(bytes, e)
|
||||
i = e + 1
|
||||
if dataStart and filter == "DCTDecode" then
|
||||
local es = bytes:find("endstream", dataStart, true)
|
||||
local jpeg = jpegIn(bytes, dataStart, es and (es - 1) or nil)
|
||||
best = bigger(best, candidate(jpeg, width, height, "jpg"))
|
||||
end
|
||||
end
|
||||
return best
|
||||
end
|
||||
|
||||
-- Image-to-PDF converters (3-Heights, Preview, etc.) leave a single JPEG
|
||||
-- body even when /Length is an indirect object we do not resolve.
|
||||
local function fromBareJpeg(bytes)
|
||||
local jpeg = jpegIn(bytes, 1, #bytes)
|
||||
if not jpeg then return nil end
|
||||
return candidate(jpeg, 0, 0, "jpg")
|
||||
end
|
||||
|
||||
function PdfImage.extract(bytes)
|
||||
if not isPdf(bytes) then return nil, "not a pdf" end
|
||||
local best = fromImageXObjects(bytes)
|
||||
if not best then best = fromBareJpeg(bytes) end
|
||||
if not best then return nil, "no extractable image" end
|
||||
return best
|
||||
end
|
||||
|
||||
return PdfImage
|
||||
@@ -285,6 +285,7 @@ function SaveData.defaultOptions()
|
||||
-- lock the window to an exact 160x144 multiple, 1..4 (0 = OFF); see
|
||||
-- src/core/FaithfulRes.lua. Ignored on mobile.
|
||||
faithfulRes = 0,
|
||||
screenPos = "center",
|
||||
-- hard render frame-rate cap; render-only pacing (issue #88, FrameCap.lua)
|
||||
fpsCap = 60,
|
||||
-- graphics performance tier: auto | high | balanced | low. "auto"
|
||||
@@ -1279,13 +1280,26 @@ function SaveData.ensurePlaythroughId(save, injectedFs)
|
||||
local isFresh = save == freshPlaythrough
|
||||
if isFresh then freshPlaythrough = nil end
|
||||
local byVersion = opts.playthroughIds and opts.playthroughIds[version]
|
||||
id = not isFresh and byVersion and byVersion[scope] or nil
|
||||
local existing = byVersion and byVersion[scope]
|
||||
id = not isFresh and existing or nil
|
||||
if type(id) ~= "string" or id == "" then
|
||||
id = SaveData.newPlaythroughId()
|
||||
opts.playthroughIds = opts.playthroughIds or {}
|
||||
opts.playthroughIds[version] = opts.playthroughIds[version] or {}
|
||||
opts.playthroughIds[version][scope] = id
|
||||
SaveData.saveOptions(opts, injectedFs)
|
||||
-- A fresh skeleton still gets its own id (two unsaved New Games sharing a
|
||||
-- slot must stay distinct), and it is still persisted when the slot has no
|
||||
-- binding yet -- that is the contract a tool relies on to resolve
|
||||
-- `selected` at the title after a restart, before any normal SAVE.
|
||||
--
|
||||
-- What it must NOT do is OVERWRITE a binding that already exists. newGame()
|
||||
-- marks a skeleton on the boot frame, before any save is loaded, and mods
|
||||
-- initialise inside that window -- so a mod touching storage at init
|
||||
-- replaced the real save's id with a throwaway, stranding that save's mod
|
||||
-- storage and repeating on every launch.
|
||||
if not (isFresh and type(existing) == "string" and existing ~= "") then
|
||||
opts.playthroughIds = opts.playthroughIds or {}
|
||||
opts.playthroughIds[version] = opts.playthroughIds[version] or {}
|
||||
opts.playthroughIds[version][scope] = id
|
||||
SaveData.saveOptions(opts, injectedFs)
|
||||
end
|
||||
end
|
||||
save.meta.playthroughId = id
|
||||
return id
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
local ScreenPosition = {}
|
||||
|
||||
ScreenPosition.MODES = { "center", "upper", "top" }
|
||||
ScreenPosition.DEFAULT = "center"
|
||||
ScreenPosition.mode = ScreenPosition.DEFAULT
|
||||
|
||||
local LABELS = { center = "CENTER", upper = "UPPER", top = "TOP" }
|
||||
|
||||
function ScreenPosition.normalize(v)
|
||||
if LABELS[v] then return v end
|
||||
return ScreenPosition.DEFAULT
|
||||
end
|
||||
|
||||
function ScreenPosition.label(v)
|
||||
return LABELS[ScreenPosition.normalize(v)]
|
||||
end
|
||||
|
||||
function ScreenPosition.cycle(v, dir)
|
||||
v = ScreenPosition.normalize(v)
|
||||
local modes = ScreenPosition.MODES
|
||||
local cur = 1
|
||||
for i, mode in ipairs(modes) do
|
||||
if mode == v then cur = i break end
|
||||
end
|
||||
return modes[(cur - 1 + (dir or 1)) % #modes + 1]
|
||||
end
|
||||
|
||||
function ScreenPosition.setMode(v)
|
||||
ScreenPosition.mode = ScreenPosition.normalize(v)
|
||||
end
|
||||
|
||||
function ScreenPosition.applyOptions(opts)
|
||||
ScreenPosition.setMode(opts and opts.screenPos)
|
||||
end
|
||||
|
||||
function ScreenPosition.safeTop()
|
||||
local ok, SafeArea = pcall(require, "src.core.SafeArea")
|
||||
if not ok then return 0 end
|
||||
local okr, _, y = pcall(SafeArea.rect)
|
||||
if not okr then return 0 end
|
||||
return math.max(0, tonumber(y) or 0)
|
||||
end
|
||||
|
||||
function ScreenPosition.skinActive(w, h)
|
||||
local ok, TouchSkin = pcall(require, "src.core.TouchSkin")
|
||||
if not ok or type(TouchSkin.viewport) ~= "function" then return false end
|
||||
local okv, x = pcall(TouchSkin.viewport, w, h)
|
||||
return okv and x ~= nil
|
||||
end
|
||||
|
||||
function ScreenPosition.lift(viewH, contentH, safeTop)
|
||||
if ScreenPosition.mode == "center" then return 0 end
|
||||
viewH = tonumber(viewH) or 0
|
||||
contentH = tonumber(contentH) or 0
|
||||
local slack = viewH - contentH
|
||||
if slack <= 0 then return 0 end
|
||||
local centered = math.floor(slack / 2)
|
||||
local target = ScreenPosition.mode == "top" and 0 or math.floor(slack / 4)
|
||||
safeTop = math.floor(tonumber(safeTop) or 0)
|
||||
if safeTop > 0 and target < safeTop then
|
||||
target = math.min(safeTop, centered)
|
||||
end
|
||||
return centered - target
|
||||
end
|
||||
|
||||
return ScreenPosition
|
||||
@@ -218,7 +218,7 @@ function TouchControls.defaultLayout(ww, wh, ox, oy, scale)
|
||||
local ssW = dpadW * 0.30
|
||||
local margin = dpadW * 0.12
|
||||
local ok, GameVersion = pcall(require, "src.core.GameVersion")
|
||||
if ok and GameVersion.isGold and GameVersion.isGold() then
|
||||
if ok and GameVersion.generation and GameVersion.generation() == 2 then
|
||||
margin = math.max(margin, math.min(ww * 0.10, 72))
|
||||
end
|
||||
return {
|
||||
|
||||
@@ -432,6 +432,10 @@ function TouchSkin.parseNative(text)
|
||||
aspectFromCfg = raw.fitAspect == true,
|
||||
orient = (raw.orient == "portrait" or raw.orient == "landscape"
|
||||
or raw.orient == "any") and raw.orient or nil,
|
||||
screenFit = raw.screenFit == "remainder" and "remainder" or nil,
|
||||
anchor = (raw.anchor == "top" or raw.anchor == "bottom"
|
||||
or raw.anchor == "left" or raw.anchor == "right")
|
||||
and raw.anchor or nil,
|
||||
rect = { x = 0, y = 0, w = 1, h = 1 },
|
||||
controls = {},
|
||||
}
|
||||
@@ -507,6 +511,8 @@ function TouchSkin.toNative(skin)
|
||||
alphaMod = page.alphaMod,
|
||||
aspect = page.aspect,
|
||||
fitAspect = page.aspectFromCfg or nil,
|
||||
screenFit = page.screenFit == "remainder" and "remainder" or nil,
|
||||
anchor = page.anchor,
|
||||
orient = (page.orient == "portrait" or page.orient == "landscape"
|
||||
or page.orient == "any") and page.orient or nil,
|
||||
controls = {},
|
||||
@@ -570,6 +576,40 @@ local function loadImage(path)
|
||||
return img
|
||||
end
|
||||
|
||||
-- FileData so LOVE sniffs JPEG/PNG from the name, not a path inside the zip.
|
||||
local function loadImageFromBytes(bytes, name)
|
||||
if not bytes or bytes == "" then return nil end
|
||||
if not (love and love.graphics and love.graphics.newImage) then return nil end
|
||||
if not (love.filesystem and love.filesystem.newFileData) then return nil end
|
||||
local key = "bytes:" .. tostring(name) .. ":" .. tostring(#bytes)
|
||||
local cached = imageCache[key]
|
||||
if cached then return cached end
|
||||
local okFd, fd = pcall(love.filesystem.newFileData, bytes, name or "bezel.jpg")
|
||||
if not okFd or not fd then return nil end
|
||||
local ok, img = pcall(love.graphics.newImage, fd)
|
||||
if not ok or not img then
|
||||
if love.image and love.image.newImageData then
|
||||
local okData, data = pcall(love.image.newImageData, fd)
|
||||
if okData and data then ok, img = pcall(love.graphics.newImage, data) end
|
||||
end
|
||||
end
|
||||
if not ok or not img then return nil end
|
||||
if img.setFilter then img:setFilter("linear", "linear") end
|
||||
imageCache[key] = img
|
||||
return img
|
||||
end
|
||||
|
||||
local function rasterizePdfPage(page, root)
|
||||
if not page or page.image or not page.pdfPath then return end
|
||||
local pdf = readFile(joinPath(root, page.pdfPath))
|
||||
local raster = require("src.core.PdfImage").extract(pdf)
|
||||
if not raster then return end
|
||||
local name = tostring(page.pdfPath):gsub("%.[Pp][Dd][Ff]$", "") .. "." .. raster.ext
|
||||
page.rasterData = raster.data
|
||||
page.rasterName = name:match("([^/]+)$") or name
|
||||
page.image = loadImageFromBytes(raster.data, page.rasterName)
|
||||
end
|
||||
|
||||
local function pixelScalePending(page)
|
||||
if page.pixelCoords then return true end
|
||||
for _, ctl in ipairs(page.controls or {}) do
|
||||
@@ -622,6 +662,8 @@ function TouchSkin.load(root, id)
|
||||
for _, page in ipairs(skin.pages) do
|
||||
if page.imagePath then
|
||||
page.image = loadImage(joinPath(root, page.imagePath))
|
||||
elseif page.pdfPath then
|
||||
rasterizePdfPage(page, root)
|
||||
end
|
||||
if not applyPixelScale(page) then
|
||||
return nil, "could not read " .. tostring(page.imagePath)
|
||||
@@ -646,7 +688,7 @@ end
|
||||
TouchSkin.ARCHIVE_EXTS = { zip = true, deltaskin = true }
|
||||
TouchSkin.LEGACY_EXTS = { gbcskin = true, gbaskin = true, gbskin = true }
|
||||
TouchSkin.PDF_ONLY_MESSAGE =
|
||||
"This skin uses PDF artwork, which cannot be imported yet. "
|
||||
"This skin uses PDF artwork with no extractable image. "
|
||||
.. "Ask the author for a PNG version."
|
||||
|
||||
function TouchSkin.archiveId(name)
|
||||
@@ -1246,12 +1288,27 @@ function TouchSkin.pageBox(page, w, h, ox, oy)
|
||||
and page.aspect and page.aspect > 0 and h > 0
|
||||
if fit then
|
||||
local displayAspect = w / h
|
||||
local anchor = page.anchor
|
||||
if displayAspect > page.aspect then
|
||||
bw = h * page.aspect
|
||||
bx = ox + (w - bw) * 0.5
|
||||
local extra = w - bw
|
||||
if anchor == "right" then
|
||||
bx = ox + extra
|
||||
elseif anchor == "left" then
|
||||
bx = ox
|
||||
else
|
||||
bx = ox + extra * 0.5
|
||||
end
|
||||
else
|
||||
bh = w / page.aspect
|
||||
by = oy + (h - bh) * 0.5
|
||||
local extra = h - bh
|
||||
if anchor == "bottom" then
|
||||
by = oy + extra
|
||||
elseif anchor == "top" then
|
||||
by = oy
|
||||
else
|
||||
by = oy + extra * 0.5
|
||||
end
|
||||
end
|
||||
end
|
||||
local r = page.rect
|
||||
@@ -1308,18 +1365,55 @@ end
|
||||
|
||||
function TouchSkin.hasViewport()
|
||||
local page = TouchSkin.page()
|
||||
return page ~= nil and page.viewport ~= nil and TouchSkin.drawable()
|
||||
if not page or not TouchSkin.drawable() then return false end
|
||||
return page.viewport ~= nil or page.screenFit == "remainder"
|
||||
end
|
||||
|
||||
-- Largest strip of (ox,oy,w,h) that does not overlap the overlay box.
|
||||
local function remainderBox(ox, oy, w, h, bx, by, bw, bh)
|
||||
local right, bottom = ox + w, oy + h
|
||||
local cand = {
|
||||
{ ox, oy, w, by - oy },
|
||||
{ ox, by + bh, w, bottom - (by + bh) },
|
||||
{ ox, oy, bx - ox, h },
|
||||
{ bx + bw, oy, right - (bx + bw), h },
|
||||
}
|
||||
local best, bestArea
|
||||
for _, r in ipairs(cand) do
|
||||
if r[3] > 1 and r[4] > 1 then
|
||||
local area = r[3] * r[4]
|
||||
if not best or area > bestArea then
|
||||
best, bestArea = r, area
|
||||
end
|
||||
end
|
||||
end
|
||||
if not best then return nil end
|
||||
return best[1], best[2], best[3], best[4]
|
||||
end
|
||||
|
||||
function TouchSkin.pageViewport(page, w, h, ox, oy)
|
||||
if not page then return nil end
|
||||
ox, oy = ox or 0, oy or 0
|
||||
local bx, by, bw, bh = TouchSkin.pageBox(page, w, h, ox, oy)
|
||||
if page.viewport then
|
||||
local v = page.viewport
|
||||
local x, y = bx + v.x * bw, by + v.y * bh
|
||||
local vw, vh = v.w * bw, v.h * bh
|
||||
if vw <= 0 or vh <= 0 then return nil end
|
||||
return x, y, vw, vh, page.viewportFill == true, page.viewportExpand == true
|
||||
end
|
||||
if page.screenFit == "remainder" then
|
||||
local x, y, vw, vh = remainderBox(ox, oy, w, h, bx, by, bw, bh)
|
||||
if not x then return nil end
|
||||
return x, y, vw, vh, false, false
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function TouchSkin.viewport(w, h, ox, oy)
|
||||
local page = TouchSkin.page()
|
||||
if not page or not page.viewport or not TouchSkin.drawable() then return nil end
|
||||
local v = page.viewport
|
||||
local bx, by, bw, bh = TouchSkin.pageBox(page, w, h, ox, oy)
|
||||
local x, y = bx + v.x * bw, by + v.y * bh
|
||||
local vw, vh = v.w * bw, v.h * bh
|
||||
if vw <= 0 or vh <= 0 then return nil end
|
||||
return x, y, vw, vh, page.viewportFill == true, page.viewportExpand == true
|
||||
if not page or not TouchSkin.drawable() then return nil end
|
||||
return TouchSkin.pageViewport(page, w, h, ox, oy)
|
||||
end
|
||||
|
||||
return TouchSkin
|
||||
|
||||
@@ -103,7 +103,7 @@ Save.PLAYER_STATES = {
|
||||
}
|
||||
|
||||
local function saveNames(version)
|
||||
version = version or "gold"
|
||||
version = version or GameVersion.get()
|
||||
-- Resolve the ACTIVE SLOT the same way SaveData does, and only fall back to
|
||||
-- the flat save_<version>.lua when no slot is registered.
|
||||
--
|
||||
@@ -133,16 +133,22 @@ local function fs()
|
||||
return love.filesystem
|
||||
end
|
||||
|
||||
-- A fresh Gold save. `opts` carries what the intro collected: player name,
|
||||
-- The blank-name fallback is the first PlayerNameArray row, which differs
|
||||
-- per edition -- data/player_names.asm:12-23.
|
||||
function Save.defaultPlayerName(version)
|
||||
return (version or GameVersion.get()) == "silver" and "SILVER" or "GOLD"
|
||||
end
|
||||
|
||||
-- A fresh Gen 2 save. `opts` carries what the intro collected: player name,
|
||||
-- rival name, and the options the OPTION screen was left on.
|
||||
function Save.newGame(opts)
|
||||
opts = opts or {}
|
||||
local save = {
|
||||
format = Save.FORMAT,
|
||||
version = "gold",
|
||||
version = GameVersion.get(),
|
||||
generation = 2,
|
||||
player = {
|
||||
name = opts.playerName or "GOLD",
|
||||
name = opts.playerName or Save.defaultPlayerName(),
|
||||
-- _ResetWRAM rolls wPlayerID out of hRandomSub/hRandomAdd
|
||||
-- (engine/menus/intro_menu.asm:41-49).
|
||||
id = opts.trainerId or rand(0, 65535),
|
||||
@@ -282,6 +288,7 @@ Save.DEFAULT_OPTIONS = {
|
||||
musicFilter = 0, -- low-pass steps, 0 = off
|
||||
haptics = "light",
|
||||
touchControls = { enabled = true },
|
||||
screenPos = "center",
|
||||
}
|
||||
|
||||
function Save.defaultOptions()
|
||||
@@ -302,7 +309,7 @@ end
|
||||
Save.OPTIONS_KEY = "gold"
|
||||
|
||||
local SHARED_KEYS = {
|
||||
touchControls = true, haptics = true,
|
||||
touchControls = true, haptics = true, screenPos = true,
|
||||
mods = true, modsByVersion = true, modsGen2 = true,
|
||||
modOptions = true, modProfiles = true, modProfilesSeeded = true,
|
||||
activeProfile = true,
|
||||
@@ -374,10 +381,13 @@ end
|
||||
function Save.normalize(save)
|
||||
if type(save) ~= "table" then return nil end
|
||||
save.format = save.format or Save.FORMAT
|
||||
save.version = "gold"
|
||||
if not (GameVersion.VERSIONS[save.version]
|
||||
and GameVersion.generation(save.version) == 2) then
|
||||
save.version = GameVersion.get()
|
||||
end
|
||||
save.generation = 2
|
||||
save.player = save.player or {}
|
||||
save.player.name = save.player.name or "GOLD"
|
||||
save.player.name = save.player.name or Save.defaultPlayerName(save.version)
|
||||
save.player.id = save.player.id or rand(0, 65535)
|
||||
save.player.money = math.max(0, math.min(save.player.money or 0, Save.MAX_MONEY))
|
||||
save.player.coins = math.max(0, math.min(save.player.coins or 0, Save.MAX_COINS))
|
||||
@@ -753,21 +763,24 @@ end
|
||||
-- copy is the witness that survives a crash mid-replace.
|
||||
function Save.save(save)
|
||||
if type(save) ~= "table" then return false, "no save" end
|
||||
if (save.version or "gold") == "gold" then
|
||||
Save.normalize(save)
|
||||
local version = save.version
|
||||
do
|
||||
local ok, SaveData = pcall(require, "src.core.SaveData")
|
||||
if ok and SaveData.activeSlot and not SaveData.activeSlot("gold") then
|
||||
local id = SaveData.createSlot and SaveData.createSlot("gold")
|
||||
if id and SaveData.setActiveSlot then SaveData.setActiveSlot("gold", id) end
|
||||
if ok and SaveData.activeSlot and not SaveData.activeSlot(version) then
|
||||
local id = SaveData.createSlot and SaveData.createSlot(version)
|
||||
if id and SaveData.setActiveSlot then
|
||||
SaveData.setActiveSlot(version, id)
|
||||
end
|
||||
end
|
||||
end
|
||||
local main, backup, tmp = saveNames(save.version)
|
||||
local main, backup, tmp = saveNames(version)
|
||||
local f = fs()
|
||||
if not f then return false, "no filesystem" end
|
||||
-- saveNames may now return a saves/<version>/<slot>.lua path, and
|
||||
-- love.filesystem.write does not create missing parent directories.
|
||||
local dir = main:match("^(.*)/[^/]+$")
|
||||
if dir and f.createDirectory then f.createDirectory(dir) end
|
||||
Save.normalize(save)
|
||||
save.savedAt = os.time()
|
||||
local encoded = SaveSerializer.encode(save)
|
||||
if f.getInfo(main) then
|
||||
|
||||
@@ -249,10 +249,12 @@ function SwitchDiagnostics.probeAssets(version)
|
||||
end
|
||||
|
||||
-- Shallow listing so we can see if the extract tree exists at all.
|
||||
local roots = { "yellow", "blue", "gold", "assets", "yellow/assets/generated",
|
||||
local roots = { "yellow", "blue", "gold", "silver", "assets",
|
||||
"yellow/assets/generated",
|
||||
"yellow/assets/generated/sprites", "blue/assets/generated/sprites",
|
||||
"gold/assets/generated", "gold/assets/generated/sprites",
|
||||
"gold/data/generated" }
|
||||
"gold/data/generated", "silver/assets/generated",
|
||||
"silver/data/generated" }
|
||||
for _, dir in ipairs(roots) do
|
||||
local info = filesystem.getInfo(dir)
|
||||
if info and info.type == "directory" and filesystem.getDirectoryItems then
|
||||
|
||||
@@ -27,7 +27,8 @@ local ok, err = pcall(function()
|
||||
CacheFs.prefix = prefix
|
||||
|
||||
local manifest = require("src.import.RomManifest").decode(version)
|
||||
local RomExtractor = version == "gold"
|
||||
local RomExtractor =
|
||||
require("src.core.GameVersion").generation(version) == 2
|
||||
and require("src.import.RomExtractorGen2")
|
||||
or require("src.import.RomExtractor")
|
||||
|
||||
|
||||
@@ -332,6 +332,17 @@ local function coreRows(opts, hooks)
|
||||
end)
|
||||
end
|
||||
|
||||
local okSp, ScreenPos = pcall(require, "src.core.ScreenPosition")
|
||||
if okSp then
|
||||
add(Strings("SCREEN POS"),
|
||||
function() return Strings(ScreenPos.label(opts.screenPos)) end,
|
||||
function(dir)
|
||||
opts.screenPos = ScreenPos.cycle(opts.screenPos, dir)
|
||||
ScreenPos.setMode(opts.screenPos)
|
||||
return true
|
||||
end)
|
||||
end
|
||||
|
||||
local okCap, FrameCap = pcall(require, "src.core.FrameCap")
|
||||
if okCap then
|
||||
add(Strings("MAX FPS"),
|
||||
@@ -541,29 +552,6 @@ local function modRows(opts, mod)
|
||||
return rows
|
||||
end
|
||||
|
||||
local function troubleshootingRows(opts, hooks)
|
||||
return {
|
||||
{
|
||||
label = Strings("SAFE MODE"),
|
||||
actionLabel = function()
|
||||
return SaveData.isSafeMode(opts) and Strings("Turn off") or Strings("Turn on")
|
||||
end,
|
||||
action = function()
|
||||
SaveData.setSafeMode(opts, not SaveData.isSafeMode(opts))
|
||||
return true
|
||||
end,
|
||||
},
|
||||
{
|
||||
label = Strings("REPORT ISSUE"),
|
||||
actionLabel = Strings("Report bug"),
|
||||
action = function()
|
||||
if hooks and hooks.reportIssue then hooks.reportIssue(opts) end
|
||||
return false
|
||||
end,
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
-- ------- Gen 2 (Gold)
|
||||
--
|
||||
-- Gold reads NONE of the rows above. Its OPTION screen writes a different
|
||||
@@ -573,9 +561,10 @@ end
|
||||
-- opened on the Gold tab used to offer a dozen controls that did nothing
|
||||
-- and hide the seven that the cart itself has.
|
||||
--
|
||||
-- The block lives in options.lua under `gold`, which is exactly where
|
||||
-- src/core/gen2/Save.lua loadOptions reads it, so an edit here is live on the
|
||||
-- next boot the same way a Gen 1 edit is. Ladders mirror
|
||||
-- The block lives in options.lua under `gold` (the historical key; Gold and
|
||||
-- Silver share it the way the Gen 1 games share the flat namespace), which is
|
||||
-- exactly where src/core/gen2/Save.lua loadOptions reads it, so an edit here
|
||||
-- is live on the next boot the same way a Gen 1 edit is. Ladders mirror
|
||||
-- src/ui/gen2/OptionsMenu.lua's ROWS; when editing one, keep the two in sync.
|
||||
local GEN2_KEY = "gold"
|
||||
|
||||
@@ -722,7 +711,9 @@ end
|
||||
function LauncherSettings.open(hooks, version)
|
||||
local opts = SaveData.loadOptions()
|
||||
local sections
|
||||
if version == "gold" then
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
if GameVersion.VERSIONS[version]
|
||||
and GameVersion.generation(version) == 2 then
|
||||
local block = opts[GEN2_KEY]
|
||||
if type(block) ~= "table" then
|
||||
block = {}
|
||||
@@ -744,10 +735,6 @@ function LauncherSettings.open(hooks, version)
|
||||
sections[#sections + 1] = { title = mod.name, rows = rows }
|
||||
end
|
||||
end
|
||||
sections[#sections + 1] = {
|
||||
title = Strings("TROUBLESHOOTING"),
|
||||
rows = troubleshootingRows(opts, hooks),
|
||||
}
|
||||
return {
|
||||
opts = opts,
|
||||
version = version,
|
||||
|
||||
@@ -14,9 +14,9 @@
|
||||
-- height, and flex-shrink compressing text until it overlapped.
|
||||
--
|
||||
-- THE RULES THIS FILE FOLLOWS:
|
||||
-- * Lists paginate (Kit.pager). The installed-mod list also scrolls inside
|
||||
-- its viewport, so each of its pages can hold at least ten entries without
|
||||
-- requiring a tall window. Pages still bound how many mod rows we visit.
|
||||
-- * Short lists paginate (Kit.pager, perPage from Kit.rowsThatFit); the
|
||||
-- installed-mod list is one continuous scroll instead, drawing only the
|
||||
-- rows inside the region viewport so the window bounds the frame cost.
|
||||
-- * Every click handler only QUEUES work (imp._uiActions); update() drains
|
||||
-- the queue, so an action that tears the view down (Play, Edit save)
|
||||
-- never runs inside the frame that dispatched it.
|
||||
@@ -45,9 +45,6 @@ local COMMUNITY_URL = "https://bois.icu"
|
||||
local ACT_DEDUP = 0.35
|
||||
-- Finger travel past this (px) is a drag, not a tap.
|
||||
local TAP_SLOP2 = 16 * 16
|
||||
-- Installed mods should not turn into a one- or two-item pager on a compact
|
||||
-- display. Keep a useful page size, then let the list viewport scroll.
|
||||
local MIN_MODS_PER_PAGE = 10
|
||||
local MIN_SKIN_ROWS = 4
|
||||
local SKIN_FORMAT_LABEL = {
|
||||
native = "GEN1",
|
||||
@@ -81,15 +78,6 @@ local function setTabScroll(imp, value)
|
||||
imp._tabScroll[tabKeyOf(imp)] = clamp(value, 0, tabScrollMax(imp))
|
||||
end
|
||||
|
||||
local function modListWantsWheel(imp, wheel)
|
||||
if imp.tab ~= "mods" or (imp._modScrollMax or 0) <= 0 then return false end
|
||||
if not inRect(imp._modListRect, Kit.mouseX, Kit.mouseY) then return false end
|
||||
if not inRect(imp._tabRegionRect, Kit.mouseX, Kit.mouseY) then return false end
|
||||
local at = clamp(imp.modScroll or 0, 0, imp._modScrollMax)
|
||||
if wheel < 0 then return at < imp._modScrollMax end
|
||||
return at > 0
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------- lifecycle
|
||||
|
||||
local function ensureState(imp)
|
||||
@@ -136,12 +124,48 @@ function LauncherView.detach(imp)
|
||||
Kit.clearCaches()
|
||||
end
|
||||
|
||||
local function markNoDrag(imp, x, y, w, h)
|
||||
if Kit.blockClicks then return end
|
||||
local t = imp._noDragRects
|
||||
if not t then t = {}; imp._noDragRects = t end
|
||||
local n = (imp._noDragN or 0) + 1
|
||||
imp._noDragN = n
|
||||
local r = t[n]
|
||||
if not r then r = {}; t[n] = r end
|
||||
r.x, r.y, r.w, r.h = x, y, w, h
|
||||
end
|
||||
|
||||
local function noDragAt(imp, x, y)
|
||||
local rects = imp._noDragRects
|
||||
for i = 1, imp._noDragN or 0 do
|
||||
if inRect(rects[i], x, y) then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function armMouse(imp, x, y)
|
||||
if noDragAt(imp, x, y) then
|
||||
imp._clickPt = { x = x, y = y }
|
||||
return
|
||||
end
|
||||
local shielded = imp._modalUpNow
|
||||
imp._mouseAt = {
|
||||
x = x, y = y,
|
||||
region = not shielded and tabScrollMax(imp) > 0
|
||||
and inRect(imp._tabRegionRect, x, y) or false,
|
||||
page = not shielded and (imp._pageScrollMax or 0) > 0 or false,
|
||||
}
|
||||
Kit.dragBegin(x, y)
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------- input
|
||||
-- The kit is polled, not evented: update() samples the mouse and turns a
|
||||
-- rising edge into a click point that the next draw consumes. Host-forwarded
|
||||
-- mousepressed stays unused, exactly as before, so Android's synthesized
|
||||
-- mouse path cannot double-fire a tap (#553) -- the dedup window below is the
|
||||
-- other half of that guarantee.
|
||||
-- The kit is polled, not evented: update() samples the mouse. A press arms
|
||||
-- a drag that scrolls like a finger, and the click dispatches on RELEASE so
|
||||
-- the drag can disqualify it, exactly like the touch path below; only the
|
||||
-- cartridge (which owns its own spin-drag) keeps the press-down click.
|
||||
-- Host-forwarded mousepressed stays unused, exactly as before, so Android's
|
||||
-- synthesized mouse path cannot double-fire a tap (#553) -- the dedup window
|
||||
-- below is the other half of that guarantee.
|
||||
function LauncherView.update(imp, dt)
|
||||
if not imp._flex then return end
|
||||
if imp._launchFade then return end
|
||||
@@ -166,7 +190,39 @@ function LauncherView.update(imp, dt)
|
||||
if not touching and now >= (imp._suppressMouseUntil or 0)
|
||||
and now >= (imp._suppressClickUntil or 0) then
|
||||
local mx, my = love.mouse.getPosition()
|
||||
imp._clickPt = { x = mx, y = my }
|
||||
armMouse(imp, mx, my)
|
||||
end
|
||||
elseif down and imp._mouseAt then
|
||||
local start = imp._mouseAt
|
||||
local mx, my = love.mouse.getPosition()
|
||||
local ddx, ddy = mx - start.x, my - start.y
|
||||
if ddx * ddx + ddy * ddy > TAP_SLOP2 then
|
||||
start.dragged = true
|
||||
end
|
||||
if start.dragged then
|
||||
local last = start.lastY or start.y
|
||||
local move = -(my - last)
|
||||
if move ~= 0 and start.region then
|
||||
local at, leftover = Kit.scrollHandoff(tabScrollAt(imp),
|
||||
tabScrollMax(imp), move)
|
||||
setTabScroll(imp, at)
|
||||
move = leftover
|
||||
end
|
||||
if move ~= 0 and start.page and (imp._pageScrollMax or 0) > 0 then
|
||||
local at, leftover = Kit.scrollHandoff(imp._pageScroll or 0,
|
||||
imp._pageScrollMax, move)
|
||||
imp._pageScroll = at
|
||||
move = leftover
|
||||
end
|
||||
if move ~= 0 then Kit.dragAdd(move) end
|
||||
end
|
||||
start.lastY = my
|
||||
elseif not down and imp._mouseAt then
|
||||
local start = imp._mouseAt
|
||||
imp._mouseAt = nil
|
||||
Kit.dragEnd()
|
||||
if not start.dragged then
|
||||
imp._clickPt = { x = start.x, y = start.y }
|
||||
end
|
||||
end
|
||||
imp._prevMouseDown = down
|
||||
@@ -192,9 +248,6 @@ function LauncherView.touchpressed(imp, id, x, y)
|
||||
imp._touchAt = imp._touchAt or {}
|
||||
imp._touchAt[tostring(id)] = {
|
||||
x = x, y = y,
|
||||
modsList = imp.tab == "mods" and (imp._modScrollMax or 0) > 0
|
||||
and inRect(imp._modListRect, x, y)
|
||||
and inRect(imp._tabRegionRect, x, y),
|
||||
region = tabScrollMax(imp) > 0 and inRect(imp._tabRegionRect, x, y),
|
||||
}
|
||||
end
|
||||
@@ -207,19 +260,9 @@ function LauncherView.touchmoved(imp, id, x, y)
|
||||
if ddx * ddx + ddy * ddy > TAP_SLOP2 then
|
||||
start.dragged = true
|
||||
end
|
||||
-- A drag that began in the installed-mod viewport scrolls that page's
|
||||
-- rows. Its pager remains available for moving to the next ten-plus
|
||||
-- entries; a drag elsewhere keeps the normal short-window page scroll.
|
||||
if start.dragged then
|
||||
local last = start.lastY or start.y
|
||||
local move = -(y - last)
|
||||
if start.modsList then
|
||||
local listMax = imp._modScrollMax or 0
|
||||
local at, leftover = Kit.scrollHandoff(
|
||||
clamp(imp.modScroll or 0, 0, listMax), listMax, move)
|
||||
imp.modScroll = at
|
||||
move = leftover
|
||||
end
|
||||
if move ~= 0 and start.region then
|
||||
local at, leftover = Kit.scrollHandoff(tabScrollAt(imp),
|
||||
tabScrollMax(imp), move)
|
||||
@@ -258,6 +301,24 @@ function LauncherView.clickAt(imp, x, y)
|
||||
imp._clickPt = { x = x, y = y }
|
||||
end
|
||||
|
||||
-- Event-driven press: a macOS trackpad tap delivers press+release inside one
|
||||
-- frame, so update()'s love.mouse.isDown poll never sees it. Arm the drag
|
||||
-- from the press event under the poll's own suppression rules -- the poll's
|
||||
-- release branch then mints the tap, still within the same frame for a
|
||||
-- one-frame tap -- and mark the press seen so the poll cannot arm a second
|
||||
-- one when isDown does catch it.
|
||||
function LauncherView.mousepressed(imp, x, y)
|
||||
if not imp._flex then return end
|
||||
local now = love.timer.getTime()
|
||||
local touching = imp._touchAt ~= nil and next(imp._touchAt) ~= nil
|
||||
if touching or now < (imp._suppressMouseUntil or 0)
|
||||
or now < (imp._suppressClickUntil or 0) then
|
||||
return
|
||||
end
|
||||
if not imp._mouseAt then armMouse(imp, x, y) end
|
||||
imp._prevMouseDown = true
|
||||
end
|
||||
|
||||
-- Keyboard focus ring. Returns true when the key was consumed. Arrows arm
|
||||
-- the ring; Enter only activates a focused control once the user has actually
|
||||
-- used the arrows this session, so the long-standing "Enter plays the visible
|
||||
@@ -343,7 +404,7 @@ end
|
||||
|
||||
local CART_COLOR = {
|
||||
red = PAL.railRed, blue = PAL.railBlue, yellow = PAL.railGold,
|
||||
gold = PAL.railAmber,
|
||||
gold = PAL.railAmber, silver = PAL.railSilver,
|
||||
}
|
||||
local function cartColor(version)
|
||||
return CART_COLOR[version] or PAL.green
|
||||
@@ -406,16 +467,25 @@ local function cartQuad(project, x, y, w, h, z)
|
||||
}
|
||||
end
|
||||
|
||||
local function cartFacing(points)
|
||||
local area = 0
|
||||
for i = 1, #points do
|
||||
local a, b = points[i], points[i % #points + 1]
|
||||
area = area + a[1] * b[2] - b[1] * a[2]
|
||||
end
|
||||
return area > 0
|
||||
end
|
||||
|
||||
local function cartPill(project, x, y, w, h, z, color, alpha)
|
||||
local points, radius = {}, h / 2
|
||||
for i = 0, 10 do
|
||||
local a = math.pi + math.pi * i / 10
|
||||
points[#points + 1] = { project(x + radius + math.cos(a) * radius,
|
||||
local a = -math.pi / 2 + math.pi * i / 10
|
||||
points[#points + 1] = { project(x + w - radius + math.cos(a) * radius,
|
||||
y + radius + math.sin(a) * radius, z) }
|
||||
end
|
||||
for i = 0, 10 do
|
||||
local a = math.pi * i / 10
|
||||
points[#points + 1] = { project(x + w - radius + math.cos(a) * radius,
|
||||
local a = math.pi / 2 + math.pi * i / 10
|
||||
points[#points + 1] = { project(x + radius + math.cos(a) * radius,
|
||||
y + radius + math.sin(a) * radius, z) }
|
||||
end
|
||||
cartPolygon(points, color, alpha)
|
||||
@@ -495,6 +565,7 @@ end
|
||||
|
||||
local function cartridgeButton(imp, x, y, w, h, key, version, gameName, action)
|
||||
local state = cartridgeState(imp, version)
|
||||
markNoDrag(imp, x, y, w, h)
|
||||
local focused = Kit.focusable(key, x, y, w, h)
|
||||
local hot = Kit.hover(x, y, w, h)
|
||||
local active = state.active
|
||||
@@ -596,7 +667,7 @@ local function cartridgeButton(imp, x, y, w, h, key, version, gameName, action)
|
||||
end
|
||||
|
||||
local halfW, halfH = w / 2, h / 2
|
||||
local depth = math.max(8, w * 0.14)
|
||||
local depth = math.max(6, w * 0.10)
|
||||
local project = function(px, py, pz)
|
||||
return cartProject(cx + pressX, cy + pressY, yaw, pitch,
|
||||
px * pressedScale, py * pressedScale, pz * pressedScale)
|
||||
@@ -628,51 +699,115 @@ local function cartridgeButton(imp, x, y, w, h, key, version, gameName, action)
|
||||
local side = { math.floor(shell[1] * 0.54), math.floor(shell[2] * 0.54),
|
||||
math.floor(shell[3] * 0.54) }
|
||||
|
||||
cartPolygon(mainBack, side, 1)
|
||||
cartPolygon(capBack, side, 1)
|
||||
local frontFacing = cartFacing(mainFront)
|
||||
if frontFacing then
|
||||
cartPolygon(mainBack, side, 1)
|
||||
cartPolygon(capBack, side, 1)
|
||||
else
|
||||
cartPolygon(mainFront, shell, 1)
|
||||
cartPolygon(capFront, shell, 1)
|
||||
end
|
||||
cartPolygon({ mainFront[2], mainFront[3], mainBack[3], mainBack[2] }, side, 1)
|
||||
cartPolygon({ mainFront[3], mainFront[4], mainBack[4], mainBack[3] }, side, 1)
|
||||
cartPolygon({ mainFront[1], mainFront[2], mainBack[2], mainBack[1] }, side, 1)
|
||||
cartPolygon({ mainFront[4], mainFront[1], mainBack[1], mainBack[4] }, side, 1)
|
||||
cartPolygon({ capFront[2], capFront[3], capBack[3], capBack[2] }, side, 1)
|
||||
cartPolygon({ capFront[1], capFront[2], capBack[2], capBack[1] }, side, 1)
|
||||
cartPolygon({ capFront[4], capFront[1], capBack[1], capBack[4] }, side, 1)
|
||||
cartPolygon(mainFront, shell, 1)
|
||||
cartPolygon(capFront, shell, 1)
|
||||
|
||||
local faceZ = depth + 0.8
|
||||
for i = 0, 4 do
|
||||
local ry = mainTop + 7 + i * h * 0.025
|
||||
cartPolygon(cartQuad(project, -halfW + 2, ry, w * 0.13, 2, faceZ), side, 0.7)
|
||||
cartPolygon(cartQuad(project, halfW - w * 0.13 - 2, ry, w * 0.13, 2, faceZ), side, 0.7)
|
||||
if frontFacing then
|
||||
cartPolygon(mainFront, shell, 1)
|
||||
cartPolygon(capFront, shell, 1)
|
||||
else
|
||||
cartPolygon(mainBack, side, 1)
|
||||
cartPolygon(capBack, side, 1)
|
||||
-- The tri-wing security screw: a domed brass head with three teardrop
|
||||
-- recesses pinwheeled at 120 degrees.
|
||||
local backZ = -(depth + 0.8)
|
||||
local sd = math.min(w, h) * 0.11
|
||||
cartPill(project, -sd * 0.62, -sd * 0.62, sd * 1.24, sd * 1.24, backZ,
|
||||
{ math.floor(shell[1] * 0.4), math.floor(shell[2] * 0.4),
|
||||
math.floor(shell[3] * 0.4) }, 0.9)
|
||||
cartPill(project, -sd / 2, -sd / 2, sd, sd, backZ - 0.4,
|
||||
{ 196, 186, 148 }, 1)
|
||||
cartPill(project, -sd * 0.32, -sd * 0.32, sd * 0.64, sd * 0.64,
|
||||
backZ - 0.6, { 220, 212, 178 }, 0.8)
|
||||
local r = sd / 2
|
||||
for k = 0, 2 do
|
||||
local a = -math.pi / 2 + k * (2 * math.pi / 3)
|
||||
local ux, uy = math.cos(a), math.sin(a)
|
||||
local vx, vy = -uy, ux
|
||||
local r0, r1 = r * 0.16, r * 0.82
|
||||
local w0, w1 = r * 0.13, r * 0.3
|
||||
cartPolygon({
|
||||
{ project(ux * r0 + vx * w0, uy * r0 + vy * w0, backZ - 0.8) },
|
||||
{ project(ux * r0 - vx * w0, uy * r0 - vy * w0, backZ - 0.8) },
|
||||
{ project(ux * r1 - vx * w1, uy * r1 - vy * w1, backZ - 0.8) },
|
||||
{ project(ux * r1 + vx * w1, uy * r1 + vy * w1, backZ - 0.8) },
|
||||
}, { 112, 104, 76 }, 1)
|
||||
end
|
||||
end
|
||||
local recessX, recessY = -w * 0.32, mainTop + h * 0.023
|
||||
local recessW, recessH = w * 0.64, h * 0.24
|
||||
cartPolygon(cartQuad(project, recessX, recessY, recessW, recessH, faceZ), shell, 0.88)
|
||||
cartPill(project, recessX + w * 0.025, recessY + h * 0.025,
|
||||
recessW - w * 0.05, h * 0.12, faceZ + 0.5, shell, 0.7)
|
||||
cartPill(project, recessX + w * 0.045, recessY + h * 0.043,
|
||||
recessW - w * 0.09, h * 0.083, faceZ + 0.8, side, 0.42)
|
||||
|
||||
local labelX, labelY = -w * 0.33, -h * 0.20
|
||||
local labelW, labelH = w * 0.66, h * 0.55
|
||||
local plate = cartQuad(project, labelX - 2, labelY - 2, labelW + 4, labelH + 4, faceZ + 0.8)
|
||||
cartPolygon(plate, side, 0.95)
|
||||
local labelPoints = cartQuad(project, labelX, labelY, labelW, labelH, faceZ + 1.2)
|
||||
local label = cartridgeLabel(imp, version)
|
||||
local mesh = label and cartLabelMesh(imp, version, label, labelPoints)
|
||||
if mesh then
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.draw(mesh)
|
||||
elseif label then
|
||||
local artScale = math.min(labelW / label.width, labelH / label.height)
|
||||
love.graphics.draw(label.image, labelPoints[1][1], labelPoints[1][2],
|
||||
0, artScale, artScale)
|
||||
if frontFacing then
|
||||
local faceZ = depth + 0.8
|
||||
-- The shell's grip grooves: a stack beside the label recess on the left,
|
||||
-- and one below the top-right corner notch, like the DMG cart.
|
||||
local grooveW = w * 0.115
|
||||
local grooveH = math.max(1, h * 0.009)
|
||||
for i = 0, 5 do
|
||||
local ry = mainTop + h * 0.014 + i * h * 0.021
|
||||
cartPolygon(cartQuad(project, -halfW + w * 0.02, ry,
|
||||
grooveW, grooveH, faceZ), side, 0.7)
|
||||
cartPolygon(cartQuad(project, halfW - grooveW - w * 0.02, ry,
|
||||
grooveW, grooveH, faceZ), side, 0.7)
|
||||
end
|
||||
-- The thin diagonal mold ridge cut into each long side a little below
|
||||
-- the grip grooves, mirrored left/right.
|
||||
local function diagonal(x0, y0, x1, y1)
|
||||
local dx, dy = x1 - x0, y1 - y0
|
||||
local len = math.sqrt(dx * dx + dy * dy)
|
||||
local nx, ny = -dy / len, dx / len
|
||||
local t = math.max(0.6, h * 0.004)
|
||||
cartPolygon({
|
||||
{ project(x0 + nx * t, y0 + ny * t, faceZ) },
|
||||
{ project(x0 - nx * t, y0 - ny * t, faceZ) },
|
||||
{ project(x1 - nx * t, y1 - ny * t, faceZ) },
|
||||
{ project(x1 + nx * t, y1 + ny * t, faceZ) },
|
||||
}, side, 0.7)
|
||||
end
|
||||
local dgY = mainTop + h * 0.20
|
||||
diagonal(-halfW + w * 0.006, dgY, -halfW + w * 0.085, dgY + h * 0.038)
|
||||
diagonal(halfW - w * 0.006, dgY, halfW - w * 0.085, dgY + h * 0.038)
|
||||
-- The Nintendo GAME BOY recess: one stadium pill sunk into the shell.
|
||||
local pillX, pillW = -halfW + w * 0.17, w * 0.62
|
||||
local pillY, pillH = mainTop + h * 0.024, h * 0.115
|
||||
cartPill(project, pillX, pillY, pillW, pillH, faceZ + 0.5, side, 0.55)
|
||||
local inX, inY = w * 0.008, h * 0.008
|
||||
cartPill(project, pillX + inX, pillY + inY,
|
||||
pillW - 2 * inX, pillH - 2 * inY, faceZ + 0.8,
|
||||
{ math.floor(shell[1] * 0.92), math.floor(shell[2] * 0.92),
|
||||
math.floor(shell[3] * 0.92) }, 1)
|
||||
|
||||
local labelX, labelY = -w * 0.33, -h * 0.20
|
||||
local labelW, labelH = w * 0.66, h * 0.55
|
||||
local plate = cartQuad(project, labelX - 2, labelY - 2, labelW + 4, labelH + 4, faceZ + 0.8)
|
||||
cartPolygon(plate, side, 0.95)
|
||||
local labelPoints = cartQuad(project, labelX, labelY, labelW, labelH, faceZ + 1.2)
|
||||
local label = cartridgeLabel(imp, version)
|
||||
local mesh = label and cartLabelMesh(imp, version, label, labelPoints)
|
||||
if mesh then
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.draw(mesh)
|
||||
elseif label then
|
||||
local artScale = math.min(labelW / label.width, labelH / label.height)
|
||||
love.graphics.draw(label.image, labelPoints[1][1], labelPoints[1][2],
|
||||
0, artScale, artScale)
|
||||
end
|
||||
cartPolygon({
|
||||
{ project(-w * 0.07, h * 0.37, faceZ + 1) },
|
||||
{ project(w * 0.07, h * 0.37, faceZ + 1) },
|
||||
{ project(0, h * 0.43, faceZ + 1) },
|
||||
}, side, 0.70)
|
||||
end
|
||||
cartPolygon({
|
||||
{ project(-w * 0.07, h * 0.37, faceZ + 1) },
|
||||
{ project(w * 0.07, h * 0.37, faceZ + 1) },
|
||||
{ project(0, h * 0.43, faceZ + 1) },
|
||||
}, side, 0.70)
|
||||
love.graphics.pop()
|
||||
|
||||
if not state.active and (Kit._activateId == key) then
|
||||
@@ -920,16 +1055,21 @@ local GAME_TABS = {
|
||||
label = "Yellow" },
|
||||
{ id = "gold", key = "tab-gold", letter = "G", color = PAL.railAmber,
|
||||
label = "Gold" },
|
||||
{ id = "silver", key = "tab-silver", letter = "S", color = PAL.railSilver,
|
||||
label = "Silver" },
|
||||
}
|
||||
|
||||
local HEADER_TABS = {
|
||||
{ id = "mods", key = "tab-mods" },
|
||||
{ id = "find", key = "tab-find" },
|
||||
{ id = "skins", key = "tab-skins", glyph = true },
|
||||
{ id = "bug", key = "tab-bug" },
|
||||
}
|
||||
for _, t in ipairs(HEADER_TABS) do
|
||||
t.opts = { face = "tab", font = "tab", color = t.color, letter = t.letter }
|
||||
if t.glyph then t.opts.drawFn = drawSkinGlyph end
|
||||
if t.glyph then
|
||||
t.opts.drawFn = drawSkinGlyph
|
||||
end
|
||||
end
|
||||
|
||||
-- Which cartridge the dropdown is showing: the open game tab, else the last
|
||||
@@ -1067,6 +1207,8 @@ local function buildHeader(imp, m)
|
||||
or love.graphics.newImage("assets/launcher/mods.png")
|
||||
imp._findIcon = imp._findIcon
|
||||
or love.graphics.newImage("assets/launcher/find.png")
|
||||
imp._bugIcon = imp._bugIcon
|
||||
or love.graphics.newImage("assets/launcher/bug.png")
|
||||
-- Game tabs keep their cartridge colours -- that is the one piece of brand
|
||||
-- identity in the launcher, and "the red one" is how people actually refer
|
||||
-- to these. The colour rides the outline and the glyph at rest and becomes
|
||||
@@ -1077,6 +1219,7 @@ local function buildHeader(imp, m)
|
||||
for _, t in ipairs(tabs) do
|
||||
if t.id == "mods" then t.icon = imp._modsIcon end
|
||||
if t.id == "find" then t.icon = imp._findIcon end
|
||||
if t.id == "bug" then t.icon = imp._bugIcon end
|
||||
end
|
||||
local tabH = m.chip
|
||||
local tx = m.x + m.pad
|
||||
@@ -1086,16 +1229,11 @@ local function buildHeader(imp, m)
|
||||
local tabGap = math.floor(6 * m.s)
|
||||
local tabRowGap = math.floor(4 * m.s)
|
||||
|
||||
-- the cartridge dropdown, sized to its longest label so switching games
|
||||
-- never reflows the row
|
||||
-- the cartridge dropdown: just the game's initial and the caret; the
|
||||
-- popup list carries the full names
|
||||
local chrome0 = headerChrome(imp)
|
||||
local game = currentGame(imp)
|
||||
local labelW = 0
|
||||
for _, g in ipairs(GAME_TABS) do
|
||||
labelW = math.max(labelW, Kit.textWidth("tab", Strings(g.label)))
|
||||
end
|
||||
local dropW = math.min(tabRight - tabLeft,
|
||||
tabH + labelW + math.floor(34 * m.s))
|
||||
local dropW = math.min(tabRight - tabLeft, tabH + math.floor(24 * m.s))
|
||||
chrome0.game.color = game.color
|
||||
chrome0.game.letter = game.letter
|
||||
chrome0.game.active = imp.tab == game.id
|
||||
@@ -1105,7 +1243,7 @@ local function buildHeader(imp, m)
|
||||
-- flip with it or it vanishes into the cartridge colour
|
||||
local gameInvert = chrome0.game.active or gameHot
|
||||
chrome0.game.ring = gameHot and not chrome0.game.active or nil
|
||||
btn(imp, tx, ty, dropW, tabH, "tab-game", Strings(game.label), chrome0.game)
|
||||
btn(imp, tx, ty, dropW, tabH, "tab-game", "", chrome0.game)
|
||||
do
|
||||
local cw = math.floor(7 * m.s)
|
||||
local ccx = tx + dropW - math.floor(14 * m.s)
|
||||
@@ -1119,7 +1257,7 @@ local function buildHeader(imp, m)
|
||||
end
|
||||
tx = tx + dropW + tabGap
|
||||
|
||||
for _, t in ipairs(tabs) do
|
||||
local function headerTab(t)
|
||||
local w = tabH
|
||||
if tx > tabLeft and tx + w > tabRight then
|
||||
tx = tabLeft
|
||||
@@ -1132,6 +1270,11 @@ local function buildHeader(imp, m)
|
||||
btn(imp, tx, ty, w, tabH, t.key, "", o)
|
||||
tx = tx + w + tabGap
|
||||
end
|
||||
-- The bug-report chip sits LAST, past the sync chip.
|
||||
local bugTab
|
||||
for _, t in ipairs(tabs) do
|
||||
if t.id == "bug" then bugTab = t else headerTab(t) end
|
||||
end
|
||||
|
||||
do
|
||||
local w = tabH
|
||||
@@ -1153,6 +1296,7 @@ local function buildHeader(imp, m)
|
||||
end
|
||||
tx = tx + w + tabGap
|
||||
end
|
||||
if bugTab then headerTab(bugTab) end
|
||||
|
||||
-- `ty` has walked down with the wraps, so this stays correct at one row too.
|
||||
y = ty + tabH + math.floor(8 * m.s)
|
||||
@@ -1923,7 +2067,7 @@ local function buildModsPanel(imp, x, y, w, availH, m)
|
||||
-- notice line
|
||||
local noticeText, noticeCol
|
||||
if safeMode then
|
||||
noticeText, noticeCol = "Safe mode is on. All mods are disabled. Turn it off in Settings to change mod toggles.", PAL.yellow
|
||||
noticeText, noticeCol = "Safe mode is on. All mods are disabled. Turn it off in the Bug tab to change mod toggles.", PAL.yellow
|
||||
elseif imp.modNotice then
|
||||
noticeText = imp.modNotice.text
|
||||
noticeCol = imp.modNotice.ok and PAL.green or PAL.red
|
||||
@@ -1936,7 +2080,6 @@ local function buildModsPanel(imp, x, y, w, availH, m)
|
||||
cy = cy + buildModScopeRow(imp, x, cy, w, m)
|
||||
|
||||
if #mods == 0 then
|
||||
imp.modScroll, imp._modScrollMax, imp._modListRect = 0, 0, nil
|
||||
Kit.emptyBox(x, cy, w, math.floor(110 * m.s), imp:_modsEmptyHint())
|
||||
return (cy - y) + math.floor(110 * m.s)
|
||||
end
|
||||
@@ -1977,159 +2120,139 @@ local function buildModsPanel(imp, x, y, w, availH, m)
|
||||
end
|
||||
|
||||
-- A mod row is a fixed height: its details first, then a dedicated second
|
||||
-- line of per-game checkboxes. Fixed because a page of uniform rows is
|
||||
-- what lets perPage come from the viewport.
|
||||
-- line of per-game checkboxes. Fixed row heights are what make the
|
||||
-- cull below plain arithmetic.
|
||||
local togH = math.floor(26 * m.s)
|
||||
local gamesLabel = Strings("Enable for:")
|
||||
local textH = Kit.textHeight("button") + math.floor(4 * m.s)
|
||||
+ Kit.textHeight("small") + math.floor(2 * m.s) + Kit.textHeight("small")
|
||||
local rowH = math.floor(8 * m.s) + textH + math.floor(8 * m.s) + togH
|
||||
+ math.floor(8 * m.s)
|
||||
local pagerH = math.max(Kit.tapMin(), math.floor(30 * m.s))
|
||||
local listH = availH - (cy - y) - pagerH - gap
|
||||
local perPage = Kit.rowsThatFit(listH, rowH, gap, MIN_MODS_PER_PAGE, 20)
|
||||
local first, last, cur, pages = Kit.pageBounds(page(imp, "mods"), #mods, perPage)
|
||||
setPage(imp, "mods", cur)
|
||||
local listTop = cy
|
||||
local shown = math.max(0, last - first + 1)
|
||||
local contentH = shown * rowH + math.max(0, shown - 1) * gap
|
||||
local scrollMax = math.max(0, contentH - listH)
|
||||
local scroll = clamp(imp.modScroll or 0, 0, scrollMax)
|
||||
local lr = imp._modListRect
|
||||
if not lr then lr = {}; imp._modListRect = lr end
|
||||
lr.x, lr.y, lr.w, lr.h = x, listTop, w, listH
|
||||
imp._modScrollMax = scrollMax
|
||||
if scrollMax > 0 and (Kit.wheelY or 0) ~= 0 and not Kit.blockClicks
|
||||
and Kit.hit(x, listTop, w, listH) then
|
||||
scroll = clamp(scroll - Kit.wheelY * math.floor(48 * m.s), 0, scrollMax)
|
||||
Kit.wheelY = 0
|
||||
elseif scrollMax == 0 then
|
||||
local wheelPage = Kit.wheelPage(x, listTop, w, listH, cur, #mods, perPage)
|
||||
if wheelPage ~= cur then imp.modScroll = 0 end
|
||||
setPage(imp, "mods", wheelPage)
|
||||
end
|
||||
imp.modScroll = scroll
|
||||
|
||||
Kit.pushClip(x, listTop, w, listH)
|
||||
for i = first, last do
|
||||
-- One continuous list: every row is laid out, the region scroll moves
|
||||
-- through all of it, and only rows inside the region's viewport draw --
|
||||
-- so the per-frame cost stays bounded by the window, not the list.
|
||||
local view = imp._tabRegionRect
|
||||
local viewTop = view and view.y or listTop
|
||||
local viewBot = view and (view.y + view.h) or (listTop + availH)
|
||||
for i = 1, #mods do
|
||||
local mod = mods[i]
|
||||
local ry = listTop + (i - first) * (rowH + gap) - scroll
|
||||
local rowKey = rowKeyFor(imp, "mod-row-", mod.id)
|
||||
local isFullyDisabled = true
|
||||
if mod.enabledByVersion then
|
||||
for _, on in pairs(mod.enabledByVersion) do
|
||||
if on then isFullyDisabled = false; break end
|
||||
local ry = listTop + (i - 1) * (rowH + gap)
|
||||
if ry + rowH >= viewTop and ry <= viewBot then
|
||||
local rowKey = rowKeyFor(imp, "mod-row-", mod.id)
|
||||
local isFullyDisabled = true
|
||||
if mod.enabledByVersion then
|
||||
for _, on in pairs(mod.enabledByVersion) do
|
||||
if on then isFullyDisabled = false; break end
|
||||
end
|
||||
else
|
||||
isFullyDisabled = not mod.enabled
|
||||
end
|
||||
else
|
||||
isFullyDisabled = not mod.enabled
|
||||
end
|
||||
|
||||
local focused = Kit.focusable(rowKey, x, ry, w, rowH)
|
||||
local hot = focused or Kit.hover(x, ry, w, rowH)
|
||||
if isFullyDisabled then
|
||||
Kit.card(x, ry, w, rowH, hot and "mutedHot" or "muted")
|
||||
else
|
||||
Kit.card(x, ry, w, rowH, hot)
|
||||
end
|
||||
local pad = math.floor(12 * m.s)
|
||||
local px, inner = x + pad, w - 2 * pad
|
||||
local ly = ry + math.floor(10 * m.s)
|
||||
|
||||
local togGap = math.floor(5 * m.s) + 1
|
||||
local info = mod.github and mod.github ~= "" and imp:_modUpdateInfo(mod.id)
|
||||
|
||||
-- These answer separate games, not a single shared install flag. The
|
||||
-- importer receives the game id so an experimental confirmation also
|
||||
-- applies only to the checkbox the player pressed.
|
||||
local flipped = false
|
||||
local gamesY = ry + math.floor(8 * m.s) + textH + math.floor(8 * m.s)
|
||||
Kit.text("micro", gamesLabel, px,
|
||||
gamesY + (togH - Kit.textHeight("micro")) / 2, PAL.muted)
|
||||
local tx = px + Kit.textWidth("micro", gamesLabel) + math.floor(10 * m.s)
|
||||
for _, game in ipairs(GameVersion.ORDER) do
|
||||
local togKey = "mod-toggle-" .. mod.id .. "-" .. game
|
||||
if modGameCheckbox(tx, gamesY, togH,
|
||||
mod.enabledByVersion and mod.enabledByVersion[game] == true,
|
||||
game, togKey, not safeMode) then
|
||||
local version = game
|
||||
queueAction(imp, togKey, function() imp:_toggleMod(mod.id, nil, version) end)
|
||||
flipped = true
|
||||
local focused = Kit.focusable(rowKey, x, ry, w, rowH)
|
||||
local hot = focused or Kit.hover(x, ry, w, rowH)
|
||||
if isFullyDisabled then
|
||||
Kit.card(x, ry, w, rowH, hot and "mutedHot" or "muted")
|
||||
else
|
||||
Kit.card(x, ry, w, rowH, hot)
|
||||
end
|
||||
tx = tx + togH + togGap
|
||||
end
|
||||
-- The checkboxes sit inside the row's rect, so their press also passes the
|
||||
-- row hit test; `flipped` gates the row action to everywhere else.
|
||||
if not flipped
|
||||
and (Kit.press(x, ry, w, rowH) or Kit._activateId == rowKey) then
|
||||
local id = mod.id
|
||||
queueAction(imp, rowKey, function() imp._modActions = id end)
|
||||
end
|
||||
local textW = inner
|
||||
local pad = math.floor(12 * m.s)
|
||||
local px, inner = x + pad, w - 2 * pad
|
||||
local ly = ry + math.floor(10 * m.s)
|
||||
|
||||
local badgeW = Kit.textWidth("micro", mod.badge) + math.floor(12 * m.s)
|
||||
-- the games the mod is for, beside its category: the same chip the
|
||||
-- in-game manager shows (src/mods/ModTargets.lua)
|
||||
local gamesW = mod.targets
|
||||
and Kit.textWidth("micro", mod.targets) + math.floor(12 * m.s) or 0
|
||||
local nameShown = Kit.ellipsize("button", mod.name,
|
||||
textW - badgeW - gamesW - math.floor(12 * m.s))
|
||||
local headingCol = isFullyDisabled and PAL.muted or PAL.heading
|
||||
Kit.text("button", nameShown, px, ly, headingCol)
|
||||
local tagX = px + Kit.textWidth("button", nameShown) + math.floor(8 * m.s)
|
||||
Kit.tag(tagX, ly, badgeW, Kit.textHeight("button"), mod.badge,
|
||||
mod.experimental and PAL.yellow or PAL.muted)
|
||||
if mod.targets then
|
||||
Kit.tag(tagX + badgeW + math.floor(4 * m.s), ly, gamesW,
|
||||
Kit.textHeight("button"), mod.targets,
|
||||
mod.targetsHere == false and PAL.steel or PAL.blue)
|
||||
end
|
||||
ly = ly + Kit.textHeight("button") + math.floor(4 * m.s)
|
||||
local togGap = math.floor(5 * m.s) + 1
|
||||
local info = mod.github and mod.github ~= "" and imp:_modUpdateInfo(mod.id)
|
||||
|
||||
-- version + status + update state
|
||||
local statusText, statusCol = modStatusColor(mod.status)
|
||||
local line = "v" .. tostring(mod.version or "?") .. " " .. statusText
|
||||
Kit.text("small", line, px, ly, statusCol)
|
||||
local lx = px + Kit.textWidth("small", line) + math.floor(12 * m.s)
|
||||
if imp:_modInfoPending(mod.id) then
|
||||
-- An inline spinner, because this row's release check is genuinely in
|
||||
-- flight -- the list stays usable while it resolves.
|
||||
Loader.dot(lx, ly, Kit.textHeight("small"))
|
||||
Kit.text("small", Strings("Checking..."),
|
||||
lx + Kit.textHeight("small") + math.floor(6 * m.s), ly, PAL.muted)
|
||||
elseif info and info.status == "available" then
|
||||
Kit.text("small", Strings("v%s available", tostring(info.latest)),
|
||||
lx, ly, PAL.yellow)
|
||||
elseif info and info.status == "current" then
|
||||
Kit.text("small", Strings("up to date"), lx, ly, PAL.muted)
|
||||
elseif info and info.status == "error" then
|
||||
Kit.text("small", Strings("check failed"), lx, ly, PAL.red)
|
||||
end
|
||||
ly = ly + Kit.textHeight("small") + math.floor(2 * m.s)
|
||||
|
||||
-- one line of description, or the download stats when we have them
|
||||
-- (download count in green so popularity reads at a glance)
|
||||
if info and info.downloads then
|
||||
local d = info.dates
|
||||
local dl = ModUpdate.downloadsLine(info.downloads.total)
|
||||
local dates = ModUpdate.datesLine(d and d.first, d and d.latest)
|
||||
local segs = {}
|
||||
if dl then segs[#segs + 1] = { dl, PAL.green } end
|
||||
if dates then
|
||||
segs[#segs + 1] = { (dl and " - " or "") .. dates, PAL.detail }
|
||||
-- These answer separate games, not a single shared install flag. The
|
||||
-- importer receives the game id so an experimental confirmation also
|
||||
-- applies only to the checkbox the player pressed.
|
||||
local flipped = false
|
||||
local gamesY = ry + math.floor(8 * m.s) + textH + math.floor(8 * m.s)
|
||||
Kit.text("micro", gamesLabel, px,
|
||||
gamesY + (togH - Kit.textHeight("micro")) / 2, PAL.muted)
|
||||
local tx = px + Kit.textWidth("micro", gamesLabel) + math.floor(10 * m.s)
|
||||
for _, game in ipairs(GameVersion.ORDER) do
|
||||
local togKey = "mod-toggle-" .. mod.id .. "-" .. game
|
||||
if modGameCheckbox(tx, gamesY, togH,
|
||||
mod.enabledByVersion and mod.enabledByVersion[game] == true,
|
||||
game, togKey, not safeMode) then
|
||||
local version = game
|
||||
queueAction(imp, togKey, function() imp:_toggleMod(mod.id, nil, version) end)
|
||||
flipped = true
|
||||
end
|
||||
tx = tx + togH + togGap
|
||||
end
|
||||
-- The checkboxes sit inside the row's rect, so their press also passes the
|
||||
-- row hit test; `flipped` gates the row action to everywhere else.
|
||||
if not flipped
|
||||
and (Kit.press(x, ry, w, rowH) or Kit._activateId == rowKey) then
|
||||
local id = mod.id
|
||||
queueAction(imp, rowKey, function() imp._modActions = id end)
|
||||
end
|
||||
local textW = inner
|
||||
|
||||
local badgeW = Kit.textWidth("micro", mod.badge) + math.floor(12 * m.s)
|
||||
-- the games the mod is for, beside its category: the same chip the
|
||||
-- in-game manager shows (src/mods/ModTargets.lua)
|
||||
local gamesW = mod.targets
|
||||
and Kit.textWidth("micro", mod.targets) + math.floor(12 * m.s) or 0
|
||||
local nameShown = Kit.ellipsize("button", mod.name,
|
||||
textW - badgeW - gamesW - math.floor(12 * m.s))
|
||||
local headingCol = isFullyDisabled and PAL.muted or PAL.heading
|
||||
Kit.text("button", nameShown, px, ly, headingCol)
|
||||
local tagX = px + Kit.textWidth("button", nameShown) + math.floor(8 * m.s)
|
||||
Kit.tag(tagX, ly, badgeW, Kit.textHeight("button"), mod.badge,
|
||||
mod.experimental and PAL.yellow or PAL.muted)
|
||||
if mod.targets then
|
||||
Kit.tag(tagX + badgeW + math.floor(4 * m.s), ly, gamesW,
|
||||
Kit.textHeight("button"), mod.targets,
|
||||
mod.targetsHere == false and PAL.steel or PAL.blue)
|
||||
end
|
||||
ly = ly + Kit.textHeight("button") + math.floor(4 * m.s)
|
||||
|
||||
-- version + status + update state
|
||||
local statusText, statusCol = modStatusColor(mod.status)
|
||||
local line = "v" .. tostring(mod.version or "?") .. " " .. statusText
|
||||
Kit.text("small", line, px, ly, statusCol)
|
||||
local lx = px + Kit.textWidth("small", line) + math.floor(12 * m.s)
|
||||
if imp:_modInfoPending(mod.id) then
|
||||
-- An inline spinner, because this row's release check is genuinely in
|
||||
-- flight -- the list stays usable while it resolves.
|
||||
Loader.dot(lx, ly, Kit.textHeight("small"))
|
||||
Kit.text("small", Strings("Checking..."),
|
||||
lx + Kit.textHeight("small") + math.floor(6 * m.s), ly, PAL.muted)
|
||||
elseif info and info.status == "available" then
|
||||
Kit.text("small", Strings("v%s available", tostring(info.latest)),
|
||||
lx, ly, PAL.yellow)
|
||||
elseif info and info.status == "current" then
|
||||
Kit.text("small", Strings("up to date"), lx, ly, PAL.muted)
|
||||
elseif info and info.status == "error" then
|
||||
Kit.text("small", Strings("check failed"), lx, ly, PAL.red)
|
||||
end
|
||||
ly = ly + Kit.textHeight("small") + math.floor(2 * m.s)
|
||||
|
||||
-- one line of description, or the download stats when we have them
|
||||
-- (download count in green so popularity reads at a glance)
|
||||
if info and info.downloads then
|
||||
local d = info.dates
|
||||
local dl = ModUpdate.downloadsLine(info.downloads.total)
|
||||
local dates = ModUpdate.datesLine(d and d.first, d and d.latest)
|
||||
local segs = {}
|
||||
if dl then segs[#segs + 1] = { dl, PAL.green } end
|
||||
if dates then
|
||||
segs[#segs + 1] = { (dl and " - " or "") .. dates, PAL.detail }
|
||||
end
|
||||
segLine("small", segs, px, ly, textW)
|
||||
elseif (mod.description or "") ~= "" then
|
||||
Kit.text("small", Kit.ellipsize("small", mod.description, textW),
|
||||
px, ly, PAL.detail)
|
||||
end
|
||||
segLine("small", segs, px, ly, textW)
|
||||
elseif (mod.description or "") ~= "" then
|
||||
Kit.text("small", Kit.ellipsize("small", mod.description, textW),
|
||||
px, ly, PAL.detail)
|
||||
end
|
||||
end
|
||||
Kit.popClip()
|
||||
|
||||
local pagerY = listTop + listH + gap
|
||||
local newPage, newPagerH = Kit.pager(x, pagerY, w, cur, #mods, perPage, "mods")
|
||||
if newPage ~= cur then imp.modScroll = 0 end
|
||||
setPage(imp, "mods", newPage)
|
||||
return pagerY + newPagerH - y
|
||||
local contentH = #mods * rowH + (#mods - 1) * gap
|
||||
return (listTop + contentH + gap) - y
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------- find mods panel
|
||||
@@ -2322,6 +2445,69 @@ local function buildSkinsPanel(imp, x, y, w, availH, m)
|
||||
return cy + hintH - y
|
||||
end
|
||||
|
||||
local function buildBugPanel(imp, x, y, w, availH, m)
|
||||
local SaveData = require("src.core.SaveData")
|
||||
local gap = m.gap
|
||||
local pad = math.floor(16 * m.s)
|
||||
local cy = y
|
||||
local safeMode = imp:_safeModeEnabled()
|
||||
|
||||
Kit.text("button", Strings("Troubleshooting"), x, cy, PAL.heading)
|
||||
cy = cy + Kit.textHeight("button") + gap
|
||||
|
||||
if imp.issueNotice then
|
||||
cy = cy + Kit.textWrapped("small", imp.issueNotice.text, x, cy, w,
|
||||
imp.issueNotice.ok and PAL.green or PAL.red, 2) + gap
|
||||
end
|
||||
|
||||
local switchW = math.floor(92 * m.s)
|
||||
local switchH = math.max(m.btnH, Kit.tapMin())
|
||||
local detail = safeMode
|
||||
and Strings("All mods are disabled and their toggles are locked until safe mode is turned off.")
|
||||
or Strings("Temporarily disable every mod while you reproduce a bug.")
|
||||
local textW = math.max(0, w - 2 * pad - switchW - gap)
|
||||
local detailH = Kit.wrapHeight("small", detail, textW, 3)
|
||||
local safeH = math.max(switchH, Kit.textHeight("small") + math.floor(4 * m.s) + detailH)
|
||||
+ 2 * pad
|
||||
Kit.card(x, cy, w, safeH)
|
||||
local textX = x + pad
|
||||
local textY = cy + pad
|
||||
Kit.text("small", Strings("Safe mode"), textX, textY, PAL.heading)
|
||||
Kit.textWrapped("small", detail, textX,
|
||||
textY + Kit.textHeight("small") + math.floor(4 * m.s), textW,
|
||||
PAL.muted, 3)
|
||||
local toggleX = x + w - pad - switchW
|
||||
local toggleY = cy + math.floor((safeH - switchH) / 2)
|
||||
local _, changed = Kit.toggle(toggleX, toggleY, switchW, switchH, safeMode,
|
||||
"bug-safe-mode")
|
||||
if changed then
|
||||
queueAction(imp, "bug-safe-mode", function() imp:_toggleSafeMode() end)
|
||||
end
|
||||
cy = cy + safeH + gap
|
||||
|
||||
local reportLabel = Strings("Report a bug")
|
||||
local reportW = math.min(w - 2 * pad,
|
||||
Kit.textWidth("small", reportLabel) + math.floor(32 * m.s))
|
||||
local reportDetail = Strings("Fill out the GitHub form with the available system information.")
|
||||
local reportTextW = math.max(0, w - 2 * pad - reportW - gap)
|
||||
local reportDetailH = Kit.wrapHeight("small", reportDetail, reportTextW, 3)
|
||||
local reportH = math.max(m.btnH, Kit.textHeight("small") + math.floor(4 * m.s) + reportDetailH)
|
||||
+ 2 * pad
|
||||
Kit.card(x, cy, w, reportH)
|
||||
Kit.text("small", Strings("Something not working?"), textX, cy + pad, PAL.heading)
|
||||
Kit.textWrapped("small", reportDetail, textX,
|
||||
cy + pad + Kit.textHeight("small") + math.floor(4 * m.s), reportTextW,
|
||||
PAL.muted, 3)
|
||||
btn(imp, x + w - pad - reportW,
|
||||
cy + math.floor((reportH - m.btnH) / 2), reportW, m.btnH,
|
||||
"bug-report", reportLabel, {
|
||||
kind = "accent", font = "small",
|
||||
action = function()
|
||||
imp:_ensureMods()
|
||||
imp:_reportIssue(SaveData.loadOptions(), nil)
|
||||
end })
|
||||
end
|
||||
|
||||
local function buildFindPanel(imp, x, y, w, availH, m)
|
||||
imp:_ensureFind()
|
||||
imp:_ensureMods()
|
||||
@@ -2798,6 +2984,8 @@ local function buildConfirmModal(imp, m)
|
||||
imp:_setAllMods(true, true)
|
||||
elseif c.kind == "importOversize" then
|
||||
imp:_importSave(c.version, c.source, true)
|
||||
elseif c.kind == "largeImport" then
|
||||
imp:_importRequiredSource(c.modId, c.importId, c.source, true)
|
||||
else
|
||||
imp:_toggleMod(c.id, true, c.version)
|
||||
end
|
||||
@@ -4366,7 +4554,7 @@ local function buildSyncHome(imp, m, eng)
|
||||
local linked = eng:linked()
|
||||
local codes = eng.codes
|
||||
local body = linked
|
||||
and Strings("This device is linked. Saves and the mod list sync when the launcher opens and a few seconds after each save.")
|
||||
and Strings("This device is linked. Saves sync when the launcher opens, a few seconds after each save, and every few minutes while the app is running.")
|
||||
or Strings(SYNC_HINT)
|
||||
local innerW = w - 2 * pad
|
||||
local hintH = Kit.wrapHeight("small", body, innerW, 5)
|
||||
@@ -4751,17 +4939,18 @@ function LauncherView.draw(imp)
|
||||
Kit.beginFrame(mx, my, click ~= nil, imp._wheelY or 0)
|
||||
imp._clickPt = nil
|
||||
imp._wheelY = 0
|
||||
imp._noDragN = 0
|
||||
|
||||
Theme.field()
|
||||
|
||||
-- Everything from here to buildModals sits UNDER any open modal, so the
|
||||
-- whole stage draws shielded (no clicks, no hover, no focus ring) while
|
||||
-- one is up; buildModals lowers the shield for the modal's own controls.
|
||||
Kit.blockClicks = modalUp(imp)
|
||||
imp._modalUpNow = modalUp(imp)
|
||||
Kit.blockClicks = imp._modalUpNow
|
||||
|
||||
local step = Kit.scrollStep(m.s)
|
||||
local nested = modListWantsWheel(imp, Kit.wheelY or 0)
|
||||
if not nested then
|
||||
do
|
||||
local rect = imp._tabRegionRect
|
||||
if rect then
|
||||
setTabScroll(imp, (Kit.scrollWheel(tabScrollAt(imp), tabScrollMax(imp),
|
||||
@@ -4769,8 +4958,7 @@ function LauncherView.draw(imp)
|
||||
end
|
||||
end
|
||||
local scroll = math.max(0, math.min(imp._pageScroll or 0, scrollMax))
|
||||
if scrollMax > 0 and (Kit.wheelY or 0) ~= 0 and not nested
|
||||
and not Kit.blockClicks then
|
||||
if scrollMax > 0 and (Kit.wheelY or 0) ~= 0 and not Kit.blockClicks then
|
||||
local moved = math.max(0, math.min(scroll - Kit.wheelY * step, scrollMax))
|
||||
if moved ~= scroll then
|
||||
scroll = moved
|
||||
@@ -4778,7 +4966,7 @@ function LauncherView.draw(imp)
|
||||
end
|
||||
end
|
||||
imp._pageScroll, imp._pageScrollMax = scroll, scrollMax
|
||||
if (Kit.wheelY or 0) ~= 0 and not nested and not Kit.blockClicks
|
||||
if (Kit.wheelY or 0) ~= 0 and not Kit.blockClicks
|
||||
and tabScrollMax(imp) > 0 then
|
||||
local was = tabScrollAt(imp)
|
||||
local to = Kit.scrollClamp(was - Kit.wheelY * step, tabScrollMax(imp))
|
||||
@@ -4822,6 +5010,8 @@ function LauncherView.draw(imp)
|
||||
contentH = buildFindPanel(imp, x, py, panelW, budgetH, m)
|
||||
elseif imp.tab == "skins" then
|
||||
contentH = buildSkinsPanel(imp, x, py, panelW, budgetH, m)
|
||||
elseif imp.tab == "bug" then
|
||||
contentH = buildBugPanel(imp, x, py, panelW, budgetH, m)
|
||||
else
|
||||
contentH = buildGamePanel(imp, x, py, panelW, availH, m, imp.tab, budgetH)
|
||||
end
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
-- (species order IS dex order, pics/tilesets are lz3-compressed rather than
|
||||
-- pkmncompress'd, maps are grouped instead of flat). See docs/gold-phase1.md.
|
||||
local bit = require("bit")
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local ImageWriter = require("src.import.ImageWriter")
|
||||
local LuaWriter = require("src.import.LuaWriter")
|
||||
local Rom = require("src.import.Rom")
|
||||
@@ -168,6 +169,10 @@ function RomExtractorGen2.new(romData, manifest, progress)
|
||||
symbols = manifest.symbols,
|
||||
progress = progress,
|
||||
stage = 0,
|
||||
-- _GOLD / _SILVER: the labels are shared, the data behind a handful of
|
||||
-- them is not (gfx/misc.asm:9-20 vs :46-57).
|
||||
edition = GameVersion.forSha1(manifest.romSha1) == "silver"
|
||||
and "silver" or "gold",
|
||||
}, RomExtractorGen2)
|
||||
end
|
||||
|
||||
@@ -1641,22 +1646,40 @@ function RomExtractorGen2:extractTitle()
|
||||
return 3
|
||||
end
|
||||
|
||||
-- pret gfx/title/title_bg_gold.pal / title_fg.pal (5 BG pals, 2 OBJ pals).
|
||||
local BG_PALS = {
|
||||
local silver = self.edition == "silver"
|
||||
|
||||
-- pret gfx/title/title_bg_gold.pal / title_bg_silver.pal (5 BG pals);
|
||||
-- GSTitleBGPals is the edition-selected include (engine/gfx/color.asm:1234).
|
||||
local BG_PALS = silver and {
|
||||
{ { 31, 31, 31 }, { 0, 12, 15 }, { 4, 8, 21 }, { 0, 0, 0 } },
|
||||
{ { 31, 21, 0 }, { 15, 17, 15 }, { 4, 8, 21 }, { 0, 0, 17 } },
|
||||
{ { 31, 31, 31 }, { 31, 0, 0 }, { 4, 8, 21 }, { 0, 0, 0 } },
|
||||
{ { 31, 31, 31 }, { 24, 23, 25 }, { 4, 8, 21 }, { 8, 8, 9 } },
|
||||
{ { 31, 31, 31 }, { 5, 10, 11 }, { 0, 12, 15 }, { 0, 0, 0 } },
|
||||
} or {
|
||||
{ { 31, 31, 31 }, { 18, 23, 31 }, { 15, 20, 31 }, { 0, 0, 0 } },
|
||||
{ { 31, 21, 0 }, { 12, 14, 12 }, { 15, 20, 31 }, { 0, 0, 17 } },
|
||||
{ { 31, 31, 31 }, { 31, 0, 0 }, { 15, 20, 31 }, { 0, 0, 0 } },
|
||||
{ { 31, 31, 31 }, { 29, 25, 0 }, { 15, 20, 31 }, { 17, 10, 1 } },
|
||||
{ { 31, 31, 31 }, { 23, 26, 31 }, { 18, 23, 31 }, { 0, 0, 0 } },
|
||||
}
|
||||
-- title_fg.pal: pal 0 = Ho-Oh silhouette (shades 1-3 are the same brown);
|
||||
-- pal 1 = gold trail sparks (OAM_PAL1 on GSTitleTrail).
|
||||
-- title_fg.pal, shared (GSTitleOBPals, engine/gfx/color.asm:1241): pal 0 =
|
||||
-- Ho-Oh silhouette; pal 1 = gold trail sparks (OAM_PAL1 on GSTitleTrail).
|
||||
local OBJ_HOOH = {
|
||||
{ 31, 31, 31 }, { 7, 6, 3 }, { 7, 6, 3 }, { 7, 6, 3 },
|
||||
}
|
||||
local OBJ_TRAIL = {
|
||||
{ 31, 31, 31 }, { 31, 31, 0 }, { 26, 22, 0 }, { 0, 0, 0 },
|
||||
}
|
||||
-- engine/movie/title.asm:134-141 + CopyPals (home/palettes.asm:190):
|
||||
-- DmgToCgbObjPal0 %11100000 makes Silver's OBJ pal 0 {c0, c0, c2, c3}.
|
||||
if silver then
|
||||
OBJ_HOOH = {
|
||||
OBJ_HOOH[1], OBJ_HOOH[1], OBJ_HOOH[3], OBJ_HOOH[4],
|
||||
}
|
||||
-- .OAMData_GSTitleTrail is attribute 0, not OAM_PAL1 (oam.asm:834-837).
|
||||
OBJ_TRAIL = OBJ_HOOH
|
||||
end
|
||||
|
||||
local function palColor(pal, shade)
|
||||
local c = pal[shade + 1] or pal[4]
|
||||
@@ -1671,8 +1694,9 @@ function RomExtractorGen2:extractTitle()
|
||||
-- solid BLACK silhouette on a monochrome screen rather than the shaded pose
|
||||
-- a straight decode gives. rOBP1 (%11111000) carries the gold trail.
|
||||
local DMG_BGP = { 0, 2, 1, 3 }
|
||||
local DMG_OBP0 = { 3, 3, 3, 3 }
|
||||
local DMG_OBP1 = { 0, 2, 3, 3 }
|
||||
-- engine/movie/title.asm:105-115: Silver writes %11110000 to both OBPs.
|
||||
local DMG_OBP0 = silver and { 0, 0, 3, 3 } or { 3, 3, 3, 3 }
|
||||
local DMG_OBP1 = silver and { 0, 0, 3, 3 } or { 0, 2, 3, 3 }
|
||||
-- ImageWriter's four hardware shades, by shade number.
|
||||
local DMG_SHADE = { 1, 2 / 3, 1 / 3, 0 }
|
||||
|
||||
@@ -1776,6 +1800,28 @@ function RomExtractorGen2:extractTitle()
|
||||
|
||||
-- Ho-Oh frames from OAMData_GSIntroHoOh1..5 (data/sprite_anims/oam.asm).
|
||||
local hoohTiles = tilesFrom2bpp(self:decompressLz3Symbol("TitleScreenGFX4"), true)
|
||||
-- .OAMData_GSIntroLugia1 / 2 (data/sprite_anims/oam.asm:736-773); the
|
||||
-- spriteanimoam vtile offset is added per frame (core.asm:224-227).
|
||||
local LUGIA_1 = {
|
||||
{ -5, -2, 0, 0, 0x00 }, { -5, 0, 0, 0, 0x02 },
|
||||
{ -4, -2, 0, 0, 0x04 }, { -4, 0, 0, 0, 0x06 },
|
||||
{ -3, -1, 0, 0, 0x08 }, { -2, -1, 0, 0, 0x0a },
|
||||
{ -1, -2, 0, 0, 0x0c }, { -1, 0, 0, 0, 0x0e },
|
||||
{ 0, -2, 0, 0, 0x10 }, { 0, 0, 0, 0, 0x12 },
|
||||
{ 1, -2, 0, 0, 0x14 }, { 1, 0, 0, 0, 0x16 },
|
||||
{ 2, -2, 0, 0, 0x18 }, { 2, 0, 0, 0, 0x1a },
|
||||
{ 3, -1, 0, 0, 0x1c }, { 4, -1, 0, 0, 0x1e },
|
||||
}
|
||||
local LUGIA_2 = {
|
||||
{ -5, -2, 0, 0, 0x00 }, { -5, 0, 0, 0, 0x02 },
|
||||
{ -4, -2, 0, 0, 0x04 }, { -4, 0, 0, 0, 0x06 },
|
||||
{ -3, -1, 0, 0, 0x08 }, { -2, -1, 0, 0, 0x0a },
|
||||
{ -1, -2, 0, 0, 0x0c }, { -1, 0, 0, 0, 0x0e },
|
||||
{ 0, -2, 0, 0, 0x10 }, { 0, 0, 0, 0, 0x12 },
|
||||
{ 1, -2, 0, 0, 0x14 }, { 1, 0, 0, 0, 0x16 },
|
||||
{ 2, -2, 0, 0, 0x18 }, { 2, 0, 0, 0, 0x1a },
|
||||
{ 3, -2, 0, 0, 0x1c }, { 4, -2, 0, 0, 0x1e },
|
||||
}
|
||||
local HOOH_FRAMES = {
|
||||
{ -- 1
|
||||
{ -4, -1, 0, 0, 0x00 }, { -3, -2, 0, 0, 0x02 }, { -3, 0, 0, 0, 0x04 },
|
||||
@@ -1823,22 +1869,36 @@ function RomExtractorGen2:extractTitle()
|
||||
{ 3, -2, 0, 0, 0x22 }, { 3, 0, 0, 0, 0x24 },
|
||||
},
|
||||
}
|
||||
-- Frameset_GSIntroHoOhLugia (Gold): 1,2,3,4,3,5 with these durations.
|
||||
local HOOH_SEQUENCE = {
|
||||
-- Silver's five oamsets, as {layout, vtile base} (oam.asm:103-107).
|
||||
local LUGIA_FRAMES = {
|
||||
{ LUGIA_1, 0x00 }, { LUGIA_1, 0x20 }, { LUGIA_2, 0x40 },
|
||||
{ LUGIA_2, 0x60 }, { LUGIA_1, 0x00 },
|
||||
}
|
||||
-- Frameset_GSIntroHoOhLugia (data/sprite_anims/framesets.asm:376-396):
|
||||
-- Gold 1,2,3,4,3,5; Silver 2,1,2,3,3,4,4,3,2 on a faster clock.
|
||||
local HOOH_SEQUENCE = silver and {
|
||||
{ 2, 3 }, { 1, 7 }, { 2, 7 }, { 3, 7 }, { 3, 7 },
|
||||
{ 4, 7 }, { 4, 7 }, { 3, 7 }, { 2, 3 },
|
||||
} or {
|
||||
{ 1, 10 }, { 2, 9 }, { 3, 10 }, { 4, 10 }, { 3, 9 }, { 5, 10 },
|
||||
}
|
||||
local hoohPaths, hoohGrayPaths = {}, {}
|
||||
local originX, originY = 32, 24
|
||||
for fi, oam in ipairs(HOOH_FRAMES) do
|
||||
-- Lugia1/2 span x tiles -5..4, four tiles wider than Ho-Oh's -4..3.
|
||||
local originX, originY = silver and 40 or 32, 24
|
||||
local poseW = silver and 80 or 64
|
||||
local frames = silver and LUGIA_FRAMES or HOOH_FRAMES
|
||||
for fi, entry in ipairs(frames) do
|
||||
local oam = silver and entry[1] or entry
|
||||
local base = silver and entry[2] or 0
|
||||
-- The pose starts EMPTY, not white: an OBJ's colour 0 is transparent
|
||||
-- wherever it falls, so a gap enclosed by the bird shows the sky through
|
||||
-- exactly like one outside it, and there is no matte to flood-fill.
|
||||
local pose = ImageWriter.blank(64, 64, 0, 0, 0, 0)
|
||||
local pose = ImageWriter.blank(poseW, 64, 0, 0, 0, 0)
|
||||
for _, spr in ipairs(oam) do
|
||||
local px = originX + spr[1] * 8 + spr[3]
|
||||
local py = originY + spr[2] * 8 + spr[4]
|
||||
blitSprite(pose, hoohTiles[spr[5] + 1], px, py)
|
||||
blitSprite(pose, hoohTiles[spr[5] + 2], px, py + 8)
|
||||
blitSprite(pose, hoohTiles[base + spr[5] + 1], px, py)
|
||||
blitSprite(pose, hoohTiles[base + spr[5] + 2], px, py + 8)
|
||||
end
|
||||
local tinted = colorize(pose, function() return OBJ_HOOH end)
|
||||
local rel = ("title/hooh_%d.png"):format(fi)
|
||||
@@ -1855,14 +1915,20 @@ function RomExtractorGen2:extractTitle()
|
||||
end
|
||||
self:tick("Title screen", 3, 5)
|
||||
|
||||
-- Trail: TitleScreenGFX3 is raw 2bpp (8 tiles); Gold OAM uses one 8x16
|
||||
-- on OAM_PAL1 (gold), not the Ho-Oh silhouette pal.
|
||||
-- Trail: TitleScreenGFX3 is raw 2bpp; Gold's OAM is one 8x16, Silver's two
|
||||
-- side by side, and only 4 of Silver's 8 copied tiles exist (title.asm:43).
|
||||
local trailSym = self:symbol("TitleScreenGFX3")
|
||||
local trailRaw = self.rom:bytes(trailSym.bank, trailSym.address, 8 * 16)
|
||||
local trailTileCount = silver and 4 or 8
|
||||
local trailRaw =
|
||||
self.rom:bytes(trailSym.bank, trailSym.address, trailTileCount * 16)
|
||||
local trailTiles = tilesFrom2bpp(trailRaw, true)
|
||||
local trail = ImageWriter.blank(8, 16, 0, 0, 0, 0)
|
||||
local trail = ImageWriter.blank(silver and 16 or 8, 16, 0, 0, 0, 0)
|
||||
blitSprite(trail, trailTiles[1], 0, 0)
|
||||
blitSprite(trail, trailTiles[2], 0, 8)
|
||||
if silver then
|
||||
blitSprite(trail, trailTiles[3], 8, 0)
|
||||
blitSprite(trail, trailTiles[4], 8, 8)
|
||||
end
|
||||
local trailTint = colorize(trail, function() return OBJ_TRAIL end)
|
||||
self:save(trailTint, "title/trail.png")
|
||||
self:save(throughRegister(trail, DMG_OBP1), "title/trail_gray.png")
|
||||
@@ -1908,8 +1974,11 @@ function RomExtractorGen2:extractTitle()
|
||||
cloudsGray = "assets/generated/title/clouds_gray.png",
|
||||
hoohFramesGray = hoohGrayPaths,
|
||||
trailGray = "assets/generated/title/trail_gray.png",
|
||||
-- Frameset_GSIntroHoOhLugia (Gold), frame index 1-based + duration frames.
|
||||
-- Frameset_GSIntroHoOhLugia, frame index 1-based + duration frames.
|
||||
hoohSequence = HOOH_SEQUENCE,
|
||||
-- AnimSeq_GSIntroHoOhLugia (engine/sprite_anims/functions.asm:820-838).
|
||||
hoohBobAmplitude = silver and 8 or 2,
|
||||
hoohBobStep = silver and -1 or 1,
|
||||
-- `depixel 12, 11` (engine/movie/title.asm). Two traps, and the port had
|
||||
-- fallen into both, which is what put Ho-Oh off-centre:
|
||||
-- * ldpixel's own comment calls its first tile argument the X one and is
|
||||
@@ -1919,19 +1988,45 @@ function RomExtractorGen2:extractTitle()
|
||||
-- the cursor two rows up on the box screen. So this is x 88, y 96.
|
||||
-- * those are OAM coordinates, which are biased; a drawn object sits at
|
||||
-- (x - 8, y - 16) on screen.
|
||||
-- The pose canvas holds its own origin at (32, 24), so the sheet's corner
|
||||
-- is (88 - 8 - 32, 96 - 16 - 24) -- and the bird's 64px width then lands
|
||||
-- centred on the screen, 48 to 112.
|
||||
hoohX = 48,
|
||||
hoohY = 56,
|
||||
-- The pose canvas holds its own origin, so the sheet's corner is
|
||||
-- (88 - 8 - originX, 96 - 16 - originY) -- and the pose's width then lands
|
||||
-- centred on the screen (Ho-Oh 48..112, Lugia 40..120).
|
||||
hoohX = 80 - originX,
|
||||
hoohY = 80 - originY,
|
||||
trail = "assets/generated/title/trail.png",
|
||||
copyright = "assets/generated/title/copyright.png",
|
||||
copyrightSplash = "assets/generated/title/copyright_splash.png",
|
||||
-- ScrollTitleScreenClouds: Gold decrements the cloud-band SCX every
|
||||
-- 8 vblanks, so the strip slides 1px right. Silver does the same
|
||||
-- decrement every frame.
|
||||
cloudScrollEvery = 8,
|
||||
-- ScrollTitleScreenClouds (engine/menus/intro_menu.asm:917-928): Gold
|
||||
-- decrements the cloud-band SCX every 8 vblanks, so the strip slides 1px
|
||||
-- right. Silver does the same decrement every frame.
|
||||
cloudScrollEvery = silver and 1 or 8,
|
||||
cloudY = 88,
|
||||
-- BG pal 0 colour 2: the sky the widescreen bands have to match.
|
||||
sky = {
|
||||
BG_PALS[1][3][1] / 31, BG_PALS[1][3][2] / 31, BG_PALS[1][3][3] / 31,
|
||||
},
|
||||
-- The fill under the cloud/wave band: Gold's cloud field is BG pal 0
|
||||
-- colour 0 (white), Silver's sea floor is colour 3 (black).
|
||||
below = silver and {
|
||||
BG_PALS[1][4][1] / 31, BG_PALS[1][4][2] / 31, BG_PALS[1][4][3] / 31,
|
||||
} or {
|
||||
BG_PALS[1][1][1] / 31, BG_PALS[1][1][2] / 31, BG_PALS[1][1][3] / 31,
|
||||
},
|
||||
-- UpdateTitleTrailSprite (engine/menus/intro_menu.asm:1069-1124). Silver's
|
||||
-- `depixel 15, 11, 4, 0` is OAM (88, 124), less the bias and the (-16, -8)
|
||||
-- corner .OAMData_GSTitleTrail draws from.
|
||||
trailMode = silver and "silver" or "gold",
|
||||
trailSpawns = silver and { { 72, 100 } } or {
|
||||
{ 80, 88 }, { 104, 88 }, { 104, 88 }, { 120, 88 },
|
||||
{ 120, 88 }, { 88, 88 },
|
||||
},
|
||||
trailSpawnEvery = 4,
|
||||
trailStepX = 4,
|
||||
trailStepY = silver and 0 or 1,
|
||||
-- AnimSeq_GSTitleTrail (functions.asm:784-813) with wIntroSceneTimer 0.
|
||||
trailBobAmplitude = silver and 3 or 2,
|
||||
trailPhaseStep = silver and 7 or 3,
|
||||
trailPhase = silver and 0 or nil,
|
||||
}
|
||||
self:write("title", data)
|
||||
return data
|
||||
@@ -5136,6 +5231,82 @@ function RomExtractorGen2:extractMenuGfx()
|
||||
end
|
||||
if eggHatch.egg or eggHatch.shell then out.eggHatch = eggHatch end
|
||||
|
||||
-- Goldenrod Game Corner: Slot Machine graphics assets
|
||||
if self.symbols["Slots1LZ"] then
|
||||
local raw1 = self:decompressLz3Symbol("Slots1LZ")
|
||||
self:write2bpp(raw1, 16, #raw1 / 4, "slots/gold_slots_1.png")
|
||||
end
|
||||
if self.symbols["Slots2LZ"] then
|
||||
local raw2 = self:decompressLz3Symbol("Slots2LZ")
|
||||
-- In Pokemon Gold ROM, Seven symbol (first 4 tiles = 64 bytes) has inverted bit polarity
|
||||
for i = 1, math.min(64, #raw2) do
|
||||
raw2[i] = bit.band(bit.bnot(raw2[i]), 0xFF)
|
||||
end
|
||||
self:write2bpp(raw2, 16, #raw2 / 4, "slots/gold_slots_2.png")
|
||||
end
|
||||
if self.symbols["Slots3LZ"] then
|
||||
local raw3 = self:decompressLz3Symbol("Slots3LZ")
|
||||
self:write2bpp(raw3, 24, #raw3 / 6, "slots/gold_slots_3.png", true)
|
||||
-- Slots3LZ is a 24px-wide (3 tiles), 240px-tall (30 tiles) sprite sheet containing:
|
||||
-- Y=0: Golem 1 (Standing, 24x32)
|
||||
-- Y=32: Golem 2 (Ball, 24x32)
|
||||
-- Y=64: Chansey 1 (Standing / Step 1, 24x32)
|
||||
-- Y=96: Chansey 2 (Step 2, 24x32)
|
||||
-- Y=128: Chansey 3 (Step 3, 24x32)
|
||||
-- Y=160: Chansey 4 (Arm raised / Step 4, 24x32)
|
||||
-- Y=192: Chansey 5 (Egg Drop pose, 24x32)
|
||||
-- Y=224: Egg (8x16 at X=0)
|
||||
self:write2bpp(raw3, 24, #raw3 / 6, "slots/gold_slots_actors.png", true)
|
||||
end
|
||||
if self.symbols["SlotsTilemap"] then
|
||||
local symbol = self:symbol("SlotsTilemap")
|
||||
local tm = self.rom:bytes(symbol.bank, symbol.address, 20 * 12)
|
||||
self:save(tm, "slots/gold_slots.tilemap")
|
||||
end
|
||||
|
||||
-- Goldenrod Game Corner: Card Flip graphics assets
|
||||
if self.symbols["CardFlipLZ01"] then
|
||||
local raw1 = self:decompressLz3Symbol("CardFlipLZ01")
|
||||
self:write2bpp(raw1, 128, #raw1 / 32, "card_flip/card_flip_1.png")
|
||||
end
|
||||
if self.symbols["CardFlipLZ02"] then
|
||||
local raw2 = self:decompressLz3Symbol("CardFlipLZ02")
|
||||
self:write2bpp(raw2, 24, #raw2 / 6, "card_flip/card_flip_2.png")
|
||||
end
|
||||
if self.symbols["CardFlipLZ03"] then
|
||||
local raw3 = self:decompressLz3Symbol("CardFlipLZ03")
|
||||
self:write2bpp(raw3, 8, #raw3 / 2, "card_flip/card_flip_3.png")
|
||||
end
|
||||
if self.symbols["CardFlipOnButtonGFX"] then
|
||||
local symbol = self:symbol("CardFlipOnButtonGFX")
|
||||
self:write2bpp(self.rom:bytes(symbol.bank, symbol.address, 16), 8, 8, "card_flip/on.png")
|
||||
end
|
||||
if self.symbols["CardFlipOffButtonGFX"] then
|
||||
local symbol = self:symbol("CardFlipOffButtonGFX")
|
||||
self:write2bpp(self.rom:bytes(symbol.bank, symbol.address, 16), 8, 8, "card_flip/off.png")
|
||||
end
|
||||
if self.symbols["CardFlipTilemap"] then
|
||||
local symbol = self:symbol("CardFlipTilemap")
|
||||
local tm = self.rom:bytes(symbol.bank, symbol.address, 11 * 12)
|
||||
self:save(tm, "card_flip/card_flip.tilemap")
|
||||
end
|
||||
|
||||
out.slots = {
|
||||
sheet1 = "assets/generated/slots/gold_slots_1.png",
|
||||
sheet2 = "assets/generated/slots/gold_slots_2.png",
|
||||
sheet3 = "assets/generated/slots/gold_slots_3.png",
|
||||
tilemap = "assets/generated/slots/gold_slots.tilemap",
|
||||
}
|
||||
|
||||
out.cardFlip = {
|
||||
sheet1 = "assets/generated/card_flip/card_flip_1.png",
|
||||
sheet2 = "assets/generated/card_flip/card_flip_2.png",
|
||||
sheet3 = "assets/generated/card_flip/card_flip_3.png",
|
||||
on = "assets/generated/card_flip/on.png",
|
||||
off = "assets/generated/card_flip/off.png",
|
||||
tilemap = "assets/generated/card_flip/card_flip.tilemap",
|
||||
}
|
||||
|
||||
self:write("menu_gfx", out)
|
||||
self:tick("Menu graphics", 1, 1)
|
||||
return out
|
||||
|
||||
@@ -142,6 +142,8 @@ local VERSION_REQUIRED_FILES_OVERRIDE = {
|
||||
"assets/generated/audio/programs.bin",
|
||||
},
|
||||
}
|
||||
-- Same Gen 2 extract, so a Silver cache is complete when the same files exist.
|
||||
VERSION_REQUIRED_FILES_OVERRIDE.silver = VERSION_REQUIRED_FILES_OVERRIDE.gold
|
||||
|
||||
-- "Split-screen ROM selector" first-run palette (matches the FirstRun mockup):
|
||||
-- a dark neon arcade panel, one column per game.
|
||||
@@ -335,7 +337,7 @@ function RomImporter.syncAndroidShortcuts(activeVersion)
|
||||
return false
|
||||
end
|
||||
|
||||
local allVersions = { "red", "blue", "yellow", "gold" }
|
||||
local allVersions = GameVersion.ORDER
|
||||
local ready = {}
|
||||
local seen = {}
|
||||
|
||||
@@ -1266,6 +1268,7 @@ end
|
||||
function RomImporter:_applyLastVersionTab()
|
||||
local okLO, LO = pcall(require, "src.core.LaunchOptions")
|
||||
if okLO and LO.pendingTab then return end
|
||||
if os.getenv("POKEPORT_LAUNCHER_TAB") then return end
|
||||
local okOpt, opts = pcall(function()
|
||||
return require("src.core.SaveData").loadOptions()
|
||||
end)
|
||||
@@ -1337,7 +1340,7 @@ function RomImporter.new(onComplete, opts)
|
||||
-- player at least arrives on the tab they asked for (src/core/LaunchOptions).
|
||||
tab = (function()
|
||||
local okLO, LO = pcall(require, "src.core.LaunchOptions")
|
||||
return (okLO and LO.pendingTab) or "red"
|
||||
return (okLO and LO.pendingTab) or os.getenv("POKEPORT_LAUNCHER_TAB") or "red"
|
||||
end)(),
|
||||
logo = love.graphics.newImage("assets/logo/logo.png"),
|
||||
bcg = love.graphics.newImage("assets/logo/bcg.png"),
|
||||
@@ -1360,11 +1363,11 @@ function RomImporter.new(onComplete, opts)
|
||||
saveNotice = {},
|
||||
-- MODS panel state (pass 3): mods is the cached LauncherMods.list() array
|
||||
-- (refreshed lazily on first draw and after any toggle/install/delete);
|
||||
-- modScroll is the current paged list's inner scroll offset (px, clamped
|
||||
-- in draw); modNotice is the last install/delete result { ok, text }.
|
||||
-- modNotice is the last install/delete result { ok, text }.
|
||||
-- requiredImportNotice stays inside the imported-files modal so validation
|
||||
-- failures are visible beside the file picker that caused them.
|
||||
mods = nil, modScroll = 0, modNotice = nil, requiredImportNotice = nil,
|
||||
mods = nil, modNotice = nil, issueNotice = nil,
|
||||
requiredImportNotice = nil,
|
||||
-- Which game the MODS panel is answering for (a GameVersion id, nil =
|
||||
-- every game). Rows resolve their enable-state and their "runs here"
|
||||
-- verdict against it (src/mods/ModTargets.lua).
|
||||
@@ -1420,7 +1423,8 @@ function RomImporter.new(onComplete, opts)
|
||||
self.returning[version] =
|
||||
(not ready) and marker ~= nil and marker ~= markerFor(version)
|
||||
self.romName[version] = "pokemon_" .. info.id
|
||||
.. ((info.id == "yellow" or info.id == "gold") and ".gbc" or ".gb")
|
||||
.. ((info.id == "yellow" or GameVersion.generation(version) == 2)
|
||||
and ".gbc" or ".gb")
|
||||
end
|
||||
RomImporter.syncAndroidShortcuts()
|
||||
self:_applyLastVersionTab()
|
||||
@@ -1533,6 +1537,9 @@ function RomImporter:focus(f)
|
||||
self._modPress = nil
|
||||
return
|
||||
end
|
||||
if type(self._sync) == "table" then
|
||||
pcall(self._sync.noteResumed, self._sync)
|
||||
end
|
||||
if not (f and self.android and self.workState ~= "working") then return end
|
||||
-- SAF create-document finished: GameActivity wrote export_done.flag.
|
||||
if love.filesystem.getInfo("export_done.flag", "file") then
|
||||
@@ -1685,7 +1692,7 @@ function RomImporter:startData(data, displayName)
|
||||
end
|
||||
if not isAcceptedRomSize(#data) then
|
||||
self:setError(("Expected a 1 MiB Game Boy ROM (Red/Blue/Yellow) or a "
|
||||
.. "2 MiB Game Boy Color ROM (Gold); this file is %.2f MiB.")
|
||||
.. "2 MiB Game Boy Color ROM (Gold/Silver); this file is %.2f MiB.")
|
||||
:format(#data / 1024 / 1024))
|
||||
return
|
||||
end
|
||||
@@ -1693,7 +1700,8 @@ function RomImporter:startData(data, displayName)
|
||||
local version = GameVersion.forSha1(actualHash)
|
||||
if not version then
|
||||
self:setError(("Unsupported ROM (SHA-1 %s). This needs a clean US Pokemon "
|
||||
.. "Red, Blue, Yellow, or Gold dump; patched, trimmed or \"fixed\" dumps "
|
||||
.. "Red, Blue, Yellow, Gold, or Silver dump; patched, trimmed or "
|
||||
.. "\"fixed\" dumps "
|
||||
.. "(tagged [b] or [BF]) never verify."):format(actualHash))
|
||||
return
|
||||
end
|
||||
@@ -1770,7 +1778,7 @@ function RomImporter:_startExtractCoroutine(version, info, prefix, displayName)
|
||||
local CacheFs = require("src.import.CacheFs")
|
||||
CacheFs.prefix = prefix
|
||||
local manifest = require("src.import.RomManifest").decode(version)
|
||||
local RomExtractor = version == "gold"
|
||||
local RomExtractor = GameVersion.generation(version) == 2
|
||||
and require("src.import.RomExtractorGen2")
|
||||
or require("src.import.RomExtractor")
|
||||
local extractor = RomExtractor.new(self.romData, manifest,
|
||||
@@ -2055,7 +2063,7 @@ function RomImporter:_importRequiredData(modId, importId, data)
|
||||
return nil
|
||||
end
|
||||
|
||||
function RomImporter:_importRequiredSource(modId, importId, source)
|
||||
function RomImporter:_importRequiredSource(modId, importId, source, confirmed)
|
||||
local manifest = requiredManifest(self, modId)
|
||||
local spec = manifest and requiredSpec(manifest, importId)
|
||||
if not spec then
|
||||
@@ -2063,14 +2071,31 @@ function RomImporter:_importRequiredSource(modId, importId, source)
|
||||
self.modNotice = nil
|
||||
return nil
|
||||
end
|
||||
local RequiredImports = require("src.mods.RequiredImports")
|
||||
local info = love.filesystem.getInfo(source, "file")
|
||||
local size = info and info.size or externalFileSize(source)
|
||||
local sizeErr = require("src.mods.RequiredImports").sizeError(spec, size, false)
|
||||
local sizeErr = RequiredImports.sizeError(spec, size, false)
|
||||
if sizeErr then
|
||||
requiredImportNotice(self, modId, importId, sizeErr)
|
||||
self.modNotice = nil
|
||||
return nil
|
||||
end
|
||||
if not confirmed and type(size) == "number"
|
||||
and size > RequiredImports.LARGE_WARN_BYTES then
|
||||
self._modConfirm = {
|
||||
kind = "largeImport",
|
||||
modId = modId, importId = importId, source = source,
|
||||
title = Strings("Large import"),
|
||||
lines = {
|
||||
Strings("This is a large import (%s).",
|
||||
RequiredImports.sizeLabel(size)),
|
||||
Strings("Please ensure you have enough space on your"),
|
||||
Strings("device before doing this."),
|
||||
},
|
||||
yesLabel = Strings("I understand"),
|
||||
}
|
||||
return nil
|
||||
end
|
||||
local data = love.filesystem.read(source)
|
||||
if not data then data = readExternalPath(source) end
|
||||
if not data then
|
||||
@@ -2113,8 +2138,13 @@ function RomImporter:chooseRequiredImport(modId, importId)
|
||||
if name:sub(1, 1) ~= "." then
|
||||
local path = inbox .. "/" .. name
|
||||
local info = love.filesystem.getInfo(path, "file")
|
||||
local sizeErr = info and require("src.mods.RequiredImports")
|
||||
.sizeError(spec, info.size, false)
|
||||
local RequiredImports = require("src.mods.RequiredImports")
|
||||
local sizeErr = info
|
||||
and RequiredImports.sizeError(spec, info.size, false)
|
||||
if info and not sizeErr
|
||||
and info.size > RequiredImports.LARGE_WARN_BYTES then
|
||||
return self:_importRequiredSource(modId, importId, path)
|
||||
end
|
||||
local data = not sizeErr and love.filesystem.read(path) or nil
|
||||
if data and self:_importRequiredData(modId, importId, data) then return end
|
||||
if sizeErr then lastError = sizeErr
|
||||
@@ -2755,7 +2785,8 @@ function RomImporter:resumeAfterOverlay()
|
||||
end
|
||||
|
||||
function RomImporter:_cycleTab(delta)
|
||||
local order = { "red", "blue", "yellow", "gold", "mods", "find", "skins" }
|
||||
local order = { "red", "blue", "yellow", "gold", "silver",
|
||||
"mods", "find", "skins", "bug" }
|
||||
local idx = 1
|
||||
for i, id in ipairs(order) do
|
||||
if id == self.tab then idx = i; break end
|
||||
@@ -3092,8 +3123,10 @@ end
|
||||
-- multi-monitor coords). Same contract as PadCursor.yieldToPointer for
|
||||
-- the overlay hosts. Touch move/press/release must still reach
|
||||
-- FlexLove.touch* or scroll containers never drag on phones.
|
||||
function RomImporter:mousepressed()
|
||||
function RomImporter:mousepressed(x, y, button)
|
||||
self._padCursorActive = false
|
||||
if button ~= 1 or not self._flex then return end
|
||||
require("src.import.LauncherView").mousepressed(self, x, y)
|
||||
end
|
||||
|
||||
function RomImporter:touchpressed(id, x, y, dx, dy, pressure)
|
||||
@@ -3121,7 +3154,6 @@ function RomImporter:_switchTab(id)
|
||||
self.tab = id
|
||||
self._findSearchFocus = false
|
||||
self._skinUrlFocus = false
|
||||
self._modScrollMax, self._modListRect = 0, nil
|
||||
self:_disarmTextInput()
|
||||
-- the skins list is cheap and can change behind the launcher's back
|
||||
-- (an export, a hand-dropped folder), so re-read it on every visit
|
||||
@@ -3150,7 +3182,8 @@ function RomImporter:_ensureSkins(force)
|
||||
format = skin and skin.format or nil,
|
||||
pages = skin and #skin.pages or 0,
|
||||
controls = controls,
|
||||
screen = page ~= nil and page.viewport ~= nil,
|
||||
screen = page ~= nil
|
||||
and (page.viewport ~= nil or page.screenFit == "remainder"),
|
||||
ok = skin ~= nil,
|
||||
}
|
||||
end
|
||||
@@ -3629,9 +3662,6 @@ function RomImporter:_openSettings()
|
||||
-- option block, and Gold's is not the flat Gen 1 one (#1100).
|
||||
local hooks = {}
|
||||
local version = self.tab
|
||||
hooks.reportIssue = function(opts)
|
||||
return self:_reportIssue(opts, version)
|
||||
end
|
||||
if self.onEditTouchControls then
|
||||
local version = self.tab
|
||||
hooks.editTouchControls = function()
|
||||
@@ -3654,7 +3684,6 @@ function RomImporter:_openSettings()
|
||||
end)
|
||||
if ok and model then
|
||||
self._settings = model
|
||||
self._settingsSafeModeAtOpen = require("src.core.SaveData").isSafeMode(model.opts)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3669,22 +3698,36 @@ function RomImporter:_closeSettings()
|
||||
local model = self._settings
|
||||
if model then
|
||||
model.save()
|
||||
local safeMode = require("src.core.SaveData").isSafeMode(model.opts)
|
||||
if safeMode ~= self._settingsSafeModeAtOpen then
|
||||
self.mods = nil
|
||||
self.safeMode = safeMode
|
||||
self._modSortCache = nil
|
||||
self._modInfoFetch = nil
|
||||
end
|
||||
end
|
||||
self._settings = nil
|
||||
self._settingsSafeModeAtOpen = nil
|
||||
end
|
||||
|
||||
function RomImporter:_safeModeEnabled()
|
||||
if self.safeMode == nil then
|
||||
local SaveData = require("src.core.SaveData")
|
||||
self.safeMode = SaveData.isSafeMode(SaveData.loadOptions())
|
||||
end
|
||||
return self.safeMode == true
|
||||
end
|
||||
|
||||
function RomImporter:_toggleSafeMode()
|
||||
local SaveData = require("src.core.SaveData")
|
||||
local options = SaveData.loadOptions()
|
||||
local enabled = not SaveData.isSafeMode(options)
|
||||
SaveData.setSafeMode(options, enabled)
|
||||
SaveData.saveOptions(options)
|
||||
self.safeMode = enabled
|
||||
self.mods = nil
|
||||
self._modSortCache = nil
|
||||
self._modInfoFetch = nil
|
||||
self.modNotice = nil
|
||||
end
|
||||
|
||||
function RomImporter:_reportIssue(options, version)
|
||||
self.issueNotice = nil
|
||||
local ok, IssueReport = pcall(require, "src.core.IssueReport")
|
||||
if not ok then
|
||||
self.modNotice = { ok = false, text = "Could not prepare the issue report." }
|
||||
self.issueNotice = { ok = false, text = "Could not prepare the issue report." }
|
||||
return false
|
||||
end
|
||||
local opened, url, reason = IssueReport.open(options, {
|
||||
@@ -3692,11 +3735,11 @@ function RomImporter:_reportIssue(options, version)
|
||||
mods = self.mods,
|
||||
})
|
||||
if not opened then
|
||||
self.modNotice = { ok = false, text = reason or "Could not open the issue report." }
|
||||
self.issueNotice = { ok = false, text = reason or "Could not open the issue report." }
|
||||
return false
|
||||
end
|
||||
self._lastIssueReportURL = url
|
||||
if reason then self.modNotice = { ok = true, text = reason } end
|
||||
if reason then self.issueNotice = { ok = true, text = reason } end
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -4179,7 +4222,7 @@ end
|
||||
-- Enabling an experimental mod arms a confirmation for that same game.
|
||||
function RomImporter:_toggleMod(id, confirmed, version)
|
||||
if self.safeMode then
|
||||
self.modNotice = { ok = false, text = "Safe mode is active. Turn it off in Settings to change mods." }
|
||||
self.modNotice = { ok = false, text = "Safe mode is active. Turn it off in the Bug tab to change mods." }
|
||||
return
|
||||
end
|
||||
local LauncherMods = require("src.mods.LauncherMods")
|
||||
@@ -4223,7 +4266,7 @@ end
|
||||
-- recovery action, and Delete is the only destructive one on this panel.
|
||||
function RomImporter:_setAllMods(want, confirmed)
|
||||
if self.safeMode then
|
||||
self.modNotice = { ok = false, text = "Safe mode is active. Turn it off in Settings to change mods." }
|
||||
self.modNotice = { ok = false, text = "Safe mode is active. Turn it off in the Bug tab to change mods." }
|
||||
return
|
||||
end
|
||||
local LauncherMods = require("src.mods.LauncherMods")
|
||||
|
||||
@@ -262,7 +262,8 @@ function LinkBattle.new(game, net, opts)
|
||||
self.opponentName = theirName
|
||||
-- _TrainerWantsToFightText (data/text/text_2.asm:1257): wIsInBattle == 2
|
||||
-- takes PrintBeginningBattleText's .trainerBattle arm, link included
|
||||
self.introText = Strings("%s wants\nto fight!", theirName)
|
||||
self.introText = self:romText("_TrainerWantsToFightText",
|
||||
"%s wants\nto fight!", theirName)
|
||||
self.remoteHashes = {}
|
||||
self.localHashes = {}
|
||||
self.remoteParts = {}
|
||||
|
||||
@@ -195,8 +195,8 @@ local function parseImports(value, field, required)
|
||||
if value == nil then return end
|
||||
assert(type(value) == "number" and value > 0 and value % 1 == 0,
|
||||
field .. " " .. label .. " must be a positive integer")
|
||||
assert(value <= 128 * 1024 * 1024,
|
||||
field .. " " .. label .. " exceeds the 128 MiB hard limit")
|
||||
assert(value <= 2 * 1024 * 1024 * 1024,
|
||||
field .. " " .. label .. " exceeds the 2 GiB hard limit")
|
||||
end
|
||||
validateSize(size, "size")
|
||||
validateSize(maxSize, "max_size")
|
||||
|
||||
@@ -23,11 +23,17 @@ local function isRequired(spec)
|
||||
end
|
||||
|
||||
RequiredImports.specs = allSpecs
|
||||
RequiredImports.MAX_BYTES = 128 * 1024 * 1024
|
||||
RequiredImports.MAX_BYTES = 2 * 1024 * 1024 * 1024
|
||||
-- Past this, the launcher interposes a free-space warning before importing.
|
||||
RequiredImports.LARGE_WARN_BYTES = 128 * 1024 * 1024
|
||||
|
||||
local function sizeLabel(bytes)
|
||||
if bytes >= 1024 * 1024 * 1024 then
|
||||
return ("%.1f GiB"):format(bytes / (1024 * 1024 * 1024))
|
||||
end
|
||||
return ("%.1f MiB"):format(bytes / (1024 * 1024))
|
||||
end
|
||||
RequiredImports.sizeLabel = sizeLabel
|
||||
|
||||
-- Check size before a caller reads an external or stored file into one large
|
||||
-- Lua string. N64 sources may carry a 512-byte copier header, while stored
|
||||
|
||||
@@ -15,6 +15,7 @@ local Runtime = require("src.mods.Runtime")
|
||||
local GameViewport = require("src.render.GameViewport")
|
||||
-- leaf module (no renderer dependency), so requiring it here cannot cycle
|
||||
local FaithfulRes = require("src.core.FaithfulRes")
|
||||
local ScreenPosition = require("src.core.ScreenPosition")
|
||||
local Playfield = require("src.render.Playfield")
|
||||
|
||||
local Renderer = {}
|
||||
@@ -94,6 +95,11 @@ local function displayMetrics()
|
||||
return ww, wh, pw, ph, dpiX, dpiY, vx, vy, cut, grow
|
||||
end
|
||||
|
||||
local function positionLift(ph, contentPx, dpiY, cut)
|
||||
if cut then return 0 end
|
||||
return ScreenPosition.lift(ph, contentPx, ScreenPosition.safeTop() * dpiY)
|
||||
end
|
||||
|
||||
function Renderer:init()
|
||||
-- 160x144 real pixels, never DPI-scaled: see src/render/PixelCanvas.lua
|
||||
-- (#208). Every canvas below is sized in framebuffer pixels for the same
|
||||
@@ -269,7 +275,7 @@ end
|
||||
-- corners; flat mode returns exactly today's size (growth factor is 1 when
|
||||
-- tilt is inactive).
|
||||
function Renderer:worldViewSize()
|
||||
local _, _, pw, ph, _, _, _, _, cut, grow = displayMetrics()
|
||||
local _, _, pw, ph, _, dpiY, _, _, cut, grow = displayMetrics()
|
||||
-- FAITHFUL RATIO on mobile. The world pass deliberately expands to cover the
|
||||
-- WHOLE display, so letterbox voids become more map instead of black bars.
|
||||
-- That is why the lock appeared to do nothing in the overworld: it shrank
|
||||
@@ -293,6 +299,9 @@ function Renderer:worldViewSize()
|
||||
-- so unfloored FX/sprite math cannot phase-shimmer against the tile layer.
|
||||
if vw % 2 ~= 0 then vw = vw + 1 end
|
||||
if vh % 2 ~= 0 then vh = vh + 1 end
|
||||
local _, uih = self:uiSize()
|
||||
local lift = positionLift(ph, uih * self:fitScale(), dpiY, cut)
|
||||
if lift > 0 then vh = vh + 2 * math.ceil(lift / sp) end
|
||||
if Tilt.active() then
|
||||
local g = Tilt.viewGrowth()
|
||||
vw, vh = math.ceil(vw * g), math.ceil(vh * g)
|
||||
@@ -774,8 +783,9 @@ function Renderer:frameRects()
|
||||
r.uiw, r.uih = uiw, uih
|
||||
r.vpw, r.vph = uiw * r.Sx, uih * r.Sy
|
||||
-- Snap the letterbox origin to a framebuffer pixel, then convert to units.
|
||||
r.lift = positionLift(ph, uih * Sp, dpiY, cut)
|
||||
r.ox = (vx + math.floor((pw - uiw * Sp) / 2)) / dpiX
|
||||
r.oy = (vy + math.floor((ph - uih * Sp) / 2)) / dpiY
|
||||
r.oy = (vy + math.floor((ph - uih * Sp) / 2) - r.lift) / dpiY
|
||||
-- The UI has its own scale: it steps down as the survey zoom goes out (see
|
||||
-- uiScale), so it can be smaller than the world letterbox. Un-zoomed these
|
||||
-- are identical to Sp/ox/oy and every rect below is what it always was.
|
||||
@@ -795,7 +805,7 @@ function Renderer:frameRects()
|
||||
r.Up, r.Ux, r.Uy = Up, Up / dpiX, Up / dpiY
|
||||
r.uvpw, r.uvph = uiw * r.Ux, uih * r.Uy
|
||||
r.uox = (vx + math.floor((pw - uiw * Up) / 2)) / dpiX
|
||||
r.uoy = (vy + math.floor((ph - uih * Up) / 2)) / dpiY
|
||||
r.uoy = (vy + math.max(0, math.floor((ph - uih * Up) / 2) - r.lift)) / dpiY
|
||||
return r
|
||||
end
|
||||
|
||||
@@ -1002,7 +1012,7 @@ function Renderer:endFrame(zones, worldZones)
|
||||
local wvw = self.worldCanvas:getWidth()
|
||||
local wvh = self.worldCanvas:getHeight()
|
||||
local wox = (vx + math.floor((pw - wvw * sp) / 2)) / dpiX
|
||||
local woy = (vy + math.floor((ph - wvh * sp) / 2)) / dpiY
|
||||
local woy = (vy + math.floor((ph - wvh * sp) / 2) - R.lift) / dpiY
|
||||
-- Tilt mode projects the ground world pass through the perspective mesh
|
||||
-- (SGB zones baked in beforehand -- see drawTiltedWorld -- so no zone
|
||||
-- scissoring here). drawTiltedWorld returns false when tilt is off or
|
||||
|
||||
@@ -57,6 +57,8 @@ function TextBox.new(game, text, onDone, opts)
|
||||
self.money = opts and opts.money
|
||||
self.auto = opts and opts.auto
|
||||
self.stay = opts and opts.stay
|
||||
-- engine/events/hidden_events/cinnabar_gym_quiz.asm:119
|
||||
self.preSound = opts and opts.preSound
|
||||
-- opts.instant: put the LAST page up already typed, with no typewriter and
|
||||
-- no page waits. A `yesorno` follows a `writetext` that has already been
|
||||
-- read, so re-typing the line under the YES/NO box would be wrong -- the
|
||||
@@ -270,6 +272,17 @@ end
|
||||
function TextBox:update(dt)
|
||||
local input = self.game.input
|
||||
self.blink = (self.blink + 1) % 60
|
||||
-- home/text.asm:506
|
||||
if self.preSound then
|
||||
if not self.preStarted then
|
||||
self.preStarted = true
|
||||
self.preSrc = self.preSound()
|
||||
end
|
||||
if self.preSrc and self.preSrc.isPlaying and self.preSrc:isPlaying() then
|
||||
return
|
||||
end
|
||||
self.preSound, self.preSrc = nil, nil
|
||||
end
|
||||
-- A page or CONT advance blocks the whole box while the original's scroll
|
||||
-- and clear run (src/core/Timing.lua TEXT_SCROLL_PAIR / TEXT_PAGE_CLEAR).
|
||||
-- Nothing types and no input is read until it drains.
|
||||
|
||||
@@ -228,7 +228,10 @@ SaveConvert.mergeDefaults = mergeDefaults
|
||||
-- codec exists yet. Both directions answer with a plain message the
|
||||
-- launcher's save card renders as-is, instead of pushing a Gen 2 save
|
||||
-- table through Gen 1 offsets and surfacing a codec traceback.
|
||||
local GEN2_SAV_UNSUPPORTED = { gold = "Pokemon Gold" }
|
||||
local GEN2_SAV_UNSUPPORTED = {
|
||||
gold = "Pokemon Gold",
|
||||
silver = "Pokemon Silver",
|
||||
}
|
||||
|
||||
-- importSav(bytes, version, gameVersion) -> saveTable, err
|
||||
-- bytes: the raw 32768-byte SRAM string. Validates size and the main-data
|
||||
|
||||
@@ -254,7 +254,8 @@ function Commands.give_item(ctx, itemId, count, gotText)
|
||||
Commands.show_text(ctx, gotText
|
||||
or Strings("{PLAYER} got\n%s!", ctx.game.stringBuffer))
|
||||
else
|
||||
Sound.play(ctx.game.data, jingle)
|
||||
-- scripts/OaksLab.asm:1058
|
||||
Commands.text_sound(ctx, jingle)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@ SyncEngine.__index = SyncEngine
|
||||
|
||||
SyncEngine.UPLOAD_DEBOUNCE = 5
|
||||
SyncEngine.AUTO_INTERVAL = 300
|
||||
SyncEngine.RESUME_MIN_GAP = 60
|
||||
SyncEngine.MAX_STEPS_PER_UPDATE = 8
|
||||
|
||||
local IDLE_STATUS = "Ready"
|
||||
@@ -133,6 +134,7 @@ function SyncEngine.new(opts)
|
||||
eng.modPlan = nil
|
||||
eng.shareCode = nil
|
||||
eng.clock = 0
|
||||
eng.autoAt = SyncEngine.AUTO_INTERVAL
|
||||
eng.queue = {}
|
||||
eng.pending = nil
|
||||
eng.uploadAt = nil
|
||||
@@ -258,6 +260,11 @@ function SyncEngine:update(dt)
|
||||
self.uploadAt = nil
|
||||
if self.state.enabled and self:linked() then self:syncNow() end
|
||||
end
|
||||
if self.clock >= self.autoAt and not self:busy()
|
||||
and (self.phase == "idle" or self.phase == "error")
|
||||
and self.state.enabled and self:linked() then
|
||||
self:syncNow()
|
||||
end
|
||||
local steps = 0
|
||||
while not self.pending and #self.queue > 0
|
||||
and steps < SyncEngine.MAX_STEPS_PER_UPDATE do
|
||||
@@ -296,6 +303,7 @@ function SyncEngine:createAccount(label)
|
||||
eng.phase = "idle"
|
||||
eng.status = "Sync account created"
|
||||
eng:_persist()
|
||||
eng:syncNow()
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -385,9 +393,24 @@ function SyncEngine:setEnabled(enabled)
|
||||
return self.state.enabled
|
||||
end
|
||||
|
||||
function SyncEngine:protectPlaythrough(version, playthroughId)
|
||||
self.protectedKey = SyncState.key(version, playthroughId)
|
||||
end
|
||||
|
||||
function SyncEngine:noteResumed()
|
||||
if not (self.state.enabled and self:linked()) then return end
|
||||
if self:busy() or self.phase == "conflict" then return end
|
||||
if self.now() - (tonumber(self.state.lastSyncAt) or 0)
|
||||
< SyncEngine.RESUME_MIN_GAP then
|
||||
return
|
||||
end
|
||||
self:syncNow()
|
||||
end
|
||||
|
||||
function SyncEngine:syncNow()
|
||||
if not self:linked() then return false, "this device is not linked" end
|
||||
if self.pending then return false, "sync is busy" end
|
||||
self.autoAt = self.clock + SyncEngine.AUTO_INTERVAL
|
||||
self.queue = {}
|
||||
self.conflicts = {}
|
||||
self.state.pendingConflicts = {}
|
||||
@@ -437,13 +460,13 @@ function SyncEngine:_planFrom(remoteState)
|
||||
self:_addConflict(entry, key, row)
|
||||
elseif localChanged then
|
||||
self:_queueUpload(entry, key, false)
|
||||
elseif remoteChanged then
|
||||
elseif remoteChanged and key ~= self.protectedKey then
|
||||
self:_queueDownload(key, entry.version, entry.playthroughId, "replace")
|
||||
end
|
||||
end
|
||||
end
|
||||
for key, row in pairs(remote) do
|
||||
if not seen[key] then
|
||||
if not seen[key] and key ~= self.protectedKey then
|
||||
local version, id = SyncState.splitKey(key)
|
||||
if version and id then
|
||||
self:_queueDownload(key, version, id, "replace", tonumber(row.rev))
|
||||
|
||||
@@ -5,7 +5,7 @@ SyncMods.REV = 1
|
||||
local function versions()
|
||||
local ok, GameVersion = pcall(require, "src.core.GameVersion")
|
||||
if ok and GameVersion and GameVersion.ORDER then return GameVersion.ORDER end
|
||||
return { "red", "blue", "yellow", "gold" }
|
||||
return { "red", "blue", "yellow", "gold", "silver" }
|
||||
end
|
||||
|
||||
local function defaultDeps()
|
||||
|
||||
@@ -185,14 +185,16 @@ local function release(game)
|
||||
return
|
||||
end
|
||||
game.stack:push(TextBox.new(game,
|
||||
Strings("Once released,\n%s is\ngone forever. OK?", name), nil, {
|
||||
(t._OnceReleasedText or Strings("Once released,\n%s is\ngone forever. OK?", name))
|
||||
:gsub("{RAM:wStringBuffer}", name), nil, {
|
||||
defaultNo = true, noSound = true,
|
||||
choice = function(yes)
|
||||
if not yes then return end
|
||||
table.remove(box, list.index)
|
||||
require("src.core.Sound").playCry(game.data, mon.species)
|
||||
game.stack:push(TextBox.new(game,
|
||||
Strings("%s was\nreleased outside.\fBye %s!", name, name)))
|
||||
((t._MonWasReleasedText or Strings("%s was\nreleased outside.\fBye %s!", name, name))
|
||||
:gsub("{RAM:wStringBuffer}", name))))
|
||||
list:removeCurrent()
|
||||
end,
|
||||
}))
|
||||
|
||||
@@ -21,6 +21,7 @@ local GameVersion = require("src.core.GameVersion")
|
||||
local VideoMode = require("src.core.VideoMode")
|
||||
local Orientation = require("src.core.Orientation")
|
||||
local FaithfulRes = require("src.core.FaithfulRes")
|
||||
local ScreenPosition = require("src.core.ScreenPosition")
|
||||
local FrameCap = require("src.core.FrameCap")
|
||||
local Performance = require("src.core.Performance")
|
||||
local Logger = require("src.core.Logger")
|
||||
@@ -443,6 +444,16 @@ local function buildRows(game)
|
||||
FaithfulRes.apply(o.faithfulRes)
|
||||
return true
|
||||
end },
|
||||
{ id = "screenPos", label = Strings("SCREEN POS"),
|
||||
value = function(g)
|
||||
return Strings(ScreenPosition.label(g.save.options.screenPos))
|
||||
end,
|
||||
step = function(g, dir)
|
||||
local o = g.save.options
|
||||
o.screenPos = ScreenPosition.cycle(o.screenPos, dir)
|
||||
ScreenPosition.setMode(o.screenPos)
|
||||
return true
|
||||
end },
|
||||
-- hard render cap (issue #88): bounds the present rate so a
|
||||
-- driver-forced vsync-off run cannot spin at thousands of FPS. Logic
|
||||
-- is fixed-step off dt, so this touches presentation only.
|
||||
|
||||
@@ -13,6 +13,7 @@ local ListMenu = require("src.ui.ListMenu")
|
||||
local Menu = require("src.ui.Menu")
|
||||
local QuantityBox = require("src.ui.QuantityBox")
|
||||
local Strings = require("src.core.Strings")
|
||||
local romText = require("src.core.RomText")
|
||||
|
||||
local ShopMenu = {}
|
||||
|
||||
@@ -57,7 +58,8 @@ local function buy(game, stock)
|
||||
end
|
||||
local cost = qty * def.price
|
||||
-- _PokemartTellBuyPriceText + yes/no confirm
|
||||
list.footer = Strings("%s?\nThat will be\n¥%d. OK?", def.name, cost)
|
||||
list.footer = romText(game.data, "_PokemartTellBuyPriceText",
|
||||
"%s?\nThat will be\n¥%d. OK?", def.name, cost)
|
||||
game.stack:push(ChoiceBox.new(game, function(yes)
|
||||
if not yes then
|
||||
list.footer = greet
|
||||
@@ -147,7 +149,8 @@ local function sell(game)
|
||||
return
|
||||
end
|
||||
-- _PokemartTellSellPriceText + yes/no confirm
|
||||
list.footer = Strings("I can pay you\n¥%d for that.", unit * qty)
|
||||
list.footer = romText(game.data, "_PokemartTellSellPriceText",
|
||||
"I can pay you\n¥%d for that.", unit * qty)
|
||||
game.stack:push(ChoiceBox.new(game, function(yes)
|
||||
if not yes then
|
||||
list.footer = greet
|
||||
|
||||
@@ -851,6 +851,7 @@ function Studio.detectViewport()
|
||||
end
|
||||
Studio.pushUndo()
|
||||
page.viewport = rect
|
||||
page.screenFit = nil
|
||||
setStatus(("Screen detected: %dx%d px in the bezel art"):format(pw, ph))
|
||||
Studio.dirty = true
|
||||
end
|
||||
@@ -860,8 +861,9 @@ function Studio.toggleViewport()
|
||||
if not page then return end
|
||||
if Studio.canvas().lockViewport then return end
|
||||
Studio.pushUndo()
|
||||
if page.viewport then
|
||||
if page.viewport or page.screenFit == "remainder" then
|
||||
page.viewport = nil
|
||||
page.screenFit = nil
|
||||
else
|
||||
page.viewport = { x = 0.1, y = 0.05, w = 0.8, h = 0.45 }
|
||||
end
|
||||
@@ -892,7 +894,7 @@ function Studio.pageLabel(index)
|
||||
local orient = TouchSkin.pageOrient(page)
|
||||
local bits = { #(page.controls or {}) .. " controls" }
|
||||
if orient then bits[#bits + 1] = orient end
|
||||
if page.viewport then bits[#bits + 1] = "screen" end
|
||||
if page.viewport or page.screenFit == "remainder" then bits[#bits + 1] = "screen" end
|
||||
return name, table.concat(bits, " \194\183 ")
|
||||
end
|
||||
|
||||
@@ -1092,10 +1094,9 @@ function Studio.snapLines(page, r, skipIndex)
|
||||
end
|
||||
|
||||
local function viewportRect(page, r)
|
||||
local v = page.viewport
|
||||
if not v then return nil end
|
||||
local bx, by, bw, bh = TouchSkin.pageBox(page, r.w, r.h, r.x, r.y)
|
||||
return bx + v.x * bw, by + v.y * bh, v.w * bw, v.h * bh
|
||||
local x, y, w, h = TouchSkin.pageViewport(page, r.w, r.h, r.x, r.y)
|
||||
if not x then return nil end
|
||||
return x, y, w, h
|
||||
end
|
||||
|
||||
local function handleRects(bx, by, bw, bh)
|
||||
@@ -1138,7 +1139,7 @@ function Studio.beginCanvasDrag(mx, my, r)
|
||||
end
|
||||
|
||||
local vx, vy, vw, vh = viewportRect(page, r)
|
||||
if vx and not Studio.canvas().lockViewport then
|
||||
if vx and not Studio.canvas().lockViewport and page.screenFit ~= "remainder" then
|
||||
for _, h in ipairs(handleRects(vx, vy, vw, vh)) do
|
||||
if mx >= h.x and mx <= h.x + h.w and my >= h.y and my <= h.y + h.h then
|
||||
Studio.pushUndo()
|
||||
@@ -1162,7 +1163,7 @@ function Studio.beginCanvasDrag(mx, my, r)
|
||||
end
|
||||
end
|
||||
|
||||
if vx and not Studio.canvas().lockViewport
|
||||
if vx and not Studio.canvas().lockViewport and page.screenFit ~= "remainder"
|
||||
and mx >= vx and mx <= vx + vw and my >= vy and my <= vy + vh then
|
||||
Studio.selected = nil
|
||||
Studio.pushUndo()
|
||||
@@ -1270,7 +1271,7 @@ local function drawCanvas(x, y, w, h)
|
||||
if vx then
|
||||
Theme.strokeRounded(vx, vy, vw, vh, PAL.blue, 0.9, 2, 2)
|
||||
Kit.text("small", "SCREEN", vx + 4 * Kit.scale, vy + 4 * Kit.scale, PAL.blue)
|
||||
if not Studio.canvas().lockViewport then
|
||||
if not Studio.canvas().lockViewport and page.screenFit ~= "remainder" then
|
||||
local a = Studio.selectedControl() and 0.45 or 1
|
||||
for _, hd in ipairs(handleRects(vx, vy, vw, vh)) do
|
||||
Theme.fill(hd.x, hd.y, hd.w, hd.h, PAL.blue, a)
|
||||
@@ -1374,7 +1375,7 @@ local function inspectorBody(x, y, w)
|
||||
cy = cy + rowH + gap
|
||||
|
||||
if page then
|
||||
local bezel = page.imagePath or "(none)"
|
||||
local bezel = page.imagePath or page.rasterName or "(none)"
|
||||
local pickW = 82 * Kit.scale
|
||||
local cycleW = w - pickW - gap
|
||||
if Kit.button(x, cy, cycleW, rowH, "Bezel: " .. bezel, { id = "bezel" }) then
|
||||
@@ -1385,7 +1386,8 @@ local function inspectorBody(x, y, w)
|
||||
Studio.importImageFile("bezel")
|
||||
end
|
||||
cy = cy + rowH + gap
|
||||
local vpLabel = page.viewport and "Screen cutout: ON" or "Screen cutout: OFF"
|
||||
local vpLabel = (page.viewport or page.screenFit == "remainder")
|
||||
and "Screen cutout: ON" or "Screen cutout: OFF"
|
||||
if Kit.button(x, cy, half, rowH, vpLabel, { id = "vp",
|
||||
enabled = not Studio.canvas().lockViewport }) then
|
||||
Studio.toggleViewport()
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
local Font = require("src.render.Font")
|
||||
local Sound = require("src.core.Sound")
|
||||
local Strings = require("src.core.Strings")
|
||||
local romText = require("src.core.RomText")
|
||||
|
||||
local SlotMachine = {}
|
||||
SlotMachine.__index = SlotMachine
|
||||
@@ -357,7 +358,8 @@ function SlotMachine:resolveWin(win)
|
||||
-- SlotReward300Func prints "Yeah!" (text_pause) before the flash; the port
|
||||
-- shows it in the box while the screen flashes. LinedUpText follows.
|
||||
self.yeah = (sym == "7")
|
||||
self.message = Strings("%s lined up!\nScored %d coins!", sym, pay)
|
||||
self.message = sym .. romText(self.game.data, "_LinedUpText",
|
||||
" lined up!\nScored %d coins!", pay)
|
||||
-- .flashScreenLoop: flip rBGP, wait 5 frames, b times. The coins are not
|
||||
-- credited until the player dismisses the "lined up" text (see startPayout).
|
||||
self.stage = "flash"
|
||||
|
||||
@@ -73,7 +73,10 @@ function Editor.load(opts)
|
||||
}
|
||||
local optsTbl = SaveData.loadOptions()
|
||||
local applied = optsTbl
|
||||
if opts.version == "gold" then
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local gen2 = GameVersion.VERSIONS[opts.version]
|
||||
and GameVersion.generation(opts.version) == 2
|
||||
if gen2 then
|
||||
local gold = type(optsTbl.gold) == "table" and optsTbl.gold or {}
|
||||
applied = {
|
||||
touchControls = gold.touchControls,
|
||||
@@ -151,7 +154,9 @@ local function persist()
|
||||
skin = cfg.skin,
|
||||
layouts = cfg.layouts,
|
||||
}
|
||||
if Editor.version == "gold" then
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
if GameVersion.VERSIONS[Editor.version]
|
||||
and GameVersion.generation(Editor.version) == 2 then
|
||||
opts.gold = type(opts.gold) == "table" and opts.gold or {}
|
||||
opts.gold.touchControls = block
|
||||
else
|
||||
@@ -569,7 +574,7 @@ function Editor.new(game)
|
||||
local state = { game = game, isOpaque = true }
|
||||
Editor.hostPoll = true
|
||||
Editor.load({
|
||||
version = "gold",
|
||||
version = require("src.core.GameVersion").get(),
|
||||
hostPoll = true,
|
||||
onClose = function()
|
||||
Editor.hostPoll = false
|
||||
|
||||
@@ -619,8 +619,8 @@ function BattleTransition:grid(w, h)
|
||||
scale = math.max(1, math.floor(math.min(w / 160, h / 144)))
|
||||
end
|
||||
local size = 8 * scale
|
||||
local ox = math.floor((w - 160 * scale) / 2)
|
||||
local oy = math.floor((h - 144 * scale) / 2)
|
||||
local Chrome = require("src.ui.gen2.Chrome")
|
||||
local ox, oy = Chrome.fitOrigin(w, h, scale)
|
||||
return size, ox, oy
|
||||
end
|
||||
|
||||
|
||||