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@@ -40,6 +40,7 @@ body:
|
||||
- Windows
|
||||
- Linux
|
||||
- Android
|
||||
- iOS
|
||||
- Multiple platforms
|
||||
validations:
|
||||
required: true
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
name: Release
|
||||
|
||||
# Builds the macOS, Windows, and Linux desktop apps, an Android APK, and the
|
||||
# Anbernic RG34XXSP (Stock OS 64-bit MOD / PortMaster) port on the self-hosted
|
||||
# Mac runner, and publishes them as a GitHub Release.
|
||||
# Builds the macOS, Windows, and Linux desktop apps, an Android APK, an iOS
|
||||
# IPA, and the Anbernic RG34XXSP (Stock OS 64-bit MOD / PortMaster) port on
|
||||
# the self-hosted Mac runner, and publishes them as a GitHub Release.
|
||||
#
|
||||
# Versioning:
|
||||
# - First ever release is 0.1.0.
|
||||
@@ -170,6 +170,15 @@ jobs:
|
||||
set -euo pipefail
|
||||
scripts/build_android.sh --version "${{ steps.ver.outputs.version }}"
|
||||
|
||||
- name: Build iOS
|
||||
run: |
|
||||
set -euo pipefail
|
||||
# Device Release IPA; signs with the Apple Development identity on
|
||||
# the runner (auto team detection). Users on other Apple IDs still
|
||||
# re-sign or build via docs/ios-install.md.
|
||||
scripts/build_ios.sh --fetch --device --release \
|
||||
--version "${{ steps.ver.outputs.version }}"
|
||||
|
||||
- name: Build Anbernic RG34XXSP port
|
||||
run: |
|
||||
set -euo pipefail
|
||||
@@ -226,6 +235,10 @@ jobs:
|
||||
[ -n "$apk" ] || { echo "::error::no Android APK found under dist/android/debug"; exit 1; }
|
||||
cp "$apk" "$outdir/gen1recomp-${v}-android.apk"
|
||||
|
||||
ipa="dist/ios/gen1recomp.ipa"
|
||||
[ -f "$ipa" ] || { echo "::error::$ipa not found (expected from scripts/build_ios.sh --device)"; exit 1; }
|
||||
cp "$ipa" "$outdir/gen1recomp-${v}-ios.ipa"
|
||||
|
||||
# Anbernic handheld port (suffix names the CFW it targets, so a
|
||||
# future RG35XX/other-CFW pack can ship alongside it).
|
||||
rg34="dist/rg34xxsp/gen1recomp-rg34xxsp-stockos64-mod.zip"
|
||||
@@ -344,6 +357,7 @@ jobs:
|
||||
"dist/release/gen1recomp-${v}-windows.zip" \
|
||||
"dist/release/gen1recomp-${v}-linux.zip" \
|
||||
"dist/release/gen1recomp-${v}-android.apk" \
|
||||
"dist/release/gen1recomp-${v}-ios.ipa" \
|
||||
"dist/release/gen1recomp-${v}-rg34xxsp-stockos64-mod.zip" \
|
||||
"dist/release/gen1recomp-${v}.love" \
|
||||
"dist/release/sha256sums.txt"
|
||||
|
||||
@@ -16,6 +16,7 @@ __pycache__/
|
||||
.*
|
||||
!.github/
|
||||
!.gitignore
|
||||
!.luacheckrc
|
||||
|
||||
# Android build outputs / local SDK path / packaged payload (keep love-android sources)
|
||||
mobile/android/app/build/
|
||||
|
||||
+43
@@ -0,0 +1,43 @@
|
||||
-- Static-analysis config for `luacheck` (https://luacheck.readthedocs.io).
|
||||
--
|
||||
-- Run it over the engine with: luacheck src (or scripts/lint.sh)
|
||||
--
|
||||
-- The point is a high-signal baseline: the categories left on are the ones
|
||||
-- that catch real defects -- undefined globals/locals (the class that hid a
|
||||
-- `music.volume` crash: applyVolume read a `state` that was still the nil
|
||||
-- global), unused values, unreachable code, redefinitions. The cosmetic
|
||||
-- categories the codebase deliberately lives with (a `self`/`dt` an
|
||||
-- interface requires but a given method ignores, documented empty
|
||||
-- fall-through branches, the odd long line) are muted so they don't drown
|
||||
-- the signal.
|
||||
|
||||
std = "luajit"
|
||||
|
||||
-- LÖVE exposes `love` as a mutable table: games assign their callbacks onto
|
||||
-- it (love.wheelmoved, love.run, ...), so it is a regular global, not
|
||||
-- read-only -- otherwise every callback registration reads as a violation.
|
||||
globals = { "love" }
|
||||
|
||||
read_globals = {
|
||||
"jit",
|
||||
-- LuaJIT 2.1 ships table.unpack even though the bare 5.1 `table` std lacks
|
||||
-- it; without this, every `table.unpack` reads as an undefined field.
|
||||
table = { fields = { "unpack" } },
|
||||
}
|
||||
|
||||
-- Vendored/native trees and the test suites have their own conventions.
|
||||
exclude_files = {
|
||||
"mobile/",
|
||||
"tests/",
|
||||
"tools/save-editor/",
|
||||
}
|
||||
|
||||
ignore = {
|
||||
"212", -- unused argument -- self/dt kept for a shared method signature
|
||||
"213", -- unused loop variable -- `for _, v in` where only v is wanted
|
||||
"421", -- shadowing a local -- deliberate re-use in a few tight scopes
|
||||
"431", -- shadowing an upvalue
|
||||
"432", -- shadowing an argument
|
||||
"542", -- empty if branch -- documented fall-throughs, not gaps
|
||||
"631", -- line is too long
|
||||
}
|
||||
@@ -50,25 +50,26 @@ supplied by the player.
|
||||
|
||||
|
||||
This project does not include a ROM, emulate the Game Boy, transpile assembly,
|
||||
or download a disassembly. A canonical US Poke Red or Blue ROM is the only
|
||||
game content input.
|
||||
or download a disassembly. A canonical US Poke Red, Blue, or Yellow ROM is the
|
||||
only game content input.
|
||||
|
||||
The ROM is verified, used during import, and then released from memory. It is
|
||||
not copied into the cache. Later launches load the private generated cache and
|
||||
do not ask for the ROM again. Red and Blue can both be imported and played
|
||||
side by side.
|
||||
do not ask for the ROM again. Red, Blue, and Yellow can all be imported and
|
||||
played side by side.
|
||||
|
||||
## Quick Start
|
||||
|
||||
Open the desktop app. On first boot, choose your legally obtained `.gb` file
|
||||
or drop it onto the window. Import takes a few seconds and the game starts
|
||||
automatically.
|
||||
Open the desktop app. On first boot, choose your legally obtained `.gb` /
|
||||
`.gbc` file or drop it onto the window. Import takes a few seconds and the
|
||||
game starts automatically.
|
||||
|
||||
Only the canonical 1 MiB US Red and Blue ROMs are accepted. The importer
|
||||
verifies SHA-1 before creating any game data:
|
||||
Only the canonical 1 MiB US Red, Blue, and Yellow ROMs are accepted. The
|
||||
importer verifies SHA-1 before creating any game data:
|
||||
|
||||
- Red: `ea9bcae617fdf159b045185467ae58b2e4a48b9a`
|
||||
- Blue: `d7037c83e1ae5b39bde3c30787637ba1d4c48ce2`
|
||||
- Yellow: `cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1`
|
||||
|
||||
The packaged app contains neither a ROM nor pre-extracted game data. Music,
|
||||
sound effects, and cries are synthesized while the game runs from compact
|
||||
@@ -107,6 +108,17 @@ supported out of the box.
|
||||
COLORS, TILT, ZOOM, GBC FX, and VOID FILL are also in the Options menu
|
||||
and persist in `options.lua`.
|
||||
|
||||
### Low-end devices
|
||||
|
||||
**OPTIONS → PERFORMANCE** scales the port's optional extras for weaker
|
||||
hardware: **HIGH** (everything on), **BALANCED** (no 3D tilt or GBC FX),
|
||||
**LOW** (also no survey zoom, FPS capped), or **AUTO** — the default, which
|
||||
picks a tier from your device (ARM handhelds → LOW, phones → BALANCED,
|
||||
normal desktops → HIGH, unchanged). It only scales presentation; the
|
||||
fixed-step game logic is identical on every tier, and a lower tier hides
|
||||
your tilt/zoom/GBC-FX preferences without forgetting them. Details in
|
||||
[docs/new-features.md](docs/new-features.md#performance-tier-low-end-devices).
|
||||
|
||||
### Rulesets
|
||||
|
||||
**OPTIONS → RULESET** picks which set of Gen 1 battle behaviors to run.
|
||||
@@ -141,11 +153,11 @@ famous bugs included:
|
||||
|
||||
## Running From Source
|
||||
|
||||
Requires LÖVE 11.x. Place a Red or Blue ROM in the project folder and
|
||||
Requires LÖVE 11.x. Place a Red, Blue, or Yellow ROM in the project folder and
|
||||
double-click `Play-Mac.command` or `Play-Windows.bat`, or run:
|
||||
|
||||
```sh
|
||||
scripts/setup.sh --rom "/path/to/Poke Red.gb" # or Poke Blue.gb
|
||||
scripts/setup.sh --rom "/path/to/Poke Red.gb" # or Blue.gb / Yellow.gbc
|
||||
scripts/run.sh
|
||||
```
|
||||
|
||||
@@ -176,6 +188,13 @@ even on a different computer, as long as the same folder comes along.
|
||||
already written to either location is touched automatically, so copy files
|
||||
over yourself if you want to carry existing progress across the switch.
|
||||
|
||||
## iOS
|
||||
|
||||
Every release ships `gen1recomp-*-ios.ipa`. Sideload it with AltStore
|
||||
(Windows or Mac) — see [docs/ios-sideload.md](docs/ios-sideload.md). To
|
||||
build and install from source on a Mac instead, see
|
||||
[docs/ios-install.md](docs/ios-install.md).
|
||||
|
||||
## Handhelds
|
||||
|
||||
A PortMaster-style port for the **Anbernic RG34XXSP** on Stock OS 64-bit MOD
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
function love.conf(t)
|
||||
-- PhysFS ignores symlinks unless told otherwise, so a mod dev-linked into
|
||||
-- mods/ (ln -s, matching the mklink /J workflow on Windows) is invisible
|
||||
-- to love.filesystem.getDirectoryItems without this.
|
||||
love.filesystem.setSymlinksEnabled(true)
|
||||
|
||||
local editor = os.getenv("POKEPORT_EDITOR") == "1"
|
||||
local developer = os.getenv("POKEPORT_DEV") == "1"
|
||||
if arg then
|
||||
@@ -44,7 +49,7 @@ function love.conf(t)
|
||||
t.window.minwidth = 480
|
||||
t.window.minheight = 360
|
||||
end
|
||||
t.version = "11.5"
|
||||
t.version = love._os == "iOS" and "12.0" or "11.5"
|
||||
t.window.vsync = 1
|
||||
t.modules.joystick = true
|
||||
t.modules.physics = false
|
||||
@@ -62,7 +67,10 @@ function love.conf(t)
|
||||
-- the game follow the device. The renderer letterboxes the 160x144
|
||||
-- viewport into whatever size results, and the on-screen touch controls
|
||||
-- re-lay themselves out from the new window size, so both orientations
|
||||
-- just work. iOS follows the Info.plist orientations
|
||||
-- just work. FULL_SENSOR ignores the device's rotation lock, so
|
||||
-- GameActivity.setOrientationBis remaps it to FULL_USER after SDL has
|
||||
-- run: same orientations allowed, but auto-rotate being off now wins.
|
||||
-- iOS follows the Info.plist orientations
|
||||
-- (see mobile/ios/overlays/love-ios.plist, now portrait + landscape).
|
||||
t.window.resizable = true
|
||||
-- Starting size is a tall portrait hint; the OS resizes to the real
|
||||
@@ -78,6 +86,14 @@ function love.conf(t)
|
||||
-- player to copy their ROM there instead of needing a native file
|
||||
-- picker (LOVE 11.5 on Android has none -- see src/import/RomImporter.lua).
|
||||
t.externalstorage = osName == "Android"
|
||||
-- LOVE 11.x exposes the phone's accelerometer as a 3-axis joystick by
|
||||
-- default. Gravity keeps one axis pinned near +/-1.0 whenever the phone
|
||||
-- is held upright, so it streams past-deadzone joystickaxis events that
|
||||
-- both hid the touch overlay every instant (it reads as "a controller is
|
||||
-- in use") and, via the generic-joystick axis mapping (#459), walked the
|
||||
-- player around by tilt. Nothing in the game reads the accelerometer,
|
||||
-- so drop the device entirely (#468).
|
||||
t.accelerometerjoystick = false
|
||||
else
|
||||
t.window.resizable = true
|
||||
end
|
||||
|
||||
@@ -0,0 +1,686 @@
|
||||
-- Generated by tools/build_data.py. DO NOT EDIT.
|
||||
-- Pokemon Yellow palettes (COLORS=OG YELLOW): SuperPalettes +
|
||||
-- CGBBasePalettes (authentic GBC look) as 4 8-bit RGB colors
|
||||
-- per palette (color 0 first), plus MonsterPalettes.
|
||||
return {
|
||||
cgbBase = {
|
||||
["0F"] = {
|
||||
{ 255, 255, 255 },
|
||||
{ 107, 8, 255 },
|
||||
{ 0, 74, 255 },
|
||||
{ 8, 8, 8 },
|
||||
},
|
||||
BADGE = {
|
||||
{ 255, 255, 255 },
|
||||
{ 189, 66, 0 },
|
||||
{ 140, 115, 90 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
BLACK = {
|
||||
{ 255, 255, 255 },
|
||||
{ 25, 25, 25 },
|
||||
{ 25, 25, 25 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
BLUEMON = {
|
||||
{ 255, 255, 255 },
|
||||
{ 132, 148, 255 },
|
||||
{ 0, 8, 206 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
BROWNMON = {
|
||||
{ 255, 255, 255 },
|
||||
{ 239, 148, 82 },
|
||||
{ 140, 74, 41 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
CAVE = {
|
||||
{ 255, 255, 255 },
|
||||
{ 189, 66, 0 },
|
||||
{ 140, 115, 90 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
CELADON = {
|
||||
{ 255, 255, 255 },
|
||||
{ 41, 255, 41 },
|
||||
{ 90, 189, 255 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
CERULEAN = {
|
||||
{ 255, 255, 255 },
|
||||
{ 41, 66, 255 },
|
||||
{ 90, 189, 255 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
CINNABAR = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 66, 66 },
|
||||
{ 90, 189, 255 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
CYANMON = {
|
||||
{ 255, 255, 255 },
|
||||
{ 132, 214, 255 },
|
||||
{ 0, 140, 255 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
FUCHSIA = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 123, 123 },
|
||||
{ 90, 189, 255 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
GAMEFREAK = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 156, 0 },
|
||||
{ 156, 156, 0 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
GRAYMON = {
|
||||
{ 255, 255, 255 },
|
||||
{ 165, 189, 82 },
|
||||
{ 90, 90, 41 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
GREENBAR = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 255, 0 },
|
||||
{ 0, 255, 0 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
GREENMON = {
|
||||
{ 255, 255, 255 },
|
||||
{ 140, 255, 90 },
|
||||
{ 8, 181, 49 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
INDIGO = {
|
||||
{ 255, 255, 255 },
|
||||
{ 90, 66, 255 },
|
||||
{ 90, 189, 255 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
LAVENDER = {
|
||||
{ 255, 255, 255 },
|
||||
{ 206, 33, 255 },
|
||||
{ 90, 189, 255 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
LOGO1 = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 255, 0 },
|
||||
{ 255, 0, 0 },
|
||||
{ 255, 0, 0 },
|
||||
},
|
||||
LOGO2 = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 255, 0 },
|
||||
{ 58, 58, 206 },
|
||||
{ 0, 0, 140 },
|
||||
},
|
||||
MEWMON = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 255, 0 },
|
||||
{ 255, 8, 8 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
PALLET = {
|
||||
{ 255, 255, 255 },
|
||||
{ 189, 140, 255 },
|
||||
{ 90, 189, 255 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
PEWTER = {
|
||||
{ 255, 255, 255 },
|
||||
{ 148, 148, 123 },
|
||||
{ 90, 189, 255 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
PIKACHUS_BEACH = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 255, 0 },
|
||||
{ 90, 189, 255 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
PIKACHUS_BEACH_TITLE = {
|
||||
{ 255, 255, 255 },
|
||||
{ 74, 74, 74 },
|
||||
{ 255, 173, 0 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
PIKACHU_PORTRAIT = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 148, 0 },
|
||||
{ 156, 58, 8 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
PINKMON = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 123, 148 },
|
||||
{ 255, 0, 49 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
PURPLEMON = {
|
||||
{ 255, 255, 255 },
|
||||
{ 206, 123, 255 },
|
||||
{ 156, 0, 181 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
REDBAR = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 255, 0 },
|
||||
{ 255, 0, 0 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
REDMON = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 140, 0 },
|
||||
{ 255, 0, 0 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
ROUTE = {
|
||||
{ 255, 255, 255 },
|
||||
{ 132, 255, 33 },
|
||||
{ 90, 189, 255 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
SAFFRON = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 255, 0 },
|
||||
{ 90, 189, 255 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
SLOTS1 = {
|
||||
{ 255, 255, 255 },
|
||||
{ 206, 8, 255 },
|
||||
{ 255, 0, 0 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
SLOTS2 = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 33, 156 },
|
||||
{ 255, 255, 0 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
SLOTS3 = {
|
||||
{ 255, 255, 255 },
|
||||
{ 66, 255, 0 },
|
||||
{ 255, 255, 0 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
SLOTS4 = {
|
||||
{ 255, 255, 255 },
|
||||
{ 0, 255, 255 },
|
||||
{ 255, 255, 0 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
TOWNMAP = {
|
||||
{ 255, 255, 255 },
|
||||
{ 0, 173, 255 },
|
||||
{ 82, 230, 0 },
|
||||
{ 8, 8, 8 },
|
||||
},
|
||||
VERMILION = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 156, 0 },
|
||||
{ 90, 189, 255 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
VIRIDIAN = {
|
||||
{ 255, 255, 255 },
|
||||
{ 156, 255, 0 },
|
||||
{ 90, 189, 255 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
YELLOWBAR = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 255, 0 },
|
||||
{ 255, 148, 0 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
YELLOWMON = {
|
||||
{ 255, 255, 255 },
|
||||
{ 255, 255, 0 },
|
||||
{ 230, 115, 0 },
|
||||
{ 25, 25, 25 },
|
||||
},
|
||||
},
|
||||
order = {
|
||||
"ROUTE",
|
||||
"PALLET",
|
||||
"VIRIDIAN",
|
||||
"PEWTER",
|
||||
"CERULEAN",
|
||||
"LAVENDER",
|
||||
"VERMILION",
|
||||
"CELADON",
|
||||
"FUCHSIA",
|
||||
"CINNABAR",
|
||||
"INDIGO",
|
||||
"SAFFRON",
|
||||
"TOWNMAP",
|
||||
"LOGO1",
|
||||
"LOGO2",
|
||||
"0F",
|
||||
"MEWMON",
|
||||
"BLUEMON",
|
||||
"REDMON",
|
||||
"CYANMON",
|
||||
"PURPLEMON",
|
||||
"BROWNMON",
|
||||
"GREENMON",
|
||||
"PINKMON",
|
||||
"YELLOWMON",
|
||||
"GRAYMON",
|
||||
"SLOTS1",
|
||||
"SLOTS2",
|
||||
"SLOTS3",
|
||||
"SLOTS4",
|
||||
"BLACK",
|
||||
"GREENBAR",
|
||||
"YELLOWBAR",
|
||||
"REDBAR",
|
||||
"BADGE",
|
||||
"CAVE",
|
||||
"GAMEFREAK",
|
||||
"PIKACHUS_BEACH",
|
||||
"PIKACHU_PORTRAIT",
|
||||
"PIKACHUS_BEACH_TITLE",
|
||||
},
|
||||
palettes = {
|
||||
["0F"] = {
|
||||
{ 255, 255, 247 },
|
||||
{ 197, 165, 247 },
|
||||
{ 90, 165, 247 },
|
||||
{ 25, 16, 16 },
|
||||
},
|
||||
BADGE = {
|
||||
{ 255, 255, 247 },
|
||||
{ 165, 123, 90 },
|
||||
{ 181, 173, 165 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
BLACK = {
|
||||
{ 255, 255, 247 },
|
||||
{ 49, 49, 49 },
|
||||
{ 49, 49, 49 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
BLUEMON = {
|
||||
{ 255, 255, 247 },
|
||||
{ 173, 181, 255 },
|
||||
{ 74, 82, 165 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
BROWNMON = {
|
||||
{ 255, 255, 247 },
|
||||
{ 214, 189, 148 },
|
||||
{ 148, 115, 82 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
CAVE = {
|
||||
{ 255, 255, 247 },
|
||||
{ 165, 123, 90 },
|
||||
{ 181, 173, 165 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
CELADON = {
|
||||
{ 255, 255, 247 },
|
||||
{ 181, 255, 181 },
|
||||
{ 189, 222, 255 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
CERULEAN = {
|
||||
{ 255, 255, 247 },
|
||||
{ 181, 189, 255 },
|
||||
{ 189, 222, 255 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
CINNABAR = {
|
||||
{ 255, 255, 247 },
|
||||
{ 255, 123, 115 },
|
||||
{ 189, 222, 255 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
CYANMON = {
|
||||
{ 255, 255, 247 },
|
||||
{ 214, 230, 255 },
|
||||
{ 58, 197, 230 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
FUCHSIA = {
|
||||
{ 255, 255, 247 },
|
||||
{ 255, 214, 214 },
|
||||
{ 189, 222, 255 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
GAMEFREAK = {
|
||||
{ 255, 255, 247 },
|
||||
{ 230, 197, 115 },
|
||||
{ 165, 165, 90 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
GRAYMON = {
|
||||
{ 255, 255, 247 },
|
||||
{ 206, 206, 148 },
|
||||
{ 132, 132, 115 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
GREENBAR = {
|
||||
{ 255, 255, 247 },
|
||||
{ 255, 255, 156 },
|
||||
{ 0, 173, 0 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
GREENMON = {
|
||||
{ 255, 255, 247 },
|
||||
{ 197, 230, 148 },
|
||||
{ 107, 173, 123 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
INDIGO = {
|
||||
{ 255, 255, 247 },
|
||||
{ 140, 140, 206 },
|
||||
{ 189, 222, 255 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
LAVENDER = {
|
||||
{ 255, 255, 247 },
|
||||
{ 222, 189, 239 },
|
||||
{ 189, 222, 255 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
LOGO1 = {
|
||||
{ 255, 255, 247 },
|
||||
{ 247, 247, 140 },
|
||||
{ 173, 0, 33 },
|
||||
{ 173, 0, 33 },
|
||||
},
|
||||
LOGO2 = {
|
||||
{ 255, 255, 247 },
|
||||
{ 247, 247, 140 },
|
||||
{ 148, 148, 197 },
|
||||
{ 58, 58, 132 },
|
||||
},
|
||||
MEWMON = {
|
||||
{ 255, 255, 247 },
|
||||
{ 255, 247, 181 },
|
||||
{ 222, 132, 132 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
PALLET = {
|
||||
{ 255, 255, 247 },
|
||||
{ 230, 222, 255 },
|
||||
{ 189, 222, 255 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
PEWTER = {
|
||||
{ 255, 255, 247 },
|
||||
{ 189, 189, 181 },
|
||||
{ 189, 222, 255 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
PIKACHUS_BEACH = {
|
||||
{ 255, 255, 247 },
|
||||
{ 255, 247, 181 },
|
||||
{ 189, 222, 255 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
PIKACHUS_BEACH_TITLE = {
|
||||
{ 255, 255, 247 },
|
||||
{ 132, 132, 132 },
|
||||
{ 255, 206, 74 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
PIKACHU_PORTRAIT = {
|
||||
{ 255, 255, 247 },
|
||||
{ 230, 189, 74 },
|
||||
{ 148, 115, 82 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
PINKMON = {
|
||||
{ 255, 255, 247 },
|
||||
{ 255, 197, 214 },
|
||||
{ 255, 148, 173 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
PURPLEMON = {
|
||||
{ 255, 255, 247 },
|
||||
{ 222, 181, 247 },
|
||||
{ 181, 123, 189 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
REDBAR = {
|
||||
{ 255, 255, 247 },
|
||||
{ 255, 255, 156 },
|
||||
{ 214, 74, 49 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
REDMON = {
|
||||
{ 255, 255, 247 },
|
||||
{ 255, 197, 90 },
|
||||
{ 214, 74, 49 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
ROUTE = {
|
||||
{ 255, 255, 247 },
|
||||
{ 189, 214, 156 },
|
||||
{ 189, 222, 255 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
SAFFRON = {
|
||||
{ 255, 255, 247 },
|
||||
{ 255, 255, 156 },
|
||||
{ 189, 222, 255 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
SLOTS1 = {
|
||||
{ 255, 255, 247 },
|
||||
{ 222, 181, 247 },
|
||||
{ 214, 74, 49 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
SLOTS2 = {
|
||||
{ 255, 255, 247 },
|
||||
{ 255, 189, 214 },
|
||||
{ 239, 239, 66 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
SLOTS3 = {
|
||||
{ 255, 255, 247 },
|
||||
{ 189, 255, 165 },
|
||||
{ 239, 239, 66 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
SLOTS4 = {
|
||||
{ 255, 255, 247 },
|
||||
{ 189, 239, 255 },
|
||||
{ 239, 239, 66 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
TOWNMAP = {
|
||||
{ 255, 255, 247 },
|
||||
{ 165, 214, 255 },
|
||||
{ 140, 189, 82 },
|
||||
{ 25, 16, 16 },
|
||||
},
|
||||
VERMILION = {
|
||||
{ 255, 255, 247 },
|
||||
{ 255, 206, 132 },
|
||||
{ 189, 222, 255 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
VIRIDIAN = {
|
||||
{ 255, 255, 247 },
|
||||
{ 214, 255, 173 },
|
||||
{ 189, 222, 255 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
YELLOWBAR = {
|
||||
{ 255, 255, 247 },
|
||||
{ 255, 255, 156 },
|
||||
{ 230, 189, 74 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
YELLOWMON = {
|
||||
{ 255, 255, 247 },
|
||||
{ 255, 255, 156 },
|
||||
{ 230, 189, 74 },
|
||||
{ 49, 49, 49 },
|
||||
},
|
||||
},
|
||||
pokemon = {
|
||||
ABRA = "YELLOWMON",
|
||||
AERODACTYL = "GRAYMON",
|
||||
ALAKAZAM = "YELLOWMON",
|
||||
ARBOK = "PURPLEMON",
|
||||
ARCANINE = "REDMON",
|
||||
ARTICUNO = "BLUEMON",
|
||||
BEEDRILL = "YELLOWMON",
|
||||
BELLSPROUT = "GREENMON",
|
||||
BLASTOISE = "CYANMON",
|
||||
BULBASAUR = "GREENMON",
|
||||
BUTTERFREE = "CYANMON",
|
||||
CATERPIE = "GREENMON",
|
||||
CHANSEY = "PINKMON",
|
||||
CHARIZARD = "REDMON",
|
||||
CHARMANDER = "REDMON",
|
||||
CHARMELEON = "REDMON",
|
||||
CLEFABLE = "PINKMON",
|
||||
CLEFAIRY = "PINKMON",
|
||||
CLOYSTER = "GRAYMON",
|
||||
CUBONE = "GRAYMON",
|
||||
DEWGONG = "BLUEMON",
|
||||
DIGLETT = "BROWNMON",
|
||||
DITTO = "GRAYMON",
|
||||
DODRIO = "BROWNMON",
|
||||
DODUO = "BROWNMON",
|
||||
DRAGONAIR = "BLUEMON",
|
||||
DRAGONITE = "BROWNMON",
|
||||
DRATINI = "GRAYMON",
|
||||
DROWZEE = "YELLOWMON",
|
||||
DUGTRIO = "BROWNMON",
|
||||
EEVEE = "GRAYMON",
|
||||
EKANS = "PURPLEMON",
|
||||
ELECTABUZZ = "YELLOWMON",
|
||||
ELECTRODE = "YELLOWMON",
|
||||
EXEGGCUTE = "PINKMON",
|
||||
EXEGGUTOR = "GREENMON",
|
||||
FARFETCHD = "BROWNMON",
|
||||
FEAROW = "BROWNMON",
|
||||
FLAREON = "REDMON",
|
||||
GASTLY = "PURPLEMON",
|
||||
GENGAR = "PURPLEMON",
|
||||
GEODUDE = "GRAYMON",
|
||||
GLOOM = "REDMON",
|
||||
GOLBAT = "BLUEMON",
|
||||
GOLDEEN = "REDMON",
|
||||
GOLDUCK = "CYANMON",
|
||||
GOLEM = "GRAYMON",
|
||||
GRAVELER = "GRAYMON",
|
||||
GRIMER = "PURPLEMON",
|
||||
GROWLITHE = "BROWNMON",
|
||||
GYARADOS = "BLUEMON",
|
||||
HAUNTER = "PURPLEMON",
|
||||
HITMONCHAN = "BROWNMON",
|
||||
HITMONLEE = "BROWNMON",
|
||||
HORSEA = "CYANMON",
|
||||
HYPNO = "YELLOWMON",
|
||||
IVYSAUR = "GREENMON",
|
||||
JIGGLYPUFF = "PINKMON",
|
||||
JOLTEON = "YELLOWMON",
|
||||
JYNX = "MEWMON",
|
||||
KABUTO = "BROWNMON",
|
||||
KABUTOPS = "BROWNMON",
|
||||
KADABRA = "YELLOWMON",
|
||||
KAKUNA = "YELLOWMON",
|
||||
KANGASKHAN = "BROWNMON",
|
||||
KINGLER = "REDMON",
|
||||
KOFFING = "PURPLEMON",
|
||||
KRABBY = "REDMON",
|
||||
LAPRAS = "CYANMON",
|
||||
LICKITUNG = "PINKMON",
|
||||
MACHAMP = "GRAYMON",
|
||||
MACHOKE = "GRAYMON",
|
||||
MACHOP = "GRAYMON",
|
||||
MAGIKARP = "REDMON",
|
||||
MAGMAR = "REDMON",
|
||||
MAGNEMITE = "GRAYMON",
|
||||
MAGNETON = "GRAYMON",
|
||||
MANKEY = "BROWNMON",
|
||||
MAROWAK = "GRAYMON",
|
||||
MEOWTH = "YELLOWMON",
|
||||
METAPOD = "GREENMON",
|
||||
MEW = "MEWMON",
|
||||
MEWTWO = "MEWMON",
|
||||
MOLTRES = "REDMON",
|
||||
MR_MIME = "PINKMON",
|
||||
MUK = "PURPLEMON",
|
||||
NIDOKING = "PURPLEMON",
|
||||
NIDOQUEEN = "BLUEMON",
|
||||
NIDORAN_F = "BLUEMON",
|
||||
NIDORAN_M = "PURPLEMON",
|
||||
NIDORINA = "BLUEMON",
|
||||
NIDORINO = "PURPLEMON",
|
||||
NINETALES = "YELLOWMON",
|
||||
ODDISH = "GREENMON",
|
||||
OMANYTE = "BLUEMON",
|
||||
OMASTAR = "BLUEMON",
|
||||
ONIX = "GRAYMON",
|
||||
PARAS = "REDMON",
|
||||
PARASECT = "REDMON",
|
||||
PERSIAN = "YELLOWMON",
|
||||
PIDGEOT = "BROWNMON",
|
||||
PIDGEOTTO = "BROWNMON",
|
||||
PIDGEY = "BROWNMON",
|
||||
PIKACHU = "YELLOWMON",
|
||||
PINSIR = "BROWNMON",
|
||||
POLIWAG = "BLUEMON",
|
||||
POLIWHIRL = "BLUEMON",
|
||||
POLIWRATH = "BLUEMON",
|
||||
PONYTA = "REDMON",
|
||||
PORYGON = "GRAYMON",
|
||||
PRIMEAPE = "BROWNMON",
|
||||
PSYDUCK = "YELLOWMON",
|
||||
RAICHU = "YELLOWMON",
|
||||
RAPIDASH = "REDMON",
|
||||
RATICATE = "GRAYMON",
|
||||
RATTATA = "GRAYMON",
|
||||
RHYDON = "GRAYMON",
|
||||
RHYHORN = "GRAYMON",
|
||||
SANDSHREW = "BROWNMON",
|
||||
SANDSLASH = "BROWNMON",
|
||||
SCYTHER = "GREENMON",
|
||||
SEADRA = "CYANMON",
|
||||
SEAKING = "REDMON",
|
||||
SEEL = "BLUEMON",
|
||||
SHELLDER = "GRAYMON",
|
||||
SLOWBRO = "PINKMON",
|
||||
SLOWPOKE = "PINKMON",
|
||||
SNORLAX = "PINKMON",
|
||||
SPEAROW = "BROWNMON",
|
||||
SQUIRTLE = "CYANMON",
|
||||
STARMIE = "GRAYMON",
|
||||
STARYU = "REDMON",
|
||||
TANGELA = "BLUEMON",
|
||||
TAUROS = "GRAYMON",
|
||||
TENTACOOL = "CYANMON",
|
||||
TENTACRUEL = "CYANMON",
|
||||
VAPOREON = "CYANMON",
|
||||
VENOMOTH = "PURPLEMON",
|
||||
VENONAT = "PURPLEMON",
|
||||
VENUSAUR = "GREENMON",
|
||||
VICTREEBEL = "GREENMON",
|
||||
VILEPLUME = "REDMON",
|
||||
VOLTORB = "YELLOWMON",
|
||||
VULPIX = "REDMON",
|
||||
WARTORTLE = "CYANMON",
|
||||
WEEDLE = "YELLOWMON",
|
||||
WEEPINBELL = "GREENMON",
|
||||
WEEZING = "PURPLEMON",
|
||||
WIGGLYTUFF = "PINKMON",
|
||||
ZAPDOS = "YELLOWMON",
|
||||
ZUBAT = "BLUEMON",
|
||||
},
|
||||
source = "pokeyellow data/sgb/sgb_palettes.asm + data/pokemon/palettes.asm",
|
||||
}
|
||||
@@ -1,10 +1,9 @@
|
||||
-- BikeShop (BIKE_SHOP) flavor dialogue
|
||||
-- Source: pokered/scripts/BikeShop.asm, pokered/text/BikeShop.asm
|
||||
--
|
||||
-- TEXT_BIKESHOP_CLERK is skipped: it drives the actual voucher-for-bicycle
|
||||
-- exchange (YesNoChoice purchase menu, GiveItem, RemoveItemByID, SetEvent
|
||||
-- EVENT_GOT_BICYCLE). That is a significant standalone feature outside the
|
||||
-- scope of these two flavor NPCs and is left unported here.
|
||||
-- TEXT_BIKESHOP_CLERK lives in data/scripts/story2.lua (M.BIKE_SHOP): the
|
||||
-- voucher exchange and the BICYCLE/CANCEL price window need more than
|
||||
-- command rows (#568).
|
||||
|
||||
return {
|
||||
BIKE_SHOP = {
|
||||
@@ -20,12 +19,15 @@ return {
|
||||
-- CheckEvent EVENT_GOT_BICYCLE ; jr nz, .gotBike
|
||||
-- before the player owns a bike -> TheseBikesAreExpensiveText
|
||||
-- after the player owns a bike -> CoolBikeText
|
||||
-- The check reads the bag, not the event: the port hands out the
|
||||
-- BICYCLE itself (a key item, so it cannot be tossed), and that also
|
||||
-- reads right on saves written before the clerk set the event (#567).
|
||||
TEXT_BIKESHOP_YOUNGSTER = {
|
||||
{ "face_player" }, -- 1
|
||||
{ "check_flag", "EVENT_GOT_BICYCLE" }, -- 2
|
||||
{ "jump_if_true", 5 }, -- 3
|
||||
{ "check_item", "BICYCLE" }, -- 2
|
||||
{ "jump_if_true", 6 }, -- 3
|
||||
{ "show_text", "_BikeShopYoungsterTheseBikesAreExpensiveText" }, -- 4
|
||||
{ "jump", 6 }, -- 5
|
||||
{ "jump", "end" }, -- 5
|
||||
{ "show_text", "_BikeShopYoungsterCoolBikeText" }, -- 6
|
||||
},
|
||||
},
|
||||
|
||||
@@ -35,13 +35,25 @@ local function middleAgedMan(game, ow, npc, done)
|
||||
-- .loop: print WhichBadgeText, then show the badge list menu again
|
||||
push(game, t._CeruleanBadgeHouseMiddleAgedManWhichBadgeText, function()
|
||||
local ListMenu = require("src.ui.ListMenu")
|
||||
local Strings = require("src.core.Strings")
|
||||
local items = {}
|
||||
for _, id in ipairs(BADGE_ORDER) do
|
||||
local idef = game.data.items[id]
|
||||
items[#items + 1] = { label = idef and idef.name or id, value = id }
|
||||
end
|
||||
-- PrintListMenuEntries prints ListMenuCancelText once it hits the
|
||||
-- list's $FF terminator (home/list_menu.asm), so every
|
||||
-- DisplayListMenuID list ends in an on-screen CANCEL row; picking it
|
||||
-- takes DisplayListMenuIDLoop's ExitListMenu path, the same .done
|
||||
-- exit as B (#569)
|
||||
items[#items + 1] = { label = Strings("CANCEL") }
|
||||
local menu = ListMenu.new(game, "", items, {
|
||||
onChoose = function(item)
|
||||
game.stack:pop()
|
||||
if not item.value then
|
||||
push(game, t._CeruleanBadgeHouseMiddleAgedManVisitAnyTimeText, done)
|
||||
return
|
||||
end
|
||||
push(game, t[BADGE_TEXT[item.value]], loop)
|
||||
end,
|
||||
onCancel = function()
|
||||
|
||||
@@ -3,6 +3,10 @@
|
||||
-- Both NPCs use text_asm with an hRandomAdd roll to pick one of several
|
||||
-- flavor lines (no flags, no branching outcome) -- ported as a weighted
|
||||
-- math.random pick each time the NPC is talked to.
|
||||
--
|
||||
-- Yellow renames Slowbro -> Electrode in the text labels (see
|
||||
-- tools/yellow_symbol_aliases.py); look up both so Red/Blue and Yellow
|
||||
-- share this script.
|
||||
|
||||
local M = {}
|
||||
|
||||
@@ -12,6 +16,29 @@ local function push(game, ow, npc, done, text)
|
||||
game.stack:push(TextBox.new(game, text, done))
|
||||
end
|
||||
|
||||
-- CeruleanCitySlowbroText / CeruleanCityElectrodeText
|
||||
-- cp 180 -> 76/256 chance of 1st; cp 120 -> 60/256 chance of 2nd;
|
||||
-- cp 60 -> 60/256 chance of 3rd; else 60/256 chance of 4th.
|
||||
local function talkMon(game, ow, npc, done)
|
||||
local t = game.data.text
|
||||
local roll = math.random(0, 255)
|
||||
local text
|
||||
if roll >= 180 then
|
||||
text = t._CeruleanCitySlowbroTookASnoozeText
|
||||
or t._CeruleanCityElectrodeTookASnoozeText
|
||||
elseif roll >= 120 then
|
||||
text = t._CeruleanCitySlowbroIsLoafingAroundText
|
||||
or t._CeruleanCityElectrodeIsLoafingAroundText
|
||||
elseif roll >= 60 then
|
||||
text = t._CeruleanCitySlowbroTurnedAwayText
|
||||
or t._CeruleanCityElectrodeTurnedAwayText
|
||||
else
|
||||
text = t._CeruleanCitySlowbroIgnoredOrdersText
|
||||
or t._CeruleanCityElectrodeIgnoredOrdersText
|
||||
end
|
||||
push(game, ow, npc, done, text)
|
||||
end
|
||||
|
||||
M.CERULEAN_CITY = {
|
||||
talk = {
|
||||
-- CeruleanCityCooltrainerF1Text (scripts/CeruleanCity.asm:362-393)
|
||||
@@ -23,32 +50,20 @@ M.CERULEAN_CITY = {
|
||||
local text
|
||||
if roll >= 180 then
|
||||
text = t._CeruleanCityCooltrainerF1SlowbroUseSonicboomText
|
||||
or t._CeruleanCityCooltrainerF1ElectrodeUseSonicboomText
|
||||
elseif roll >= 100 then
|
||||
text = t._CeruleanCityCooltrainerF1SlowbroPunchText
|
||||
or t._CeruleanCityCooltrainerF1ElectrodePunchText
|
||||
else
|
||||
text = t._CeruleanCityCooltrainerF1SlowbroWithdrawText
|
||||
or t._CeruleanCityCooltrainerF1ElectrodeWithdrawText
|
||||
end
|
||||
push(game, ow, npc, done, text)
|
||||
end,
|
||||
|
||||
-- CeruleanCitySlowbroText (scripts/CeruleanCity.asm:395-436)
|
||||
-- cp 180 -> 76/256 chance of 1st; cp 120 -> 60/256 chance of 2nd;
|
||||
-- cp 60 -> 60/256 chance of 3rd; else 60/256 chance of 4th.
|
||||
TEXT_CERULEANCITY_SLOWBRO = function(game, ow, npc, done)
|
||||
local t = game.data.text
|
||||
local roll = math.random(0, 255)
|
||||
local text
|
||||
if roll >= 180 then
|
||||
text = t._CeruleanCitySlowbroTookASnoozeText
|
||||
elseif roll >= 120 then
|
||||
text = t._CeruleanCitySlowbroIsLoafingAroundText
|
||||
elseif roll >= 60 then
|
||||
text = t._CeruleanCitySlowbroTurnedAwayText
|
||||
else
|
||||
text = t._CeruleanCitySlowbroIgnoredOrdersText
|
||||
end
|
||||
push(game, ow, npc, done, text)
|
||||
end,
|
||||
TEXT_CERULEANCITY_SLOWBRO = talkMon,
|
||||
-- Yellow map object uses TEXT_CERULEANCITY_ELECTRODE
|
||||
TEXT_CERULEANCITY_ELECTRODE = talkMon,
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
@@ -85,6 +85,47 @@ return {
|
||||
alreadyGotLabel = "_GameCornerGentlemanCloselyWatchTheReelsText",
|
||||
alreadyGotFallback = "The trick is to\nwatch the reels\vclosely!",
|
||||
}),
|
||||
|
||||
-- Yellow keeps all three giveaways with the same events and amounts
|
||||
-- but renames the objects and their text labels: FISHING_GURU ->
|
||||
-- FISHING_GURU1, CLERK2 -> MIDDLE_AGED_MAN2, GENTLEMAN ->
|
||||
-- FISHING_GURU2 (pokeyellow/scripts/GameCorner.asm). The Red/Blue
|
||||
-- keys above never match there, so Yellow needs its own three (#552).
|
||||
TEXT_GAMECORNER_FISHING_GURU1 = coinGiver({
|
||||
event = "EVENT_GOT_10_COINS",
|
||||
amount = 10,
|
||||
askLabel = "_GameCornerFishingGuru1WantToPlayText",
|
||||
askFallback = "Kid, do you want\nto play?",
|
||||
receivedLabel = "_GameCornerFishingGuru1Received10CoinsText",
|
||||
coinCaseFullLabel = "_GameCornerFishingGuru1DontNeedMyCoinsText",
|
||||
coinCaseFullFallback = "You don't need my\ncoins!",
|
||||
alreadyGotLabel = "_GameCornerFishingGuru1WinsComeAndGoText",
|
||||
alreadyGotFallback = "Wins seem to come\nand go.",
|
||||
}),
|
||||
|
||||
TEXT_GAMECORNER_MIDDLE_AGED_MAN2 = coinGiver({
|
||||
event = "EVENT_GOT_20_COINS_2",
|
||||
amount = 20,
|
||||
askLabel = "_GameCornerMiddleAgedMan2WantSomeCoinsText",
|
||||
askFallback = "What's up? Want\nsome coins?",
|
||||
receivedLabel = "_GameCornerMiddleAgedMan2Received20CoinsText",
|
||||
coinCaseFullLabel = "_GameCornerMiddleAgedMan2YouHaveLotsOfCoinsText",
|
||||
coinCaseFullFallback = "You have lots of\ncoins!",
|
||||
alreadyGotLabel = "_GameCornerMiddleAgedMan2INeedMoreCoinsText",
|
||||
alreadyGotFallback = "Darn! I need more\ncoins for the\vPOKéMON I want!",
|
||||
}),
|
||||
|
||||
TEXT_GAMECORNER_FISHING_GURU2 = coinGiver({
|
||||
event = "EVENT_GOT_20_COINS",
|
||||
amount = 20,
|
||||
askLabel = "_GameCornerFishingGuru2ThrowingMeOffText",
|
||||
askFallback = "Hey, what? You're\nthrowing me off!\vHere are some\vcoins, shoo!",
|
||||
receivedLabel = "_GameCornerFishingGuru2Received20CoinsText",
|
||||
coinCaseFullLabel = "_GameCornerFishingGuru2YouGotYourOwnCoinsText",
|
||||
coinCaseFullFallback = "You've got your\nown coins!",
|
||||
alreadyGotLabel = "_GameCornerFishingGuru2CloselyWatchTheReelsText",
|
||||
alreadyGotFallback = "The trick is to\nwatch the reels\vclosely!",
|
||||
}),
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
-- Viridian School House's two readables (data/events/hidden_events.asm,
|
||||
-- hidden_events_for VIRIDIAN_SCHOOL_HOUSE):
|
||||
-- hidden_text_predef 3, 0 PrintBlackboardLinkCableText, ViridianSchoolBlackboard
|
||||
-- hidden_text_predef 3, 4 PrintNotebookText, ViridianSchoolNotebook
|
||||
-- tools/extract/field.py only parses `hidden_event` rows, so neither
|
||||
-- hidden_text_predef row reaches data/generated/field.lua and both tiles
|
||||
-- were dead A presses (#503). Same hook shape, and the same sibling asm
|
||||
-- file, as the Celadon roof house in data/scripts/celadon_eevee.lua (#391);
|
||||
-- hidden_text_predef spends the facing byte on the tx_pre id, so neither
|
||||
-- tile gates on facing.
|
||||
|
||||
local Menu = require("src.ui.Menu")
|
||||
local TextBox = require("src.render.TextBox")
|
||||
|
||||
-- ViridianSchoolBlackboard (engine/events/hidden_events/school_blackboard.asm):
|
||||
-- StatusAilmentText1/2 are the two columns of the 12x8 box at the top left
|
||||
-- (hlcoord 0, 0 + `lb bc, 6, 10`); picking a status prints its
|
||||
-- ViridianBlackboardStatusPointers entry and jumps back to .blackboardLoop,
|
||||
-- QUIT or B falls through to .exitBlackboard.
|
||||
local STATUS_LABELS = {
|
||||
{ " SLP", "_ViridianBlackboardSleepText" },
|
||||
{ " PSN", "_ViridianBlackboardPoisonText" },
|
||||
{ " PAR", "_ViridianBlackboardPrlzText" },
|
||||
{ " BRN", "_ViridianBlackboardBurnText" },
|
||||
{ " FRZ", "_ViridianBlackboardFrozenText" },
|
||||
}
|
||||
|
||||
local function blackboard(game)
|
||||
local text = game.data.text or {}
|
||||
local items, showMenu, askHeading
|
||||
function showMenu()
|
||||
game.stack:push(Menu.new(game, items,
|
||||
{ tx = 0, ty = 0, tw = 12, th = 8, rowStep = 1 }))
|
||||
end
|
||||
-- ViridianSchoolBlackboardText2 is reprinted on every .blackboardLoop
|
||||
-- pass, immediately before HandleMenuInput
|
||||
function askHeading()
|
||||
game.stack:push(TextBox.new(game,
|
||||
text._ViridianSchoolBlackboardText2 or "Which heading do\nyou want to read?",
|
||||
showMenu))
|
||||
end
|
||||
items = {}
|
||||
for i, row in ipairs(STATUS_LABELS) do
|
||||
local label, key = row[1], row[2]
|
||||
items[i] = { label = label, onSelect = function()
|
||||
game.stack:push(TextBox.new(game, text[key] or label, askHeading))
|
||||
end }
|
||||
end
|
||||
-- no onSelect: Menu's own pop closes the box, matching .exitBlackboard
|
||||
items[#items + 1] = { label = " QUIT" }
|
||||
game.stack:push(TextBox.new(game,
|
||||
text._ViridianSchoolBlackboardText1
|
||||
or "The blackboard\ndescribes POKéMON\vSTATUS changes\vduring battles.",
|
||||
askHeading))
|
||||
end
|
||||
|
||||
-- ViridianSchoolNotebook (engine/events/hidden_events/school_notebooks.asm):
|
||||
-- pages 1-3 each end in TurnPageSchoolNotebook (TurnPageText + YesNoChoice)
|
||||
-- and NO stops the read; page 4 turns without asking and runs straight into
|
||||
-- page 5, the girl catching you at it.
|
||||
local function notebook(game)
|
||||
local text = game.data.text or {}
|
||||
local function page(n, after)
|
||||
return TextBox.new(game, text["_ViridianSchoolNotebookText" .. n] or "", after)
|
||||
end
|
||||
local function turnPage(nextPage)
|
||||
return function()
|
||||
game.stack:push(TextBox.new(game, text._TurnPageText or "Turn the page?",
|
||||
nil, { choice = function(yes)
|
||||
if yes then game.stack:push(nextPage()) end
|
||||
end }))
|
||||
end
|
||||
end
|
||||
local function page5() return page(5) end
|
||||
local function page4() return page(4, function() game.stack:push(page5()) end) end
|
||||
local function page3() return page(3, turnPage(page4)) end
|
||||
local function page2() return page(2, turnPage(page3)) end
|
||||
game.stack:push(page(1, turnPage(page2)))
|
||||
end
|
||||
|
||||
return {
|
||||
VIRIDIAN_SCHOOL_HOUSE = {
|
||||
onInteract = function(game, ow, fx, fy)
|
||||
if fx == 3 and fy == 0 then
|
||||
blackboard(game)
|
||||
return true
|
||||
end
|
||||
if fx == 3 and fy == 4 then
|
||||
notebook(game)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
},
|
||||
}
|
||||
@@ -60,6 +60,7 @@ local files = {
|
||||
"data.scripts.flavor.victory_road_2f",
|
||||
"data.scripts.flavor.viridian_city",
|
||||
"data.scripts.flavor.viridian_nickname_house",
|
||||
"data.scripts.flavor.viridian_school_house", -- #503
|
||||
"data.scripts.flavor.wardens_house",
|
||||
}
|
||||
|
||||
|
||||
@@ -143,17 +143,25 @@ return {
|
||||
-- OaksLabRivalExclamationScript: "!" over the rival
|
||||
{ "emote", RIVAL, "shock" },
|
||||
}
|
||||
-- .RivalPushesPlayerAwayFromEeveeBall + the PAD_RIGHT x2 shove:
|
||||
-- the rival cuts across to the ball WHILE the player standing
|
||||
-- below it is bumped two tiles right (both movements run in the
|
||||
-- same beat, so the walk overlaps the shove like the original)
|
||||
-- .RivalPushesPlayerAwayFromEeveeBall is DOWN then RIGHT x3 (the $07
|
||||
-- bytes are Yellow's own step-right encoding, decoded by
|
||||
-- engine/overworld/movement.asm Func_5288 -> Func_532b), and the
|
||||
-- PAD_RIGHT x2 shove is NOT queued alongside it:
|
||||
-- OaksLabRivalTakesPokeballScript .asm_1c564 polls every frame and
|
||||
-- only simulates the pair once wNPCNumScriptedSteps reads 1 -- i.e.
|
||||
-- as the rival begins the LAST byte, the step onto the tile the
|
||||
-- player is standing on. Starting both on one row had Red stroll
|
||||
-- off the Eevee while the rival was still at the top of the table
|
||||
-- (#559).
|
||||
if py == 4 then
|
||||
rows[#rows + 1] = { "walk_npc", RIVAL,
|
||||
{ "down", "right", "right", "right" }, { wait = false } }
|
||||
rows[#rows + 1] = { "walk_npc", RIVAL, { "down", "right", "right" } }
|
||||
-- this one runs concurrently with the shove below
|
||||
rows[#rows + 1] = { "walk_npc", RIVAL, { "right" }, { wait = false } }
|
||||
rows[#rows + 1] = { "face_player_dir", "left" }
|
||||
rows[#rows + 1] = { "move_player", "right", 2 }
|
||||
-- let the rival finish the last stretch to (7,4)
|
||||
rows[#rows + 1] = { "wait", 40 }
|
||||
-- move_player blocks for both tiles, so the rival has already
|
||||
-- landed on (7,4); this is just the beat before he turns up
|
||||
rows[#rows + 1] = { "wait", 20 }
|
||||
else
|
||||
rows[#rows + 1] = { "move_npc_to", RIVAL, 7, 4 }
|
||||
end
|
||||
|
||||
+18
-3
@@ -183,6 +183,7 @@ M.BILLS_HOUSE = {
|
||||
overworld = ow },
|
||||
"BILLS_HOUSE", "BILLSHOUSE_BILL_POKEMON")
|
||||
game.save.flags.EVENT_BILL_SAID_USE_CELL_SEPARATOR = true
|
||||
require("src.world.PikachuFollower").onBillEnteredMachine(game, ow)
|
||||
done()
|
||||
end
|
||||
if ow.player.facing == "down" then
|
||||
@@ -273,6 +274,9 @@ M.BILLS_HOUSE = {
|
||||
Commands.hide_object(ctx, "BILLS_HOUSE", "BILLSHOUSE_BILL1")
|
||||
Commands.show_object(ctx, "BILLS_HOUSE", "BILLSHOUSE_BILL2")
|
||||
end
|
||||
if not flags.EVENT_MET_BILL_2 then
|
||||
require("src.world.PikachuFollower").onBillsHouseEnter(game, ow)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
@@ -643,7 +647,12 @@ M.WARDENS_HOUSE = {
|
||||
TEXT_WARDENSHOUSE_WARDEN = {
|
||||
{ "face_player" }, -- 1
|
||||
{ "check_flag", "EVENT_GOT_HM04" }, -- 2
|
||||
{ "jump_if_true", 13 }, -- 3
|
||||
-- #535: previously jumped to the same silent-end target as the
|
||||
-- give-then-thank fallthrough (row 13), so the warden said nothing
|
||||
-- on every visit after the trade. pokered's .got_item branch
|
||||
-- (scripts/WardensHouse.asm) instead prints HM04ExplanationText,
|
||||
-- so route here to the new row 17 that does the same.
|
||||
{ "jump_if_true", 17 }, -- 3
|
||||
{ "check_item", "GOLD_TEETH" }, -- 4
|
||||
{ "jump_if_false", 15 }, -- 5
|
||||
{ "show_text", "_WardensHouseWardenGaveTheGoldTeethText" }, -- 6
|
||||
@@ -654,9 +663,15 @@ M.WARDENS_HOUSE = {
|
||||
{ "give_item", "HM_STRENGTH", 1, false }, -- 10
|
||||
{ "show_text", "_WardensHouseWardenReceivedHM04Text" }, -- 11
|
||||
{ "set_flag", "EVENT_GOT_HM04" }, -- 12
|
||||
{ "jump", 16 }, -- 13 (already got it)
|
||||
{ "jump", 16 }, -- 14 (unused)
|
||||
{ "jump", 18 }, -- 13 (already got it this convo; jp .done)
|
||||
{ "jump", 18 }, -- 14 (unused)
|
||||
{ "show_text", "_WardensHouseWardenGibberish1Text" }, -- 15
|
||||
{ "jump", 18 }, -- 16 (#535: skip the new explanation row below)
|
||||
-- #535: pokered .got_item branch (scripts/WardensHouse.asm) --
|
||||
-- printed on every subsequent talk once EVENT_GOT_HM04 is set.
|
||||
-- Text is _WardensHouseWardenHM04ExplanationText (text/WardensHouse.asm):
|
||||
-- HM04 teaches Strength, and hints at the Safari Zone secret house.
|
||||
{ "show_text", "_WardensHouseWardenHM04ExplanationText" }, -- 17
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
+130
-11
@@ -413,22 +413,141 @@ M.POKEMON_FAN_CLUB = {
|
||||
},
|
||||
}
|
||||
|
||||
-- BikeShopClerkText (scripts/BikeShop.asm) runs three ways: the BICYCLE is
|
||||
-- already yours, you are carrying the BIKE VOUCHER, or you get the sales
|
||||
-- pitch. The pitch draws its own window (TextBoxBorder hlcoord 0,0, b=4
|
||||
-- c=15) holding BikeShopMenuText and BikeShopMenuPrice, and leaves it up
|
||||
-- while the clerk keeps talking in the bottom box: the original never
|
||||
-- erases it before TextScriptEnd (#568).
|
||||
local BikeShopWindow = {}
|
||||
BikeShopWindow.__index = BikeShopWindow
|
||||
|
||||
function BikeShopWindow.new(game, footer, onChoose)
|
||||
local self = setmetatable({}, BikeShopWindow)
|
||||
self.game = game
|
||||
self.onChoose = onChoose
|
||||
self.index = 1
|
||||
self.active = true
|
||||
-- BikeShopClerkDoYouLikeItText stays on screen under the window for as
|
||||
-- long as the menu is up. The text box pushed on top types it out and
|
||||
-- pops itself; this copy of its last page takes over from there, so the
|
||||
-- bottom box never blanks between the pitch and the answer. Paginated
|
||||
-- with the themed column budget so the copy breaks where the box did.
|
||||
local TextBox = require("src.render.TextBox")
|
||||
local box = require("src.ui.Theme").textBox or {}
|
||||
local pages = TextBox.paginate(TextBox.substitute(game, footer), box.maxCols)
|
||||
self.footer = pages[#pages]
|
||||
return self
|
||||
end
|
||||
|
||||
function BikeShopWindow:update()
|
||||
-- one answer only: the boxes pushed by onChoose sit on top of this
|
||||
-- state, but a second A on the same frame must not fire it twice
|
||||
if not self.active then return end
|
||||
local input = self.game.input
|
||||
-- HandleMenuInput with wMenuWrappingEnabled clear: the two rows clamp
|
||||
if input:wasPressed("up") then
|
||||
self.index = 1
|
||||
elseif input:wasPressed("down") then
|
||||
self.index = 2
|
||||
elseif input:wasPressed("a") or input:wasPressed("b") then
|
||||
local cancelled = input:wasPressed("b") -- bit B_PAD_B -> .cancel
|
||||
require("src.core.Sound").play(self.game.data, "Press_AB")
|
||||
self.active = false
|
||||
self.onChoose(not cancelled and self.index == 1)
|
||||
end
|
||||
end
|
||||
|
||||
function BikeShopWindow:draw()
|
||||
local Font = require("src.render.Font")
|
||||
local Strings = require("src.core.Strings")
|
||||
local Theme = require("src.ui.Theme")
|
||||
Font.drawBox(0, 0, 17, 6)
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
local bike = self.game.data.items.BICYCLE
|
||||
Font.draw(bike and bike.name or "BICYCLE", 16, 16) -- hlcoord 2, 2
|
||||
Font.draw("¥1000000", 64, 24) -- hlcoord 8, 3
|
||||
Font.draw(Strings("CANCEL"), 16, 32) -- `next` skips a row
|
||||
-- wTopMenuItemX 1, wTopMenuItemY 2, rows two apart
|
||||
Font.drawCode(Theme.cursor, 8, self.index == 1 and 16 or 32)
|
||||
if self.footer then
|
||||
-- same geometry TextBox resolves against, so a themed box matches
|
||||
local box = Theme.textBox or {}
|
||||
local tx, ty = box.tx or 0, box.ty or 12
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
Font.drawBox(tx, ty, box.tw or 20, box.th or 6)
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
for i, line in ipairs(self.footer) do
|
||||
Font.draw(line, (tx + 1) * 8, (ty + 2 * i) * 8)
|
||||
end
|
||||
end
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
end
|
||||
|
||||
M.BIKE_SHOP = {
|
||||
talk = {
|
||||
TEXT_BIKESHOP_CLERK = function(game, ow, npc, done)
|
||||
local Bag = require("src.inventory.Bag")
|
||||
local Flags = require("src.script.Flags")
|
||||
local TextBox = require("src.render.TextBox")
|
||||
if (game.save.inventory.BICYCLE or 0) > 0 then
|
||||
game.stack:push(TextBox.new(game, "How's the\nBICYCLE treating\nyou?", done))
|
||||
elseif (game.save.inventory.BIKE_VOUCHER or 0) > 0 then
|
||||
game.save.inventory.BIKE_VOUCHER = nil
|
||||
game.save.inventory.BICYCLE = 1
|
||||
game.stack:push(TextBox.new(game,
|
||||
("Oh, that's a\nBIKE VOUCHER!\f%s exchanged\nit for a BICYCLE!")
|
||||
:format(game.save.player.name), done))
|
||||
else
|
||||
game.stack:push(TextBox.new(game,
|
||||
"A BICYCLE costs\n¥1000000. Sorry,\nno instalments!", done))
|
||||
local t = game.data.text
|
||||
local function say(text, after, opts)
|
||||
game.stack:push(TextBox.new(game, text, after, opts))
|
||||
end
|
||||
|
||||
-- CheckEvent EVENT_GOT_BICYCLE. Saves made before the clerk started
|
||||
-- setting the event still have the bike in the bag, so either counts.
|
||||
if (game.save.inventory.BICYCLE or 0) > 0
|
||||
or Flags.get(game.save, "EVENT_GOT_BICYCLE") then
|
||||
say(t._BikeShopClerkHowDoYouLikeYourBicycleText, done)
|
||||
return
|
||||
end
|
||||
|
||||
-- .dontHaveBike: IsItemInBag BIKE_VOUCHER
|
||||
if (game.save.inventory.BIKE_VOUCHER or 0) > 0 then
|
||||
say(t._BikeShopClerkOhThatsAVoucherText, function()
|
||||
-- GiveItem's `jr nc, .BagFull`: the voucher is only spent once
|
||||
-- the BICYCLE is actually in the bag
|
||||
if not Bag.add(game.save, "BICYCLE", 1) then
|
||||
say(t._BikeShopBagFullText, done)
|
||||
return
|
||||
end
|
||||
Bag.remove(game.save, "BIKE_VOUCHER", 1)
|
||||
Flags.set(game.save, "EVENT_GOT_BICYCLE")
|
||||
-- BikeShopExchangedVoucherText carries sound_get_key_item; the
|
||||
-- map runs EnableAutoTextBoxDrawing, so the box still waits for
|
||||
-- a button once the jingle has played (auto.wait, #247)
|
||||
say(t._BikeShopExchangedVoucherText, done, {
|
||||
auto = { wait = true, sound = function()
|
||||
return require("src.core.Sound").play(game.data, "Get_Key_Item")
|
||||
end },
|
||||
})
|
||||
end)
|
||||
return
|
||||
end
|
||||
|
||||
-- .dontHaveVoucher: welcome, then the BICYCLE/CANCEL window
|
||||
say(t._BikeShopClerkWelcomeText, function()
|
||||
local pitch = t._BikeShopClerkDoYouLikeItText
|
||||
game.stack:push(BikeShopWindow.new(game, pitch, function(bought)
|
||||
local function comeAgain()
|
||||
say(t._BikeShopComeAgainText, function()
|
||||
game.stack:pop() -- the window, still up under the text
|
||||
done()
|
||||
end)
|
||||
end
|
||||
if bought then
|
||||
-- a million is out of anyone's reach: BikeShopCantAffordText
|
||||
say(t._BikeShopCantAffordText, comeAgain)
|
||||
else
|
||||
comeAgain()
|
||||
end
|
||||
end))
|
||||
-- PrintText BikeShopClerkDoYouLikeItText, then straight into
|
||||
-- HandleMenuInput: the box types out and hands over without
|
||||
-- waiting, leaving the window's copy of the line on screen
|
||||
say(pitch, nil, { auto = { delay = 0 } })
|
||||
end)
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
+72
-15
@@ -111,8 +111,9 @@ M.POKEMON_TOWER_5F = {
|
||||
--
|
||||
-- PokemonTower6FDefaultScript starts the RESTLESS SOUL battle with NO
|
||||
-- Silph Scope check at the trigger -- the scope only decides whether the
|
||||
-- battle is disguised (IsGhostBattle -> makeGhost: "too scared to move",
|
||||
-- balls dodged). An earlier version of this port turned the player back
|
||||
-- disguise sticks (IsGhostBattle -> makeGhost: "too scared to move", balls
|
||||
-- dodged) or comes off in the unveil (makeUnveiledGhost, #492). An earlier
|
||||
-- version of this port turned the player back
|
||||
-- without the scope and never opened the battle, which made 6F
|
||||
-- impassable on any route that skips Rocket Hideout; vanilla lets the
|
||||
-- battle open and a POKE_DOLL end it (see wBattleResult below).
|
||||
@@ -133,7 +134,13 @@ M.POKEMON_TOWER_6F = {
|
||||
-- or not the scope revealed it, so the "can't be caught" state rides
|
||||
-- the battle instead of IsGhostBattle alone (#444)
|
||||
battle.noCatch = true
|
||||
if not game.save.inventory.SILPH_SCOPE then
|
||||
-- InitWildBattle enters disguised for the RESTLESS SOUL either way
|
||||
-- (core.asm:6698-6700). The scope does not skip the disguise, it
|
||||
-- buys the unveil PrintBeginningBattleText .isMarowak plays over it
|
||||
-- before the battle proceeds as an ordinary wild one (#492).
|
||||
if game.save.inventory.SILPH_SCOPE then
|
||||
battle:makeUnveiledGhost()
|
||||
else
|
||||
battle:makeGhost()
|
||||
end
|
||||
battle.onFinish = function(result)
|
||||
@@ -353,6 +360,38 @@ M.ROCKET_HIDEOUT_B4F = {
|
||||
end))
|
||||
end,
|
||||
|
||||
-- Yellow swaps Rocket1/Rocket2 for Jessie & James and keeps a single
|
||||
-- grunt, spelled ROCKETHIDEOUTB4F_ROCKET / TEXT_ROCKETHIDEOUTB4F_ROCKET
|
||||
-- (pokeyellow/scripts/RocketHideoutB4F.asm), so the Red/Blue key above
|
||||
-- never matched there and the LIFT KEY never dropped (#552, a
|
||||
-- regression of #105). Yellow also moves the drop off the second
|
||||
-- talk: RocketHideoutB4FRocketEndBattleText is text_promptbutton +
|
||||
-- text_asm, so its SetEvent EVENT_ROCKET_DROPPED_LIFT_KEY / ShowObject
|
||||
-- TOGGLE_ROCKET_HIDEOUT_B4F_ITEM_5 run the instant the battle ends.
|
||||
TEXT_ROCKETHIDEOUTB4F_ROCKET = function(game, ow, npc, done)
|
||||
if not ow:trainerDefeated(npc) then
|
||||
ow:engageTrainer(npc, function()
|
||||
-- engageTrainer records the win before it calls back, so this
|
||||
-- is the end-battle text's SetEvent + ShowObject
|
||||
if ow:trainerDefeated(npc)
|
||||
and not game.save.flags.EVENT_ROCKET_DROPPED_LIFT_KEY then
|
||||
game.save.flags.EVENT_ROCKET_DROPPED_LIFT_KEY = true
|
||||
local Commands = require("src.script.Commands")
|
||||
Commands.show_object(
|
||||
{ game = game, save = game.save, overworld = ow },
|
||||
"ROCKET_HIDEOUT_B4F", "ROCKETHIDEOUTB4F_LIFT_KEY")
|
||||
end
|
||||
done()
|
||||
end)
|
||||
return
|
||||
end
|
||||
-- RocketHideoutB4FRocketAfterBattleText: later talks only reprint
|
||||
local TextBox = require("src.render.TextBox")
|
||||
game.stack:push(TextBox.new(game,
|
||||
game.data.text._RocketHideoutB4FRocketAfterBattleText
|
||||
or "Oh no! I dropped\nthe LIFT KEY!", done))
|
||||
end,
|
||||
|
||||
TEXT_ROCKETHIDEOUTB4F_GIOVANNI = function(game, ow, npc, done)
|
||||
-- Giovanni has no trainer-header row (def_trainers 2); his text_asm
|
||||
-- owns both the engage and the BeatGiovanniScript aftermath.
|
||||
@@ -502,45 +541,56 @@ M.GAME_CORNER = {
|
||||
end))
|
||||
end)
|
||||
end,
|
||||
-- GameCornerClerk1Text (scripts/GameCorner.asm): the offer, a
|
||||
-- YesNoChoice, then ¥1000 for 50 coins. Yellow drops the "1" from the
|
||||
-- object const and from every one of his text labels
|
||||
-- (GameCornerClerkText, pokeyellow/scripts/GameCorner.asm) with an
|
||||
-- identical body, so each line resolves under both spellings and the
|
||||
-- handler is bound to both text ids just below (#552).
|
||||
TEXT_GAMECORNER_CLERK1 = function(game, ow, npc, done)
|
||||
local TextBox = require("src.render.TextBox")
|
||||
local ChoiceBox = require("src.ui.ChoiceBox")
|
||||
local t = game.data.text
|
||||
local function line(suffix, fallback)
|
||||
return t["_GameCornerClerk1" .. suffix]
|
||||
or t["_GameCornerClerk" .. suffix]
|
||||
or fallback
|
||||
end
|
||||
game.stack:push(TextBox.new(game,
|
||||
(t._GameCornerClerk1DoYouNeedSomeGameCoinsText
|
||||
or "Do you need some\ngame coins?\f¥1000 for 50."), function()
|
||||
line("DoYouNeedSomeGameCoinsText",
|
||||
"Do you need some\ngame coins?\f¥1000 for 50."), function()
|
||||
game.stack:push(ChoiceBox.new(game, function(yes)
|
||||
if not yes then
|
||||
game.stack:push(TextBox.new(game,
|
||||
t._GameCornerClerk1PleaseComePlaySometimeText
|
||||
or "No? Please come\nplay sometime!", done))
|
||||
line("PleaseComePlaySometimeText",
|
||||
"No? Please come\nplay sometime!"), done))
|
||||
return
|
||||
end
|
||||
-- scripts/GameCorner.asm GameCornerClerk1Text: coins need
|
||||
-- the COIN CASE and room for at least 9 coins (Has9990Coins)
|
||||
if not game.save.inventory.COIN_CASE then
|
||||
game.stack:push(TextBox.new(game,
|
||||
t._GameCornerClerk1DontHaveCoinCaseText
|
||||
or "You don't have a\nCOIN CASE!", done))
|
||||
line("DontHaveCoinCaseText",
|
||||
"You don't have a\nCOIN CASE!"), done))
|
||||
return
|
||||
end
|
||||
if (game.save.coins or 0) >= 9990 then
|
||||
game.stack:push(TextBox.new(game,
|
||||
t._GameCornerClerk1CoinCaseIsFullText
|
||||
or "Oops! Your COIN\nCASE is full.", done))
|
||||
line("CoinCaseIsFullText",
|
||||
"Oops! Your COIN\nCASE is full."), done))
|
||||
return
|
||||
end
|
||||
if game.save.money < 1000 then
|
||||
game.stack:push(TextBox.new(game,
|
||||
t._GameCornerClerk1CantAffordTheCoinsText
|
||||
or "You can't afford\nthe coins!", done))
|
||||
line("CantAffordTheCoinsText",
|
||||
"You can't afford\nthe coins!"), done))
|
||||
return
|
||||
end
|
||||
game.save.money = game.save.money - 1000
|
||||
game.save.coins = math.min(9999, (game.save.coins or 0) + 50)
|
||||
game.stack:push(TextBox.new(game,
|
||||
(t._GameCornerClerk1ThanksHereAre50CoinsText
|
||||
or "Thanks! Here are\nyour 50 coins!")
|
||||
line("ThanksHereAre50CoinsText",
|
||||
"Thanks! Here are\nyour 50 coins!")
|
||||
.. ("\fCOINS: %d"):format(game.save.coins), done))
|
||||
end))
|
||||
end))
|
||||
@@ -548,6 +598,13 @@ M.GAME_CORNER = {
|
||||
},
|
||||
}
|
||||
|
||||
-- Yellow's coin clerk is GAMECORNER_CLERK / TEXT_GAMECORNER_CLERK where Red
|
||||
-- and Blue spell him CLERK1, and the two text_asm bodies are identical, so
|
||||
-- one handler answers both ids. Without the alias the Yellow clerk fell
|
||||
-- through to his extracted offer line with no yes/no box behind it (#552).
|
||||
M.GAME_CORNER.talk.TEXT_GAMECORNER_CLERK =
|
||||
M.GAME_CORNER.talk.TEXT_GAMECORNER_CLERK1
|
||||
|
||||
-- Game Corner prize lists (data/events/prizes.asm, prize_mon_levels.asm).
|
||||
-- The six mon prizes differ between Red and Blue; the three TM prizes are
|
||||
-- identical, so they are shared and appended to each version's mon list.
|
||||
|
||||
@@ -171,6 +171,28 @@ local function dojoBall(species, ownBall, otherBall, askKey)
|
||||
end
|
||||
end
|
||||
|
||||
-- FightingDojoDefaultScript does not use the Master's facing direction for
|
||||
-- this battle. It checks exactly the cell left of him, turns both sprites
|
||||
-- toward one another, and then displays his trainer text. Keeping this out
|
||||
-- of trainer sight also lets him keep his original downward-facing pose.
|
||||
local function dojoMasterGate(game, ow, x, y)
|
||||
if x ~= 4 or y ~= 3 or game.save.flags.EVENT_BEAT_KARATE_MASTER then
|
||||
return false
|
||||
end
|
||||
local master
|
||||
for _, npc in ipairs(ow.npcs) do
|
||||
if npc.def and npc.def.name == "FIGHTINGDOJO_KARATE_MASTER" then
|
||||
master = npc
|
||||
break
|
||||
end
|
||||
end
|
||||
if not master or ow:trainerDefeated(master) then return false end
|
||||
ow.player.facing = "right"
|
||||
master:facePlayer(ow.player)
|
||||
ow:engageTrainer(master)
|
||||
return true
|
||||
end
|
||||
|
||||
M.FIGHTING_DOJO = {
|
||||
talk = {
|
||||
TEXT_FIGHTINGDOJO_HITMONLEE_POKE_BALL =
|
||||
@@ -197,6 +219,7 @@ M.FIGHTING_DOJO = {
|
||||
end
|
||||
return false
|
||||
end,
|
||||
onStep = dojoMasterGate,
|
||||
}
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
|
||||
+12
-1
@@ -790,8 +790,19 @@ local function bikeGateGuard(coords, stopText, explainText)
|
||||
local t = text(game)
|
||||
push(game, t[stopText] or "Hey! Wait up!", function()
|
||||
push(game, t[explainText] or "You need a\nBICYCLE for\nCYCLING ROAD!", function()
|
||||
-- pokered's Route16Gate1FGuardScript / Route18Gate1FGuardScript
|
||||
-- (scripts/Route16Gate1F.asm, Route18Gate1F.asm) simulate one
|
||||
-- PAD_RIGHT step after the refusal text, and only clear
|
||||
-- wJoyIgnore / hand control back once that step finishes
|
||||
-- (PlayerMovingRightScript). Without it the player was left
|
||||
-- parked beside the guard's counter with no way past. #518
|
||||
local function shoveRight()
|
||||
ow:scriptMove(ow.player, "right", 1)
|
||||
end
|
||||
if dist > 0 then
|
||||
ow:scriptMove(ow.player, "up", dist)
|
||||
ow:scriptMove(ow.player, "up", dist, shoveRight)
|
||||
else
|
||||
shoveRight()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -65,6 +65,13 @@ display option — COLORS, TILT, ZOOM, VOID FILL, MAX FPS — works normally. If
|
||||
your device turns out to handle the pass, launch with `POKEPORT_GBCFX=1` to
|
||||
put the row back.
|
||||
|
||||
**PERFORMANCE defaults to LOW here.** The OPTIONS → PERFORMANCE tier defaults
|
||||
to AUTO, which reads this device as an ARM Linux handheld and resolves to
|
||||
**LOW**: the 3D tilt and survey zoom stay off and the frame rate is capped,
|
||||
so the overworld runs smoothly on the H700 out of the box. Bump it to
|
||||
BALANCED or HIGH from OPTIONS if you want the extras and your device keeps
|
||||
up; see [Performance tier](new-features.md#performance-tier-low-end-devices).
|
||||
|
||||
The pack bundles the LÖVE 11.5 aarch64 runtime from
|
||||
[PortMaster](https://portmaster.games/), so the device does not need a
|
||||
separate `love_11.5` runtime download on first launch. The launcher resolves
|
||||
|
||||
@@ -12,7 +12,7 @@ this port.
|
||||
|
||||
| # | Mechanic | Value | Why the Game Boy had this limit | Where it lives here |
|
||||
|---|---|---|---|---|
|
||||
| 1 | Bag capacity | 20 item slots | `wNumBagItems` save block was a fixed 20-entry id/quantity array in SRAM | `src/inventory/Bag.lua:8` (`Bag.CAPACITY = 20`) |
|
||||
| 1 | Bag capacity | 20 item slots by default | `wNumBagItems` save block was a fixed 20-entry id/quantity array in SRAM | `Data.constants.bagSize`, read by `src/inventory/Bag.lua` (`Bag.capacity`) |
|
||||
| 2 | Party size | 6 Pokémon | `wPartyMon1..6` were 6 fixed save-RAM slots | `src/pokemon/Party.lua:5` (`Party.MAX = 6`) |
|
||||
| 3 | PC storage | 12 boxes × 20 Pokémon | `wBoxDataStart` / Bill's PC allocated a fixed 12×20 SRAM block | `src/pokemon/Boxes.lua:7-8` |
|
||||
| 4 | Moves per Pokémon | 4 | Fixed 4-move-slot field in the party/box Pokémon struct | `src/pokemon/Pokemon.lua:20`, enforced again in `src/battle/BattleState.lua:1941` |
|
||||
@@ -38,6 +38,10 @@ this port.
|
||||
|
||||
## Notes
|
||||
|
||||
- Mods may patch `constants.bagSize` through the public content registry. The
|
||||
native `save.lua` format keeps every existing item when the configured
|
||||
limit changes; exporting to a cartridge `.sav` still writes only the first
|
||||
20 bag slots because the original SRAM layout has no room for more.
|
||||
- PC Box **overflow handling** was deliberately changed even though the
|
||||
20×12 box *shape* was kept faithful: instead of Gen 1's "full box discards
|
||||
or blocks the deposit," this port spills into the next box with room.
|
||||
|
||||
+3
-3
@@ -1,5 +1,8 @@
|
||||
# Build & install on your iPhone — step by step
|
||||
|
||||
Don't want to install Xcode? Download the release IPA and sideload it with
|
||||
AltStore instead — see [ios-sideload.md](ios-sideload.md).
|
||||
|
||||
This guide assumes **zero** programming experience. Follow it top to
|
||||
bottom and you'll have the game running on your own iPhone in roughly an
|
||||
hour (most of it is waiting for downloads).
|
||||
@@ -93,9 +96,6 @@ ZIP**, then double-click the zip to unpack it.
|
||||
|
||||
## Optional goodies
|
||||
|
||||
- **Pokéwalker mode** (real steps → EXP): in-game **mod manager →
|
||||
POKEWALKER → SYNC STEPS on**, allow step access when iOS asks, and go
|
||||
for a walk.
|
||||
- **Mods**: launcher → **MODS** tab → **Import mod .zip**.
|
||||
- **Save import/export**: buttons on each game's tab, using the normal
|
||||
iOS file picker.
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
# Sideload the iOS build with AltStore
|
||||
|
||||
Every GitHub Release ships an IPA (`gen1recomp-*-ios.ipa`). Install it on
|
||||
your iPhone or iPad with [AltStore Classic](https://altstore.io/) — AltStore
|
||||
re-signs the app with **your** free Apple ID so you do not need a Mac or
|
||||
Xcode.
|
||||
|
||||
## 1. Install AltStore
|
||||
|
||||
Follow the official guide for your computer:
|
||||
|
||||
- [How to Install (Windows)](https://faq.altstore.io/altstore-classic/how-to-install-altstore-windows)
|
||||
- [How to Install (macOS)](https://faq.altstore.io/altstore-classic/how-to-install-altstore-macos)
|
||||
|
||||
You will install **AltServer** on the computer, then use it to put AltStore
|
||||
on the phone. What AltServer is and why it needs to stay running:
|
||||
|
||||
- [AltServer](https://faq.altstore.io/altstore-classic/altserver)
|
||||
|
||||
Stuck? Start here:
|
||||
|
||||
- [Troubleshooting Guide](https://faq.altstore.io/altstore-classic/troubleshooting-guide)
|
||||
|
||||
## 2. Install the game
|
||||
|
||||
1. Download `gen1recomp-*-ios.ipa` from
|
||||
[Releases](https://github.com/bryanthaboi/gen1recomp/releases).
|
||||
2. Open **AltStore** on the phone (AltServer must be running on the same
|
||||
Wi‑Fi, or keep the phone plugged into the computer).
|
||||
3. Tap **My Apps → +** (or share the IPA into AltStore) and pick the file.
|
||||
4. Sign in with your Apple ID when prompted. Wait for the install to finish.
|
||||
5. On first launch: Settings → **Privacy & Security → Developer Mode** (iOS
|
||||
16+), and Settings → **General → VPN & Device Management** → Trust your
|
||||
Apple ID if asked.
|
||||
|
||||
Then open the app, import your own legal `.gb` ROM on the Red/Blue tab, and
|
||||
play.
|
||||
|
||||
## Refresh / 7-day limit
|
||||
|
||||
With a free Apple ID, sideloaded apps stop launching after **7 days**. Keep
|
||||
AltServer running so AltStore can refresh them, or open AltStore and refresh
|
||||
manually before they expire. Saves on the phone are kept across refreshes.
|
||||
|
||||
## Prefer building it yourself?
|
||||
|
||||
Building from source on a Mac (no AltStore) is covered in
|
||||
[ios-install.md](ios-install.md).
|
||||
@@ -167,5 +167,38 @@ The console understands these verbs (anything else is evaluated as Lua):
|
||||
- `trace PAT | trace off` — trace events/hooks matching a glob pattern.
|
||||
- `help` — list the verbs.
|
||||
|
||||
## Tool input and title-menu hooks
|
||||
|
||||
Tool mods that need to act once per game logic tick can wrap `input.step`.
|
||||
It runs immediately before queued button edges are promoted, so input added by
|
||||
the wrapper is visible during that same fixed step. The callback receives
|
||||
`(next, game, dt)` and must call `next(game, dt)`.
|
||||
|
||||
`ui.title_menu.items` receives `(next, game, items)` and follows the same
|
||||
decorate-after-`next` convention as `ui.start_menu.items`. It is the safe place
|
||||
for a tool to offer a fresh-session action before gameplay begins.
|
||||
|
||||
Ephemeral tools can wrap `save.write(next, game)` and return `false` to veto a
|
||||
progress write before world state is captured or any bytes reach disk.
|
||||
|
||||
`render.hud` receives `(next, game, viewport)` after the finished game frame is
|
||||
composited and before touch controls draw. The window-space viewport contains
|
||||
`width`, `height`, `gameX`, `gameY`, `gameWidth`, `gameHeight`, `scale`, `dpiX`,
|
||||
and `dpiY`, so a tool can use the letterbox margins without drawing over the
|
||||
playfield or pushing an updating game state.
|
||||
|
||||
`render.compose` wraps the whole-window composite in `Renderer:endFrame`. It
|
||||
receives `(next, renderer, ctx)`; returning `true` without calling `next` hands
|
||||
the mod full control of the window, while calling `next` runs the engine's
|
||||
normal single-window composite so the mod can decorate around it. `ctx` carries
|
||||
the finished `worldCanvas` and `uiCanvas` with their SGB `zones` / `worldZones`,
|
||||
`worldActive`, the frame metrics (`ww`, `wh`, `pw`, `ph`, `ox`, `oy`, `vpw`,
|
||||
`vph`, `scale`, `Sx`, `Sy`, `dpiX`, `dpiY`), `renderer:blitCanvas(...)` for a
|
||||
palette-correct blit of either canvas into an arbitrary screen rect, and the
|
||||
`secondScreen` bridge (`available()` / `push(imageData, w, h)` / `setEnabled`)
|
||||
for driving a second physical display. This is what lets a mod lay the two
|
||||
passes out as two stacked Game Boy screens, or push one onto a second screen,
|
||||
without the engine knowing the layout.
|
||||
|
||||
Developer mode also arms the mod loader's dev tripwire, which flags mods
|
||||
that reach outside their permission set.
|
||||
|
||||
+88
-7
@@ -86,14 +86,20 @@ Game Boy equivalent:
|
||||
## Colors mode
|
||||
|
||||
The `2` key (and the Options menu COLORS row) cycles the display mode
|
||||
through **OG RED → SGB → ADVANCED → OG → OG INV → SGB INV → CLASSIC → OG RED**.
|
||||
through **OG RED → SGB → ADVANCED → OG → OG INV → SGB INV → CLASSIC → OG RED**
|
||||
(on Blue the first slot labels **OG BLUE**; on Yellow, **OG YELLOW**).
|
||||
The first three are the real colorizations; the rest are DMG-shade novelties:
|
||||
|
||||
- **OG RED**: the Game Boy Color boot-ROM look for Pokemon Red -- one global
|
||||
red BG palette + one green OBJ palette, every map, no per-map variation
|
||||
(Pokemon Red has no CGB code, so on a GBC the boot ROM colors it globally).
|
||||
The player/NPCs stay green over the red terrain via the OBP bake +
|
||||
post-zone redraw (`PaletteFX.GBC_BG` / `GBC_OBJ`).
|
||||
- **OG RED** / **OG BLUE**: the Game Boy Color boot-ROM look for that cart --
|
||||
one global BG palette + one OBJ palette, every map, no per-map variation
|
||||
(Red/Blue ship no CGB code, so on a GBC the boot ROM colors them globally).
|
||||
The player/NPCs keep the boot-ROM OBJ color over the terrain via the OBP
|
||||
bake + post-zone redraw (`PaletteFX.GBC_BG` / `GBC_OBJ`, or Blue's blue/pink
|
||||
pair).
|
||||
- **OG YELLOW** (Yellow playthrough, same `ogred` save id): Pokemon Yellow's
|
||||
authentic GBC look from `CGBBasePalettes` (`data/palettes_yellow.lua`,
|
||||
sourced from pret/pokeyellow). Per-map / per-species colors, not a single
|
||||
boot-ROM ramp -- Yellow was CGB-enhanced.
|
||||
- **SGB** (default): the per-map Super Game Boy region palettes
|
||||
(`data/sgb/sgb_palettes.asm`). Sprites tint with the region palette, as on
|
||||
real SGB. (This is the mode formerly mislabeled "GBC".)
|
||||
@@ -137,6 +143,41 @@ effect, `=1` forces it available. The Anbernic handheld pack exports `0` from
|
||||
its launcher because the device reports `"Linux"` while its GPU is in the
|
||||
phone class (see [Anbernic RG34XXSP](anbernic-rg34xxsp.md)).
|
||||
|
||||
## Performance tier (low-end devices)
|
||||
|
||||
The Options **PERFORMANCE** row scales the port's optional presentation
|
||||
extras down for weaker hardware. The extras it governs are the three
|
||||
heaviest things the port adds on top of the original -- the whole-screen 3D
|
||||
**TILT** (transforms the entire map as a ground plane), the **GBC FX**
|
||||
post-process shader (a fullscreen pass), and survey **ZOOM** (zooming out
|
||||
renders the connected neighbor maps, a lot of extra overdraw) -- plus a hard
|
||||
FPS ceiling. None of this touches game logic, which is fixed-step off `dt`
|
||||
(`src/core/FixedStep.lua`), so every tier plays identically; they differ
|
||||
only in how much eye-candy the renderer is allowed to do.
|
||||
|
||||
| Tier | TILT | GBC FX | Survey ZOOM | Extra FPS ceiling |
|
||||
| ------------ | ---- | ------ | ----------- | ----------------- |
|
||||
| **HIGH** | on | on | on | none |
|
||||
| **BALANCED** | off | off | on | none |
|
||||
| **LOW** | off | off | off | 60 |
|
||||
| **AUTO** | picks a default from the device (below) |||
|
||||
|
||||
- **AUTO** (the default) reads the device once at boot: ARM Linux handhelds
|
||||
(e.g. the RG34XXSP) resolve to **LOW**, phones/tablets and very-low-core
|
||||
desktops to **BALANCED**, and everything else -- a normal desktop, and
|
||||
every existing `options.lua` that predates this option -- to **HIGH**,
|
||||
so the common case is unchanged. See `src/core/Performance.detect`.
|
||||
- AUTO only chooses the *default*; all four tiers are selectable, so a
|
||||
wrong guess is one row away from being overridden.
|
||||
- The clamps are applied **live** against your stored options and never
|
||||
rewrite them (`Game:applyOptions`), so a lower tier hides your TILT / GBC
|
||||
FX / ZOOM without forgetting them -- raising the tier restores exactly
|
||||
what you had. (This is why the TILT / GBC FX / ZOOM rows still show your
|
||||
saved choice on a clamped tier: it's your preference, waiting for a tier
|
||||
that can afford it.)
|
||||
- Persisted as `save.options.performance` (`auto` | `high` | `balanced` |
|
||||
`low`); unit-tested in `tests/engine/performance_tiers.lua`.
|
||||
|
||||
## Peer-to-peer link play (lua-enet)
|
||||
|
||||
Trades and link battles connect two copies of the game directly over
|
||||
@@ -151,6 +192,13 @@ tradeoff vs. the relay). Headless tests drive the protocol over an
|
||||
in-memory loopback (`Net.loopbackPair`); under LÖVE the same test file
|
||||
also exercises real UDP pairing.
|
||||
|
||||
Red, Blue, and Yellow copies link with each other, as the real cable
|
||||
does. The compatibility fingerprint hashes only data a link mode can
|
||||
actually read, so Yellow's Dragonair/Dragonite catch-rate retunes (the
|
||||
only R/B/Y link-surface difference) no longer read as different games
|
||||
(issue #511). Moving the fingerprint is a link parity change: builds
|
||||
from before this fix will refuse to pair with builds after it.
|
||||
|
||||
## Fair play in link and online matches
|
||||
|
||||
A link session is decided by the battle and nothing else, so for its
|
||||
@@ -265,6 +313,14 @@ the last controller restores it immediately. Layout re-derives from the
|
||||
window size on rotation. Desktop testing: `POKEPORT_TOUCH=1 love .` forces
|
||||
the overlay on and lets the mouse act as a finger (`=0` forces it off).
|
||||
|
||||
The launcher's **Touch Controls** button opens a drag editor: move each
|
||||
button freely, **Disable** to hide the overlay permanently (for
|
||||
controllers / emulation handhelds -- distinct from the temporary
|
||||
gamepad auto-hide), **Reset** for defaults, **Done** to save into
|
||||
`options.lua` as normalized window fractions so rotation keeps the
|
||||
relative placement. In-game, Options → **TOUCH PAD** toggles the same
|
||||
on/off flag without leaving a play session.
|
||||
|
||||
## Translation support
|
||||
|
||||
Every string the player can read is now reachable from a mod, so a
|
||||
@@ -324,7 +380,8 @@ semantics - so the two windows read as one app. Six tabs:
|
||||
party dock, so deposit and withdraw live in one place. Empty slots are
|
||||
clickable and create a mon there.
|
||||
- **Items**: money, a searchable item picker (replacing the arrows that
|
||||
cycled one id at a time through ~250 items), the 20-slot bag, PC storage
|
||||
cycled one id at a time through ~250 items), the configurable bag (20 slots
|
||||
by default), PC storage
|
||||
with no slot cap, and the eight badges as toggle chips.
|
||||
- **Events**: flags, defeated trainers, taken items and per-map object
|
||||
toggles, with a real filter field and a two-column paged grid.
|
||||
@@ -367,3 +424,27 @@ kind, number, height/weight, dex text) to a PNG at 4x scale under
|
||||
`prints/` in the save directory, then reports the filename in a dialog.
|
||||
No printer hardware or link cable emulation involved; the file is the
|
||||
printout.
|
||||
|
||||
## Find Mods (community mod indexes)
|
||||
|
||||
A FIND MODS tab sits beside MODS in the launcher and browses a published
|
||||
mod index: a metadata-only feed listing mods that live in their authors'
|
||||
own repositories. No index ships with the launcher and none is ever added
|
||||
automatically, so the tab opens on an "Add an index" prompt until you name
|
||||
one; paste an index URL or its `owner/repo` and it is remembered in
|
||||
`options.lua`. More than one index can be added, and the listings merge.
|
||||
|
||||
## Soft reset (all versions)
|
||||
|
||||
Holding A, B, START and SELECT together restarts the game the way flicking
|
||||
a Game Boy's power switch did, dropping straight back to the title screen.
|
||||
It works from anywhere, including mid-battle, which the QUIT entry on the
|
||||
start menu cannot do: the original combo is how stationary and gift
|
||||
Pokemon get their stats rerolled without sitting through a full relaunch.
|
||||
Unsaved progress is discarded, exactly as on hardware.
|
||||
|
||||
As on the original, the four buttons have to stay held for 16 straight
|
||||
polls (better than a quarter of a second) and any direction in the mix
|
||||
cancels it, so it is hard to hit by accident -- including on the on-screen
|
||||
touch controls, where it would take four fingers held on four separate
|
||||
controls.
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
local editorMode = os.getenv("POKEPORT_EDITOR") == "1" or POKEPORT_EDITOR_MODE == true
|
||||
|
||||
local Game, EditorApp, Importer
|
||||
local Game, EditorApp, Importer, TouchEditor
|
||||
|
||||
local autopilot -- optional scripted-input dev tool (tests/autopilot.lua)
|
||||
local driverCo -- optional frame-driver (POKEPORT_DRIVER=file.lua): a
|
||||
@@ -134,6 +134,26 @@ function closeEditor()
|
||||
end
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------ touch controls editor
|
||||
-- Suspends the launcher while the player drags on-screen buttons / toggles
|
||||
-- the overlay off (#327). No ROM cache needed -- options.lua only.
|
||||
local touchEditorHost
|
||||
local closeTouchControlsEditor -- forward declaration
|
||||
|
||||
local function openTouchControlsEditor()
|
||||
touchEditorHost = Importer
|
||||
Importer = nil
|
||||
TouchEditor = require("src.ui.TouchControlsEditor")
|
||||
TouchEditor.load({ onClose = function() closeTouchControlsEditor() end })
|
||||
end
|
||||
|
||||
function closeTouchControlsEditor()
|
||||
if TouchEditor and TouchEditor.unload then TouchEditor.unload() end
|
||||
TouchEditor = nil
|
||||
Importer = touchEditorHost
|
||||
touchEditorHost = nil
|
||||
end
|
||||
|
||||
local function bootGame(version)
|
||||
-- The launcher hands us the chosen game (Red / Blue / Yellow); scripted and
|
||||
-- headless runs fall back to POKEPORT_VERSION, then Red. Set the active
|
||||
@@ -239,11 +259,17 @@ function love.load(args)
|
||||
Importer = RomImporter.new(function(version)
|
||||
Importer = nil
|
||||
bootGame(version)
|
||||
end, { launcher = true, forceImport = forceImport, onEditSave = openEditor })
|
||||
end, {
|
||||
launcher = true,
|
||||
forceImport = forceImport,
|
||||
onEditSave = openEditor,
|
||||
onEditTouchControls = openTouchControlsEditor,
|
||||
})
|
||||
end
|
||||
|
||||
function love.update(dt)
|
||||
if editorMode then return EditorApp.update(dt) end
|
||||
if TouchEditor then return TouchEditor.update(dt) end
|
||||
if Importer then return Importer:update(dt) end
|
||||
|
||||
-- Scripted runs (autopilot / POKEPORT_DRIVER) observe and act exactly
|
||||
@@ -283,6 +309,7 @@ end
|
||||
|
||||
function love.draw()
|
||||
if editorMode then return EditorApp.draw() end
|
||||
if TouchEditor then return TouchEditor.draw() end
|
||||
if Importer then return Importer:draw() end
|
||||
|
||||
Game:draw()
|
||||
@@ -303,60 +330,61 @@ end
|
||||
|
||||
function love.keypressed(key, scancode, isrepeat)
|
||||
if editorMode then return EditorApp.keypressed(key) end
|
||||
if TouchEditor then return TouchEditor.keypressed(key) end
|
||||
if Importer then return Importer:keypressed(key) end
|
||||
Game:keypressed(key)
|
||||
end
|
||||
|
||||
function love.keyreleased(key)
|
||||
if editorMode then return end
|
||||
if editorMode or TouchEditor then return end
|
||||
if Importer then return end
|
||||
Game:keyreleased(key)
|
||||
end
|
||||
|
||||
function love.gamepadpressed(joystick, button)
|
||||
if editorMode then return end
|
||||
if editorMode or TouchEditor then return end
|
||||
if Importer then return Importer:gamepadpressed(joystick, button) end
|
||||
Game:gamepadpressed(joystick, button)
|
||||
end
|
||||
|
||||
function love.gamepadreleased(joystick, button)
|
||||
if editorMode then return end
|
||||
if editorMode or TouchEditor then return end
|
||||
if Importer then return Importer:gamepadreleased(joystick, button) end
|
||||
Game:gamepadreleased(joystick, button)
|
||||
end
|
||||
|
||||
function love.gamepadaxis(joystick, axis, value)
|
||||
if editorMode then return end
|
||||
if editorMode or TouchEditor then return end
|
||||
if Importer then return Importer:gamepadaxis(joystick, axis, value) end
|
||||
Game:gamepadaxis(joystick, axis, value)
|
||||
end
|
||||
|
||||
function love.joystickpressed(joystick, button)
|
||||
if editorMode then return end
|
||||
if editorMode or TouchEditor then return end
|
||||
if Importer then return Importer:joystickpressed(joystick, button) end
|
||||
Game:joystickpressed(joystick, button)
|
||||
end
|
||||
|
||||
function love.joystickreleased(joystick, button)
|
||||
if editorMode then return end
|
||||
if editorMode or TouchEditor then return end
|
||||
if Importer then return Importer:joystickreleased(joystick, button) end
|
||||
Game:joystickreleased(joystick, button)
|
||||
end
|
||||
|
||||
function love.joystickaxis(joystick, axis, value)
|
||||
if editorMode then return end
|
||||
if editorMode or TouchEditor then return end
|
||||
if Importer then return Importer:joystickaxis(joystick, axis, value) end
|
||||
Game:joystickaxis(joystick, axis, value)
|
||||
end
|
||||
|
||||
function love.joystickhat(joystick, hat, direction)
|
||||
if editorMode then return end
|
||||
if editorMode or TouchEditor then return end
|
||||
if Importer then return Importer:joystickhat(joystick, hat, direction) end
|
||||
Game:joystickhat(joystick, hat, direction)
|
||||
end
|
||||
|
||||
function love.joystickremoved(joystick)
|
||||
if editorMode then return end
|
||||
if editorMode or TouchEditor then return end
|
||||
if Importer then return end
|
||||
Game:joystickremoved(joystick)
|
||||
end
|
||||
@@ -365,7 +393,7 @@ end
|
||||
-- direction's key-up can be delivered to the OS instead of the game while
|
||||
-- unfocused, so reset input on either transition rather than trust it.
|
||||
function love.focus(f)
|
||||
if editorMode then return end
|
||||
if editorMode or TouchEditor then return end
|
||||
if Importer then
|
||||
if Importer.focus then Importer:focus(f) end
|
||||
return
|
||||
@@ -375,13 +403,19 @@ end
|
||||
|
||||
-- v is true when the window becomes visible again, false on minimize.
|
||||
function love.visible(v)
|
||||
if editorMode then return end
|
||||
if editorMode or TouchEditor then return end
|
||||
if Importer then return end
|
||||
Game:visible(v)
|
||||
end
|
||||
|
||||
function love.touchpressed(id, x, y, dx, dy, pressure)
|
||||
if editorMode then return end
|
||||
if TouchEditor then
|
||||
-- iOS synthesizes mousepressed for the primary touch (same as the
|
||||
-- launcher); Android drives the editor through love.touch directly.
|
||||
if love.system.getOS() == "iOS" then return end
|
||||
return TouchEditor.touchpressed(id, x, y)
|
||||
end
|
||||
if Importer then
|
||||
-- iOS: LÖVE already synthesizes a mousepressed for the primary touch,
|
||||
-- and love.mousepressed below forwards that to the Importer, so
|
||||
@@ -399,12 +433,20 @@ end
|
||||
|
||||
function love.touchmoved(id, x, y, dx, dy, pressure)
|
||||
if editorMode then return end
|
||||
if TouchEditor then
|
||||
if love.system.getOS() == "iOS" then return end
|
||||
return TouchEditor.touchmoved(id, x, y)
|
||||
end
|
||||
if Importer then return end
|
||||
Game:touchmoved(id, x, y)
|
||||
end
|
||||
|
||||
function love.touchreleased(id, x, y, dx, dy, pressure)
|
||||
if editorMode then return end
|
||||
if TouchEditor then
|
||||
if love.system.getOS() == "iOS" then return end
|
||||
return TouchEditor.touchreleased(id, x, y)
|
||||
end
|
||||
if Importer then return end
|
||||
Game:touchreleased(id, x, y)
|
||||
end
|
||||
@@ -414,12 +456,36 @@ function love.wheelmoved(x, y)
|
||||
if EditorApp.wheelmoved then return EditorApp.wheelmoved(x, y) end
|
||||
return
|
||||
end
|
||||
if TouchEditor then return end
|
||||
if Importer then return end
|
||||
Game:wheelmoved(x, y)
|
||||
end
|
||||
|
||||
function love.mousepressed(x, y, button)
|
||||
if Importer then return Importer:mousepressed(x, y, button) end
|
||||
function love.mousepressed(x, y, button, istouch)
|
||||
if TouchEditor then
|
||||
-- Android primary touch already arrived via love.touchpressed; a second
|
||||
-- mouse path would double-fire Done / begin a second drag.
|
||||
if love.system.getOS() == "Android" then return end
|
||||
return TouchEditor.mousepressed(x, y, button)
|
||||
end
|
||||
if Importer then
|
||||
-- The same double-fire TouchEditor guards against, which the launcher was
|
||||
-- missing: love.touchpressed above forwards the primary touch to the
|
||||
-- Importer on Android, and LÖVE ALSO synthesizes a mouse press for that
|
||||
-- same touch, so one tap ran every launcher button twice. On Import that
|
||||
-- meant two choose() calls and two stacked SAF picker activities: the
|
||||
-- player picked their ROM, the top picker closed, and the second was still
|
||||
-- underneath asking for it again, which is the "import the file twice"
|
||||
-- in #553. Filtering on istouch keeps a real mouse (DeX, a Chromebook, a
|
||||
-- USB mouse) working, which an Android-wide return would have broken.
|
||||
--
|
||||
-- ANDROID ONLY, and the OS test is load bearing: love.touchpressed above
|
||||
-- returns early on iOS and never forwards, so there the synthesized mouse
|
||||
-- press is the ONLY event the launcher gets. Filtering istouch on both
|
||||
-- killed every tap on iOS outright.
|
||||
if istouch and love.system.getOS() == "Android" then return end
|
||||
return Importer:mousepressed(x, y, button)
|
||||
end
|
||||
if editorMode and EditorApp.mousepressed then
|
||||
return EditorApp.mousepressed(x, y, button)
|
||||
end
|
||||
@@ -429,6 +495,10 @@ function love.mousepressed(x, y, button)
|
||||
end
|
||||
|
||||
function love.mousereleased(x, y, button)
|
||||
if TouchEditor then
|
||||
if love.system.getOS() == "Android" then return end
|
||||
return TouchEditor.mousereleased(x, y, button)
|
||||
end
|
||||
if Importer then return end
|
||||
if editorMode and EditorApp.mousereleased then
|
||||
return EditorApp.mousereleased(x, y, button)
|
||||
@@ -439,6 +509,10 @@ function love.mousereleased(x, y, button)
|
||||
end
|
||||
|
||||
function love.mousemoved(x, y)
|
||||
if TouchEditor then
|
||||
if love.system.getOS() == "Android" then return end
|
||||
return TouchEditor.mousemoved(x, y)
|
||||
end
|
||||
if editorMode or Importer then return end
|
||||
if mouseTouch and Game and love.mouse.isDown(1) then
|
||||
Game:touchmoved("mouse", x, y)
|
||||
@@ -446,6 +520,7 @@ function love.mousemoved(x, y)
|
||||
end
|
||||
|
||||
function love.textinput(text)
|
||||
if TouchEditor then return end
|
||||
if Importer then return Importer:textinput(text) end
|
||||
if editorMode and EditorApp.textinput then
|
||||
return EditorApp.textinput(text)
|
||||
|
||||
+24
-1
@@ -50,6 +50,29 @@ chosen file under the app save directory as `picked_rom.gb`,
|
||||
from that folder on Choose / refocus; see `docs/launcher.md`. The APK payload
|
||||
itself remains data-free (no embedded ROM or generated cache).
|
||||
|
||||
### Step bridge (Pokéwalker mod)
|
||||
|
||||
`love.system.syncHealthSteps()` → `GameActivity.syncHealthSteps` (same
|
||||
JNI route as the picker: `common/android.cpp` →
|
||||
`modules/system/System.cpp` → `wrap_System.cpp`). The Java side does a
|
||||
one-shot read of the hardware `TYPE_STEP_COUNTER` sensor (cumulative
|
||||
since boot, counted by the OS whether or not any app runs), anchors the
|
||||
reading in `SharedPreferences` so a walk is never credited twice
|
||||
(a reading below the anchor means the phone rebooted → re-anchor without
|
||||
crediting), and stages the delta as `steps_pending.json` in the save
|
||||
identity dir — the same contract as the iOS `GRHealthBridge`. Nothing in
|
||||
the base game calls it; the consumer is the
|
||||
[Pokéwalker mod](https://github.com/mresnick67/Gen1ReComp-Pokewalker),
|
||||
installed as a mod `.zip` at runtime (its SYNC STEPS option defaults
|
||||
off).
|
||||
|
||||
Android 10+ gates the sensor behind the `ACTIVITY_RECOGNITION` runtime
|
||||
permission (declared in `app/src/main/AndroidManifest.xml`; keep it out
|
||||
of the build script's permission trim). The first
|
||||
`syncHealthSteps()` call shows the system prompt; on grant the sensor
|
||||
read runs immediately (`onRequestPermissionsResult`,
|
||||
`STEP_PERMISSION_REQUEST_CODE`).
|
||||
|
||||
### SDK / NDK
|
||||
|
||||
love-android 11.5a expects:
|
||||
@@ -82,7 +105,7 @@ scripts, tests, and mobile build sources are excluded.
|
||||
| --- | --- |
|
||||
| `app.application_id` | `com.theboisclub.pokemonred` |
|
||||
| `app.name` | Pokemon Red |
|
||||
| `app.orientation` | `portrait` |
|
||||
| `app.orientation` | `fullUser`. This is only the manifest default: SDL requests FULL_SENSOR at window creation (resizable window, no `SDL_HINT_ORIENTATIONS`), and `GameActivity.setOrientationBis` remaps that to FULL_USER so the device's rotation lock is honoured. |
|
||||
| `app.version_name` / `app.version_code` | set from `--version X.Y.Z` (code = major*10000 + minor*100 + patch); left as-is if `--version` is omitted |
|
||||
| Permissions | INTERNET / RECORD_AUDIO / WRITE_EXTERNAL_STORAGE stripped; VIBRATE + BLUETOOTH kept |
|
||||
|
||||
|
||||
@@ -8,6 +8,11 @@
|
||||
the link screen shows as "(Operation not permitted)" (issue #287).
|
||||
scripts/build_android.sh must not strip this again. -->
|
||||
<uses-permission android:name="android.permission.INTERNET" />
|
||||
<!-- Step bridge: love.system.syncHealthSteps reads the hardware step
|
||||
counter, which Android 10+ gates behind this runtime permission.
|
||||
Requested only on the first sync call (the Pokéwalker mod's SYNC
|
||||
STEPS option); scripts/build_android.sh must not strip it. -->
|
||||
<uses-permission android:name="android.permission.ACTIVITY_RECOGNITION" />
|
||||
<!-- OpenGL ES 2.0 -->
|
||||
<uses-feature android:glEsVersion="0x00020000" />
|
||||
<!-- Touchscreen support -->
|
||||
|
||||
@@ -219,6 +219,18 @@ bool showCreateDocument(const char *suggestedName)
|
||||
return result;
|
||||
}
|
||||
|
||||
bool syncHealthSteps()
|
||||
{
|
||||
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
|
||||
jclass activity = env->FindClass("org/love2d/android/GameActivity");
|
||||
|
||||
jmethodID method = env->GetStaticMethodID(activity, "syncHealthSteps", "()Z");
|
||||
jboolean result = env->CallStaticBooleanMethod(activity, method);
|
||||
|
||||
env->DeleteLocalRef(activity);
|
||||
return result;
|
||||
}
|
||||
|
||||
/*
|
||||
* Helper functions for the filesystem module
|
||||
*/
|
||||
@@ -851,4 +863,51 @@ const char *getArg0()
|
||||
} // android
|
||||
} // love
|
||||
|
||||
extern "C" __attribute__((visibility("default")))
|
||||
int love_android_secondary_ready()
|
||||
{
|
||||
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
|
||||
jclass activity = env->FindClass("org/love2d/android/GameActivity");
|
||||
jmethodID m = env->GetStaticMethodID(activity, "hasSecondaryDisplay", "()Z");
|
||||
jboolean ready = JNI_FALSE;
|
||||
if (m)
|
||||
ready = env->CallStaticBooleanMethod(activity, m);
|
||||
else
|
||||
env->ExceptionClear();
|
||||
env->DeleteLocalRef(activity);
|
||||
return ready ? 1 : 0;
|
||||
}
|
||||
|
||||
extern "C" __attribute__((visibility("default")))
|
||||
void love_android_push_secondary(const void *rgba, int w, int h)
|
||||
{
|
||||
if (!rgba || w <= 0 || h <= 0)
|
||||
return;
|
||||
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
|
||||
jclass activity = env->FindClass("org/love2d/android/GameActivity");
|
||||
jmethodID m = env->GetStaticMethodID(activity, "updateSecondaryFrame", "(Ljava/nio/ByteBuffer;II)V");
|
||||
if (m)
|
||||
{
|
||||
jobject buf = env->NewDirectByteBuffer((void*) rgba, (jlong) w * (jlong) h * 4);
|
||||
env->CallStaticVoidMethod(activity, m, buf, w, h);
|
||||
env->DeleteLocalRef(buf);
|
||||
}
|
||||
else
|
||||
env->ExceptionClear();
|
||||
env->DeleteLocalRef(activity);
|
||||
}
|
||||
|
||||
extern "C" __attribute__((visibility("default")))
|
||||
void love_android_secondary_enable(int on)
|
||||
{
|
||||
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
|
||||
jclass activity = env->FindClass("org/love2d/android/GameActivity");
|
||||
jmethodID m = env->GetStaticMethodID(activity, "setSecondaryEnabled", "(Z)V");
|
||||
if (m)
|
||||
env->CallStaticVoidMethod(activity, m, on ? JNI_TRUE : JNI_FALSE);
|
||||
else
|
||||
env->ExceptionClear();
|
||||
env->DeleteLocalRef(activity);
|
||||
}
|
||||
|
||||
#endif // LOVE_ANDROID
|
||||
|
||||
@@ -74,6 +74,13 @@ bool showFilePicker(const char *destFilename = nullptr);
|
||||
**/
|
||||
bool showCreateDocument(const char *suggestedName = nullptr);
|
||||
|
||||
/**
|
||||
* Pokéwalker step bridge: asks GameActivity to read the hardware step
|
||||
* counter and stage steps_pending.json in the save identity dir (see
|
||||
* GameActivity.syncHealthSteps). Returns whether a sync could start.
|
||||
*/
|
||||
bool syncHealthSteps();
|
||||
|
||||
/*
|
||||
* Helper functions for the filesystem module
|
||||
*/
|
||||
|
||||
@@ -212,6 +212,15 @@ bool System::createFile(const char *suggestedName) const
|
||||
#endif
|
||||
}
|
||||
|
||||
bool System::syncHealthSteps() const
|
||||
{
|
||||
#ifdef LOVE_ANDROID
|
||||
return love::android::syncHealthSteps();
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool System::hasBackgroundMusic() const
|
||||
{
|
||||
#if defined(LOVE_ANDROID)
|
||||
|
||||
@@ -127,6 +127,12 @@ public:
|
||||
**/
|
||||
virtual bool createFile(const char *suggestedName = nullptr) const;
|
||||
|
||||
/**
|
||||
* Pokéwalker: stage pending real-world steps (steps_pending.json in the
|
||||
* save dir) from the platform step source. Android-only; false elsewhere.
|
||||
*/
|
||||
virtual bool syncHealthSteps() const;
|
||||
|
||||
/**
|
||||
* Gets if the user is playing music on background.
|
||||
* Throws an exception on unsupported platforms.
|
||||
|
||||
@@ -109,6 +109,12 @@ int w_createFile(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_syncHealthSteps(lua_State *L)
|
||||
{
|
||||
luax_pushboolean(L, instance()->syncHealthSteps());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_hasBackgroundMusic(lua_State *L)
|
||||
{
|
||||
lua_pushboolean(L, instance()->hasBackgroundMusic());
|
||||
@@ -126,6 +132,7 @@ static const luaL_Reg functions[] =
|
||||
{ "vibrate", w_vibrate },
|
||||
{ "pickFile", w_pickFile },
|
||||
{ "createFile", w_createFile },
|
||||
{ "syncHealthSteps", w_syncHealthSteps },
|
||||
{ "hasBackgroundMusic", w_hasBackgroundMusic },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
@@ -41,12 +41,20 @@ import android.app.AlertDialog;
|
||||
import android.content.Context;
|
||||
import android.content.DialogInterface;
|
||||
import android.content.Intent;
|
||||
import android.content.SharedPreferences;
|
||||
import android.content.pm.ActivityInfo;
|
||||
import android.content.pm.ApplicationInfo;
|
||||
import android.content.res.AssetManager;
|
||||
import android.hardware.Sensor;
|
||||
import android.hardware.SensorEvent;
|
||||
import android.hardware.SensorEventListener;
|
||||
import android.hardware.SensorManager;
|
||||
import android.media.AudioManager;
|
||||
import android.net.Uri;
|
||||
import android.os.Bundle;
|
||||
import android.os.Environment;
|
||||
import android.os.Handler;
|
||||
import android.os.Looper;
|
||||
import android.os.Vibrator;
|
||||
import android.util.Log;
|
||||
import android.util.DisplayMetrics;
|
||||
@@ -66,6 +74,7 @@ public class GameActivity extends SDLActivity {
|
||||
public static final int RECORD_AUDIO_REQUEST_CODE = 3;
|
||||
public static final int FILE_PICKER_REQUEST_CODE = 4;
|
||||
public static final int FILE_CREATE_REQUEST_CODE = 5;
|
||||
public static final int STEP_PERMISSION_REQUEST_CODE = 6;
|
||||
/** @deprecated Prefer FILE_PICKER_REQUEST_CODE; kept for older call sites. */
|
||||
public static final int ROM_PICKER_REQUEST_CODE = FILE_PICKER_REQUEST_CODE;
|
||||
// Mirrors conf.lua's t.identity ("pokemon-love2d"): where the picked file
|
||||
@@ -82,8 +91,27 @@ public class GameActivity extends SDLActivity {
|
||||
// basename as its body, so RomImporter:focus can say so in the launcher
|
||||
// instead of leaving the player on "No ROM imported" (issue #442).
|
||||
private static final String PICK_ERROR_FILENAME = "pick_error.flag";
|
||||
// Step bridge (love.system.syncHealthSteps): pending-steps delivery
|
||||
// consumed by the Pokéwalker mod, same contract as the iOS
|
||||
// GRHealthBridge. Steps come from the hardware TYPE_STEP_COUNTER
|
||||
// (cumulative since boot, counted by the OS whether or not any app is
|
||||
// running), anchored in SharedPreferences so a walk is never credited
|
||||
// twice.
|
||||
private static final String PENDING_STEPS_FILENAME = "steps_pending.json";
|
||||
private static final String STEP_PREFS = "pokewalker_steps";
|
||||
private static final String STEP_PREF_ANCHOR = "anchor";
|
||||
private static final String STEP_PREF_ANCHOR_WALLTIME = "anchor_walltime";
|
||||
private static final long STEP_MAX_PER_SYNC = 50000;
|
||||
// Destination basename for the in-flight SAF pick (set by showFilePicker).
|
||||
// Saved/restored across instance state: the picker is a separate activity
|
||||
// and Android may destroy this one while it is up (memory pressure, or
|
||||
// "Don't keep activities"). A recreated instance still receives
|
||||
// onActivityResult, so without this a mod or save pick came back with the
|
||||
// field reset and was filed as picked_rom.gb, which Lua then rejected as a
|
||||
// bad ROM instead of installing it (#553).
|
||||
private String pendingPickFilename = PICKED_ROM_FILENAME;
|
||||
private static final String STATE_PENDING_PICK = "pendingPickFilename";
|
||||
private static final String STATE_PENDING_CREATE = "pendingCreateSuggestedName";
|
||||
// Suggested download name for the in-flight SAF create (set by showCreateDocument).
|
||||
private String pendingCreateSuggestedName = "export.sav";
|
||||
private static boolean immersiveActive = false;
|
||||
@@ -148,6 +176,14 @@ public class GameActivity extends SDLActivity {
|
||||
}
|
||||
|
||||
super.onCreate(savedInstanceState);
|
||||
if (savedInstanceState != null) {
|
||||
// Restore the in-flight SAF destinations, so a pick that returns to
|
||||
// a recreated activity still lands under the basename it asked for.
|
||||
String pick = savedInstanceState.getString(STATE_PENDING_PICK);
|
||||
if (pick != null) pendingPickFilename = pick;
|
||||
String create = savedInstanceState.getString(STATE_PENDING_CREATE);
|
||||
if (create != null) pendingCreateSuggestedName = create;
|
||||
}
|
||||
metrics = getResources().getDisplayMetrics();
|
||||
|
||||
// Set low-latency audio values
|
||||
@@ -295,12 +331,62 @@ public class GameActivity extends SDLActivity {
|
||||
Log.d("GameActivity", "Cancelling vibration");
|
||||
vibrator.cancel();
|
||||
}
|
||||
teardownSecondaryDisplay();
|
||||
super.onPause();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onResume() {
|
||||
super.onResume();
|
||||
setupSecondaryDisplay();
|
||||
}
|
||||
|
||||
/**
|
||||
* SDL decides the activity's requested orientation at window creation
|
||||
* (SDLActivity.setOrientationBis). With a resizable window and no
|
||||
* SDL_HINT_ORIENTATIONS -- exactly what conf.lua produces on Android --
|
||||
* it asks for SCREEN_ORIENTATION_FULL_SENSOR, and that request overrides
|
||||
* the android:screenOrientation="fullUser" set in the manifest. The
|
||||
* *_SENSOR constants follow the accelerometer even when the player has
|
||||
* turned auto-rotate off, so the game kept rotating on a device whose
|
||||
* rotation was locked.
|
||||
*
|
||||
* Remap SDL's choice onto the matching *_USER constant, which allows the
|
||||
* same orientations but defers to the system rotation setting. Applied
|
||||
* after super so SDL keeps deciding *which* orientations the window may
|
||||
* take; this only changes who breaks the tie, the sensor or the player.
|
||||
*/
|
||||
@Override
|
||||
public void setOrientationBis(int w, int h, boolean resizable, String hint) {
|
||||
super.setOrientationBis(w, h, resizable, hint);
|
||||
|
||||
// The *_USER constants only exist from API 18; below that the sensor
|
||||
// ones are all there is, so leave SDL's request alone.
|
||||
if (android.os.Build.VERSION.SDK_INT < 18) {
|
||||
return;
|
||||
}
|
||||
|
||||
int requested = getRequestedOrientation();
|
||||
int userRequested;
|
||||
switch (requested) {
|
||||
case ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR:
|
||||
userRequested = ActivityInfo.SCREEN_ORIENTATION_FULL_USER;
|
||||
break;
|
||||
case ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE:
|
||||
userRequested = ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE;
|
||||
break;
|
||||
case ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT:
|
||||
userRequested = ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT;
|
||||
break;
|
||||
default:
|
||||
// SENSOR / plain LANDSCAPE / PORTRAIT etc: either already
|
||||
// explicit or never produced by setOrientationBis.
|
||||
return;
|
||||
}
|
||||
|
||||
Log.d("GameActivity", "requestedOrientation " + requested + " -> " + userRequested
|
||||
+ " (honour the device rotation lock)");
|
||||
setRequestedOrientation(userRequested);
|
||||
}
|
||||
|
||||
@Keep
|
||||
@@ -467,6 +553,160 @@ public class GameActivity extends SDLActivity {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Step sync, called from Lua as love.system.syncHealthSteps()
|
||||
* (see modules/system/wrap_System.cpp). Asynchronous like the picker:
|
||||
* returns whether a sync could be started; the result lands later as
|
||||
* steps_pending.json in the save identity dir, where the Pokéwalker
|
||||
* mod's poll consumes it.
|
||||
*
|
||||
* Android 10+ gates the step counter behind the ACTIVITY_RECOGNITION
|
||||
* runtime permission; the first call shows the system prompt and a later
|
||||
* sync (the mod retries on save load / option change) delivers.
|
||||
*/
|
||||
@Keep
|
||||
public static boolean syncHealthSteps() {
|
||||
final GameActivity self = (GameActivity) mSingleton;
|
||||
if (self == null) return false;
|
||||
if (android.os.Build.VERSION.SDK_INT >= 29
|
||||
&& ActivityCompat.checkSelfPermission(self,
|
||||
Manifest.permission.ACTIVITY_RECOGNITION)
|
||||
!= PackageManager.PERMISSION_GRANTED) {
|
||||
self.runOnUiThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
ActivityCompat.requestPermissions(self,
|
||||
new String[]{Manifest.permission.ACTIVITY_RECOGNITION},
|
||||
STEP_PERMISSION_REQUEST_CODE);
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
self.startStepSensorRead();
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* One-shot read of the cumulative hardware step counter. The sensor
|
||||
* usually reports its cached value moments after registration; some
|
||||
* devices hold the event until the next physical step, so the listener
|
||||
* is given 20 seconds before being torn down (the next sync retries).
|
||||
*/
|
||||
private void startStepSensorRead() {
|
||||
final SensorManager manager =
|
||||
(SensorManager) getSystemService(Context.SENSOR_SERVICE);
|
||||
if (manager == null) return;
|
||||
Sensor counter = manager.getDefaultSensor(Sensor.TYPE_STEP_COUNTER);
|
||||
if (counter == null) {
|
||||
Log.d("GameActivity", "no step counter sensor on this device");
|
||||
return;
|
||||
}
|
||||
final SensorEventListener listener = new SensorEventListener() {
|
||||
private boolean delivered = false;
|
||||
|
||||
@Override
|
||||
public void onSensorChanged(SensorEvent event) {
|
||||
if (delivered || event.values.length == 0) return;
|
||||
delivered = true;
|
||||
manager.unregisterListener(this);
|
||||
deliverSteps((long) event.values[0]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onAccuracyChanged(Sensor sensor, int accuracy) {
|
||||
}
|
||||
};
|
||||
if (!manager.registerListener(listener, counter,
|
||||
SensorManager.SENSOR_DELAY_NORMAL)) {
|
||||
Log.d("GameActivity", "step counter listener registration failed");
|
||||
return;
|
||||
}
|
||||
new Handler(Looper.getMainLooper()).postDelayed(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
// No-op if the listener already delivered and unregistered.
|
||||
manager.unregisterListener(listener);
|
||||
}
|
||||
}, 20000);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a cumulative counter reading into pending steps. The counter
|
||||
* resets to zero on reboot: a reading below the stored anchor re-anchors
|
||||
* without crediting (steps walked between the reboot and this sync are
|
||||
* lost, which errs on the honest side).
|
||||
*/
|
||||
private void deliverSteps(long counterNow) {
|
||||
SharedPreferences prefs = getSharedPreferences(STEP_PREFS, MODE_PRIVATE);
|
||||
long anchor = prefs.getLong(STEP_PREF_ANCHOR, -1);
|
||||
long now = System.currentTimeMillis();
|
||||
if (anchor < 0 || counterNow < anchor) {
|
||||
prefs.edit()
|
||||
.putLong(STEP_PREF_ANCHOR, counterNow)
|
||||
.putLong(STEP_PREF_ANCHOR_WALLTIME, now)
|
||||
.apply();
|
||||
Log.d("GameActivity", "step anchor set at " + counterNow);
|
||||
return;
|
||||
}
|
||||
long steps = Math.min(counterNow - anchor, STEP_MAX_PER_SYNC);
|
||||
long fromWalltime = prefs.getLong(STEP_PREF_ANCHOR_WALLTIME, now);
|
||||
if (steps <= 0) return;
|
||||
prefs.edit()
|
||||
.putLong(STEP_PREF_ANCHOR, counterNow)
|
||||
.putLong(STEP_PREF_ANCHOR_WALLTIME, now)
|
||||
.apply();
|
||||
|
||||
File dir = saveIdentityDir();
|
||||
if (!dir.isDirectory() && !dir.mkdirs()) {
|
||||
Log.d("GameActivity", "cannot create save dir for steps: " + dir);
|
||||
return;
|
||||
}
|
||||
File pending = new File(dir, PENDING_STEPS_FILENAME);
|
||||
long total = steps;
|
||||
// Merge with an unconsumed earlier delivery so steps are never lost
|
||||
// (same contract as the iOS bridge).
|
||||
if (pending.isFile()) {
|
||||
try {
|
||||
byte[] raw = new byte[(int) Math.min(pending.length(), 4096)];
|
||||
FileInputStream in = new FileInputStream(pending);
|
||||
int read = in.read(raw);
|
||||
in.close();
|
||||
if (read > 0) {
|
||||
org.json.JSONObject old =
|
||||
new org.json.JSONObject(new String(raw, 0, read, "UTF-8"));
|
||||
total += Math.max(0, old.optLong("steps", 0));
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Log.d("GameActivity", "ignoring unreadable pending steps: " + e);
|
||||
}
|
||||
}
|
||||
try {
|
||||
org.json.JSONObject payload = new org.json.JSONObject();
|
||||
payload.put("steps", total);
|
||||
payload.put("from", isoTime(fromWalltime));
|
||||
payload.put("to", isoTime(now));
|
||||
File tmp = new File(dir, PENDING_STEPS_FILENAME + ".tmp");
|
||||
FileOutputStream out = new FileOutputStream(tmp);
|
||||
out.write(payload.toString().getBytes("UTF-8"));
|
||||
out.close();
|
||||
if (!tmp.renameTo(pending)) {
|
||||
tmp.delete();
|
||||
Log.d("GameActivity", "could not publish pending steps");
|
||||
return;
|
||||
}
|
||||
Log.d("GameActivity", total + " steps pending for the Pokewalker mod");
|
||||
} catch (Exception e) {
|
||||
Log.d("GameActivity", "could not write pending steps: " + e);
|
||||
}
|
||||
}
|
||||
|
||||
private static String isoTime(long millis) {
|
||||
java.text.SimpleDateFormat format =
|
||||
new java.text.SimpleDateFormat("yyyy-MM-dd'T'HH:mm:ss'Z'", java.util.Locale.US);
|
||||
format.setTimeZone(java.util.TimeZone.getTimeZone("UTC"));
|
||||
return format.format(new java.util.Date(millis));
|
||||
}
|
||||
|
||||
private boolean copyFileToUri(File source, Uri destUri) {
|
||||
InputStream in = null;
|
||||
OutputStream out = null;
|
||||
@@ -490,6 +730,13 @@ public class GameActivity extends SDLActivity {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onSaveInstanceState(Bundle outState) {
|
||||
super.onSaveInstanceState(outState);
|
||||
outState.putString(STATE_PENDING_PICK, pendingPickFilename);
|
||||
outState.putString(STATE_PENDING_CREATE, pendingCreateSuggestedName);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
|
||||
super.onActivityResult(requestCode, resultCode, data);
|
||||
@@ -690,6 +937,17 @@ public class GameActivity extends SDLActivity {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case STEP_PERMISSION_REQUEST_CODE: {
|
||||
if (grantResults[0] == PackageManager.PERMISSION_GRANTED) {
|
||||
Log.d("GameActivity", "Step permission granted");
|
||||
// Deliver right away so the sync the player just
|
||||
// opted into doesn't wait for the next launch.
|
||||
startStepSensorRead();
|
||||
} else {
|
||||
Log.d("GameActivity", "Did not get step permission.");
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
|
||||
}
|
||||
@@ -872,4 +1130,182 @@ public class GameActivity extends SDLActivity {
|
||||
return applicationInfo.sourceDir + "!/lib/" + abi + "/?.so";
|
||||
}
|
||||
}
|
||||
|
||||
// Dual-screen: mirror the engine's bottom-screen canvas onto a secondary
|
||||
// physical display. Driven from the engine through love_android_secondary_*
|
||||
// in src/jni/love/src/common/android.cpp.
|
||||
private static volatile SecondaryPresentation secondaryPresentation;
|
||||
private static volatile boolean secondaryEnabled = false;
|
||||
|
||||
@Keep
|
||||
public static void setSecondaryEnabled(final boolean on) {
|
||||
secondaryEnabled = on;
|
||||
final GameActivity self = (GameActivity) mSingleton;
|
||||
if (self == null) return;
|
||||
self.runOnUiThread(new Runnable() {
|
||||
@Override public void run() {
|
||||
if (on) setupSecondaryDisplay(); else teardownSecondaryDisplay();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private static void setupSecondaryDisplay() {
|
||||
GameActivity self = (GameActivity) mSingleton;
|
||||
if (self == null || !secondaryEnabled || secondaryPresentation != null) return;
|
||||
try {
|
||||
android.hardware.display.DisplayManager dm =
|
||||
(android.hardware.display.DisplayManager) self.getSystemService(Context.DISPLAY_SERVICE);
|
||||
if (dm == null) return;
|
||||
Display chosen = null;
|
||||
for (Display d : dm.getDisplays()) {
|
||||
android.graphics.Point size = new android.graphics.Point();
|
||||
d.getRealSize(size);
|
||||
Log.d("GameActivity", "display id=" + d.getDisplayId() + " name=" + d.getName()
|
||||
+ " size=" + size.x + "x" + size.y);
|
||||
if (chosen == null && d.getDisplayId() != Display.DEFAULT_DISPLAY) {
|
||||
chosen = d;
|
||||
}
|
||||
}
|
||||
if (chosen == null) {
|
||||
Display[] pres =
|
||||
dm.getDisplays(android.hardware.display.DisplayManager.DISPLAY_CATEGORY_PRESENTATION);
|
||||
if (pres != null && pres.length > 0) chosen = pres[0];
|
||||
}
|
||||
if (chosen == null) {
|
||||
Log.d("GameActivity", "no secondary display found");
|
||||
return;
|
||||
}
|
||||
SecondaryPresentation p = new SecondaryPresentation(self, chosen);
|
||||
p.show();
|
||||
secondaryPresentation = p;
|
||||
Log.d("GameActivity", "secondary display presentation started on id=" + chosen.getDisplayId());
|
||||
} catch (Throwable t) {
|
||||
Log.d("GameActivity", "secondary display setup failed: " + t);
|
||||
secondaryPresentation = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static void teardownSecondaryDisplay() {
|
||||
SecondaryPresentation p = secondaryPresentation;
|
||||
secondaryPresentation = null;
|
||||
if (p != null) {
|
||||
try { p.dismiss(); } catch (Throwable t) {}
|
||||
}
|
||||
}
|
||||
|
||||
@Keep
|
||||
public static boolean hasSecondaryDisplay() {
|
||||
return secondaryPresentation != null;
|
||||
}
|
||||
|
||||
@Keep
|
||||
public static void updateSecondaryFrame(java.nio.ByteBuffer buf, int w, int h) {
|
||||
SecondaryPresentation p = secondaryPresentation;
|
||||
if (p != null && buf != null && w > 0 && h > 0) {
|
||||
p.updateFrame(buf, w, h);
|
||||
}
|
||||
}
|
||||
|
||||
private static class SecondaryPresentation extends android.app.Presentation {
|
||||
private final FrameView frameView;
|
||||
|
||||
SecondaryPresentation(Context context, Display display) {
|
||||
super(context, display);
|
||||
frameView = new FrameView(context);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState) {
|
||||
super.onCreate(savedInstanceState);
|
||||
android.view.Window w = getWindow();
|
||||
if (w != null) {
|
||||
w.setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN
|
||||
| WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS,
|
||||
WindowManager.LayoutParams.FLAG_FULLSCREEN
|
||||
| WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS);
|
||||
w.setLayout(WindowManager.LayoutParams.MATCH_PARENT,
|
||||
WindowManager.LayoutParams.MATCH_PARENT);
|
||||
}
|
||||
setContentView(frameView);
|
||||
applyImmersive();
|
||||
frameView.post(new Runnable() {
|
||||
@Override public void run() { applyImmersive(); }
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWindowFocusChanged(boolean hasFocus) {
|
||||
super.onWindowFocusChanged(hasFocus);
|
||||
if (hasFocus) applyImmersive();
|
||||
}
|
||||
|
||||
private void applyImmersive() {
|
||||
android.view.Window w = getWindow();
|
||||
if (w == null) return;
|
||||
if (android.os.Build.VERSION.SDK_INT >= 30) {
|
||||
w.setDecorFitsSystemWindows(false);
|
||||
android.view.WindowInsetsController c = w.getInsetsController();
|
||||
if (c != null) {
|
||||
c.hide(android.view.WindowInsets.Type.systemBars());
|
||||
c.setSystemBarsBehavior(
|
||||
android.view.WindowInsetsController.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE);
|
||||
}
|
||||
} else {
|
||||
w.getDecorView().setSystemUiVisibility(
|
||||
android.view.View.SYSTEM_UI_FLAG_LAYOUT_STABLE
|
||||
| android.view.View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
|
||||
| android.view.View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
|
||||
| android.view.View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
|
||||
| android.view.View.SYSTEM_UI_FLAG_FULLSCREEN
|
||||
| android.view.View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
|
||||
}
|
||||
}
|
||||
|
||||
void updateFrame(java.nio.ByteBuffer buf, int w, int h) {
|
||||
frameView.updateFrame(buf, w, h);
|
||||
}
|
||||
}
|
||||
|
||||
private static class FrameView extends View {
|
||||
private android.graphics.Bitmap bitmap;
|
||||
private final android.graphics.Rect dst = new android.graphics.Rect();
|
||||
private final android.graphics.Paint paint = new android.graphics.Paint();
|
||||
private final Object lock = new Object();
|
||||
private int fw, fh;
|
||||
|
||||
FrameView(Context context) {
|
||||
super(context);
|
||||
paint.setFilterBitmap(false);
|
||||
paint.setAntiAlias(false);
|
||||
setBackgroundColor(0xFF000000);
|
||||
}
|
||||
|
||||
void updateFrame(java.nio.ByteBuffer buf, int w, int h) {
|
||||
synchronized (lock) {
|
||||
if (bitmap == null || fw != w || fh != h) {
|
||||
if (bitmap != null) bitmap.recycle();
|
||||
bitmap = android.graphics.Bitmap.createBitmap(w, h, android.graphics.Bitmap.Config.ARGB_8888);
|
||||
fw = w; fh = h;
|
||||
}
|
||||
buf.rewind();
|
||||
bitmap.copyPixelsFromBuffer(buf);
|
||||
}
|
||||
postInvalidate();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onDraw(android.graphics.Canvas canvas) {
|
||||
synchronized (lock) {
|
||||
if (bitmap == null || fw == 0 || fh == 0) return;
|
||||
int vw = getWidth(), vh = getHeight();
|
||||
int s = Math.min(vw / fw, vh / fh);
|
||||
if (s < 1) s = 1;
|
||||
int dw = fw * s, dh = fh * s;
|
||||
int dx = (vw - dw) / 2, dy = (vh - dh) / 2;
|
||||
dst.set(dx, dy, dx + dw, dy + dh);
|
||||
canvas.drawColor(0xFF000000);
|
||||
canvas.drawBitmap(bitmap, null, dst, paint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Pokemon Red</string>
|
||||
<string>gen1recomp</string>
|
||||
<key>CFBundleDocumentTypes</key>
|
||||
<array>
|
||||
<dict>
|
||||
@@ -40,7 +40,7 @@
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<string>$(CURRENT_PROJECT_VERSION)</string>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<true/>
|
||||
<key>LSSupportsOpeningDocumentsInPlace</key>
|
||||
@@ -49,10 +49,6 @@
|
||||
<false/>
|
||||
<key>UILaunchStoryboardName</key>
|
||||
<string>Launch Screen</string>
|
||||
<key>UIRequiredDeviceCapabilities</key>
|
||||
<array>
|
||||
<string>opengles-2</string>
|
||||
</array>
|
||||
<key>UIStatusBarHidden</key>
|
||||
<true/>
|
||||
<key>UIViewControllerBasedStatusBarAppearance</key>
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
# Nuzlocke
|
||||
|
||||
An enforced Gen 1 Nuzlocke.
|
||||
|
||||
Oak configures Slow Start, whether duplicate evolutionary families are skipped
|
||||
or consume an area's encounter, and whether Safari maps are separate areas.
|
||||
|
||||
After Slow Start, the mod enforces mandatory nicknames for starters, gifts,
|
||||
and catches; one capture per area; no duplicate evolutionary families; and
|
||||
permanent death. A party Pokémon says that it died and is removed immediately.
|
||||
If the final party member dies, the game runs the credits to THE END and then
|
||||
deletes the active save.
|
||||
|
||||
@@ -0,0 +1,224 @@
|
||||
-- Nuzlocke rules. Uses the current engine's internal seams while the
|
||||
-- equivalent public API hooks are being added.
|
||||
return function(mod)
|
||||
mod.hooks:wrap("intro.oak_speech.build", function(next, steps, speech)
|
||||
steps = next(steps, speech)
|
||||
mod.ui.insertStepAfter(steps, "oak_welcome", {
|
||||
id = "nuzlocke_intro", kind = "say", pic = "oak",
|
||||
text = "A Nuzlocke is a\npromise.\fEvery loss is\npermanent.",
|
||||
})
|
||||
mod.ui.insertStepAfter(steps, "nuzlocke_intro", {
|
||||
id = "nuzlocke_slow_start", kind = "yesno", pic = "oak",
|
||||
saveKey = "slow_start", defaultNo = true,
|
||||
text = "Use SLOW START?\nRules start with\nPOKé BALLS.",
|
||||
})
|
||||
mod.ui.insertStepAfter(steps, "nuzlocke_slow_start", {
|
||||
id = "nuzlocke_dupes", kind = "choice", pic = "oak",
|
||||
saveKey = "dupes_mode", text = "When you meet a\nknown family?",
|
||||
choices = { "SKIP", "LOSE" }, values = { "skip", "strict" },
|
||||
})
|
||||
mod.ui.insertStepAfter(steps, "nuzlocke_dupes", {
|
||||
id = "nuzlocke_safari", kind = "yesno", pic = "oak",
|
||||
saveKey = "safari_sectors", text = "Separate SAFARI\nsectors?",
|
||||
})
|
||||
mod.ui.insertStepAfter(steps, "nuzlocke_safari", {
|
||||
id = "nuzlocke_close", kind = "say", pic = "oak",
|
||||
text = "Give every friend\na name. Keep them\nsafe. Good luck!",
|
||||
})
|
||||
return steps
|
||||
end)
|
||||
|
||||
mod.events:on("intro.oak_speech.answered", function(ev)
|
||||
if ev.saveKey then mod.save:set(ev.saveKey, ev.value) end
|
||||
end)
|
||||
|
||||
local function active(game, battle)
|
||||
if not (game and game.save) or (battle and (battle.demo or battle.ghost)) then return false end
|
||||
if not mod.save:get("slow_start", false) then return true end
|
||||
if mod.save:get("balls_unlocked", false) then return true end
|
||||
for id, count in pairs(game.save.inventory or {}) do
|
||||
if count > 0 and game.data.items[id] and game.data.items[id].ball then
|
||||
mod.save:set("balls_unlocked", true)
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function areaKey(game, battle)
|
||||
if battle and battle.safari and not mod.save:get("safari_sectors", false) then
|
||||
return "SAFARI_ZONE"
|
||||
end
|
||||
return (game.overworld and game.overworld.map and game.overworld.map.id)
|
||||
or (game.save.player and game.save.player.map) or "UNKNOWN"
|
||||
end
|
||||
|
||||
local function family(data, species)
|
||||
local found, pending = {}, { species }
|
||||
while #pending > 0 do
|
||||
local id = table.remove(pending)
|
||||
if not found[id] then
|
||||
found[id] = true
|
||||
for _, evo in ipairs((data.pokemon[id] or {}).evolutions or {}) do pending[#pending + 1] = evo.species end
|
||||
for parent, def in pairs(data.pokemon or {}) do
|
||||
for _, evo in ipairs(def.evolutions or {}) do
|
||||
if evo.species == id then pending[#pending + 1] = parent end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return found
|
||||
end
|
||||
|
||||
local function ownsFamily(game, species)
|
||||
local members = family(game.data, species)
|
||||
local function owns(mon) return mon and members[mon.species] end
|
||||
for _, mon in ipairs(game.save.party or {}) do if owns(mon) then return true end end
|
||||
for _, box in ipairs(game.save.boxes or {}) do
|
||||
for _, mon in ipairs(box) do if owns(mon) then return true end end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function caughtAreas()
|
||||
local areas = mod.save:get("caught_areas")
|
||||
if type(areas) ~= "table" then areas = {}; mod.save:set("caught_areas", areas) end
|
||||
return areas
|
||||
end
|
||||
|
||||
local function denied(game, battle, species)
|
||||
if not active(game, battle) then return nil end
|
||||
if caughtAreas()[areaKey(game, battle)] then return "area" end
|
||||
if ownsFamily(game, species) then return "dupes" end
|
||||
end
|
||||
|
||||
mod.events:on("pokemon.caught", function(ev)
|
||||
-- A successful capture proves that Slow Start has ended even when it was
|
||||
-- the last ball in the bag.
|
||||
if mod.save:get("slow_start", false) then mod.save:set("balls_unlocked", true) end
|
||||
if active(ev.game, ev.battle) then
|
||||
caughtAreas()[areaKey(ev.game, ev.battle)] = ev.species
|
||||
mod.save:set("caught_areas", caughtAreas())
|
||||
end
|
||||
end)
|
||||
|
||||
mod.events:on("game.ready", function()
|
||||
local BattleState = require("src.battle.BattleState")
|
||||
local Commands = require("src.script.Commands")
|
||||
local Party = require("src.pokemon.Party")
|
||||
local Boxes = require("src.pokemon.Boxes")
|
||||
local Pokemon = require("src.pokemon.Pokemon")
|
||||
local Runtime = require("src.mods.Runtime")
|
||||
local Screens = require("src.ui.Screens")
|
||||
local Strings = require("src.core.Strings")
|
||||
local SaveData = require("src.core.SaveData")
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local Bag = require("src.inventory.Bag")
|
||||
|
||||
BattleState.askNicknameUI = function(self, mon)
|
||||
self.lockedBall, self.blankForAskName = nil, false
|
||||
return self:buildScreen("NamingScreen", {
|
||||
title = Strings("NICKNAME?"), maxLen = 10,
|
||||
onDone = function(name) mon.nickname = name or "A" end,
|
||||
})
|
||||
end
|
||||
|
||||
-- Gifts and starters use the same mandatory naming screen.
|
||||
Commands.give_pokemon = function(ctx, species, level)
|
||||
local gift = { ctx = ctx, species = species, level = level }
|
||||
if ctx.game.mods then ctx.game.mods.events:emit("pokemon.before_give", gift) end
|
||||
local mon = Pokemon.new(ctx.game.data, gift.species, gift.level)
|
||||
ctx.game.stringBuffer, ctx.pendingPokemonName = ctx.game.data.pokemon[gift.species].name or gift.species, gift.species
|
||||
BattleState.stampOT(ctx.save, mon)
|
||||
local inParty = Party.add(ctx.save.party, mon)
|
||||
local boxNum = inParty and nil or Boxes.deposit(ctx.save, mon)
|
||||
if not inParty and not boxNum then ctx.lastCheck = false; return end
|
||||
if ctx.save.pokedex then ctx.save.pokedex.seen[gift.species], ctx.save.pokedex.owned[gift.species] = true, true end
|
||||
ctx.lastCheck, ctx.addedToParty, ctx.boxNum = true, inParty, boxNum
|
||||
if ctx.runner then
|
||||
Screens.push(ctx.game, "NamingScreen", {
|
||||
title = Strings("NICKNAME?"), maxLen = 10,
|
||||
onDone = function(name) mon.nickname = name or "A"; ctx.runner:resume() end,
|
||||
})
|
||||
ctx.runner:yield()
|
||||
else mon.nickname = "A" end
|
||||
if boxNum then
|
||||
ctx.game.boxMonNicks, ctx.game.stringBuffer = mon.nickname, tostring(boxNum)
|
||||
if ctx.runner then Commands.show_text(ctx, "_SentToBoxText") end
|
||||
end
|
||||
end
|
||||
|
||||
local vanillaThrowBall = BattleState.throwBall
|
||||
BattleState.throwBall = function(self, ball)
|
||||
local reason = denied(self.game, self, self.enemy and self.enemy.mon.species)
|
||||
if reason then
|
||||
if reason == "dupes" and mod.save:get("dupes_mode", "skip") == "strict" then
|
||||
caughtAreas()[areaKey(self.game, self)] = "DUPES_LOST"
|
||||
mod.save:set("caught_areas", caughtAreas())
|
||||
end
|
||||
Bag.add(self.game.save, ball, 1, self.game.data)
|
||||
self:say(reason == "area" and "This area already\nhas a captured POKéMON!"
|
||||
or "You already have\nthis POKéMON family!")
|
||||
return
|
||||
end
|
||||
return vanillaThrowBall(self, ball)
|
||||
end
|
||||
|
||||
local vanillaOnFaint = BattleState.onFaint
|
||||
BattleState.onFaint = function(self, battler)
|
||||
if not (battler.isPlayer and active(self.game, self)) then return vanillaOnFaint(self, battler) end
|
||||
if battler.faintQueued then return end
|
||||
battler.faintQueued = true
|
||||
if self.participants then self.participants[battler.mon] = nil end
|
||||
Runtime.emit("battle.fainted", { battle = self, battler = battler })
|
||||
for i, mon in ipairs(self.game.save.party) do
|
||||
if mon == battler.mon then table.remove(self.game.save.party, i); break end
|
||||
end
|
||||
self:actNext(function()
|
||||
battler.fainted = true
|
||||
require("src.core.Sound").playCry(self.data, battler.mon.species)
|
||||
require("src.core.Sound").play(self.data, "Faint_Fall")
|
||||
self.fx = self.fx or {}; self.fx.faint = { battler = battler, frames = 30 }
|
||||
end)
|
||||
self.nextInsert = (self.nextInsert or 0) + 1
|
||||
table.insert(self.queue, self.nextInsert, { wait = 30 })
|
||||
self:sayNext(Strings("%s\ndied!", battler.name))
|
||||
self:act(function() self:playerMonFainted() end)
|
||||
end
|
||||
|
||||
local vanillaPlayerFainted = BattleState.playerMonFainted
|
||||
BattleState.playerMonFainted = function(self)
|
||||
if active(self.game, self) and not Party.firstHealthy(self.game.save.party) then
|
||||
self.nuzlockeGameOver, self.result, self.afterQueue = true, "nuzlocke_game_over", "finish"
|
||||
self:sayNext(Strings("All of your\nPOKéMON are dead..."))
|
||||
return
|
||||
end
|
||||
return vanillaPlayerFainted(self)
|
||||
end
|
||||
|
||||
local vanillaFinish = BattleState.finish
|
||||
BattleState.finish = function(self)
|
||||
if not self.nuzlockeGameOver then return vanillaFinish(self) end
|
||||
self.nuzlockeGameOver = nil
|
||||
self.game.stack:pop()
|
||||
Runtime.emit("battle.ended", { battle = self, result = "nuzlocke_game_over" })
|
||||
-- Game over has no victory lap: delete the slot, then use Credits only
|
||||
-- as its existing THE END renderer / A-or-B wait screen.
|
||||
local version = GameVersion.get()
|
||||
local slot = SaveData.activeSlot(version)
|
||||
if slot then SaveData.deleteSlot(version, slot)
|
||||
elseif love and love.filesystem then
|
||||
local main = SaveData.saveFilename(version)
|
||||
love.filesystem.remove(main); love.filesystem.remove(main .. ".bak"); love.filesystem.remove(main .. ".tmp")
|
||||
end
|
||||
local ending = Screens.push(self.game, "Credits", function()
|
||||
require("src.core.Music").stop()
|
||||
while self.game.stack:top() do self.game.stack:pop() end
|
||||
Screens.push(self.game, "IntroMovie", function()
|
||||
if self.game.makeTitleState then self.game.stack:push(self.game:makeTitleState()) end
|
||||
end)
|
||||
end)
|
||||
ending.phase, ending.timer = "end_wait", 0
|
||||
end
|
||||
end)
|
||||
end
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"id": "nuzlocke",
|
||||
"name": "Nuzlocke",
|
||||
"version": "1.0.0",
|
||||
"api": 2,
|
||||
"entry": "main.lua",
|
||||
"profile": "content",
|
||||
"category": "GAMEPLAY",
|
||||
"game_version": ">=0.0.0-dev <1.0.0",
|
||||
"priority": 100,
|
||||
"permissions": [
|
||||
"engine_internals"
|
||||
],
|
||||
"dependencies": [],
|
||||
"optional_dependencies": [],
|
||||
"conflicts": [],
|
||||
"description": "A configurable Gen 1 Nuzlocke with permanent death and area catches.",
|
||||
"github": "bryanthaboi/nuzlocke"
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
# Changelog
|
||||
|
||||
All notable changes to this mod are documented here. Format follows
|
||||
[Keep a Changelog](https://keepachangelog.com/en/1.1.0/).
|
||||
|
||||
## [1.0.0] - 2026-07-30
|
||||
|
||||
### Added
|
||||
|
||||
- Opt-in SYNC STEPS option: Apple Health step counts (delivered by the iOS
|
||||
build's native bridge as `steps_pending.json`) convert to EXP.
|
||||
- STEPS PER EXP option (10 / 20 / 50, default 20).
|
||||
- GIVE EXP TO option: lead mon (default) or whole party split.
|
||||
- Level-ups applied with the engine's growth curves and rare-candy stat
|
||||
math; walk-report textbox at quiet moments.
|
||||
- Guardrails: steps anchored to the last sync (never credited twice),
|
||||
50,000-step clamp per sync, engine `levelCap` respected.
|
||||
@@ -1,92 +0,0 @@
|
||||
# Pokéwalker (Apple Health) — a Gen1Recomp mod
|
||||
|
||||
Your real-world steps become EXP for your Pokémon party — the HeartGold/
|
||||
SoulSilver Pokéwalker, except it's the iPhone already in your pocket.
|
||||
|
||||
A mod for [gen1recomp](https://github.com/bryanthaboi/gen1recomp)
|
||||
(the Gen 1 Recompilation Project). Opt-in, data-safe, and dormant on any
|
||||
platform that doesn't provide the native step source (see
|
||||
[Requirements](#requirements)).
|
||||
|
||||
## Install
|
||||
|
||||
Grab `pokewalker-<version>.modpkg` from
|
||||
[Releases](https://github.com/mresnick67/Gen1ReComp-Pokewalker/releases)
|
||||
(or use GitHub's *Code → Download ZIP* — the importer handles both), then:
|
||||
|
||||
- **In the launcher:** MODS tab → **Import mod .zip** → pick the file, or
|
||||
drag it onto the window on desktop.
|
||||
- **iOS:** you can also drop the zip into the app's folder in the Files
|
||||
app; it installs on next launch.
|
||||
|
||||
Then, in the **mod manager → POKEWALKER → options**, turn on **SYNC
|
||||
STEPS**. iOS asks for read-only access to your step count the first time.
|
||||
|
||||
## Options
|
||||
|
||||
| Option | Values | Default |
|
||||
|---|---|---|
|
||||
| SYNC STEPS | on / off | **off** |
|
||||
| STEPS PER EXP | 10 / 20 / 50 | 20 |
|
||||
| GIVE EXP TO | lead mon / whole party (split) | lead mon |
|
||||
|
||||
## Mechanics & guardrails
|
||||
|
||||
- EXP applies through the engine's own growth curves and rare-candy stat
|
||||
math, so levels, stats, and HP top-ups are exact.
|
||||
- Steps are anchored to the last sync — the same walk is never credited
|
||||
twice — and any single sync is clamped to 50,000 steps.
|
||||
- The engine `levelCap` constant is respected.
|
||||
- Credits land at quiet moments (save load, map change, battle end) with a
|
||||
walk-report textbox.
|
||||
|
||||
## Requirements
|
||||
|
||||
The Lua mod is platform-neutral, but it feeds on a **native step bridge**
|
||||
that currently ships in an iOS build of gen1recomp. Without the bridge the
|
||||
mod loads and stays dormant — safe to install anywhere.
|
||||
|
||||
### The bridge contract (for porters)
|
||||
|
||||
Any platform can light this mod up by providing:
|
||||
|
||||
- `love.system.syncHealthSteps()` → `boolean` — kick off an async step
|
||||
query (requesting OS permission on first use). On completion, write
|
||||
**`steps_pending.json`** to the LÖVE save directory:
|
||||
|
||||
```json
|
||||
{ "steps": 4312, "from": "2026-07-30T08:00:00Z", "to": "2026-07-30T17:00:00Z" }
|
||||
```
|
||||
|
||||
Count steps from a persisted anchor (last successful sync) so a walk is
|
||||
never delivered twice, and **merge** with an unconsumed pending file
|
||||
rather than overwriting it. The mod consumes and deletes the file.
|
||||
|
||||
The reference iOS implementation is a small Swift class (HealthKit
|
||||
`HKStatisticsQuery` over `stepCount`) exposed to Lua through a one-line
|
||||
`wrap_System.cpp` addition. Open an issue here if you're porting the
|
||||
bridge (Android: Health Connect / Google Fit would slot straight in).
|
||||
|
||||
## Known limitations (v1)
|
||||
|
||||
- Level-ups granted while walking don't prompt for new moves, and level
|
||||
evolutions wait for the next in-battle level — same behavior as
|
||||
over-leveling with rare candies.
|
||||
- Steps sync on launch/activation; no background delivery yet.
|
||||
|
||||
## Developing
|
||||
|
||||
From a gen1recomp checkout with this mod at `mods/pokewalker` and an
|
||||
imported data cache:
|
||||
|
||||
```sh
|
||||
luajit mods/pokewalker/tests/pokewalker_test.lua
|
||||
python3 tools/modkit.py validate mods/pokewalker --base imported
|
||||
python3 tools/modkit.py pack mods/pokewalker
|
||||
```
|
||||
|
||||
## License
|
||||
|
||||
MIT — see [LICENSE](LICENSE). Not affiliated with Nintendo, Game Freak,
|
||||
or The Pokémon Company. This mod contains no ROM-derived content
|
||||
(`modkit lint` clean).
|
||||
@@ -1,144 +0,0 @@
|
||||
-- Pokéwalker: Apple Health steps become party EXP (iOS builds).
|
||||
--
|
||||
-- The Swift side (mobile/ios/native/GRHealthBridge.swift) owns HealthKit:
|
||||
-- love.system.syncHealthSteps() requests read access on first use, counts
|
||||
-- steps since the last sync anchor, and drops steps_pending.json in the
|
||||
-- save dir. This mod consumes that file at quiet moments (save loaded, map
|
||||
-- transitions, battle end), converts steps to EXP, and applies level-ups
|
||||
-- with the same stat math the engine uses.
|
||||
--
|
||||
-- Opt-in: everything is inert until SYNC STEPS is enabled in this mod's
|
||||
-- options (the HealthKit permission sheet appears on first enable). On
|
||||
-- non-iOS platforms love.system.syncHealthSteps does not exist and the mod
|
||||
-- stays dormant.
|
||||
--
|
||||
-- Known v1 limits (documented in README.md): level-ups applied here do not
|
||||
-- prompt for new moves (like over-leveling past a learnset entry with rare
|
||||
-- candies) and do not trigger level evolutions until the next battle candy
|
||||
-- or level gained in battle.
|
||||
|
||||
local PENDING = "steps_pending.json"
|
||||
|
||||
return function(mod)
|
||||
mod.options:define({
|
||||
{ key = "enabled", label = "SYNC STEPS", type = "toggle", default = false },
|
||||
{ key = "rate", label = "STEPS PER EXP", type = "choice", default = "20",
|
||||
choices = { { "10", "10" }, { "20", "20" }, { "50", "50" } } },
|
||||
{ key = "target", label = "GIVE EXP TO", type = "choice", default = "lead",
|
||||
choices = { { "LEAD MON", "lead" }, { "WHOLE PARTY", "party" } } },
|
||||
})
|
||||
|
||||
local Json = require("src.link.Json")
|
||||
local Growth = require("src.pokemon.Growth")
|
||||
local Stats = require("src.pokemon.Stats")
|
||||
local game
|
||||
|
||||
local function active()
|
||||
return love.system.syncHealthSteps ~= nil and mod.options:get("enabled")
|
||||
end
|
||||
|
||||
-- Ask the native side to refresh steps_pending.json. Async: results are
|
||||
-- picked up by a later consume() (next map change / battle end).
|
||||
local function requestSync()
|
||||
if active() then love.system.syncHealthSteps() end
|
||||
end
|
||||
|
||||
-- Add EXP to one mon, bumping levels with the engine's own stat math
|
||||
-- (mirrors the rare-candy path in src/inventory/ItemEffects.lua).
|
||||
-- Returns the EXP actually absorbed and any levels gained.
|
||||
local function applyToMon(mon, xp, data)
|
||||
local def = data.pokemon[mon.species]
|
||||
if not def or not mon.level then return 0, {} end
|
||||
local cap = (data.constants and data.constants.levelCap) or 100
|
||||
if mon.level >= cap then return 0, {} end
|
||||
local maxExp = Growth.expForLevel(def.growthRate, cap, data.growth_rates)
|
||||
local before = mon.exp or 0
|
||||
mon.exp = math.min(maxExp, before + xp)
|
||||
local absorbed = mon.exp - before
|
||||
if absorbed <= 0 then return 0, {} end
|
||||
local levels = {}
|
||||
local newLevel = Growth.levelForExp(def.growthRate, mon.exp, cap,
|
||||
data.growth_rates)
|
||||
while mon.level < newLevel do
|
||||
mon.level = mon.level + 1
|
||||
local old = mon.stats
|
||||
mon.stats = Stats.calc(def, mon.level, mon.dvs, mon.statExp)
|
||||
mon.hp = math.min(mon.stats.hp,
|
||||
(mon.hp or 0) + (mon.stats.hp - (old and old.hp or 0)))
|
||||
levels[#levels + 1] = mon.level
|
||||
end
|
||||
return absorbed, levels
|
||||
end
|
||||
|
||||
-- A short walk-report textbox, shown only when the overworld is idle;
|
||||
-- when a script is already running the report is silently skipped (the
|
||||
-- EXP is applied regardless, and the log has the numbers).
|
||||
local function report(steps, total, leveled)
|
||||
local msg = ("You walked %d steps!\nYour party gained %d EXP."):format(steps, total)
|
||||
if #leveled > 0 then
|
||||
msg = msg .. ("\n%s grew to L%d!"):format(leveled[1].name, leveled[1].level)
|
||||
end
|
||||
-- The report is decoration: it must never break the credit. mod.world
|
||||
-- materializes lazily (and can itself error in headless contexts), so
|
||||
-- the access lives inside the pcall too.
|
||||
pcall(function()
|
||||
local world = mod.world
|
||||
if world then world:queueScript({ { "show_text", msg } }) end
|
||||
end)
|
||||
end
|
||||
|
||||
local function consume()
|
||||
if not (game and active()) then return end
|
||||
local raw = love.filesystem.read(PENDING)
|
||||
if not raw then return end
|
||||
local decoded = Json.decode(raw)
|
||||
local steps = decoded and tonumber(decoded.steps) or 0
|
||||
love.filesystem.remove(PENDING)
|
||||
if steps <= 0 then return end
|
||||
|
||||
local party = game.save and game.save.party
|
||||
if not party or #party == 0 then return end
|
||||
local rate = tonumber(mod.options:get("rate")) or 20
|
||||
local xp = math.floor(steps / rate)
|
||||
if xp <= 0 then return end
|
||||
|
||||
local total, leveled = 0, {}
|
||||
local targets = {}
|
||||
if mod.options:get("target") == "party" then
|
||||
for _, mon in ipairs(party) do targets[#targets + 1] = mon end
|
||||
else
|
||||
targets[1] = party[1]
|
||||
end
|
||||
local share = math.max(1, math.floor(xp / #targets))
|
||||
for _, mon in ipairs(targets) do
|
||||
local absorbed, levels = applyToMon(mon, share, game.data)
|
||||
total = total + absorbed
|
||||
for _, level in ipairs(levels) do
|
||||
leveled[#leveled + 1] =
|
||||
{ name = mon.nickname or mon.species, level = level }
|
||||
end
|
||||
end
|
||||
if total <= 0 then return end
|
||||
mod.log:info("credited %d steps -> %d EXP (%d level-ups)",
|
||||
steps, total, #leveled)
|
||||
report(steps, total, leveled)
|
||||
end
|
||||
|
||||
-- game.ready is the sanctioned way to obtain the Game object; the party
|
||||
-- only exists once a save is loaded or created.
|
||||
mod.events:on("game.ready", function(payload)
|
||||
game = payload.game
|
||||
requestSync()
|
||||
end)
|
||||
mod.events:on("save.loaded", function()
|
||||
requestSync()
|
||||
consume()
|
||||
end)
|
||||
mod.events:on("save.created", function() requestSync() end)
|
||||
-- Quiet moments where a walk report can safely appear.
|
||||
mod.events:on("map.entered", function() consume() end)
|
||||
mod.events:on("battle.ended", function() consume() end)
|
||||
-- Flipping SYNC STEPS on triggers the HealthKit permission sheet
|
||||
-- immediately rather than on the next boot.
|
||||
mod.events:on("mod.options_changed", function() requestSync() end)
|
||||
end
|
||||
@@ -1,16 +0,0 @@
|
||||
{
|
||||
"id": "pokewalker",
|
||||
"name": "Pokewalker (Apple Health)",
|
||||
"version": "1.0.0",
|
||||
"api": 2,
|
||||
"entry": "main.lua",
|
||||
"profile": "content",
|
||||
"category": "MECHANIC",
|
||||
"game_version": ">=0.0.0-0 <2.0.0",
|
||||
"permissions": ["network", "engine_internals"],
|
||||
"priority": 100,
|
||||
"dependencies": [],
|
||||
"optional_dependencies": [],
|
||||
"conflicts": [],
|
||||
"description": "Your real-world steps (Apple Health) become EXP for your party. Opt-in: enable SYNC STEPS in this mod's options. Needs an iOS build with the Health bridge; dormant elsewhere."
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
-- Sharing metadata (25-community-and-ecosystem.md 3.2). Read by tooling
|
||||
-- and the manager detail pane; never by the loader's merge.
|
||||
return {
|
||||
summary = "Real-world steps from Apple Health become EXP for your party.",
|
||||
author = "mresnick67",
|
||||
contact = "https://github.com/mresnick67/Gen1ReComp-Pokewalker",
|
||||
tags = { "mechanic", "ios", "health", "opt-in", "field" },
|
||||
differences = {
|
||||
changed = {},
|
||||
added = {
|
||||
"an opt-in SYNC STEPS option: Apple Health step counts convert to "
|
||||
.. "EXP at a configurable rate (10/20/50 steps per EXP)",
|
||||
"EXP lands on the lead mon or splits across the party, applied with "
|
||||
.. "the engine's own growth curves and rare-candy stat math",
|
||||
"a walk-report textbox at quiet moments (save load, map change, "
|
||||
.. "battle end)",
|
||||
},
|
||||
known = {
|
||||
"needs an iOS build that ships the native Health bridge "
|
||||
.. "(love.system.syncHealthSteps); on every other platform the mod "
|
||||
.. "loads but stays dormant",
|
||||
"level-ups granted while walking do not prompt for new moves and do "
|
||||
.. "not trigger level evolutions until the next in-battle level "
|
||||
.. "(same as over-leveling with rare candies)",
|
||||
"steps sync on launch/activation; no background delivery yet",
|
||||
},
|
||||
},
|
||||
credits = {
|
||||
{ who = "Nintendo's Pokewalker (HGSS)", for_ = "the idea this recreates" },
|
||||
{ who = "bryanthaboi/gen1recomp", for_ = "the engine and mod platform" },
|
||||
},
|
||||
compat = { engine = ">=1.0.0 <2.0.0", modApi = 2 },
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
-- Standalone: luajit mods/pokewalker/tests/pokewalker_test.lua
|
||||
-- Exercises the stated effect: opt-in gating, the native-bridge seam, and
|
||||
-- steps converting to EXP through the engine's own growth math.
|
||||
--
|
||||
-- Shipped-mod suites are auto-run by the ROM-free T4 tier, so this runs
|
||||
-- against the committed fixture dataset (T.fixtures), never data/generated.
|
||||
package.path = "./?.lua;./?/init.lua;" .. package.path
|
||||
|
||||
local T = require("tests.modkit")
|
||||
local Data = T.fixtures.fresh()
|
||||
|
||||
-- The native step bridge only exists inside the iOS/Android apps; stand it
|
||||
-- in so the mod sees the same surface it does on device.
|
||||
local syncCalls = 0
|
||||
love.system = love.system or {}
|
||||
love.system.syncHealthSteps = function()
|
||||
syncCalls = syncCalls + 1
|
||||
return true
|
||||
end
|
||||
|
||||
local run = T.sdk.loadMod("mods/pokewalker", { data = Data })
|
||||
T.eq(#run.errors, 0, "loads clean (" .. tostring(run.errors[1]) .. ")")
|
||||
|
||||
local events = run.loader.events
|
||||
local Growth = require("src.pokemon.Growth")
|
||||
local Pokemon = require("src.pokemon.Pokemon")
|
||||
local mon = Pokemon.new(Data, "FIXMON_A", 5)
|
||||
local game = { data = Data, save = { party = { mon } } }
|
||||
|
||||
-- Dormant until opted in: seeded steps survive every event untouched and
|
||||
-- the native bridge is never poked (no permission prompt without consent).
|
||||
love.filesystem.write("steps_pending.json", '{"steps": 20000}')
|
||||
events:emit("game.ready", { game = game })
|
||||
events:emit("map.entered", {})
|
||||
T.check(love.filesystem.read("steps_pending.json") ~= nil,
|
||||
"opt-out leaves pending steps untouched")
|
||||
T.eq(syncCalls, 0, "opt-out never calls the native bridge")
|
||||
|
||||
-- Opted in: 20000 steps at the default 20 steps/EXP credit the lead mon.
|
||||
run.loader.modOptions.pokewalker = { enabled = true }
|
||||
local def = Data.pokemon[mon.species]
|
||||
local expBefore = mon.exp
|
||||
events:emit("save.loaded", {})
|
||||
T.eq(mon.exp, expBefore + 1000, "20000 steps at 20 steps/EXP = +1000 EXP")
|
||||
local expectedLevel = Growth.levelForExp(def.growthRate, mon.exp, 100,
|
||||
Data.growth_rates)
|
||||
T.check(mon.level > 5, "enough EXP to actually level (fixture curve)")
|
||||
T.eq(mon.level, expectedLevel, "level matches the engine growth curve")
|
||||
T.check(mon.stats.hp > 0 and mon.hp <= mon.stats.hp,
|
||||
"stat recalc keeps HP within the new maximum")
|
||||
T.check(love.filesystem.read("steps_pending.json") == nil,
|
||||
"pending file is consumed exactly once")
|
||||
T.check(syncCalls > 0, "opt-in requests a native sync")
|
||||
|
||||
-- A consumed file plus more events must not double-credit.
|
||||
local expAfter = mon.exp
|
||||
events:emit("map.entered", {})
|
||||
T.eq(mon.exp, expAfter, "no pending file, no phantom EXP")
|
||||
|
||||
run.release()
|
||||
T.finish("pokewalker")
|
||||
@@ -35,6 +35,7 @@ TARGET="all"
|
||||
NOTARY_PROFILE="notary-profile"
|
||||
NOTARIZE=true
|
||||
IOS_RELEASE=false
|
||||
IOS_IPA=false
|
||||
|
||||
say() { printf '\033[1;32m==>\033[0m %s\n' "$*"; }
|
||||
warn() { printf '\033[1;33mwarn:\033[0m %s\n' "$*" >&2; }
|
||||
@@ -48,6 +49,7 @@ while [ $# -gt 0 ]; do
|
||||
--notary-profile) NOTARY_PROFILE="$2"; shift ;;
|
||||
--no-notarize) NOTARIZE=false ;;
|
||||
--release) IOS_RELEASE=true ;;
|
||||
--ipa) IOS_IPA=true ;;
|
||||
*) fail "unknown argument: $1" ;;
|
||||
esac
|
||||
shift
|
||||
@@ -298,6 +300,9 @@ build_android() {
|
||||
if [ "$VERSION_EXPLICIT" = true ]; then
|
||||
args+=(--version "$VERSION")
|
||||
fi
|
||||
if [ "$IOS_IPA" = true ]; then
|
||||
args+=(--ipa)
|
||||
fi
|
||||
"$ROOT/scripts/build_android.sh" ${args[@]+"${args[@]}"}
|
||||
}
|
||||
|
||||
@@ -308,6 +313,9 @@ build_ios() {
|
||||
if [ "$IOS_RELEASE" = true ]; then
|
||||
args+=(--release)
|
||||
fi
|
||||
if [ "$VERSION_EXPLICIT" = true ]; then
|
||||
args+=(--version "$VERSION")
|
||||
fi
|
||||
"$ROOT/scripts/build_ios.sh" ${args[@]+"${args[@]}"}
|
||||
}
|
||||
|
||||
|
||||
@@ -198,6 +198,10 @@ pack_game_love() {
|
||||
rm -f "$LOVE_FILE"
|
||||
# tools/save-editor ships with the app: the launcher's Edit button on a save
|
||||
# row opens it in-process, so it must be inside the archive (see build.sh).
|
||||
# Deliberately NO fused mods: a mod inside game.love sits in the read-only
|
||||
# APK, so the mod manager's Delete can't remove it and it reappears every
|
||||
# launch. Pokewalker ships as an importable .zip instead, which gives it
|
||||
# a real install/upgrade/delete lifecycle.
|
||||
(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
|
||||
main.lua conf.lua src data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
@@ -290,10 +294,32 @@ require_android_sdk() {
|
||||
# --------------------------------------------------------------- gradle
|
||||
run_gradle() {
|
||||
local task="assembleEmbedNoRecordDebug"
|
||||
say "building APK ($task)"
|
||||
local build_dir="$ANDROID_DIR"
|
||||
|
||||
# ndk-build is GNU make underneath and cannot cope with spaces anywhere in
|
||||
# the project path ("Your APP_BUILD_SCRIPT points to an unknown file").
|
||||
# When this checkout lives at a spaced path (e.g. "~/xCode Projects/..."),
|
||||
# shadow the android tree to a space-free location and build there; the
|
||||
# shadow persists across runs so gradle/ndk builds stay incremental.
|
||||
case "$ANDROID_DIR" in
|
||||
*" "*)
|
||||
build_dir="${TMPDIR:-/tmp}/gen1recomp-android-shadow"
|
||||
say "path contains spaces (ndk-build cannot handle them);"
|
||||
say "shadow-building in: $build_dir"
|
||||
mkdir -p "$build_dir"
|
||||
rsync -a --delete \
|
||||
--exclude=".gradle" --exclude="app/build" --exclude="love/build" \
|
||||
--exclude="local.properties" \
|
||||
"$ANDROID_DIR/" "$build_dir/"
|
||||
if [ -f "$ANDROID_DIR/local.properties" ]; then
|
||||
cp "$ANDROID_DIR/local.properties" "$build_dir/local.properties"
|
||||
fi
|
||||
;;
|
||||
esac
|
||||
|
||||
say "building APK ($task)"
|
||||
if ! (
|
||||
cd "$ANDROID_DIR"
|
||||
cd "$build_dir"
|
||||
./gradlew --no-daemon "$task"
|
||||
); then
|
||||
fail "gradle $task failed.
|
||||
@@ -302,7 +328,7 @@ run_gradle() {
|
||||
You can still iterate on the .love payload with: scripts/build_android.sh --package-only"
|
||||
fi
|
||||
|
||||
local out_dir="$ANDROID_DIR/app/build/outputs/apk/embedNoRecord/debug"
|
||||
local out_dir="$build_dir/app/build/outputs/apk/embedNoRecord/debug"
|
||||
if [ -d "$out_dir" ]; then
|
||||
say "APK output:"
|
||||
find "$out_dir" -name '*.apk' -exec ls -lh {} \;
|
||||
|
||||
+219
-17
@@ -2,7 +2,8 @@
|
||||
# Packages the LÖVE2D Pokémon Red port into an iOS app via LÖVE 11.5's
|
||||
# official iOS Xcode project (love-11.5-ios-source.zip).
|
||||
#
|
||||
# Usage: scripts/build_ios.sh [--fetch] [--device] [--release] [--package-only]
|
||||
# Usage: scripts/build_ios.sh [--fetch] [--device] [--release] [--install]
|
||||
# [--version X.Y.Z] [--package-only]
|
||||
#
|
||||
# (default) Simulator Debug (ad-hoc signed)
|
||||
# --device iphoneos SDK; signing team auto-detected from the
|
||||
@@ -10,6 +11,7 @@
|
||||
# --install after a --device build, install the app onto the
|
||||
# first connected iPhone/iPad (unlock it first)
|
||||
# --release Release configuration
|
||||
# --version X.Y.Z stamp MARKETING_VERSION / CURRENT_PROJECT_VERSION
|
||||
# --fetch Download love-11.5-ios-source.zip into mobile/ios/love-src/
|
||||
# --package-only Zip game.love + apply plist overlay; skip xcodebuild
|
||||
#
|
||||
@@ -19,6 +21,7 @@
|
||||
# - prebuilt iOS libraries under love-src/platform/xcode/ios/libraries/
|
||||
#
|
||||
# Output: dist/ios/<Config>-<sdk>/gen1recomp.app (convenience copy)
|
||||
# dist/ios/gen1recomp.ipa (device builds only)
|
||||
# mobile/ios/build/Build/Products/<Config>-<sdk>/gen1recomp.app
|
||||
|
||||
set -euo pipefail
|
||||
@@ -47,7 +50,7 @@ DISPLAY_NAME="gen1recomp"
|
||||
# capabilities like HealthKit are involved), so a per-team default
|
||||
# lets anyone build without colliding with someone else's app
|
||||
# 4. simulator: the project default (no App ID registration involved)
|
||||
BUNDLE_ID="${GEN1_BUNDLE_ID:-}"
|
||||
BUNDLE_ID="${GEN1_BUNDLE_ID:-com.theboisclub.gen1recomp}"
|
||||
if [ -z "$BUNDLE_ID" ] && [ -f "$IOS_DIR/bundle_id.local" ]; then
|
||||
BUNDLE_ID="$(tr -d '[:space:]' < "$IOS_DIR/bundle_id.local")"
|
||||
fi
|
||||
@@ -62,6 +65,12 @@ DEVICE=false
|
||||
RELEASE=false
|
||||
PACKAGE_ONLY=false
|
||||
INSTALL=false
|
||||
CREATE_IPA=false
|
||||
# Last resort for an incomplete source export, mirroring build_android.sh.
|
||||
MANIFEST_BASE_URL="${MANIFEST_BASE_URL:-https://raw.githubusercontent.com/bryanthaboi/gen1recomp/main}"
|
||||
MANIFESTS=""
|
||||
|
||||
VERSION=""
|
||||
|
||||
say() { printf '\033[1;32m==>\033[0m %s\n' "$*"; }
|
||||
warn() { printf '\033[1;33mwarn:\033[0m %s\n' "$*" >&2; }
|
||||
@@ -74,23 +83,48 @@ while [ $# -gt 0 ]; do
|
||||
--release) RELEASE=true ;;
|
||||
--package-only) PACKAGE_ONLY=true ;;
|
||||
--install) INSTALL=true ;;
|
||||
--ipa) CREATE_IPA=true ;;
|
||||
--version) VERSION="$2"; shift ;;
|
||||
-h|--help)
|
||||
sed -n '2,22p' "$0"
|
||||
sed -n '2,24p' "$0"
|
||||
exit 0
|
||||
;;
|
||||
*) fail "unknown argument: $1 (try --fetch, --device, --release, --install, or --package-only)" ;;
|
||||
*) fail "unknown argument: $1 (try --fetch, --device, --release, --version, --install, or --package-only)" ;;
|
||||
esac
|
||||
shift
|
||||
done
|
||||
|
||||
if $CREATE_IPA; then
|
||||
DEVICE=true
|
||||
fi
|
||||
|
||||
VERSION_CODE=""
|
||||
if [ -n "$VERSION" ]; then
|
||||
if ! printf '%s' "$VERSION" | grep -Eq '^[0-9]+\.[0-9]+\.[0-9]+$'; then
|
||||
fail "invalid --version '$VERSION' (expected X.Y.Z)"
|
||||
fi
|
||||
major="${VERSION%%.*}"
|
||||
rest="${VERSION#*.}"
|
||||
minor="${rest%%.*}"
|
||||
patch="${rest##*.}"
|
||||
VERSION_CODE=$((major * 10000 + minor * 100 + patch))
|
||||
fi
|
||||
|
||||
# ---------------------------------------------------------- signing identity
|
||||
# Auto-detect the Apple Development team when the caller didn't set one: the
|
||||
# OU field of the first Apple Development certificate in the keychain (Xcode
|
||||
# creates that certificate when you sign into Settings -> Accounts).
|
||||
# Auto-detect the Apple Development team when the caller didn't set one.
|
||||
# Prefer a *valid* identity from `find-identity` (the parenthetical there is
|
||||
# the cert id, not the team), then read that cert's OU. Scanning every
|
||||
# "Apple Development" certificate picks expired personal/work certs first.
|
||||
detect_team() {
|
||||
security find-certificate -c "Apple Development" -p 2>/dev/null \
|
||||
local cn
|
||||
cn="$(security find-identity -v -p codesigning 2>/dev/null \
|
||||
| sed -n -E 's/.*"Apple Development: ([^"]+)".*/\1/p' \
|
||||
| head -1)"
|
||||
[ -n "$cn" ] || return 1
|
||||
security find-certificate -c "Apple Development: $cn" -p 2>/dev/null \
|
||||
| openssl x509 -noout -subject 2>/dev/null \
|
||||
| sed -n 's/.*OU *= *\([A-Z0-9]*\).*/\1/p' | head -1
|
||||
| sed -n 's/.*OU *= *\([A-Z0-9]*\).*/\1/p' \
|
||||
| head -1
|
||||
}
|
||||
if $DEVICE && [ -z "${DEVELOPMENT_TEAM:-}" ]; then
|
||||
DEVELOPMENT_TEAM="$(detect_team || true)"
|
||||
@@ -204,20 +238,108 @@ apply_ios_branding() {
|
||||
cp "$OVERLAY_PLIST" "$dest"
|
||||
}
|
||||
|
||||
apply_ios_icon() {
|
||||
local source="$ROOT/assets/logo/logo.png"
|
||||
local target="$XCODE_DIR/Images.xcassets/iOS AppIcon.appiconset"
|
||||
[ -f "$source" ] || fail "missing iOS icon source: $source"
|
||||
[ -d "$target" ] || fail "missing iOS app icon set: $target"
|
||||
local entry name size
|
||||
while IFS=: read -r name size; do
|
||||
sips -z "$size" "$size" "$source" --out "$target/$name" >/dev/null
|
||||
done <<'EOF'
|
||||
icon-1024pt@1x.png:1024
|
||||
icon-29pt@1x.png:29
|
||||
icon-29pt@2x.png:58
|
||||
icon-29pt@3x.png:87
|
||||
icon-40pt@1x.png:40
|
||||
icon-40pt@2x.png:80
|
||||
icon-40pt@3x.png:120
|
||||
icon-60pt@2x.png:120
|
||||
icon-60pt@3x.png:180
|
||||
icon-76pt@1x.png:76
|
||||
icon-76pt@2x.png:152
|
||||
icon-83.5pt@2x.png:167
|
||||
EOF
|
||||
}
|
||||
|
||||
# --------------------------------------------------------------- game.love
|
||||
# Every version's import manifest has to ship or that game's ROM import fails in
|
||||
# the built app: decodeManifest (src/import/RomImporter.lua) errors outright when
|
||||
# one is absent, and dev reads them off the source tree, so the miss only ever
|
||||
# shows up in a build. iOS shipped without the Yellow one in 0.1.45 to 0.1.47
|
||||
# for exactly that reason.
|
||||
#
|
||||
# The list is READ OUT OF src/core/GameVersion.lua rather than hand-kept here, so
|
||||
# a fourth version cannot silently ship without its manifest, and a missing file
|
||||
# is recovered from Git or the project repo the same way build_android.sh already
|
||||
# recovers Yellow's. Recovery is a last resort for an incomplete source export:
|
||||
# a manifest carries extraction metadata only, never a ROM or game data.
|
||||
manifest_paths() {
|
||||
python3 - "$ROOT/src/core/GameVersion.lua" <<'PY'
|
||||
import re, sys
|
||||
src = open(sys.argv[1]).read()
|
||||
print(" ".join(dict.fromkeys(re.findall(r'manifest\s*=\s*"([^"]+)"', src))))
|
||||
PY
|
||||
}
|
||||
|
||||
manifest_is_valid() {
|
||||
python3 - "$1" <<'PY'
|
||||
import json, pathlib, sys
|
||||
try:
|
||||
m = json.loads(pathlib.Path(sys.argv[1]).read_text())
|
||||
except (OSError, ValueError):
|
||||
raise SystemExit(1)
|
||||
sha = m.get("romSha1")
|
||||
raise SystemExit(0 if isinstance(sha, str) and len(sha) == 40 else 1)
|
||||
PY
|
||||
}
|
||||
|
||||
ensure_manifests() {
|
||||
MANIFESTS="$(manifest_paths)"
|
||||
[ -n "$MANIFESTS" ] \
|
||||
|| fail "could not read any manifest path out of src/core/GameVersion.lua"
|
||||
local rel staged
|
||||
for rel in $MANIFESTS; do
|
||||
if manifest_is_valid "$ROOT/$rel"; then continue; fi
|
||||
warn "$rel is missing or invalid; recovering it before packaging"
|
||||
staged="$(mktemp)"
|
||||
if git -C "$ROOT" show "HEAD:$rel" > "$staged" 2>/dev/null \
|
||||
&& manifest_is_valid "$staged"; then
|
||||
mkdir -p "$ROOT/$(dirname "$rel")"
|
||||
mv "$staged" "$ROOT/$rel"
|
||||
say "restored $rel from this checkout's Git data"
|
||||
continue
|
||||
fi
|
||||
if command -v curl >/dev/null 2>&1 \
|
||||
&& curl --fail --location --retry 2 --connect-timeout 15 \
|
||||
--output "$staged" "$MANIFEST_BASE_URL/$rel" \
|
||||
&& manifest_is_valid "$staged"; then
|
||||
mkdir -p "$ROOT/$(dirname "$rel")"
|
||||
mv "$staged" "$ROOT/$rel"
|
||||
say "downloaded $rel from the project repository"
|
||||
continue
|
||||
fi
|
||||
rm -f "$staged"
|
||||
fail "$rel is unavailable: Git recovery failed and $MANIFEST_BASE_URL/$rel could not be downloaded"
|
||||
done
|
||||
say "import manifests: $MANIFESTS"
|
||||
}
|
||||
|
||||
pack_game_love() {
|
||||
say "packing game.love for love-ios resources"
|
||||
mkdir -p "$RESOURCES_DIR"
|
||||
rm -f "$LOVE_FILE"
|
||||
# Same payload as scripts/build.sh / build_android.sh: game sources plus
|
||||
# tools/save-editor, which the launcher's Edit button opens in-process.
|
||||
# mods/pokewalker rides inside game.love on iOS only: physfs merges the
|
||||
# fused archive with the save dir, so the loader discovers it like any
|
||||
# installed mod, and its Apple Health sync is a no-op everywhere else.
|
||||
# Deliberately NO fused mods: a mod inside game.love sits in the
|
||||
# read-only app bundle, so the mod manager's Delete can't remove it and
|
||||
# it reappears every launch. Mods install as .zips at runtime instead
|
||||
# (launcher -> MODS -> Import mod .zip), the same lifecycle as every
|
||||
# other platform.
|
||||
# shellcheck disable=SC2086 # MANIFESTS is a deliberate word list
|
||||
(cd "$ROOT" && zip -q -9 -r "$LOVE_FILE" \
|
||||
main.lua conf.lua src data assets tools/save-editor \
|
||||
tools/rom_manifest.json tools/rom_manifest_blue.json \
|
||||
mods/pokewalker \
|
||||
$MANIFESTS \
|
||||
-x '*.DS_Store' -x '*/.git/*' -x '*/.DS_Store' \
|
||||
-x 'data/generated/*' -x 'assets/generated/*')
|
||||
# NOTE: grep -q here would race pipefail — it exits on first match, unzip
|
||||
@@ -227,8 +349,19 @@ pack_game_love() {
|
||||
| grep -E '^(data|assets)/generated/[^/]+|^(data|assets)/generated/.+/' >/dev/null; then
|
||||
fail "game.love unexpectedly contains generated ROM data"
|
||||
fi
|
||||
unzip -Z1 "$LOVE_FILE" | grep -x 'tools/save-editor/App.lua' >/dev/null \
|
||||
|| fail "game.love is missing the save editor (Edit on a save row would crash)"
|
||||
# Same required-file gate as scripts/build.sh and scripts/build_android.sh.
|
||||
# iOS only checked App.lua, which is why the Yellow manifest shipped missing
|
||||
# in 0.1.45 through 0.1.47: decodeManifest (src/import/RomImporter.lua) errors
|
||||
# outright when a version's manifest is absent, so Import ROM on Yellow died
|
||||
# in the built app while dev, which reads the source tree, stayed green.
|
||||
archive_entries="$(unzip -Z1 "$LOVE_FILE")"
|
||||
# shellcheck disable=SC2086 # MANIFESTS is a deliberate word list
|
||||
for required in src/update/Boot.lua tools/save-editor/App.lua \
|
||||
tools/save-editor/Kit.lua tools/save-editor/panels/Party.lua \
|
||||
$MANIFESTS; do
|
||||
printf '%s\n' "$archive_entries" | grep -qx "$required" \
|
||||
|| fail "game.love is missing $required"
|
||||
done
|
||||
say "game.love: $(du -h "$LOVE_FILE" | cut -f1) -> $LOVE_FILE"
|
||||
}
|
||||
|
||||
@@ -323,6 +456,43 @@ PY
|
||||
}
|
||||
|
||||
# --------------------------------------------------------------- xcodebuild
|
||||
# love.system.pickFile and createFile are a native bridge compiled in by
|
||||
# mobile/ios/patch_love_src.py, not part of LÖVE. A build that skipped the
|
||||
# patch still links and still runs, then finds the field nil the moment anyone
|
||||
# taps Import ROM (#482). #539 made that degrade to the copy-into-Files flow
|
||||
# rather than crash, which is the right floor, but a build with no picker at all
|
||||
# is a silent downgrade, so fail here instead of shipping one.
|
||||
#
|
||||
# Checked against the built binary rather than the source, because patching
|
||||
# love-src proves nothing about what Xcode actually compiled: the shipped
|
||||
# 0.1.45/0.1.46/0.1.47 IPAs all DO carry the bridge, so the reports that blamed
|
||||
# a missing patch step were self-built IPAs, exactly the case this catches.
|
||||
verify_native_bridge() {
|
||||
local app="$1"
|
||||
local exe bin missing=""
|
||||
exe="$(/usr/libexec/PlistBuddy -c 'Print :CFBundleExecutable' \
|
||||
"$app/Info.plist" 2>/dev/null || true)"
|
||||
bin="$app/${exe:-love}"
|
||||
[ -f "$bin" ] || bin="$app/love"
|
||||
if [ ! -f "$bin" ]; then
|
||||
warn "no executable inside $(basename "$app"); skipping native bridge check"
|
||||
return 0
|
||||
fi
|
||||
# grep -q here would race pipefail the same way pack_game_love documents:
|
||||
# it exits on first match, strings dies of SIGPIPE, the pipeline "fails"
|
||||
# nondeterministically. >/dev/null keeps grep reading the whole stream.
|
||||
for sym in pickFile createFile; do
|
||||
strings -a "$bin" | grep -x "$sym" >/dev/null || missing="$missing $sym"
|
||||
done
|
||||
if [ -n "$missing" ]; then
|
||||
fail "built app has no native bridge (missing:$missing).
|
||||
Import ROM would fall back to copy-into-Files instead of opening the picker.
|
||||
mobile/ios/patch_love_src.py did not take. Re-run:
|
||||
scripts/build_ios.sh --fetch && scripts/build_ios.sh"
|
||||
fi
|
||||
say "native bridge present (pickFile, createFile)"
|
||||
}
|
||||
|
||||
run_xcodebuild() {
|
||||
local config sdk destination
|
||||
if $RELEASE; then
|
||||
@@ -343,6 +513,15 @@ run_xcodebuild() {
|
||||
|
||||
# Prefer -target + SYMROOT over -derivedDataPath: modern Xcode requires
|
||||
# -scheme whenever -derivedDataPath is set, and love-ios ships no shared schemes.
|
||||
# Always stamp both: the overlay plist expands $(MARKETING_VERSION) /
|
||||
# $(CURRENT_PROJECT_VERSION), and love-ios has no project-level defaults.
|
||||
local marketing_version="$LOVE_VERSION"
|
||||
local project_version="1"
|
||||
if [ -n "$VERSION" ]; then
|
||||
marketing_version="$VERSION"
|
||||
project_version="$VERSION_CODE"
|
||||
fi
|
||||
|
||||
local args=(
|
||||
-project "$PROJECT"
|
||||
-target love-ios
|
||||
@@ -352,7 +531,8 @@ run_xcodebuild() {
|
||||
SYMROOT="$BUILD_DIR/Build/Products"
|
||||
OBJROOT="$BUILD_DIR/Build/Intermediates"
|
||||
PRODUCT_BUNDLE_IDENTIFIER="$BUNDLE_ID"
|
||||
MARKETING_VERSION="$LOVE_VERSION"
|
||||
MARKETING_VERSION="$marketing_version"
|
||||
CURRENT_PROJECT_VERSION="$project_version"
|
||||
ONLY_ACTIVE_ARCH=NO
|
||||
)
|
||||
|
||||
@@ -420,12 +600,18 @@ run_xcodebuild() {
|
||||
cp "$LOVE_FILE" "$app/game.love"
|
||||
fi
|
||||
|
||||
verify_native_bridge "$app"
|
||||
|
||||
local dist_dir="$DIST/${config}-${sdk}"
|
||||
rm -rf "$dist_dir"
|
||||
mkdir -p "$dist_dir"
|
||||
cp -R "$app" "$dist_dir/$APP_NAME.app"
|
||||
say "copied to $dist_dir/$APP_NAME.app"
|
||||
|
||||
if $DEVICE; then
|
||||
package_ipa "$dist_dir/$APP_NAME.app"
|
||||
fi
|
||||
|
||||
say "iOS app: $app"
|
||||
say "bundle id: $BUNDLE_ID display: $DISPLAY_NAME"
|
||||
if $DEVICE; then
|
||||
@@ -439,6 +625,20 @@ run_xcodebuild() {
|
||||
fi
|
||||
}
|
||||
|
||||
# Pack Payload/<app>.app into dist/ios/gen1recomp.ipa for release / sideload tools.
|
||||
package_ipa() {
|
||||
local app="$1"
|
||||
local ipa="$DIST/$APP_NAME.ipa"
|
||||
local tmp
|
||||
tmp="$(mktemp -d "$DIST/ipa.XXXXXX")"
|
||||
mkdir -p "$tmp/Payload"
|
||||
cp -R "$app" "$tmp/Payload/$(basename "$app")"
|
||||
rm -f "$ipa"
|
||||
(cd "$tmp" && zip -q -r "$ipa" Payload)
|
||||
rm -rf "$tmp"
|
||||
say "ipa: $ipa ($(du -h "$ipa" | cut -f1))"
|
||||
}
|
||||
|
||||
# ------------------------------------------------------------ device install
|
||||
# Installs the freshly built .app onto the first connected iPhone/iPad via
|
||||
# devicectl. The phone must be paired (plugged in at least once + "Trust
|
||||
@@ -471,8 +671,10 @@ install_to_device() {
|
||||
|
||||
# --------------------------------------------------------------- main
|
||||
apply_ios_branding
|
||||
apply_ios_icon
|
||||
say "applying iOS native bridge patches (picker/Files support)"
|
||||
python3 "$IOS_DIR/patch_love_src.py" || fail "patch_love_src.py failed"
|
||||
ensure_manifests
|
||||
pack_game_love
|
||||
ensure_game_love_in_xcode
|
||||
|
||||
|
||||
Executable
+23
@@ -0,0 +1,23 @@
|
||||
#!/usr/bin/env bash
|
||||
# Static analysis for the engine Lua (config: .luacheckrc).
|
||||
#
|
||||
# Complements scripts/test.sh: the tests prove behavior, luacheck catches the
|
||||
# defects that never run in a green test -- undefined globals/locals (the
|
||||
# class that hid a music.volume crash: a hook read a `state` that was still
|
||||
# the nil global), unused values, unreachable code. The .luacheckrc mutes the
|
||||
# cosmetic categories the codebase lives with, so what prints is worth a look.
|
||||
#
|
||||
# scripts/lint.sh lint src/
|
||||
# scripts/lint.sh src tools lint specific paths
|
||||
#
|
||||
# Install once with: luarocks install luacheck
|
||||
|
||||
set -uo pipefail
|
||||
cd "$(dirname "$0")/.."
|
||||
|
||||
if ! command -v luacheck >/dev/null 2>&1; then
|
||||
echo "luacheck not found on PATH (install: luarocks install luacheck)" >&2
|
||||
exit 2
|
||||
fi
|
||||
|
||||
luacheck "${@:-src}"
|
||||
+206
-45
@@ -645,17 +645,63 @@ function BattleState.newTrainer(game, oppClass, partyIndex)
|
||||
return self
|
||||
end
|
||||
|
||||
-- The disguise itself. InitWildBattle .isGhost (engine/battle/core.asm)
|
||||
-- swaps only the pic and the nick -- wEnemyMonSpecies2 still holds the real
|
||||
-- species, so the SGB palette stays the disguised mon's. ghostReal keeps
|
||||
-- what LoadEnemyMonData puts back when the scope unveils.
|
||||
local function disguiseAsGhost(self)
|
||||
self.ghostReal = { name = self.enemy.name, sprite = self.enemy.sprite }
|
||||
self.enemy.name = "GHOST"
|
||||
self.enemy.sprite = getImage("assets/generated/battle/front/ghost.png",
|
||||
monPalette(self.data, self.enemy.mon.species))
|
||||
self.introText = Strings("The GHOST\nappeared!")
|
||||
end
|
||||
|
||||
-- Pokémon Tower ghosts (engine/battle/core.asm): without the Silph Scope
|
||||
-- the enemy is "GHOST", you're too scared to attack, and balls fail.
|
||||
function BattleState:makeGhost()
|
||||
self.ghost = true
|
||||
self.enemy.name = "GHOST"
|
||||
-- the ghost keeps the disguised mon's SGB palette: InitWildBattle
|
||||
-- swaps only the pic, wEnemyMonSpecies2 still holds the real species
|
||||
-- (engine/battle/core.asm InitWildBattle .isGhost)
|
||||
self.enemy.sprite = getImage("assets/generated/battle/front/ghost.png",
|
||||
monPalette(self.data, self.enemy.mon.species))
|
||||
self.introText = Strings("The GHOST\nappeared!")
|
||||
disguiseAsGhost(self)
|
||||
end
|
||||
|
||||
-- The RESTLESS SOUL with the SILPH SCOPE in the bag. Mechanically this is
|
||||
-- not a ghost battle at all -- IsGhostBattle (core.asm) returns false the
|
||||
-- moment the scope is in the bag, so the mon attacks, is attacked and rolls
|
||||
-- for flight normally -- but InitWildBattle still enters disguised: its
|
||||
-- .isGhost branch fires on wCurOpponent == RESTLESS_SOUL as well. Taking
|
||||
-- the disguise off is PrintBeginningBattleText .isMarowak's job
|
||||
-- (engine/battle/common_text.asm), which enter() queues through
|
||||
-- queueScopeReveal (#492).
|
||||
function BattleState:makeUnveiledGhost()
|
||||
self.scopeReveal = true
|
||||
disguiseAsGhost(self)
|
||||
end
|
||||
|
||||
-- MarowakAnim (engine/battle/ghost_marowak_anim.asm) counted in frames: the
|
||||
-- ghost pic is copied into OAM and flashed 8 times by xor-ing rOBP1 with
|
||||
-- $80 (10 frames a side), the BG pic underneath is swapped to the RESTLESS
|
||||
-- SOUL, rOBP1 is shifted left two bits every 10 frames until the ghost has
|
||||
-- faded into the paper (3 shifts), and the Marowak copy fades back in the
|
||||
-- same way (4 shifts). Alpha over the paper is what those OBP shifts look
|
||||
-- like on screen.
|
||||
BattleState.GHOST_FLASH_FRAMES = 80
|
||||
BattleState.GHOST_FADE_OUT_FRAMES = 30
|
||||
BattleState.GHOST_FADE_IN_FRAMES = 40
|
||||
BattleState.GHOST_REVEAL_FRAMES = 150
|
||||
|
||||
-- The rows .isMarowak prints over the disguise, after the "GHOST appeared!"
|
||||
-- box enter() has already queued: the unveil line, MarowakAnim, then "Wild
|
||||
-- MAROWAK appeared!" under the restored name. The fall-through into
|
||||
-- .playSFX at the end is the same SFX_TRAINER_APPEARED the port does not
|
||||
-- play for trainer intros either, so it is left out here too.
|
||||
function BattleState:queueScopeReveal()
|
||||
local unveiled = self.data.text and self.data.text._UnveiledGhostText
|
||||
self:say(unveiled
|
||||
or Strings("SILPH SCOPE\nunveiled the\vGHOST's identity!"))
|
||||
self:act(function() self.ghostReveal = { t = 0 } end)
|
||||
table.insert(self.queue, { wait = BattleState.GHOST_REVEAL_FRAMES })
|
||||
self:say(Strings("Wild %s\nappeared!",
|
||||
self.ghostReal and self.ghostReal.name or self.enemy.name))
|
||||
end
|
||||
|
||||
-- The old man's catch tutorial (BATTLE_TYPE_OLD_MAN,
|
||||
@@ -669,6 +715,12 @@ end
|
||||
function BattleState:makeOldManDemo(name)
|
||||
self.demo = true
|
||||
self.demoName = name or "OLD MAN"
|
||||
-- LoadPlayerBackPic and DisplayBattleMenu split on the same wBattleType:
|
||||
-- BATTLE_TYPE_OLD_MAN gets .oldManName + OldManPicBack, BATTLE_TYPE_PIKACHU
|
||||
-- gets .profOakName + ProfOakPicBack (pokeyellow core.asm). The thrower
|
||||
-- name the caller passes IS that distinction here, so it picks the pic too
|
||||
-- -- data/scripts/story2.lua is the only site that names PROF.OAK (#557).
|
||||
self.oakDemo = name == "PROF.OAK"
|
||||
-- Yellow's Pallet intro runs this before the player owns any mon
|
||||
-- (BATTLE_TYPE_PIKACHU precedes the lab gift), so newWild flagged the
|
||||
-- battle dead for lack of a party. The demo never sends out, draws, or
|
||||
@@ -1214,7 +1266,8 @@ function BattleState:enter()
|
||||
-- fade, the ground-padding measurement and battle_sprite_scales.
|
||||
local backPath, backTrueColor =
|
||||
require("src.pokemon.Sprites").playerPath(self.data, "back",
|
||||
{ kind = "battle", demo = self.demo, battle = self })
|
||||
{ kind = "battle", demo = self.demo, oakDemo = self.oakDemo,
|
||||
battle = self })
|
||||
self.playerBackPic = getImage(backPath,
|
||||
namedPalette(self.data, "MEWMON"), backTrueColor)
|
||||
self.showPlayerBack = self.playerBackPic ~= nil
|
||||
@@ -1229,11 +1282,16 @@ function BattleState:enter()
|
||||
-- battle calls PlayCry BEFORE PrintText WildMonAppearedText, so the cry
|
||||
-- sounds with the "Wild X appeared!" box instead of waiting on the A
|
||||
-- press that clears its `prompt` (#303). The Silph-Scope-less tower
|
||||
-- ghost gets no cry at all (common_text.asm:43-48).
|
||||
if self.kind ~= "trainer" and self.kind ~= "link" and not self.ghost then
|
||||
-- ghost gets no cry at all (common_text.asm:43-48), and neither does the
|
||||
-- unveiled MAROWAK: .isMarowak never reaches PlayCry (#492).
|
||||
if self.kind ~= "trainer" and self.kind ~= "link"
|
||||
and not self.ghost and not self.scopeReveal then
|
||||
queueEnemyCry()
|
||||
end
|
||||
self:say(self.introText)
|
||||
-- the unveil rides on that same box, before _InitBattleCommon clears the
|
||||
-- intro chrome below (#492)
|
||||
if self.scopeReveal then self:queueScopeReveal() end
|
||||
-- _InitBattleCommon (core.asm:6755-6762): the instant the intro text is
|
||||
-- dismissed both HUD blocks are cleared and ClearSprites drops the
|
||||
-- pokeball OAM, so the intro chrome never returns for the rest of the
|
||||
@@ -1507,10 +1565,14 @@ function BattleState:update(dt)
|
||||
end
|
||||
local col = (self.menuIndex - 1) % 2
|
||||
local row = math.floor((self.menuIndex - 1) / 2)
|
||||
if input:wasPressed("left") or input:wasPressed("right") then
|
||||
col = 1 - col
|
||||
elseif input:wasPressed("up") or input:wasPressed("down") then
|
||||
row = 1 - row
|
||||
if input:wasPressed("left") then
|
||||
col = math.max(0, col - 1)
|
||||
elseif input:wasPressed("right") then
|
||||
col = math.min(1, col + 1)
|
||||
elseif input:wasPressed("up") then
|
||||
row = math.max(0, row - 1)
|
||||
elseif input:wasPressed("down") then
|
||||
row = math.min(1, row + 1)
|
||||
end
|
||||
self.menuIndex = row * 2 + col + 1
|
||||
if input:wasPressed("a") then
|
||||
@@ -1539,10 +1601,14 @@ function BattleState:update(dt)
|
||||
end
|
||||
local col = (self.menuIndex - 1) % 2
|
||||
local row = math.floor((self.menuIndex - 1) / 2)
|
||||
if input:wasPressed("left") or input:wasPressed("right") then
|
||||
col = 1 - col
|
||||
elseif input:wasPressed("up") or input:wasPressed("down") then
|
||||
row = 1 - row
|
||||
if input:wasPressed("left") then
|
||||
col = math.max(0, col - 1)
|
||||
elseif input:wasPressed("right") then
|
||||
col = math.min(1, col + 1)
|
||||
elseif input:wasPressed("up") then
|
||||
row = math.max(0, row - 1)
|
||||
elseif input:wasPressed("down") then
|
||||
row = math.min(1, row + 1)
|
||||
end
|
||||
self.menuIndex = row * 2 + col + 1
|
||||
if input:wasPressed("a") then
|
||||
@@ -2655,6 +2721,35 @@ function BattleState:updateFx()
|
||||
end
|
||||
end
|
||||
end
|
||||
-- The Silph Scope unveil (MarowakAnim; queueScopeReveal parks a wait row
|
||||
-- of GHOST_REVEAL_FRAMES over it): the ghost flashes, fades out, the pic
|
||||
-- and the nick swap back the way LoadEnemyMonData restores them, and the
|
||||
-- real mon fades in (#492).
|
||||
local gr = self.ghostReveal
|
||||
if gr and self.enemy then
|
||||
gr.t = gr.t + 1
|
||||
local pf = self:picFxFor(self.enemy)
|
||||
local flashEnd = BattleState.GHOST_FLASH_FRAMES
|
||||
local outEnd = flashEnd + BattleState.GHOST_FADE_OUT_FRAMES
|
||||
if gr.t <= flashEnd then
|
||||
pf.fade = (math.floor((gr.t - 1) / 10) % 2 == 1) and 0.5 or 1
|
||||
elseif gr.t <= outEnd then
|
||||
pf.fade = 1 - math.ceil((gr.t - flashEnd) / 10) / 3
|
||||
else
|
||||
if not gr.swapped then
|
||||
gr.swapped = true
|
||||
local real = self.ghostReal
|
||||
if real then
|
||||
self.enemy.name = real.name or self.enemy.name
|
||||
self.enemy.sprite = real.sprite or self.enemy.sprite
|
||||
end
|
||||
end
|
||||
pf.fade = math.min(1, math.ceil((gr.t - outEnd) / 10) / 4)
|
||||
end
|
||||
if gr.t >= BattleState.GHOST_REVEAL_FRAMES then
|
||||
self.ghostReveal, self.scopeReveal, pf.fade = nil, nil, nil
|
||||
end
|
||||
end
|
||||
-- the send-out grow-in (AnimateSendingOutMon): 3+4+5 frames, then
|
||||
-- the pic draws at full size again
|
||||
if self.growIn then
|
||||
@@ -2669,10 +2764,24 @@ function BattleState:updateFx()
|
||||
-- so a sounding siren rides out the next hit's HP drain instead of
|
||||
-- dropping out mid-announcement (#293)
|
||||
self.lowHealthAlarmOn = self:lowHealthAlarmActive()
|
||||
if self.lowHealthAlarmOn then
|
||||
Sound.startLoop(self.data, "Low_Health_Alarm")
|
||||
-- battle.low_health_alarm: on/off toggle for the siren loop, ctx.on
|
||||
-- mirrors self.lowHealthAlarmOn. Vanilla just starts/stops the loop
|
||||
-- each frame; a mod can wrap this to reshape the toggle (e.g. force
|
||||
-- ctx.on false after some budget) before letting vanilla act on it.
|
||||
if Runtime.wantsHook("battle.low_health_alarm") then
|
||||
Runtime.call("battle.low_health_alarm", function(ctx)
|
||||
if ctx.on then
|
||||
Sound.startLoop(ctx.battle.data, "Low_Health_Alarm")
|
||||
else
|
||||
Sound.stopLoop("Low_Health_Alarm")
|
||||
end
|
||||
end, { on = self.lowHealthAlarmOn, battle = self })
|
||||
else
|
||||
Sound.stopLoop("Low_Health_Alarm")
|
||||
if self.lowHealthAlarmOn then
|
||||
Sound.startLoop(self.data, "Low_Health_Alarm")
|
||||
else
|
||||
Sound.stopLoop("Low_Health_Alarm")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3208,7 +3317,10 @@ function BattleState:onFaint(battler)
|
||||
end
|
||||
end
|
||||
|
||||
function BattleState:enemyMonFainted()
|
||||
-- Exp for the defeated enemy, shared by the faint path (enemyMonFainted)
|
||||
-- and, when a mod's battle.catch_exp hook says so, the catch path
|
||||
-- (storeCaughtMon).
|
||||
function BattleState:awardExp()
|
||||
-- exp is split among the mons that fought this enemy
|
||||
-- (engine/battle/experience.asm); traded mons earn x1.5; each
|
||||
-- participant gets the full stat exp
|
||||
@@ -3286,27 +3398,44 @@ function BattleState:enemyMonFainted()
|
||||
end
|
||||
end
|
||||
end
|
||||
-- with EXP.ALL, participants split half the exp and the other half
|
||||
-- is divided among the whole party (engine/battle/experience.asm)
|
||||
local expAll = (self.game.save.inventory.EXP_ALL or 0) > 0
|
||||
for _, mon in ipairs(alive) do
|
||||
applyShare(mon, participants * (expAll and 2 or 1), true)
|
||||
end
|
||||
if expAll then
|
||||
-- the second GainExperience pass sets the gain flags for the WHOLE
|
||||
-- party, so DivideExpDataByNumMonsGainingExp divides the already
|
||||
-- halved-and-participant-divided exp again by the party count, and
|
||||
-- .partyMonLoop still skips fainted mons (core.asm:818-858 +
|
||||
-- experience.asm:9-13); each mon gets its own GainedText with the
|
||||
-- "with EXP.ALL," tail (wBoostExpByExpAll) -- pokered prints no
|
||||
-- summary line
|
||||
for _, mon in ipairs(self.game.save.party) do
|
||||
if mon.hp > 0 then
|
||||
applyShare(mon, math.max(1, participants) * #self.game.save.party * 2, "expAll")
|
||||
-- battle.exp_award: the participant/EXP.ALL split, factored out so a
|
||||
-- mod can replace it wholesale (e.g. a flat undivided share to every
|
||||
-- non-fainted party mon) without re-deriving participants/alive.
|
||||
-- ctx.applyShare(mon, split, announce) is the same helper vanilla uses.
|
||||
local function vanillaExpAward(ctx)
|
||||
-- with EXP.ALL, participants split half the exp and the other half
|
||||
-- is divided among the whole party (engine/battle/experience.asm)
|
||||
local expAll = (self.game.save.inventory.EXP_ALL or 0) > 0
|
||||
for _, mon in ipairs(ctx.alive) do
|
||||
ctx.applyShare(mon, ctx.participants * (expAll and 2 or 1), true)
|
||||
end
|
||||
if expAll then
|
||||
-- the second GainExperience pass sets the gain flags for the WHOLE
|
||||
-- party, so DivideExpDataByNumMonsGainingExp divides the already
|
||||
-- halved-and-participant-divided exp again by the party count, and
|
||||
-- .partyMonLoop still skips fainted mons (core.asm:818-858 +
|
||||
-- experience.asm:9-13); each mon gets its own GainedText with the
|
||||
-- "with EXP.ALL," tail (wBoostExpByExpAll) -- pokered prints no
|
||||
-- summary line
|
||||
for _, mon in ipairs(self.game.save.party) do
|
||||
if mon.hp > 0 then
|
||||
ctx.applyShare(mon, math.max(1, ctx.participants) * #self.game.save.party * 2, "expAll")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local awardCtx = { battle = self, participants = participants, alive = alive,
|
||||
applyShare = applyShare }
|
||||
if Runtime.wantsHook("battle.exp_award") then
|
||||
Runtime.call("battle.exp_award", vanillaExpAward, awardCtx)
|
||||
else
|
||||
vanillaExpAward(awardCtx)
|
||||
end
|
||||
self.participants = {}
|
||||
end
|
||||
|
||||
function BattleState:enemyMonFainted()
|
||||
self:awardExp()
|
||||
|
||||
if self.kind == "trainer" then
|
||||
-- EnemySendOutFirstMon / AnyEnemyPokemonAliveCheck (core.asm): scan
|
||||
@@ -3345,10 +3474,12 @@ function BattleState:enemyMonFainted()
|
||||
-- SwitchPlayerMon runs AFTER TrainerSentOutText (core.asm:1436-1443)
|
||||
local shiftSwitchMon = nil
|
||||
if style ~= "set" and partyCount > 1 and self.player.mon.hp > 0 then
|
||||
-- _TrainerAboutToUseText: "X is" / "about to use" then cont nick,
|
||||
-- then para "Will PLAYER" / "change POKéMON?" with YES/NO.
|
||||
self:say(Strings("%s is\nabout to use", self.trainer.name))
|
||||
self:say(Strings("%s!", nextName))
|
||||
-- _TrainerAboutToUseText (data/text/text_2.asm): "X is" / "about to
|
||||
-- use" then a CONT to the nick, not a fresh box -- the box scrolls
|
||||
-- "X is" off so "about to use" stays above the name, instead of the
|
||||
-- page ending on a bare nick (#565). Then para "Will PLAYER" /
|
||||
-- "change POKéMON?" with YES/NO.
|
||||
self:say(Strings("%s is\nabout to use\v%s!", self.trainer.name, nextName))
|
||||
self:sayChoice(
|
||||
Strings("Will %s\nchange POKéMON?", self.game.save.player.name),
|
||||
function(yes)
|
||||
@@ -3466,8 +3597,18 @@ function BattleState:enemyMonFainted()
|
||||
-- PrintEndBattleText prints one text box; a `para` (\f) inside it
|
||||
-- starts a fresh page, which is a message row of its own here (five
|
||||
-- EndBattleTexts carry one, e.g. _Route9Youngster1EndBattleText)
|
||||
-- TrainerEndBattleText (home/trainers.asm) prints _TrainerNameText
|
||||
-- (wNameBuffer then ": ", data/text/text_1.asm) and only then the
|
||||
-- saved pointer, so the loss line opens with the trainer class tag on
|
||||
-- its first line (RIVAL1/2/3 tag with the rival's name:
|
||||
-- TrainerNamePointers aims those entries at wTrainerName). The tag
|
||||
-- prints once, so a `para` page carries no second copy (#566).
|
||||
local tag = self.trainer and self.trainer.name
|
||||
for page in (self.endBattleText .. "\f"):gmatch("(.-)\f") do
|
||||
if page ~= "" then self:sayNext(page) end
|
||||
if page ~= "" then
|
||||
self:sayNext(tag and (tag .. ": " .. page) or page)
|
||||
tag = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
self:sayNext(Strings("%s got ¥%d\nfor winning!", self.game.save.player.name, prize))
|
||||
@@ -3867,6 +4008,12 @@ function BattleState:storeCaughtMon()
|
||||
-- (item_effects.asm:472-501), regenerating its move list from the
|
||||
-- base data -- a Mimic'd slot never leaves the battle with it
|
||||
self:restoreMimicked(self.enemy)
|
||||
-- battle.catch_exp: vanilla catches never grant exp; a mod can flip
|
||||
-- this to true to pay out the same award a faint would have.
|
||||
if Runtime.wantsHook("battle.catch_exp")
|
||||
and Runtime.call("battle.catch_exp", function() return false end, { battle = self }) then
|
||||
self:awardExp()
|
||||
end
|
||||
local game = self.game
|
||||
local dex = game.save.pokedex
|
||||
local species = self.enemy.mon.species
|
||||
@@ -4296,6 +4443,18 @@ function BattleState:drawBattlerPic(battler, x, y, scale)
|
||||
end
|
||||
if battler.fainted then return end
|
||||
|
||||
-- MarowakAnim's rOBP1 fades (updateFx): alpha over the paper is what those
|
||||
-- palette shifts look like, and the test has to sit ahead of the plain
|
||||
-- fast path below (#492)
|
||||
local fadePf = self.picFx and self.picFx[battler]
|
||||
if fadePf and fadePf.fade then
|
||||
local cr, cg, cb, ca = love.graphics.getColor()
|
||||
love.graphics.setColor(cr, cg, cb, ca * fadePf.fade)
|
||||
love.graphics.draw(img, x, y, 0, scale, scale)
|
||||
love.graphics.setColor(cr, cg, cb, ca)
|
||||
return
|
||||
end
|
||||
|
||||
local pf = self.picFx and self.picFx[battler]
|
||||
if not pf or (not pf.kind and not pf.hidden and not pf.minimized
|
||||
and (pf.ox or 0) == 0 and (pf.oy or 0) == 0) then
|
||||
@@ -4483,7 +4642,9 @@ function BattleState:sgbBattlePals()
|
||||
-- true white, which is what drew a white box around each pic on the pink
|
||||
-- field. Snap every zone's color 0/3 to the global GBC white/black; the
|
||||
-- mid shades (and the green bar the user prefers) stay untouched.
|
||||
if PaletteFX.mode == "ogred" then
|
||||
-- Boot-ROM OG only (Red/Blue): snap zone paper to the global GBC white/black.
|
||||
-- OG YELLOW keeps each CGBBasePalettes endpoint (already near-white / near-black).
|
||||
if PaletteFX.mode == "ogred" and not require("src.core.GameVersion").isYellow() then
|
||||
local white, black = PaletteFX.GBC_BG[1], PaletteFX.GBC_BG[4]
|
||||
for i = 0, 3 do
|
||||
local c = out[i]
|
||||
|
||||
@@ -93,6 +93,12 @@ function EffectRegistry.runDamaging(battle, ctx, record)
|
||||
-- Explosion/Selfdestruct still animate on a miss (HandleIfPlayerMoveMissed)
|
||||
if not (record and record.explode) then battle:cancelMoveAnim() end
|
||||
battle:sayNext(Strings("%s's\nattack missed!", displayName(user)))
|
||||
-- MoveHitTest's INVULNERABLE branch sets the same wMoveMissed as a
|
||||
-- failed accuracy roll (core.asm:5260), and the miss handler still
|
||||
-- runs the explode effect ("even if Explosion or Selfdestruct
|
||||
-- missed, its effect still needs to be activated", core.asm:3223),
|
||||
-- so the user faints against a mid-Fly/Dig target too (#528)
|
||||
if record and record.onMiss then record.onMiss(ctx, "invulnerable") end
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
@@ -183,6 +183,21 @@ local function drawCommandMenu(battle)
|
||||
Font.drawBox(0, 13, 20, 5)
|
||||
Font.drawBox(20, 13, 18, 5)
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
-- The old-man / PROF.OAK catch demo has no party, so makeOldManDemo parks
|
||||
-- the WILD mon in battle.player as a placeholder (BattleState:1209). The
|
||||
-- classic layout's demo branch never names anyone (DisplayBattleMenu,
|
||||
-- core.asm:2038-2049, just draws the menu), so naming it here printed
|
||||
-- "What will PIKACHU do?" over Oak's scripted throw (#557). Leave the
|
||||
-- prompt side blank and run the same scripted hand the classic does.
|
||||
if battle.demo then
|
||||
Font.draw(Strings("FIGHT"), 176, 112)
|
||||
Font.drawCode(0xE1, 240, 112); Font.drawCode(0xE2, 248, 112)
|
||||
Font.draw(Strings("ITEM"), 176, 128)
|
||||
Font.draw(Strings("RUN"), 240, 128)
|
||||
-- next to FIGHT for the first 80 frames, then ITEM
|
||||
Font.drawCode(0xED, 168, (battle.demoTimer or 0) <= 80 and 112 or 128)
|
||||
return
|
||||
end
|
||||
Font.draw(Strings("What will"), 8, 112)
|
||||
local who = battle.player and battle.player.name or ""
|
||||
Font.draw(fitName(who, 112) .. Strings(" do?"), 8, 128)
|
||||
@@ -310,17 +325,35 @@ function WideBattle.draw(battle)
|
||||
-- Each side keeps its original sprite pixels and placement math: the two
|
||||
-- 160x144 OAM regions are translated apart and clipped into the wider
|
||||
-- battlefield rather than either monster being scaled. wideRegion tells
|
||||
-- drawBattlerPic its own side window is already the clip.
|
||||
-- drawBattlerPic its own side window is already the clip. A shake moves
|
||||
-- each region's clip with its contents, so a pic pushed toward a region
|
||||
-- edge is not sheared off it (a vertical shake used to clip the player's
|
||||
-- feet at FIELD_BOTTOM).
|
||||
battle.wideRegion = true
|
||||
inRegion(0, 32, 160, WideBattle.FIELD_BOTTOM - 32, 20 + sx, 8 + sy,
|
||||
inRegion(sx, 32 + sy, 160, WideBattle.FIELD_BOTTOM - 32, 20 + sx, 8 + sy,
|
||||
function() battle:drawPicsLayer(slide, 0, 0, "player", true) end)
|
||||
inRegion(160, 0, 144, WideBattle.FIELD_BOTTOM, 136 + sx, sy,
|
||||
inRegion(160 + sx, sy, 144, WideBattle.FIELD_BOTTOM, 136 + sx, sy,
|
||||
function() battle:drawPicsLayer(slide, 0, 0, "enemy", true) end)
|
||||
battle.wideRegion = nil
|
||||
|
||||
drawHUDs(battle, slide)
|
||||
-- A battle sets rWY to 0 (engine/battle/core.asm), so the window the
|
||||
-- shakes move IS the whole screen: PredefShakeScreenHorizontally,
|
||||
-- PredefShakeScreenVertically and AnimationShakeScreenHorizontallySlow
|
||||
-- displace the HUDs and the message window along with the pics, exactly as
|
||||
-- drawClassic offsets its whole BG canvas. Shaking only the two pic
|
||||
-- regions left the foe gliding sideways across a nailed-down screen on
|
||||
-- every applying-attack shake -- TAIL WHIP and every other status move
|
||||
-- (#562). The OAM anim layer stays put, as it does in drawClassic.
|
||||
local function shaken(fn)
|
||||
if sx == 0 and sy == 0 then return fn() end
|
||||
g.push()
|
||||
g.translate(sx, sy)
|
||||
fn()
|
||||
g.pop()
|
||||
end
|
||||
shaken(function() drawHUDs(battle, slide) end)
|
||||
drawAnimationLayer(battle)
|
||||
drawTextArea(battle)
|
||||
shaken(function() drawTextArea(battle) end)
|
||||
|
||||
if fx and fx.flash and fx.flash > 0 and battle.frame % 4 < 2 then
|
||||
g.setColor(1, 1, 1, 0.85)
|
||||
|
||||
+8
-8
@@ -14,12 +14,12 @@ local MODULES = {
|
||||
-- Optional for compatibility with developer and stale caches.
|
||||
local OPTIONAL = { "audio", "palettes", "icons" }
|
||||
|
||||
-- The rules the engine still carries as literals. The constants registry
|
||||
-- deep-merges over these, so a value has to exist before a mod can patch
|
||||
-- it; each one is the number the engine hard-codes today, so seeding them
|
||||
-- changes nothing on a mod-free boot.
|
||||
-- Vanilla defaults for rules exposed through the constants registry. A
|
||||
-- value has to exist before a mod can patch it; each one matches the
|
||||
-- engine's no-mod behavior, so seeding them changes nothing on a vanilla
|
||||
-- boot.
|
||||
local CONSTANT_DEFAULTS = {
|
||||
bagSize = 20, -- BAG_ITEM_CAPACITY (src/inventory/Bag.lua)
|
||||
bagSize = 20, -- BAG_ITEM_CAPACITY (Bag.capacity fallback)
|
||||
partyMax = 6, -- PARTY_LENGTH (src/pokemon/Party.lua)
|
||||
boxCount = 12, boxSize = 20, -- Bill's PC (src/pokemon/Boxes.lua)
|
||||
moveMax = 4,
|
||||
@@ -144,8 +144,8 @@ end
|
||||
-- no def_trainers row (DisplayTextID routes to his ASM script), so the
|
||||
-- extractor emits headers only for the four blackbelts ([2]..[5]). Seed
|
||||
-- object index [1] so he behaves like the real leader:
|
||||
-- * range 4 (matches the strongest blackbelt) -> CheckFightingMapTrainers
|
||||
-- spots the player in his DOWN line and he challenges on sight (#197),
|
||||
-- * range 0: FightingDojoDefaultScript, not trainer sight, starts his
|
||||
-- battle from the single tile to his left (#495),
|
||||
-- * battle = his pre-battle challenge, won = "Hwa! Arrgh! Beaten!",
|
||||
-- * after = the "Stay and train at Karate with us!" re-talk line.
|
||||
-- Deliberately NO `event`: EVENT_BEAT_KARATE_MASTER is owned by
|
||||
@@ -160,7 +160,7 @@ function Data:seedFightingDojoKarateMaster()
|
||||
headers.FightingDojo = headers.FightingDojo or {}
|
||||
if headers.FightingDojo[1] then return end
|
||||
headers.FightingDojo[1] = {
|
||||
range = 4,
|
||||
range = 0,
|
||||
battle = "_FightingDojoKarateMasterText",
|
||||
won = "_FightingDojoKarateMasterDefeatedText",
|
||||
after = "_FightingDojoKarateMasterStayAndTrainWithUsText",
|
||||
|
||||
+67
-2
@@ -172,7 +172,28 @@ function Game:returnToTitle()
|
||||
end
|
||||
|
||||
function Game:step(dt)
|
||||
-- Tool mods (autoplay, accessibility drivers, input visualizers) act on
|
||||
-- the same fixed-step boundary as a physical controller. Run them before
|
||||
-- Input:step promotes queued edges so a button chosen here is visible to
|
||||
-- this logic tick, not one tick later. With no wrapper this is a no-op.
|
||||
ModRuntime.call("input.step", function() end, self, dt)
|
||||
self.input:step()
|
||||
-- A+B+SELECT+START held for 16 steps: SoftReset (home/init.asm) stops the
|
||||
-- audio, whites the palettes out and falls through into Init, i.e. the
|
||||
-- power-on boot, so everything unsaved is gone and the title sequence
|
||||
-- comes back -- exactly what returnToTitle does for the START menu's QUIT.
|
||||
-- The check lives here, above stack:update, so it fires from any state:
|
||||
-- overworld, battle, a menu or a cutscene, the way _Joypad's does (#563).
|
||||
-- Input:reset clears the four still-physically-held buttons so the title
|
||||
-- screen does not read A as a menu choice on its first frame.
|
||||
-- a tool mod (or a harness) may hand Game a stand-in input with no
|
||||
-- chord bookkeeping; those simply never soft reset
|
||||
if self.input.softResetStep and self.input:softResetStep() then
|
||||
Input:reset()
|
||||
TouchControls:reset()
|
||||
self:returnToTitle()
|
||||
return
|
||||
end
|
||||
-- serviced unconditionally: a link battle's ENet transport must not
|
||||
-- stall just because PartyMenu/ChoiceBox/NamingScreen is temporarily
|
||||
-- on top of BattleState (see LinkBattle.new)
|
||||
@@ -339,7 +360,13 @@ function Game:draw()
|
||||
if worldBelow and self.overworld.sgbWorldZones then
|
||||
worldZones = self.overworld:sgbWorldZones()
|
||||
end
|
||||
Renderer:endFrame(zones, worldZones)
|
||||
local viewport = Renderer:endFrame(zones, worldZones)
|
||||
-- Persistent tool status is screen-space UI: draw it over the completed
|
||||
-- render pipeline with exact playfield/margin geometry, but below mobile
|
||||
-- controls. It never becomes an updating game state.
|
||||
if ModRuntime.wantsHook("render.hud") then
|
||||
ModRuntime.call("render.hud", function() end, self, viewport)
|
||||
end
|
||||
-- on-screen mobile controls: pure screen-space, over the finished frame
|
||||
TouchControls:draw()
|
||||
end
|
||||
@@ -491,21 +518,36 @@ function Game:gamepadaxis(joystick, axis, value)
|
||||
Input:gamepadaxis(joystick, axis, value)
|
||||
end
|
||||
|
||||
-- conf.lua turns the mobile accelerometer-joystick off (#468), but guard the
|
||||
-- generic joystick path anyway: any sensor-style device that still reaches us
|
||||
-- has gravity pinning an axis past the deadzone, which would hide the touch
|
||||
-- overlay every instant and steer the player by tilt through the axis-1/2
|
||||
-- mapping (#459). Real controllers arrive as SDL gamepads or named sticks,
|
||||
-- never as "* Accelerometer".
|
||||
local function isAccelerometer(joystick)
|
||||
local name = joystick and joystick.getName and joystick:getName()
|
||||
return name ~= nil and name:lower():find("accelerometer", 1, true) ~= nil
|
||||
end
|
||||
|
||||
function Game:joystickpressed(joystick, button)
|
||||
if isAccelerometer(joystick) then return end
|
||||
TouchControls:noteGamepad()
|
||||
Input:joystickpressed(joystick, button)
|
||||
end
|
||||
|
||||
function Game:joystickreleased(joystick, button)
|
||||
if isAccelerometer(joystick) then return end
|
||||
Input:joystickreleased(joystick, button)
|
||||
end
|
||||
|
||||
function Game:joystickaxis(joystick, axis, value)
|
||||
if isAccelerometer(joystick) then return end
|
||||
if math.abs(value) > 0.5 then TouchControls:noteGamepad() end
|
||||
Input:joystickaxis(joystick, axis, value)
|
||||
end
|
||||
|
||||
function Game:joystickhat(joystick, hat, direction)
|
||||
if isAccelerometer(joystick) then return end
|
||||
if direction ~= "c" then TouchControls:noteGamepad() end
|
||||
Input:joystickhat(joystick, hat, direction)
|
||||
end
|
||||
@@ -563,6 +605,11 @@ end
|
||||
-- Capture the live world state into the save table and persist it.
|
||||
-- Options are flushed to options.lua as part of SaveData.save.
|
||||
function Game:writeSave()
|
||||
-- Tool sessions can be deliberately ephemeral. Give them one narrow veto
|
||||
-- before captureSave mutates the snapshot or any progress bytes reach disk.
|
||||
if ModRuntime.call("save.write", function() return true end, self) == false then
|
||||
return false
|
||||
end
|
||||
if self.overworld and self.overworld.captureSave then
|
||||
self.overworld:captureSave(self.save)
|
||||
end
|
||||
@@ -573,7 +620,7 @@ function Game:writeSave()
|
||||
if ModRuntime.wants("save.writing") then
|
||||
ModRuntime.emit("save.writing", { save = self.save, meta = self.save.meta })
|
||||
end
|
||||
SaveData.save(self.save)
|
||||
return SaveData.save(self.save)
|
||||
end
|
||||
|
||||
-- Persist options.lua only (Options menu / hotkeys 2-5). Keeps settings
|
||||
@@ -603,7 +650,25 @@ function Game:applyOptions(opts)
|
||||
-- normalizes a nil/garbage cap to the 60 default, so old saves with no
|
||||
-- fpsCap key pace at the standard rate (issue #88)
|
||||
require("src.core.FrameCap").applyOptions(opts)
|
||||
-- Scale the optional presentation extras to the device's performance
|
||||
-- tier. Every heavy feature was just applied from the stored options
|
||||
-- above; here we clamp the *live* state down for a weaker device without
|
||||
-- rewriting what the player saved, so raising the tier later restores
|
||||
-- their exact TILT / GBC FX / ZOOM / MAX FPS choices. A HIGH tier (the
|
||||
-- default on a normal desktop, and every options.lua predating this
|
||||
-- option) clamps nothing, so it is a no-op for the common case.
|
||||
local caps = require("src.core.Performance").applyOptions(opts)
|
||||
if not caps.tilt then require("src.render.Tilt").setLevel(0) end
|
||||
if not caps.gbcfx then require("src.render.GBCFX").setLevel(0) end
|
||||
local Zoom = require("src.render.Zoom")
|
||||
Zoom.allowSurvey = caps.survey
|
||||
if not caps.survey and Zoom.offset < 0 then Zoom.offset = 0 end
|
||||
if caps.fpsMax then
|
||||
local FrameCap = require("src.core.FrameCap")
|
||||
if FrameCap.current > caps.fpsMax then FrameCap.apply(caps.fpsMax) end
|
||||
end
|
||||
Input:applyBindings(opts.bindings)
|
||||
TouchControls:applyOptions(opts)
|
||||
-- heal soft-bricked APK installs that already saved gbcfx > 0 (#136)
|
||||
if gbcCleared then self:writeOptions() end
|
||||
end
|
||||
|
||||
@@ -263,8 +263,56 @@ function Input:isDown(btn)
|
||||
return self.state[btn] or false
|
||||
end
|
||||
|
||||
-- True when the on-screen overlay is one of the live sources holding this
|
||||
-- button (see overlayPressed above). Player:turnWindow widens the
|
||||
-- turn-in-place tap window on touch, where a press and release can never be
|
||||
-- as short as a physical d-pad's (#415).
|
||||
function Input:isTouchDown(btn)
|
||||
local sources = self.sources[btn]
|
||||
return (sources and sources["touch:" .. btn]) and true or false
|
||||
end
|
||||
|
||||
function Input:wasPressed(btn)
|
||||
return self.pressed[btn] or false
|
||||
end
|
||||
|
||||
-- Soft reset (#563). _Joypad (engine/joypad.asm) tests the RAW joypad read
|
||||
-- with `cp PAD_BUTTONS` -- an equality, not a mask -- so the combo counts
|
||||
-- only while A, B, SELECT and START are the only buttons down; any d-pad
|
||||
-- direction in the mix cancels it. That test sits ahead of the wJoyIgnore
|
||||
-- and BIT_DISABLE_JOYPAD masking below it, which is why the reset still
|
||||
-- works mid-battle and mid-cutscene where ordinary input is thrown away.
|
||||
-- TrySoftReset then burns one DelayFrame per pass and decrements hSoftReset,
|
||||
-- seeded with 16 by Init (home/init.asm), so the combo has to survive 16
|
||||
-- consecutive polls. That hold is also what keeps the on-screen overlay
|
||||
-- safe: it already takes four separate fingers on four separate controls,
|
||||
-- and they all have to stay put for better than a quarter of a second.
|
||||
local SOFT_RESET_FRAMES = 16
|
||||
|
||||
function Input:softResetHeld()
|
||||
if not (self.state.a and self.state.b
|
||||
and self.state.start and self.state.select) then
|
||||
return false
|
||||
end
|
||||
return not (self.state.up or self.state.down
|
||||
or self.state.left or self.state.right)
|
||||
end
|
||||
|
||||
-- Ticked once per fixed step by Game:step; true on the step the countdown
|
||||
-- runs out. hSoftReset is never re-seeded on release in the original, so
|
||||
-- its count leaks across a whole session; a port that copied that would
|
||||
-- eventually reset on a stray four-button press, so the counter re-arms as
|
||||
-- soon as the combo drops.
|
||||
function Input:softResetStep()
|
||||
if not self:softResetHeld() then
|
||||
self.softResetFrames = nil
|
||||
return false
|
||||
end
|
||||
local left = (self.softResetFrames or SOFT_RESET_FRAMES) - 1
|
||||
self.softResetFrames = left
|
||||
if left > 0 then return false end
|
||||
self.softResetFrames = nil
|
||||
return true
|
||||
end
|
||||
|
||||
return Input
|
||||
|
||||
+8
-1
@@ -23,6 +23,13 @@ local volumeScale = 1
|
||||
local FILTER_HIGHGAIN = { 0.4, 0.16, 0.064 }
|
||||
local filterLevel = 0
|
||||
|
||||
-- Forward-declared here so applyVolume (below) closes over the real playback
|
||||
-- state rather than a nil global: the table literal is assigned further down,
|
||||
-- but a `local state = {}` there would leave every reference above it bound
|
||||
-- to the global `state`. Before this, registering the `music.volume` mod
|
||||
-- hook crashed applyVolume on `state.current` (a nil index).
|
||||
local state
|
||||
|
||||
local function applyVolume(src)
|
||||
if not src then return end
|
||||
local vol = VOLUME * volumeScale
|
||||
@@ -63,7 +70,7 @@ local function applyFilter(src)
|
||||
end
|
||||
end
|
||||
|
||||
local state = {
|
||||
state = {
|
||||
current = nil, -- song label
|
||||
chip = false, -- the playing song is a synthesized channel program
|
||||
source = nil, -- currently playing source
|
||||
|
||||
@@ -0,0 +1,156 @@
|
||||
-- Graphics performance tier: one knob that scales the port's optional,
|
||||
-- non-faithful presentation extras down for weaker hardware.
|
||||
--
|
||||
-- The heavy extras are all things the Game Boy never had and this port
|
||||
-- adds on top: the whole-screen 3D TILT (transforms the entire map as a
|
||||
-- ground plane), the GBC FX post-process shader (a fullscreen pass), and
|
||||
-- survey ZOOM (zooming out renders the connected neighbor maps -- a lot of
|
||||
-- extra overdraw). A hard FPS ceiling caps present cost on top of that.
|
||||
-- None of this touches game logic, which is fixed-step off dt
|
||||
-- (src/core/FixedStep.lua), so every tier plays identically; they differ
|
||||
-- only in how much optional eye-candy the renderer is allowed to do.
|
||||
--
|
||||
-- The tier is persisted as save.options.performance:
|
||||
-- auto pick a default from the device (see detect())
|
||||
-- high everything on -- the historical behavior
|
||||
-- balanced no TILT, no GBC FX (kept: survey zoom, colors, uncapped FPS)
|
||||
-- low no TILT, no GBC FX, no survey zoom, FPS capped
|
||||
--
|
||||
-- AUTO only chooses the *default* for the current device; every tier is
|
||||
-- selectable in OPTIONS, so a heuristic that guesses wrong is one row away
|
||||
-- from being overridden. The clamps are applied live in Game:applyOptions
|
||||
-- against the stored options without rewriting them, so raising the tier
|
||||
-- restores exactly the TILT / GBC FX / ZOOM / FPS the player had.
|
||||
--
|
||||
-- Zero requires: loads during love.conf and under plain Lua for tools and
|
||||
-- tests, the same way src/core/GameVersion.lua does.
|
||||
|
||||
local Performance = {}
|
||||
|
||||
-- Option-row order (auto first, then most to least capable).
|
||||
Performance.TIERS = { "auto", "high", "balanced", "low" }
|
||||
|
||||
Performance.LABELS = {
|
||||
auto = "AUTO",
|
||||
high = "HIGH",
|
||||
balanced = "BALANCED",
|
||||
low = "LOW",
|
||||
}
|
||||
|
||||
-- What each concrete tier permits. `auto` is resolved to one of these
|
||||
-- before caps are read, so it has no row here. fpsMax = false means no
|
||||
-- extra ceiling (the player's own MAX FPS still applies).
|
||||
Performance.CAPS = {
|
||||
high = { tilt = true, gbcfx = true, survey = true, fpsMax = false },
|
||||
balanced = { tilt = false, gbcfx = false, survey = true, fpsMax = false },
|
||||
low = { tilt = false, gbcfx = false, survey = false, fpsMax = 60 },
|
||||
}
|
||||
|
||||
-- Live resolved tier (never "auto"); Game:applyOptions sets it and the
|
||||
-- renderer / options row read it back. Defaults to the unclamped tier so
|
||||
-- a pre-boot launcher behaves exactly as it always did.
|
||||
Performance.tier = "high"
|
||||
|
||||
local function loveOS()
|
||||
if love and love.system and love.system.getOS then
|
||||
return love.system.getOS()
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function processorCount()
|
||||
if love and love.system and love.system.getProcessorCount then
|
||||
return love.system.getProcessorCount()
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- CPU architecture via LuaJIT's jit.arch when present: "arm"/"arm64" on
|
||||
-- phones and PortMaster handhelds, "x86"/"x64" on desktops. nil under a
|
||||
-- plain-Lua tool or test with no jit table, which resolves to HIGH (no
|
||||
-- clamping) so tooling is never surprised.
|
||||
local function cpuArch()
|
||||
return (jit and jit.arch) or nil
|
||||
end
|
||||
|
||||
-- Default tier for the current device. Deliberately conservative: only
|
||||
-- the platforms that are reliably weak drop below HIGH, and AUTO is always
|
||||
-- overridable, so a wrong guess costs one OPTIONS row. A normal
|
||||
-- multi-core desktop -- the common case, and every existing install whose
|
||||
-- options.lua predates this option -- resolves to HIGH and behaves exactly
|
||||
-- as before.
|
||||
function Performance.detect()
|
||||
local os = loveOS()
|
||||
local arch = cpuArch()
|
||||
local isArm = arch == "arm" or arch == "arm64"
|
||||
local cores = processorCount()
|
||||
|
||||
-- PortMaster-style ARM Linux handhelds (e.g. the RG34XXSP the project
|
||||
-- already ships a build for): the weakest target here.
|
||||
if isArm and os ~= "Android" and os ~= "iOS" then
|
||||
return "low"
|
||||
end
|
||||
-- Phones and tablets: GBC FX is already force-disabled here (issue #136);
|
||||
-- balanced additionally drops the 3D tilt, the heaviest remaining extra.
|
||||
if os == "Android" or os == "iOS" then
|
||||
return "balanced"
|
||||
end
|
||||
-- Desktop: a dual-core (or single-core) box is the low-end line.
|
||||
if cores and cores <= 2 then
|
||||
return "balanced"
|
||||
end
|
||||
return "high"
|
||||
end
|
||||
|
||||
-- Fold a stored option value to a concrete tier, resolving "auto" (and any
|
||||
-- hand-edited garbage) through detect().
|
||||
function Performance.resolve(value)
|
||||
if value == "high" or value == "balanced" or value == "low" then
|
||||
return value
|
||||
end
|
||||
return Performance.detect()
|
||||
end
|
||||
|
||||
-- Normalize a stored value to a valid option id (keeps "auto"); a bad value
|
||||
-- degrades to auto so a corrupt options.lua still lands on something sane.
|
||||
function Performance.normalize(value)
|
||||
for _, id in ipairs(Performance.TIERS) do
|
||||
if value == id then return id end
|
||||
end
|
||||
return "auto"
|
||||
end
|
||||
|
||||
-- Row label for a stored value: the tier's own name (AUTO / HIGH / ...).
|
||||
function Performance.label(value)
|
||||
return Performance.LABELS[Performance.normalize(value)]
|
||||
end
|
||||
|
||||
-- Concrete caps for a stored option value (resolving auto).
|
||||
function Performance.caps(value)
|
||||
return Performance.CAPS[Performance.resolve(value)]
|
||||
end
|
||||
|
||||
-- Resolve the tier for these options, record it live, and return its caps.
|
||||
-- Called from Game:applyOptions, which clamps the live presentation modules
|
||||
-- against the returned caps.
|
||||
function Performance.applyOptions(opts)
|
||||
local tier = Performance.resolve(opts and opts.performance)
|
||||
Performance.tier = tier
|
||||
return Performance.CAPS[tier]
|
||||
end
|
||||
|
||||
-- Cycle the OPTIONS row: auto -> high -> balanced -> low -> auto (dir -1
|
||||
-- reverses). Lua's `%` is non-negative for a positive modulus, so a
|
||||
-- negative dir wraps correctly.
|
||||
function Performance.cycle(value, dir)
|
||||
value = Performance.normalize(value)
|
||||
local i = 1
|
||||
for idx, id in ipairs(Performance.TIERS) do
|
||||
if id == value then i = idx break end
|
||||
end
|
||||
local n = #Performance.TIERS
|
||||
local nextIdx = (i - 1 + (dir or 1)) % n + 1
|
||||
return Performance.TIERS[nextIdx]
|
||||
end
|
||||
|
||||
return Performance
|
||||
@@ -0,0 +1,40 @@
|
||||
-- Usable window rect for mobile chrome (notch / Dynamic Island / home
|
||||
-- indicator / Android display cutouts). Wraps love.window.getSafeArea when
|
||||
-- the engine provides it; otherwise the full graphics window.
|
||||
--
|
||||
-- Desktop and headless stubs return the full window, so callers can always
|
||||
-- layout against this rect without platform branches. Interactive chrome
|
||||
-- (touch overlay, launcher) should prefer this over getDimensions; the game
|
||||
-- canvas may still letterbox into the full framebuffer for immersion.
|
||||
|
||||
local SafeArea = {}
|
||||
|
||||
function SafeArea.rect()
|
||||
local ww, wh = 0, 0
|
||||
if love and love.graphics and love.graphics.getDimensions then
|
||||
ww, wh = love.graphics.getDimensions()
|
||||
end
|
||||
if ww <= 0 then ww = 1 end
|
||||
if wh <= 0 then wh = 1 end
|
||||
|
||||
if not (love and love.window and love.window.getSafeArea) then
|
||||
return 0, 0, ww, wh
|
||||
end
|
||||
|
||||
local x, y, w, h = love.window.getSafeArea()
|
||||
if type(x) ~= "number" or type(y) ~= "number"
|
||||
or type(w) ~= "number" or type(h) ~= "number"
|
||||
or w <= 0 or h <= 0 then
|
||||
return 0, 0, ww, wh
|
||||
end
|
||||
|
||||
-- Clamp to the drawable window so a bad / mid-rotation backend cannot
|
||||
-- push layout outside the surface.
|
||||
x = math.max(0, math.min(x, ww))
|
||||
y = math.max(0, math.min(y, wh))
|
||||
w = math.max(1, math.min(w, ww - x))
|
||||
h = math.max(1, math.min(h, wh - y))
|
||||
return x, y, w, h
|
||||
end
|
||||
|
||||
return SafeArea
|
||||
+24
-1
@@ -241,6 +241,11 @@ function SaveData.defaultOptions()
|
||||
videoMode = "windowed",
|
||||
-- hard render frame-rate cap; render-only pacing (issue #88, FrameCap.lua)
|
||||
fpsCap = 60,
|
||||
-- graphics performance tier: auto | high | balanced | low. "auto"
|
||||
-- picks a default from the device (ARM handhelds/phones drop the heavy
|
||||
-- extras); scales TILT / GBC FX / survey ZOOM / FPS but never game
|
||||
-- logic. See src/core/Performance.lua.
|
||||
performance = "auto",
|
||||
-- Per-pipeline display levels, keyed by render_pipelines id (see
|
||||
-- src/render/Pipelines.lua). A level for a mod that is not installed
|
||||
-- is kept rather than pruned, so re-enabling the mod restores the mode
|
||||
@@ -249,6 +254,24 @@ function SaveData.defaultOptions()
|
||||
-- Native mod enablement is an installation option, not save-slot data.
|
||||
-- Missing entries mean enabled so newly installed mods work by default.
|
||||
mods = {},
|
||||
-- GitHub release checks for mods with a manifest "github" field
|
||||
-- (src/mods/ModUpdate.lua). Keyed by owner/repo; TTL is six hours.
|
||||
modUpdateCache = {},
|
||||
-- Community mod indexes the player has chosen to browse
|
||||
-- (src/mods/ModIndex.lua), in the order they added them. Empty by
|
||||
-- default and never populated automatically: adding an index is how a
|
||||
-- player says they trust whoever publishes it, so the launcher asks
|
||||
-- rather than shipping one. Rows are { url, feed, base, fallback,
|
||||
-- label }.
|
||||
modIndexes = {},
|
||||
-- Parsed index listings keyed by feed URL; TTL is 24 hours, matching how
|
||||
-- often the feeds themselves rebuild.
|
||||
modIndexCache = {},
|
||||
-- On-screen touch overlay (Android/iOS; see src/core/TouchControls.lua).
|
||||
-- enabled=false hides it permanently (distinct from auto-hide-on-gamepad).
|
||||
-- positions are optional normalized centers {x=0..1, y=0..1} per control
|
||||
-- (dpad/a/b/start/select); nil means the default layout.
|
||||
touchControls = { enabled = true },
|
||||
}
|
||||
end
|
||||
|
||||
@@ -1035,7 +1058,7 @@ local function reclaim(save, data, report)
|
||||
if type(entry) == "table" and known(data.items, entry.id) then
|
||||
table.remove(orphaned.items, i)
|
||||
if entry.from == "pcItems" or type(save.inventory) ~= "table"
|
||||
or not Bag.add(save, entry.id, entry.count or 1) then
|
||||
or not Bag.add(save, entry.id, entry.count or 1, data) then
|
||||
save.pcItems = save.pcItems or {}
|
||||
save.pcItems[entry.id] = (save.pcItems[entry.id] or 0) + (entry.count or 1)
|
||||
end
|
||||
|
||||
+213
-50
@@ -12,12 +12,18 @@
|
||||
-- (main.lua then drives it with the mouse); POKEPORT_TOUCH=0 forces it
|
||||
-- off everywhere.
|
||||
--
|
||||
-- Player preferences (options.touchControls) can permanently disable the
|
||||
-- overlay and/or override per-control positions as normalized window
|
||||
-- fractions. The launcher editor (src/ui/TouchControlsEditor.lua) writes
|
||||
-- those; applyOptions reads them at boot and whenever options change.
|
||||
--
|
||||
-- Controls press GB buttons through Input:overlayPressed/Released -- their
|
||||
-- own input source, not a keyboard alias -- so a held overlay direction
|
||||
-- merges cleanly with a keyboard key or stick holding the same button,
|
||||
-- and a player rebind can never detach the overlay.
|
||||
|
||||
local Input = require("src.core.Input")
|
||||
local SafeArea = require("src.core.SafeArea")
|
||||
|
||||
local TouchControls = {}
|
||||
|
||||
@@ -39,6 +45,7 @@ local DPAD_DEAD = 0.16
|
||||
local SLOP = { a = 1.3, b = 1.3, start = 1.4, select = 1.4 }
|
||||
|
||||
local BUTTONS = { "a", "b", "start", "select" }
|
||||
local CONTROLS = { "dpad", "a", "b", "start", "select" }
|
||||
|
||||
local IMAGES = {
|
||||
dpad = "assets/touch/dpad.png",
|
||||
@@ -52,6 +59,12 @@ local IMAGES = {
|
||||
select = "assets/touch/select.png",
|
||||
}
|
||||
|
||||
local function clamp01(v)
|
||||
if v < 0 then return 0 end
|
||||
if v > 1 then return 1 end
|
||||
return v
|
||||
end
|
||||
|
||||
local function wantsOverlay()
|
||||
local env = os.getenv("POKEPORT_TOUCH")
|
||||
if env == "1" then return true end
|
||||
@@ -60,8 +73,62 @@ local function wantsOverlay()
|
||||
return osName == "Android" or osName == "iOS"
|
||||
end
|
||||
|
||||
-- Normalize a persisted touchControls table into {enabled, positions}.
|
||||
-- Unknown / garbage keys are dropped so a bad options.lua cannot brick
|
||||
-- the overlay.
|
||||
function TouchControls.normalizeConfig(tc)
|
||||
local out = { enabled = true, positions = nil }
|
||||
if type(tc) ~= "table" then return out end
|
||||
if tc.enabled == false then out.enabled = false end
|
||||
if type(tc.positions) == "table" then
|
||||
local pos = {}
|
||||
for _, name in ipairs(CONTROLS) do
|
||||
local p = tc.positions[name]
|
||||
if type(p) == "table" and type(p.x) == "number" and type(p.y) == "number" then
|
||||
pos[name] = { x = clamp01(p.x), y = clamp01(p.y) }
|
||||
end
|
||||
end
|
||||
if next(pos) then out.positions = pos end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
-- Pure default layout in LOVE units for a usable rect of size ww x wh at
|
||||
-- origin (ox, oy). Shared by layout() and the editor's Reset path so
|
||||
-- defaults stay in one place. ox/oy default to 0 for the headless tests
|
||||
-- and for callers that already pass a full-window size.
|
||||
function TouchControls.defaultLayout(ww, wh, ox, oy)
|
||||
ox, oy = ox or 0, oy or 0
|
||||
local short = math.min(ww, wh)
|
||||
local dpadW = math.min(180, short * 0.34)
|
||||
local abW = dpadW * 0.46
|
||||
local ssW = dpadW * 0.30
|
||||
local margin = dpadW * 0.12
|
||||
return {
|
||||
dpad = { cx = ox + margin + dpadW / 2, cy = oy + wh - margin - dpadW / 2, w = dpadW },
|
||||
a = { cx = ox + ww - margin - abW * 0.55, cy = oy + wh - margin - abW * 1.75, w = abW },
|
||||
b = { cx = ox + ww - margin - abW * 1.60, cy = oy + wh - margin - abW * 0.55, w = abW },
|
||||
start = { cx = ox + ww / 2 + ssW * 0.60, cy = oy + wh - margin - ssW * 0.95, w = ssW },
|
||||
select = { cx = ox + ww / 2 - ssW * 0.60, cy = oy + wh - margin - ssW * 0.95, w = ssW },
|
||||
}
|
||||
end
|
||||
|
||||
local function loadImages()
|
||||
local img = {}
|
||||
for name, path in pairs(IMAGES) do
|
||||
local ok, im = pcall(love.graphics.newImage, path)
|
||||
if not ok then return nil end
|
||||
im:setFilter("linear", "linear")
|
||||
img[name] = im
|
||||
end
|
||||
return img
|
||||
end
|
||||
|
||||
function TouchControls:init()
|
||||
self.active = wantsOverlay()
|
||||
self.enabled = true
|
||||
self.positions = nil
|
||||
self.preview = false
|
||||
self.controllerHidden = false
|
||||
self.touches = {}
|
||||
-- per-GB-button owner count: two fingers on A must not double-press it,
|
||||
@@ -70,51 +137,94 @@ function TouchControls:init()
|
||||
self.dpadTouch = nil
|
||||
self.layoutW, self.layoutH = nil, nil
|
||||
self.img = nil
|
||||
if not self.active then return end
|
||||
-- soft-fail: a missing/corrupt PNG must never block boot; the overlay
|
||||
-- stays off and keyboard/controller play still works
|
||||
local img = {}
|
||||
for name, path in pairs(IMAGES) do
|
||||
local ok, im = pcall(love.graphics.newImage, path)
|
||||
if not ok then
|
||||
img = nil
|
||||
break
|
||||
end
|
||||
-- smooth UI icons; the global default filter is nearest for GB pixels
|
||||
im:setFilter("linear", "linear")
|
||||
img[name] = im
|
||||
-- Images load whenever the platform wants the overlay OR the launcher
|
||||
-- editor forces a preview (desktop testing of the editor).
|
||||
if self.active then
|
||||
self.img = loadImages()
|
||||
end
|
||||
end
|
||||
|
||||
-- Ensure art is loaded for the launcher editor even when wantsOverlay()
|
||||
-- is false (desktop without POKEPORT_TOUCH).
|
||||
function TouchControls:ensureImages()
|
||||
if self.img then return true end
|
||||
self.img = loadImages()
|
||||
return self.img ~= nil
|
||||
end
|
||||
|
||||
-- Apply options.touchControls. Called from Game:applyOptions and from
|
||||
-- the launcher editor after a save.
|
||||
function TouchControls:applyOptions(opts)
|
||||
local cfg = TouchControls.normalizeConfig(opts and opts.touchControls)
|
||||
self.enabled = cfg.enabled
|
||||
self.positions = cfg.positions
|
||||
self.layoutW, self.layoutH = nil, nil
|
||||
self.layoutOx, self.layoutOy = nil, nil
|
||||
if not self.enabled then
|
||||
self.controllerHidden = false
|
||||
self:reset()
|
||||
end
|
||||
end
|
||||
|
||||
function TouchControls:config()
|
||||
return {
|
||||
enabled = self.enabled ~= false,
|
||||
positions = self.positions,
|
||||
}
|
||||
end
|
||||
|
||||
-- Preview mode: force-draw the overlay for the layout editor, ignoring
|
||||
-- platform / enabled / gamepad gates. Gameplay input still respects
|
||||
-- enabled via touchpressed.
|
||||
function TouchControls:setPreview(on)
|
||||
self.preview = on and true or false
|
||||
if on then
|
||||
self:ensureImages()
|
||||
self.controllerHidden = false
|
||||
end
|
||||
self.img = img
|
||||
end
|
||||
|
||||
function TouchControls:visible()
|
||||
return self.active and self.img ~= nil and not self.controllerHidden
|
||||
if self.preview then return self.img ~= nil end
|
||||
return self.active and self.enabled ~= false and self.img ~= nil
|
||||
and not self.controllerHidden
|
||||
end
|
||||
|
||||
-- Keep a control fully inside the usable rect [x0,y0]..[x1,y1].
|
||||
local function clampZone(zone, x0, y0, x1, y1)
|
||||
local half = zone.w * 0.5
|
||||
zone.cx = math.max(x0 + half, math.min(x1 - half, zone.cx))
|
||||
zone.cy = math.max(y0 + half, math.min(y1 - half, zone.cy))
|
||||
end
|
||||
|
||||
-- Layout in LOVE units (density-independent on mobile), recomputed when
|
||||
-- the window size changes (rotation, resize). D-pad bottom-left, B/A
|
||||
-- bottom-right with A above B (the Game Boy diagonal), START/SELECT
|
||||
-- flanking the bottom center.
|
||||
-- the window or safe area changes (rotation, resize, notch insets).
|
||||
-- Default: d-pad bottom-left, B/A bottom-right with A above B (the Game Boy
|
||||
-- diagonal), START/SELECT flanking the bottom center -- all inside the
|
||||
-- device safe area so thumbs clear the home indicator / cutouts.
|
||||
-- Custom positions (normalized 0..1 within the safe rect) override centers
|
||||
-- while sizes stay derived from the short edge.
|
||||
function TouchControls:layout()
|
||||
local ww, wh = love.graphics.getDimensions()
|
||||
if self.layoutW == ww and self.layoutH == wh then return self.L end
|
||||
self.layoutW, self.layoutH = ww, wh
|
||||
local short = math.min(ww, wh)
|
||||
-- ~a third of the short edge, capped so tablets don't get a dinner plate
|
||||
local dpadW = math.min(180, short * 0.34)
|
||||
local abW = dpadW * 0.46
|
||||
local ssW = dpadW * 0.30
|
||||
local margin = dpadW * 0.12
|
||||
-- START/SELECT hug the bottom center: on a narrow portrait phone the
|
||||
-- d-pad and B leave little room, so a tight pair is what keeps them off
|
||||
-- the neighboring controls
|
||||
self.L = {
|
||||
dpad = { cx = margin + dpadW / 2, cy = wh - margin - dpadW / 2, w = dpadW },
|
||||
a = { cx = ww - margin - abW * 0.55, cy = wh - margin - abW * 1.75, w = abW },
|
||||
b = { cx = ww - margin - abW * 1.60, cy = wh - margin - abW * 0.55, w = abW },
|
||||
start = { cx = ww / 2 + ssW * 0.60, cy = wh - margin - ssW * 0.95, w = ssW },
|
||||
select = { cx = ww / 2 - ssW * 0.60, cy = wh - margin - ssW * 0.95, w = ssW },
|
||||
}
|
||||
local ox, oy, sw, sh = SafeArea.rect()
|
||||
if self.layoutW == sw and self.layoutH == sh
|
||||
and self.layoutOx == ox and self.layoutOy == oy and self.L then
|
||||
return self.L
|
||||
end
|
||||
self.layoutW, self.layoutH = sw, sh
|
||||
self.layoutOx, self.layoutOy = ox, oy
|
||||
self.L = TouchControls.defaultLayout(sw, sh, ox, oy)
|
||||
if self.positions then
|
||||
for _, name in ipairs(CONTROLS) do
|
||||
local p = self.positions[name]
|
||||
local zone = self.L[name]
|
||||
if p and zone then
|
||||
zone.cx = ox + p.x * sw
|
||||
zone.cy = oy + p.y * sh
|
||||
clampZone(zone, ox, oy, ox + sw, oy + sh)
|
||||
end
|
||||
end
|
||||
end
|
||||
local ssW = self.L.start.w
|
||||
local fontSize = math.max(8, math.floor(ssW * 0.26))
|
||||
if not self.labelFont or self.fontSize ~= fontSize then
|
||||
self.fontSize = fontSize
|
||||
@@ -123,12 +233,49 @@ function TouchControls:layout()
|
||||
return self.L
|
||||
end
|
||||
|
||||
-- Move one control to a screen-space point and persist its normalized
|
||||
-- position within the safe rect. Used by the layout editor while dragging.
|
||||
function TouchControls:setControlCenter(name, cx, cy)
|
||||
local ox, oy, sw, sh = SafeArea.rect()
|
||||
local L = self:layout()
|
||||
local zone = L[name]
|
||||
if not zone then return end
|
||||
zone.cx, zone.cy = cx, cy
|
||||
clampZone(zone, ox, oy, ox + sw, oy + sh)
|
||||
self.positions = self.positions or {}
|
||||
self.positions[name] = {
|
||||
x = sw > 0 and (zone.cx - ox) / sw or 0,
|
||||
y = sh > 0 and (zone.cy - oy) / sh or 0,
|
||||
}
|
||||
end
|
||||
|
||||
function TouchControls:clearPositions()
|
||||
self.positions = nil
|
||||
self.layoutW, self.layoutH = nil, nil
|
||||
self.layoutOx, self.layoutOy = nil, nil
|
||||
end
|
||||
|
||||
local function inCircle(zone, x, y, slop)
|
||||
local r = zone.w * 0.5 * slop
|
||||
local dx, dy = x - zone.cx, y - zone.cy
|
||||
return dx * dx + dy * dy <= r * r
|
||||
end
|
||||
|
||||
-- Which control (if any) contains (x, y). Prefer face buttons over the
|
||||
-- d-pad when they overlap, matching touchpressed's order.
|
||||
function TouchControls:hitTest(x, y)
|
||||
local L = self:layout()
|
||||
for _, btn in ipairs(BUTTONS) do
|
||||
if inCircle(L[btn], x, y, SLOP[btn]) then return btn end
|
||||
end
|
||||
local dz = L.dpad
|
||||
local half = dz.w * 0.65
|
||||
if math.abs(x - dz.cx) <= half and math.abs(y - dz.cy) <= half then
|
||||
return "dpad"
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function dpadDir(zone, x, y)
|
||||
local dx, dy = x - zone.cx, y - zone.cy
|
||||
local dead = zone.w * DPAD_DEAD
|
||||
@@ -165,7 +312,9 @@ local function setDpad(self, touch, dir)
|
||||
end
|
||||
|
||||
function TouchControls:touchpressed(id, x, y)
|
||||
if not (self.active and self.img) then return end
|
||||
-- preview mode is layout-edit only: never press GB buttons
|
||||
if self.preview then return end
|
||||
if not (self.active and self.enabled ~= false and self.img) then return end
|
||||
-- a controller hid the overlay; the first touch only brings it back
|
||||
if self.controllerHidden then
|
||||
self.controllerHidden = false
|
||||
@@ -192,6 +341,7 @@ function TouchControls:touchpressed(id, x, y)
|
||||
end
|
||||
|
||||
function TouchControls:touchmoved(id, x, y)
|
||||
if self.preview then return end
|
||||
local touch = self.touches[id]
|
||||
-- only the d-pad tracks movement (slide between directions without
|
||||
-- lifting); buttons hold until release wherever the finger wanders
|
||||
@@ -200,6 +350,7 @@ function TouchControls:touchmoved(id, x, y)
|
||||
end
|
||||
|
||||
function TouchControls:touchreleased(id, x, y)
|
||||
if self.preview then return end
|
||||
local touch = self.touches[id]
|
||||
if not touch then return end
|
||||
self.touches[id] = nil
|
||||
@@ -216,7 +367,7 @@ end
|
||||
-- touchreleased and would strand its button held forever. Called from
|
||||
-- Game alongside Input:reset() on focus/visibility loss.
|
||||
function TouchControls:reset()
|
||||
for btn in pairs(self.held) do
|
||||
for btn in pairs(self.held or {}) do
|
||||
Input:overlayReleased(btn)
|
||||
end
|
||||
self.held = {}
|
||||
@@ -225,9 +376,13 @@ function TouchControls:reset()
|
||||
end
|
||||
|
||||
-- a gamepad is being used: hide the overlay (dropping anything it held)
|
||||
-- until the next screen touch asks for it back
|
||||
-- until the next screen touch asks for it back. No-op when the player
|
||||
-- permanently disabled the overlay -- there is nothing to hide, and a
|
||||
-- later accidental touch must not resurrect it.
|
||||
function TouchControls:noteGamepad()
|
||||
if not self.active or self.controllerHidden then return end
|
||||
if not self.active or self.enabled == false or self.controllerHidden then
|
||||
return
|
||||
end
|
||||
self.controllerHidden = true
|
||||
self:reset()
|
||||
end
|
||||
@@ -242,40 +397,46 @@ function TouchControls:joystickremoved()
|
||||
end
|
||||
end
|
||||
|
||||
local function drawIcon(img, zone, pressed)
|
||||
love.graphics.setColor(1, 1, 1, pressed and BACK_PRESSED or BACK)
|
||||
local function drawIcon(img, zone, pressed, alphaMul)
|
||||
alphaMul = alphaMul or 1
|
||||
love.graphics.setColor(1, 1, 1, (pressed and BACK_PRESSED or BACK) * alphaMul)
|
||||
love.graphics.circle("fill", zone.cx, zone.cy, zone.w * 0.58)
|
||||
local scale = zone.w / img:getWidth()
|
||||
love.graphics.setColor(1, 1, 1, pressed and ALPHA_PRESSED or ALPHA)
|
||||
love.graphics.setColor(1, 1, 1, (pressed and ALPHA_PRESSED or ALPHA) * alphaMul)
|
||||
love.graphics.draw(img, zone.cx - zone.w / 2,
|
||||
zone.cy - img:getHeight() * scale / 2, 0, scale, scale)
|
||||
end
|
||||
|
||||
-- Screen-space, called by Game:draw after Renderer:endFrame so the
|
||||
-- overlay rides on top of everything (world, UI, CRT/GBC FX included).
|
||||
-- Also used by the launcher layout editor under preview mode.
|
||||
function TouchControls:draw()
|
||||
if not self:visible() then return end
|
||||
local L = self:layout()
|
||||
-- when the player disabled the overlay but the editor is previewing,
|
||||
-- draw dimmed so the layout is still editable
|
||||
local alphaMul = (self.preview and self.enabled == false) and 0.45 or 1
|
||||
love.graphics.push("all")
|
||||
love.graphics.origin()
|
||||
|
||||
local dpadTouch = self.dpadTouch and self.touches[self.dpadTouch]
|
||||
local dir = dpadTouch and dpadTouch.dir
|
||||
drawIcon(dir and self.img["dpad_" .. dir] or self.img.dpad, L.dpad,
|
||||
dir ~= nil)
|
||||
dir ~= nil, alphaMul)
|
||||
for _, btn in ipairs(BUTTONS) do
|
||||
drawIcon(self.img[btn], L[btn], self.held[btn] ~= nil)
|
||||
drawIcon(self.img[btn], L[btn], self.held[btn] ~= nil, alphaMul)
|
||||
end
|
||||
|
||||
-- the +/- glyphs alone don't say which is which; shadowed so the text
|
||||
-- reads on both the black letterbox and battle's white one
|
||||
-- reads on both the black letterbox and battle's white one. Each label
|
||||
-- tracks its own control's cy/w so dragging START cannot move SELECT.
|
||||
love.graphics.setFont(self.labelFont)
|
||||
local ly = L.start.cy + L.start.w * 0.66
|
||||
local function label(text, zone)
|
||||
local ly = zone.cy + zone.w * 0.66
|
||||
local w = self.labelFont:getWidth(text)
|
||||
love.graphics.setColor(0, 0, 0, 0.6)
|
||||
love.graphics.setColor(0, 0, 0, 0.6 * alphaMul)
|
||||
love.graphics.print(text, zone.cx - w / 2 + 1, ly + 1)
|
||||
love.graphics.setColor(1, 1, 1, ALPHA + 0.2)
|
||||
love.graphics.setColor(1, 1, 1, (ALPHA + 0.2) * alphaMul)
|
||||
love.graphics.print(text, zone.cx - w / 2, ly)
|
||||
end
|
||||
label("START", L.start)
|
||||
@@ -284,4 +445,6 @@ function TouchControls:draw()
|
||||
love.graphics.pop()
|
||||
end
|
||||
|
||||
TouchControls.CONTROLS = CONTROLS
|
||||
|
||||
return TouchControls
|
||||
|
||||
+1
-1
@@ -214,7 +214,7 @@ function VERBS.give(self, rest)
|
||||
end
|
||||
elseif game.data.items and game.data.items[id] then
|
||||
local n = tonumber(count) or 1
|
||||
if require("src.inventory.Bag").add(save, id, n) then
|
||||
if require("src.inventory.Bag").add(save, id, n, game.data) then
|
||||
self:print(("%s x%d added"):format(id, n))
|
||||
else
|
||||
self:print("bag full")
|
||||
|
||||
@@ -1179,6 +1179,13 @@ function RomExtractor:extractPokemon()
|
||||
completed = completed + 1
|
||||
self:tick("Pokemon", completed, #self.manifest.dexOrder + 10)
|
||||
end
|
||||
-- Yellow-only third back pic: LoadPlayerBackPic (engine/battle/core.asm)
|
||||
-- picks OldManPicBack for BATTLE_TYPE_OLD_MAN but ProfOakPicBack for
|
||||
-- BATTLE_TYPE_PIKACHU, the Pallet Town catch scene (#557). Outside the
|
||||
-- ticked loop so the progress denominator stays as it was.
|
||||
if self.symbols["ProfOakPicBack"] then
|
||||
self:writeCompressedPic("ProfOakPicBack", "battle/profoakb.png")
|
||||
end
|
||||
local balls = self:symbol("PokeballTileGraphics")
|
||||
self:write2bpp(self.rom:bytes(balls.bank, balls.address, 64),
|
||||
32, 8, "battle/balls.png", true)
|
||||
@@ -1826,6 +1833,35 @@ function RomExtractor:extractField()
|
||||
end
|
||||
end
|
||||
|
||||
-- Yellow-only: TalkToPikachu's framed portrait, one 5x5 base frame per
|
||||
-- PikaPicAnimScript -- each script's FIRST pikapic_loadgfx in
|
||||
-- data/pikachu/pikachu_pic_animation.asm, the pic PikaPicAnimBGFrames_4
|
||||
-- (PikaAnimTilemap_1, column order) paints. Scripts 18/22/23/24 have no
|
||||
-- compressed base and take PikaPicAnimBGFrames_5 -> PikaAnimTilemap_9,
|
||||
-- which is ROW order over a raw 25-tile sheet, hence no columns flag.
|
||||
-- Script 26 shares script 11's base. The pikaframe overlays each script
|
||||
-- draws ON TOP of the base are a second full pose out of the same blob and
|
||||
-- stay unripped: PikachuFollower.picLift stands in for their motion
|
||||
-- (#561, still on #407's stand-in).
|
||||
local PIKAPIC_BASE = {
|
||||
"Pic_e4000", "Pic_e411c", "Pic_e4272", "Pic_e4383", "Pic_e458b",
|
||||
"Pic_e467b", "Pic_e476e", "Pic_e49d1", "Pic_e4b39", "Pic_e4c3e",
|
||||
"Pic_e5000", "Pic_e523f", "Pic_e548e", "Pic_e56d1", "Pic_e5924",
|
||||
"Pic_e5b7d", "Pic_e5ddd", "GFX_e6020", "Pic_e6340", "Pic_e6587",
|
||||
"Pic_e67d6", "GFX_e6e6f", "GFX_e718f", "GFX_e74af", "Pic_e77cf",
|
||||
"Pic_e5000", "Pic_f0abf", "Pic_f0cf4",
|
||||
}
|
||||
if self.symbols[PIKAPIC_BASE[1]] then
|
||||
for script, label in ipairs(PIKAPIC_BASE) do
|
||||
local path = "pikachu/pikapic_" .. script .. ".png"
|
||||
if label:sub(1, 4) == "GFX_" then
|
||||
self:raw2bpp(label, 40, 40, path, { matte = true })
|
||||
else
|
||||
self:writeCompressedPic(label, path)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self:raw1bpp("LedgeHoppingShadow", 8, 8,
|
||||
"fx/shadow.png", true); tick()
|
||||
for _, spec in ipairs({
|
||||
|
||||
+1795
-130
File diff suppressed because it is too large
Load Diff
+23
-7
@@ -1,11 +1,26 @@
|
||||
-- The 20-slot bag (BAG_ITEM_CAPACITY, constants/menu_constants.asm):
|
||||
-- a distinct item id occupies one slot regardless of quantity; badges
|
||||
-- live in the inventory table but are not bag items. save.bagOrder
|
||||
-- keeps acquisition order like wBagItems (SELECT can reorder it).
|
||||
-- The bag defaults to 20 slots (BAG_ITEM_CAPACITY,
|
||||
-- constants/menu_constants.asm), but mods may replace that limit through
|
||||
-- Data.constants.bagSize. A distinct item id occupies one slot regardless
|
||||
-- of quantity; badges live in the inventory table but are not bag items.
|
||||
-- save.bagOrder keeps acquisition order like wBagItems (SELECT can reorder
|
||||
-- it).
|
||||
|
||||
local Bag = {}
|
||||
|
||||
Bag.CAPACITY = 20
|
||||
local DEFAULT_CAPACITY = 20
|
||||
|
||||
-- `data` is injectable for the save editor and headless mod tests. Normal
|
||||
-- gameplay may omit it because the loader merges mods into the Data
|
||||
-- singleton before any item can be added. The fallback keeps old/stale
|
||||
-- generated caches and isolated callers at the vanilla limit.
|
||||
function Bag.capacity(data)
|
||||
data = data or require("src.core.Data")
|
||||
local configured = data and data.constants and data.constants.bagSize
|
||||
if type(configured) == "number" and configured >= 1 then
|
||||
return math.floor(configured)
|
||||
end
|
||||
return DEFAULT_CAPACITY
|
||||
end
|
||||
|
||||
local function isBadge(id)
|
||||
return id:find("BADGE", 1, true) ~= nil
|
||||
@@ -55,9 +70,10 @@ end
|
||||
-- Add qty of an item; returns false (and adds nothing) when a new slot
|
||||
-- is needed and the bag is full, or when the stack would pass 99
|
||||
-- (AddItemToInventory's per-slot quantity cap).
|
||||
function Bag.add(save, id, qty)
|
||||
function Bag.add(save, id, qty, data)
|
||||
local inv = save.inventory
|
||||
if not inv[id] and not isBadge(id) and Bag.slots(save) >= Bag.CAPACITY then
|
||||
if not inv[id] and not isBadge(id)
|
||||
and Bag.slots(save) >= Bag.capacity(data) then
|
||||
return false
|
||||
end
|
||||
if not isBadge(id) and (inv[id] or 0) + (qty or 1) > 99 then
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
-- "ball" caller must throw it (battle only)
|
||||
-- "learn", moveId caller must run the learn-move flow
|
||||
|
||||
local Pokemon = require("src.pokemon.Pokemon")
|
||||
local Flags = require("src.script.Flags")
|
||||
local Strings = require("src.core.Strings")
|
||||
|
||||
@@ -433,6 +432,13 @@ function ItemEffects.use(data, save, itemId, target, battle, moveIndex, ow)
|
||||
if battle then
|
||||
return "failed", { Strings("OAK: %s!\nThis isn't the\ntime to use that!", save.player.name) }
|
||||
end
|
||||
-- FishingInit (engine/items/item_effects.asm): cp wWalkBikeSurfState, 2
|
||||
-- (surfing) sets carry, and every ItemUseXRod does jp c, ItemUseNotTime
|
||||
-- on that carry -- surfing refuses the rod with the same OAK text as
|
||||
-- the mid-battle case above, no rod-specific message (#533)
|
||||
if ow and ow.player and ow.player.surfing then
|
||||
return "failed", { Strings("OAK: %s!\nThis isn't the\ntime to use that!", save.player.name) }
|
||||
end
|
||||
return "fish", itemId
|
||||
end
|
||||
|
||||
|
||||
@@ -128,7 +128,14 @@ end
|
||||
|
||||
-- ------- the link surface
|
||||
|
||||
local SPECIES_FIELDS = { "baseStats", "types", "catchRate", "baseExp",
|
||||
-- catchRate stays out (#511): no link mode ever reads it -- a ball thrown
|
||||
-- in a link battle is a trainer-battle throw and always refused (pokered
|
||||
-- engine/items/item_effects.asm ItemUseBall), and the trade rebuild never
|
||||
-- touches it. Hashing it split Red/Blue from Yellow, whose only link
|
||||
-- surface delta is the Dragonair/Dragonite catch-rate bytes
|
||||
-- (data/pokemon/base_stats/dragonair.asm db 45 vs 27, dragonite.asm 45
|
||||
-- vs 9), when the real cable links R/B/Y freely.
|
||||
local SPECIES_FIELDS = { "baseStats", "types", "baseExp",
|
||||
"growthRate", "evolutions" }
|
||||
local MOVE_FIELDS = { "power", "type", "accuracy", "pp", "effect", "category",
|
||||
"priority", "highCrit", "fixedDamage", "multiHit",
|
||||
|
||||
+9
-12
@@ -178,19 +178,16 @@ end
|
||||
|
||||
-- ------- subset negotiation
|
||||
|
||||
-- the species and moves this party actually references, so the exchange
|
||||
-- stays small (six mons) instead of shipping the whole catalog
|
||||
-- every record hash, not just this party's slice: the receiver filters
|
||||
-- its OWN party against these (eligibleParty), so a message limited to the
|
||||
-- sender's party read "not on the other game" for every species the two
|
||||
-- parties did not happen to share, and a subset trade between different
|
||||
-- games showed neither side (#511). The full catalog is ~300 short hash
|
||||
-- strings -- still one message.
|
||||
function Protocol.recordsMessage(data, party)
|
||||
local species = Fingerprint.records(data, "pokemon")
|
||||
local moves = Fingerprint.records(data, "moves")
|
||||
local outSpecies, outMoves = {}, {}
|
||||
for _, mon in ipairs(party or {}) do
|
||||
if species[mon.species] then outSpecies[mon.species] = species[mon.species] end
|
||||
for _, mv in ipairs(mon.moves or {}) do
|
||||
if moves[mv.id] then outMoves[mv.id] = moves[mv.id] end
|
||||
end
|
||||
end
|
||||
return { type = "records", pokemon = outSpecies, moves = outMoves }
|
||||
return { type = "records",
|
||||
pokemon = Fingerprint.records(data, "pokemon"),
|
||||
moves = Fingerprint.records(data, "moves") }
|
||||
end
|
||||
|
||||
-- a mon may cross the wire only if both peers rebuild it identically: the
|
||||
|
||||
+10
-3
@@ -384,9 +384,16 @@ function Tournament:update(dt)
|
||||
else
|
||||
self.pendingBattleOpts.seed = msg.seed
|
||||
end
|
||||
local battle, why = self.isHost
|
||||
and LinkBattle.newHost(self.game, self.net, self.pendingBattleOpts)
|
||||
or LinkBattle.newGuest(self.game, self.net, self.pendingBattleOpts)
|
||||
-- Split rather than `cond and newHost() or newGuest()`: the and/or
|
||||
-- idiom truncates a call to its first result, so the second return
|
||||
-- (the specific reason) was always dropped and every failure showed
|
||||
-- the generic fallback instead of "same mods on both games" etc.
|
||||
local battle, why
|
||||
if self.isHost then
|
||||
battle, why = LinkBattle.newHost(self.game, self.net, self.pendingBattleOpts)
|
||||
else
|
||||
battle, why = LinkBattle.newGuest(self.game, self.net, self.pendingBattleOpts)
|
||||
end
|
||||
if not battle then
|
||||
self:exitWith(why or Strings("Link battle\ncan't start."))
|
||||
return
|
||||
|
||||
+102
-12
@@ -95,8 +95,15 @@ function LauncherMods.deriveList(manifests, options)
|
||||
local byId, enabledSet = {}, {}
|
||||
for _, m in ipairs(ordered) do
|
||||
byId[m.id] = m
|
||||
-- missing entry means enabled, matching the loader's default
|
||||
if mods[m.id] ~= false then enabledSet[m.id] = true end
|
||||
-- missing entry means enabled, matching the loader -- except experimental
|
||||
-- mods, which stay off until the player opts in
|
||||
if mods[m.id] == false then
|
||||
-- stay off
|
||||
elseif mods[m.id] == true then
|
||||
enabledSet[m.id] = true
|
||||
elseif not m.experimental then
|
||||
enabledSet[m.id] = true
|
||||
end
|
||||
end
|
||||
|
||||
local out = {}
|
||||
@@ -104,16 +111,19 @@ function LauncherMods.deriveList(manifests, options)
|
||||
local enabled = enabledSet[m.id] == true
|
||||
local status, detail = statusFor(byId, m.id, enabledSet, enabled)
|
||||
local raw = m.raw or {}
|
||||
local badge = tostring(raw.category or m.profile or "MOD"):upper()
|
||||
if m.experimental then badge = "EXPERIMENTAL" end
|
||||
out[#out + 1] = {
|
||||
id = m.id,
|
||||
name = m.name or m.id,
|
||||
version = m.version,
|
||||
-- category, then profile, then a generic fallback -- uppercased
|
||||
badge = tostring(raw.category or m.profile or "MOD"):upper(),
|
||||
badge = badge,
|
||||
description = m.description or "",
|
||||
enabled = enabled,
|
||||
status = status,
|
||||
statusDetail = detail,
|
||||
github = m.github,
|
||||
experimental = m.experimental == true,
|
||||
}
|
||||
end
|
||||
return out
|
||||
@@ -213,7 +223,9 @@ local function discover()
|
||||
for _, name in ipairs(fs.getDirectoryItems("mods")) do
|
||||
local path = "mods/" .. name
|
||||
local info = fs.getInfo(path)
|
||||
if info and info.type == "directory" then
|
||||
-- a dev-linked mod dir (ln -s) reports type "symlink" even with
|
||||
-- setSymlinksEnabled(true); see the matching note in Loader:_discover.
|
||||
if info and (info.type == "directory" or info.type == "symlink") then
|
||||
local raw = fs.read(path .. "/manifest.json")
|
||||
if raw then
|
||||
local manifest = decodeManifest(raw, path)
|
||||
@@ -231,8 +243,15 @@ end
|
||||
-- options.mods enable-state the loader persists, so a toggle here is what the
|
||||
-- game sees on its next boot.
|
||||
function LauncherMods.list()
|
||||
local options = SaveData.loadOptions()
|
||||
return LauncherMods.deriveList(discover(), options)
|
||||
local ok, result = pcall(function()
|
||||
local options = SaveData.loadOptions()
|
||||
return LauncherMods.deriveList(discover(), options)
|
||||
end)
|
||||
if not ok then
|
||||
-- a single bad options/mod file must not blank the launcher
|
||||
return {}
|
||||
end
|
||||
return result or {}
|
||||
end
|
||||
|
||||
-- setEnabled(id, enabled): persist options.mods[id] in the exact shape
|
||||
@@ -454,13 +473,22 @@ function LauncherMods.strays() return scanStrays(false) end
|
||||
-- on the player's behalf is not this function's call to make.
|
||||
function LauncherMods.adoptStrays() return scanStrays(true) end
|
||||
|
||||
-- installZip(source) -> true, id | nil, errString
|
||||
-- installZip(source [, opts]) -> true, id | nil, errString
|
||||
-- source is an external path or a love DroppedFile. The archive is validated
|
||||
-- BEFORE anything is copied; every path unmounts and clears the staged temp
|
||||
-- file, and a failed copy rolls its partial tree back. A dropped file outside
|
||||
-- the save dir is staged into a save-dir temp first, because
|
||||
-- love.filesystem.mount only reaches a save-directory-relative path.
|
||||
function LauncherMods.installZip(source)
|
||||
-- opts.replace = true uninstalls an existing same-id mod first (updates /
|
||||
-- rollbacks). opts.expectId, when set, refuses a zip whose manifest id differs.
|
||||
function LauncherMods.installZip(source, opts)
|
||||
local ok, result, err = pcall(LauncherMods._installZipInner, source, opts)
|
||||
if not ok then return nil, "import failed: " .. tostring(result) end
|
||||
return result, err
|
||||
end
|
||||
|
||||
function LauncherMods._installZipInner(source, opts)
|
||||
opts = opts or {}
|
||||
if not (love and love.filesystem) then
|
||||
return nil, "mod install needs LOVE"
|
||||
end
|
||||
@@ -501,12 +529,24 @@ function LauncherMods.installZip(source)
|
||||
cleanup()
|
||||
return nil, "invalid mod manifest: " .. tostring(manifestErr)
|
||||
end
|
||||
if opts.expectId and manifest.id ~= opts.expectId then
|
||||
cleanup()
|
||||
return nil, ("zip is for '%s', expected '%s'")
|
||||
:format(manifest.id, opts.expectId)
|
||||
end
|
||||
|
||||
-- reject a duplicate before touching the mods tree
|
||||
local dest = "mods/" .. manifest.id
|
||||
if fs.getInfo(dest) then
|
||||
cleanup()
|
||||
return nil, "a mod named '" .. manifest.id .. "' is already installed"
|
||||
if not opts.replace then
|
||||
cleanup()
|
||||
return nil, "a mod named '" .. manifest.id .. "' is already installed"
|
||||
end
|
||||
-- drop the old tree before copy; enable-flag is preserved (uninstall
|
||||
-- would clear it, which would surprise an update)
|
||||
local savedPrefix = CacheFs.prefix
|
||||
CacheFs.prefix = ""
|
||||
removeTree(dest)
|
||||
CacheFs.prefix = savedPrefix
|
||||
end
|
||||
|
||||
-- CacheFs.prefix steers ROM-cache writes into a version subtree (blue/...);
|
||||
@@ -529,6 +569,56 @@ function LauncherMods.installZip(source)
|
||||
return true, manifest.id
|
||||
end
|
||||
|
||||
-- Install (or replace) a mod from a GitHub release zip URL.
|
||||
-- Returns true, version | nil, errString. Soft-fails: download / install /
|
||||
-- cleanup errors never throw into the launcher UI.
|
||||
function LauncherMods.installFromRelease(modId, release)
|
||||
local ok, result, err = pcall(function()
|
||||
if type(modId) ~= "string" or modId == "" then
|
||||
return nil, "missing mod id"
|
||||
end
|
||||
if type(release) ~= "table" or not release.zip or not release.zip.url then
|
||||
return nil, "release has no downloadable .zip"
|
||||
end
|
||||
local ModUpdate = require("src.mods.ModUpdate")
|
||||
local tmpName = ("mod_update_%s_%s.zip"):format(
|
||||
tostring(modId), tostring(release.version or os.time()))
|
||||
local localPath, dlErr = ModUpdate.downloadZip(release.zip.url, tmpName)
|
||||
if not localPath then return nil, dlErr end
|
||||
local installed, res = LauncherMods.installZip(localPath, {
|
||||
replace = true, expectId = modId,
|
||||
})
|
||||
pcall(love.filesystem.remove, localPath)
|
||||
if not installed then return nil, res end
|
||||
return true, release.version or res
|
||||
end)
|
||||
if not ok then return nil, "install failed: " .. tostring(result) end
|
||||
return result, err
|
||||
end
|
||||
|
||||
-- Install a mod listed in a community index (src/mods/ModIndex.lua).
|
||||
-- The index only ever tells us WHERE the zip is; resolving that URL is
|
||||
-- ModIndex's job and installing it is installFromRelease's, so this is the
|
||||
-- seam between them and nothing about the archive is special-cased. expectId
|
||||
-- comes from the listing, so a feed that points an entry at somebody else's
|
||||
-- zip fails the manifest check instead of installing the wrong mod.
|
||||
-- Returns true, version | nil, errString.
|
||||
function LauncherMods.installFromIndex(entry)
|
||||
local ok, result, err = pcall(function()
|
||||
if type(entry) ~= "table" or type(entry.id) ~= "string" then
|
||||
return nil, "index entry has no mod id"
|
||||
end
|
||||
local ModIndex = require("src.mods.ModIndex")
|
||||
local release, why = ModIndex.releaseFor(entry)
|
||||
if not release then
|
||||
return nil, why or "this mod cannot be installed from the index"
|
||||
end
|
||||
return LauncherMods.installFromRelease(entry.id, release)
|
||||
end)
|
||||
if not ok then return nil, "install failed: " .. tostring(result) end
|
||||
return result, err
|
||||
end
|
||||
|
||||
-- uninstall(id) -> true | nil, errString
|
||||
-- Removes mods/<id>/ from wherever it was installed (the portable game folder
|
||||
-- or the save directory, CacheFs decides -- #330) and clears options.mods[id]
|
||||
|
||||
+17
-1
@@ -206,7 +206,11 @@ function Loader:_discover()
|
||||
for _, name in ipairs(self.fs.getDirectoryItems(root)) do
|
||||
local path = root .. "/" .. name
|
||||
local info = self.fs.getInfo(path)
|
||||
if info and info.type == "directory" then
|
||||
-- a dev-linked mod dir (ln -s) reports type "symlink" even with
|
||||
-- setSymlinksEnabled(true) -- PhysFS never resolves the symlink's
|
||||
-- own getInfo, only traversal into it. readManifest below still
|
||||
-- correctly no-ops on a symlink that isn't a directory.
|
||||
if info and (info.type == "directory" or info.type == "symlink") then
|
||||
local manifest, err = readManifest(self.fs, path)
|
||||
if manifest then
|
||||
if self.mods[manifest.id] then
|
||||
@@ -834,6 +838,18 @@ function Loader:load(data)
|
||||
require("src.mods.Builtins").install(self.content, data)
|
||||
self:_loadState()
|
||||
self:_discover()
|
||||
-- Experimental mods stay off until the player opts in: a missing
|
||||
-- options.mods entry normally means enabled, but experimental flips that.
|
||||
do
|
||||
local options = SaveData.loadOptions(self.fs)
|
||||
local modsOpt = options.mods or {}
|
||||
for id, mod in pairs(self.mods) do
|
||||
if not self.disabled[id] and modsOpt[id] == nil
|
||||
and mod.manifest.experimental then
|
||||
self.disabled[id] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
for id, mod in pairs(self.mods) do
|
||||
mod.enabled = not self.disabled[id]
|
||||
mod.state = mod.enabled and "pending" or "disabled"
|
||||
|
||||
@@ -324,6 +324,12 @@ function ManagerState:detailRows(m)
|
||||
rows[#rows + 1] = { label = Strings("PERMISSIONS.."),
|
||||
action = function() self:goTo("permissions") end }
|
||||
end
|
||||
if m.github then
|
||||
rows[#rows + 1] = { inert = true, label = "GH " .. m.github }
|
||||
end
|
||||
if m.experimental then
|
||||
rows[#rows + 1] = { inert = true, label = "EXPERIMENTAL" }
|
||||
end
|
||||
if m.error then
|
||||
rows[#rows + 1] = { label = Strings("VIEW ERROR.."),
|
||||
action = function() self:goTo("errors") end }
|
||||
@@ -607,13 +613,26 @@ function ManagerState:beginToggle(m)
|
||||
r = ManagerState.resolveToggle(self:manifestMap(), m.id, want,
|
||||
self:enabledSet())
|
||||
end
|
||||
if #r.missing > 0 or #r.conflicts > 0 or #r.badVersion > 0 then
|
||||
self:openBlocked(r)
|
||||
elseif #r.alsoEnable > 0 or #r.alsoDisable > 0 then
|
||||
self:openCascade(r, m, want)
|
||||
else
|
||||
self:commitToggle(r.apply)
|
||||
local function proceed()
|
||||
if #r.missing > 0 or #r.conflicts > 0 or #r.badVersion > 0 then
|
||||
self:openBlocked(r)
|
||||
elseif #r.alsoEnable > 0 or #r.alsoDisable > 0 then
|
||||
self:openCascade(r, m, want)
|
||||
else
|
||||
self:commitToggle(r.apply)
|
||||
end
|
||||
end
|
||||
-- Experimental mods ask once on enable; disable is silent.
|
||||
if want and m.experimental then
|
||||
self:openConfirm({
|
||||
"EXPERIMENTAL MOD",
|
||||
"THIS MOD IS MARKED",
|
||||
"EXPERIMENTAL.",
|
||||
"ENABLE ANYWAY?",
|
||||
}, proceed)
|
||||
return
|
||||
end
|
||||
proceed()
|
||||
end
|
||||
|
||||
function ManagerState:commitToggle(apply)
|
||||
|
||||
+49
-2
@@ -50,6 +50,42 @@ local function parseSpecs(list, field)
|
||||
return specs
|
||||
end
|
||||
|
||||
-- Optional GitHub repo for launcher auto-update / other-versions.
|
||||
-- Accepts "owner/repo" or a github.com URL; empty/absent means no updates.
|
||||
function Manifest.parseGithub(value)
|
||||
if value == nil or value == "" then return nil end
|
||||
assert(type(value) == "string", "github must be a string")
|
||||
local trimmed = value:match("^%s*(.-)%s*$") or value
|
||||
if trimmed == "" then return nil end
|
||||
local owner, repo = trimmed:match(
|
||||
"^https?://github%.com/([%w%._%-]+)/([%w%._%-]+)/?$")
|
||||
if not owner then
|
||||
owner, repo = trimmed:match(
|
||||
"^https?://github%.com/([%w%._%-]+)/([%w%._%-]+)%.git/?$")
|
||||
end
|
||||
if not owner then
|
||||
owner, repo = trimmed:match("^([%w%._%-]+)/([%w%._%-]+)$")
|
||||
end
|
||||
assert(owner and repo and owner ~= "" and repo ~= "",
|
||||
"github must be owner/repo or a github.com URL")
|
||||
repo = repo:gsub("%.git$", "")
|
||||
return owner .. "/" .. repo
|
||||
end
|
||||
|
||||
-- conflicts + incompatible (alias) merged, first-wins on duplicate ids
|
||||
local function mergeConflictLists(conflicts, incompatible)
|
||||
local seen, out = {}, {}
|
||||
for _, list in ipairs({ array(conflicts), array(incompatible) }) do
|
||||
for _, entry in ipairs(list) do
|
||||
if not seen[entry] then
|
||||
seen[entry] = true
|
||||
out[#out + 1] = entry
|
||||
end
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
function Manifest.validate(raw, path)
|
||||
assert(type(raw) == "table", "manifest must be an object")
|
||||
assert(type(raw.id) == "string" and raw.id:match("^[%w_%-]+$"),
|
||||
@@ -86,6 +122,12 @@ function Manifest.validate(raw, path)
|
||||
assert(gameVersionOk, ("malformed game_version %q: %s")
|
||||
:format(tostring(raw.game_version), tostring(gameVersionErr)))
|
||||
|
||||
local github = Manifest.parseGithub(raw.github)
|
||||
|
||||
assert(raw.experimental == nil or type(raw.experimental) == "boolean",
|
||||
"experimental must be a boolean")
|
||||
local experimental = raw.experimental == true
|
||||
|
||||
-- overhauls and total conversions are assumed to move the link
|
||||
-- fingerprint unless the manifest says otherwise; content packs are not
|
||||
local affectsLink = profile ~= "content"
|
||||
@@ -97,6 +139,8 @@ function Manifest.validate(raw, path)
|
||||
return value
|
||||
end
|
||||
|
||||
local conflicts = mergeConflictLists(raw.conflicts, raw.incompatible)
|
||||
|
||||
return {
|
||||
id = raw.id,
|
||||
name = raw.name,
|
||||
@@ -106,13 +150,16 @@ function Manifest.validate(raw, path)
|
||||
priority = tonumber(raw.priority) or 0,
|
||||
dependencies = array(raw.dependencies),
|
||||
optional_dependencies = array(raw.optional_dependencies),
|
||||
conflicts = array(raw.conflicts),
|
||||
conflicts = conflicts,
|
||||
incompatible = array(raw.incompatible),
|
||||
dependencySpecs = parseSpecs(array(raw.dependencies), "dependencies"),
|
||||
optionalSpecs = parseSpecs(array(raw.optional_dependencies), "optional_dependencies"),
|
||||
conflictSpecs = parseSpecs(array(raw.conflicts), "conflicts"),
|
||||
conflictSpecs = parseSpecs(conflicts, "conflicts"),
|
||||
category = raw.category or "OTHER",
|
||||
game_version = raw.game_version,
|
||||
description = raw.description or "",
|
||||
github = github,
|
||||
experimental = experimental,
|
||||
profile = profile,
|
||||
affects_link = affectsLink,
|
||||
permissions = permissions,
|
||||
|
||||
@@ -0,0 +1,623 @@
|
||||
-- Community mod index consumer (the "Find mods" launcher tab).
|
||||
--
|
||||
-- An index is metadata only: a published index.json feed listing mods that
|
||||
-- live in their authors' own repos. Nothing here clones or vendors the index
|
||||
-- repo -- the feed is the whole contract, and every install still goes through
|
||||
-- the same LauncherMods.installZip path an "Import mod .zip" does, so a listing
|
||||
-- buys a mod no trust it would not otherwise have.
|
||||
--
|
||||
-- Shape of the split mirrors src/mods/ModUpdate.lua, which this borrows its
|
||||
-- host I/O from: everything above "host I/O" is pure (no love, no filesystem,
|
||||
-- no network) so the engine tier can table-drive it, and the fetch/cache half
|
||||
-- reaches for curl and options.lua.
|
||||
--
|
||||
-- Sources are never added automatically. options.modIndexes is a player-built
|
||||
-- list -- adding an index is a deliberate act of trusting whoever publishes it,
|
||||
-- so the launcher ships with none and asks.
|
||||
--
|
||||
-- schema_version is a hard gate, not a hint: a bumped feed may reuse a field
|
||||
-- name for something else, so an unknown version is refused outright rather
|
||||
-- than parsed hopefully.
|
||||
|
||||
local ModIndex = {}
|
||||
|
||||
-- The feed is rebuilt on every push and refreshed nightly, so a day-old copy
|
||||
-- is the worst a cached listing can be. ModUpdate's six hours is tuned for a
|
||||
-- single repo's releases; a whole index is heavier and changes more slowly.
|
||||
ModIndex.CACHE_TTL = 24 * 60 * 60
|
||||
ModIndex.SCHEMA_VERSION = 1
|
||||
|
||||
-- ------- pure: source resolution
|
||||
|
||||
local function trim(s)
|
||||
return (tostring(s):gsub("^%s+", ""):gsub("%s+$", ""))
|
||||
end
|
||||
|
||||
-- Split "owner/repo" out of the several ways a player can name a GitHub repo.
|
||||
local function githubSlug(url)
|
||||
local owner, repo = url:match("^https?://github%.com/([%w%-%.]+)/([%w%-%.]+)")
|
||||
if not owner then
|
||||
owner, repo = url:match("^([%w%-%.]+)/([%w%-%.]+)$")
|
||||
end
|
||||
if not owner then return nil end
|
||||
repo = repo:gsub("%.git$", "")
|
||||
return owner, repo
|
||||
end
|
||||
|
||||
-- resolveSource(input) -> { feed, base, fallback, label } | nil, err
|
||||
--
|
||||
-- Players paste whichever URL they happened to have, so all four shapes of the
|
||||
-- same index resolve to one source: the Pages root, the feed file itself, the
|
||||
-- GitHub repo page, or a bare "owner/repo". `base` is what relative thumbnail
|
||||
-- and description_url paths resolve against, and it always keeps its trailing
|
||||
-- slash so joinUrl can stay a concatenation.
|
||||
--
|
||||
-- The raw.githubusercontent fallback exists because Pages deploys lag a push
|
||||
-- by a minute or two; it is only ever consulted when the feed fetch fails.
|
||||
function ModIndex.resolveSource(input)
|
||||
if type(input) ~= "string" then return nil, "missing index URL" end
|
||||
local url = trim(input)
|
||||
if url == "" then return nil, "missing index URL" end
|
||||
|
||||
local owner, repo = githubSlug(url)
|
||||
if owner then
|
||||
return {
|
||||
feed = ("https://%s.github.io/%s/data/index.json"):format(owner, repo),
|
||||
base = ("https://%s.github.io/%s/"):format(owner, repo),
|
||||
fallback = ("https://raw.githubusercontent.com/%s/%s/main/site/data/index.json")
|
||||
:format(owner, repo),
|
||||
label = owner .. "/" .. repo,
|
||||
}
|
||||
end
|
||||
|
||||
if not url:match("^https?://") then
|
||||
return nil, "index must be an http(s) URL or owner/repo"
|
||||
end
|
||||
|
||||
-- A feed URL names the file; the Pages root is what is left once the
|
||||
-- "data/index.json" tail comes off (any other .json keeps only its folder).
|
||||
if url:match("%.json$") then
|
||||
local base = url:match("^(.*/)data/index%.json$") or url:match("^(.*/)")
|
||||
return { feed = url, base = base or url, label = ModIndex.labelFor(base or url) }
|
||||
end
|
||||
|
||||
local base = url:match("/$") and url or (url .. "/")
|
||||
return {
|
||||
feed = base .. "data/index.json",
|
||||
base = base,
|
||||
label = ModIndex.labelFor(base),
|
||||
}
|
||||
end
|
||||
|
||||
-- A short human name for a source row: "owner/repo" for a Pages host, else the
|
||||
-- host plus first path segment. Only ever cosmetic.
|
||||
function ModIndex.labelFor(url)
|
||||
url = tostring(url or "")
|
||||
local owner, repo = url:match("^https?://([%w%-%.]+)%.github%.io/([%w%-%.]+)/")
|
||||
if owner then return owner .. "/" .. repo end
|
||||
local host, first = url:match("^https?://([^/]+)/([^/]*)")
|
||||
if host and first and first ~= "" then return host .. "/" .. first end
|
||||
return host or url
|
||||
end
|
||||
|
||||
-- joinUrl(base, rel) -> absolute URL | nil
|
||||
-- Relative feed paths resolve against the Pages root; an already-absolute one
|
||||
-- is handed back untouched (the schema allows either), and anything else --
|
||||
-- nil, "", a non-string -- is simply absent rather than an error, because a
|
||||
-- missing thumbnail is not a broken index.
|
||||
function ModIndex.joinUrl(base, rel)
|
||||
if type(rel) ~= "string" or rel == "" then return nil end
|
||||
if rel:match("^https?://") then return rel end
|
||||
if type(base) ~= "string" or base == "" then return nil end
|
||||
if not base:match("/$") then base = base .. "/" end
|
||||
return base .. (rel:gsub("^/", ""))
|
||||
end
|
||||
|
||||
-- ------- pure: feed parsing
|
||||
|
||||
local function str(v)
|
||||
return type(v) == "string" and v or nil
|
||||
end
|
||||
|
||||
local function strArray(v)
|
||||
local out = {}
|
||||
if type(v) == "table" then
|
||||
for _, entry in ipairs(v) do
|
||||
if type(entry) == "string" then out[#out + 1] = entry end
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
-- Decode one release blob from the feed's `latest` field into the same shape
|
||||
-- ModUpdate.parseRelease produces, so LauncherMods.installFromRelease takes it
|
||||
-- without a translation layer.
|
||||
local function parseLatest(raw)
|
||||
if type(raw) ~= "table" then return nil end
|
||||
local zip = nil
|
||||
if type(raw.zip) == "table" and str(raw.zip.url) then
|
||||
zip = { name = str(raw.zip.name), url = raw.zip.url,
|
||||
size = tonumber(raw.zip.size) }
|
||||
end
|
||||
return {
|
||||
version = str(raw.version),
|
||||
tag = str(raw.tag),
|
||||
name = str(raw.name),
|
||||
prerelease = raw.prerelease == true,
|
||||
published_at = str(raw.published_at),
|
||||
zip = zip,
|
||||
}
|
||||
end
|
||||
|
||||
local function parseEntry(raw)
|
||||
if type(raw) ~= "table" or not str(raw.id) then return nil end
|
||||
return {
|
||||
folder = str(raw.folder),
|
||||
id = raw.id,
|
||||
title = str(raw.title) or raw.id,
|
||||
author = str(raw.author),
|
||||
version = str(raw.version),
|
||||
summary = str(raw.summary) or "",
|
||||
categories = strArray(raw.categories),
|
||||
tags = strArray(raw.tags),
|
||||
license = str(raw.license),
|
||||
repo = str(raw.repo),
|
||||
github = str(raw.github),
|
||||
downloadURL = str(raw.downloadURL),
|
||||
api = tonumber(raw.api),
|
||||
game_version = str(raw.game_version),
|
||||
profile = str(raw.profile),
|
||||
affects_link = raw.affects_link == true,
|
||||
experimental = raw.experimental == true,
|
||||
permissions = strArray(raw.permissions),
|
||||
dependencies = raw.dependencies,
|
||||
conflicts = raw.conflicts,
|
||||
thumbnail = str(raw.thumbnail),
|
||||
description_url = str(raw.description_url),
|
||||
latest = parseLatest(raw.latest),
|
||||
update_check = str(raw.update_check) or "pending",
|
||||
}
|
||||
end
|
||||
|
||||
-- parse(jsonText [, Json]) -> { schemaVersion, generatedAt, categories, mods }
|
||||
-- | nil, err
|
||||
-- Never throws: a truncated download, an HTML error page, or a feed from a
|
||||
-- future schema all come back as a message the panel can print.
|
||||
function ModIndex.parse(jsonText, Json)
|
||||
local ok, result, err = pcall(function()
|
||||
Json = Json or require("src.link.Json")
|
||||
local doc, decodeErr = Json.decode(jsonText)
|
||||
if type(doc) ~= "table" then
|
||||
return nil, decodeErr or "index.json is not an object"
|
||||
end
|
||||
local schema = tonumber(doc.schema_version)
|
||||
if schema == nil then
|
||||
return nil, "index.json has no schema_version"
|
||||
end
|
||||
if schema ~= ModIndex.SCHEMA_VERSION then
|
||||
return nil, ("index schema %d is not supported (this build reads %d)")
|
||||
:format(schema, ModIndex.SCHEMA_VERSION)
|
||||
end
|
||||
if type(doc.mods) ~= "table" then
|
||||
return nil, "index.json has no mods array"
|
||||
end
|
||||
local mods = {}
|
||||
for _, raw in ipairs(doc.mods) do
|
||||
local entry = parseEntry(raw)
|
||||
if entry then mods[#mods + 1] = entry end
|
||||
end
|
||||
return {
|
||||
schemaVersion = schema,
|
||||
generatedAt = str(doc.generated_at),
|
||||
categories = strArray(doc.categories),
|
||||
mods = mods,
|
||||
}
|
||||
end)
|
||||
if not ok then return nil, "could not read the index: " .. tostring(result) end
|
||||
return result, err
|
||||
end
|
||||
|
||||
-- ------- pure: install resolution
|
||||
|
||||
-- installUrl(entry) -> url, kind | nil, reason
|
||||
--
|
||||
-- The same order the engine's zip import already implies: a verified release
|
||||
-- asset first, then the author's fixed downloadURL. A GitHub source-archive
|
||||
-- URL is never invented -- codeload gives you the repo, not the built mod, and
|
||||
-- the folder layout would be wrong even when the download succeeds.
|
||||
function ModIndex.installUrl(entry)
|
||||
if type(entry) ~= "table" then return nil, "no entry" end
|
||||
if entry.update_check == "ok" and entry.latest and entry.latest.zip
|
||||
and entry.latest.zip.url then
|
||||
return entry.latest.zip.url, "release"
|
||||
end
|
||||
if entry.downloadURL and entry.downloadURL ~= "" then
|
||||
return entry.downloadURL, "download"
|
||||
end
|
||||
if entry.update_check == "off" then
|
||||
return nil, "the author does not publish installable releases"
|
||||
end
|
||||
if entry.update_check == "no installable release" then
|
||||
return nil, "no release with a .zip asset yet"
|
||||
end
|
||||
if type(entry.update_check) == "string"
|
||||
and entry.update_check:match("^error") then
|
||||
return nil, entry.update_check
|
||||
end
|
||||
return nil, "nothing installable listed"
|
||||
end
|
||||
|
||||
function ModIndex.canInstall(entry)
|
||||
return ModIndex.installUrl(entry) ~= nil
|
||||
end
|
||||
|
||||
-- The version to show on a card: the release the index resolved when it could
|
||||
-- reach GitHub, else whatever meta.json declared.
|
||||
function ModIndex.displayVersion(entry)
|
||||
if type(entry) ~= "table" then return "?" end
|
||||
if entry.update_check == "ok" and entry.latest and entry.latest.version then
|
||||
return entry.latest.version
|
||||
end
|
||||
return entry.version or "?"
|
||||
end
|
||||
|
||||
-- The release table LauncherMods.installFromRelease wants. A downloadURL
|
||||
-- entry has no release behind it, so one is synthesised around the URL; the
|
||||
-- installer still validates the manifest inside and still refuses a zip whose
|
||||
-- id is not the one being installed.
|
||||
function ModIndex.releaseFor(entry)
|
||||
local url, kind = ModIndex.installUrl(entry)
|
||||
if not url then return nil, kind end
|
||||
if kind == "release" then return entry.latest end
|
||||
return {
|
||||
version = ModIndex.displayVersion(entry),
|
||||
zip = { url = url, name = entry.id .. ".zip" },
|
||||
}
|
||||
end
|
||||
|
||||
-- ------- pure: compatibility
|
||||
|
||||
-- compatIssues(entry, ctx) -> array of { level, text }
|
||||
--
|
||||
-- Soft gate by design: an index entry is metadata an author wrote, possibly
|
||||
-- months ago, and hiding a mod because a range looks wrong is how a working
|
||||
-- mod becomes invisible. Everything here warns; the confirm dialog shows the
|
||||
-- list and the player decides. ctx carries { modApi, engineVersion,
|
||||
-- installed = { id -> version }, enabled = { id -> true } }.
|
||||
function ModIndex.compatIssues(entry, ctx)
|
||||
local out = {}
|
||||
if type(entry) ~= "table" then return out end
|
||||
ctx = ctx or {}
|
||||
local function warn(text) out[#out + 1] = { level = "warn", text = text } end
|
||||
|
||||
local modApi = tonumber(ctx.modApi)
|
||||
if entry.api and modApi and entry.api > modApi then
|
||||
warn(("Needs mod API %d; this build provides %d")
|
||||
:format(entry.api, modApi))
|
||||
end
|
||||
|
||||
if entry.game_version and ctx.engineVersion then
|
||||
local okSemver, Semver = pcall(require, "src.mods.Semver")
|
||||
if okSemver and not Semver.satisfies(ctx.engineVersion, entry.game_version) then
|
||||
warn(("Needs engine %s (have %s)")
|
||||
:format(entry.game_version, ctx.engineVersion))
|
||||
end
|
||||
end
|
||||
|
||||
if entry.profile and entry.profile ~= "content" then
|
||||
warn(("Profile '%s' changes engine behaviour beyond content")
|
||||
:format(entry.profile))
|
||||
end
|
||||
if entry.affects_link then
|
||||
warn("Changes link play; both sides need the same mods")
|
||||
end
|
||||
if entry.experimental then
|
||||
warn("Marked experimental by its author")
|
||||
end
|
||||
|
||||
for _, name in ipairs(entry.permissions or {}) do
|
||||
warn("Requests permission: " .. name)
|
||||
end
|
||||
|
||||
-- dependencies / conflicts arrive as the manifest's own vocabulary: either
|
||||
-- an array of "id" / "id@<range>" strings or an id -> range map.
|
||||
local installed = ctx.installed or {}
|
||||
local function eachSpec(spec, fn)
|
||||
if type(spec) ~= "table" then return end
|
||||
for k, v in pairs(spec) do
|
||||
if type(k) == "number" and type(v) == "string" then
|
||||
local id, range = v:match("^([^@]+)@(.+)$")
|
||||
fn(id or v, range)
|
||||
elseif type(k) == "string" then
|
||||
fn(k, type(v) == "string" and v or nil)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
eachSpec(entry.dependencies, function(id, range)
|
||||
if installed[id] == nil then
|
||||
warn("Needs " .. id .. (range and (" " .. range) or "") .. " (not installed)")
|
||||
end
|
||||
end)
|
||||
eachSpec(entry.conflicts, function(id)
|
||||
if installed[id] ~= nil then
|
||||
warn("Conflicts with installed " .. id)
|
||||
end
|
||||
end)
|
||||
|
||||
return out
|
||||
end
|
||||
|
||||
-- ------- pure: search / filter
|
||||
|
||||
local function haystack(entry)
|
||||
return (tostring(entry.title or "") .. " " .. tostring(entry.author or "")
|
||||
.. " " .. tostring(entry.summary or "") .. " " .. tostring(entry.id or ""))
|
||||
:lower()
|
||||
end
|
||||
|
||||
-- matches(entry, query) -> bool. Every whitespace-separated term must appear
|
||||
-- somewhere in title / author / summary / id, so typing more narrows.
|
||||
function ModIndex.matches(entry, query)
|
||||
if type(query) ~= "string" or trim(query) == "" then return true end
|
||||
local hay = haystack(entry)
|
||||
for term in trim(query):lower():gmatch("%S+") do
|
||||
if not hay:find(term, 1, true) then return false end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- filter(mods, opts) -> a new array. opts = { query, category, tag }.
|
||||
-- Category and tag compare case-insensitively; feed order (already sorted by
|
||||
-- title) is preserved.
|
||||
function ModIndex.filter(mods, opts)
|
||||
opts = opts or {}
|
||||
local want = opts.category and tostring(opts.category):lower() or nil
|
||||
local wantTag = opts.tag and tostring(opts.tag):lower() or nil
|
||||
local out = {}
|
||||
for _, entry in ipairs(mods or {}) do
|
||||
local keep = ModIndex.matches(entry, opts.query)
|
||||
if keep and want then
|
||||
keep = false
|
||||
for _, c in ipairs(entry.categories or {}) do
|
||||
if tostring(c):lower() == want then keep = true; break end
|
||||
end
|
||||
end
|
||||
if keep and wantTag then
|
||||
keep = false
|
||||
for _, t in ipairs(entry.tags or {}) do
|
||||
if tostring(t):lower() == wantTag then keep = true; break end
|
||||
end
|
||||
end
|
||||
if keep then out[#out + 1] = entry end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
-- Every category actually used by a feed, in the feed's declared order, with
|
||||
-- anything an entry names that the header forgot appended. Drives the filter
|
||||
-- row without hard-coding the vocabulary.
|
||||
function ModIndex.categoriesIn(index)
|
||||
local out, seen = {}, {}
|
||||
if type(index) ~= "table" then return out end
|
||||
local used = {}
|
||||
for _, entry in ipairs(index.mods or {}) do
|
||||
for _, c in ipairs(entry.categories or {}) do used[c] = true end
|
||||
end
|
||||
for _, c in ipairs(index.categories or {}) do
|
||||
if used[c] and not seen[c] then seen[c] = true; out[#out + 1] = c end
|
||||
end
|
||||
for _, entry in ipairs(index.mods or {}) do
|
||||
for _, c in ipairs(entry.categories or {}) do
|
||||
if not seen[c] then seen[c] = true; out[#out + 1] = c end
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
-- ------- sources (options.modIndexes)
|
||||
|
||||
local function loadOptions()
|
||||
return require("src.core.SaveData").loadOptions()
|
||||
end
|
||||
|
||||
-- The player's index list, normalised. Rows are { url, feed, base, fallback,
|
||||
-- label }; `url` is what they typed, kept so the row reads back the way they
|
||||
-- entered it.
|
||||
function ModIndex.sources()
|
||||
local ok, opts = pcall(loadOptions)
|
||||
if not ok or type(opts) ~= "table" then return {} end
|
||||
local out = {}
|
||||
for _, row in ipairs(opts.modIndexes or {}) do
|
||||
if type(row) == "table" and type(row.feed) == "string" then
|
||||
out[#out + 1] = row
|
||||
end
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
-- addSource(input) -> row | nil, err. Idempotent on the resolved feed URL, so
|
||||
-- pasting the repo page and the Pages root in either order adds one source.
|
||||
function ModIndex.addSource(input)
|
||||
local source, err = ModIndex.resolveSource(input)
|
||||
if not source then return nil, err end
|
||||
local ok, result, addErr = pcall(function()
|
||||
local SaveData = require("src.core.SaveData")
|
||||
local opts = loadOptions()
|
||||
opts.modIndexes = opts.modIndexes or {}
|
||||
for _, row in ipairs(opts.modIndexes) do
|
||||
if row.feed == source.feed then
|
||||
return nil, "that index is already added"
|
||||
end
|
||||
end
|
||||
source.url = trim(input)
|
||||
opts.modIndexes[#opts.modIndexes + 1] = source
|
||||
SaveData.saveOptions(opts)
|
||||
return source
|
||||
end)
|
||||
if not ok then return nil, "could not save the index: " .. tostring(result) end
|
||||
return result, addErr
|
||||
end
|
||||
|
||||
-- removeSource(feed) -> true | nil, err. Drops the cached listing with it:
|
||||
-- keeping a feed's mods around after its source is gone is how a stale card
|
||||
-- outlives the index it came from.
|
||||
function ModIndex.removeSource(feed)
|
||||
if type(feed) ~= "string" or feed == "" then return nil, "missing index" end
|
||||
local ok, result = pcall(function()
|
||||
local SaveData = require("src.core.SaveData")
|
||||
local opts = loadOptions()
|
||||
local kept, found = {}, false
|
||||
for _, row in ipairs(opts.modIndexes or {}) do
|
||||
if row.feed == feed then found = true else kept[#kept + 1] = row end
|
||||
end
|
||||
if not found then return nil end
|
||||
opts.modIndexes = kept
|
||||
if type(opts.modIndexCache) == "table" then opts.modIndexCache[feed] = nil end
|
||||
SaveData.saveOptions(opts)
|
||||
return true
|
||||
end)
|
||||
if not ok then return nil, tostring(result) end
|
||||
if not result then return nil, "that index is not in the list" end
|
||||
return true
|
||||
end
|
||||
|
||||
-- ------- cache (options.modIndexCache[feed])
|
||||
|
||||
function ModIndex.readCache(feed)
|
||||
if type(feed) ~= "string" or feed == "" then return nil end
|
||||
local ok, opts = pcall(loadOptions)
|
||||
if not ok or type(opts) ~= "table" then return nil end
|
||||
local entry = opts.modIndexCache and opts.modIndexCache[feed]
|
||||
if type(entry) ~= "table" or type(entry.checkedAt) ~= "number" then
|
||||
return nil
|
||||
end
|
||||
if type(entry.mods) ~= "table" then return nil end
|
||||
return entry
|
||||
end
|
||||
|
||||
function ModIndex.cacheFresh(entry, now, ttl)
|
||||
now = now or os.time()
|
||||
ttl = ttl or ModIndex.CACHE_TTL
|
||||
return entry ~= nil and type(entry.checkedAt) == "number"
|
||||
and (now - entry.checkedAt) < ttl
|
||||
end
|
||||
|
||||
function ModIndex.writeCache(feed, index)
|
||||
if type(feed) ~= "string" or feed == "" then return false end
|
||||
local ok = pcall(function()
|
||||
local SaveData = require("src.core.SaveData")
|
||||
local opts = loadOptions()
|
||||
opts.modIndexCache = opts.modIndexCache or {}
|
||||
opts.modIndexCache[feed] = {
|
||||
checkedAt = os.time(),
|
||||
generatedAt = index.generatedAt,
|
||||
categories = index.categories,
|
||||
mods = index.mods,
|
||||
}
|
||||
SaveData.saveOptions(opts)
|
||||
end)
|
||||
return ok
|
||||
end
|
||||
|
||||
-- ------- host I/O (curl, via ModUpdate's shell plumbing)
|
||||
|
||||
local function shq(s)
|
||||
s = tostring(s)
|
||||
if love and love.system and love.system.getOS
|
||||
and love.system.getOS() == "Windows" then
|
||||
return '"' .. s:gsub('"', '') .. '"'
|
||||
end
|
||||
return "'" .. s:gsub("'", "'\\''") .. "'"
|
||||
end
|
||||
|
||||
-- Plain GET returning the body. No GitHub Accept header: the feed and the
|
||||
-- description markdown are static files on Pages, and the public feed is
|
||||
-- explicitly unauthenticated.
|
||||
function ModIndex.httpGet(url)
|
||||
local ModUpdate = require("src.mods.ModUpdate")
|
||||
if not ModUpdate.haveCurl() then
|
||||
return nil, "curl is not available on this platform"
|
||||
end
|
||||
local HostShell = require("src.core.HostShell")
|
||||
local cmd = "curl -fsSL --connect-timeout 10 --max-time 40 "
|
||||
.. "-H " .. shq("User-Agent: gen1recomp-mod-index") .. " "
|
||||
.. shq(url)
|
||||
local pipeOk, pipe = pcall(HostShell.popen, cmd)
|
||||
if not pipeOk or not pipe then return nil, "could not run curl" end
|
||||
local readOk, out = pcall(function() return pipe:read("*a") end)
|
||||
pcall(function() pipe:close() end)
|
||||
if not readOk then return nil, "fetch failed: " .. tostring(out) end
|
||||
if not out or out == "" then return nil, "empty response from " .. url end
|
||||
return out
|
||||
end
|
||||
|
||||
-- fetch(source, opts) -> index, err, meta
|
||||
-- index is the parse() table; meta is { fromCache, stale }. opts.force skips
|
||||
-- the 24h cache. A failed live fetch falls back to whatever is cached, marked
|
||||
-- stale, so going offline degrades the listing rather than emptying it.
|
||||
function ModIndex.fetch(source, opts)
|
||||
opts = opts or {}
|
||||
if type(source) ~= "table" or type(source.feed) ~= "string" then
|
||||
return nil, "missing index source"
|
||||
end
|
||||
local feed = source.feed
|
||||
|
||||
local function cached(stale)
|
||||
local entry = ModIndex.readCache(feed)
|
||||
if not entry then return nil end
|
||||
return {
|
||||
schemaVersion = ModIndex.SCHEMA_VERSION,
|
||||
generatedAt = entry.generatedAt,
|
||||
categories = entry.categories or {},
|
||||
mods = entry.mods or {},
|
||||
}, nil, { fromCache = true, stale = stale, checkedAt = entry.checkedAt }
|
||||
end
|
||||
|
||||
if not opts.force then
|
||||
local entry = ModIndex.readCache(feed)
|
||||
if ModIndex.cacheFresh(entry) then return cached(false) end
|
||||
end
|
||||
|
||||
local body, err = ModIndex.httpGet(feed)
|
||||
-- Pages deploys trail a push; the raw mirror is the same file, so a feed
|
||||
-- that 404s right after a release is worth one retry elsewhere before it
|
||||
-- counts as an outage.
|
||||
if not body and source.fallback then
|
||||
body = ModIndex.httpGet(source.fallback)
|
||||
end
|
||||
if not body then
|
||||
local index, _, meta = cached(true)
|
||||
if index then return index, nil, meta end
|
||||
return nil, err
|
||||
end
|
||||
|
||||
local index, parseErr = ModIndex.parse(body)
|
||||
if not index then
|
||||
local stale, _, meta = cached(true)
|
||||
if stale then return stale, parseErr, meta end
|
||||
return nil, parseErr
|
||||
end
|
||||
ModIndex.writeCache(feed, index)
|
||||
return index, nil, { fromCache = false, checkedAt = os.time() }
|
||||
end
|
||||
|
||||
-- Fetch a description_url / any index-relative text file. Returns the raw
|
||||
-- markdown; callers run it through ModUpdate.cleanBody for display.
|
||||
function ModIndex.fetchText(url)
|
||||
if type(url) ~= "string" or url == "" then return nil, "no description" end
|
||||
return ModIndex.httpGet(url)
|
||||
end
|
||||
|
||||
-- Download a thumbnail into the save directory and return the love.filesystem
|
||||
-- relative path. Reuses ModUpdate.downloadZip, which is a plain curl -o with
|
||||
-- a non-empty-file check -- nothing in it is zip-specific.
|
||||
function ModIndex.downloadThumbnail(url, modId)
|
||||
if type(url) ~= "string" or url == "" then return nil, "no thumbnail" end
|
||||
local ModUpdate = require("src.mods.ModUpdate")
|
||||
local ext = url:match("%.(%a%a%a?%a?)$") or "png"
|
||||
local name = ("mod_thumb_%s.%s"):format(tostring(modId):gsub("[^%w%-_]", "_"), ext)
|
||||
return ModUpdate.downloadZip(url, name)
|
||||
end
|
||||
|
||||
return ModIndex
|
||||
@@ -0,0 +1,361 @@
|
||||
-- GitHub release helpers for mod auto-update / other-versions.
|
||||
-- Pure parsing is love-free; fetch/download use HostShell + curl when available.
|
||||
-- Release lists are cached in options.modUpdateCache for CACHE_TTL seconds
|
||||
-- (default 6 hours). The launcher owns UI and install.
|
||||
|
||||
local ModUpdate = {}
|
||||
|
||||
ModUpdate.CACHE_TTL = 6 * 60 * 60 -- six hours
|
||||
|
||||
local function stripV(tag)
|
||||
return (tostring(tag):gsub("^[vV]", ""))
|
||||
end
|
||||
|
||||
-- Prefer "<id>-<version>.zip", then any "<id>*.zip", then the first .zip.
|
||||
function ModUpdate.pickZipAsset(assets, modId, version)
|
||||
if type(assets) ~= "table" then return nil end
|
||||
local prefer = nil
|
||||
if modId and version then
|
||||
prefer = tostring(modId) .. "-" .. tostring(version) .. ".zip"
|
||||
end
|
||||
local idPrefix, idPrefixZip, anyZip = nil, nil, nil
|
||||
if modId then idPrefix = tostring(modId):lower() end
|
||||
for _, a in ipairs(assets) do
|
||||
if type(a) == "table" and type(a.name) == "string" then
|
||||
local name = a.name
|
||||
if name:lower():match("%.zip$") then
|
||||
local row = {
|
||||
name = name,
|
||||
url = a.browser_download_url,
|
||||
size = tonumber(a.size),
|
||||
}
|
||||
if prefer and name == prefer then return row end
|
||||
if idPrefix and not idPrefixZip
|
||||
and name:lower():find(idPrefix, 1, true) == 1 then
|
||||
idPrefixZip = row
|
||||
end
|
||||
if not anyZip then anyZip = row end
|
||||
end
|
||||
end
|
||||
end
|
||||
return idPrefixZip or anyZip
|
||||
end
|
||||
|
||||
-- Byte-length cut that never lands mid UTF-8 codepoint.
|
||||
local function utf8Cut(s, maxBytes)
|
||||
if type(s) ~= "string" or maxBytes <= 0 then return "" end
|
||||
if #s <= maxBytes then return s end
|
||||
s = s:sub(1, maxBytes)
|
||||
-- Drop trailing continuation bytes (10xxxxxx).
|
||||
while #s > 0 do
|
||||
local b = s:byte(#s)
|
||||
if b < 0x80 or b >= 0xC0 then break end
|
||||
s = s:sub(1, #s - 1)
|
||||
end
|
||||
-- Drop a lead byte whose continuation was truncated away.
|
||||
if #s > 0 then
|
||||
local b = s:byte(#s)
|
||||
if b >= 0xC0 then
|
||||
s = s:sub(1, #s - 1)
|
||||
end
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
-- Strip common markdown / HTML noise for the launcher changelog preview.
|
||||
function ModUpdate.cleanBody(text, maxChars)
|
||||
if type(text) ~= "string" or text == "" then return "" end
|
||||
local s = text
|
||||
s = s:gsub("\r\n", "\n"):gsub("\r", "\n")
|
||||
s = s:gsub("<!%-%-.-%-%->", "")
|
||||
s = s:gsub("<[^>]+>", "")
|
||||
s = s:gsub("%[%!%[[^%]]*%]%([^%)]*%)%]", "") -- images 
|
||||
s = s:gsub("%[([^%]]+)%]%([^%)]+%)", "%1") -- links [text](url) -> text
|
||||
s = s:gsub("```[^\n]*\n(.-)```", "%1")
|
||||
s = s:gsub("`([^`]+)`", "%1")
|
||||
s = s:gsub("^#+%s*", "", 1)
|
||||
s = s:gsub("\n#+%s*", "\n")
|
||||
s = s:gsub("%*%*([^*]+)%*%*", "%1")
|
||||
s = s:gsub("%*([^*]+)%*", "%1")
|
||||
s = s:gsub("__([^_]+)__", "%1")
|
||||
s = s:gsub("_([^_]+)_", "%1")
|
||||
s = s:gsub("^\n+", ""):gsub("\n+$", "")
|
||||
s = s:gsub("\n\n\n+", "\n\n")
|
||||
maxChars = tonumber(maxChars) or 0
|
||||
if maxChars > 0 and #s > maxChars then
|
||||
-- ASCII "..." (not U+2026) so later pixel ellipsize stays byte-safe.
|
||||
s = utf8Cut(s, maxChars):gsub("%s+%S*$", "") .. "..."
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
-- One-line preview for tight UI rows: cleaned, newlines collapsed, ellipsized.
|
||||
function ModUpdate.previewLine(text, maxChars)
|
||||
local s = ModUpdate.cleanBody(text, 0)
|
||||
if s == "" then return "" end
|
||||
s = s:gsub("\n+", " "):gsub("%s+", " ")
|
||||
s = s:match("^%s*(.-)%s*$") or s
|
||||
maxChars = tonumber(maxChars) or 80
|
||||
if #s > maxChars then
|
||||
s = utf8Cut(s, maxChars):gsub("%s+%S*$", "") .. "..."
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
-- Decode one GitHub release object into { version, tag, zip, prerelease, body }.
|
||||
function ModUpdate.parseRelease(doc, modId)
|
||||
if type(doc) ~= "table" or not doc.tag_name then
|
||||
return nil, "no tag_name in release"
|
||||
end
|
||||
local version = stripV(doc.tag_name)
|
||||
if not version:match("^%d+%.%d+%.%d+") then
|
||||
return nil, "release tag is not semver-like: " .. tostring(doc.tag_name)
|
||||
end
|
||||
local triple = version:match("^(%d+%.%d+%.%d+)")
|
||||
local zip = ModUpdate.pickZipAsset(doc.assets, modId, triple)
|
||||
local body = type(doc.body) == "string" and doc.body or ""
|
||||
return {
|
||||
version = triple,
|
||||
tag = tostring(doc.tag_name),
|
||||
zip = zip,
|
||||
prerelease = doc.prerelease == true,
|
||||
name = type(doc.name) == "string" and doc.name or triple,
|
||||
body = body,
|
||||
}
|
||||
end
|
||||
|
||||
-- Decode a releases array (GET /repos/.../releases) into a sorted list
|
||||
-- (newest first). Releases without a .zip asset are dropped. Never throws.
|
||||
function ModUpdate.parseReleases(jsonText, modId, Json)
|
||||
local ok, result, err = pcall(function()
|
||||
Json = Json or require("src.link.Json")
|
||||
local doc, decodeErr = Json.decode(jsonText)
|
||||
if type(doc) ~= "table" then
|
||||
return nil, decodeErr or "releases json is not an array"
|
||||
end
|
||||
if type(doc.message) == "string" and not doc.tag_name and not doc[1] then
|
||||
return nil, "GitHub: " .. doc.message
|
||||
end
|
||||
if doc.tag_name then
|
||||
local one, oneErr = ModUpdate.parseRelease(doc, modId)
|
||||
if not one then return nil, oneErr end
|
||||
if not one.zip then return nil, "latest release has no .zip asset" end
|
||||
return { one }
|
||||
end
|
||||
local out = {}
|
||||
for _, entry in ipairs(doc) do
|
||||
local rel = ModUpdate.parseRelease(entry, modId)
|
||||
if rel and rel.zip then out[#out + 1] = rel end
|
||||
end
|
||||
return out
|
||||
end)
|
||||
if not ok then return nil, "could not parse releases: " .. tostring(result) end
|
||||
return result, err
|
||||
end
|
||||
|
||||
function ModUpdate.apiReleasesUrl(repo)
|
||||
return "https://api.github.com/repos/" .. repo .. "/releases?per_page=30"
|
||||
end
|
||||
|
||||
function ModUpdate.apiLatestUrl(repo)
|
||||
return "https://api.github.com/repos/" .. repo .. "/releases/latest"
|
||||
end
|
||||
|
||||
function ModUpdate.isNewer(installed, candidate)
|
||||
local Semver = require("src.mods.Semver")
|
||||
if type(installed) ~= "string" or type(candidate) ~= "string" then
|
||||
return false
|
||||
end
|
||||
local a, b = Semver.parse(installed), Semver.parse(candidate)
|
||||
if not a or not b then return false end
|
||||
return Semver.compare(candidate, installed) > 0
|
||||
end
|
||||
|
||||
-- Newest non-prerelease, else newest overall.
|
||||
function ModUpdate.pickBest(releases)
|
||||
if type(releases) ~= "table" or #releases == 0 then return nil end
|
||||
for _, rel in ipairs(releases) do
|
||||
if not rel.prerelease then return rel end
|
||||
end
|
||||
return releases[1]
|
||||
end
|
||||
|
||||
-- ------- cache (options.modUpdateCache[repo])
|
||||
|
||||
local function cacheStore()
|
||||
local SaveData = require("src.core.SaveData")
|
||||
local opts = SaveData.loadOptions()
|
||||
opts.modUpdateCache = opts.modUpdateCache or {}
|
||||
return opts
|
||||
end
|
||||
|
||||
function ModUpdate.readCache(repo)
|
||||
if type(repo) ~= "string" or repo == "" then return nil end
|
||||
local ok, opts = pcall(function()
|
||||
return require("src.core.SaveData").loadOptions()
|
||||
end)
|
||||
if not ok or type(opts) ~= "table" then return nil end
|
||||
local entry = opts.modUpdateCache and opts.modUpdateCache[repo]
|
||||
if type(entry) ~= "table" or type(entry.checkedAt) ~= "number" then
|
||||
return nil
|
||||
end
|
||||
if type(entry.releases) ~= "table" then return nil end
|
||||
return entry
|
||||
end
|
||||
|
||||
function ModUpdate.cacheFresh(entry, now, ttl)
|
||||
now = now or os.time()
|
||||
ttl = ttl or ModUpdate.CACHE_TTL
|
||||
return entry and type(entry.checkedAt) == "number"
|
||||
and (now - entry.checkedAt) < ttl
|
||||
end
|
||||
|
||||
function ModUpdate.writeCache(repo, releases)
|
||||
if type(repo) ~= "string" or repo == "" then return false end
|
||||
local ok = pcall(function()
|
||||
local SaveData = require("src.core.SaveData")
|
||||
local opts = cacheStore()
|
||||
local best = ModUpdate.pickBest(releases)
|
||||
-- Persist a lean copy: enough to paint the UI and reinstall without
|
||||
-- re-fetching within the TTL.
|
||||
local lean = {}
|
||||
for i, rel in ipairs(releases or {}) do
|
||||
lean[i] = {
|
||||
version = rel.version,
|
||||
tag = rel.tag,
|
||||
name = rel.name,
|
||||
prerelease = rel.prerelease == true,
|
||||
body = type(rel.body) == "string" and rel.body or "",
|
||||
zip = rel.zip and {
|
||||
name = rel.zip.name,
|
||||
url = rel.zip.url,
|
||||
size = rel.zip.size,
|
||||
} or nil,
|
||||
}
|
||||
end
|
||||
opts.modUpdateCache[repo] = {
|
||||
checkedAt = os.time(),
|
||||
latest = best and best.version or nil,
|
||||
releases = lean,
|
||||
}
|
||||
SaveData.saveOptions(opts)
|
||||
end)
|
||||
return ok
|
||||
end
|
||||
|
||||
-- Status vs an installed version using a cache entry / release list.
|
||||
-- Returns "available" | "current" | "unknown".
|
||||
function ModUpdate.statusFor(installedVersion, releases)
|
||||
local best = ModUpdate.pickBest(releases)
|
||||
if not best then return "unknown", nil end
|
||||
if ModUpdate.isNewer(installedVersion, best.version) then
|
||||
return "available", best
|
||||
end
|
||||
return "current", best
|
||||
end
|
||||
|
||||
-- ------- host I/O (curl)
|
||||
|
||||
local function shq(s)
|
||||
s = tostring(s)
|
||||
if love and love.system and love.system.getOS
|
||||
and love.system.getOS() == "Windows" then
|
||||
return '"' .. s:gsub('"', '') .. '"'
|
||||
end
|
||||
return "'" .. s:gsub("'", "'\\''") .. "'"
|
||||
end
|
||||
|
||||
local function curlCapture(url)
|
||||
local HostShell = require("src.core.HostShell")
|
||||
local cmd = "curl -fsSL --connect-timeout 10 --max-time 40 "
|
||||
.. "-H " .. shq("User-Agent: gen1recomp-mod-updater") .. " "
|
||||
.. "-H " .. shq("Accept: application/vnd.github+json") .. " "
|
||||
.. shq(url)
|
||||
local pipeOk, pipe = pcall(HostShell.popen, cmd)
|
||||
if not pipeOk or not pipe then return nil, "could not run curl" end
|
||||
local readOk, out = pcall(function() return pipe:read("*a") end)
|
||||
pcall(function() pipe:close() end)
|
||||
if not readOk then return nil, "curl read failed: " .. tostring(out) end
|
||||
if not out or out == "" then return nil, "empty response from GitHub" end
|
||||
return out
|
||||
end
|
||||
|
||||
function ModUpdate.haveCurl()
|
||||
local HostShell = require("src.core.HostShell")
|
||||
local pipeOk, pipe = pcall(HostShell.popen, "curl --version")
|
||||
if not pipeOk or not pipe then return false end
|
||||
local readOk, out = pcall(function() return pipe:read("*a") end)
|
||||
pcall(function() pipe:close() end)
|
||||
return readOk and out ~= nil and out:find("curl", 1, true) ~= nil
|
||||
end
|
||||
|
||||
-- Fetch release list. opts.force bypasses the 6h cache.
|
||||
-- Returns releases, err, meta where meta = { fromCache = bool }.
|
||||
function ModUpdate.fetchReleases(repo, modId, opts)
|
||||
opts = opts or {}
|
||||
if type(repo) ~= "string" or repo == "" then
|
||||
return nil, "missing github repo"
|
||||
end
|
||||
if not opts.force then
|
||||
local cached = ModUpdate.readCache(repo)
|
||||
if ModUpdate.cacheFresh(cached) then
|
||||
return cached.releases, nil, { fromCache = true }
|
||||
end
|
||||
end
|
||||
if not ModUpdate.haveCurl() then
|
||||
-- Stale cache is better than nothing when offline
|
||||
local cached = ModUpdate.readCache(repo)
|
||||
if cached and cached.releases then
|
||||
return cached.releases, nil, { fromCache = true, stale = true }
|
||||
end
|
||||
return nil, "curl is not available on this platform"
|
||||
end
|
||||
local body, curlErr = curlCapture(ModUpdate.apiReleasesUrl(repo))
|
||||
if not body then
|
||||
local cached = ModUpdate.readCache(repo)
|
||||
if cached and cached.releases then
|
||||
return cached.releases, nil, { fromCache = true, stale = true }
|
||||
end
|
||||
return nil, curlErr
|
||||
end
|
||||
local list, parseErr = ModUpdate.parseReleases(body, modId)
|
||||
if not list then return nil, parseErr end
|
||||
ModUpdate.writeCache(repo, list)
|
||||
return list, nil, { fromCache = false }
|
||||
end
|
||||
|
||||
function ModUpdate.downloadZip(url, destName)
|
||||
if type(url) ~= "string" or url == "" then
|
||||
return nil, "missing download url"
|
||||
end
|
||||
if not (love and love.filesystem) then
|
||||
return nil, "download needs LOVE"
|
||||
end
|
||||
if not ModUpdate.haveCurl() then
|
||||
return nil, "curl is not available on this platform"
|
||||
end
|
||||
local HostShell = require("src.core.HostShell")
|
||||
local name = destName or ("mod_update_" .. tostring(os.time()) .. ".zip")
|
||||
name = tostring(name):gsub("[/\\]", "_")
|
||||
local saveOk, saveDir = pcall(function()
|
||||
return love.filesystem.getSaveDirectory()
|
||||
end)
|
||||
if not saveOk or not saveDir or saveDir == "" then
|
||||
return nil, "no save directory"
|
||||
end
|
||||
local abs = saveDir .. "/" .. name
|
||||
local cmd = "curl -fsSL --connect-timeout 15 --max-time 300 -o "
|
||||
.. shq(abs) .. " " .. shq(url)
|
||||
local pipeOk, pipe = pcall(HostShell.popen, cmd)
|
||||
if not pipeOk or not pipe then return nil, "could not start download" end
|
||||
pcall(function() pipe:read("*a") end)
|
||||
pcall(function() pipe:close() end)
|
||||
local infoOk, info = pcall(love.filesystem.getInfo, name)
|
||||
if not infoOk or not info or (info.size or 0) == 0 then
|
||||
pcall(love.filesystem.remove, name)
|
||||
return nil, "download failed"
|
||||
end
|
||||
return name
|
||||
end
|
||||
|
||||
return ModUpdate
|
||||
@@ -1186,11 +1186,13 @@ R.field = {
|
||||
nest = f.opt(f.any) },
|
||||
flyOrder = f.list(f.str),
|
||||
-- the player's own trainer art (FieldDefaults.PLAYER_PICS): the battle
|
||||
-- back pic, the catch tutorial's old man, and the front pic the intro,
|
||||
-- trainer card and Hall of Fame share. Every key is optional so a
|
||||
-- conversion can replace one pic and inherit the rest.
|
||||
-- back pic, the catch tutorial's old man, Yellow's PROF.OAK variant of
|
||||
-- it (#557), and the front pic the intro, trainer card and Hall of Fame
|
||||
-- share. Every key is optional so a conversion can replace one pic and
|
||||
-- inherit the rest.
|
||||
playerPics = f.rec{
|
||||
back = f.opt(f.str), demoBack = f.opt(f.str), front = f.opt(f.str) },
|
||||
back = f.opt(f.str), demoBack = f.opt(f.str),
|
||||
oakBack = f.opt(f.str), front = f.opt(f.str) },
|
||||
-- the new-game and boot config a total conversion replaces
|
||||
boot = f.rec{
|
||||
startMap = f.opt(f.str), startX = f.opt(f.int(0)), startY = f.opt(f.int(0)),
|
||||
|
||||
+13
-1
@@ -46,20 +46,32 @@ end
|
||||
-- opts.kind: "battle" | "intro" | "trainer_card" | "hof"
|
||||
-- opts.demo: the catch tutorial, where the old man fights in the player's
|
||||
-- place and stands in for the back pic
|
||||
-- opts.oakDemo: the Yellow variant of that demo (BATTLE_TYPE_PIKACHU), where
|
||||
-- PROF.OAK fights in the player's place behind his own back pic
|
||||
-- opts.battle: the live battle, for kind == "battle"
|
||||
-- Returns path, trueColor.
|
||||
function Sprites.playerPath(data, side, opts)
|
||||
opts = opts or {}
|
||||
side = side == "back" and "back" or "front"
|
||||
-- one key per pic, so a conversion can replace the back and inherit the
|
||||
-- rest; fieldValue folds data.field over FieldDefaults per key
|
||||
-- rest; fieldValue folds data.field over FieldDefaults per key. The two
|
||||
-- demo keys mirror LoadPlayerBackPic's wBattleType branch (#557).
|
||||
local key = side == "front" and "front"
|
||||
or (opts.oakDemo and "oakBack")
|
||||
or (opts.demo and "demoBack" or "back")
|
||||
local path = FieldDefaults.fieldValue(data, "playerPics", key)
|
||||
-- ProfOakPicBack is a Yellow-only rip, so a cache imported before it
|
||||
-- existed has no file there; fall back to the old man rather than hand a
|
||||
-- missing path to getImage (#557)
|
||||
if key == "oakBack" and path
|
||||
and not require("src.render.Assets").exists(path) then
|
||||
path = FieldDefaults.fieldValue(data, "playerPics", "demoBack")
|
||||
end
|
||||
local ctx = {
|
||||
side = side,
|
||||
kind = opts.kind or "battle",
|
||||
demo = opts.demo and true or false,
|
||||
oakDemo = opts.oakDemo and true or false,
|
||||
battle = opts.battle,
|
||||
trueColor = false,
|
||||
data = data,
|
||||
|
||||
+97
-39
@@ -5,11 +5,13 @@
|
||||
-- then drawn once per zone through a shader that remaps the four DMG
|
||||
-- shades to that zone's palette.
|
||||
--
|
||||
-- Port display option: COLORS (OG RED / SGB / ADVANCED / OG / OG INV /
|
||||
-- SGB INV / CLASSIC) transforms every zone's palette at send time via
|
||||
-- effectiveColors. ADVANCED (the `redpp` id below) swaps the named-palette
|
||||
-- pack for pokered-gbc SuperPalettes (data/palettes_gbc.lua), including
|
||||
-- per-species mon colors.
|
||||
-- Port display option: COLORS (OG RED / OG BLUE / OG YELLOW / SGB /
|
||||
-- ADVANCED / OG / OG INV / SGB INV / CLASSIC) transforms every zone's
|
||||
-- palette at send time via effectiveColors. ADVANCED (the `redpp` id
|
||||
-- below) swaps the named-palette pack for pokered-gbc SuperPalettes
|
||||
-- (data/palettes_gbc.lua), including per-species mon colors. OG YELLOW
|
||||
-- (Yellow playthrough + `ogred` id) uses pokeyellow CGBBasePalettes
|
||||
-- (data/palettes_yellow.lua / ROM cgbBase).
|
||||
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
|
||||
@@ -17,10 +19,11 @@ local PaletteFX = {}
|
||||
|
||||
local shader -- false = unavailable (headless / no shader support)
|
||||
local gbcPack -- false = missing; nil = not loaded yet
|
||||
local yellowPack -- false = missing; nil = not loaded yet
|
||||
|
||||
-- Cycle order matches OptionsMenu / hotkey 2. The three real colorizations
|
||||
-- come first (OG RED = GBC hardware, SGB = per-map Super Game Boy, ADVANCED =
|
||||
-- pokered-gbc per-tile), then the DMG-shade novelty modes.
|
||||
-- come first (OG RED/BLUE/YELLOW = GBC hardware, SGB = per-map Super Game Boy,
|
||||
-- ADVANCED = pokered-gbc per-tile), then the DMG-shade novelty modes.
|
||||
PaletteFX.MODES = { "ogred", "gbc", "redpp", "og", "og_inv", "gbc_inv", "classic" }
|
||||
-- `gbc`/`gbc_inv`/`redpp` keep their save-value ids for back-compat while
|
||||
-- their LABELS say what the mode actually is: "SGB"/"SGB INV" because the old
|
||||
@@ -117,14 +120,19 @@ PaletteFX.GBC_OBJ_BLUE = {
|
||||
}
|
||||
|
||||
-- The active game's OG boot-ROM background palette: blue for a Blue
|
||||
-- playthrough, red otherwise. White (index 1) and black (index 4) are
|
||||
-- identical across versions, so callers that only touch the endpoints
|
||||
-- (e.g. BattleState's zone white/black snap) need no version branch.
|
||||
-- Yellow is CGB-enhanced (pokeyellow CGBBasePalettes) and has no extracted
|
||||
-- boot-ROM auto-palette here; keep the Red ramp -- never Blue's GBC_BG_BLUE.
|
||||
-- playthrough, red for Red. White (index 1) and black (index 4) are
|
||||
-- identical across Red/Blue, so callers that only touch the endpoints
|
||||
-- (e.g. BattleState's zone white/black snap) need no version branch there.
|
||||
-- Yellow is CGB-enhanced (pokeyellow CGBBasePalettes): named zones go through
|
||||
-- pal() / usesYellowCgb(), and ogBg() falls back to CGBBase PAL_ROUTE for any
|
||||
-- remaining whole-screen callers -- never Blue's GBC_BG_BLUE.
|
||||
function PaletteFX.ogBg()
|
||||
if GameVersion.isBlue() then return PaletteFX.GBC_BG_BLUE end
|
||||
if GameVersion.isYellow() then return PaletteFX.GBC_BG end
|
||||
if GameVersion.isYellow() then
|
||||
local y = PaletteFX.yellowPack()
|
||||
local route = y and y.cgbBase and y.cgbBase.ROUTE
|
||||
if route then return route end
|
||||
end
|
||||
return PaletteFX.GBC_BG
|
||||
end
|
||||
|
||||
@@ -133,14 +141,12 @@ end
|
||||
-- version-distinct cache-group string, because SpriteRenderer.getObpImage keys
|
||||
-- its baked-image cache by (image path, group): a shared group would collide a
|
||||
-- Red bake with a Blue one and one version would show the other's colors.
|
||||
-- Yellow: same Red OBJ green as above until Yellow-specific tables land.
|
||||
-- Yellow OG does not bake a boot-ROM OBJ (usesSpriteObp is false); this path
|
||||
-- is unused there and kept as Red green only as a safe leftover.
|
||||
function PaletteFX.ogObj()
|
||||
if GameVersion.isBlue() then
|
||||
return PaletteFX.darkObp(PaletteFX.GBC_OBJ_BLUE, "gbcobj_blue")
|
||||
end
|
||||
if GameVersion.isYellow() then
|
||||
return PaletteFX.darkObp(PaletteFX.GBC_OBJ, "gbcobj")
|
||||
end
|
||||
return PaletteFX.darkObp(PaletteFX.GBC_OBJ, "gbcobj")
|
||||
end
|
||||
|
||||
@@ -271,13 +277,31 @@ function PaletteFX.gbcPack()
|
||||
return gbcPack or nil
|
||||
end
|
||||
|
||||
-- pokeyellow SuperPalettes + CGBBasePalettes (committed; not wiped by import).
|
||||
-- ROM import may also stamp palettes.cgbBase; yellowCgbNamedPal prefers that.
|
||||
function PaletteFX.yellowPack()
|
||||
if yellowPack == nil then
|
||||
local ok, pack = pcall(require, "data.palettes_yellow")
|
||||
yellowPack = ok and pack or false
|
||||
end
|
||||
return yellowPack or nil
|
||||
end
|
||||
|
||||
function PaletteFX.usesGbcPack(mode)
|
||||
mode = mode or PaletteFX.mode
|
||||
return mode == "redpp"
|
||||
end
|
||||
|
||||
-- Yellow's authentic GBC look is CGBBasePalettes (per-map), not a boot-ROM
|
||||
-- auto-palette. The shared `ogred` save id wears that table on a Yellow
|
||||
-- playthrough and labels itself "OG YELLOW".
|
||||
function PaletteFX.usesYellowCgb(mode)
|
||||
mode = mode or PaletteFX.mode
|
||||
return GameVersion.isYellow() and mode == "ogred"
|
||||
end
|
||||
|
||||
-- Whether the active mode bakes a per-OBJ palette onto overworld sprites
|
||||
-- (the OBP bake + post-zone redraw path). OG RED alone does: the Game Boy
|
||||
-- (the OBP bake + post-zone redraw path). OG RED / OG BLUE do: the Game Boy
|
||||
-- Color boot ROM hands the game one global object palette (PaletteFX.ogObj --
|
||||
-- green over Red's red background, pink over Blue's blue background), so on
|
||||
-- that machine the player and NPCs carry a fixed object color instead of
|
||||
@@ -288,6 +312,10 @@ end
|
||||
-- regression. Terrain is unaffected -- pal() below still hands SGB its per-map
|
||||
-- BG palette; only OG RED short-circuits BG to the one global red palette.
|
||||
--
|
||||
-- OG YELLOW does NOT. Yellow ships CGB code and colors regions via
|
||||
-- CGBBasePalettes the same way SGB mode colors SuperPalettes, so sprites tint
|
||||
-- with the map zone (usesSpriteObp stays off).
|
||||
--
|
||||
-- SGB does NOT. The Super Game Boy colorizes the composited DMG picture it is
|
||||
-- handed and cannot tell an OBJ pixel from a BG one; pokered never sends the
|
||||
-- OBJ_TRN packet that would enable SGB sprite mode (data/sgb/sgb_packets.asm
|
||||
@@ -306,7 +334,7 @@ end
|
||||
-- usesGbcPack() path in SpriteRenderer instead.
|
||||
function PaletteFX.usesSpriteObp(mode)
|
||||
mode = mode or PaletteFX.mode
|
||||
return mode == "ogred"
|
||||
return mode == "ogred" and not GameVersion.isYellow()
|
||||
end
|
||||
|
||||
-- ------- post-zone sprite redraw (OG RED)
|
||||
@@ -363,8 +391,8 @@ end
|
||||
-- read these from the ROM-imported table or the title ribbon stays red
|
||||
-- and the Game Corner reels keep Red's pink (issue #128).
|
||||
-- Yellow is intentionally NOT in BLUE_VERSIONED: skip Blue LOGO1/SLOTS*
|
||||
-- recolors. When CGBBasePalettes were imported (palettes.cgbBase), Yellow
|
||||
-- prefers those over SGB SuperPalettes for named zones.
|
||||
-- recolors. OG YELLOW (usesYellowCgb) reads CGBBasePalettes; SGB mode on
|
||||
-- Yellow keeps SuperPalettes.
|
||||
local BLUE_VERSIONED = {
|
||||
LOGO1 = true, SLOTS2 = true, SLOTS3 = true, SLOTS4 = true,
|
||||
}
|
||||
@@ -376,31 +404,42 @@ end
|
||||
|
||||
local function yellowCgbNamedPal(data, name)
|
||||
local p = data and data.palettes
|
||||
return p and p.cgbBase and p.cgbBase[name]
|
||||
local fromRom = p and p.cgbBase and p.cgbBase[name]
|
||||
if fromRom then return fromRom end
|
||||
local y = PaletteFX.yellowPack()
|
||||
return y and y.cgbBase and y.cgbBase[name] or nil
|
||||
end
|
||||
|
||||
-- named palette from the active pack (nil on stale builds / missing name).
|
||||
-- RED++ falls back to the ROM pack for names the gbc table omits (rare).
|
||||
-- OG RED short-circuits EVERY name to the one global GBC boot-ROM BG palette
|
||||
-- (the hardware had a single BGP for the whole game), so terrain zones,
|
||||
-- battle HP bars / text, and menu boxes all come out red -- everything a
|
||||
-- background tile drew. Objects do not come through here (they bake
|
||||
-- GBC_OBJ green), so this stays a BG-only hook.
|
||||
-- OG RED / OG BLUE short-circuit EVERY name to the one global GBC boot-ROM
|
||||
-- BG palette (the hardware had a single BGP for the whole game), so terrain
|
||||
-- zones, battle HP bars / text, and menu boxes all come out red/blue --
|
||||
-- everything a background tile drew. Objects do not come through here
|
||||
-- (they bake GBC_OBJ), so this stays a BG-only hook.
|
||||
-- OG YELLOW instead resolves each name through CGBBasePalettes.
|
||||
function PaletteFX.pal(data, name)
|
||||
if PaletteFX.mode == "ogred" then return PaletteFX.ogBg() end
|
||||
if PaletteFX.mode == "ogred" and not GameVersion.isYellow() then
|
||||
return PaletteFX.ogBg()
|
||||
end
|
||||
-- Blue-only ROM override for versioned SuperPals. Yellow (isYellow) and
|
||||
-- Red keep the active pack / Red-like path -- do not apply Blue recolors.
|
||||
if GameVersion.isBlue() and BLUE_VERSIONED[name] then
|
||||
local fromRom = romNamedPal(data, name)
|
||||
if fromRom then return fromRom end
|
||||
end
|
||||
if GameVersion.isYellow() then
|
||||
if PaletteFX.usesYellowCgb() then
|
||||
local fromCgb = yellowCgbNamedPal(data, name)
|
||||
if fromCgb then return fromCgb end
|
||||
end
|
||||
local p = PaletteFX.pack(data)
|
||||
local c = p and p.palettes[name]
|
||||
if c then return c end
|
||||
if GameVersion.isYellow() then
|
||||
local y = PaletteFX.yellowPack()
|
||||
local yc = y and y.palettes and y.palettes[name]
|
||||
if yc then return yc end
|
||||
end
|
||||
if PaletteFX.usesGbcPack() then
|
||||
return romNamedPal(data, name)
|
||||
end
|
||||
@@ -413,14 +452,20 @@ end
|
||||
-- Transformed mon's pic is tinted gray, not the copied species' own
|
||||
-- SGB color). RED++ uses per-species pals from mon_palettes.asm.
|
||||
function PaletteFX.monPal(data, species, transformed)
|
||||
-- OG RED: a battle mon pic is a BG tile on the Game Boy Color (drawn into
|
||||
-- the tilemap, colored by BGP), so it wears the global red BG palette, not
|
||||
-- a per-species one -- matching the hardware capture where both mons are
|
||||
-- red/pink on the white field.
|
||||
if PaletteFX.mode == "ogred" then return PaletteFX.ogBg() end
|
||||
-- OG RED / OG BLUE: a battle mon pic is a BG tile on the Game Boy Color
|
||||
-- (drawn into the tilemap, colored by BGP), so it wears the global boot-ROM
|
||||
-- BG palette, not a per-species one -- matching the hardware capture where
|
||||
-- both mons are red/pink (or blue/pink) on the white field.
|
||||
-- OG YELLOW keeps per-species CGBBasePalettes (Yellow had real CGB code).
|
||||
if PaletteFX.mode == "ogred" and not GameVersion.isYellow() then
|
||||
return PaletteFX.ogBg()
|
||||
end
|
||||
local p = PaletteFX.pack(data)
|
||||
if not p then return nil end
|
||||
if transformed then
|
||||
if PaletteFX.usesYellowCgb() then
|
||||
return PaletteFX.pal(data, "GRAYMON")
|
||||
end
|
||||
return p.palettes.GRAYMON
|
||||
or (data and data.palettes and data.palettes.palettes.GRAYMON)
|
||||
end
|
||||
@@ -430,17 +475,32 @@ function PaletteFX.monPal(data, species, transformed)
|
||||
-- so fall back to it when the pack itself doesn't carry the name.
|
||||
local def = data and data.pokemon and data.pokemon[species]
|
||||
if def and def.palette then
|
||||
if PaletteFX.usesYellowCgb() then
|
||||
local yc = PaletteFX.pal(data, def.palette)
|
||||
if yc then return yc end
|
||||
end
|
||||
local pal = p.palettes[def.palette]
|
||||
or (data and data.palettes and data.palettes.palettes[def.palette])
|
||||
if pal then return pal end
|
||||
end
|
||||
local name = p.pokemon[species] or "MEWMON"
|
||||
if PaletteFX.usesYellowCgb() then
|
||||
local yc = PaletteFX.pal(data, name)
|
||||
if yc then return yc end
|
||||
end
|
||||
local c = p.palettes[name]
|
||||
if c then return c end
|
||||
if PaletteFX.usesGbcPack() and data and data.palettes then
|
||||
name = data.palettes.pokemon[species] or "MEWMON"
|
||||
return data.palettes.palettes[name]
|
||||
end
|
||||
if GameVersion.isYellow() then
|
||||
local y = PaletteFX.yellowPack()
|
||||
if y and y.pokemon then
|
||||
name = y.pokemon[species] or "MEWMON"
|
||||
return y.palettes and y.palettes[name]
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -707,12 +767,10 @@ end
|
||||
|
||||
function PaletteFX.modeLabel(mode)
|
||||
mode = mode or PaletteFX.mode
|
||||
-- The GBC boot-ROM mode wears the running game's name: it is red for Red and
|
||||
-- blue for Blue (see ogBg), so a Blue playthrough shows "OG BLUE".
|
||||
-- Yellow still uses the Red boot-ROM ramp (no Yellow table yet), so keep
|
||||
-- the "OG RED" label rather than inventing an "OG YELLOW" without colors.
|
||||
-- The GBC hardware mode wears the running game's name: OG RED / OG BLUE
|
||||
-- (boot-ROM auto-palette) or OG YELLOW (pokeyellow CGBBasePalettes).
|
||||
if mode == "ogred" and GameVersion.isBlue() then return "OG BLUE" end
|
||||
if mode == "ogred" and GameVersion.isYellow() then return "OG RED" end
|
||||
if mode == "ogred" and GameVersion.isYellow() then return "OG YELLOW" end
|
||||
return PaletteFX.MODE_LABELS[mode] or "GBC"
|
||||
end
|
||||
|
||||
|
||||
+76
-30
@@ -474,6 +474,41 @@ local function withTrueColor(zoneList, pass)
|
||||
return merged
|
||||
end
|
||||
|
||||
-- Palette-correct blit of `canvas` at (sx, sy) LOVE-unit scales into origin
|
||||
-- (bx, by), scissored to the (boxX, boxY, boxW, boxH) screen rect. zoneSx/
|
||||
-- zoneSy convert zone coords (canvas-space) into screen units. Public so a
|
||||
-- render.compose mod can composite the world/UI canvases into its own layout.
|
||||
function Renderer:blitCanvas(canvas, sx, sy, zoneList, zoneSx, zoneSy,
|
||||
bx, by, boxX, boxY, boxW, boxH, dpiX, dpiY)
|
||||
local shader = zoneList and zoneList[1] and PaletteFX.shader() or nil
|
||||
if not shader then
|
||||
love.graphics.setScissor(boxX, boxY, boxW, boxH)
|
||||
love.graphics.draw(canvas, bx, by, 0, sx, sy)
|
||||
love.graphics.setScissor()
|
||||
return
|
||||
end
|
||||
love.graphics.setShader(shader)
|
||||
-- a colors == false zone is the trueColor opt-out: its rect draws with
|
||||
-- no shader at all. Nothing sets one without a mod, so a vanilla zone
|
||||
-- list never toggles and issues exactly the calls it always did.
|
||||
local bare = false
|
||||
for _, z in ipairs(zoneList) do
|
||||
local plain = z.colors == false
|
||||
if plain ~= bare then
|
||||
bare = plain
|
||||
love.graphics.setShader(not plain and shader or nil)
|
||||
end
|
||||
if not plain then PaletteFX.sendColors(shader, z.colors) end
|
||||
if scissorClamped(bx + z.x * zoneSx, by + z.y * zoneSy,
|
||||
z.w * zoneSx, z.h * zoneSy,
|
||||
boxX, boxY, boxW, boxH, dpiX, dpiY) then
|
||||
love.graphics.draw(canvas, bx, by, 0, sx, sy)
|
||||
end
|
||||
end
|
||||
love.graphics.setScissor()
|
||||
love.graphics.setShader()
|
||||
end
|
||||
|
||||
-- zones: optional list of SGB palette regions (see PaletteFX) in
|
||||
-- 160x144 UI space, applied to the UI pass. worldZones: optional
|
||||
-- regions in world-canvas pixels (overworld survey zoom colors each
|
||||
@@ -506,6 +541,36 @@ function Renderer:endFrame(zones, worldZones)
|
||||
zones = withTrueColor(zones, "ui")
|
||||
worldZones = withTrueColor(worldZones, "world")
|
||||
|
||||
-- render.compose: hand a mod the finished world + UI canvases (and their
|
||||
-- SGB zones), the frame metrics, Renderer:blitCanvas and the SecondScreen
|
||||
-- bridge, letting it lay the two passes out however it likes -- e.g. as two
|
||||
-- stacked Game Boy screens, or driving one onto a second physical display.
|
||||
-- The mod returns true to take over the whole window; anything else (or no
|
||||
-- mod wrapping the hook) falls through to the normal composite below.
|
||||
if Runtime.wantsHook("render.compose") then
|
||||
local ctx = {
|
||||
renderer = self,
|
||||
worldCanvas = self.worldCanvas, uiCanvas = self.canvas,
|
||||
worldOverride = self.worldOverride,
|
||||
worldActive = self.worldActive and true or false,
|
||||
zones = zones, worldZones = worldZones,
|
||||
ww = ww, wh = wh, pw = pw, ph = ph, ox = ox, oy = oy,
|
||||
vpw = vpw, vph = vph, uiw = uiw, uih = uih,
|
||||
scale = Sp, Sx = Sx, Sy = Sy, dpiX = dpiX, dpiY = dpiY,
|
||||
secondScreen = require("src.render.SecondScreen"),
|
||||
}
|
||||
if Runtime.call("render.compose", function() return false end, self, ctx) == true then
|
||||
self.worldActive = false
|
||||
self.uprightActive = false
|
||||
self.worldOverride = nil
|
||||
PaletteFX.setPass(nil)
|
||||
return {
|
||||
width = ww, height = wh, gameX = ox, gameY = oy,
|
||||
gameWidth = vpw, gameHeight = vph, scale = Sp, dpiX = dpiX, dpiY = dpiY,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
-- A post-process pipeline needs the whole composite in a canvas for the
|
||||
-- same reason GBC FX does, so either one alone is enough to take the
|
||||
-- present path; with neither, the frame draws straight to the screen
|
||||
@@ -560,38 +625,12 @@ function Renderer:endFrame(zones, worldZones)
|
||||
})
|
||||
end
|
||||
|
||||
-- blit `canvas` at (sx, sy) LOVE-unit scales into origin (bx, by),
|
||||
-- scissored to the (boxX, boxY, boxW, boxH) screen rect. zoneSx/zoneSy
|
||||
-- convert zone coords (canvas-space) into screen units.
|
||||
-- see Renderer:blitCanvas; bound here to the frame's dpi so the composite
|
||||
-- call sites below stay unchanged.
|
||||
local function blit(canvas, sx, sy, zoneList, zoneSx, zoneSy,
|
||||
bx, by, boxX, boxY, boxW, boxH)
|
||||
local shader = zoneList and zoneList[1] and PaletteFX.shader() or nil
|
||||
if not shader then
|
||||
love.graphics.setScissor(boxX, boxY, boxW, boxH)
|
||||
love.graphics.draw(canvas, bx, by, 0, sx, sy)
|
||||
love.graphics.setScissor()
|
||||
return
|
||||
end
|
||||
love.graphics.setShader(shader)
|
||||
-- a colors == false zone is the trueColor opt-out: its rect draws with
|
||||
-- no shader at all. Nothing sets one without a mod, so a vanilla zone
|
||||
-- list never toggles and issues exactly the calls it always did.
|
||||
local bare = false
|
||||
for _, z in ipairs(zoneList) do
|
||||
local plain = z.colors == false
|
||||
if plain ~= bare then
|
||||
bare = plain
|
||||
love.graphics.setShader(not plain and shader or nil)
|
||||
end
|
||||
if not plain then PaletteFX.sendColors(shader, z.colors) end
|
||||
if scissorClamped(bx + z.x * zoneSx, by + z.y * zoneSy,
|
||||
z.w * zoneSx, z.h * zoneSy,
|
||||
boxX, boxY, boxW, boxH, dpiX, dpiY) then
|
||||
love.graphics.draw(canvas, bx, by, 0, sx, sy)
|
||||
end
|
||||
end
|
||||
love.graphics.setScissor()
|
||||
love.graphics.setShader()
|
||||
return self:blitCanvas(canvas, sx, sy, zoneList, zoneSx, zoneSy,
|
||||
bx, by, boxX, boxY, boxW, boxH, dpiX, dpiY)
|
||||
end
|
||||
|
||||
if self.worldOverride then
|
||||
@@ -720,6 +759,13 @@ function Renderer:endFrame(zones, worldZones)
|
||||
self.uprightActive = false
|
||||
self.worldOverride = nil
|
||||
PaletteFX.setPass(nil)
|
||||
return {
|
||||
width = ww, height = wh,
|
||||
gameX = ox, gameY = oy,
|
||||
gameWidth = vpw, gameHeight = vph,
|
||||
scale = Sp,
|
||||
dpiX = dpiX, dpiY = dpiY,
|
||||
}
|
||||
end
|
||||
|
||||
return Renderer
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
-- Bridge to native secondary-display output (Android Presentation). The C
|
||||
-- functions live in mobile/android/love/src/jni/love/src/common/android.cpp.
|
||||
-- Everything is guarded: off Android, or if the symbols cannot be resolved,
|
||||
-- this stays inert and the renderer keeps the in-window stacked layout.
|
||||
|
||||
local SecondScreen = {}
|
||||
local C = nil
|
||||
|
||||
local function log(msg)
|
||||
pcall(function() require("src.core.Logger").info("SecondScreen: %s", msg) end)
|
||||
end
|
||||
|
||||
do
|
||||
local ok, ffi = pcall(require, "ffi")
|
||||
if not (ok and ffi) then
|
||||
log("ffi unavailable (not LuaJIT); second display disabled")
|
||||
else
|
||||
pcall(ffi.cdef, [[
|
||||
int love_android_secondary_ready();
|
||||
void love_android_push_secondary(const void *rgba, int w, int h);
|
||||
void love_android_secondary_enable(int on);
|
||||
]])
|
||||
local okLib, lib = pcall(ffi.load, "love")
|
||||
if okLib and lib and pcall(function() return lib.love_android_secondary_ready end) then
|
||||
C = lib
|
||||
log("bridge linked via ffi.load('love')")
|
||||
elseif pcall(function() return ffi.C.love_android_secondary_ready end) then
|
||||
C = ffi.C
|
||||
log("bridge linked via default namespace")
|
||||
else
|
||||
log(("bridge symbols not found (ffi.load ok=%s); second display disabled")
|
||||
:format(tostring(okLib)))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SecondScreen.usable()
|
||||
return C ~= nil
|
||||
end
|
||||
|
||||
function SecondScreen.available()
|
||||
if not C then return false end
|
||||
local ok, r = pcall(C.love_android_secondary_ready)
|
||||
return ok and r ~= 0
|
||||
end
|
||||
|
||||
function SecondScreen.push(imageData, w, h)
|
||||
if not C or not imageData then return false end
|
||||
return pcall(function()
|
||||
C.love_android_push_secondary(imageData:getFFIPointer(), w, h)
|
||||
end)
|
||||
end
|
||||
|
||||
function SecondScreen.setEnabled(on)
|
||||
if not C then return end
|
||||
pcall(function() C.love_android_secondary_enable(on and 1 or 0) end)
|
||||
end
|
||||
|
||||
return SecondScreen
|
||||
@@ -10,6 +10,13 @@ local Zoom = {}
|
||||
|
||||
Zoom.offset = 0
|
||||
|
||||
-- Survey zoom (zooming out past FIT, which renders connected neighbor maps)
|
||||
-- is the port's most expensive optional extra. The performance tier sets
|
||||
-- this false on LOW hardware (Game:applyOptions); offsetRange then floors
|
||||
-- the range at FIT so the option row, hotkey, and mouse wheel all stop at
|
||||
-- close-up. Nil/true keeps the historical full range.
|
||||
Zoom.allowSurvey = true
|
||||
|
||||
-- legal offset range for a given fit scale (vanilla: survey at 1 px/world
|
||||
-- through 2× fit). zoom.range may widen or shrink the window.
|
||||
function Zoom.offsetRange(S)
|
||||
@@ -21,6 +28,9 @@ function Zoom.offsetRange(S)
|
||||
hi = math.floor(tonumber(hi) or S)
|
||||
if lo > hi then lo, hi = hi, lo end
|
||||
end
|
||||
-- LOW performance tier: no survey (negative offsets), even if a mod's
|
||||
-- zoom.range widened it. == false so nil/true stays permissive.
|
||||
if Zoom.allowSurvey == false and lo < 0 then lo = 0 end
|
||||
return lo, hi
|
||||
end
|
||||
|
||||
|
||||
+21
-5
@@ -210,11 +210,12 @@ end
|
||||
-- text (label or literal; {RAM:wStringBuffer} becomes the item name);
|
||||
-- pass false when the script shows its own received-text row.
|
||||
function Commands.give_item(ctx, itemId, count, gotText)
|
||||
-- the 20-slot bag can refuse (BAG_ITEM_CAPACITY): say so and halt
|
||||
-- the bag can refuse at its configured capacity (20 in vanilla): halt
|
||||
-- the script, so later set_flag rows don't burn the gift -- make
|
||||
-- room and talk again, like the original (pokered's `jr nc, .bag_full`
|
||||
-- skips the received text entirely when AddItemToInventory refuses)
|
||||
if not require("src.inventory.Bag").add(ctx.save, itemId, count or 1) then
|
||||
if not require("src.inventory.Bag").add(
|
||||
ctx.save, itemId, count or 1, ctx.game.data) then
|
||||
Commands.show_text(ctx, ctx.game.data.text
|
||||
and ctx.game.data.text._BagFullText or Strings("You can't carry\nany more items!"))
|
||||
return math.huge
|
||||
@@ -265,7 +266,18 @@ function Commands.start_battle(ctx, kind, a, b)
|
||||
ctx.lastBattleResult = result
|
||||
ctx.lastCheck = result == "win"
|
||||
if ctx.overworld then
|
||||
ctx.overworld:afterBattle(result, battle)
|
||||
-- A map script often follows a trainer battle with its own text.
|
||||
-- Keep a level evolution behind that text: otherwise afterBattle
|
||||
-- pushes the evolution screen, then this runner resumes and pushes
|
||||
-- the trainer's text on top of it.
|
||||
if result == "win" then
|
||||
ctx.afterScript = ctx.afterScript or {}
|
||||
table.insert(ctx.afterScript, function()
|
||||
ctx.overworld:afterBattle(result, battle)
|
||||
end)
|
||||
else
|
||||
ctx.overworld:afterBattle(result, battle)
|
||||
end
|
||||
end
|
||||
runner:resume()
|
||||
end
|
||||
@@ -723,11 +735,15 @@ function Commands.record_hall_of_fame(ctx)
|
||||
if game.overworld then
|
||||
game.overworld.lastOutdoor = ctx.save.lastOutdoor
|
||||
end
|
||||
if game.writeSave then game:writeSave() end
|
||||
local saveAllowed = true
|
||||
if game.writeSave then saveAllowed = game:writeSave() ~= false end
|
||||
-- writeSave's captureSave re-stamps the live HALL_OF_FAME coords;
|
||||
-- re-apply home and persist so CONTINUE resumes in the bedroom.
|
||||
SaveData.applyPostGameHome(ctx.save, boot)
|
||||
SaveData.save(ctx.save)
|
||||
-- A tool session may veto Game:writeSave to keep its in-memory run
|
||||
-- isolated from the player's real save. The relocation write is part
|
||||
-- of that same save operation and must honor the same decision.
|
||||
if saveAllowed then SaveData.save(ctx.save) end
|
||||
end)
|
||||
end)
|
||||
runner:yield()
|
||||
|
||||
@@ -125,6 +125,10 @@ function ScriptRunner:run(script, extra)
|
||||
end
|
||||
self.co = coroutine.create(function()
|
||||
self:exec(script, ctx)
|
||||
-- Commands can defer a game action until the script's own dialogue is
|
||||
-- done. start_battle uses this for win-path evolutions, which must not
|
||||
-- be covered by post-battle trainer text.
|
||||
for _, callback in ipairs(ctx.afterScript or {}) do callback() end
|
||||
if ctx.onDone then ctx.onDone() end
|
||||
if Runtime.wants("script.ended") then
|
||||
Runtime.emit("script.ended", { ctx = ctx, completed = true })
|
||||
|
||||
@@ -93,6 +93,17 @@ local function useOn(game, battle, id, target, list, moveIndex, picker)
|
||||
end
|
||||
|
||||
if result == "bicycle" then
|
||||
-- StartMenu_Item .useOrTossItem (engine/menus/start_sub_menus.asm):
|
||||
-- while BIT_ALWAYS_ON_BIKE of wStatusFlags6 is set -- the Cycling Road,
|
||||
-- armed by the forced-bike tiles and cleared by the Route 16/18 gate
|
||||
-- scripts -- the BICYCLE refuses with _CannotGetOffHereText and jumps
|
||||
-- back to ItemMenuLoop, so the bag stays open and no dismount happens
|
||||
-- (#513). The gate sits ahead of UseItem, before ItemUseBicycle ever
|
||||
-- runs, which is why it precedes list:close() here.
|
||||
if game.save.forcedBike then
|
||||
showMessages(game, { Strings("You can't get off\nhere.") })
|
||||
return
|
||||
end
|
||||
list:close()
|
||||
local ow = game.overworld
|
||||
local Music = require("src.core.Music")
|
||||
|
||||
+22
-2
@@ -64,9 +64,24 @@ function BindingsMenu.new(game)
|
||||
local self = setmetatable(ListMenu.new(game, "CONTROLS", items, {}),
|
||||
BindingsMenu)
|
||||
self.onChoose = function(item) self:beginCapture(item) end
|
||||
-- A rebind reaches Input only when this screen closes (#510). The menu
|
||||
-- steers by the live map, so applying "B = Z" the instant it was captured
|
||||
-- turned the player's next confirm press into a cancel and shut the
|
||||
-- screen mid-swap. options.bindings is still written immediately, and
|
||||
-- Game:applyOptions re-applies it on load, so a close that skips this
|
||||
-- hook still ends up with the saved map.
|
||||
self.onCancel = function() self:commitBindings() end
|
||||
return self
|
||||
end
|
||||
|
||||
-- Cross-file contract with src/core/Input.lua: the saved overlay reaches
|
||||
-- the live map here, on close, and nowhere else in this screen.
|
||||
function BindingsMenu:commitBindings()
|
||||
local game = self.game
|
||||
local opts = game and game.save and game.save.options
|
||||
if opts then Input:applyBindings(opts.bindings) end
|
||||
end
|
||||
|
||||
-- the capture handlers are per-instance slots, so Game's raw-input
|
||||
-- routing only ever sees this screen while a capture is armed
|
||||
function BindingsMenu:beginCapture(item)
|
||||
@@ -75,7 +90,12 @@ function BindingsMenu:beginCapture(item)
|
||||
self.onGamepadPressed = BindingsMenu.capturePad
|
||||
end
|
||||
|
||||
-- Escape is the capture's way out, so it is never captured: every other
|
||||
-- key is bindable, which otherwise leaves an armed row with no exit but
|
||||
-- to bind something (#510). Escape stays START in Input's default map,
|
||||
-- which no rebind removes, so reserving it costs the player nothing.
|
||||
function BindingsMenu:captureKey(key)
|
||||
if key == "escape" then return self:storeBinding("key", nil) end
|
||||
self:storeBinding("key", key)
|
||||
end
|
||||
|
||||
@@ -100,7 +120,6 @@ function BindingsMenu:storeBinding(slot, value)
|
||||
b[slot] = value
|
||||
opts.bindings[item.button.id] = b
|
||||
item.right = boundRight(opts.bindings, item.button)
|
||||
Input:applyBindings(opts.bindings)
|
||||
if game.writeOptions then game:writeOptions() end
|
||||
end
|
||||
|
||||
@@ -112,9 +131,10 @@ end
|
||||
function BindingsMenu:draw()
|
||||
ListMenu.draw(self)
|
||||
if self.capture then
|
||||
Font.drawBox(1, 6, 18, 4)
|
||||
Font.drawBox(1, 6, 18, 5)
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
Font.draw(Strings("PRESS A BUTTON"), 24, 60)
|
||||
Font.draw(Strings("ESC TO CANCEL"), 24, 72)
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -66,6 +66,7 @@ local function withdraw(game)
|
||||
end
|
||||
game.stack:push(ListMenu.new(game,
|
||||
Strings("BOX %d (WITHDRAW)", game.save.currentBox), items, {
|
||||
noSound = true, -- PCMainMenu holds BIT_NO_MENU_BUTTON_SOUND (#570)
|
||||
onChoose = function(item, list)
|
||||
local mon = box[item.value]
|
||||
if not mon then return end
|
||||
@@ -112,6 +113,7 @@ local function deposit(game)
|
||||
table.insert(items, { label = monLabel(game, mon), value = i })
|
||||
end
|
||||
game.stack:push(ListMenu.new(game, "PARTY (DEPOSIT)", items, {
|
||||
noSound = true, -- PCMainMenu holds BIT_NO_MENU_BUTTON_SOUND (#570)
|
||||
onChoose = function(item, list)
|
||||
local mon = game.save.party[item.value]
|
||||
if not mon then return end
|
||||
@@ -157,6 +159,7 @@ local function release(game)
|
||||
end
|
||||
game.stack:push(ListMenu.new(game,
|
||||
Strings("BOX %d (RELEASE)", game.save.currentBox), items, {
|
||||
noSound = true, -- PCMainMenu holds BIT_NO_MENU_BUTTON_SOUND (#570)
|
||||
onChoose = function(_, list)
|
||||
local mon = box[list.index]
|
||||
if not mon then return end
|
||||
@@ -189,6 +192,7 @@ local function changeBox(game)
|
||||
})
|
||||
end
|
||||
game.stack:push(ListMenu.new(game, "CHANGE BOX", items, {
|
||||
noSound = true, -- PCMainMenu holds BIT_NO_MENU_BUTTON_SOUND (#570)
|
||||
onChoose = function(item, list)
|
||||
-- the original asks BEFORE switching ("When you change a #MON
|
||||
-- BOX, data will be saved. OK?"); declining aborts the change
|
||||
|
||||
+23
-11
@@ -48,11 +48,11 @@ end
|
||||
local FLASH_FRAMES = 220
|
||||
|
||||
local function frontSprite(game, species, mon)
|
||||
local path = require("src.pokemon.Sprites").path(game.data, species, "front",
|
||||
{ mon = mon, kind = "evolution" })
|
||||
if not path then return nil end
|
||||
local path, trueColor = require("src.pokemon.Sprites").path(
|
||||
game.data, species, "front", { mon = mon, kind = "evolution" })
|
||||
if not path then return nil, false end
|
||||
local ok, img = pcall(love.graphics.newImage, path)
|
||||
return ok and img or nil
|
||||
return ok and img or nil, ok and trueColor or false
|
||||
end
|
||||
|
||||
function EvolutionState.new(game, mon, newSpecies, onDone, via)
|
||||
@@ -69,8 +69,8 @@ function EvolutionState.new(game, mon, newSpecies, onDone, via)
|
||||
-- wForceEvolution clear and so honour B (#290, #213).
|
||||
self.cancelable = (via ~= "TRADE" and via ~= "ITEM")
|
||||
self.oldName = mon.nickname or game.data.pokemon[mon.species].name
|
||||
self.oldSprite = frontSprite(game, mon.species, mon)
|
||||
self.newSprite = frontSprite(game, newSpecies, mon)
|
||||
self.oldSprite, self.oldSpriteTrueColor = frontSprite(game, mon.species, mon)
|
||||
self.newSprite, self.newSpriteTrueColor = frontSprite(game, newSpecies, mon)
|
||||
self.t = 0
|
||||
self.done = false
|
||||
self.canceled = false
|
||||
@@ -127,18 +127,30 @@ function EvolutionState:draw()
|
||||
love.graphics.rectangle("fill", 0, 0, 160, 144)
|
||||
|
||||
-- accelerating flash between the two forms
|
||||
local sprite
|
||||
local sprite, spriteTrueColor
|
||||
if self.done then
|
||||
-- a cancelled evolution settles back on the original form
|
||||
sprite = self.canceled and self.oldSprite or self.newSprite
|
||||
if self.canceled then
|
||||
sprite, spriteTrueColor = self.oldSprite, self.oldSpriteTrueColor
|
||||
else
|
||||
sprite, spriteTrueColor = self.newSprite, self.newSpriteTrueColor
|
||||
end
|
||||
else
|
||||
local period = math.max(4, 28 - math.floor(self.t / 40) * 6)
|
||||
local showNew = math.floor(self.t / period) % 2 == 1
|
||||
sprite = showNew and self.newSprite or self.oldSprite
|
||||
if showNew then
|
||||
sprite, spriteTrueColor = self.newSprite, self.newSpriteTrueColor
|
||||
else
|
||||
sprite, spriteTrueColor = self.oldSprite, self.oldSpriteTrueColor
|
||||
end
|
||||
end
|
||||
if sprite then
|
||||
love.graphics.draw(sprite, math.floor((160 - sprite:getWidth()) / 2),
|
||||
math.max(8, 64 - sprite:getHeight()))
|
||||
local x = math.floor((160 - sprite:getWidth()) / 2)
|
||||
local y = math.max(8, 64 - sprite:getHeight())
|
||||
love.graphics.draw(sprite, x, y)
|
||||
if spriteTrueColor then
|
||||
require("src.render.PaletteFX").markTrueColor(x, y, sprite:getDimensions())
|
||||
end
|
||||
end
|
||||
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
|
||||
@@ -78,6 +78,10 @@ function ListMenu.new(game, title, items, opts)
|
||||
-- bottom text box -- same row budget as the mart, without the money box.
|
||||
self.messageBox = opts.messageBox
|
||||
self.money = opts.money -- () -> current money for the box
|
||||
-- BIT_NO_MENU_BUTTON_SOUND (wMiscFlags): both PC sessions hold the flag
|
||||
-- for their whole run (engine/menus/pc.asm, engine/menus/players_pc.asm),
|
||||
-- so their lists opt out of the A/B beep the same way Menu's noSound does
|
||||
self.noSound = opts.noSound or false
|
||||
self.rows = opts.rows or ((opts.dialogue or opts.messageBox) and 4 or ROWS)
|
||||
return self
|
||||
end
|
||||
@@ -101,6 +105,17 @@ local function syncScroll(self)
|
||||
if self.index - self.scroll < 1 then self.scroll = self.index - 1 end
|
||||
end
|
||||
|
||||
-- HandleMenuInput_ (home/window.asm) replays SFX_PRESS_AB for any watched
|
||||
-- A or B press; DisplayListMenuID's mask is PAD_A | PAD_B | PAD_SELECT
|
||||
-- (home/list_menu.asm), so the SELECT swap key stays silent (#570)
|
||||
local function beep(self)
|
||||
-- game.data is nil under the UI harnesses that drive a list with a stub
|
||||
-- game (tests/engine/rebind_capture_bug510.lua), where there is no audio
|
||||
-- cache to play out of
|
||||
if self.noSound or not (self.game and self.game.data) then return end
|
||||
require("src.core.Sound").play(self.game.data, "Press_AB")
|
||||
end
|
||||
|
||||
-- edge press or key-repeat tick for a held direction
|
||||
local function navPressed(self, dir)
|
||||
if dir == "up" then
|
||||
@@ -126,6 +141,7 @@ function ListMenu:update(dt)
|
||||
local input = self.game.input
|
||||
if #self.items == 0 then
|
||||
if input:wasPressed("a") or input:wasPressed("b") then
|
||||
beep(self)
|
||||
self.game.stack:pop()
|
||||
if self.onCancel then self.onCancel() end
|
||||
end
|
||||
@@ -148,10 +164,12 @@ function ListMenu:update(dt)
|
||||
elseif self.onSelectKey and input:wasPressed("select") then
|
||||
self.onSelectKey(self.items[self.index], self)
|
||||
elseif input:wasPressed("b") then
|
||||
beep(self)
|
||||
self.game.stack:pop()
|
||||
if self.onCancel then self.onCancel() end
|
||||
return
|
||||
elseif input:wasPressed("a") then
|
||||
beep(self)
|
||||
local item = self.items[self.index]
|
||||
if self.onChoose then
|
||||
self.onChoose(item, self)
|
||||
|
||||
+18
-4
@@ -108,20 +108,34 @@ function Menu:draw()
|
||||
love.graphics.setColor(0, 0, 0, 1)
|
||||
local visible = (self.maxVisible and math.min(self.maxVisible, #self.items))
|
||||
or #self.items
|
||||
-- Row Y: pokered's boxed menus anchor the choices to the BOTTOM interior
|
||||
-- row and let any slack fall as a blank row under the top edge --
|
||||
-- draw_start_menu.asm (TextBoxBorder 10,0, then hlcoord 12,2 /
|
||||
-- wTopMenuItemY 2), players_pc.asm and bills_pc.asm all do the same. The
|
||||
-- bottom border is ty + th - 1, so the last choice sits on ty + th - 2 and
|
||||
-- row r counts back up from there. Anchoring from the top instead only
|
||||
-- agrees when th is exactly visible * rowStep + 2, which is Menu.new's
|
||||
-- default but NOT what a caller sizing its own box passes: BagMenu's
|
||||
-- USE/TOSS is th = 5 for two choices (#284, matching text_boxes.asm's
|
||||
-- USE_TOSS_MENU_TEMPLATE rows 10..14), and a top anchor pushed TOSS onto
|
||||
-- the bottom border (#564, #572).
|
||||
for row = 1, visible do
|
||||
local item = self.items[self.scroll + row]
|
||||
if not item then break end
|
||||
Font.draw(item.label, (self.tx + 2) * 8,
|
||||
(self.ty + row * self.rowStep - (self.rowStep - 1)) * 8)
|
||||
(self.ty + self.th - 2 - (visible - row) * self.rowStep) * 8)
|
||||
end
|
||||
local cursorRow = self.index - self.scroll
|
||||
Font.drawCode(Theme.cursor, (self.tx + 1) * 8,
|
||||
(self.ty + cursorRow * self.rowStep - (self.rowStep - 1)) * 8)
|
||||
(self.ty + self.th - 2 - (visible - cursorRow) * self.rowStep) * 8)
|
||||
-- moreArrow ($EE): the same "more below" glyph OptionRows/ManagerState
|
||||
-- use, sat on the bottom border like TextBox's page-advance cursor
|
||||
-- use, sat on the bottom border like TextBox's page-advance cursor. It
|
||||
-- has to be the border row, not ty + th - 2: that is the last interior
|
||||
-- row, which the last choice now occupies, and Menu.new widens the box to
|
||||
-- widest + 3 so tx + tw - 2 is exactly that label's final glyph (#564).
|
||||
if self.maxVisible and self.scroll + self.maxVisible < #self.items then
|
||||
Font.drawCode(Theme.moreArrow, (self.tx + self.tw - 2) * 8,
|
||||
(self.ty + self.th - 2) * 8)
|
||||
(self.ty + self.th - 1) * 8)
|
||||
end
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
end
|
||||
|
||||
@@ -20,6 +20,7 @@ local GameSpeed = require("src.core.GameSpeed")
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local VideoMode = require("src.core.VideoMode")
|
||||
local FrameCap = require("src.core.FrameCap")
|
||||
local Performance = require("src.core.Performance")
|
||||
local Logger = require("src.core.Logger")
|
||||
local Runtime = require("src.mods.Runtime")
|
||||
local OptionRows = require("src.ui.OptionRows")
|
||||
@@ -202,6 +203,21 @@ local function buildRows(game)
|
||||
require("src.core.Music").setFilterLevel(o.musicFilter)
|
||||
return true
|
||||
end },
|
||||
-- Heads the port's display group: one tier that scales the heavy extras
|
||||
-- (TILT / GBC FX / survey ZOOM) and the FPS ceiling for weaker devices.
|
||||
-- AUTO picks a default from the hardware; every tier is overridable.
|
||||
-- Re-applies live so the extras clamp (or, on a higher tier, restore to
|
||||
-- the player's stored TILT / GBC FX / ZOOM) the moment the row changes.
|
||||
{ id = "performance", label = Strings("PERFORMANCE"),
|
||||
value = function(g)
|
||||
return Strings(Performance.label(g.save.options.performance))
|
||||
end,
|
||||
step = function(g, dir)
|
||||
local o = g.save.options
|
||||
o.performance = Performance.cycle(o.performance, dir)
|
||||
g:applyOptions(o)
|
||||
return true
|
||||
end },
|
||||
{ id = "colors", label = Strings("COLORS"),
|
||||
value = function(g)
|
||||
return PaletteFX.modeLabel(g.save.options.colors or "gbc")
|
||||
@@ -322,6 +338,25 @@ local function buildRows(game)
|
||||
activate = function(g)
|
||||
require("src.ui.Screens").push(g, "BindingsMenu")
|
||||
end },
|
||||
-- permanent on-screen pad toggle (#327); layout editing stays in the
|
||||
-- launcher. Hidden where the overlay never appears (desktop without
|
||||
-- POKEPORT_TOUCH), so the row costs a non-mobile install nothing.
|
||||
{ id = "touchControls", label = Strings("TOUCH PAD"),
|
||||
value = function(g)
|
||||
local tc = g.save.options.touchControls
|
||||
local on = not (type(tc) == "table" and tc.enabled == false)
|
||||
return on and Strings("ON") or Strings("OFF")
|
||||
end,
|
||||
step = function(g)
|
||||
local o = g.save.options
|
||||
local tc = type(o.touchControls) == "table" and o.touchControls or {}
|
||||
local on = not (tc.enabled == false)
|
||||
tc.enabled = not on
|
||||
-- keep any saved positions when toggling
|
||||
o.touchControls = tc
|
||||
require("src.core.TouchControls"):applyOptions(o)
|
||||
return true
|
||||
end },
|
||||
}
|
||||
-- issue #136: hide GBC FX on Android/iOS -- the present shader soft-bricks
|
||||
if not GBCFX.isSupported() then
|
||||
@@ -331,6 +366,21 @@ local function buildRows(game)
|
||||
end
|
||||
rows = filtered
|
||||
end
|
||||
-- TOUCH PAD only where the overlay can appear (mobile, or desktop with
|
||||
-- POKEPORT_TOUCH=1). POKEPORT_TOUCH=0 forces it off everywhere.
|
||||
do
|
||||
local env = os.getenv("POKEPORT_TOUCH")
|
||||
local osName = love.system and love.system.getOS and love.system.getOS()
|
||||
local show = env == "1"
|
||||
or (env ~= "0" and (osName == "Android" or osName == "iOS"))
|
||||
if not show then
|
||||
local filtered = {}
|
||||
for _, row in ipairs(rows) do
|
||||
if row.id ~= "touchControls" then filtered[#filtered + 1] = row end
|
||||
end
|
||||
rows = filtered
|
||||
end
|
||||
end
|
||||
-- PIKACHU VOL only means something where the voice clips exist: Yellow
|
||||
-- (data.audio.pikaCries is the clip count the importer wrote). Red/Blue
|
||||
-- keep the row list they always had.
|
||||
@@ -398,10 +448,21 @@ function OptionsMenu:update(dt)
|
||||
elseif row and row.step then
|
||||
changed = row.step(self.game, dir) and true or false
|
||||
elseif input:wasPressed("a") then -- CANCEL
|
||||
-- DisplayOptionMenu .exitMenu (engine/menus/main_menu.asm) is the
|
||||
-- only spot in this menu that plays SFX_PRESS_AB: A on a setting row
|
||||
-- and the Left/Right toggles stay silent (#570). game.data is nil
|
||||
-- under the stub games the UI harnesses drive.
|
||||
if self.game.data then
|
||||
require("src.core.Sound").play(self.game.data, "Press_AB")
|
||||
end
|
||||
self.game.stack:pop()
|
||||
if self.onCancel then self.onCancel() end
|
||||
end
|
||||
elseif input:wasPressed("b") or input:wasPressed("start") then
|
||||
-- .exitMenu again: B and START leave the same way, sound and all
|
||||
if self.game.data then
|
||||
require("src.core.Sound").play(self.game.data, "Press_AB")
|
||||
end
|
||||
self.game.stack:pop()
|
||||
if self.onCancel then self.onCancel() end
|
||||
end
|
||||
|
||||
@@ -310,6 +310,14 @@ function PartyMenu:update(dt)
|
||||
local input = self.game.input
|
||||
local party = self.party or self.game.save.party
|
||||
|
||||
-- HandlePartyMenuInput (home/pokemon.asm) and the field-move submenu
|
||||
-- (engine/menus/start_sub_menus.asm .chosePokemon) both run through
|
||||
-- HandleMenuInput_, which beeps SFX_PRESS_AB on any A or B press (#570).
|
||||
-- game.data is nil under the stub games the UI harnesses drive.
|
||||
if self.game.data and (input:wasPressed("a") or input:wasPressed("b")) then
|
||||
require("src.core.Sound").play(self.game.data, "Press_AB")
|
||||
end
|
||||
|
||||
if self.submenu then
|
||||
local n = #self.subItems
|
||||
if input:wasPressed("up") then
|
||||
|
||||
+4
-1
@@ -73,10 +73,11 @@ local function withdraw(game)
|
||||
local pc = game.save.pcItems
|
||||
game.stack:push(ListMenu.new(game, "WITHDRAW ITEM", buildItems(game, pc), {
|
||||
messageBox = true,
|
||||
noSound = true, -- PlayerPCMenu holds BIT_NO_MENU_BUTTON_SOUND (#570)
|
||||
onChoose = function(item, list)
|
||||
askQuantity(game, list, pc[item.value] or 1, item.value, function(qty)
|
||||
local Bag = require("src.inventory.Bag")
|
||||
if not Bag.add(game.save, item.value, qty) then
|
||||
if not Bag.add(game.save, item.value, qty, game.data) then
|
||||
list.footer = Strings("You can't carry\nany more items.")
|
||||
return
|
||||
end
|
||||
@@ -110,6 +111,7 @@ local function deposit(game)
|
||||
end
|
||||
game.stack:push(ListMenu.new(game, "DEPOSIT ITEM", buildItems(game, depositable), {
|
||||
messageBox = true,
|
||||
noSound = true, -- PlayerPCMenu holds BIT_NO_MENU_BUTTON_SOUND (#570)
|
||||
onChoose = function(item, list)
|
||||
askQuantity(game, list, inv[item.value] or 1, item.value, function(qty)
|
||||
if pcFull(game, pc, item.value) then
|
||||
@@ -130,6 +132,7 @@ local function toss(game)
|
||||
local pc = game.save.pcItems
|
||||
game.stack:push(ListMenu.new(game, "TOSS ITEM", buildItems(game, pc), {
|
||||
messageBox = true,
|
||||
noSound = true, -- PlayerPCMenu holds BIT_NO_MENU_BUTTON_SOUND (#570)
|
||||
onChoose = function(item, list)
|
||||
local def = game.data.items[item.value]
|
||||
if (def and def.keyItem) or item.value:find("^HM_") then
|
||||
|
||||
+11
-3
@@ -50,11 +50,13 @@ function PokedexMenu.new(game, opts)
|
||||
footer = Strings("SEEN %d OWNED %d", seen, owned),
|
||||
pageJump = true, -- Left/Right page jumps like the original
|
||||
onCancel = opts.onCancel, -- B returns to the start menu when opened from it
|
||||
onChoose = function(item)
|
||||
onChoose = function(item, dexList)
|
||||
if not item.value then return end
|
||||
-- the DATA / CRY / AREA / QUIT choice (engine/menus/pokedex.asm
|
||||
-- PokedexMenuItemsText); CRY keeps the side menu open like the
|
||||
-- original, QUIT returns to the list
|
||||
-- original. B is what returns to the list: HandlePokedexSideMenu
|
||||
-- hands back b=2 for B and b=1 for QUIT, and ShowPokedexMenu sends
|
||||
-- b=1 to .exitPokedex, so QUIT closes the whole Pokédex (#571)
|
||||
local Menu = require("src.ui.Menu")
|
||||
local Screens = require("src.ui.Screens")
|
||||
local entries = {
|
||||
@@ -91,7 +93,13 @@ function PokedexMenu.new(game, opts)
|
||||
or Strings("Printer error!\n%s", tostring(err))))
|
||||
end }
|
||||
end
|
||||
entries[#entries + 1] = { label = Strings("QUIT") }
|
||||
entries[#entries + 1] = { label = Strings("QUIT"), onSelect = function()
|
||||
-- .exitPokedex: drop the dex list too and hand back to whoever
|
||||
-- opened it (the start menu, whose saved cursor is still on
|
||||
-- POKéDEX -- wBattleAndStartSavedMenuItem)
|
||||
dexList:close()
|
||||
if opts.onCancel then opts.onCancel() end
|
||||
end }
|
||||
game.stack:push(Menu.new(game, entries,
|
||||
{ tx = 12, ty = 8, tw = 8,
|
||||
th = #entries * 2 + 2 }))
|
||||
|
||||
+1
-1
@@ -67,7 +67,7 @@ local function buy(game, stock)
|
||||
list.footer = notEnough
|
||||
return
|
||||
end
|
||||
if not Bag.add(game.save, item.value, qty) then
|
||||
if not Bag.add(game.save, item.value, qty, game.data) then
|
||||
list.footer = txt(game, "_PokemartItemBagFullText",
|
||||
Strings("You can't carry\nany more items."))
|
||||
return
|
||||
|
||||
@@ -7,6 +7,8 @@ local Font = require("src.render.Font")
|
||||
local Music = require("src.core.Music")
|
||||
local GameVersion = require("src.core.GameVersion")
|
||||
local Strings = require("src.core.Strings")
|
||||
local Runtime = require("src.mods.Runtime")
|
||||
local Logger = require("src.core.Logger")
|
||||
|
||||
local TitleState = {}
|
||||
TitleState.__index = TitleState
|
||||
@@ -300,6 +302,8 @@ local function hasSave()
|
||||
return ok and info ~= nil
|
||||
end
|
||||
|
||||
local function sameItems(_, items) return items end
|
||||
|
||||
-- The CONTINUE info window (main_menu.asm DisplayContinueGameInfo):
|
||||
-- PLAYER / BADGES / POKéDEX / TIME over the title, shown after choosing
|
||||
-- CONTINUE. A confirms and loads the game, B returns to the main menu.
|
||||
@@ -375,6 +379,13 @@ function TitleState:openMenu()
|
||||
love.event.quit()
|
||||
end
|
||||
end })
|
||||
local hooked = Runtime.call("ui.title_menu.items", sameItems, game, items)
|
||||
if type(hooked) == "table" then
|
||||
items = hooked
|
||||
else
|
||||
Logger.error("ui.title_menu.items returned %s; keeping the vanilla items",
|
||||
type(hooked))
|
||||
end
|
||||
local th = #items * 2 + 2
|
||||
local menu = Menu.new(game, items, { tx = 0, ty = 0, tw = 13, th = th })
|
||||
-- full-width title LOGO zones would recolor this box; see sgbPalettes
|
||||
|
||||
@@ -0,0 +1,277 @@
|
||||
-- Launcher touch-controls editor (#327): drag each on-screen button to a
|
||||
-- new spot, toggle the overlay off entirely, Reset to defaults, Done to
|
||||
-- persist into options.lua. Opened from the game panel's "Touch Controls"
|
||||
-- button; main.lua suspends the launcher the same way it does for the
|
||||
-- save editor.
|
||||
--
|
||||
-- Draws in full window LOVE units -- the same space TouchControls uses
|
||||
-- after Renderer:endFrame -- so what you drag here is what you get in play.
|
||||
|
||||
local SaveData = require("src.core.SaveData")
|
||||
local TouchControls = require("src.core.TouchControls")
|
||||
|
||||
local Editor = {}
|
||||
|
||||
local PAL = {
|
||||
bgTop = { 8, 14, 36 },
|
||||
bgBot = { 4, 8, 22 },
|
||||
white = { 245, 248, 255 },
|
||||
label = { 160, 175, 210 },
|
||||
green = { 80, 220, 140 },
|
||||
red = { 240, 90, 110 },
|
||||
card = { 18, 28, 58 },
|
||||
stroke = { 120, 150, 220 },
|
||||
}
|
||||
|
||||
local function col(c, a)
|
||||
love.graphics.setColor(c[1] / 255, c[2] / 255, c[3] / 255, a or 1)
|
||||
end
|
||||
|
||||
local function inside(r, x, y)
|
||||
return r and x >= r.x and x <= r.x + r.w and y >= r.y and y <= r.y + r.h
|
||||
end
|
||||
|
||||
local function roundRect(mode, x, y, w, h, r)
|
||||
love.graphics.rectangle(mode, x, y, w, h, r, r)
|
||||
end
|
||||
|
||||
function Editor.load(opts)
|
||||
opts = opts or {}
|
||||
Editor.onClose = opts.onClose
|
||||
Editor.drag = nil
|
||||
Editor.rects = {}
|
||||
Editor.fonts = {
|
||||
title = love.graphics.newFont(28),
|
||||
body = love.graphics.newFont(16),
|
||||
btn = love.graphics.newFont(18),
|
||||
}
|
||||
local optsTbl = SaveData.loadOptions()
|
||||
TouchControls:init()
|
||||
TouchControls:ensureImages()
|
||||
TouchControls:applyOptions(optsTbl)
|
||||
TouchControls:setPreview(true)
|
||||
Editor.enabled = TouchControls.enabled ~= false
|
||||
end
|
||||
|
||||
function Editor.unload()
|
||||
TouchControls:setPreview(false)
|
||||
TouchControls:reset()
|
||||
Editor.drag = nil
|
||||
Editor.onClose = nil
|
||||
end
|
||||
|
||||
local function persist()
|
||||
local opts = SaveData.loadOptions()
|
||||
local cfg = TouchControls:config()
|
||||
opts.touchControls = {
|
||||
enabled = cfg.enabled,
|
||||
positions = cfg.positions,
|
||||
}
|
||||
SaveData.saveOptions(opts)
|
||||
end
|
||||
|
||||
local function close()
|
||||
persist()
|
||||
local cb = Editor.onClose
|
||||
Editor.unload()
|
||||
if cb then cb() end
|
||||
end
|
||||
|
||||
local function resetLayout()
|
||||
TouchControls:clearPositions()
|
||||
end
|
||||
|
||||
local function toggleEnabled()
|
||||
Editor.enabled = not Editor.enabled
|
||||
TouchControls.enabled = Editor.enabled
|
||||
if not Editor.enabled then TouchControls:reset() end
|
||||
end
|
||||
|
||||
function Editor.update(_dt)
|
||||
-- drag follows the live pointer when love.touch / mouse is available;
|
||||
-- touchmoved / mousemoved also update, so this is a belt-and-suspenders
|
||||
-- path for Android where move events can be thin
|
||||
if not Editor.drag then return end
|
||||
local x, y
|
||||
if love.touch and love.touch.getPosition and Editor.drag.touchId then
|
||||
local ok, tx, ty = pcall(love.touch.getPosition, Editor.drag.touchId)
|
||||
if ok and tx then x, y = tx, ty end
|
||||
end
|
||||
if not x and love.mouse then
|
||||
x, y = love.mouse.getPosition()
|
||||
end
|
||||
if x then
|
||||
TouchControls:setControlCenter(
|
||||
Editor.drag.name,
|
||||
x - Editor.drag.offX,
|
||||
y - Editor.drag.offY)
|
||||
end
|
||||
end
|
||||
|
||||
function Editor.draw()
|
||||
local SafeArea = require("src.core.SafeArea")
|
||||
local fullW, fullH = love.graphics.getDimensions()
|
||||
local ox, oy, ww, wh = SafeArea.rect()
|
||||
local s = math.max(0.75, math.min(1.4, wh / 768))
|
||||
Editor.rects = {}
|
||||
|
||||
-- radial-ish navy field (two stacked fills; matches launcher atmosphere)
|
||||
col(PAL.bgBot)
|
||||
love.graphics.rectangle("fill", 0, 0, fullW, fullH)
|
||||
col(PAL.bgTop, 0.85)
|
||||
love.graphics.circle("fill", ox + ww * 0.5, oy + wh * 0.15, math.max(ww, wh) * 0.55)
|
||||
|
||||
local pad = 18 * s
|
||||
local barH = 56 * s
|
||||
local btnH = 40 * s
|
||||
local btnW = 100 * s
|
||||
|
||||
-- top bar (inside the safe area so it clears the notch / status bar)
|
||||
col(PAL.card, 0.92)
|
||||
love.graphics.rectangle("fill", 0, 0, fullW, oy + barH + pad)
|
||||
col(PAL.stroke, 0.35)
|
||||
love.graphics.setLineWidth(1)
|
||||
love.graphics.line(0, oy + barH + pad, fullW, oy + barH + pad)
|
||||
|
||||
love.graphics.setFont(Editor.fonts.title)
|
||||
col(PAL.white)
|
||||
love.graphics.print("Touch Controls", ox + pad, oy + pad + 4 * s)
|
||||
|
||||
-- Done / Reset
|
||||
local done = { x = ox + ww - pad - btnW, y = oy + pad + (barH - btnH) / 2,
|
||||
w = btnW, h = btnH }
|
||||
local reset = { x = done.x - 10 * s - btnW, y = done.y, w = btnW, h = btnH }
|
||||
Editor.rects.done, Editor.rects.reset = done, reset
|
||||
|
||||
local function chromeBtn(r, label, fill)
|
||||
col(fill, 0.9)
|
||||
roundRect("fill", r.x, r.y, r.w, r.h, 8 * s)
|
||||
col(PAL.white, 0.2)
|
||||
roundRect("line", r.x, r.y, r.w, r.h, 8 * s)
|
||||
love.graphics.setFont(Editor.fonts.btn)
|
||||
col(PAL.white)
|
||||
local tw = Editor.fonts.btn:getWidth(label)
|
||||
love.graphics.print(label, r.x + (r.w - tw) / 2,
|
||||
r.y + (r.h - Editor.fonts.btn:getHeight()) / 2)
|
||||
end
|
||||
chromeBtn(reset, "Reset", { 60, 70, 110 })
|
||||
chromeBtn(done, "Done", PAL.green)
|
||||
|
||||
-- enable toggle card
|
||||
local cardY = oy + barH + pad + 14 * s
|
||||
local cardH = 64 * s
|
||||
local cardX, cardW = ox + pad, ww - 2 * pad
|
||||
col(PAL.card, 0.88)
|
||||
roundRect("fill", cardX, cardY, cardW, cardH, 12 * s)
|
||||
col(PAL.stroke, 0.4)
|
||||
roundRect("line", cardX, cardY, cardW, cardH, 12 * s)
|
||||
|
||||
love.graphics.setFont(Editor.fonts.body)
|
||||
col(PAL.label)
|
||||
love.graphics.print("On-screen controls", cardX + 16 * s,
|
||||
cardY + 12 * s)
|
||||
love.graphics.setFont(Editor.fonts.btn)
|
||||
local on = Editor.enabled
|
||||
col(on and PAL.green or PAL.red)
|
||||
love.graphics.print(on and "ON" or "OFF", cardX + 16 * s,
|
||||
cardY + 34 * s)
|
||||
|
||||
local toggleW = 110 * s
|
||||
local toggle = {
|
||||
x = cardX + cardW - 16 * s - toggleW,
|
||||
y = cardY + (cardH - btnH) / 2,
|
||||
w = toggleW, h = btnH,
|
||||
}
|
||||
Editor.rects.toggle = toggle
|
||||
chromeBtn(toggle, on and "Disable" or "Enable",
|
||||
on and PAL.red or PAL.green)
|
||||
|
||||
-- hint
|
||||
love.graphics.setFont(Editor.fonts.body)
|
||||
col(PAL.label, 0.9)
|
||||
local hint = on
|
||||
and "Drag each button to reposition. Layout is saved when you tap Done."
|
||||
or "Controls are hidden in-game. Enable them to show and edit the layout."
|
||||
love.graphics.printf(hint, ox + pad, cardY + cardH + 12 * s, ww - 2 * pad, "left")
|
||||
|
||||
-- the overlay itself (preview mode; dimmed when disabled)
|
||||
TouchControls:draw()
|
||||
|
||||
-- highlight the control under drag
|
||||
if Editor.drag then
|
||||
local L = TouchControls:layout()
|
||||
local zone = L[Editor.drag.name]
|
||||
if zone then
|
||||
love.graphics.setLineWidth(3 * s)
|
||||
col(PAL.green, 0.85)
|
||||
love.graphics.circle("line", zone.cx, zone.cy, zone.w * 0.62)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function beginDrag(id, x, y)
|
||||
-- chrome takes priority over controls
|
||||
if inside(Editor.rects.done, x, y) then close(); return end
|
||||
if inside(Editor.rects.reset, x, y) then resetLayout(); return end
|
||||
if inside(Editor.rects.toggle, x, y) then toggleEnabled(); return end
|
||||
|
||||
local name = TouchControls:hitTest(x, y)
|
||||
if not name then return end
|
||||
local zone = TouchControls:layout()[name]
|
||||
Editor.drag = {
|
||||
name = name,
|
||||
touchId = id,
|
||||
offX = x - zone.cx,
|
||||
offY = y - zone.cy,
|
||||
}
|
||||
end
|
||||
|
||||
local function moveDrag(id, x, y)
|
||||
local d = Editor.drag
|
||||
if not d then return end
|
||||
if d.touchId ~= nil and id ~= nil and d.touchId ~= id then return end
|
||||
TouchControls:setControlCenter(d.name, x - d.offX, y - d.offY)
|
||||
end
|
||||
|
||||
local function endDrag(id)
|
||||
local d = Editor.drag
|
||||
if not d then return end
|
||||
if d.touchId ~= nil and id ~= nil and d.touchId ~= id then return end
|
||||
Editor.drag = nil
|
||||
end
|
||||
|
||||
function Editor.mousepressed(x, y, button)
|
||||
if button ~= 1 then return end
|
||||
beginDrag("mouse", x, y)
|
||||
end
|
||||
|
||||
function Editor.mousemoved(x, y)
|
||||
if love.mouse.isDown(1) then moveDrag("mouse", x, y) end
|
||||
end
|
||||
|
||||
function Editor.mousereleased(x, y, button)
|
||||
if button ~= 1 then return end
|
||||
endDrag("mouse")
|
||||
end
|
||||
|
||||
function Editor.touchpressed(id, x, y)
|
||||
beginDrag(id, x, y)
|
||||
end
|
||||
|
||||
function Editor.touchmoved(id, x, y)
|
||||
moveDrag(id, x, y)
|
||||
end
|
||||
|
||||
function Editor.touchreleased(id, x, y)
|
||||
endDrag(id)
|
||||
end
|
||||
|
||||
function Editor.keypressed(key)
|
||||
if key == "escape" or key == "return" or key == "space" then
|
||||
close()
|
||||
elseif key == "r" then
|
||||
resetLayout()
|
||||
end
|
||||
end
|
||||
|
||||
return Editor
|
||||
+23
-9
@@ -49,9 +49,10 @@ local function dexOf(game, mon)
|
||||
end
|
||||
|
||||
local function spriteOf(game, mon)
|
||||
local path = require("src.pokemon.Sprites").path(game.data, mon.species, "front",
|
||||
{ mon = mon, kind = "trade" })
|
||||
return tryImage(path)
|
||||
local path, trueColor = require("src.pokemon.Sprites").path(
|
||||
game.data, mon.species, "front", { mon = mon, kind = "trade" })
|
||||
local image = tryImage(path)
|
||||
return image, image and trueColor or false
|
||||
end
|
||||
|
||||
local function expand(game, key, subs)
|
||||
@@ -110,8 +111,8 @@ function TradeAnim.new(game, opts)
|
||||
cableBallAlt = tryImage(art.cableBallAlt or DEFAULT_ART.cableBallAlt),
|
||||
bubble = tryImage(art.bubble or DEFAULT_ART.bubble),
|
||||
}
|
||||
self.sentSprite = spriteOf(game, self.sent)
|
||||
self.recvSprite = spriteOf(game, self.received)
|
||||
self.sentSprite, self.sentSpriteTrueColor = spriteOf(game, self.sent)
|
||||
self.recvSprite, self.recvSpriteTrueColor = spriteOf(game, self.received)
|
||||
|
||||
self.seq = 1
|
||||
self.phase = SEQ[1]
|
||||
@@ -349,8 +350,8 @@ function TradeAnim:drawMonInfo(mon, ot, otId, boxTy)
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
end
|
||||
|
||||
function TradeAnim:drawIconInBubble(mon, x, y)
|
||||
local spr = (mon.species == self.received.species) and self.recvSprite or self.sentSprite
|
||||
function TradeAnim:drawIconInBubble(sprite, x, y)
|
||||
local spr = sprite
|
||||
if spr then
|
||||
local sw, sh = spr:getDimensions()
|
||||
local s = 16 / math.max(sw, sh)
|
||||
@@ -425,6 +426,10 @@ function TradeAnim:draw()
|
||||
-- hWY $50, so it sits in the bottom half of the screen
|
||||
if self.monVisible and self.sentSprite then
|
||||
love.graphics.draw(self.sentSprite, 56, 16)
|
||||
if self.sentSpriteTrueColor then
|
||||
require("src.render.PaletteFX").markTrueColor(
|
||||
56 - self.scx, 16, self.sentSprite:getDimensions())
|
||||
end
|
||||
end
|
||||
self:drawMonInfo(self.sent, self.playerOt, self.playerOtId, 10)
|
||||
love.graphics.pop()
|
||||
@@ -466,8 +471,13 @@ function TradeAnim:draw()
|
||||
love.graphics.translate(160, 0)
|
||||
self:drawRightGB()
|
||||
love.graphics.pop()
|
||||
local mon = (p == "transfer_lr") and self.sent or self.received
|
||||
self:drawIconInBubble(mon, self.monX, self.monY)
|
||||
local sprite
|
||||
if p == "transfer_lr" then
|
||||
sprite = self.sentSprite
|
||||
else
|
||||
sprite = self.recvSprite
|
||||
end
|
||||
self:drawIconInBubble(sprite, self.monX, self.monY)
|
||||
if self.cableFlash then
|
||||
love.graphics.setColor(1, 1, 1, 0.15)
|
||||
love.graphics.rectangle("fill", 0, 32, 160, 8)
|
||||
@@ -477,6 +487,10 @@ function TradeAnim:draw()
|
||||
elseif p == "show_enemy" then
|
||||
if self.monVisible and self.recvSprite then
|
||||
love.graphics.draw(self.recvSprite, 56, 16)
|
||||
if self.recvSpriteTrueColor then
|
||||
require("src.render.PaletteFX").markTrueColor(
|
||||
56, 16, self.recvSprite:getDimensions())
|
||||
end
|
||||
end
|
||||
self:drawMonInfo(self.received, self.enemyName, self.enemyOtId, 10)
|
||||
end
|
||||
|
||||
+99
-12
@@ -148,6 +148,37 @@ local SPEED_BARS = {
|
||||
{ 0xE0, 0x80, 4 }, { 0xF0, 0x90, 2 },
|
||||
}
|
||||
|
||||
-- PlayIntroScene's .loop (pokeyellow engine/movie/intro_yellow.asm) ends
|
||||
-- every iteration with its own `call DelayFrame`, so one scene handler costs
|
||||
-- one frame plus whatever DelayFrame calls it makes itself. The port runs a
|
||||
-- handler inside a single update() tick, so every one of those internal
|
||||
-- DelayFrame calls has to be spent explicitly or the movie runs short of
|
||||
-- hardware. Three places owe frames:
|
||||
--
|
||||
-- SETUP_SCENE_DELAY scenes 2/4/6/8/10/12 open with
|
||||
-- YellowIntro_BlankPalsDelay2AndDisableLCD: rBGP/rOBP0/
|
||||
-- rOBP1 to $00 (color 0 in every shade -- the lightest,
|
||||
-- white on DMG), two DelayFrame calls, then DisableLCD.
|
||||
-- Two internal plus the loop's own is a 3-frame
|
||||
-- iteration, after which the next wait scene takes its
|
||||
-- first timer decrement. Func_f9e9a restores rBGP $e4
|
||||
-- at the end of the same handler.
|
||||
-- HEAD_FRAMES PlayIntroScene spends a DelayFrame between
|
||||
-- InitYellowIntroGFXAndMusic (which ends in PlayMusic)
|
||||
-- and the first .loop pass, and YellowIntroScene0 then
|
||||
-- owns a whole iteration of its own.
|
||||
-- EXIT_FRAMES .go_to_title_screen blanks the palettes and spends
|
||||
-- four DelayFrame calls clearing the tilemap and OAM
|
||||
-- before the title screen is built.
|
||||
--
|
||||
-- These restore the movie's real elapsed length; they do NOT lengthen the
|
||||
-- intro song. title.asm's StopAllMusic before MUSIC_TITLE_SCREEN is
|
||||
-- unconditional (only PikachuCry1 is waited on), so hardware cuts
|
||||
-- Music_YellowIntro off mid-phrase too (#523).
|
||||
local SETUP_SCENE_DELAY = 3
|
||||
local HEAD_FRAMES = 2
|
||||
local EXIT_FRAMES = 4
|
||||
|
||||
-- scene-6 sine (YellowIntro_Copy8BitSineWave.SineWave), signed SCY deltas
|
||||
local WAVE = { 0, 0, 1, 2, 2, 3, 3, 3, 4, 3, 3, 3, 2, 2, 1, 0,
|
||||
0, 0, -1, -2, -2, -3, -3, -3, -4, -3, -3, -3, -2, -2, -1, 0 }
|
||||
@@ -208,6 +239,8 @@ function YellowIntro.new(game, onDone)
|
||||
self.palName = "MEWMON" -- PalPacket_Generic
|
||||
self.objects = {}
|
||||
self.cloudFrame = 0
|
||||
self.pendingThen = nil -- what enterDelay runs once pendingDelay hits 0 (#523)
|
||||
self.pendingDelay = 0
|
||||
|
||||
self.atlas1 = tryImage("assets/generated/intro/yellow_intro_1.png")
|
||||
self.atlas2 = tryImage("assets/generated/intro/yellow_intro_2.png")
|
||||
@@ -559,6 +592,24 @@ function YellowIntro:startScene(scene)
|
||||
end
|
||||
end
|
||||
|
||||
-- Spend `frames` real frames, then run fn: the port's stand-in for the
|
||||
-- DelayFrame calls a pokeyellow scene handler makes inside its own
|
||||
-- PlayIntroScene .loop iteration (#523). fn may be nil to just burn time.
|
||||
function YellowIntro:enterDelay(frames, fn)
|
||||
self.pendingDelay = frames
|
||||
self.pendingThen = fn
|
||||
end
|
||||
|
||||
-- YellowIntro_BlankPalsDelay2AndDisableLCD blanks the palettes for the
|
||||
-- delay; Func_f9e9a puts rBGP back to $e4 at the tail of the same handler.
|
||||
function YellowIntro:enterSetupScene(scene)
|
||||
self.bgp = 0x00
|
||||
self:enterDelay(SETUP_SCENE_DELAY, function()
|
||||
self.bgp = 0xE4
|
||||
self:startScene(scene)
|
||||
end)
|
||||
end
|
||||
|
||||
function YellowIntro:enter()
|
||||
if self.pre then return end -- pre-roll first; beginScenes takes over
|
||||
self:beginScenes()
|
||||
@@ -571,7 +622,11 @@ function YellowIntro:beginScenes()
|
||||
local song = songs and (songs.Music_YellowIntro and "Music_YellowIntro"
|
||||
or songs.Music_IntroBattle and "Music_IntroBattle")
|
||||
if song then pcall(Music.play, data, song, false) end
|
||||
self:startScene(0)
|
||||
-- HEAD_FRAMES: the DelayFrame between PlayMusic and the first .loop pass
|
||||
-- plus YellowIntroScene0's own iteration. new() already laid down the
|
||||
-- Func_f9e5f letterbox that InitYellowIntroGFXAndMusic writes, so these
|
||||
-- frames show what hardware shows: the letterbox with no pika yet.
|
||||
self:enterDelay(HEAD_FRAMES, function() self:startScene(0) end)
|
||||
end
|
||||
|
||||
-- The movie's exit never stops the song (intro_yellow.asm PlayIntroScene
|
||||
@@ -586,16 +641,44 @@ function YellowIntro:finish()
|
||||
if self.onDone then self.onDone() end
|
||||
end
|
||||
|
||||
-- Both scene-loop exits (scene 17 running out, and the A/B/START skip) land
|
||||
-- on .go_to_title_screen, which calls YellowIntro_BlankPalettes and then
|
||||
-- spends EXIT_FRAMES DelayFrame calls clearing the tilemap and the OAM
|
||||
-- buffers before the title screen is built (#523). The pre-roll's own skip
|
||||
-- is IntroMovie's path, not this one, and still finishes immediately.
|
||||
function YellowIntro:exitToTitle()
|
||||
if self.finished or self.exiting then return end
|
||||
self.exiting = true
|
||||
self.bgp = 0x00
|
||||
self:clearObjects()
|
||||
self:enterDelay(EXIT_FRAMES, function() self:finish() end)
|
||||
end
|
||||
|
||||
function YellowIntro:update(dt)
|
||||
if self.finished then return end
|
||||
if self.pre then
|
||||
self.pre:update(dt)
|
||||
return
|
||||
end
|
||||
-- Ahead of the skip poll on purpose: JoypadLowSensitivity runs once at the
|
||||
-- top of each .loop iteration, never inside a handler, so hardware is deaf
|
||||
-- for the DelayFrame calls these ticks stand in for (#523).
|
||||
if self.pendingDelay > 0 then
|
||||
self.pendingDelay = self.pendingDelay - 1
|
||||
if self.pendingDelay == 0 then
|
||||
local fn = self.pendingThen
|
||||
self.pendingThen = nil
|
||||
if fn then fn() end
|
||||
end
|
||||
self:updateObjects()
|
||||
if self.bgDirty then self:rebuildBgCanvas() end
|
||||
return
|
||||
end
|
||||
|
||||
local input = self.game.input
|
||||
if input:wasPressed("a") or input:wasPressed("b")
|
||||
or input:wasPressed("start") then
|
||||
self:finish()
|
||||
self:exitToTitle()
|
||||
return
|
||||
end
|
||||
|
||||
@@ -605,7 +688,7 @@ function YellowIntro:update(dt)
|
||||
self.timer = self.timer - 1
|
||||
else
|
||||
self:clearObjects()
|
||||
self:startScene(scene + 1)
|
||||
self:enterSetupScene(scene + 1) -- BlankPalsDelay2AndDisableLCD (#523)
|
||||
end
|
||||
elseif scene == 3 then
|
||||
if self.timer > 0 then
|
||||
@@ -613,7 +696,7 @@ function YellowIntro:update(dt)
|
||||
if self.scx ~= 0x68 then self.scx = self.scx + 4 end
|
||||
else
|
||||
self:clearObjects()
|
||||
self:startScene(4)
|
||||
self:enterSetupScene(4) -- BlankPalsDelay2AndDisableLCD (#523)
|
||||
end
|
||||
elseif scene == 7 then
|
||||
if self.timer > 0 then
|
||||
@@ -625,7 +708,7 @@ function YellowIntro:update(dt)
|
||||
self.wave[255] = first
|
||||
else
|
||||
self:clearObjects()
|
||||
self:startScene(8)
|
||||
self:enterSetupScene(8) -- BlankPalsDelay2AndDisableLCD (#523)
|
||||
end
|
||||
elseif scene == 11 then
|
||||
if self.timer > 0 then
|
||||
@@ -640,7 +723,7 @@ function YellowIntro:update(dt)
|
||||
self.timer = self.timer - 1
|
||||
else
|
||||
self:clearObjects()
|
||||
self:startScene(12)
|
||||
self:enterSetupScene(12) -- BlankPalsDelay2AndDisableLCD (#523)
|
||||
end
|
||||
elseif scene == 13 then
|
||||
if self.timer > 0 then
|
||||
@@ -656,13 +739,17 @@ function YellowIntro:update(dt)
|
||||
if v then
|
||||
self.bgp = v
|
||||
else
|
||||
-- .expired: everything despawns, letterbox returns, logo/face
|
||||
-- object $7 appears for the strobe scene
|
||||
-- .expired: everything despawns and the letterbox returns, then the
|
||||
-- handler spends three DelayFrame calls with hAutoBGTransferEnabled
|
||||
-- pushing that rebuilt tilemap to VRAM before it restores rBGP $e4
|
||||
-- and spawns the logo/face object $7 for the strobe scene (#523).
|
||||
self:clearObjects()
|
||||
self:bgLetterbox()
|
||||
self.bgp = 0xE4
|
||||
self:spawn(7, 0x58, 0x58)
|
||||
self:startScene(15)
|
||||
self:enterDelay(3, function()
|
||||
self.bgp = 0xE4
|
||||
self:spawn(7, 0x58, 0x58)
|
||||
self:startScene(15)
|
||||
end)
|
||||
end
|
||||
elseif scene == 15 then
|
||||
if self.timer > 0 then
|
||||
@@ -687,7 +774,7 @@ function YellowIntro:update(dt)
|
||||
if self.timer > 0 then
|
||||
self.timer = self.timer - 1
|
||||
else
|
||||
self:finish()
|
||||
self:exitToTitle()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
@@ -89,6 +89,11 @@ local PLAYER_SPRITES = {
|
||||
local PLAYER_PICS = {
|
||||
back = "assets/generated/battle/redb.png",
|
||||
demoBack = "assets/generated/battle/oldmanb.png",
|
||||
-- LoadPlayerBackPic keys the demo pic off wBattleType, not off "is a
|
||||
-- demo": BATTLE_TYPE_PIKACHU (Yellow's Pallet catch scene) puts PROF.OAK
|
||||
-- in the player's place with his own back pic, not the old man's (#557).
|
||||
-- Red/Blue never reach it -- only the Yellow script names that thrower.
|
||||
oakBack = "assets/generated/battle/profoakb.png",
|
||||
front = "assets/generated/trainer_card/red.png",
|
||||
}
|
||||
|
||||
@@ -185,7 +190,7 @@ FieldDefaults.CONSTANTS = {
|
||||
neighborHops = 2, -- connection hops drawn around the current map
|
||||
stepFrames = 16, -- 1px per frame, 16 frames per tile
|
||||
bikeStepFrames = 8, -- the bicycle doubles walking speed
|
||||
turnFrames = 2, -- the extra OverworldLoop pass after a turn
|
||||
turnFrames = 4, -- tap window before a turn commits to a step
|
||||
},
|
||||
-- cumulative slot thresholds out of 256 (engine/battle/wild_encounters.asm)
|
||||
encounterBuckets = { 51, 102, 141, 166, 191, 216, 229, 242, 253, 256 },
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
-- surfing, Cut trees, trainer sight lines, and dispatches interactions to
|
||||
-- map scripts (data/scripts/), marts, nurses or extracted text.
|
||||
|
||||
local Assets = require("src.render.Assets")
|
||||
local Camera = require("src.render.Camera")
|
||||
local Collision = require("src.world.Collision")
|
||||
local Encounter = require("src.world.Encounter")
|
||||
@@ -359,6 +360,36 @@ function OverworldState:setMap(mapId, x, y, facing, opts)
|
||||
else
|
||||
self.player = Player.new(Game.data, x, y, facing)
|
||||
end
|
||||
-- boot only: the original persists the surf state. wWalkBikeSurfState
|
||||
-- (ram/wram.asm) lives inside wMainDataStart..wMainDataEnd, which
|
||||
-- engine/menus/save.asm block-copies into sMainData on save and back out
|
||||
-- on load (sram.asm declares sMainData as `ds wMainDataEnd -
|
||||
-- wMainDataStart`), and Continue never clears it -- the only `xor a /
|
||||
-- ld [wWalkBikeSurfState], a` on that path is the cable club's. Restore
|
||||
-- it here, before Music.playMap reads it below and before
|
||||
-- PikachuFollower.onMapEntered, matching LoadMapData calling
|
||||
-- LoadPlayerSpriteGraphics ahead of PlayDefaultMusic (home/overworld.asm,
|
||||
-- home/audio.asm). Without this the player resumed on foot on a water
|
||||
-- cell, which softlocks here: Collision.canMove (src/world/Collision.lua)
|
||||
-- picks land tile-pairs whenever mover.surfing is falsy, and land
|
||||
-- tile-pairs never permit stepping off a water cell (#536). Same
|
||||
-- boot-only shape as the refreshStandingOnWarp door-mat restore (#378).
|
||||
if opts and opts.via == "boot" then
|
||||
local ps = Game.save and Game.save.player
|
||||
if ps and ps.surfing ~= nil then
|
||||
self.player.surfing = ps.surfing and true or false
|
||||
else
|
||||
-- saves written before #536 carry no flag. Map:isWaterCell alone is
|
||||
-- not self-sufficient (see src/world/Map.lua: water and shore share
|
||||
-- one lookup, and no tileset stamps waterTiles, so tile $14 -- a
|
||||
-- walkable floor in HOUSE/GATE/LOBBY/MANSION/MUSEUM -- reads as
|
||||
-- water), so gate it the way facingIsShoreOrWater does and require a
|
||||
-- cell you could not be standing on upright.
|
||||
self.player.surfing = self:tilesetHasWater()
|
||||
and not self.map:isWalkableCell(x, y)
|
||||
and self.map:isWaterCell(x, y)
|
||||
end
|
||||
end
|
||||
-- crossConnection re-arms this after setMap; clear so a warp/reload
|
||||
-- cannot leave a stale deferred PlayMapMusic pending
|
||||
self.pendingSeamMusic = nil
|
||||
@@ -550,9 +581,26 @@ end
|
||||
-- UI-pass palette (text boxes and menus tint with the current map). OG RED
|
||||
-- resolves every name to the one global red BG palette inside PaletteFX.pal,
|
||||
-- so this needs no mode-specific branch.
|
||||
--
|
||||
-- TalkToPikachu's framed frontpic is the one exception: pokeyellow
|
||||
-- LoadOverworldPikachuFrontpicPalettes loads the map pal as slot 0 and
|
||||
-- PAL_PIKACHU_PORTRAIT as slot 1, then ATTR_BLK's the 5x5 pic at
|
||||
-- (7,6)-(11,10) onto slot 1 (engine/gfx/palettes.asm:345-391). Without
|
||||
-- that zone the pic wears the route/town palette and looks washed out.
|
||||
function OverworldState:sgbPalettes()
|
||||
local PaletteFX = require("src.render.PaletteFX")
|
||||
return PaletteFX.wholeNamed(Game.data, self:paletteNameFor(self.map))
|
||||
local mapName = self:paletteNameFor(self.map)
|
||||
if self.emote and self.emote.pikaPic then
|
||||
local base = PaletteFX.pal(Game.data, mapName)
|
||||
if not base then return nil end
|
||||
local zones = { PaletteFX.whole(base) }
|
||||
local portrait = PaletteFX.pal(Game.data, "PIKACHU_PORTRAIT")
|
||||
if portrait then
|
||||
zones[#zones + 1] = PaletteFX.zone(portrait, 7, 6, 11, 10)
|
||||
end
|
||||
return zones
|
||||
end
|
||||
return PaletteFX.wholeNamed(Game.data, mapName)
|
||||
end
|
||||
|
||||
-- World-pass palette zones in world-canvas pixels: each visible map
|
||||
@@ -1040,19 +1088,38 @@ function OverworldState:handleInput()
|
||||
-- OverworldLoop (home/overworld.asm) gates ALL of JoypadOverworld on
|
||||
-- wWalkCounter == 0 ("if the player sprite has not yet completed the
|
||||
-- walking animation" it jumps straight to .moveAhead): A, START and
|
||||
-- direction initiation are only ever looked at while the player stands
|
||||
-- on a tile, and a button pressed mid-step is simply never seen.
|
||||
-- Without this gate a mid-step A/START pushed its TextBox/StartMenu
|
||||
-- right there and froze Red between tiles, mid-animation (#286). Held
|
||||
-- directions need no buffering -- isDown below picks them up on the
|
||||
-- landing frame.
|
||||
if self.player.moving then return end
|
||||
-- direction initiation are only ever ACTED ON while the player stands on
|
||||
-- a tile. Without this gate a mid-step A/START pushed its TextBox/
|
||||
-- StartMenu right there and froze Red between tiles, mid-animation
|
||||
-- (#286). Held directions need no buffering -- isDown below picks them
|
||||
-- up on the landing frame.
|
||||
--
|
||||
-- The original defers the poll rather than discarding it, though. Joypad
|
||||
-- (engine/joypad.asm _Joypad) computes hJoyPressed against hJoyLast and
|
||||
-- advances hJoyLast only when something calls it; the mid-step path never
|
||||
-- does, and vblank's per-frame ReadJoypad refreshes hJoyInput alone.
|
||||
-- hJoyLast is frozen for the whole animation, so a button pressed
|
||||
-- mid-step and STILL HELD when the step lands reads as a fresh press at
|
||||
-- the next poll -- one released before then is genuinely lost. Dropping
|
||||
-- the edge outright made START a coin flip on the Cycling Road roll,
|
||||
-- where the pull below re-arms a step on the single idle frame in
|
||||
-- bikeStepFrames (#525).
|
||||
if self.player.moving then
|
||||
local held = self.joyLatch
|
||||
if not held then held = {}; self.joyLatch = held end
|
||||
if input:wasPressed("a") then held.a = true end
|
||||
if input:wasPressed("start") then held.start = true end
|
||||
return
|
||||
end
|
||||
local latch = self.joyLatch
|
||||
self.joyLatch = nil
|
||||
|
||||
if input:wasPressed("a") then
|
||||
if input:wasPressed("a") or (latch and latch.a and input:isDown("a")) then
|
||||
self:interact()
|
||||
return
|
||||
end
|
||||
if input:wasPressed("start") then
|
||||
if input:wasPressed("start")
|
||||
or (latch and latch.start and input:isDown("start")) then
|
||||
require("src.core.Sound").play(Game.data, "Start_Menu")
|
||||
Screens.push(Game, "StartMenu")
|
||||
return
|
||||
@@ -1088,6 +1155,13 @@ function OverworldState:handleInput()
|
||||
end
|
||||
end
|
||||
|
||||
-- .noDirectionButtonsPressed (home/overworld.asm) is the only place that
|
||||
-- sets wCheckFor180DegreeTurn, so reaching this line -- a poll that found
|
||||
-- no direction held -- is what re-arms the next turn in place. The early
|
||||
-- returns above (mid-step, A, START) skip it exactly as the original's
|
||||
-- jumps to .moveAhead and .displayDialogue do (#415).
|
||||
self.player.turnArmed = true
|
||||
|
||||
-- Cycling Road's downhill pull: with no d-pad held the bike rolls
|
||||
-- south (home/overworld.asm JoypadOverworld's simulated PAD_DOWN).
|
||||
-- The mask there is PAD_CTRL_PAD | PAD_B | PAD_A, so HOLDING A or B
|
||||
@@ -1736,7 +1810,7 @@ function OverworldState:tryHiddenObject(fx, fy)
|
||||
if h.x == fx and h.y == fy then
|
||||
save.hiddenTaken = save.hiddenTaken or {}
|
||||
if save.hiddenTaken[key] then return false end
|
||||
if not require("src.inventory.Bag").add(save, h.item, 1) then
|
||||
if not require("src.inventory.Bag").add(save, h.item, 1, Game.data) then
|
||||
Game.stack:push(TextBox.new(Game, Strings("You can't carry\nany more items!")))
|
||||
return true
|
||||
end
|
||||
@@ -1824,9 +1898,20 @@ function OverworldState:tryHiddenObject(fx, fy)
|
||||
end
|
||||
end
|
||||
|
||||
-- bench guys (data/events/bench_guys.asm)
|
||||
-- Bench guys (data/events/bench_guys.asm). A hidden_event's fourth byte
|
||||
-- is wHiddenEventFunctionArgument, not a facing gate -- pokered's own
|
||||
-- macro comment says the SPRITE_FACING_* values parked there "do not
|
||||
-- actually prevent the player from interacting with them in any
|
||||
-- direction" (data/events/hidden_events.asm). The facing that does decide
|
||||
-- a bench guy is PrintBenchGuyText's own test against BenchGuyTextPointers,
|
||||
-- SPRITE_FACING_LEFT for all twelve seats, which the manifest carries as
|
||||
-- `textFacing`. Gating on the hidden_event byte instead silenced the four
|
||||
-- seats that store SPRITE_FACING_UP (Vermilion, Saffron, Fuchsia,
|
||||
-- Cinnabar): (0,4) is the bench wall cell and can only ever be faced from
|
||||
-- the right (#488).
|
||||
for _, h in ipairs(extras.benchGuys[self.map.id] or {}) do
|
||||
if h.x == fx and h.y == fy and (not h.facing or h.facing == facing) then
|
||||
local want = h.textFacing or h.facing
|
||||
if h.x == fx and h.y == fy and (not want or want == facing) then
|
||||
local text = OverworldState.benchGuyText(Game.data, save, h.text)
|
||||
if text then
|
||||
Game.stack:push(TextBox.new(Game, text))
|
||||
@@ -2093,6 +2178,7 @@ function OverworldState:billsHouseBillExits()
|
||||
local Commands = require("src.script.Commands")
|
||||
local ctx = { game = Game, save = Game.save, overworld = self }
|
||||
Commands.show_object(ctx, "BILLS_HOUSE", "BILLSHOUSE_BILL1")
|
||||
require("src.world.PikachuFollower").onBillExitedMachine(Game, self)
|
||||
local function done()
|
||||
Game.save.flags.EVENT_MET_BILL = true
|
||||
Game.save.flags.EVENT_MET_BILL_2 = true
|
||||
@@ -2355,7 +2441,7 @@ function OverworldState:talkTo(npc)
|
||||
-- (e.g. Blue's House wall Town Map / walking Daisy, #11). Lua treats
|
||||
-- the string "0" as truthy, so screen it out and fall through to text.
|
||||
if d.item and d.item ~= "0" and d.item ~= 0 then
|
||||
if not require("src.inventory.Bag").add(Game.save, d.item, 1) then
|
||||
if not require("src.inventory.Bag").add(Game.save, d.item, 1, Game.data) then
|
||||
Game.stack:push(TextBox.new(Game, Strings("You can't carry\nany more items!")))
|
||||
return
|
||||
end
|
||||
@@ -3761,7 +3847,15 @@ end
|
||||
-- dev-mode hot reload). The neighbors go too: their strips render the
|
||||
-- same tileset. When the active map is the one that changed, the player
|
||||
-- is clamped back in bounds, the NPC pool is reused so runtime handles
|
||||
-- survive, and the tile-pair table is re-read.
|
||||
-- survive, and the tile-pair table is re-read. keepMusic: a reload is not a
|
||||
-- map entry. Its counterpart ReloadMapData (home/reload_tiles.asm) only
|
||||
-- re-reads the map view and the tileset tile patterns after the Pokedex /
|
||||
-- start menu / PC clobbered VRAM; map music starts from LoadMapData alone
|
||||
-- (home/overworld.asm, gated on BIT_NO_MAP_MUSIC). Whatever is playing
|
||||
-- belongs to the state on top, so a COLORS cycle during a battle
|
||||
-- (PaletteFX.setMode reloads the live map to rebuild its baked atlas) must
|
||||
-- not drop the route theme over the battle song (#484). The out-of-bounds
|
||||
-- fallback below is a real map change and keeps its map music.
|
||||
function OverworldState:reloadMap(mapId, reason)
|
||||
MapLoader.invalidate(mapId)
|
||||
for _, nb in ipairs(self.neighbors or {}) do MapLoader.invalidate(nb.map.id) end
|
||||
@@ -3769,7 +3863,8 @@ function OverworldState:reloadMap(mapId, reason)
|
||||
local p = self.player
|
||||
local x, y, facing = p.cellX, p.cellY, p.facing
|
||||
Collision.load(Game.data)
|
||||
self:setMap(mapId, x, y, facing, { seamless = true, via = "reload" })
|
||||
self:setMap(mapId, x, y, facing,
|
||||
{ seamless = true, via = "reload", keepMusic = true })
|
||||
if not self.map:inBounds(x, y) then
|
||||
local heal = self:healPoint()
|
||||
Logger.warn("map %s reloaded out from under the player; sending to %s",
|
||||
@@ -3914,6 +4009,31 @@ function OverworldState:draw()
|
||||
self:drawUI()
|
||||
end
|
||||
|
||||
-- The emote sheet is OBJ art (engine/overworld/emotion_bubbles.asm builds the
|
||||
-- bubble out of shadow OAM), so it renders through OBP0, and GBPalNormal
|
||||
-- (home/palettes.asm:20-26 `ld a, %11010000 ; 3100 / ldh [rOBP0], a`) holds
|
||||
-- OBP0 at "3100": OBJ color 1 shows as shade 0, color 2 as shade 1, color 3
|
||||
-- as shade 3. Blitting the raw sheet skipped that lift and left the "!"
|
||||
-- bubble's interior (color 1) at DMG shade 1 grey instead of white (#505).
|
||||
-- Same CPU-remap bake as SpriteRenderer.getObpImage and PartyMenu's obpIcon,
|
||||
-- and it resolves through Assets so a mod's emotes.png override still wins.
|
||||
-- Color 0's alpha (a tRNS entry on the extracted png) is what keys the
|
||||
-- bubble's corners out, so carry it through untouched.
|
||||
local function obpEmoteImage(path)
|
||||
if not (love.image and love.image.newImageData) then
|
||||
return love.graphics.newImage(Assets.resolve(path)) -- headless stub
|
||||
end
|
||||
local id = Assets.imageData(path)
|
||||
id:mapPixel(function(_, _, r, _, _, a)
|
||||
local v = 0
|
||||
if r > 0.5 then v = 1 -- OBJ colors 0 and 1 -> shade 0
|
||||
elseif r > 0.17 then v = 170 / 255 -- OBJ color 2 -> shade 1
|
||||
end -- OBJ color 3 -> shade 3
|
||||
return v, v, v, a
|
||||
end)
|
||||
return love.graphics.newImage(id)
|
||||
end
|
||||
|
||||
-- The SGB palette a tilt-mode billboard at flat foot (fx, fy) sits under.
|
||||
-- World zones are rectangles in flat world-canvas space (the current map's
|
||||
-- base fills the view; neighbour maps stack on top), so the last zone that
|
||||
@@ -4153,7 +4273,7 @@ function OverworldState:drawWorld()
|
||||
local drawn = false
|
||||
if bubble and bubble.path then
|
||||
local ok, img = pcall(function()
|
||||
self.emoteImg = self.emoteImg or love.graphics.newImage(bubble.path)
|
||||
self.emoteImg = self.emoteImg or obpEmoteImage(bubble.path)
|
||||
return self.emoteImg
|
||||
end)
|
||||
-- EXCLAMATION_BUBBLE is index 0 -> first crop; the emote command
|
||||
@@ -4475,10 +4595,11 @@ function OverworldState:drawUI()
|
||||
-- TalkToPikachu's picture box (engine/pikachu/pikachu_pic_animation.asm
|
||||
-- PlacePikapicTextBoxBorder: TextBoxBorder at (6,5) with b,c = 5,5, so a
|
||||
-- 7x7 box holding the 5x5 pic at (7,6) -- PikaAnimTilemap_1). The
|
||||
-- per-emotion frame gfx (gfx/pikachu/unknown_*) are not extracted, so the
|
||||
-- front pic stands in for every frame of the script; PikachuFollower
|
||||
-- .picLift lifts it on the runs that draw the alternate pose, and the
|
||||
-- script's own duration times the beat (#407, #424).
|
||||
-- script's base frame is ripped as pikachu/pikapic_N.png (#561) but the
|
||||
-- pikaframe overlays on top of it are not, so PikachuFollower
|
||||
-- .picLift lifts the base on the runs that draw the alternate pose, and the
|
||||
-- script's own duration times the beat (#407, #424). Palette zone
|
||||
-- PAL_PIKACHU_PORTRAIT covers (7,6)-(11,10) via sgbPalettes above.
|
||||
if self.emote and self.emote.pikaPic then
|
||||
require("src.render.Font").drawBox(6, 5, 7, 7)
|
||||
-- one image per path, cached: this draws every frame of the hold, and
|
||||
@@ -4516,6 +4637,11 @@ function OverworldState:captureSave(save)
|
||||
save.player.x = self.player.cellX
|
||||
save.player.y = self.player.cellY
|
||||
save.player.facing = self.player.facing
|
||||
-- wWalkBikeSurfState (ram/wram.asm) sits inside the wMainDataStart..
|
||||
-- wMainDataEnd range engine/menus/save.asm block-copies into sMainData,
|
||||
-- so the original saves and restores the surf state; setMap's boot path
|
||||
-- reads this back (#536).
|
||||
save.player.surfing = self.player.surfing and true or false
|
||||
end
|
||||
|
||||
return OverworldState
|
||||
|
||||
@@ -189,6 +189,9 @@ function PikachuFollower.current(ow)
|
||||
end
|
||||
|
||||
function PikachuFollower.onMapEntered(game, ow, opts)
|
||||
-- Bill's House owns a short scripted scene that deliberately keeps
|
||||
-- Pikachu off the normal trailing loop. A new map instance ends it.
|
||||
ow.pikachuBillsScene = nil
|
||||
remove(ow)
|
||||
if not shouldSpawn(game, ow) then return end
|
||||
-- opts.keepPikachu is the follower a connection crossing kept alive:
|
||||
@@ -393,6 +396,7 @@ end
|
||||
-- (pikachu_follow.asm keeps it one walk step behind)
|
||||
function PikachuFollower.update(game, ow)
|
||||
if ow.pikaHop then return end -- the counter hop owns the follower (#417)
|
||||
if ow.pikachuBillsScene then return end
|
||||
local npc = findFollower(ow)
|
||||
if not npc then
|
||||
if shouldSpawn(game, ow) then PikachuFollower.onMapEntered(game, ow) end
|
||||
@@ -514,9 +518,12 @@ end
|
||||
-- pikachu_emotions.asm): pick a scripted emotion, then play its bubble
|
||||
-- and voiced PCM clip, and raise the framed Pikachu picture the original
|
||||
-- puts over the map (pikaemotion_pikapic -> pikachu_pic_animation.asm
|
||||
-- PlacePikapicTextBoxBorder), drawn by OverworldController:drawUI. The
|
||||
-- per-emotion animation frames (gfx/pikachu/unknown_*) are not extracted,
|
||||
-- so the front pic stands in for all twenty of them (#407).
|
||||
-- PlacePikapicTextBoxBorder), drawn by OverworldController:drawUI. Each
|
||||
-- script's BASE 5x5 frame is ripped as pikachu/pikapic_N.png (#561); the
|
||||
-- pikaframe overlays it alternates with are a second full-body pose out of
|
||||
-- the same blob and are still unported, so picLift below stands in for
|
||||
-- their motion and the battle front pic covers caches built before the
|
||||
-- rip (#407).
|
||||
-- ---------------------------------------------------------------------
|
||||
|
||||
-- PikachuEmotionTable, reduced to each entry's bubble + pikaemotion_pcm
|
||||
@@ -711,9 +718,17 @@ function PikachuFollower.talk(game, ow, npc, done)
|
||||
-- 40x40 front pic is the size of PikaAnimTilemap_1's 5x5 base frame;
|
||||
-- Sprites.path keeps a mod's replacement skin in play.
|
||||
local Sprites = require("src.pokemon.Sprites")
|
||||
local pic = Sprites.path(game.data, "PIKACHU", "front",
|
||||
{ kind = "overworld" })
|
||||
local anim = PIKAPIC[PIKAPIC_SCRIPT[emotion] or emotion] or PIKAPIC[1]
|
||||
-- The chosen script's own base frame (its first pikapic_loadgfx, ripped as
|
||||
-- pikachu/pikapic_N.png). Red/Blue have no such art and Yellow caches
|
||||
-- built before the rip do not carry it, so both fall back to the battle
|
||||
-- front pic that stood in for every script before (#561).
|
||||
local script = PIKAPIC_SCRIPT[emotion] or emotion
|
||||
local pic = "assets/generated/pikachu/pikapic_" .. script .. ".png"
|
||||
if not require("src.render.Assets").exists(pic) then
|
||||
pic = Sprites.path(game.data, "PIKACHU", "front",
|
||||
{ kind = "overworld" })
|
||||
end
|
||||
local anim = PIKAPIC[script] or PIKAPIC[1]
|
||||
local hold = anim.dur * PIKAPIC_TICK
|
||||
ow.emote = {
|
||||
npc = npc, frames = hold, bubble = bi or false, pikaPic = pic,
|
||||
@@ -741,6 +756,80 @@ function PikachuFollower.picLift(emote)
|
||||
return 0
|
||||
end
|
||||
|
||||
-- Bill's House has three map-scripted Yellow companion beats
|
||||
-- (BillsHouseScript0/2/5): Pikachu walks over to investigate Bill, waits at
|
||||
-- the cell separator, then reacts when Bill reappears. Keep it at the
|
||||
-- machine until this map instance is discarded, just like the cartridge's
|
||||
-- disabled following state.
|
||||
local function billsHouseEmotion(game, ow, npc, bubble)
|
||||
local Sprites = require("src.pokemon.Sprites")
|
||||
ow.emote = {
|
||||
npc = npc, frames = 50, bubble = bubbleIndex(game, bubble) or false,
|
||||
pikaPic = Sprites.path(game.data, "PIKACHU", "front",
|
||||
{ kind = "overworld" }),
|
||||
}
|
||||
end
|
||||
|
||||
local function movePikachu(ow, npc, steps, onDone)
|
||||
npc.goalX, npc.goalY = nil, nil
|
||||
idleReset(npc)
|
||||
local function nextStep(i)
|
||||
local step = steps[i]
|
||||
if not step then
|
||||
if onDone then onDone() end
|
||||
return
|
||||
end
|
||||
ow:scriptMove(npc, step[1], step[2], function() nextStep(i + 1) end)
|
||||
end
|
||||
nextStep(1)
|
||||
end
|
||||
|
||||
function PikachuFollower.onBillsHouseEnter(game, ow)
|
||||
if not (GameVersion.isYellow() and ow.map and ow.map.id == "BILLS_HOUSE") then
|
||||
return
|
||||
end
|
||||
if game.save.flags.EVENT_MET_BILL_2 then return end
|
||||
local npc = findFollower(ow)
|
||||
if not npc then return end
|
||||
ow.pikachuBillsScene = true
|
||||
movePikachu(ow, npc, { { "right", 3 }, { "up", 1 } }, function()
|
||||
billsHouseEmotion(game, ow, npc, "QUESTION_BUBBLE")
|
||||
end)
|
||||
end
|
||||
|
||||
function PikachuFollower.onBillEnteredMachine(game, ow)
|
||||
if not (GameVersion.isYellow() and ow.pikachuBillsScene) then return end
|
||||
local npc = findFollower(ow)
|
||||
if not npc then return end
|
||||
-- BillsHouseScript3 (pokeyellow scripts/BillsHouse.asm:100-115). The two
|
||||
-- movement tables are named the wrong way round in the cartridge source:
|
||||
-- hl is seeded with ..._EnterCellSeparatorDown, then
|
||||
-- and a ; cp SPRITE_FACING_DOWN (SPRITE_FACING_DOWN is 0)
|
||||
-- jr nz, .applyPikachuMovement
|
||||
-- keeps that seeded table when the player is NOT facing down, and only the
|
||||
-- fallthrough -- facing down -- swaps in ..._EnterCellSeparatorNotDown.
|
||||
-- So facing down takes the long way round the cell separator and every
|
||||
-- other facing walks straight up. Following the label names instead of the
|
||||
-- branch inverts the scene (#455).
|
||||
local steps = ow.player.facing == "down"
|
||||
and { { "up", 1 }, { "left", 1 }, { "up", 2 }, { "right", 1 } }
|
||||
or { { "up", 3 } }
|
||||
movePikachu(ow, npc, steps, function()
|
||||
-- PIKAMOVEMENT_LOOK_UP closes the detour table before the bubble
|
||||
npc.facing = "up"
|
||||
billsHouseEmotion(game, ow, npc, "QUESTION_BUBBLE")
|
||||
end)
|
||||
end
|
||||
|
||||
function PikachuFollower.onBillExitedMachine(game, ow)
|
||||
if not (GameVersion.isYellow() and ow.pikachuBillsScene) then return end
|
||||
local npc = findFollower(ow)
|
||||
if not npc then return end
|
||||
idleReset(npc)
|
||||
npc.facing = "left"
|
||||
billsHouseEmotion(game, ow, npc, "EXCLAMATION_BUBBLE")
|
||||
end
|
||||
|
||||
-- ---------------------------------------------------------------------
|
||||
-- PikachuWalksToNurseJoy (engine/pikachu/pikachu_emotions.asm, run by
|
||||
-- engine/events/pokecenter.asm once the heal is accepted): the companion
|
||||
|
||||
+46
-6
@@ -12,10 +12,24 @@ local Player = {}
|
||||
Player.__index = Player
|
||||
|
||||
local STEP_FRAMES = 16
|
||||
-- a turn in place holds for the ~2 frames the original spends on the
|
||||
-- extra OverworldLoop pass (home/overworld.asm .handleDirectionButtonPress
|
||||
-- returns to the loop without moving after a direction change)
|
||||
local TURN_FRAMES = 2
|
||||
-- a turn in place blocks movement for the one extra OverworldLoop pass the
|
||||
-- original spends after a direction change: .handleDirectionButtonPress ends
|
||||
-- `jp OverworldLoop` (home/overworld.asm), and OverworldLoop burns two
|
||||
-- DelayFrame calls before the next JoypadOverworld, so the step can only
|
||||
-- commit at the following poll -- the same 2-frames-per-iteration cadence
|
||||
-- that makes STEP_FRAMES 16 above (wWalkCounter = 8, 2px per
|
||||
-- AdvancePlayerSprite).
|
||||
-- Those polls sit on a 2-frame grid, so the hardware samples a press 0 or 1
|
||||
-- frames after the d-pad physically goes down and the release deadline lands
|
||||
-- 2 or 3 frames after that. We sample on the frame the button goes down
|
||||
-- with none of that poll latency, so a flat 2 handed every tap the tightest
|
||||
-- case the original could produce; 4 covers the grid instead of
|
||||
-- undercutting it (#415).
|
||||
local TURN_FRAMES = 4
|
||||
-- The on-screen d-pad cannot produce a 60ms tap: a finger press and release
|
||||
-- run well past it even before the OS batches the touch events, so the
|
||||
-- overlay gets a longer window than a physical pad (#415).
|
||||
local TOUCH_TURN_FRAMES = 8
|
||||
|
||||
function Player.new(data, cx, cy, facing)
|
||||
local self = setmetatable({}, Player)
|
||||
@@ -63,6 +77,11 @@ function Player.new(data, cx, cy, facing)
|
||||
self.progress = 0
|
||||
self.stepFlip = false
|
||||
self.turnTimer = 0
|
||||
-- wCheckFor180DegreeTurn (home/overworld.asm): the original only lets a
|
||||
-- turn in place happen on a poll whose previous pass found no direction
|
||||
-- held. It starts armed, tryMove spends it, and OverworldState:handleInput
|
||||
-- re-arms it from a standstill.
|
||||
self.turnArmed = true
|
||||
self.inputLocked = false
|
||||
return self
|
||||
end
|
||||
@@ -71,14 +90,35 @@ function Player:position()
|
||||
return self.cellX, self.cellY
|
||||
end
|
||||
|
||||
-- How long a fresh turn holds the step off for; see TURN_FRAMES. The
|
||||
-- overlay is detected per source rather than by whether the touch controls
|
||||
-- are on screen, so a phone with a controller attached still gets the
|
||||
-- physical pad's window (Input:isTouchDown, src/core/Input.lua).
|
||||
function Player:turnWindow()
|
||||
local frames = self.turnFrames or TURN_FRAMES
|
||||
local input = require("src.core.Game").input
|
||||
if input and input.isTouchDown and input:isTouchDown(self.facing) then
|
||||
return math.max(frames, TOUCH_TURN_FRAMES)
|
||||
end
|
||||
return frames
|
||||
end
|
||||
|
||||
-- Attempt to start a step; returns "moved"|"turned"|"blocked"|nil.
|
||||
function Player:tryMove(dir, map, entities)
|
||||
if self.moving or self.inputLocked then return nil end
|
||||
if self.facing ~= dir then
|
||||
self.facing = dir
|
||||
self.turnTimer = self.turnFrames or TURN_FRAMES
|
||||
self.bumpFrames = nil -- turning to a new facing ends any wall-bonk cycle
|
||||
return "turned"
|
||||
-- .handleDirectionButtonPress only reaches the turn while
|
||||
-- wCheckFor180DegreeTurn is still set, and .noDirectionButtonsPressed is
|
||||
-- the one place that sets it (home/overworld.asm), so a facing change
|
||||
-- made without the d-pad ever coming up steps straight away rather than
|
||||
-- paying the turn delay at every corner (#415)
|
||||
if self.turnArmed then
|
||||
self.turnArmed = false
|
||||
self.turnTimer = self:turnWindow()
|
||||
return "turned"
|
||||
end
|
||||
end
|
||||
if self.turnTimer > 0 then return nil end
|
||||
local ok, why = Collision.canMove(map, entities, self, dir)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user